Official Tower Defense Simulator Wiki
Succumb to the dark sun! Like many before you.
2,699
articles

8 June 2026 – Present

Base Statistics

Firework Technician
Map: Mission Quests • Exclusive • Support
Cost
Cash$1,500
Placement Footprint
Average (1.5)
Sell Price
Cash$500
Placement Type
Cliff
Damage
Firework Damage5
Burn Damage1 (Burn)
Damage Method
Splash
Fire
Firerate
N/A
Hidden Detection
N/A
Range
Range10
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit1
Flying Detection
N/A
Firework Shot Chance Cap
0.5
Explosion Range
1
Detection Buff Duration
10

Upgrades

Pyrotechnics
Level 1 • Cost: Cash$2,000

+5 Firework Damage Firework Damage

+1 Burn Damage Burn Damage

0.5 > 0.6 Firework Shot Chance Cap


Sell Price changes to Cash$1,166

Bigger Boom
Level 2 • Cost: Cash$6,500

+1 Range Range

+10 Firework Damage Firework Damage

1 > 2 Explosion Range Explosion Range

0.5 > 0.25 Burn Tick Burn Tick

10 > 15 Detection Buff Duration Detection Buff Duration

0.6 > 0.7 Firework Shot Chance Cap


Sell Price changes to Cash$3,333

Light the Sky
Level 3 • Cost: Cash$12,000

+10 Firework Damage Firework Damage

+2 Burn Damage Burn Damage

0.7 > 0.85 Firework Shot Chance Cap


Sell Price changes to Cash$7,333

The Finale
Level 4 • Cost: Cash$22,000

+1 Range Range

+15 Firework Damage Firework Damage

+3 Burn Damage Burn Damage

2 > 3 Explosion Range Explosion Range

15 > 20 Detection Buff Duration Detection Buff Duration

0.85 > 1 Firework Shot Chance Cap


Sell Price changes to Cash$14,666

Statistics

Firework Technician Stats
Level Cost Total Cost Firework Damage Range Detection Buff Duration Explosion Range Firework Shot Chance Cap Burn Damage Burn Tick Burn Time Total Elapsed Damage[1]
0 Cash$1,500 Cash$1,500 5 10 10 1 0.5 1 0.5 5 10
1 Cash$2,000 Cash$3,500 10 10 10 1 0.6 2 0.5 5 20
2 Cash$6,500 Cash$10,000 20 11 15 2 0.7 2 0.25 5 40
3 Cash$12,000 Cash$22,000 30 11 15 2 0.85 4 0.25 5 80
4 Cash$22,000 Cash$44,000 45 12 20 3 1 7 0.25 5 140
Firework Chance[2]
Level 0.1 Firerate 0.15 Firerate 0.2 Firerate 0.25 Firerate 0.5 Firerate 0.75 Firerate 1 Firerate 1.5 Firerate 2 Firerate 5 Firerate 100 Firerate
0 2.49% 2.55% 2.61% 2.67% 3.01% 3.38% 3.79% 4.77% 5.96% 18.88% 50%
1 2.99% 3.06% 3.13% 3.21% 3.61% 4.05% 4.55% 5.72% 7.15% 22.65% 60%
2 3.48% 3.57% 3.65% 3.74% 4.21% 4.73% 5.31% 6.68% 8.35% 26.43% 70%
3 4.23% 4.33% 4.43% 4.54% 5.11% 5.74% 6.45% 8.11% 10.13% 32.09% 85%
4 4.98% 5.09% 5.22% 5.34% 6.01% 6.76% 7.59% 9.54% 11.92% 37.76% 100%

Slime Trooper Update (8 May 2026) – 8 June 2026

Base Statistics

Firework Technician
Map: Mission Quests • Exclusive • Support
Cost
Cash$1,500
Placement Footprint
Average (1.5)
Sell Price
Cash$500
Placement Type
Cliff
Damage
Firework Damage5
Burn Damage1 (Burn)
Damage Method
Splash
Fire
Firerate
N/A
Hidden Detection
N/A
Range
Range10
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit1
Flying Detection
N/A
Firework Shot Chance Cap
0.5
Explosion Range
1
Detection Buff Duration
15

Upgrades

Pyrotechnics
Level 1 • Cost: Cash$2,000

+5 Firework Damage Firework Damage

+1 Burn Damage Burn Damage

15 > 20 Detection Buff Duration Detection Buff Duration

0.5 > 0.6 Firework Shot Chance Cap


Sell Price changes to Cash$1,166

Bigger Boom
Level 2 • Cost: Cash$6,500

+1 Range Range

+10 Firework Damage Firework Damage

1 > 2 Explosion Range Explosion Range

0.5 > 0.25 Burn Tick Burn Tick

20 > 25 Detection Buff Duration Detection Buff Duration

0.6 > 0.7 Firework Shot Chance Cap


Sell Price changes to Cash$3,333

Light the Sky
Level 3 • Cost: Cash$12,000

+10 Firework Damage Firework Damage

+2 Burn Damage Burn Damage

25 > 30 Detection Buff Duration Detection Buff Duration

0.7 > 0.85 Firework Shot Chance Cap


Sell Price changes to Cash$7,333

The Finale
Level 4 • Cost: Cash$22,000

+1 Range Range

+15 Firework Damage Firework Damage

+3 Burn Damage Burn Damage

2 > 3 Explosion Range Explosion Range

30 > 40 Detection Buff Duration Detection Buff Duration

0.85 > 1 Firework Shot Chance Cap


Sell Price changes to Cash$14,666

Statistics

Firework Technician Stats
Level Cost Total Cost Firework Damage Range Detection Buff Duration Explosion Range Firework Shot Chance Cap Burn Damage Burn Tick Burn Time Total Elapsed Damage[3]
0 Cash$1,500 Cash$1,500 5 10 15 1 0.5 1 0.5 5 10
1 Cash$2,000 Cash$3,500 10 10 20 1 0.6 2 0.5 5 20
2 Cash$6,500 Cash$10,000 20 11 25 2 0.7 2 0.25 5 40
3 Cash$12,000 Cash$22,000 30 11 30 2 0.85 4 0.25 5 80
4 Cash$22,000 Cash$44,000 45 12 40 3 1 7 0.25 5 140
Firework Chance
Level 0.1 Firerate 0.15 Firerate 0.2 Firerate 0.25 Firerate 0.5 Firerate 0.75 Firerate 1 Firerate 1.5 Firerate 2 Firerate 5 Firerate 100 Firerate
0 2.49% 2.55% 2.61% 2.67% 3.01% 3.38% 3.79% 4.77% 5.96% 18.88% 50%
1 2.99% 3.06% 3.13% 3.21% 3.61% 4.05% 4.55% 5.72% 7.15% 22.65% 60%
2 3.48% 3.57% 3.65% 3.74% 4.21% 4.73% 5.31% 6.68% 8.35% 26.43% 70%
3 4.23% 4.33% 4.43% 4.54% 5.11% 5.74% 6.45% 8.11% 10.13% 32.09% 85%
4 4.98% 5.09% 5.22% 5.34% 6.01% 6.76% 7.59% 9.54% 11.92% 37.76% 100%

31 December 2024 – Slime Trooper Update (8 May 2026)

Base Statistics

Firework Technician
Map: Mission Quests • Exclusive • Support
Cost
Cash$1,500
Placement Footprint
Average (1.5)
Sell Price
Cash$500
Placement Type
Cliff
Damage
Firework Damage5
Burn Damage1 (Burn)
Damage Method
Splash
Fire
Firerate
N/A
Hidden Detection
N/A
Range
Range8
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit1
Flying Detection
N/A
Firework Shot Chance Cap
0.5
Explosion Range
1
Detection Buff Duration
15

Upgrades

Pyrotechnics
Level 1 • Cost: Cash$2,000

+5 Firework Damage Firework Damage

+1 Burn Damage Burn Damage

15 > 20 Detection Buff Duration Detection Buff Duration

0.5 > 0.6 Firework Shot Chance Cap


Sell Price changes to Cash$1,166

Bigger Boom
Level 2 • Cost: Cash$6,500

+1 Range Range

+10 Firework Damage Firework Damage

1 > 2 Explosion Range Explosion Range

0.5 > 0.25 Burn Tick Burn Tick

20 > 25 Detection Buff Duration Detection Buff Duration

0.6 > 0.7 Firework Shot Chance Cap


Sell Price changes to Cash$3,333

Light the Sky
Level 3 • Cost: Cash$12,000

+10 Firework Damage Firework Damage

+2 Burn Damage Burn Damage

25 > 30 Detection Buff Duration Detection Buff Duration

0.7 > 0.85 Firework Shot Chance Cap


Sell Price changes to Cash$7,333

The Finale
Level 4 • Cost: Cash$22,000

+1 Range Range

+15 Firework Damage Firework Damage

+3 Burn Damage Burn Damage

2 > 3 Explosion Range Explosion Range

30 > 40 Detection Buff Duration Detection Buff Duration

0.85 > 1 Firework Shot Chance Cap


Sell Price changes to Cash$14,666

Statistics

Firework Technician Stats
Level Cost Total Cost Firework Damage Range Detection Buff Duration Explosion Range Firework Shot Chance Cap Burn Damage Burn Tick Burn Time Total Elapsed Damage[3]
0 Cash$1,500 Cash$1,500 5 8 15 1 0.5 1 0.5 5 10
1 Cash$2,000 Cash$3,500 10 8 20 1 0.6 2 0.5 5 20
2 Cash$6,500 Cash$10,000 20 9 25 2 0.7 2 0.25 5 40
3 Cash$12,000 Cash$22,000 30 9 30 2 0.85 4 0.25 5 80
4 Cash$22,000 Cash$44,000 45 10 40 3 1 7 0.25 5 140
Firework Chance
Level 0.1 Firerate 0.15 Firerate 0.2 Firerate 0.25 Firerate 0.5 Firerate 0.75 Firerate 1 Firerate 1.5 Firerate 2 Firerate 5 Firerate 100 Firerate
0 2.49% 2.55% 2.61% 2.67% 3.01% 3.38% 3.79% 4.77% 5.96% 18.88% 50%
1 2.99% 3.06% 3.13% 3.21% 3.61% 4.05% 4.55% 5.72% 7.15% 22.65% 60%
2 3.48% 3.57% 3.65% 3.74% 4.21% 4.73% 5.31% 6.68% 8.35% 26.43% 70%
3 4.23% 4.33% 4.43% 4.54% 5.11% 5.74% 6.45% 8.11% 10.13% 32.09% 85%
4 4.98% 5.09% 5.22% 5.34% 6.01% 6.76% 7.59% 9.54% 11.92% 37.76% 100%

Notes

  1. ↑ Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Burn Tick).
  2. ↑ Does not account for towers with a penalty applied to them which divides the chance and assumes each enemy only hits an enemy once. Both of these factors will affect the chances, either making it more likely or less likely to fire them.
  3. ↑ 3.0 3.1 Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Burn Tick).



Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Log in or create an account to post, reply and vote.

No threads yet. Start one!