Cowboy - History
< Cowboy
This is the history subpage for the Cowboy. It contains every revision of the tower's statistics.
Kingpin Update (17 July 2026) – Present
Base Statistics
Upgrades
Steady Hand
Level 1 • Cost: 
$200

Deadly Precision
Level 3 • Cost: 
$2,000

Double Tap
Level 4 • Cost: 
$3,000

Steady Hand
Level 1 • Cost: 
$200

Faster Instincts
Level 3 • Cost: 
$2,000

Double Tap
Level 4 • Cost: 
$3,500

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 1 | 2 | 6 | 13 | 2.57 | ||||||
| 1 | 3 | 0.9 | 1.25 | 6 | 15 | 3.13 | ||||||
| 2 | 5 | 0.9 | 1.25 | 6 | 15 | 5.22 | ||||||
| 3 | 10 | 0.6 | 1 | 6 | 17.5 | 15 | ||||||
| 4 | 10 | 0.35 | 1 | 12 | 20 | 24.74 | ||||||
| 5 | 24 | 0.35 | 1 | 12 | 20 | 59.38 |
| Level | Cost | Total Cost | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 1 | 1.25 | 6 | 14 | 3.84 | ||||||
| 1 | 4 | 0.8 | 1 | 6 | 14.5 | 4.8 | ||||||
| 2 | 6 | 0.8 | 1 | 6 | 16 | 7.2 | ||||||
| 3 | 10 | 0.5 | 0.75 | 6 | 18 | 18.46 | ||||||
| 4 | 10 | 0.25 | 0.75 | 12 | 20 | 34.29 | ||||||
| 5 | 16 | 0.25 | 0.75 | 12 | 20 | 54.86 |
Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)
Base Statistics
Upgrades
Steady Hand
Level 1 • Cost: 
$200

Deadly Precision
Level 3 • Cost: 
$2,000

Double Tap
Level 4 • Cost: 
$3,000

Steady Hand
Level 1 • Cost: 
$200

Faster Instincts
Level 3 • Cost: 
$2,000

Double Tap
Level 4 • Cost: 
$3,500

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 1 | 2 | 6 | 13 | 2.57 | ||||||
| 1 | 3 | 0.9 | 1.25 | 6 | 15 | 3.13 | ||||||
| 2 | 5 | 0.9 | 1.25 | 6 | 15 | 5.22 | ||||||
| 3 | 10 | 0.6 | 1 | 6 | 17.5 | 15 | ||||||
| 4 | 10 | 0.35 | 1 | 12 | 20 | 24.74 | ||||||
| 5 | 24 | 0.35 | 1 | 12 | 20 | 59.38 |
| Level | Cost | Total Cost | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 1 | 1.25 | 6 | 14 | 3.84 | ||||||
| 1 | 4 | 0.8 | 1 | 6 | 14.5 | 4.8 | ||||||
| 2 | 6 | 0.8 | 1 | 6 | 16 | 7.2 | ||||||
| 3 | 10 | 0.5 | 0.75 | 6 | 18 | 18.46 | ||||||
| 4 | 10 | 0.25 | 0.75 | 12 | 20 | 34.29 | ||||||
| 5 | 16 | 0.25 | 0.75 | 12 | 20 | 54.86 |
Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)
Base Statistics
Upgrades
Steady Hand
Level 1 • Cost: 
$150

Lucky Shot
Level 2 • Cost: 
$850

Faster Instincts
Level 3 • Cost: 
$3,000

Double Tap
Level 4 • Cost: 
$5,500

Steady Hand
Level 1 • Cost: 
$200

Faster Instincts
Level 3 • Cost: 
$2,000

Double Tap
Level 4 • Cost: 
$3,500

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 0.550.575 | 1.5 | 6 | 15 | 2.822.74 | ||||||
| 1 | 2 | 0.450.475 | 1.25 | 6 | 15 | 3.433.31 | ||||||
| 2 | 4 | 0.450.475 | 1.25 | 6 | 17 | 6.866.62 | ||||||
| 3 | 14 | 0.60.625 | 1 | 6 | 19 | 2120.36 | ||||||
| 4 | 14 | 0.250.275 | 1 | 12 | 19 | 44.841.74 | ||||||
| 5 | 28 | 0.250.275 | 1 | 12 | 21 | 89.683.48 |
| Level | Cost | Total Cost | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 11.025 | 1.25 | 6 | 14 | 3.843.76 | ||||||
| 1 | 4 | 0.80.825 | 1 | 6 | 14.5 | 4.84.68 | ||||||
| 2 | 6 | 0.80.825 | 1 | 6 | 16 | 7.27.02 | ||||||
| 3 | 10 | 0.50.525 | 0.75 | 6 | 18 | 18.4617.78 | ||||||
| 4 | 10 | 0.250.275 | 0.75 | 12 | 20 | 34.2931.79 | ||||||
| 5 | 18 | 0.250.275 | 0.75 | 12 | 20 | 61.7157.22 |
Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)
Base Statistics
Upgrades
Steady Hand
Level 1 • Cost: 
$150

Faster Instincts
Level 3 • Cost: 
$2,400

Double Tap
Level 4 • Cost: 
$4,600

Steady Hand
Level 1 • Cost: 
$200

Faster Instincts
Level 3 • Cost: 
$2,000

Double Tap
Level 4 • Cost: 
$3,500

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 0.60.625 | 1.5 | 6 | 15 | 2.672.59 | ||||||
| 1 | 2 | 0.50.525 | 1.25 | 6 | 15 | 3.23.1 | ||||||
| 2 | 3 | 0.50.525 | 1.25 | 6 | 17 | 4.84.65 | ||||||
| 3 | 14 | 0.80.825 | 1 | 6 | 19 | 16.816.39 | ||||||
| 4 | 14 | 0.350.375 | 1 | 12 | 19 | 34.6432.78 | ||||||
| 5 | 22 | 0.250.275 | 1 | 12 | 21 | 70.465.59 |
| Level | Cost | Total Cost | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 11.025 | 1.25 | 6 | 14 | 3.843.76 | ||||||
| 1 | 4 | 0.80.825 | 1 | 6 | 14.5 | 4.84.68 | ||||||
| 2 | 6 | 0.80.825 | 1 | 6 | 16 | 7.27.02 | ||||||
| 3 | 10 | 0.50.525 | 0.75 | 6 | 18 | 18.4617.78 | ||||||
| 4 | 10 | 0.250.275 | 0.75 | 12 | 20 | 34.2931.79 | ||||||
| 5 | 18 | 0.250.275 | 0.75 | 12 | 20 | 61.7157.22 |
Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)
Base Statistics
Upgrades
Steady Hand
Level 1 • Cost: 
$150

Faster Instincts
Level 3 • Cost: 
$1,500

Double Tap
Level 4 • Cost: 
$3,000

Steady Hand
Level 1 • Cost: 
$200

Faster Instincts
Level 3 • Cost: 
$2,000

Double Tap
Level 4 • Cost: 
$3,500

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 11.025 | 1.5 | 6 | 14 | 2.772.72 | ||||||
| 1 | 3 | 0.750.775 | 1.25 | 6 | 14 | 3.63.51 | ||||||
| 2 | 5 | 0.750.775 | 1.25 | 6 | 16 | 65.85 | ||||||
| 3 | 8 | 0.50.525 | 1 | 6 | 18 | 13.7113.24 | ||||||
| 4 | 8 | 0.250.275 | 1 | 12 | 20 | 25.623.85 | ||||||
| 5 | 15 | 0.250.275 | 1 | 12 | 20 | 4844.72 |
| Level | Cost | Total Cost | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 11.025 | 1.25 | 6 | 14 | 3.843.76 | ||||||
| 1 | 4 | 0.80.825 | 1 | 6 | 14.5 | 4.84.68 | ||||||
| 2 | 6 | 0.80.825 | 1 | 6 | 16 | 7.27.02 | ||||||
| 3 | 10 | 0.50.525 | 0.75 | 6 | 18 | 18.4617.78 | ||||||
| 4 | 10 | 0.250.275 | 0.75 | 12 | 20 | 34.2931.79 | ||||||
| 5 | 18 | 0.250.275 | 0.75 | 12 | 20 | 61.7157.22 |
PVP Update (23 July 2025) – Assassin Update (6 August 2025)
Base Statistics
Upgrades
Steady Hand
Level 1 • Cost: 
$150

Faster Instincts
Level 3 • Cost: 
$1,500

Double Tap
Level 4 • Cost: 
$3,000

Steady Hand
Level 1 • Cost: 
$200

Faster Instincts
Level 3 • Cost: 
$2,000

Double Tap
Level 4 • Cost: 
$3,825

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 11.025 | 1.5 | 6 | 14 | 2.772.72 | ||||||
| 1 | 3 | 0.750.775 | 1.25 | 6 | 14 | 3.63.51 | ||||||
| 2 | 5 | 0.750.775 | 1.25 | 6 | 16 | 65.85 | ||||||
| 3 | 8 | 0.50.525 | 1 | 6 | 18 | 13.7113.24 | ||||||
| 4 | 8 | 0.250.275 | 1 | 12 | 20 | 25.623.85 | ||||||
| 5 | 15 | 0.250.275 | 1 | 12 | 20 | 4844.72 |
| Level | Cost | Total Cost | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 1.251.275 | 1.25 | 6 | 14 | 3.23.15 | ||||||
| 1 | 4 | 11.025 | 1 | 6 | 14.5 | 43.92 | ||||||
| 2 | 6 | 11.025 | 1 | 6 | 16 | 65.88 | ||||||
| 3 | 10 | 0.60.625 | 0.75 | 6 | 18 | 1615.48 | ||||||
| 4 | 10 | 0.30.325 | 0.75 | 12 | 20 | 29.6327.75 | ||||||
| 5 | 18 | 0.30.325 | 0.75 | 12 | 20 | 53.3349.94 |
Hacker Update (11 June 2025) – PVP Update (23 July 2025)
Base Statistics
Cowboy
Cost: 
4,000 • Advanced • Offense

Upgrades
Steady Hand
Level 1 • Cost: 
$150

Faster Instincts
Level 3 • Cost: 
$1,500

Double Tap
Level 4 • Cost: 
$3,000

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 11.025 | 1.5 | 6 | 14 | 2.772.72 | ||||||
| 1 | 3 | 0.750.775 | 1.25 | 6 | 14 | 3.63.51 | ||||||
| 2 | 5 | 0.750.775 | 1.25 | 6 | 16 | 65.85 | ||||||
| 3 | 8 | 0.50.525 | 1 | 6 | 18 | 13.7113.24 | ||||||
| 4 | 8 | 0.250.275 | 1 | 12 | 20 | 25.623.85 | ||||||
| 5 | 15 | 0.250.275 | 1 | 12 | 20 | 4844.72 |
Mission Quests Update (5 April 2024) – Hacker Update (11 June 2025)
Base Statistics
Cowboy
Cost: 
4,000 • Advanced • Offense

Upgrades
Steady Hand
Level 1 • Cost: 
$250

Faster Instincts
Level 3 • Cost: 
$1,500

Double Tap
Level 4 • Cost: 
$4,000

Outlawed
Level 5 • Cost: 
$7,500

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 11.025 | 1.7 | 6 | 11 | 1.791.76 | ||||||
| 1 | 3 | 0.80.825 | 1.7 | 6 | 14 | 3.163.09 | ||||||
| 2 | 4 | 0.80.825 | 1.7 | 6 | 16 | 4.214.12 | ||||||
| 3 | 8 | 0.70.725 | 1.2 | 6 | 18 | 10.219.95 | ||||||
| 4 | 10 | 0.350.375 | 1.2 | 12 | 18 | 23.7622.54 | ||||||
| 5 | 20 | 0.30.325 | 0.85 | 12 | 18 | 57.8354.24 |
7 April 2023 – Mission Quests Update (5 April 2024)
Base Statistics
Cowboy
Upgrades
Faster Instincts
Level 3 • Cost: 
$1,650

Double Tap
Level 4 • Cost: 
$4,000

Outlawed
Level 5 • Cost: 
$7,500

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 11.025 | 1.7 | 6 | 11 | 1.791.76 | ||||||
| 1 | 2 | 0.80.825 | 1.7 | 6 | 14 | 2.112.06 | ||||||
| 2 | 4 | 0.80.825 | 1.7 | 6 | 16 | 4.214.12 | ||||||
| 3 | 8 | 0.80.825 | 1.3 | 6 | 18 | 9.068.85 | ||||||
| 4 | 10 | 0.350.375 | 1.3 | 6 | 18 | 19.6718.9 | ||||||
| 5 | 20 | 0.350.375 | 1 | 6 | 18 | 43.6441.74 |
Wanted Dead Update (30 September 2022) – 7 April 2023
Base Statistics
Cowboy
Map: Badlands II • Advanced
Upgrades
Faster Instincts
Level 3 • Cost: 
$1,650

Double Tap
Level 4 • Cost: 
$4,000

Outlawed
Level 5 • Cost: 
$7,500

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 11.025 | 1.7 | 6 | 11 | 1.791.76 | ||||||
| 1 | 2 | 0.80.825 | 1.7 | 6 | 14 | 2.112.06 | ||||||
| 2 | 4 | 0.80.825 | 1.7 | 6 | 16 | 4.214.12 | ||||||
| 3 | 8 | 0.60.625 | 1.3 | 6 | 18 | 11.1610.85 | ||||||
| 4 | 10 | 0.350.375 | 1.3 | 6 | 18 | 19.6718.9 | ||||||
| 5 | 20 | 0.350.375 | 1 | 6 | 18 | 43.6441.74 |
Entity System Update (12 March 2022) – Wanted Dead Update (30 September 2022)
Base Statistics
Upgrades
Dualing Instincts
Level 3 • Cost: 
$1,250

Gunslinger of Death
Level 5 • Cost: 
$7,500

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Cash Shot | Min Income | Base Max Income | Max Income Increase per Wave | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 1.51.525 | N/A | N/A | N/A | N/A | 11 | 21.97 | |||
| 1 | 3 | 1.31.325 | N/A | N/A | N/A | N/A | 14 | 2.312.26 | |||
| 2 | 3 | 1.31.325 | 5 | 14 | 2.312.26 | ||||||
| 3 | 7 | 1.31.325 | 5 | 16 | 5.385.28 | ||||||
| 4 | 7 | 0.650.675 | 5 | 16 | 10.7710.37 | ||||||
| 5 | 18 | 0.50.525 | 5 | 16 | 3634.29 |
Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)
Base Statistics
Upgrades
Dualing Instincts
Level 3 • Cost: 
$1,250

Gunslinger of Death
Level 5 • Cost: 
$7,500

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Cash Shot | Min Income | Base Max Income | Max Income Increase per Wave | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 1.51.53 | N/A | N/A | N/A | N/A | 11 | 21.96 | |||
| 1 | 3 | 1.31.33 | N/A | N/A | N/A | N/A | 14 | 2.312.26 | |||
| 2 | 3 | 1.31.33 | 5 | 14 | 2.312.26 | ||||||
| 3 | 7 | 1.31.33 | 5 | 16 | 5.385.26 | ||||||
| 4 | 7 | 0.650.68 | 5 | 16 | 10.7710.29 | ||||||
| 5 | 18 | 0.50.53 | 5 | 16 | 3633.96 |
Hardcore Testing (28 August 2020 – 29 October 2020)
Base Statistics
Upgrades
Dualing Instincts
Level 3 • Cost: 
$1,250

Gunslinger of Death
Level 5 • Cost: 
$7,500

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Cash Shot | Min Income | Base Max Income | Max Income Increase per Wave | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 44.03 | N/A | N/A | N/A | N/A | 11 | 0.25 | |||
| 1 | 1 | 1.31.33 | N/A | N/A | N/A | N/A | 14 | 0.770.75 | |||
| 2 | 1 | 1.31.33 | 5 | 14 | 0.770.75 | ||||||
| 3 | 5 | 1.31.33 | 5 | 16 | 3.853.76 | ||||||
| 4 | 5 | 0.650.68 | 5 | 16 | 7.697.35 | ||||||
| 5 | 18 | 0.50.53 | 5 | 16 | 3633.96 |
Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)
Base Statistics
Upgrades
Gold Rush
Level 5 • Cost: 
$7,500

Ability
Statistics
| Level | Cost | Total Cost | Damage | Ability Damage | Firerate | Cash Shot | Min Income | Max Income | Range | DPS | Ability DPS | Cost Efficiency | Ability Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | N/A | 1.651.7 | 12% | 11 | 2.422.35 | N/A | N/A | |||||
| 1 | 4 | N/A | 1.651.7 | 12% | 14 | 2.422.35 | N/A | N/A | |||||
| 2 | 6 | N/A | 1.21.25 | 12% | 14 | 54.8 | N/A | N/A | |||||
| 3 | 10 | N/A | 11.05 | 12% | 16 | 109.52 | N/A | N/A | |||||
| 4 | 18 | N/A | 0.550.6 | 12% | 16 | 32.7330 | N/A | N/A | |||||
| 5 | 9 | 13 | 0.150.2 | 1% | 16 | 6045 | 86.6765 |
11 February 2020 – Smaller = Bigger Update (26 May 2020)
Base Statistics
Upgrades
Ability
Statistics
| Level | Cost | Total Cost | Damage | Ability Damage | Firerate | Range | DPS | Ability DPS | Cost Efficiency | Ability Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | N/A | 1.651.7 | 11 | 2.422.35 | N/A | N/A | |||
| 1 | 4 | N/A | 1.651.7 | 14 | 2.422.35 | N/A | N/A | |||
| 2 | 6 | N/A | 1.21.25 | 14 | 54.8 | N/A | N/A | |||
| 3 | 10 | N/A | 11.05 | 16 | 109.52 | N/A | N/A | |||
| 4 | 18 | N/A | 0.550.6 | 16 | 32.7330 | N/A | N/A | |||
| 5 | 9 | 13 | 0.150.2 | 16 | 6045 | 86.6765 |
12 January 2020 – 11 February 2020
Base Statistics
Upgrades
Ability
Statistics
| Level | Cost | Total Cost | Damage | Ability Damage | Firerate | Range | DPS | Ability DPS | Cost Efficiency | Ability Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | N/A | 1.651.7 | 11 | 2.422.35 | N/A | N/A | |||
| 1 | 4 | N/A | 1.651.7 | 14 | 2.422.35 | N/A | N/A | |||
| 2 | 6 | N/A | 1.21.25 | 14 | 54.8 | N/A | N/A | |||
| 3 | 10 | N/A | 11.05 | 16 | 109.52 | N/A | N/A | |||
| 4 | 18 | N/A | 0.650.7 | 16 | 27.6925.71 | N/A | N/A | |||
| 5 | 9 | 13 | 0.150.2 | 16 | 6045 | 86.6765 |
MEGA Update (13 October 2019) – 12 January 2020
Base Statistics
Upgrades
Ability
Statistics
| Level | Cost | Total Cost | Damage | Ability Damage | Firerate | Range | DPS | Ability DPS | Cost Efficiency | Ability Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | N/A | 1.651.7 | 11 | 2.422.35 | N/A | N/A | |||
| 1 | 4 | N/A | 1.651.7 | 14 | 2.422.35 | N/A | N/A | |||
| 2 | 6 | N/A | 1.21.25 | 14 | 54.8 | N/A | N/A | |||
| 3 | 10 | N/A | 11.05 | 16 | 109.52 | N/A | N/A | |||
| 4 | 18 | N/A | 0.650.7 | 16 | 27.6925.71 | N/A | N/A | |||
| 5 | 9 | 11 | 0.150.2 | 16 | 6045 | 73.3355 |
14 July 2019 – MEGA Update (13 October 2019)
Base Statistics
Cowboy
Map: End of the Line/Badlands Normal+
Upgrades
Ability
Gold Rush
Level 5 • 65s Cooldown
Statistics
| Level | Cost | Total Cost | Damage | Ability Damage | Firerate | Range | DPS | Ability DPS | Cost Efficiency | Ability Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | N/A | 1.651.7 | 9 | 2.422.35 | N/A | N/A | |||
| 1 | 4 | N/A | 1.651.7 | 12 | 2.422.35 | N/A | N/A | |||
| 2 | 6 | N/A | 1.21.25 | 12 | 54.8 | N/A | N/A | |||
| 3 | 10 | N/A | 11.05 | 14 | 109.52 | N/A | N/A | |||
| 4 | 18 | N/A | 0.650.7 | 14 | 27.6925.71 | N/A | N/A | |||
| 5 | 9 | 14 | 0.150.2 | 14 | 6045 | 93.3370 |
29 June 2019 – 14 July 2019
Base Statistics
Cowboy
Map: End of the Line/Badlands Normal+
Upgrades
Ability
Gold Rush
Level 5 • 65s Cooldown
Statistics
| Level | Cost | Total Cost | Damage | Ability Damage | Firerate | Range | DPS | Ability DPS | Cost Efficiency | Ability Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | N/A | 1.651.7 | 9 | 1.211.18 | N/A | N/A | |||
| 1 | 2 | N/A | 1.651.7 | 12 | 1.211.18 | N/A | N/A | |||
| 2 | 4 | N/A | 1.21.25 | 12 | 3.333.2 | N/A | N/A | |||
| 3 | 8 | N/A | 11.05 | 14 | 87.62 | N/A | N/A | |||
| 4 | 16 | N/A | 0.650.7 | 14 | 24.6222.86 | N/A | N/A | |||
| 5 | 7 | 11 | 0.150.2 | 14 | 46.6735 | 73.3355 |
Entity System Update (12 March 2022) – 13 May 2022
Base Statistics
Upgrades
Dualing Instincts
Level 3 • Cost: 
$1,562

Gunslinger of Death
Level 5 • Cost: 
$9,375

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Cash Shot | Min Income | Base Max Income | Max Income Increase per Wave | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 1.51.525 | N/A | N/A | N/A | N/A | 12.65 | 21.97 | |||
| 1 | 3 | 1.31.325 | N/A | N/A | N/A | N/A | 16.1 | 2.312.26 | |||
| 2 | 3 | 1.31.325 | 4 | 16.1 | 2.312.26 | ||||||
| 3 | 8 | 1.31.325 | 4 | 18.4 | 6.156.04 | ||||||
| 4 | 8 | 0.650.675 | 4 | 18.4 | 12.3111.85 | ||||||
| 5 | 22 | 0.50.525 | 4 | 18.4 | 4441.9 |
Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)
Base Statistics
Upgrades
Dualing Instincts
Level 3 • Cost: 
$1,562

Gunslinger of Death
Level 5 • Cost: 
$9,375

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Cash Shot | Min Income | Base Max Income | Max Income Increase per Wave | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 1.51.53 | N/A | N/A | N/A | N/A | 12.65 | 21.96 | |||
| 1 | 3 | 1.31.33 | N/A | N/A | N/A | N/A | 16.1 | 2.312.26 | |||
| 2 | 3 | 1.31.33 | 4 | 16.1 | 2.312.26 | ||||||
| 3 | 8 | 1.31.33 | 4 | 18.4 | 6.156.02 | ||||||
| 4 | 8 | 0.650.68 | 4 | 18.4 | 12.3111.76 | ||||||
| 5 | 22 | 0.50.53 | 4 | 18.4 | 4441.51 |
Hardcore Testing (28 August 2020 – 29 October 2020)
Base Statistics
Upgrades
Dualing Instincts
Level 3 • Cost: 
$1,562

Gunslinger of Death
Level 5 • Cost: 
$9,375

Statistics
| Level | Cost | Total Cost | Damage | Firerate | Cash Shot | Min Income | Base Max Income | Max Income Increase per Wave | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 1.51.53 | N/A | N/A | N/A | N/A | 12.65 | 0.670.65 | |||
| 1 | 1 | 1.31.33 | N/A | N/A | N/A | N/A | 16.1 | 0.770.75 | |||
| 2 | 1 | 1.31.33 | 4 | 16.1 | 0.770.75 | ||||||
| 3 | 6 | 1.31.33 | 4 | 18.4 | 4.624.51 | ||||||
| 4 | 8 | 0.650.68 | 4 | 18.4 | 12.3111.76 | ||||||
| 5 | 22 | 0.50.53 | 4 | 20.7 | 4441.51 |
Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)
Base Statistics
Upgrades
Bandito
Level 3 • Cost: 
$1,687

Gold Rush
Level 5 • Cost: 
$9,375

Ability
Statistics
| Level | Cost | Total Cost | Damage | Ability Damage | Firerate | Cash Shot | Min Income | Max Income | Range | DPS | Ability DPS | Cost Efficiency | Ability Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 5 | N/A | 1.651.7 | 12% | 12.65 | 3.032.94 | N/A | N/A | |||||
| 1 | 5 | N/A | 1.651.7 | 12% | 16.1 | 3.032.94 | N/A | N/A | |||||
| 2 | 7 | N/A | 1.21.25 | 12% | 16.1 | 5.835.6 | N/A | N/A | |||||
| 3 | 12 | N/A | 11.05 | 12% | 18.4 | 1211.43 | N/A | N/A | |||||
| 4 | 22 | N/A | 0.550.6 | 12% | 18.4 | 4036.67 | N/A | N/A | |||||
| 5 | 11 | 15 | 0.150.2 | 1% | 18.4 | 73.3355 | 10075 |
11 February 2020 – Smaller = Bigger Update (26 May 2020)
Base Statistics
Upgrades
Bandito
Level 3 • Cost: 
$1,687

Ability
Statistics
| Level | Cost | Total Cost | Damage | Ability Damage | Firerate | Range | DPS | Ability DPS | Cost Efficiency | Ability Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 5 | N/A | 1.651.7 | 12.65 | 3.032.94 | N/A | N/A | |||
| 1 | 5 | N/A | 1.651.7 | 16.1 | 3.032.94 | N/A | N/A | |||
| 2 | 7 | N/A | 1.21.25 | 16.1 | 5.835.6 | N/A | N/A | |||
| 3 | 12 | N/A | 11.05 | 18.4 | 1211.43 | N/A | N/A | |||
| 4 | 22 | N/A | 0.550.6 | 18.4 | 4036.67 | N/A | N/A | |||
| 5 | 11 | 15 | 0.150.2 | 18.4 | 73.3355 | 10075 |
12 January 2020 – 11 February 2020
Base Statistics
Upgrades
Bandito
Level 3 • Cost: 
$1,687

Ability
Statistics
| Level | Cost | Total Cost | Damage | Ability Damage | Firerate | Range | DPS | Ability DPS | Cost Efficiency | Ability Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 5 | N/A | 1.651.7 | 12.65 | 3.032.94 | N/A | N/A | |||
| 1 | 5 | N/A | 1.651.7 | 16.1 | 3.032.94 | N/A | N/A | |||
| 2 | 7 | N/A | 1.21.25 | 16.1 | 5.835.6 | N/A | N/A | |||
| 3 | 12 | N/A | 11.05 | 18.4 | 1211.43 | N/A | N/A | |||
| 4 | 22 | N/A | 0.650.7 | 18.4 | 33.8531.43 | N/A | N/A | |||
| 5 | 11 | 15 | 0.150.2 | 18.4 | 73.3355 | 10075 |
Notes
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).
- ↑ Prior to the 21st of December 2023, it had no cost and was instead given out for free.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Upgrade prices are increased by 25%

- ↑ 6.0 6.1 6.2 Cash Shot is decreased by 1

- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Damage is increased by 25%

- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Range is increased by 15%
























