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Kingpin Update (17 July 2026) – Present

Base Statistics

Cowboy
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$550
Placement Footprint
Below Average (1.25)
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1
Hidden Detection
Hidden DetectionLevel 3+
Range
Range13
Lead Detection
N/A
Placement Limit
Placement Limit12
Flying Detection
N/A
Income
Cash$20
Cash Shot
Cash Shot6
Spin Time
1.5
Cowboy
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$550
Placement Footprint
Average (1.5)
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1
Hidden Detection
Hidden DetectionLevel 3+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit10
Flying Detection
N/A
Income
Cash$50
Cash Shot
Cash Shot6
Spin Time
1.25

Upgrades

Steady Hand
Level 1 • Cost: Cash$200

1 > 0.9 Firerate Firerate

+2 Range Range

2 > 1.25 Spin Time Spin Time


Sell Price changes to Cash$2,500

Lucky Shot
Level 2 • Cost: Cash$600

+2 Damage Damage

Cash$30 > Cash$50 Income Income


Sell Price changes to Cash$450

Deadly Precision
Level 3 • Cost: Cash$2,000

+2.5 Range Range

+5 Damage Damage

0.9 > 0.6 Firerate Firerate

1.25 > 1 Spin Time Spin Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash$916

Double Tap
Level 4 • Cost: Cash$3,000

0.6 > 0.35 Firerate Firerate

+2.5 Range Range

Cash$50 > Cash$125 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$1,916

Outlawed
Level 5 • Cost: Cash$7,777

+14 Damage Damage

Cash$125 > Cash$185 Income Income


Sell Price changes to Cash$4,509

Steady Hand
Level 1 • Cost: Cash$200

+0.5 Range Range

1 > 0.8 Firerate Firerate

1.25 > 1 Spin Time Spin Time


Sell Price changes to Cash$250

Lucky Shot
Level 2 • Cost: Cash$500

+2 Damage Damage

+1.5 Range Range

Cash$50 > Cash$60 Income Income


Sell Price changes to Cash$416

Faster Instincts
Level 3 • Cost: Cash$2,000

+2 Range Range

+4 Damage Damage

0.8 > 0. Firerate Firerate

+Hidden Detection Hidden Detection

Cash$60 > Cash$75 Income Income

1 > 0.75 Spin Time Spin Time


Sell Price changes to Cash$1,083

Double Tap
Level 4 • Cost: Cash$3,500

+2 Range Range

0.5 > 0.25 Firerate Firerate

Cash$75 > Cash$175 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$2,250

Outlawed
Level 5 • Cost: Cash$7,000

+6 Damage Damage

Cash$175 > Cash$300 Income Income


Sell Price changes to Cash$4,583

Statistics

Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$550 Cash$550 3 1 2 6 Cash$30 13 2.57 Cash$214.01 Cash$4.29 Cash$2.67
1 Cash$200 Cash$750 3 0.9 1.25 6 Cash$30 15 3.13 Cash$239.62 Cash$5.22 Cash$2.67
2 Cash$600 Cash$1,350 5 0.9 1.25 6 Cash$50 15 5.22 Cash$258.62 Cash$8.7 Cash$2.67
3 Cash$2,000 Cash$3,350 10 0.6 1 6 Cash$50 17.5 15 Cash$223.33 Cash$12.5 Cash$1.83
4 Cash$3,000 Cash$6,350 10 0.35 1 12 Cash$125 20 24.74 Cash$256.67 Cash$25.77 Cash$2.04
5 Cash$7,777 Cash$14,127 24 0.35 1 12 Cash$185 20 59.38 Cash$237.91 Cash$38.14 Cash$1.64
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$550 Cash$550 4 1 1.25 6 Cash$50 14 3.84 Cash$143.23 Cash$8 Cash$3.08
1 Cash$200 Cash$750 4 0.8 1 6 Cash$50 14.5 4.8 Cash$156.25 Cash$10 Cash$3.08
2 Cash$500 Cash$1,250 6 0.8 1 6 Cash$60 16 7.2 Cash$173.61 Cash$12 Cash$2.67
3 Cash$2,000 Cash$3,250 10 0.5 0.75 6 Cash$75 18 18.46 Cash$176.06 Cash$23.08 Cash$2.25
4 Cash$3,500 Cash$6,750 10 0.25 0.75 12 Cash$175 20 34.29 Cash$196.85 Cash$50 Cash$2.46
5 Cash$7,000 Cash$13,750 16 0.25 0.75 12 Cash$300 20 54.86 Cash$250.64 Cash$85.71 Cash$2.56

Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)

Base Statistics

Cowboy
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$550
Placement Footprint
Below Average (1.25)
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1
Hidden Detection
Hidden DetectionLevel 3+
Range
Range13
Lead Detection
N/A
Placement Limit
Placement Limit12
Flying Detection
N/A
Income
Cash$20
Cash Shot
Cash Shot6
Spin Time
1.5
Cowboy
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$550
Placement Footprint
Average (1.5)
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1
Hidden Detection
Hidden DetectionLevel 3+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit10
Flying Detection
N/A
Income
Cash$50
Cash Shot
Cash Shot6
Spin Time
1.25

Upgrades

Steady Hand
Level 1 • Cost: Cash$200

1 > 0.9 Firerate Firerate

+2 Range Range

2 > 1.25 Spin Time Spin Time


Sell Price changes to Cash$2,500

Lucky Shot
Level 2 • Cost: Cash$600

+2 Damage Damage

Cash$30 > Cash$50 Income Income


Sell Price changes to Cash$450

Deadly Precision
Level 3 • Cost: Cash$2,000

+2.5 Range Range

+5 Damage Damage

0.9 > 0.6 Firerate Firerate

1.25 > 1 Spin Time Spin Time

Cash$50 > Cash$45 Income Income

+Hidden Detection Hidden Detection


Sell Price changes to Cash$916

Double Tap
Level 4 • Cost: Cash$3,000

0.6 > 0.35 Firerate Firerate

+2.5 Range Range

Cash$45 > Cash$125 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$1,916

Outlawed
Level 5 • Cost: Cash$7,777

+14 Damage Damage

Cash$125 > Cash$185 Income Income


Sell Price changes to Cash$4,509

Steady Hand
Level 1 • Cost: Cash$200

+0.5 Range Range

1 > 0.8 Firerate Firerate

1.25 > 1 Spin Time Spin Time


Sell Price changes to Cash$250

Lucky Shot
Level 2 • Cost: Cash$500

+2 Damage Damage

+1.5 Range Range

Cash$50 > Cash$60 Income Income


Sell Price changes to Cash$416

Faster Instincts
Level 3 • Cost: Cash$2,000

+2 Range Range

+4 Damage Damage

0.8 > 0. Firerate Firerate

+Hidden Detection Hidden Detection

Cash$60 > Cash$75 Income Income

1 > 0.75 Spin Time Spin Time


Sell Price changes to Cash$1,083

Double Tap
Level 4 • Cost: Cash$3,500

+2 Range Range

0.5 > 0.25 Firerate Firerate

Cash$75 > Cash$175 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$2,250

Outlawed
Level 5 • Cost: Cash$7,000

+6 Damage Damage

Cash$175 > Cash$300 Income Income


Sell Price changes to Cash$4,583

Statistics

Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$550 Cash$550 3 1 2 6 Cash$30 13 2.57 Cash$214.01 Cash$4.29 Cash$2.67
1 Cash$200 Cash$750 3 0.9 1.25 6 Cash$30 15 3.13 Cash$239.62 Cash$5.22 Cash$2.67
2 Cash$600 Cash$1,350 5 0.9 1.25 6 Cash$50 15 5.22 Cash$258.62 Cash$8.7 Cash$2.67
3 Cash$2,000 Cash$3,350 10 0.6 1 6 Cash$45 17.5 15 Cash$223.33 Cash$11.25 Cash$1.75
4 Cash$3,000 Cash$6,350 10 0.35 1 12 Cash$125 20 24.74 Cash$256.67 Cash$25.77 Cash$2.04
5 Cash$7,777 Cash$14,127 24 0.35 1 12 Cash$185 20 59.38 Cash$237.91 Cash$38.14 Cash$1.64
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$550 Cash$550 4 1 1.25 6 Cash$50 14 3.84 Cash$143.23 Cash$8 Cash$3.08
1 Cash$200 Cash$750 4 0.8 1 6 Cash$50 14.5 4.8 Cash$156.25 Cash$10 Cash$3.08
2 Cash$500 Cash$1,250 6 0.8 1 6 Cash$60 16 7.2 Cash$173.61 Cash$12 Cash$2.67
3 Cash$2,000 Cash$3,250 10 0.5 0.75 6 Cash$75 18 18.46 Cash$176.06 Cash$23.08 Cash$2.25
4 Cash$3,500 Cash$6,750 10 0.25 0.75 12 Cash$175 20 34.29 Cash$196.85 Cash$50 Cash$2.46
5 Cash$7,000 Cash$13,750 16 0.25 0.75 12 Cash$300 20 54.86 Cash$250.64 Cash$85.71 Cash$2.56

Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Cowboy
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$450
Placement Footprint
Below Average (1.25)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.575
Hidden Detection
Hidden DetectionLevel 2+
Range
Range15
Lead Detection
N/A
Placement Limit
Placement Limit6
Flying Detection
N/A
Income
Cash$20
Cash Shot
Cash Shot6
Spin Time
1.5
Cowboy
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$550
Placement Footprint
Average (1.5)
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit10
Flying Detection
N/A
Income
Cash$50
Cash Shot
Cash Shot6
Spin Time
1.25

Upgrades

Steady Hand
Level 1 • Cost: Cash$150

0.575 > 0.475 Firerate Firerate

1.5 > 1.25 Spin Time Spin Time


Sell Price changes to Cash$200

Lucky Shot
Level 2 • Cost: Cash$850

+2 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

Cash$20 > Cash$40 Income Income


Sell Price changes to Cash$483

Faster Instincts
Level 3 • Cost: Cash$3,000

+2 Range Range

+10 Damage Damage

0.475 > 0.625 Firerate Firerate

1.25 > 1 Spin Time Spin Time

Cash$40 > Cash$75 Income Income


Sell Price changes to Cash$1,483

Double Tap
Level 4 • Cost: Cash$5,500

0.625 > 0.275 Firerate Firerate

Cash$75 > Cash$150 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$3,316

Outlawed
Level 5 • Cost: Cash$12,500

+14 Damage Damage

+2 Range Range

Cash$150 > Cash$250 Income Income


Sell Price changes to Cash$7,483

Steady Hand
Level 1 • Cost: Cash$200

+0.5 Range Range

1.025 > 0.825 Firerate Firerate

1.25 > 1 Spin Time Spin Time


Sell Price changes to Cash$250

Lucky Shot
Level 2 • Cost: Cash$500

+2 Damage Damage

+1.5 Range Range

Cash$50 > Cash$60 Income Income


Sell Price changes to Cash$416

Faster Instincts
Level 3 • Cost: Cash$2,000

+2 Range Range

+4 Damage Damage

0.825 > 0.525 Firerate Firerate

+Hidden Detection Hidden Detection

Cash$60 > Cash$75 Income Income

1 > 0.75 Spin Time Spin Time


Sell Price changes to Cash$1,083

Double Tap
Level 4 • Cost: Cash$3,500

+2 Range Range

0.525 > 0.275 Firerate Firerate

Cash$75 > Cash$175 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$2,250

Outlawed
Level 5 • Cost: Cash$7,000

+8 Damage Damage

Cash$175 > Cash$300 Income Income


Sell Price changes to Cash$4,583

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$450 Cash$450 2 0.550.575 1.5 6 Cash$20 15 2.822.74 Cash$159.57Cash$164.23 Cash$4.71Cash$4.57 Cash$2.67
1 Cash$150 Cash$600 2 0.450.475 1.25 6 Cash$20 15 3.433.31 Cash$174.93Cash$181.27 Cash$5.71Cash$5.52 Cash$2.67
2 Cash$850 Cash$1,450 4 0.450.475 1.25 6 Cash$40 17 6.866.62 Cash$211.37Cash$219.03 Cash$11.43Cash$11.03 Cash$2.67
3 Cash$3,000 Cash$4,450 14 0.60.625 1 6 Cash$75 19 2120.36 Cash$211.9Cash$218.57 Cash$18.75Cash$18.18 Cash$1.89
4 Cash$5,500 Cash$9,950 14 0.250.275 1 12 Cash$150 19 44.841.74 Cash$222.1Cash$238.38 Cash$40Cash$37.27 Cash$1.89
5 Cash$12,500 Cash$22,450 28 0.250.275 1 12 Cash$250 21 89.683.48 Cash$250.56Cash$268.93 Cash$66.67Cash$62.11 Cash$1.74
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$550 Cash$550 4 11.025 1.25 6 Cash$50 14 3.843.76 Cash$143.23Cash$146.28 Cash$8Cash$7.84 Cash$3.08
1 Cash$200 Cash$750 4 0.80.825 1 6 Cash$50 14.5 4.84.68 Cash$156.25Cash$160.26 Cash$10Cash$9.76 Cash$3.08
2 Cash$500 Cash$1,250 6 0.80.825 1 6 Cash$60 16 7.27.02 Cash$173.61Cash$178.06 Cash$12Cash$11.71 Cash$2.67
3 Cash$2,000 Cash$3,250 10 0.50.525 0.75 6 Cash$75 18 18.4617.78 Cash$176.06Cash$182.79 Cash$23.08Cash$22.22 Cash$2.25
4 Cash$3,500 Cash$6,750 10 0.250.275 0.75 12 Cash$175 20 34.2931.79 Cash$196.85Cash$212.33 Cash$50Cash$46.36 Cash$2.46
5 Cash$7,000 Cash$13,750 18 0.250.275 0.75 12 Cash$300 20 61.7157.22 Cash$222.82Cash$240.3 Cash$85.71Cash$79.47 Cash$2.39

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Statistics

Cowboy
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.625
Hidden Detection
Hidden DetectionLevel 3+
Range
Range15
Lead Detection
N/A
Placement Limit
Placement Limit6
Flying Detection
N/A
Income
Cash$20
Cash Shot
Cash Shot6
Spin Time
1.5
Cowboy
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$550
Placement Footprint
Average (1.5)
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit10
Flying Detection
N/A
Income
Cash$50
Cash Shot
Cash Shot6
Spin Time
1.25

Upgrades

Steady Hand
Level 1 • Cost: Cash$150

0.625 > 0.525 Firerate Firerate

1.5 > 1.25 Spin Time Spin Time


Sell Price changes to Cash$200

Lucky Shot
Level 2 • Cost: Cash$450

+1 Damage Damage

+2 Range Range

Cash$20 > Cash$30 Income Income


Sell Price changes to Cash$350

Faster Instincts
Level 3 • Cost: Cash$2,400

+2 Range Range

+11 Damage Damage

0.525 > 0.825 Firerate Firerate

+Hidden Detection Hidden Detection

1.25 > 1 Spin Time Spin Time

Cash$30 > Cash$65 Income Income


Sell Price changes to Cash$1,150

Double Tap
Level 4 • Cost: Cash$4,600

0.825 > 0.375 Firerate Firerate

Cash$65 > Cash$135 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$2,683

Outlawed
Level 5 • Cost: Cash$8,500

+8 Damage Damage

0.375 > 0.275 Firerate Firerate

+2 Range Range

Cash$135 > Cash$180 Income Income


Sell Price changes to Cash$5,516

Steady Hand
Level 1 • Cost: Cash$200

+0.5 Range Range

1.025 > 0.825 Firerate Firerate

1.25 > 1 Spin Time Spin Time


Sell Price changes to Cash$250

Lucky Shot
Level 2 • Cost: Cash$500

+2 Damage Damage

+1.5 Range Range

Cash$50 > Cash$60 Income Income


Sell Price changes to Cash$416

Faster Instincts
Level 3 • Cost: Cash$2,000

+2 Range Range

+4 Damage Damage

0.825 > 0.525 Firerate Firerate

+Hidden Detection Hidden Detection

Cash$60 > Cash$75 Income Income

1 > 0.75 Spin Time Spin Time


Sell Price changes to Cash$1,083

Double Tap
Level 4 • Cost: Cash$3,500

+2 Range Range

0.525 > 0.275 Firerate Firerate

Cash$75 > Cash$175 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$2,250

Outlawed
Level 5 • Cost: Cash$7,000

+8 Damage Damage

Cash$175 > Cash$300 Income Income


Sell Price changes to Cash$4,583

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$450 Cash$450 2 0.60.625 1.5 6 Cash$20 15 2.672.59 Cash$168.54Cash$173.75 Cash$4.44Cash$4.32 Cash$2.67
1 Cash$150 Cash$600 2 0.50.525 1.25 6 Cash$20 15 3.23.1 Cash$187.5Cash$193.55 Cash$5.33Cash$5.16 Cash$2.67
2 Cash$450 Cash$1,050 3 0.50.525 1.25 6 Cash$30 17 4.84.65 Cash$218.75Cash$225.81 Cash$8Cash$7.74 Cash$2.67
3 Cash$2,400 Cash$3,450 14 0.80.825 1 6 Cash$65 19 16.816.39 Cash$205.36Cash$210.49 Cash$13Cash$12.68 Cash$1.77
4 Cash$4,600 Cash$8,050 14 0.350.375 1 12 Cash$135 19 34.6432.78 Cash$232.39Cash$245.58 Cash$27.84Cash$26.34 Cash$1.8
5 Cash$8,500 Cash$16,550 22 0.250.275 1 12 Cash$180 21 70.465.59 Cash$235.09Cash$252.33 Cash$48Cash$44.72 Cash$1.68
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$550 Cash$550 4 11.025 1.25 6 Cash$50 14 3.843.76 Cash$143.23Cash$146.28 Cash$8Cash$7.84 Cash$3.08
1 Cash$200 Cash$750 4 0.80.825 1 6 Cash$50 14.5 4.84.68 Cash$156.25Cash$160.26 Cash$10Cash$9.76 Cash$3.08
2 Cash$500 Cash$1,250 6 0.80.825 1 6 Cash$60 16 7.27.02 Cash$173.61Cash$178.06 Cash$12Cash$11.71 Cash$2.67
3 Cash$2,000 Cash$3,250 10 0.50.525 0.75 6 Cash$75 18 18.4617.78 Cash$176.06Cash$182.79 Cash$23.08Cash$22.22 Cash$2.25
4 Cash$3,500 Cash$6,750 10 0.250.275 0.75 12 Cash$175 20 34.2931.79 Cash$196.85Cash$212.33 Cash$50Cash$46.36 Cash$2.46
5 Cash$7,000 Cash$13,750 18 0.250.275 0.75 12 Cash$300 20 61.7157.22 Cash$222.82Cash$240.3 Cash$85.71Cash$79.47 Cash$2.39

Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

Cowboy
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit10
Flying Detection
N/A
Income
Cash$30
Cash Shot
Cash Shot6
Spin Time
1.5
Cowboy
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$550
Placement Footprint
Average (1.5)
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit10
Flying Detection
N/A
Income
Cash$50
Cash Shot
Cash Shot6
Spin Time
1.25

Upgrades

Steady Hand
Level 1 • Cost: Cash$150

1.025 > 0.775 Firerate Firerate

1.5 > 1.25 Spin Time Spin Time


Sell Price changes to Cash$216

Lucky Shot
Level 2 • Cost: Cash$550

+2 Damage Damage

+2 Range Range

Cash$30 > Cash$50 Income Income


Sell Price changes to Cash$400

Faster Instincts
Level 3 • Cost: Cash$1,500

+2 Range Range

+3 Damage Damage

0.775 > 0.525 Firerate Firerate

+Hidden Detection Hidden Detection

1.25 > 1 Spin Time Spin Time


Sell Price changes to Cash$900

Double Tap
Level 4 • Cost: Cash$3,000

+2 Range Range

0.525 > 0.275 Firerate Firerate

Cash$50 > Cash$100 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$1,900

Outlawed
Level 5 • Cost: Cash$5,250

+7 Damage Damage

Cash$100 > Cash$200 Income Income


Sell Price changes to Cash$3,650

Steady Hand
Level 1 • Cost: Cash$200

+0.5 Range Range

1.025 > 0.825 Firerate Firerate

1.25 > 1 Spin Time Spin Time


Sell Price changes to Cash$250

Lucky Shot
Level 2 • Cost: Cash$500

+2 Damage Damage

+1.5 Range Range

Cash$50 > Cash$60 Income Income


Sell Price changes to Cash$416

Faster Instincts
Level 3 • Cost: Cash$2,000

+2 Range Range

+4 Damage Damage

0.825 > 0.525 Firerate Firerate

+Hidden Detection Hidden Detection

Cash$60 > Cash$75 Income Income

1 > 0.75 Spin Time Spin Time


Sell Price changes to Cash$1,083

Double Tap
Level 4 • Cost: Cash$3,500

+2 Range Range

0.525 > 0.275 Firerate Firerate

Cash$75 > Cash$175 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$2,250

Outlawed
Level 5 • Cost: Cash$7,000

+8 Damage Damage

Cash$175 > Cash$300 Income Income


Sell Price changes to Cash$4,583

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$450 Cash$450 3 11.025 1.5 6 Cash$30 14 2.772.72 Cash$162.45Cash$165.44 Cash$4.62Cash$4.53 Cash$2.67
1 Cash$150 Cash$600 3 0.750.775 1.25 6 Cash$30 14 3.63.51 Cash$166.67Cash$170.94 Cash$6Cash$5.85 Cash$2.67
2 Cash$550 Cash$1,150 5 0.750.775 1.25 6 Cash$50 16 65.85 Cash$191.67Cash$196.58 Cash$10Cash$9.76 Cash$2.67
3 Cash$1,500 Cash$2,650 8 0.50.525 1 6 Cash$50 18 13.7113.24 Cash$193.29Cash$200.15 Cash$14.29Cash$13.79 Cash$2.04
4 Cash$3,000 Cash$5,650 8 0.250.275 1 12 Cash$100 20 25.623.85 Cash$220.7Cash$236.9 Cash$26.67Cash$24.84 Cash$2.04
5 Cash$5,250 Cash$10,900 15 0.250.275 1 12 Cash$200 20 4844.72 Cash$227.08Cash$243.74 Cash$53.33Cash$49.69 Cash$2.11
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$550 Cash$550 4 11.025 1.25 6 Cash$50 14 3.843.76 Cash$143.23Cash$146.28 Cash$8Cash$7.84 Cash$3.08
1 Cash$200 Cash$750 4 0.80.825 1 6 Cash$50 14.5 4.84.68 Cash$156.25Cash$160.26 Cash$10Cash$9.76 Cash$3.08
2 Cash$500 Cash$1,250 6 0.80.825 1 6 Cash$60 16 7.27.02 Cash$173.61Cash$178.06 Cash$12Cash$11.71 Cash$2.67
3 Cash$2,000 Cash$3,250 10 0.50.525 0.75 6 Cash$75 18 18.4617.78 Cash$176.06Cash$182.79 Cash$23.08Cash$22.22 Cash$2.25
4 Cash$3,500 Cash$6,750 10 0.250.275 0.75 12 Cash$175 20 34.2931.79 Cash$196.85Cash$212.33 Cash$50Cash$46.36 Cash$2.46
5 Cash$7,000 Cash$13,750 18 0.250.275 0.75 12 Cash$300 20 61.7157.22 Cash$222.82Cash$240.3 Cash$85.71Cash$79.47 Cash$2.39

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Statistics

Cowboy
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit10
Flying Detection
N/A
Income
Cash$30
Cash Shot
Cash Shot6
Spin Time
1.5
Cowboy
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$550
Placement Footprint
Average (1.5)
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1.275
Hidden Detection
Hidden DetectionLevel 3+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit10
Flying Detection
N/A
Income
Cash$45
Cash Shot
Cash Shot6
Spin Time
1.25

Upgrades

Steady Hand
Level 1 • Cost: Cash$150

1.025 > 0.775 Firerate Firerate

1.5 > 1.25 Spin Time Spin Time


Sell Price changes to Cash$216

Lucky Shot
Level 2 • Cost: Cash$550

+2 Damage Damage

+2 Range Range

Cash$30 > Cash$50 Income Income


Sell Price changes to Cash$400

Faster Instincts
Level 3 • Cost: Cash$1,500

+2 Range Range

+3 Damage Damage

0.775 > 0.525 Firerate Firerate

+Hidden Detection Hidden Detection

1.25 > 1 Spin Time Spin Time


Sell Price changes to Cash$900

Double Tap
Level 4 • Cost: Cash$3,000

+2 Range Range

0.525 > 0.275 Firerate Firerate

Cash$50 > Cash$100 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$1,900

Outlawed
Level 5 • Cost: Cash$5,250

+7 Damage Damage

Cash$100 > Cash$200 Income Income


Sell Price changes to Cash$3,650

Steady Hand
Level 1 • Cost: Cash$200

+0.5 Range Range

1.275 > 1.025 Firerate Firerate

1.25 > 1 Spin Time Spin Time


Sell Price changes to Cash$250

Lucky Shot
Level 2 • Cost: Cash$500

+2 Damage Damage

+1.5 Range Range

Cash$45 > Cash$55 Income Income


Sell Price changes to Cash$416

Faster Instincts
Level 3 • Cost: Cash$2,000

+2 Range Range

+4 Damage Damage

1.025 > 0.625 Firerate Firerate

+Hidden Detection Hidden Detection

Cash$55 > Cash$65 Income Income

1 > 0.75 Spin Time Spin Time


Sell Price changes to Cash$1,083

Double Tap
Level 4 • Cost: Cash$3,825

+2 Range Range

0.652 > 0.325 Firerate Firerate

Cash$65 > Cash$125 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$2,358

Outlawed
Level 5 • Cost: Cash$7,500

+8 Damage Damage

Cash$125 > Cash$225 Income Income


Sell Price changes to Cash$4,858

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$450 Cash$450 3 11.025 1.5 6 Cash$30 14 2.772.72 Cash$162.45Cash$165.44 Cash$4.62Cash$4.53 Cash$2.67
1 Cash$150 Cash$600 3 0.750.775 1.25 6 Cash$30 14 3.63.51 Cash$166.67Cash$170.94 Cash$6Cash$5.85 Cash$2.67
2 Cash$550 Cash$1,150 5 0.750.775 1.25 6 Cash$50 16 65.85 Cash$191.67Cash$196.58 Cash$10Cash$9.76 Cash$2.67
3 Cash$1,500 Cash$2,650 8 0.50.525 1 6 Cash$50 18 13.7113.24 Cash$193.29Cash$200.15 Cash$14.29Cash$13.79 Cash$2.04
4 Cash$3,000 Cash$5,650 8 0.250.275 1 12 Cash$100 20 25.623.85 Cash$220.7Cash$236.9 Cash$26.67Cash$24.84 Cash$2.04
5 Cash$5,250 Cash$10,900 15 0.250.275 1 12 Cash$200 20 4844.72 Cash$227.08Cash$243.74 Cash$53.33Cash$49.69 Cash$2.11
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$550 Cash$550 4 1.251.275 1.25 6 Cash$45 14 3.23.15 Cash$171.88Cash$174.6 Cash$6Cash$5.9 Cash$2.88
1 Cash$200 Cash$750 4 11.025 1 6 Cash$45 14.5 43.92 Cash$187.5Cash$191.33 Cash$7.5Cash$7.35 Cash$2.88
2 Cash$500 Cash$1,250 6 11.025 1 6 Cash$55 16 65.88 Cash$208.33Cash$212.59 Cash$9.17Cash$8.98 Cash$2.53
3 Cash$2,000 Cash$3,250 10 0.60.625 0.75 6 Cash$65 18 1615.48 Cash$203.12Cash$209.95 Cash$17.33Cash$16.77 Cash$2.08
4 Cash$3,825 Cash$7,075 10 0.30.325 0.75 12 Cash$125 20 29.6327.75 Cash$238.78Cash$254.95 Cash$30.86Cash$28.9 Cash$2.04
5 Cash$7,500 Cash$14,575 18 0.30.325 0.75 12 Cash$225 20 53.3349.94 Cash$273.3Cash$291.85 Cash$55.56Cash$52.02 Cash$2.04

Hacker Update (11 June 2025) – PVP Update (23 July 2025)

Base Statistics

Cowboy
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit10
Flying Detection
N/A
Income
Cash$30
Cash Shot
Cash Shot6
Spin Time
1.5

Upgrades

Steady Hand
Level 1 • Cost: Cash$150

1.025 > 0.775 Firerate Firerate

1.5 > 1.25 Spin Time Spin Time


Sell Price changes to Cash$216

Lucky Shot
Level 2 • Cost: Cash$550

+2 Damage Damage

+2 Range Range

Cash$30 > Cash$50 Income Income


Sell Price changes to Cash$400

Faster Instincts
Level 3 • Cost: Cash$1,500

+2 Range Range

+3 Damage Damage

0.775 > 0.525 Firerate Firerate

+Hidden Detection Hidden Detection

1.25 > 1 Spin Time Spin Time


Sell Price changes to Cash$900

Double Tap
Level 4 • Cost: Cash$3,000

+2 Range Range

0.525 > 0.275 Firerate Firerate

Cash$50 > Cash$100 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$1,900

Outlawed
Level 5 • Cost: Cash$5,250

+7 Damage Damage

Cash$100 > Cash$200 Income Income


Sell Price changes to Cash$3,650

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$450 Cash$450 3 11.025 1.5 6 Cash$30 14 2.772.72 Cash$162.45Cash$165.44 Cash$4.62Cash$4.53 Cash$2.67
1 Cash$150 Cash$600 3 0.750.775 1.25 6 Cash$30 14 3.63.51 Cash$166.67Cash$170.94 Cash$6Cash$5.85 Cash$2.67
2 Cash$550 Cash$1,150 5 0.750.775 1.25 6 Cash$50 16 65.85 Cash$191.67Cash$196.58 Cash$10Cash$9.76 Cash$2.67
3 Cash$1,500 Cash$2,650 8 0.50.525 1 6 Cash$50 18 13.7113.24 Cash$193.29Cash$200.15 Cash$14.29Cash$13.79 Cash$2.04
4 Cash$3,000 Cash$5,650 8 0.250.275 1 12 Cash$100 20 25.623.85 Cash$220.7Cash$236.9 Cash$26.67Cash$24.84 Cash$2.04
5 Cash$5,250 Cash$10,900 15 0.250.275 1 12 Cash$200 20 4844.72 Cash$227.08Cash$243.74 Cash$53.33Cash$49.69 Cash$2.11

Mission Quests Update (5 April 2024) – Hacker Update (11 June 2025)

Base Statistics

Cowboy
Cost: Coin4,000 • Advanced • Offense
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
Placement Limit12
Flying Detection
N/A
Income
Cash$25
Cash Shot
Cash Shot6
Spin Time
1.7

Upgrades

Steady Hand
Level 1 • Cost: Cash$250

+1 Damage Damage

+3 Range Range

1.025 > 0.825 Firerate Firerate


Sell Price changes to Cash$233

Lucky Shot
Level 2 • Cost: Cash$300

+1 Damage Damage

+2 Range Range

Cash$25 > Cash$40 Income Income


Sell Price changes to Cash$333

Faster Instincts
Level 3 • Cost: Cash$1,500

+4 Damage Damage

+2 Range Range

0.825 > 0.725 Firerate Firerate

+Hidden Detection Hidden Detection

1.7 > 1.2 Spin Time Spin Time


Sell Price changes to Cash$833

Double Tap
Level 4 • Cost: Cash$4,000

+2 Damage Damage

0.725 > 0.375 Firerate Firerate

Cash$40 > Cash$120 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash$2,166

Outlawed
Level 5 • Cost: Cash$7,500

+10 Damage Damage

0.375 > 0.325 Firerate Firerate

Cash$120 > Cash$180 Income Income

1.2 > 0.85 Spin Time Spin Time


Sell Price changes to Cash$4,666

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$450 Cash$450 2 11.025 1.7 6 Cash$25 11 1.791.76 Cash$251.4Cash$255.68 Cash$3.73Cash$3.66 Cash$3.08
1 Cash$250 Cash$700 3 0.80.825 1.7 6 Cash$25 14 3.163.09 Cash$221.52Cash$226.54 Cash$4.39Cash$4.29 Cash$2.39
2 Cash$300 Cash$1,000 4 0.80.825 1.7 6 Cash$40 16 4.214.12 Cash$237.53Cash$242.72 Cash$7.02Cash$6.87 Cash$2.67
3 Cash$1,500 Cash$2,500 8 0.70.725 1.2 6 Cash$40 18 10.219.95 Cash$244.86Cash$251.26 Cash$8.51Cash$8.29 Cash$1.83
4 Cash$4,000 Cash$6,500 10 0.350.375 1.2 12 Cash$120 18 23.7622.54 Cash$273.57Cash$288.38 Cash$23.76Cash$22.54 Cash$2
5 Cash$7,500 Cash$14,000 20 0.30.325 0.85 12 Cash$180 18 57.8354.24 Cash$242.09Cash$258.11 Cash$43.37Cash$40.68 Cash$1.75

7 April 2023 – Mission Quests Update (5 April 2024)

Base Statistics

Cowboy
Cost: Coin4,000[4] • Advanced
Cost
Cash$550
Placement Footprint
Average (1.5)
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Income
Cash$25
Cash Shot
Cash Shot6
Spin Time
1.7

Upgrades

Steady Hand
Level 1 • Cost: Cash$250

+3 Range Range

1.025 > 0.825 Firerate Firerate


Sell Price changes to Cash$266

Lucky Shot
Level 2 • Cost: Cash$300

+2 Damage Damage

+2 Range Range

Cash$25 > Cash$35 Income Income


Sell Price changes to Cash$366

Faster Instincts
Level 3 • Cost: Cash$1,650

+4 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

1.7 > 1.3 Spin Time Spin Time


Sell Price changes to Cash$916

Double Tap
Level 4 • Cost: Cash$4,000

+2 Damage Damage

0.825 > 0.375 Firerate Firerate

Cash$35 > Cash$50 Income Income


Sell Price changes to Cash$2,250

Outlawed
Level 5 • Cost: Cash$7,500

+10 Damage Damage

Cash$50 > Cash$80 Income Income

1.3 > 1 Spin Time Spin Time


Sell Price changes to Cash$4,750

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$550 Cash$550 2 11.025 1.7 6 Cash$25 11 1.791.76 Cash$307.26Cash$312.5 Cash$3.73Cash$3.66 Cash$3.08
1 Cash$250 Cash$800 2 0.80.825 1.7 6 Cash$25 14 2.112.06 Cash$379.15Cash$388.35 Cash$4.39Cash$4.29 Cash$3.08
2 Cash$300 Cash$1,100 4 0.80.825 1.7 6 Cash$35 16 4.214.12 Cash$261.28Cash$266.99 Cash$6.14Cash$6.01 Cash$2.46
3 Cash$1,650 Cash$2,750 8 0.80.825 1.3 6 Cash$35 18 9.068.85 Cash$303.53Cash$310.73 Cash$6.6Cash$6.45 Cash$1.73
4 Cash$4,000 Cash$6,750 10 0.350.375 1.3 6 Cash$50 18 19.6718.9 Cash$343.16Cash$357.14 Cash$16.39Cash$15.75 Cash$1.83
5 Cash$7,500 Cash$14,250 20 0.350.375 1 6 Cash$80 18 43.6441.74 Cash$326.54Cash$341.4 Cash$29.09Cash$27.83 Cash$1.67

Wanted Dead Update (30 September 2022) – 7 April 2023

Base Statistics

Cowboy
Map: Badlands II • Advanced
Cost
Cash$550
Placement Footprint
Average
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Income
Cash$25
Cash Shot
Cash Shot6
Spin Time
1.7

Upgrades

Steady Hand
Level 1 • Cost: Cash$250

+3 Range Range

1.025 > 0.825 Firerate Firerate


Sell Price changes to Cash$266

Lucky Shot
Level 2 • Cost: Cash$300

+2 Damage Damage

+2 Range Range

Cash$25 > Cash$50 Income Income


Sell Price changes to Cash$366

Faster Instincts
Level 3 • Cost: Cash$1,650

+4 Damage Damage

+2 Range Range

0.825 > 0.625 Firerate Firerate

+Hidden Detection Hidden Detection

1.7 > 1.3 Spin Time Spin Time


Sell Price changes to Cash$916

Double Tap
Level 4 • Cost: Cash$4,000

+2 Damage Damage

0.625 > 0.375 Firerate Firerate

Cash$50 > Cash$80 Income Income


Sell Price changes to Cash$2,250

Outlawed
Level 5 • Cost: Cash$7,500

+10 Damage Damage

Cash$80 > Cash$100 Income Income

1.3 > 1 Spin Time Spin Time


Sell Price changes to Cash$4,750

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$550 Cash$550 2 11.025 1.7 6 Cash$25 11 1.791.76 Cash$307.26Cash$312.5 Cash$3.73Cash$3.66 Cash$3.08
1 Cash$250 Cash$800 2 0.80.825 1.7 6 Cash$25 14 2.112.06 Cash$379.15Cash$388.35 Cash$4.39Cash$4.29 Cash$3.08
2 Cash$300 Cash$1,100 4 0.80.825 1.7 6 Cash$50 16 4.214.12 Cash$261.28Cash$266.99 Cash$8.77Cash$8.58 Cash$3.08
3 Cash$1,650 Cash$2,750 8 0.60.625 1.3 6 Cash$50 18 11.1610.85 Cash$246.42Cash$253.46 Cash$11.63Cash$11.3 Cash$2.04
4 Cash$4,000 Cash$6,750 10 0.350.375 1.3 6 Cash$80 18 19.6718.9 Cash$343.16Cash$357.14 Cash$26.23Cash$25.2 Cash$2.33
5 Cash$7,500 Cash$14,250 20 0.350.375 1 6 Cash$100 18 43.6441.74 Cash$326.54Cash$341.4 Cash$36.36Cash$34.78 Cash$1.83

Entity System Update (12 March 2022) – Wanted Dead Update (30 September 2022)

Base Statistics

Cowboy
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.525
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Cash$250

+3 Range Range

1.525 > 1.325 Firerate Firerate


Sell Price changes to Cash$300

Gold Shot
Level 2 • Cost: Cash$300

Now gains cash every 5th shot Cash Shot


Sell Price changes to Cash$400

Dualing Instincts
Level 3 • Cost: Cash$1,250

+2 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$816

Double Tap
Level 4 • Cost: Cash$4,250

1.325 > 0.675 Firerate Firerate


Sell Price changes to Cash$1,966

Gunslinger of Death
Level 5 • Cost: Cash$7,500

+11 Damage Damage

0.675 > 0.525 Firerate Firerate


Sell Price changes to Cash$4,733

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Cash Shot Min Income Base Max Income Max Income Increase per Wave Range DPS Cost Efficiency
0 Cash$650 Cash$650 3 1.51.525 N/A N/A N/A N/A 11 21.97 Cash$325Cash$329.95
1 Cash$250 Cash$900 3 1.31.325 N/A N/A N/A N/A 14 2.312.26 Cash$389.61Cash$398.23
2 Cash$300 Cash$1,200 3 1.31.325 5 Cash$10 Cash$60 Cash$1 14 2.312.26 Cash$519.48Cash$530.97
3 Cash$1,250 Cash$2,450 7 1.31.325 5 Cash$10 Cash$60 Cash$1 16 5.385.28 Cash$455.39Cash$464.02
4 Cash$4,250 Cash$6,700 7 0.650.675 5 Cash$10 Cash$60 Cash$1 16 10.7710.37 Cash$622.1Cash$646.09
5 Cash$7,500 Cash$14,200 18 0.50.525 5 Cash$10 Cash$60 Cash$1 16 3634.29 Cash$394.44Cash$414.11

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

Cowboy
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Cash$250

+3 Range Range

1.53 > 1.33 Firerate Firerate


Sell Price changes to Cash$300

Gold Shot
Level 2 • Cost: Cash$300

Now gains cash every 5th shot Cash Shot


Sell Price changes to Cash$400

Dualing Instincts
Level 3 • Cost: Cash$1,250

+2 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$816

Double Tap
Level 4 • Cost: Cash$4,250

1.33 > 0.68 Firerate Firerate


Sell Price changes to Cash$1,966

Gunslinger of Death
Level 5 • Cost: Cash$7,500

+11 Damage Damage

0.68 > 0.53 Firerate Firerate


Sell Price changes to Cash$4,733

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Cash Shot Min Income Base Max Income Max Income Increase per Wave Range DPS Cost Efficiency
0 Cash$650 Cash$650 3 1.51.53 N/A N/A N/A N/A 11 21.96 Cash$325Cash$331.63
1 Cash$250 Cash$900 3 1.31.33 N/A N/A N/A N/A 14 2.312.26 Cash$389.61Cash$398.23
2 Cash$300 Cash$1,200 3 1.31.33 5 Cash$10 Cash$60 Cash$1 14 2.312.26 Cash$519.48Cash$530.97
3 Cash$1,250 Cash$2,450 7 1.31.33 5 Cash$10 Cash$60 Cash$1 16 5.385.26 Cash$455.39Cash$465.78
4 Cash$4,250 Cash$6,700 7 0.650.68 5 Cash$10 Cash$60 Cash$1 16 10.7710.29 Cash$622.1Cash$651.12
5 Cash$7,500 Cash$14,200 18 0.50.53 5 Cash$10 Cash$60 Cash$1 16 3633.96 Cash$394.44Cash$418.14

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

Cowboy
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Cash$250

+3 Range Range

4.03 > 1.33 Firerate Firerate


Sell Price changes to Cash$300

Gold Shot
Level 2 • Cost: Cash$300

Now gains cash every 5th shot Cash Shot


Sell Price changes to Cash$400

Dualing Instincts
Level 3 • Cost: Cash$1,250

+2 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$816

Double Tap
Level 4 • Cost: Cash$4,250

1.33 > 0.68 Firerate Firerate


Sell Price changes to Cash$1,966

Gunslinger of Death
Level 5 • Cost: Cash$7,500

+13 Damage Damage

0.68 > 0.53 Firerate Firerate


Sell Price changes to Cash$4,733

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Cash Shot Min Income Base Max Income Max Income Increase per Wave Range DPS Cost Efficiency
0 Cash$650 Cash$650 1 44.03 N/A N/A N/A N/A 11 0.25 Cash$2,600
1 Cash$250 Cash$900 1 1.31.33 N/A N/A N/A N/A 14 0.770.75 Cash$1,168.83Cash$1,200
2 Cash$300 Cash$1,200 1 1.31.33 5 Cash$10 Cash$60 Cash$1 14 0.770.75 Cash$1,558.44Cash$1,600
3 Cash$1,250 Cash$2,450 5 1.31.33 5 Cash$10 Cash$60 Cash$1 16 3.853.76 Cash$636.36Cash$651.6
4 Cash$4,250 Cash$6,700 5 0.650.68 5 Cash$10 Cash$60 Cash$1 16 7.697.35 Cash$871.26Cash$911.56
5 Cash$7,500 Cash$14,200 18 0.50.53 5 Cash$10 Cash$60 Cash$1 16 3633.96 Cash$394.44Cash$418.14

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Statistics

Cowboy
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11
Placement Limit
N/A
Cash Shot
12%

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Wanted
Level 2 • Cost: Cash$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$508

Bandito
Level 3 • Cost: Cash$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$958

Dual Wield
Level 4 • Cost: Cash$4,250

+8 Damage Damage

1.05 > 0.6 Firerate Firerate


Sell Price changes to Cash$2,375

Gold Rush
Level 5 • Cost: Cash$7,500

-9 Damage Damage

0.6 > 0.2 Firerate Firerate

12% > 1% Cash Shot Cash Shot


Sell Price changes to Cash$4,875

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Ability Damage Firerate Cash Shot Min Income Max Income Range DPS Ability DPS Cost Efficiency Ability Cost Efficiency
0 Cash$650 Cash$650 4 N/A 1.651.7 12% Cash$60 Cash$750 11 2.422.35 N/A Cash$268.6Cash$276.6 N/A
1 Cash$350 Cash$1,000 4 N/A 1.651.7 12% Cash$60 Cash$750 14 2.422.35 N/A Cash$413.22Cash$425.53 N/A
2 Cash$525 Cash$1,525 6 N/A 1.21.25 12% Cash$60 Cash$750 14 54.8 N/A Cash$305Cash$317.71 N/A
3 Cash$1,350 Cash$2,875 10 N/A 11.05 12% Cash$60 Cash$750 16 109.52 N/A Cash$287.5Cash$302 N/A
4 Cash$4,250 Cash$7,125 18 N/A 0.550.6 12% Cash$60 Cash$750 16 32.7330 N/A Cash$217.69Cash$237.5 N/A
5 Cash$7,500 Cash$14,625 9 13 0.150.2 1% Cash$60 Cash$750 16 6045 86.6765 Cash$243.75Cash$325 Cash$168.74Cash$225

11 February 2020 – Smaller = Bigger Update (26 May 2020)

Base Statistics

Cowboy
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Wanted
Level 2 • Cost: Cash$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$508

Bandito
Level 3 • Cost: Cash$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$958

Dual Wield
Level 4 • Cost: Cash$4,250

+8 Damage Damage

1.05 > 0.6 Firerate Firerate


Sell Price changes to Cash$2,375

Gold Rush
Level 5 • Cost: Cash$7,500

-9 Damage Damage

0.6 > 0.2 Firerate Firerate


Sell Price changes to Cash$4,875

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Ability Damage Firerate Range DPS Ability DPS Cost Efficiency Ability Cost Efficiency
0 Cash$650 Cash$650 4 N/A 1.651.7 11 2.422.35 N/A Cash$268.6Cash$276.6 N/A
1 Cash$350 Cash$1,000 4 N/A 1.651.7 14 2.422.35 N/A Cash$413.22Cash$425.53 N/A
2 Cash$525 Cash$1,525 6 N/A 1.21.25 14 54.8 N/A Cash$305Cash$317.71 N/A
3 Cash$1,350 Cash$2,875 10 N/A 11.05 16 109.52 N/A Cash$287.5Cash$302 N/A
4 Cash$4,250 Cash$7,125 18 N/A 0.550.6 16 32.7330 N/A Cash$217.69Cash$237.5 N/A
5 Cash$7,500 Cash$14,625 9 13 0.150.2 16 6045 86.6765 Cash$243.75Cash$325 Cash$168.74Cash$225

12 January 2020 – 11 February 2020

Base Statistics

Cowboy
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Wanted
Level 2 • Cost: Cash$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$508

Bandito
Level 3 • Cost: Cash$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$958

Dual Wield
Level 4 • Cost: Cash$4,250

+8 Damage Damage

1 > 0.7 Firerate Firerate


Sell Price changes to Cash$2,375

Gold Rush
Level 5 • Cost: Cash$7,500

-9 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash$4,875

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Ability Damage Firerate Range DPS Ability DPS Cost Efficiency Ability Cost Efficiency
0 Cash$650 Cash$650 4 N/A 1.651.7 11 2.422.35 N/A Cash$268.6Cash$276.6 N/A
1 Cash$350 Cash$1,000 4 N/A 1.651.7 14 2.422.35 N/A Cash$413.22Cash$425.53 N/A
2 Cash$525 Cash$1,525 6 N/A 1.21.25 14 54.8 N/A Cash$305Cash$317.71 N/A
3 Cash$1,350 Cash$2,875 10 N/A 11.05 16 109.52 N/A Cash$287.5Cash$302 N/A
4 Cash$4,250 Cash$7,125 18 N/A 0.650.7 16 27.6925.71 N/A Cash$257.31Cash$277.13 N/A
5 Cash$7,500 Cash$14,625 9 13 0.150.2 16 6045 86.6765 Cash$243.75Cash$325 Cash$168.74Cash$225

MEGA Update (13 October 2019) – 12 January 2020

Base Statistics

Cowboy
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$333

Wanted
Level 2 • Cost: Cash$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$508

Bandito
Level 3 • Cost: Cash$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$958

Dual Wield
Level 4 • Cost: Cash$4,250

+8 Damage Damage

1.05 > 0.7 Firerate Firerate


Sell Price changes to Cash$2,375

Gold Rush
Level 5 • Cost: Cash$7,500

-9 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash$4,875

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 30%. Lasts 10 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Ability Damage Firerate Range DPS Ability DPS Cost Efficiency Ability Cost Efficiency
0 Cash$650 Cash$650 4 N/A 1.651.7 11 2.422.35 N/A Cash$268.6Cash$276.6 N/A
1 Cash$350 Cash$1,000 4 N/A 1.651.7 14 2.422.35 N/A Cash$413.22Cash$425.53 N/A
2 Cash$525 Cash$1,525 6 N/A 1.21.25 14 54.8 N/A Cash$305Cash$317.71 N/A
3 Cash$1,350 Cash$2,875 10 N/A 11.05 16 109.52 N/A Cash$287.5Cash$302 N/A
4 Cash$4,250 Cash$7,125 18 N/A 0.650.7 16 27.6925.71 N/A Cash$257.31Cash$277.13 N/A
5 Cash$7,500 Cash$14,625 9 11 0.150.2 16 6045 73.3355 Cash$243.75Cash$325 Cash$199.44Cash$265.91

14 July 2019 – MEGA Update (13 October 2019)

Base Statistics

Cowboy
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range9
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

N/A
• Cost: Cash$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$381

N/A
Level 3 • Cost: Cash$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$718

N/A
Level 4 • Cost: Cash$4,250

+8 Damage Damage

1.05 > 0.7 Firerate Firerate


Sell Price changes to Cash$1,781

N/A
Level 5 • Cost: Cash$7,500

-9 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash$3,656

Ability

Gold Rush
Level 5 • 65s Cooldown

Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from Cash$100 to Cash$350. Lasts 10 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Ability Damage Firerate Range DPS Ability DPS Cost Efficiency Ability Cost Efficiency
0 Cash$650 Cash$650 4 N/A 1.651.7 9 2.422.35 N/A Cash$268.6Cash$276.6 N/A
1 Cash$350 Cash$1,000 4 N/A 1.651.7 12 2.422.35 N/A Cash$413.22Cash$425.53 N/A
2 Cash$525 Cash$1,525 6 N/A 1.21.25 12 54.8 N/A Cash$305Cash$317.71 N/A
3 Cash$1,350 Cash$2,875 10 N/A 11.05 14 109.52 N/A Cash$287.5Cash$302 N/A
4 Cash$4,250 Cash$7,125 18 N/A 0.650.7 14 27.6925.71 N/A Cash$257.31Cash$277.13 N/A
5 Cash$7,500 Cash$14,625 9 14 0.150.2 14 6045 93.3370 Cash$243.75Cash$325 Cash$156.7Cash$208.93

29 June 2019 – 14 July 2019

Base Statistics

Cowboy
Cost
Cash$500
Placement Footprint
Average
Sell Price
Cash$125
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range9
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$350

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$212

N/A
• Cost: Cash$525

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$343

N/A
Level 3 • Cost: Cash$1,350

+2 Range Range

+4 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$681

N/A
Level 4 • Cost: Cash$4,250

+8 Damage Damage

1.05 > 0.7 Firerate Firerate


Sell Price changes to Cash$1,743

N/A
Level 5 • Cost: Cash$7,500

-9 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash$3,618

Ability

Gold Rush
Level 5 • 65s Cooldown

Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from Cash$100 to Cash$350. Lasts 10 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Ability Damage Firerate Range DPS Ability DPS Cost Efficiency Ability Cost Efficiency
0 Cash$500 Cash$500 2 N/A 1.651.7 9 1.211.18 N/A Cash$413.22Cash$423.73 N/A
1 Cash$350 Cash$850 2 N/A 1.651.7 12 1.211.18 N/A Cash$702.48Cash$720.34 N/A
2 Cash$525 Cash$1,375 4 N/A 1.21.25 12 3.333.2 N/A Cash$412.91Cash$429.69 N/A
3 Cash$1,350 Cash$2,725 8 N/A 11.05 14 87.62 N/A Cash$340.62Cash$357.61 N/A
4 Cash$4,250 Cash$6,975 16 N/A 0.650.7 14 24.6222.86 N/A Cash$283.31Cash$305.12 N/A
5 Cash$7,500 Cash$14,475 7 11 0.150.2 14 46.6735 73.3355 Cash$310.16Cash$413.57 Cash$197.4Cash$263.18
Entity System Update (12 March 2022) – 13 May 2022

Base Statistics

Cowboy
Cost
Cash$650[5]
Placement Footprint
Average[6]
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage3[7]
Damage Method
Single
Firerate
Firerate1.525
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12.65[8]
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Cash$312

+3.45 Range Range

1.525 > 1.325 Firerate Firerate


Sell Price changes to Cash$320

Gold Shot
Level 2 • Cost: Cash$375

Now gains cash every 4th shot Cash Shot


Sell Price changes to Cash$445

Dualing Instincts
Level 3 • Cost: Cash$1,562

+2.3 Range Range

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$966

Double Tap
Level 4 • Cost: Cash$5,312

1.325 > 0.675 Firerate Firerate


Sell Price changes to Cash$2,737

Gunslinger of Death
Level 5 • Cost: Cash$9,375

+14 Damage Damage

0.675 > 0.525 Firerate Firerate


Sell Price changes to Cash$5,862

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Cash Shot Min Income Base Max Income Max Income Increase per Wave Range DPS Cost Efficiency
0 Cash$650 Cash$650 3 1.51.525 N/A N/A N/A N/A 12.65 21.97 Cash$325Cash$329.95
1 Cash$312 Cash$962 3 1.31.325 N/A N/A N/A N/A 16.1 2.312.26 Cash$416.45Cash$425.66
2 Cash$375 Cash$1,337 3 1.31.325 4 Cash$10 Cash$60 Cash$1 16.1 2.312.26 Cash$578.79Cash$591.59
3 Cash$1,562 Cash$2,899 8 1.31.325 4 Cash$10 Cash$60 Cash$1 18.4 6.156.04 Cash$471.38Cash$479.97
4 Cash$5,312 Cash$8,211 8 0.650.675 4 Cash$10 Cash$60 Cash$1 18.4 12.3111.85 Cash$667.02Cash$692.91
5 Cash$9,375 Cash$17,586 22 0.50.525 4 Cash$10 Cash$60 Cash$1 18.4 4441.9 Cash$399.68Cash$419.71

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

Cowboy
Cost
Cash$650[5]
Placement Footprint
Average[6]
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage3[7]
Damage Method
Single
Firerate
Firerate1.53
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12.65[8]
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Cash$312

+3.45 Range Range

1.53 > 1.33 Firerate Firerate


Sell Price changes to Cash$320

Gold Shot
Level 2 • Cost: Cash$375

Now gains cash every 4th shot Cash Shot


Sell Price changes to Cash$445

Dualing Instincts
Level 3 • Cost: Cash$1,562

+2.3 Range Range

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$966

Double Tap
Level 4 • Cost: Cash$5,312

1.35 > 0.68 Firerate Firerate


Sell Price changes to Cash$2,737

Gunslinger of Death
Level 5 • Cost: Cash$9,375

+14 Damage Damage

0.68 > 0.53 Firerate Firerate


Sell Price changes to Cash$5,862

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Cash Shot Min Income Base Max Income Max Income Increase per Wave Range DPS Cost Efficiency
0 Cash$650 Cash$650 3 1.51.53 N/A N/A N/A N/A 12.65 21.96 Cash$325Cash$331.63
1 Cash$312 Cash$962 3 1.31.33 N/A N/A N/A N/A 16.1 2.312.26 Cash$416.45Cash$425.66
2 Cash$375 Cash$1,337 3 1.31.33 4 Cash$10 Cash$60 Cash$1 16.1 2.312.26 Cash$578.79Cash$591.59
3 Cash$1,562 Cash$2,899 8 1.31.33 4 Cash$10 Cash$60 Cash$1 18.4 6.156.02 Cash$471.38Cash$481.56
4 Cash$5,312 Cash$8,211 8 0.650.68 4 Cash$10 Cash$60 Cash$1 18.4 12.3111.76 Cash$667.02Cash$698.21
5 Cash$9,375 Cash$17,586 22 0.50.53 4 Cash$10 Cash$60 Cash$1 18.4 4441.51 Cash$399.68Cash$423.66

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

Cowboy
Cost
Cash$650[5]
Placement Footprint
Average[6]
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage1[7]
Damage Method
Single
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12.65[8]
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Quick Shot
Level 1 • Cost: Cash$312

+3.45 Range Range

4.03 > 1.33 Firerate Firerate


Sell Price changes to Cash$320

Gold Shot
Level 2 • Cost: Cash$375

Now gains cash every 4th shot Cash Shot


Sell Price changes to Cash$445

Dualing Instincts
Level 3 • Cost: Cash$1,562

+2.3 Range Range

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$966

Double Tap
Level 4 • Cost: Cash$5,312

1.33 > 0.68 Firerate Firerate


Sell Price changes to Cash$2,737

Gunslinger of Death
Level 5 • Cost: Cash$9,375

+16 Damage Damage

+2.3 Range Range

0.68 > 0.53 Firerate Firerate


Sell Price changes to Cash$5,862

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Cash Shot Min Income Base Max Income Max Income Increase per Wave Range DPS Cost Efficiency
0 Cash$650 Cash$650 1 1.51.53 N/A N/A N/A N/A 12.65 0.670.65 Cash$970.15Cash$1,000
1 Cash$312 Cash$962 1 1.31.33 N/A N/A N/A N/A 16.1 0.770.75 Cash$1,249.35Cash$1,282.67
2 Cash$375 Cash$1,337 1 1.31.33 4 Cash$10 Cash$60 Cash$1 16.1 0.770.75 Cash$1,736.36Cash$1,782.67
3 Cash$1,562 Cash$2,899 6 1.31.33 4 Cash$10 Cash$60 Cash$1 18.4 4.624.51 Cash$627.49Cash$642.79
4 Cash$5,312 Cash$8,211 8 0.650.68 4 Cash$10 Cash$60 Cash$1 18.4 12.3111.76 Cash$667.02Cash$698.21
5 Cash$9,375 Cash$17,586 22 0.50.53 4 Cash$10 Cash$60 Cash$1 20.7 4441.51 Cash$399.68Cash$423.66

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Statistics

Cowboy
Cost
Cash$650[5]
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage5[7]
Damage Method
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range12.65[8]
Placement Limit
N/A
Cash Shot
12%

Upgrades

Improved Handling
Level 1 • Cost: Cash$437

+3.45 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$362

Wanted
Level 2 • Cost: Cash$656

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$581

Bandito
Level 3 • Cost: Cash$1,687

+2.3 Range Range

+5 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$1,143

Dual Wield
Level 4 • Cost: Cash$5,312

+10 Damage Damage

1.05 > 0.6 Firerate Firerate


Sell Price changes to Cash$2,914

Gold Rush
Level 5 • Cost: Cash$9,375

-11 Damage Damage

0.6 > 0.2 Firerate Firerate

12% > 1% Cash Shot Cash Shot


Sell Price changes to Cash$6,039

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Ability Damage Firerate Cash Shot Min Income Max Income Range DPS Ability DPS Cost Efficiency Ability Cost Efficiency
0 Cash$650 Cash$650 5 N/A 1.651.7 12% Cash$60 Cash$750 12.65 3.032.94 N/A Cash$214.52Cash$221.09 N/A
1 Cash$437 Cash$1,087 5 N/A 1.651.7 12% Cash$60 Cash$750 16.1 3.032.94 N/A Cash$358.75Cash$369.73 N/A
2 Cash$656 Cash$1,743 7 N/A 1.21.25 12% Cash$60 Cash$750 16.1 5.835.6 N/A Cash$298.97Cash$311.25 N/A
3 Cash$1,687 Cash$3,430 12 N/A 11.05 12% Cash$60 Cash$750 18.4 1211.43 N/A Cash$285.83Cash$300.09 N/A
4 Cash$5,312 Cash$8,742 22 N/A 0.550.6 12% Cash$60 Cash$750 18.4 4036.67 N/A Cash$218.55Cash$238.4 N/A
5 Cash$9,375 Cash$18,117 11 15 0.150.2 1% Cash$60 Cash$750 18.4 73.3355 10075 Cash$247.06Cash$329.4 Cash$181.17Cash$241.56

11 February 2020 – Smaller = Bigger Update (26 May 2020)

Base Statistics

Cowboy
Cost
Cash$650[5]
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage5[7]
Damage Method
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range12.65[8]
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$437

+3.45 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$362

Wanted
Level 2 • Cost: Cash$656

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$581

Bandito
Level 3 • Cost: Cash$1,687

+2.3 Range Range

+5 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$1,143

Dual Wield
Level 4 • Cost: Cash$5,312

+10 Damage Damage

1.05 > 0.6 Firerate Firerate


Sell Price changes to Cash$2,914

Gold Rush
Level 5 • Cost: Cash$9,375

-11 Damage Damage

0.6 > 0.2 Firerate Firerate


Sell Price changes to Cash$6,039

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Ability Damage Firerate Range DPS Ability DPS Cost Efficiency Ability Cost Efficiency
0 Cash$650 Cash$650 5 N/A 1.651.7 12.65 3.032.94 N/A Cash$214.52Cash$221.09 N/A
1 Cash$437 Cash$1,087 5 N/A 1.651.7 16.1 3.032.94 N/A Cash$358.75Cash$369.73 N/A
2 Cash$656 Cash$1,743 7 N/A 1.21.25 16.1 5.835.6 N/A Cash$298.97Cash$311.25 N/A
3 Cash$1,687 Cash$3,430 12 N/A 11.05 18.4 1211.43 N/A Cash$285.83Cash$300.09 N/A
4 Cash$5,312 Cash$8,742 22 N/A 0.550.6 18.4 4036.67 N/A Cash$218.55Cash$238.4 N/A
5 Cash$9,375 Cash$18,117 11 15 0.150.2 18.4 73.3355 10075 Cash$247.06Cash$329.4 Cash$181.17Cash$241.56

12 January 2020 – 11 February 2020

Base Statistics

Cowboy
Cost
Cash$650[5]
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage5[7]
Damage Method
Single
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range12.65[8]
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$437

+3.45 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$362

Wanted
Level 2 • Cost: Cash$656

+2 Damage Damage

1.7 > 1.25 Firerate Firerate

Sell Price changes to Cash$581

Bandito
Level 3 • Cost: Cash$1,687

+2.3 Range Range

+5 Damage Damage

1.25 > 1.05 Firerate Firerate


Sell Price changes to Cash$1,143

Dual Wield
Level 4 • Cost: Cash$5,312

+10 Damage Damage

1.05 > 0.7 Firerate Firerate


Sell Price changes to Cash$2,914

Gold Rush
Level 5 • Cost: Cash$9,375

-11 Damage Damage

0.7 > 0.2 Firerate Firerate


Sell Price changes to Cash$6,039

Ability

Wildest of the West
Level 5 • 30s Cooldown

Boosts damage by 50%. Lasts 10 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Ability Damage Firerate Range DPS Ability DPS Cost Efficiency Ability Cost Efficiency
0 Cash$650 Cash$650 5 N/A 1.651.7 12.65 3.032.94 N/A Cash$214.52Cash$221.09 N/A
1 Cash$437 Cash$1,087 5 N/A 1.651.7 16.1 3.032.94 N/A Cash$358.75Cash$369.73 N/A
2 Cash$656 Cash$1,743 7 N/A 1.21.25 16.1 5.835.6 N/A Cash$298.97Cash$311.25 N/A
3 Cash$1,687 Cash$3,430 12 N/A 11.05 18.4 1211.43 N/A Cash$285.83Cash$300.09 N/A
4 Cash$5,312 Cash$8,742 22 N/A 0.650.7 18.4 33.8531.43 N/A Cash$258.26Cash$278.14 N/A
5 Cash$9,375 Cash$18,117 11 15 0.150.2 18.4 73.3355 10075 Cash$247.06Cash$329.4 Cash$181.17Cash$241.56

Notes

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
  3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).
  4. ↑ Prior to the 21st of December 2023, it had no cost and was instead given out for free.
  5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Upgrade prices are increased by 25%Money
  6. ↑ 6.0 6.1 6.2 Cash Shot is decreased by 1Cash Shot
  7. ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Damage is increased by 25%Damage
  8. ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Range is increased by 15%Range


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