Warden
Description
The Warden is an advanced ground tower with short range that can be purchased from the store for 
337 without having to triumph the map.
The Warden attacks enemies with its baton. The Warden does not deal damage when it fires, it instead deals damage when its weapon contacts the enemy. It also cannot change which enemy it is targeting while swinging it. Because of this, the Warden may sometimes miss the target, or hit an entirely different enemy. Every third swing is a crit, dealing more damage and stuns an enemy for a few seconds. From Level 3, the Warden stuns enemies with every hit. The stun time depends on how big the enemy is; the bigger the enemy is, the shorter the stun time is. Additionally, if an enemy has the Stun Immunity, it is only slowed down by 40% instead of being completely stopped. It can only damage one enemy with each swing.
At Level 4, it gains a riot shield, which it uses to block stuns. The stun block has a 6 second cooldown and the parry itself lasts 1 second. After succesfully blocking a stun, the Warden will grant itself a temporary 100% Damage Buff and Stun Immunity for 6 seconds. When dealing crit damage, the Damage Buff will boost the crit damage by as much as regular damage. For example, for 80 damage and a crit multiplier of 3, an 100% Damage Buff boosts the Warden's damage from 80 to 160, increasing it by 80. Because of this, the crit damage, which is 240, will also get increased by 80 to 320.
The Warden has a placement limit of 12 per player.
Upgrades

+Hidden Detection 
Warden, if you want to keep this job, you must spend five waves at Wox's.
Sell Price changes to 

+Lead Detection 
Uhm, okay, sounds simple enough... can I bring my Hacker to the location?
Sell Price changes to 


Parries stuns, granting it a temporary Damage Buff and Stun Immunity
•1 Parry Duration
•6 Parry Cooldown
•100% Damage Buff
•6 Parry Buff Time
I understand.. believe me, your souls are truly lost.
Sell Price changes to 


Statistics
To see all the previous statistics of this tower, see the history page.
| Warden Stats | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Critical Hit Multiplier | Critical Damage[1] | Swingrate | Range | Stun Time | DPS[2] | Cost Efficiency |
| 0 | 12 | 1.5 | 18 | 0.6 | 6.5 | 0.5[3] | 23.33 | |||
| 1 | 17 | 1.75 | 30 | 0.6 | 7 | 0.5[3] | 35.56 | |||
| 2 | 28 | 1.75 | 49 | 0.55 | 7 | 0.75[3] | 63.64 | |||
| 3 | 48 | 2 | 96 | 0.45 | 7.5 | 0.75 | 142.22 | |||
| 4 | 80 | 3 | 240 | 0.45 | 8.5 | 1.25 | 296.3 | |||
| Parry Stats | |||||
|---|---|---|---|---|---|
| Level | Damage | Critical Damage | DPS[2] | Cost Efficiency | |
| 4 | 160 | 320 | 474.07 | ||
| Level | Cost | Total Cost | Damage | Critical Hit Multiplier | Critical Damage[1] | Swingrate | Range | Stun Time | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 6 | 1.5 | 9 | 0.65 | 6 | 0.65[3] | 10.77 | |||
| 1 | 8 | 1.5 | 12 | 0.65 | 6 | 0.65[3] | 14.36 | |||
| 2 | 15 | 1.5 | 23 | 0.6 | 7 | 1.25[3] | 29.44 | |||
| 3 | 34 | 1.5 | 51 | 0.6 | 7 | 1.25 | 66.11 | |||
| 4 | 80 | 1.5 | 120 | 0.5 | 7.5 | 1.75 | 186.67 |
Skins
To see all the upgrades of a skin, see the gallery page.
| Skin | Slaughter | Baseball | Ducky | Pirate |
|---|---|---|---|---|
| Rarity | Exclusive | Rare | Uncommon | Rare |
| Daily Store Cost | N/A | |||
| Obtained From | The Lost Souls Badge | Premium Crate, Philips x TDS Season |
Ducky Crate | Pirate Crate |
| Skin | Galactic | Masquerade | Isaac | Korblox |
| Rarity | Rare | Event | Legendary | Event |
| Daily Store Cost | N/A | N/A | ||
| Obtained From | Deluxe Crate | Lunar Overture Season | Daily Skin Store | Korblox Beatdown Mission Quest, The Hunt Event Hard Difficulty |
| Skin | Fallen | Freddy | Dark Frost | Shark |
| Rarity | Rare | Uncommon | Uncommon | Rare |
| Daily Store Cost | N/A | N/A | N/A | N/A |
| Obtained From | Underworld Warden Mission Quest | Hexscape Event Regular Battle Pass | Operation I.C.E Premium Battle Pass | Surf & Turf Regular Battle Pass |
| Skin | Shamrock | Bunny | Amalgamation | Patriotic |
| Rarity | Uncommon | Common | Legendary | Legendary |
| Daily Store Cost | N/A | N/A | N/A | |
| Obtained From | Shamrock Crate | Spring Frenzy Premium Battle Pass | Void Crate | Patriotic Crate |
Strategy
- A few Wardens can be pretty effective in the mid-game.
- By late-game, its Level 4 can also be useful due to its parry effectively granting it permanent Stun Immunity through the parry itself and the actual immunity the parry gives.
- Due to Warden's short range, it should be placed at bends or turns on the map to make the most use of its range.
- The DJ Booth can be useful at increasing its range.
- The Warden will often struggle against large hordes of enemies, as it can only damage one enemy at a time. Therefore, placing multiple Wardens or using support towers like the Commander is recommended.
- As the Warden's Level 3 and 4 upgrades are quite expensive, the Farm or the DJ Booth can be used to afford them quicker.
- The Warden has lead detection at Level 2, making it fairly useful against Frost Invaders and Elite Leads.
- The Warden can parry stuns at Level 4, as it unlocks Riot Shield, making it useful against enemies that can stun multiple towers, such as major bosses.
- It also very effective against major bosses, if they stun while in range of your Wardens, due to the 100% Damage Buff.
- On a lot of waves, no enemies that stun spawn or only enemies that debuff towers appear, making its parry get triggered less. This can be corrected to some degree by activating Exploding Enemies in match, which will make every enemy stun towers on their death, making the parry trigger more often.
- Multiple Level 4 Wardens can quite effectively slow down enemies.
- This is very useful for towers with long firerates, cooldowns or spawnrates, as it gives them more time to attack an enemy.
- Larger enemies, like the Slow Boss will be stunned for a shorter period of time.
- Enemies with Stun Immunity, like the Molten Titan will only be slowed down rather than stunned.
- The Warden's stun is very weak against major bosses, as they all have a significantly reduced stun time. Additionally, they are only slowed down instead of stunned.
- The Warden has a small placement footprint, meaning that it can squeeze in beside other towers quite easily.
Trivia
- The Warden, Cowboy and Saboteur are the only towers that requires both a badge and coins to unlock.
- The Warden's Level 4 upgrade name, Class Foxtrot Defense Level, is a reference to the Halloween 2022 Trailer, where the Warden opens a door with its equipment inside. This door has a note which says that it should only be opened in class foxtrot defense level.
- The term "foxtrot" may also derive from the titular final boss, Wox the Fox.
- The Warden's Level 1 upgrade name, Night Shift, is most likely a reference to Five Nights at Freddy's.
- The tower as a whole seems to be very loosely based on the Night Guard from Five Nights at Freddy's 2, although he does not wield a baton.
- Oddly, the second version of Warden's inventory description was the same as the Gladiator's.
- The Warden's Warden Job Interviews is a parody of a Five Nights at Freddy's Movie meme.
- A video of the TikTok can be found here.
- The Level 2 upgrade cost is a reference to the The Bite of '87 from Five Nights at Freddy's, which in the franchise happened in 1987.
- The Warden was originally made to act as a permanent stand-in for the Sledger as part of a bigger plan to make new permanent towers based on existing event towers.[4]
- The Warden was the only tower ever finished from this plan, with the rest of the towers having little progress done on them.
- The only other known tower was a sawblade launcher tower that would've had a similar function to the Executioner.
- The Warden was the only tower ever finished from this plan, with the rest of the towers having little progress done on them.
Update History
For previous cosmetic variations, see the gallery page.
- 31 October 2022 - v1.4.2
- Warden added.
- Skin: Slaughter
- 11 November 2022 - v1.4.2d
- New skin: Baseball
- 24 November 2022 - v1.5.0c
- Gamepass price decreased from
800 to
560.
- Gamepass price decreased from
- 1 December 2022 - v1.5.0d
- Gamepass price increased from
560 to
800.
- Gamepass price increased from
- 21 December 2022 - v1.6.0
- Gamepass price decreased from
800 to
650. - Skin rarity added to all skins.
- Bug: Warden now shares Gladiator's inventory description.
- Bug: Warden costs
350 coins instead of
4,000.
- Bug: Warden has incorrect placement cost of
$300 in the inventory.
- Gamepass price decreased from
- 2 January 2023 - v1.6.0d
- Bugfix: Warden now has correct inventory description.
- Bugfix: Warden is no longer sold for
350, it now has the correct cost of
4,000.
- Bugfix: Warden now shows the correct placement cost in the lobby.
- 6 January 2023 - v1.6.0e
- Gamepass price increased from
650 to
800.
- Gamepass price increased from
- 7 April 2023 - v1.7.0
- Gamepass price decreased from
800 to
480.
- Gamepass price decreased from
- 15 April 2023 - v1.7.1a
- Gamepass price increased from
480 to
800.
- Gamepass price increased from
- 5 May 2023 - v1.7.2
- Placement footprint size increased.
- 5 May 2023 - v1.7.2a
- Placement footprint size decreased to 1.
- 12 May 2023 - v1.7.3
- New skin: Ducky
- 4 July 2023 - v1.8.2d
- Gamepass price decreased from
800 to
600.
- Gamepass price decreased from
- 6 July 2023 - v1.8.2e
- Gamepass price increased from
600 to
800.
- Gamepass price increased from
- 5 August 2023 - v1.8.4
- Placement limit of 20 added.
- Statistical changes:
- Base
- Swingrate decreased from 1.225 to 1.125.
- Level 1
- Cost decreased from
$350 to
$250.
- Swingrate changed from 1.225 > 1.025 to 1.125 > 0.925.
- Cost decreased from
- Level 2
- Swingrate changed from 1.025 > 0.825 to 0.925 > 0.825.
- Level 3
- Damage increased from +18 to +28.
- Level 4
- Cost increased from
$13,500 to
$14,500.
- Damage increased from +50 to +60.
- Stun block cooldown decreased from 5 to 0.25.
- Name changed from Riot Control to Class Foxtrot Defense Level.
- Cost increased from
- New skin: Pirate
- Base
- 28 October 2023 - v1.9.0
- Stunned enemies now slow down before being completely stopped.
- New skin: Galactic
- 31 October 2023 - v1.9.0g
- New skin: Masquerade
- 24 November 2023 - v1.9.4
- Gamepass price decreased from
800 to
480.
- Gamepass price decreased from
- 29 November 2023 - v1.9.4a
- Gamepass price increased from
480 to
800.
- Gamepass price increased from
- 21 December 2023 - v1.11.0
- Store description when the Warden is not purchasable now has the Pizza Party icon next to it.
- Bug: Pizza Party icon does not appear next to the store description when the Warden is not purchasable.
- 28 January 2024 - v1.12.0
- New skin: Isaac
- 24 February 2024 - v1.14.0
- Enemies are now shocked instead of being stunned.
- 15 March 2024 - v1.16.0
- New skin: Korblox
- 10 May 2024 - v1.21.0
- Bug: Warden's actual swingrate is longer than the displayed swingrate.
- 23 May 2024 - v1.23.0
- Gamepass cost decreased from
800 to
600.
- Gamepass cost decreased from
- 31 May 2024 - v1.23.5
- Bug: Warden no longer deals critical damage.
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 19 July 2024 - v1.26.0
- Improved accuracy, Warden now misses less often.
- Bugfix: Warden's swingrate is no longer much longer than intended.
- 2 August 2024 - v1.27.0
- Placement limit reduced from 20 to 15.
- Statistical changes:
- Base
- Cost increased from
$500 to
$1,000.
- Damage increased from 5 to 6.
- Swingrate decreased from 1.125 to 0.575.
- Cost increased from
- Level 1
- Cost increased from
$250 to
$400.
- Damage decreased from +3 to +2.
- Swingrate changed from 1.125 > 0.925 to 0.575.
- Range increased from +0 to +1.
- Cost increased from
- Level 2
- Damage increased from +4 to +10.
- Range decreased from +1 to +0.
- Swingrate changed from 0.925 > 0.825 to 0.575 > 0.775.
- Stun time changed from 1 to 1 > 2.
- Level 3
- Cost decreased from
$5,000 to
$4,500.
- Damage decreased from +28 to +22.
- Range increased from +0 to +1.
- Stun time changed from 1 > 1.5 to 2.
- Cost decreased from
- Level 4
- Cost increased from
$14,500 to
$15,000
- Damage increased from +60 to +75.
- Range decreased from +1 to +0.
- Stun time changed from 1.5 > 2 to 2 > 2.5.
- Cost increased from
- Base
- Bugfix: Damage is now boosted by Damage Buffs.
- Bugfix: Warden now deals critical damage again.
- 21 August 2024 - v1.28.0
- New skin: Fallen
- Bug: May cause unstable FPS and audio glitches if multiple are hitting the same enemy.
- New skin: Fallen
- 23 October 2024 - v1.37.0
- New skin: Freddy
- 27 November 2024 - v1.43.0
- Gamepass price decreased from
600 to
360.
- Gamepass price decreased from
- 3 December 2024 - v1.43.3
- Gamepass price increased from
360 to
600.
- Gamepass price increased from
- 16 December 2024 - v1.46.0
- New skin: Dark Frost
- 18 December 2024 - v1.46.7
- Bug: Triumphing Pizza Party does not reward the Warden.
- 25 December 2024 - v1.47.4
- Gamepass price decreased from
600 to
420.
- Gamepass price decreased from
- 28 December 2024 - v1.47.5b
- Gamepass cost increased from
420 to
600.
- Gamepass cost increased from
- 8 January 2025 - v1.48.0
- Bug: No longer deals damage to Lead enemies when it has lead detection.
- 15 January 2025 - v1.49.0
- Bugfix: Warden can now damage Lead enemies.
- 9 April 2025 - v1.60.0
- Offense role added.
- 26 May 2025 - v1.64.0a
- Robux cost decreased from
600 to
420.
- Robux cost decreased from
- 28 May 2025 - v1.65.0
- Robux cost increased from
420 to
600.
- Robux cost increased from
- 9 July 2025 - v1.70.0
- New skin: Shark
- Bug: Shark skin is not affected by certain debuffs.
- Bug: Shark skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Cost decreased from
$1,000 to
$800.
- Firerate increased from 0.575 to 0.625.
- Range increased from 5 to 6.
- Stun time decreased from 1 to 0.65.
- Cost decreased from
- Level 1
- Cost decreased from
$400 to
$350.
- Range decreased from +1 to +0.
- Cost decreased from
- Level 2
- Damage decreased from +10 to +8.
- Swingrate changed from 0.575 > 0.725 to 0.625.
- Range increased from +0 to +1.
- Stun time changed from 1 > 2 to 0.65 > 1.25.
- Level 3
- Damage decreased from +22 to +19.
- Range decreased from +1 to +0.
- Level 4
- Cost increased from
$15,000 to
$17,500.
- Damage decreased from +75 to +50.
- Range increased from +0 to +0.5.
- Swingrate changed from 0.725 to 0.625 > 0.525.
- Stun time changed from 2 > 2.5 to 1.25 > 1.75.
- Cost increased from
- Base
- Statistical changes (PVP):
- 6 August 2025 - v1.72.0
- Statistical changes (PVP):
- Base
- Cost increased from
$800 to
$1,000.
- Swingrate increased from 0.625 to 0.675.
- Cost increased from
- Level 2
- Swingrate changed from 0.625 to 0.675 > 0.625.
- Base
- Statistical changes (PVP):
- 26 November 2025 - v1.81.0
- Gamepass cost decreased from
600 to
420.
- Gamepass cost decreased from
- 2 December 2025 - v1.81.4b
- Gamepass cost increased from
420 to
600.
- Gamepass cost increased from
- 20 December 2025 - v1.83.0
- Statistical changes:
- Base
- Cost decreased from
$1,000 to
$800.
- Swingrate increased from 0.575 to 0.625.
- Range increased from 5 to 6.
- Cost decreased from
- Level 1
- Cost decreased from
$400 to
$350.
- Range decreased from +1 to +0.
- Cost decreased from
- Level 2
- Damage decreased from +10 to +8.
- Swingrate changed from 0.575 > 0.775 to 0.625.
- Range increased from +0 to +1.
- Stun time changed from 1 > 2 to 1 > 1.75.
- Level 3
- Damage decreased from +22 to +19.
- Range decreased from +1 to +0.
- Level 4
- Cost increased from
$15,000 to
$17,500.
- Damage decreased from +75 to +50.
- Swingrate changed from 0.775 to 0.625 > 0.525.
- Range increased from +0 to +1.
- Cost increased from
- Base
- Statistical changes:
- 23 December 2025 - v1.83.5
- Gamepass cost decreased from
600 to
420.
- Gamepass cost decreased from
- 2 January 2026 - v1.83.9b
- Gamepass cost increased from
420 to
600.
- Gamepass cost increased from
- 28 January 2026 - v1.84.0
- Warden job interview texts added to the upgrade descriptions.
- 11 March 2026 - v1.86.0
- New skin: Shamrock
- 3 April 2026 - v1.88.0
- New skin: Bunny
- 22 May 2026 - v1.91.0
- Gamepass price decreased from
600 to
450.
- Bug: Gifting was not discounted.
- Gamepass price decreased from
- 27 May 2026 - v1.91.4a
- Gamepass price increased from
450 to
600.
- Gamepass price increased from
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Swingrate decreased from 0.625 to 0.6.
- Level 4
- Swingrate changed from 0.625 > 0.525 to 0.6 > 0.5.
- Base
- Statistical changes (PVP):
- Base
- Swingrate decreased from 0.675 to 0.65.
- Level 2
- Damage decreased from +8 to +7.
- Swingrate changed from 0.675 > 0.625 to 0.65 > 0.6.
- Level 4
- Damage decreased from +50 to +46.
- Swingrate changed from 0.625 > 0.525 to 0.6 > 0.5.
- Base
- New skin: Amalgamation
- 19 June 2026 - v2.1.0
- Placement limit decreased from 15 to 12 in regular modes.
- Parry now gives the tower Stun Immunity and a Damage Buff for limited time.
- Statistical changes (Regular):
- Base
- Cost increased from
$800 to
$1,850.
- Damage increased from 6 to 12.
- Range increased from 6 to 6.5.
- Stun time decreased from 1 to 0.5
- Cost increased from
- Level 1
- Cost increased from
$350 to
$975.
- Damage increased from +2 to +5.
- Range increased from +0 to +0.5.
- Critical hit multiplier increased from +0 to +0.25.
- Cost increased from
- Level 2
- Cost increased from
$1,250 to
$1,987.
- Damage increased from +8 to +11.
- Swingrate changed from 0.6 to 0.6 > 0.55.
- Range decreased from +1 to +0.
- Lead detection added, moved from Level 3.
- Stun time changed from 1 > 1.75 to 0.5 > 0.75.
- Cost increased from
- Level 3
- Cost increased from
$4,500 to
$5,750.
- Damage increased from +19 to +20.
- Swingrate changed from 0.6 to 0.55 > 0.45.
- Range increased from +0 to +0.5.
- Critical hit multiplier increased from +0 to +0.25.
- Cost increased from
- Level 4
- Cost decreased from
$17,500 to
$16,500.
- Damage decreased from +50 to +32.
- Stun time changed from 1.75 > 2.5 to 0.75 > 1.25.
- Critical hit multiplier increased from +0 to +1.
- Parry cooldown increased from 0.25 to 6.
- Parry length decreased from 1.25 to 1.
- Parry buff time of 6 added.
- Damage Buff of 100% added.
- Cost decreased from
- Base
- 2 July 2026 - v2.1.7
- New skin: Patriotic
- 17 July 2026 - v2.3.0
- Corrected incorrect stun times in the upgrade descriptions.
- 2 August 2026 - v2.4.2a
- Gamepass price increased from
600 to
450.
- Bug: Gift price has not changed.
- Gamepass price increased from
- 4 September 2026 - v2.9.0
- Gamepass price decreased from
450 to
337.
- Bug: The gift price is similarly discounted, though due to it previously being
600 it is now
450.
- Bug: The gift price is similarly discounted, though due to it previously being
- Gamepass price decreased from
- 11 September 2026 - v2.9.1b
- Gamepass price increased from
337 to
450. - Gift price increased from
450 to
600.
- Gamepass price increased from
Notes
- ↑ 1.0 1.1 Every third hit is a critical hit. Critical hits increase damage by 50%. If the damage is a decimal, the damage is rounded up.
- ↑ 2.0 2.1 2.2 Calculated as ((Damage × 2) + Critical Damage) ÷ 3 ÷ Swingrate.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Only happens every third hit.
- ↑

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