Golden Minigunner
<infobox>
<title source="title"><default>Golden Minigunner</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>{{{pvp_footprint}}} </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux 599</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox> Template:QuoteContainer
Description
[edit]The Golden Minigunner is a golden perk for the Minigunner, obtained from the Golden Crate for Coin 50,000 if you own the Minigunner. It can also be bought in the Daily Store for Coin 75,000.
Before the Golden Minigunner starts firing, it needs to rev up its minigun. If there are no enemies in its range while revved-up, it will wait for around a second for an enemy to enter its range. If no enemy enters its range in that time, it begins to deactivate the gun and will need to rev the gun up again when an enemy enters its range. It fires bullets at enemies at a fast firerate. The Golden Minigunner has high DPS and a relatively cheap cost compared to other high DPS towers, like the Accelerator or Engineer.
The Golden Minigunner has more damage and costs more than its normal counterpart, the Minigunner, making it a direct upgrade in many ways. It is mostly considered a mid-game to late-game tower, although it can be used in early game if you have enough base health and focus solely on using the Farm for some time.
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
0.16 > 0.12 Firerate Firerate
+Hidden Detection Template:Hidden
Sell Price changes to CashScript error: No such module "Money".
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<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
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<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+6 Damage Damage
0.12 > 0.1 Firerate Firerate
0.8 > 0.6 Rev-Up Time Rev-Up Time
Sell Price changes to CashScript error: No such module "Money".
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<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
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Statistics
[edit]To see all the previous statistics of this tower, see the history page. Template:Neow
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- It is highly recommend to get 2 Level 3 Golden Minigunners as both of them could deal 260 total DPS while being more cost efficient compared to a single Level 4.
- The Golden Minigunner should be one of the towers that are placed down the most. If possible, place them in a large group near the front of the track, or place them in an area that covers a lot of path (for example, inside corners).
- Midway through the game, several Level 1-2 Golden Minigunners are effective in wiping out hordes of enemies for an effective price.
- While this is a cost-effective way to triumph maps, this is not the best tower in terms of DPS.
- In terms of DPS and range, the Engineer, Ranger and Accelerator are far more effective. However, they are more expensive and have their own limitations, like placement limits.
- While it does have a quite higher DPS than the normal Minigunner, it also costs more to upgrade.
- In terms of DPS and range, the Engineer, Ranger and Accelerator are far more effective. However, they are more expensive and have their own limitations, like placement limits.
- This tower is not affected much by the defense from enemies like the Giant Boss and Warden due to its low damage at lower levels. In most cases, the Golden Minigunner can still deal most of its damage to such enemies, or even its full damage.
- Do note that the Level 3 has 13 damage and Level 4 has 20 damage, which is high enough for most enemies to be able to decrease its damage.
- Even still, defense dropping towers like the Pyromancer are recommended to increase the damage of Golden Minigunners against certain enemies with very high defense.
- The Golden Minigunner can be effective at killing high health hidden enemies that appear in mid game or late game, such as the Possessed Armor or Soul.
- While the Golden Minigunner does not have incredibly low range, it is still lower than most other DPS towers, such as the Ranger, Engineer, Accelerator or Turret.
- If you are planning to use the Golden Minigunner for early game, you need to have a high amount of base health and farm correctly to afford it. However, this is generally not recommended as it is risky.
- Alternatively, you should have teammates with cheap towers to help deal with the early game while you farm.
- You can also use the Supply Drop to help you farm more efficiently if you really want to get the Golden Minigunner down early.
- Alternatively, you should have teammates with cheap towers to help deal with the early game while you farm.
Trivia
[edit]- The Golden Minigunner, alongside its normal counterpart, the Minigunner, currently has the most skins out of any tower in the game.
- The Golden Minigunner used to be the most expensive skin in the game, until the Coin Crate's addition in V1.59.0, which possesses skin that cost Coin 1,346,914,794.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 13 May 2022 - v1.2.2
- Golden Minigunner added, replacing the Golden Minigunner skin buffs.
- Template:Bug Golden Minigunner viewport uses its attack animation instead of the idle animation in places like the inventory or tower hotbar.
- 5 August 2022- v1.3.1
- New skin: Beach
- 2 September 2022 - v1.3.2
- New skin: Plushie
- 21 December 2022 - v1.6.0
- Level requirement removed.
- Skin rarity added to all skins.
- Hazmat skin rarity changed from Rare to Common.
- New skin: Holiday
- 5 May 2023 - v1.7.2
- Ducky skin rarity changed from Event to Rare.
- 28 October 2023 - v1.9.0
- Added Fires 24K cartridges at 10,000 RPM. and Really cool armor! to the Level 4 description.
- Statistical changes:
- Base
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +2 to +0.
- Rev-up time changed from 1.4 to Template:Tooltip.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 2
- Range increased from +1 to +2.
- Name changed from Heat Vision Goggles to Thermal Vision.
- Level 3
- Damage increased from +1 to +4.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Lead detection added.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Name changed from Geared Up to High Tech Armory.
- Level 4
- New skin: Space Elite
- 21 December 2023 - v1.11.0
- New skins: Phantom, Warlord
- 28 January 2024 - v1.12.0
- New skin: Sweaking
- 29 March 2024 - v1.17.0
- New skin: Trucker
- 1 April 2024 - v1.17.0b
- New skin: Chad
- Template:Bug Chad skin cannot be equipped in the intermission lobby.
- Template:Bug Chad skin breaks the tower icon and stats in the tower hotbar.
- 1 April 2024 - v1.17.2
- Template:Bugfix Chad skin can now be equipped in the intermission lobby.
- Template:Bugfix Chad skin no longer breaks the tower icon and stats in the tower hotbar.
- 21 June 2024 - v1.25.0
- Template:Bug Damage is no longer boosted by Damage Buffs.
- 19 July 2024 - v1.26.0
- New skin: Golden Plushie
- 2 August 2024 - v1.27.0
- New skin: Fallen
- Template:Bugfix Damage is now boosted by Damage Buffs.
- 21 August 2024 - v1.28.0
- Placement limit of 15 added.
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +1.
- Firerate changed from Template:Tooltip to 0.15.
- Rev-up time changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +6 to +14.
- Rev-up time changed from 1.4 to Template:Tooltip.
- 23 October 2024 - v1.37.0
- New skin: Road Rage
- 16 December 2024 - v1.46.0
- New skin: Nutcracker
- 12 March 2025 - v1.57.0
- Placement limit reduced from 15 to 12.
- Statistical changes:
- Base
- Rev-up time increased from 1.25 to 1.4.
- Range increased from 13 to 15.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
- Rev-up time changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +4 to +5
- Rev-up time changed from 0.75 to Template:Tooltip.
- Range decreased from +2 to +0.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +14 to +18.
- Rev-up time changed from Template:Tooltip to 1.
- Base
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 April 2025 - v1.61.0
- New skin: Gardener
- 18 October 2025 - v1.77.0
- New skin: Cursed
- 28 January 2026 - v1.84.0
- Placement limit removed.
- Statistical changes:
- Base
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
- Damage decreased from +1 to +0
- Rev-up time changed from Template:Tooltip to 0.8.
- Firerate decreased from 0.15 to Template:Tooltip.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
- Damage increased from +5 to +7
- Firerate changed from Template:Tooltip to 0.125.
- Rev-up time changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
- Damage decreased from +18 to +7.
- Firerate decreased from 0.125 to Template:Tooltip.
- 11 February 2026 - v1.85.0
- New skin: Chocolatier
- 16 February 2026 - v1.85.3
- New skin: Ox
- 3 April 2026 - v1.88.0
- New skin: Easter
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Hidden detection added, moved from Level 2.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +7 to +6.
- Firerate changed from 0.125 to Template:Tooltip
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 0.1.
Notes
[edit]- ↑ 1.0 1.1 Expired
- ↑ Can be obtained by purchasing a Minigunner Plush.
- ↑ Was a limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.
- ↑ Can be obtained by purchasing a Minigunner Plush.
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