Necromancer

- Deal damage to collect souls! Collected souls generate gravestones that can be used to resurrect the dead.
- ―Store Description

- Deal damage to collect souls! Souls get used to summon gravestones.
- ―Former Store Description

- ...
- ―Former Store Description
Description
The Necromancer is a hardcore spawner tower that can be unlocked in the store for 
1,500.
The Necromancer fires magic bolts at enemies. At Level 4, these are replaced by beams fired from its book, which are not projectiles. This makes it now lock on enemies, meaning it will not change what enemy it is targeting until the current enemy moves out of range or is killed. These beams deal damage based on the number of enemies targeted. For example, if it only targets one enemy, it will deal 30 damage, 45 damage when targeting two enemies, and 90 damage when targeting three enemies. The Necromancer also has a soul meter of 105, which it fills up by damaging enemies. When the soul meter is full, the Necromancer will summon gravestones. The Necromancer can destroy these gravestones using its Raise the Dead ability. The Necromancer will summon gravestones until it reaches the limit at that level. At Level 3, the Necromancer can now upgrade gravestones. After dealing enough damage it will upgrade the gravestones, regardless of whether they are currently placed down or not. Upgraded gravestones summon stronger units. At Level 4, these gravestones can also deal damage when destroyed. This is done through an explosion which has no damage fall off. It can also only hit 1,000 enemies, which due to how high the limit is makes it effectively infinite.
The units spawned depend on the Level of the tower and the gravestone. At Level 0, Level 1 gravestones can only spawn Skeletons, at Level 1, Level 1 gravestones gain the ability to summon Sword Skeletons. At Level 2, Level 1 gravestones gain the ability to summon Giant Skeletons. At Level 3, gravestones can be upgraded to Level 2, where they spawn Skeletons, Skeleton Knights, Hallow Guards and Giant Skeletons. At Level 4, gravestones can be upgraded to Level 3, where they spawn Skeleton Knights, Hallow Guards and Executioner Skeletons. The units that spawn from gravestones are random, with each unit having a chance of being summoned, though once the gravestones are at their final Level and they are all placed down, the summoned units will always be the same, based on the limits set for them at a specific Necromancer level.
The Necromancer has a placement limit of three per player.
Upgrades

+49 Soul Meter
Sell Price changes to 

+3 Max Gravestone
+217 Soul Meter
+2 Sword Skeleton Limit
+Hidden Detection 
Sell Price changes to 

1 > 2 Max Gravestone Level
•Giant Skeleton - 2 Limit, 15.38% Chance
•Sword Skeleton - 2 Limit, 38.46% Chance
•Skeleton Knight - 1 Limit, 23.08% Chance
•Hallow Guard - 1 Limit, 23.08% Chance
+598 Soul Meter
Sell Price changes to 

+Flying Detection 
+2 Max Hits
+3 Max Gravestone
Pierce attack replaced with beam attack, which can stack on one enemy if not enough enemies are in range.
+500 Gravestone Explosion Damage 
•1,000 Gravestone Explosion Max Hits
2 > 3 Max Gravestone Level
•Hallow Guard - 3 Limit, 40% Chance
•Executioner Skeleton - 1 Limit, 20% Chance
•Skeleton Knight - 5 Limit, 40% Chance
+1,690 Soul Meter
•25% Defense 
•Hidden Detection 
•Flying Detection 
•Lead Detection 
Sell Price changes to 



1 > 2 Max Gravestone Level
•Giant Skeleton - 1 Limit, 20% Chance
•Sword Skeleton - 4 Limit, 50% Chance
•Skeleton Knight - 1 Limit, 30% Chance
+224 Soul Meter
Sell Price changes to 

+1 Max Hits
+3 Max Gravestone
Pierce attack replaced with beam attack, which can stack on one enemy if not enough enemies are in range.
+4900 Gravestone Explosion Damage 
•3 Gravestone Explosion Max Hits
2 > 3 Max Gravestone Level
•Hallow Guard - 2 Limit, 40% Chance
•Executioner Skeleton - 1 Limit, 20% Chance
•Skeleton Knight - 6 Limit, 40% Chance
+990 Soul Meter
•25% Defense 
•Hidden Detection 
•Flying Detection 
•Lead Detection 
Sell Price changes to 
Ability
Statistics
To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug.
| Necromancer Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Splash Damage | Firerate | Range | Explosion Range | Max Hits | Projectile Speed | Soul Meter | Build Time | Max Gravestones | Gravestone Spawn Count | Max Gravestone Level | DPS[4] | Cost Efficiency |
| 0 | 16 | N/A | 1 | 26 | N/A | 1 | 75 | 176 | 1.5 | 3 | 3 | 1 | 16 | |||
| 1 | 25 | N/A | 1 | 26 | N/A | 1 | 75 | 225 | 1 | 3 | 3 | 1 | 25 | |||
| 2 | 34 | N/A | 0.8 | 28 | N/A | 1 | 75 | 442 | 1 | 6 | 3 | 1 | 42.5 | |||
| 3 | 80 | N/A | 0.7 | 32 | N/A | 1 | 60 | 1,040 | 0.8 | 6 | 3 | 2 | 114.29 | |||
| 4 | 42 | 490 | 0.4 | 36 | 5 | 3 | N/A | 2,730 | 0.8 | 9 | 3 | 3 | 315 | |||
| Skeleton Stats[5] | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Gravestone Level | Unit | Health | Defense | Speed | Damage | Firerate | Tick | Range | Detections | DPS[6] |
| 1 | Skeleton | 90 | N/A | 4 | N/A | N/A | N/A | 2 | N/A | N/A |
| 1–2 | Sword Skeleton | 125 | N/A | 3.3 | 25 | 0.7 | N/A | 6 | Hidden | 35.71 |
| 1–2 | Giant Skeleton | 1,300 | N/A | 3.5 | N/A | N/A | N/A | 2 | N/A | N/A |
| 2–3 | Skeleton Knight | 300 | 15% | 3.3 | 70 | 0.7 | N/A | 6 | Hidden | 100 |
| 2–3 | Hallow Guard | 2,500 | 15% | 3.5 | N/A | N/A | N/A | 2 | N/A | N/A |
| 3 | Executioner Skeleton | 3,500 | 25% | 2 | 100 | 8 | 0.1 | 32 | Flying, Hidden | 125 |
| Raise the Dead Stats | |||||
|---|---|---|---|---|---|
| Level | Cost | Total Cost | Max Units[7] | Combined Total Health[8] | Combined DPS |
| 0 | 3x Skeleton | 270 | N/A | ||
| 1 | 3x Sword Skeleton | 375 | 107.13 | ||
| 2 | 1x Giant Skeleton 5x Sword Skeleton |
1,925 | 178.55 | ||
| 3 | 2x Giant Skeleton 2x Sword Skeleton 1x Skeleton Knight 1x Hallow Guard |
6,070 | 171.42 | ||
| 4 | 1x Executioner Skeleton 5x Skeleton Knight 3x Hallow Guard |
15,475 | 625 | ||
| Necromancer Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Splash Damage | Firerate | Range | Explosion Range | Max Hits | Projectile Speed | Soul Meter | Build Time | Max Gravestones | Gravestone Spawn Count | Max Gravestone Level | DPS[4] | Cost Efficiency |
| 0 | 10 | N/A | 1.5 | 21 | N/A | 1 | 50 | 50 | 1.5 | 2 | 2 | 1 | 6.67 | |||
| 1 | 12 | N/A | 1.2 | 21 | N/A | 2 | 50 | 60 | 1 | 4 | 2 | 1 | 10 | |||
| 2 | 12 | N/A | 1.2 | 24 | N/A | 2 | 50 | 96 | 1 | 6 | 3 | 1 | 10 | |||
| 3 | 30 | N/A | 0.8 | 26 | N/A | 2 | 50 | 450 | 0.8 | 6 | 3 | 2 | 37.5 | |||
| 4 | 20 | 500 | 0.4 | 32 | 4 | 3 | N/A | 1,440 | 0.8 | 9 | 3 | 3 | 150 | |||
| Skeleton Stats[5] | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Gravestone Level | Unit | Health | Defense | Speed | Damage | Firerate | Tick | Range | Detections | DPS[6] |
| 1 | Skeleton | 90 | N/A | 4 | N/A | N/A | N/A | 2 | N/A | N/A |
| 1-2 | Sword Skeleton | 90 | N/A | 3.5 | 20 | 0.8 | N/A | 6 | Hidden | 25 |
| 1–2 | Giant Skeleton | 1,300 | N/A | 3.5 | N/A | N/A | N/A | 2 | N/A | N/A |
| 2-3 | Skeleton Knight | 250 | N/A | 3.5 | 90 | 0.65 | N/A | 6 | Hidden | 138.46 |
| 3 | Hallow Guard | 2,500 | 15% | 3.5 | N/A | N/A | N/A | 2 | N/A | N/A |
| 3 | Executioner Skeleton | 3,500 | 25% | 2 | 100 | 8 | 0.1 | 32 | Flying, Hidden | 125 |
| Raise the Dead Stats | ||||||
|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Max Units[7] | Combined Total Health[8] | Combined DPS | |
| 0 | 2x Skeleton | 180 | N/A | |||
| 1 | 4x Skeleton | 360 | N/A | |||
| 2 | 3x Skeleton 3x Sword Skeleton |
540 | 75 | |||
| 3 | 1x Giant Skeleton 4x Sword Skeleton 1x Skeleton Knight |
1,910 | 238.46 | |||
| 4 | 1x Executioner Skeleton 6x Skeleton Knight 2x Hallow Guard |
11,625 | 955.76 | |||
Skins
To see all the upgrades of a skin, see the gallery page.
| Skin | Mage | Fallen | Duck | Creepy Santa |
|---|---|---|---|---|
| Rarity | Legendary | Legendary | Legendary | Rare |
| Daily Store Cost | N/A | N/A | N/A | |
| Obtained From | Deluxe Crate | Forbidden Magic Mission Quest | Ducky Revenge Premium Battle Pass | The Final Act Regular Battle Pass |
| Skin | Moon | |||
| Rarity | Legendary | |||
| Daily Store Cost | N/A | |||
| Obtained From | Solar Requiem Premium Battle Pass |
Strategy
- Placement is important for the Necromancer, because of the way it spawns gravestones.
- The Necromancer needs to be placed next to the path so that it can summon gravestones, so you might not be able to utilize the most of its range.
- It is best to bring the Necromancer on maps with long paths, as it can often cover the entire map while placed at the back. This allows the Necromancer to stack its units more easily and fill its Soul Meter more quickly, as it will be continuously attacking at all times with full map range. Maps like Honey Valley, Polluted Wasteland II, and more, allow the Necromancer to fully utilize the potential DPS of its units, and itself.
- The Necromancer needs to be placed next to the path so that it can summon gravestones, so you might not be able to utilize the most of its range.
- The Necromancer stops attacking while summoning gravestones, making it unable to attack for a while.
- This does not happen when the Necromancer upgrades gravestones.
- This makes it unable to defend by itself, as hordes of fast enemies like the Bolt or Fallen could get out of its range fairly easily. Thus, bringing in reliable towers like the Minigunner will help avoid this issue.
- The Necromancer's Raise the Dead ability can be used to summon various skeletons, which get quite powerful at later levels.
- It is recommended to wait until gravestones are at their higher level so that it spawns its strongest units.
- The units that spawn have determined limits, meaning that once the maximum amount of gravestones are upgraded to their final level, the summoned units will be the same every single time. If the gravestones are not fully upgraded, the summons will still be random.
- At Level 4, the Level 3 gravestones explode when you activate the ability, which can make them useful as traps to take down groups of weaker enemies and chip the health down of stronger ones.
- Units spawned by the Necromancer, especially at higher levels, have high health, making them useful against crowds of enemies.
- The Executioner Skeleton's axe also deals piercing damage, rapidly dealing damage to any enemy caught by it, though its high firerate and the far distance that its axe travels make it quite inconsistent.
- The Necromancer has flying detection at Level 0, which can make it fairly useful against flying enemies, and while it does not have hidden detection until Level 2, some of its units can detect Hidden enemies and all of them can deal damage to them, making it still useful against Hidden enemies before being upgraded to Level 2.
- At Level 4, it also gets lead detection, making it useable against Lead enemies.
- You should not solely rely on the Necromancer for these two traits alone, however; there are better and cheaper alternatives such as Ace Pilot, Militant, and Golden Crook Boss.
- That being said, the Necromancer's pierce and high damage makes it great against hordes of Hiddens and Balloons, only slightly compounded by its slow firerate. At Level 4, it can do quite well against groups of Hidden Bosses along with supplementary damage with its ability.
- The Necromancer is quite expensive to upgrade. Because of this, towers like the Farm or Cowboy are recommended to afford them more easily.
- The DJ Booth can also be helpful at reducing its upgrade costs.
- As its units provide it with a huge increase in DPS, having support towers that make upgrading gravestones faster is recommended with this tower.
- The Necromancer can pair up well with the Mercenary Base, because its Field Medics can heal multiple skeletons. This is particularly useful for the Executioner Skeleton as its primary attack is ranged.
- Additionally, its Damage Buff can be useful at boosting the Necromancer's damage, increasing its DPS and making it build graves faster.
- Try stacking Executioner Skeletons on the map. To do this, wait for the Necromancer to place down its gravestones, and check if most of them have reached their max level. Once most of the gravestones are at max level, use the Raise the Dead ability. Repeat this process continuously.
- Certain maps, like Honey Valley, are better for stacking, as the Executioner Skeletons can be both summoned far away from the entrance while also having enemies in range for most of the time, delaying them from reaching the entrance as much as possible.
- This allows the Necromancer to reach its full potential DPS by stacking the various units from its gravestones. The units can also deal a lot of damage by ramming into enemies, such as the Hallow Guard and Executioner Skeleton.
- Paired with Firework Technician, Necromancer is able to trigger multiple fireworks across multiple enemies.
- Unfortunately, fireworks damage and burn damage do not contribute to the Soul Meter.
Trivia
- A Necromancer tower was originally planned to be added for the Halloween 2020 Event, however, it was replaced with the Toxic Gunner to avoid potential drama due to the tower being similar to the Graveyard tower from Tower Battles.
- The Necromancer was the first non-hardcore tower to be obtainable for
Gems.
- Originally, the Necromancer was planned to be only available every Halloween, though during the Lunar Overture Event, it was on sale until 2nd of December 2023.
- However, due to a bug, it returned on 21st of December 2023 and was present in the store since. An update on the 15th of January 2025 made the Necromancer a hardcore tower, now officially making it permanent rather than a bug.
- Because of this, the Necromancer was considered an event tower and put in the Exclusive category.
- The Necromancer's beam attack at Level 4 shares a visual resemblance to the Plasma Trooper's attack from Tower Battles.
- The original Necromancer Level 4 upgrade name is a reference to the Darkhold from the Marvel Comics.
- The Necromancer was planned to be the final reward for the Lunar Overture Season Pass, but was later changed to only be obtainable via purchasing with gems on the shop, as BelowNatural stated it would have been "too easy" to obtain it from the Season Pass.
- The Necromancer was originally meant to deal splash damage, but this was changed to pierce for unknown reasons.
Update History
For previous cosmetic variations, see the gallery page.
- 31 October 2023 - v1.9.0g
- Necromancer added.
- Bug: Necromancer units can walk towards the exit.
- Bug: Necromancer can attack enemies while stunned at Level 4.
- Bug: Necromancer uses the Accelerator icon.
- Bug: Necromancer's gravestones can collide with players.
- Bug: Sword Skeleton and Skeleton Knight sometimes get stuck in the ground for a short amount of time after spawning.
- Bug: Executioner Skeleton deals full damage to enemies with defense.
- Bug: When there is no path in range to build gravestones and Necromancer attempts to build them, it will stop attacking enemies.
- 31 October 2023 - v1.9.0h
- Bugfix: Units no longer walk towards the exit.
- 12 November 2023 - v1.9.0l
- Bug: Necromancer units start going backwards after reaching the entrance, disappearing after reaching the exit.
- 24 November 2023 - v1.9.4
- Gamepass price decreased from
1,500 to
900.
- Gamepass price decreased from
- 29 November 2023 - v1.9.4a
- Gamepass price increased from
900 to
1,500.
- Gamepass price increased from
- 1 December 2023 - v1.9.4b
- Bugfix: Necromancer units no longer move backwards after reaching the entrance, they now disappear there instead.
- 2 December 2023 - v1.9.4c
- Necromancer taken offsale.
- 21 December 2023 - v1.11.0
- Bug: Necromancer is in the store again.
- Bug: Necromancer projectiles are now invisible.
- 28 January 2024 - v1.12.0
- Bug: Gravestones are now invisible.
- 10 February 2024 - v1.13.0
- Statistical changes:
- Base
- Skeleton hidden detection added.
- Level 2
- Sword Skeleton hidden detection added.
- Level 3
- Giant Skeleton hidden detection added.
- Skeleton Knight hidden detection added.
- Level 4
- Hallow Guard hidden detection added.
- Executioner Skeleton hidden detection added.
- Base
- Bugfix: Projectiles are now visible.
- Bugfix: Gravestones are now visible.
- Statistical changes:
- 24 February 2024 - v1.14.0
- Statistical changes:
- Base
- Level 1
- Cost decreased from
$750 to
$650.
- Max hits decreased from +2 to +1.
- Max gravestones increased from +0 to +2.
- Cost decreased from
- Level 2
- Cost decreased from
$2,000 to
$1,750.
- Firerate changed from 1.525 > 1.025 to 2.025 > 1.525.
- Max hits increased from +0 to +1
- Hidden detection added, moved from Level 0.
- Sword Skeleton health increased from 20 to 30.
- Cost decreased from
- Level 3
- Cost decreased from
$10,000 to
$9,500.
- Damage increased from +15 to +22.
- Max hits increased from +0 to +2.
- Max gravestones increased from +0 to +1.
- Skeleton Knight damage increased from 25 to 35.
- Skeleton Knight range increased from 6 to 7.
- Skeleton Knight health increased from 65 to 100.
- Cost decreased from
- Level 4
- Renamed from The Darkhold to Into Oblivion.
- Damage decreased from -10 to -20.
- Firerate changed from 1.025 > 0.325 to 1.525 > 0.325.
- Range increased from +0 to +2.
- Gravestone explosion damage increased from 75 to 300.
- Max hits increased from +1 to +2.
- Gravestone spawn count increased from +0 to +1.
- Hallow Guard health increased from 750 to 1,250.
- Hallow Guard hidden detection removed.
- Executioner Skeleton health increased from 3,000 to 3,500.
- Executioner Skeleton range increased from 24 to 30.
- Statistical changes:
- 29 March 2024 - v1.17.0
- New skin: Mage
- 31 May 2024 - v1.23.5
- Bug: Level 4 Necromancer can only destroy one gravestone instead of multiple.
- 5 June 2024 - v1.23.8
- Bugfix: Level 4 Necromancer now destroys all of its gravestones.
- 7 June 2024 - v1.24.0
- Bugfix: Necromancer no longer stops attacking enemies after attempting to build gravestones while having no path in range.
- 21 June 2024 - v1.25.0
- Bug: Regular damage is no longer boosted by Damage Buffs.
- 19 July 2024 - v1.26.0
- Bug: Executioner Skeleton has no damage indicators.
- 2 August 2024 - v1.27.0
- Bug: Can keep targeting the Possessed Armor even after it becomes a Hidden enemy.
- Bugfix: Regular damage is now boosted by Damage Buffs.
- 21 August 2024 - v1.28.0
- New skin: Fallen
- Bugfix: Unknown Necromancer errors no longer happen.
- 18 September 2024 - v1.32.0
- Bug: Currency icon for its cost uses the
Coins icon instead of
Gems.
- Bug: Currency icon for its cost uses the
- 15 January 2025 - v1.49.0
- Category changed from Exclusive to Hardcore.
- Unlock cost increased from
1,800 to
2,250.
- Raise the Dead ability no longer kills all units present on the path from the Necromancer that activated the ability.
- Units now have limits on how many can spawn, completely getting rid of random summons when gravestones are fully upgraded.
- Beams at Level 4 now deal damage based on how many enemies they are targeting, if they are attacking less than the max amount of enemies it can hit, the damage will scale for each enemy that is not being attacked, increasing damage dealt.
- Statistical changes:
- Base
- Firerate decreased from 2.025 to 1.525.
- Damage decreased from 15 to 10.
- Range increased from 16 to 21.
- Soul Meter increased from 30 to 50.
- Book Aim decreased from 0.8 to 0.4
- Summon Delay decreased from 1.33 to 0.4.
- Summon Debounce decreased from 3 to 0.1
- Build Delay decreased from 0.85 to 0.4.
- Max gravestones decreased from 4 to 2.
- Skeleton health increased from 30 to 60.
- Level 1
- Cost increased from
$650 to
$1,150.
- Firerate changed from 2.025 to 1.525 > 1.225.
- Damage decreased from +3 to +2.
- Soul Meter changed from +0 to +10.
- Build Time changed from 1.5 to 1.5 > 1.
- Name changed from Dark Magic to Spirit Tuning.
- Cost increased from
- Level 2
- Cost increased from
$1,750 to
$3,950.
- Firerate changed from 2.025 > 1.525 to 1.225.
- Range increased from +0 to +3.
- Max hits decreased from +1 to +0.
- Soul Meter changed from +0 to +36.
- Max gravestones increased from +1 to +2
- Sword Skeleton health increased from 30 to 90.
- Sword Skeleton speed decreased from 4 to 3.5.
- Sword Skeleton range increased from 6 to 7.5.
- Name changed from Armed Skeletons to Soul Forge.
- Cost increased from
- Level 3
- Cost increased from
$9,500 to
$11,320.
- Firerate changed from 1.525 to 1.225 > 0.825.
- Damage decreased from +22 to +8.
- Max hits decreased from +2 to +0.
- Soul Meter changed from +0 to +224.
- Max gravestones decreased from +1 to +0.
- Build Time changed from 1.5 to 1 > 0.8.
- Skeleton from the Level 2 gravestones replaced with the Sword Skeleton.
- Giant Skeleton health increased from 250 to 600.
- Giant Skeleton speed increased from 1.8 to 2.4.
- Skeleton Knight health increased from 100 to 250.
- Skeleton Knight damage increased from 35 to 90.
- Skeleton Knight range increased from 7 to 7.5.
- Name changed Corpse Manipulation from to Skull Centrifuge.
- Cost increased from
- Level 4
- Cost increased from
$30,000 to
$48,000.
- Firerate changed from 1.525 > 0.325 to 0.825 > 0.425.
- Base damage increased from -20 to -5.
- Range increased from +2 to +6.
- Max hits decreased from +2 to +1.
- Soul Meter changed from +0 to +1,120.
- Gravestone explosion damage increased from 300 to 500.
- Max gravestones increased from +1 to +3.
- Hallow Guard health increased from 1,250 to 1,500.
- Hallow Guard speed increased from 1.2 to 2.4.
- Hallow Guard now has 20% defense.
- Executioner Skeleton firerate decreased from 4.025 to 3.025.
- Executioner Skeleton now has Flying Detection.
- Executioner Skeleton now has Lead Detection.
- Name changed from Into Oblivion to Apostle Of Hades.
- Cost increased from
- Base
- Bug: Lead detection does not work on the Executioner Skeleton.
- Bugfix: Executioner Skeleton now has Damage Indicators.
- Bugfix: Executioner Skeleton no longer bypasses defense.
- 22 January 2025 - v1.50.0
- Statistical changes:
- Level 2
- Sword Skeleton damage increased from 15 to 20.
- Level 3
- Damage increased from +8 to +18.
- Soul Meter changed from +224 to +354.
- Level 4
- Cost decreased from
$48,000 to
$44,000.
- Base damage decreased from -5 to -10.
- Soul Meter changed from +1,120 to +990.
- Cost decreased from
- Level 2
- Statistical changes:
- 9 April 2025 - v1.60.0
- Defense role added.
- 16 April 2025 - v1.61.0
- New skin: Duck
- Bug: Duck skin at Level 4 will break if placed in range of a Firework Technician after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely.
- Bug: Duck skin is not affected by certain debuffs.
- Bug: Duck skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
- Bug: Duck skin can attack enemies when frozen by freeze from legacy enemies.
- Bug: When the Duck skin is in range of a Medic, it will be able to affect less towers with its Cleansing ability. Stacks with each Duck skin or other similarly bugged tower/skin in range.
- Bug: Necromancer continues to attack enemies when stunned on any Level.
- 28 May 2025 - v1.65.0
- Bugfix: Duck skin no longer breaks the Medic's Cleansing ability.
- 11 June 2025 - v1.67.0
- Bug: Necromancer's attack remains locked onto Hacker's cloned enemies.
- Bug: Necromancer's beams no longer multiply their damage based on how many enemies it is targeting.
- Bug: Necromancer does not target enemies properly until its targeting is changed.
- Bug: Necromancer will visually continue to target enemies that have been killed if they have a death animation.
- 18 June 2025 - v1.67.6
- Bugfix: When the Duck skin generates a firework at Level 4, it will no longer break completely.
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Cost decreased from
$1,650 to
$1,100.
- Cost decreased from
- Level 1
- Cost decreased from
$1,150 to
$750.
- Cost decreased from
- Level 2
- Cost decreased from
$3,950 to
$1,750.
- Sword Skeleton range increased from 7.5 to 8.
- Cost decreased from
- Level 3
- Cost decreased from
$11,320 to
$7,500.
- Skeleton Knight range increased from 7.5 to 8.
- Cost decreased from
- Level 4
- Cost decreased from
$44,000 to
$30,000.
- Cost decreased from
- Base
- Statistical changes (PVP):
- 6 August 2025 - v1.72.0
- Statistical changes (PVP):
- Base
- Cost increased from
$1,100 to
$1,500.
- Cost increased from
- Level 1
- Cost increased from
$750 to
$1,000.
- Cost increased from
- Level 2
- Cost increased from
$1,750 to
$3,500.
- Sword Skeleton range decreased from 8 to 6.
- Cost increased from
- Level 3
- Cost increased from
$7,500 to
$10,000.
- Skeleton Knight range decreased from 8 to 6.
- Cost increased from
- Level 4
- Cost increased from
$30,000 to
$40,000.
- Cost increased from
- Base
- Statistical changes (PVP):
- 3 September 2025 - v1.74.0
- Bug: Strongest and Weakest will occasionally not target as many enemies as it can.
- Bugfix: Damage now changes based on number of enemies targeted.
- Bugfix: No longer has issues with it not targeting every enemy it can with its beams at Level 4.
- 20 December 2025 - v1.83.0a
- New skin: Creepy Santa
- 28 January 2026 - v1.84.0
- Statistical changes (Regular):
- Base
- Cost increased from
$1,650 to
$4,200.
- Damage increased from 10 to 15.
- Firerate decreased from 1.525 to 1.225.
- Range increased from 21 to 23.
- Gravestone range decreased from 8 to 6.5.
- Projectile speed increased from 50 to 75.
- Soul meter increased from 50 to 105.
- Max gravestones increased from 2 to 3.
- Gravestone count increased from 2 to 3.
- Summon delay decreased from 1.33 to 0.5.
- Build delay decreased from 0.85 to 0.5.
- Skeleton health increased from 60 to 120.
- Cost increased from
- Level 1
- Cost increased from
$1,150 to
$3,950.
- Damage increased from +2 to +5.
- Firerate changed from 1.525 > 1.225 to 1.225 > 1.125.
- Max hits decreased from +1 to +0.
- Soul meter increased from +10 to +20.
- Now summons Sword Skeletons, replacing the Skeletons.
- Sword Skeleton damage increased from 20 to 25.
- Sword Skeleton firerate decreased from 0.825 to 0.725.
- Sword Skeleton range decreased from 7.5 to 6.
- Sword Skeleton health increased from 90 to 150.
- Sword Skeleton speed decreased from Above Average (3.5) to Average (3.3).
- Name changed from Spirit Tuning to Soul Forge.
- Cost increased from
- Level 2
- Cost increased from
$3,950 to
$11,320.
- Damage increased from +0 to +10.
- Max gravestones increased from +2 to +3.
- Soul meter increased from +36 to +55.
- Sword Skeleton limit increased from +0 to +2.
- Now spawns the Giant Skeleton.
- Giant Skeleton health increased from 600 to 1,500.
- Giant Skeleton speed increased from Slightly Slow (2.4) to Above Average (3.5).
- Name changed from Soul Forge to Skull Centrifuge.
- Cost increased from
- Level 3
- Cost increased from
$11,320 to
$26,250.
- Firerate changed from 1.225 > 0.825 to 1.125 > 0.825.
- Damage decreased from +18 to +15.
- Soul meter increased from +224 to +340.
- Projectile changed from 50 to 75 > 60.
- Giant Skeleton limit from Level 2 gravestones increased from 1 to 2.
- Giant Skeleton chance from Level 2 gravestones decreased from 20% to 15.38%.
- Sword Skeleton limit from Level 2 gravestones increased from 4 to 2.
- Sword Skeleton chance from Level 2 gravestones increased from 50% to 38.46%.
- Skeleton Knight chance from Level 2 gravestones increased from 30% to 23.25%.
- Skeleton Knight damage increased from 90 to 100.
- Skeleton Knight firerate decreased from 0.675 to 0.625.
- Skeleton Knight Defense of 15% added.
- Skeleton Knight range decreased from 7.5 to 6.
- Skeleton Knight health increased from 250 to 335.
- Skeleton Knight speed decreased from Above Average (3.5) to Average (3.3).
- Now summons the Hallow Guard with a limit of 1 and 23.25% spawn chance.
- Hallow Guard health increased from 1,500 to 2,500.
- Hallow Guard Defense decreased from 20% to 15%.
- Hallow Guard speed increased from Slightly Slow (2.4) to Above Average (3.5).
- Name changed from Skull Centrifuge to Graveward.
- Cost increased from
- Level 4
- Cost increased from
$44,000 to
$65,000.
- Damage decreased from -10 to -15.
- Range increased from +6 to +8.
- Max hits increased from +1 to +2.
- Gravestone explosion range increased from 4 to 5.
- Soul meter increased from +990 to +1,480.
- Lead detection added.
- Hallow Guard limit from Level 3 gravestones increased from 2 to 3.
- Skeleton Knight limit from Level 3 gravestones decreased from 6 to 5.
- Executioner Skeleton damage increased from 50 to 100.
- Executioner Skeleton Defense of 25% added.
- Executioner Skeleton firerate increased from 3.025 to 6.025.
- Executioner Skeleton range increaased from 30 to 32.
- Executioner Skeleton speed increased from Very Slow (1.2) to Slightly Slow (2).
- Cost increased from
- Base
- Statistical changes (PVP):
- Base
- Skeleton health increased from 60 to 120.
- Level 3
- Giant Skeleton health increased from 600 to 1,500.
- Giant Skeleton speed increased from Slightly Slow (2.4) to Above Average (3.5).
- Level 4
- Hallow Guard health increased from 1,500 to 2,500.
- Hallow Guard Defense decreased from 20% to 15%.
- Hallow Guard speed increased from Slightly Slow (2.4) to Above Average (3.5).
- Executioner Skeleton damage increased from 50 to 100.
- Executioner Skeleton Defense of 25% added.
- Executioner Skeleton firerate increased from 3.025 to 6.025.
- Executioner Skeleton range increaased from 30 to 32.
- Executioner Skeleton speed increased from Very Slow (1.2) to Slightly Slow (2).
- Base
- Statistical changes (Regular):
- 11 February 2026 - v1.85.0
- Statistical changes (Regular):
- Base
- Skeleton health decreased from 120 to 90.
- Level 1
- Sword Skeleton health decreased from 150 to 120.
- Level 2
- Giant Skeleton health decreased from 1,500 to 1,200.
- Level 3
- Soul meter decreased from +360 to +225.
- Skeleton Knight damage decreased from 100 to 90.
- Skeleton Knight firerate increased from 0.625 to 0.725.
- Skeleton Knight health decreased from 335 to 235.
- Hallow Guard health decreased from 2,500 to 2,000.
- Level 4
- Soul meter decreased from +1,480 to +1,215.
- Executioner Skeleton damage decreased from 100 to 75.
- Executioner Skeleton health decreased from 3,500 to 3,000.
- Base
- Statistical changes (PVP):
- Base
- Skeleton health decreased from 120 to 90.
- Level 2
- Giant Skeleton health decreased from 1,500 to 1,200.
- Level 3
- Hallow Guard health decreased from 2,500 to 2,000.
- Level 4
- Executioner Skeleton damage decreased from 100 to 75.
- Executioner Skeleton health decreased from 3,500 to 3,000.
- Base
- Statistical changes (Regular):
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Firerate decreased from 1.225 to 1.2.
- Level 1
- Firerate changed from 1.225 > 1.125 to 1.2 > 1.1.
- Sword Skeleton damage decreased from 25 to 24.
- Sword Skeleton firerate decreased from 0.725 to 0.7.
- Level 3
- Firerate changed from 1.125 > 0.825 to 1.1 > 0.8.
- Skeleton Knight damage decreased from 90 to 87.
- Skeleton Knight firerate decreased from 0.725 to 0.7.
- Level 4
- Damage decreased from -15 to -17.
- Firerate changed from 0.825 > 0.425 to 0.8 > 0.4.
- Gravestone explosion damage decreased from 500 to 490.
- Executioner Skeleton firerate decreased from 6.025 to 6.
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 1.525 to 1.5.
- Level 1
- Firerate changed from 1.525 > 1.225 to 1.5 > 1.2.
- Level 2
- Sword Skeleton firerate decreased from 0.825 to 0.8.
- Level 3
- Firerate changed from 1.225 > 0.825 to 1.2 > 0.8.
- Skeleton Knight firerate decreased from 0.675 to 0.65.
- Level 4
- Firerate changed from 0.825 > 0.425 to 0.8 > 0.4.
- Executioner Skeleton firerate decreased from 6.025 to 6.
- Base
- Bug: Necromancer's level 2 upgrade will not subtract cash from a player that buys the upgrade.
- Bug: If a Necromancer that is level 2 or above is cloned by a Hacker, the cloned tower will be level 2 and will act like a normal tower, being able to be upgraded and sold. The clone will not disappear.
- Bug: When a Revive is used with a level 3-4 Necromancer placed down, the tower will be reverted back to level 2 and the player will not be refunded.
- 8 June 2026 - v2.0.5
- 19 June 2026 - v2.1.0
- Bug: Level 4's primary attack no longer works and deals no damage to enemies.
- 19 June 2026 - v2.1.3
- Bugfix: Level 4 now deals damage again.
- 7 August 2026 - v2.5.0
- Bugfix: Executioner Skeleton now deals damage to Lead enemies.
- 9 October 2026 - v2.14.0
- New skin: Moon
- 16 October 2026 - v2.15.0
- Gravestone explosions no longer have damage drop off.
- Statistical changes (Regular):
- Base
- Damage increased from 15 to 16.
- Firerate decreased from 1.2 to 1.
- Range increased from 23 to 26.
- Soul meter increased from 105 to 176.
- Flying detection added, moved from Level 4.
- Lead detection removed, moved to Level 4.
- Level 1
- Cost decreased from
$3,950 to
$3,400.
- Damage increased from +5 to +9.
- Firerate changed from 1.2 > 1.1 to 1.
- Soul meter increased from +20 to +49.
- Skeleton Knight health increased from 120 to 125.
- Skeleton Knight damage increased from 24 to 25.
- Cost decreased from
- Level 2
- Cost increased from
$11,320 to
$12,000.
- Firerate changed from 1.1 to 1 > 0.8.
- Damage decreased from +10 to +9.
- Soul meter increased from +55 to +217.
- Giant Skeleton health increased from 1,200 to 1,300.
- Giant Skeleton hidden detection removed.
- Cost increased from
- Level 3
- Cost increased from
$26,650 to
$40,000.
- Damage increased from +15 to +46.
- Firerate changed from 1.1 > 0.8 to 0.8 > 0.7.
- Soul meter increased from +225 to +598.
- Skeleton Knight health increased from 235 to 300.
- Skeleton Knight damage decreased from 87 to 70.
- Hallow Guard health increased from 2,000 to 2,500.
- Cost increased from
- Level 4
- Cost increased from
$65,000 to
$80,000.
- Damage decreased from -17 to -32.
- Firerate changed from 0.8 > 0.4 to 0.7 > 0.4.
- Range increased from +4 to +8.
- Gravestone explosion max hits increased from 3 to 1,000.
- Soul meter increaased from +1,215 to +1,690.
- lead detection added, moved from Level 4.
- Executioner Skeleton damage increased from 75 to 100.
- Executioner Skeleton firerate increased from 6 to 8.
- Executioner Skeleton health increased from 3,000 to 3,500.
- Executioner Skeleton speed decreased from 2 to 1.6.
- Cost increased from
- Base
- Statistical changes (PVP):
- Level 2
- Giant Skeleton health increased from 1,200 to 1,300.
- Giant Skeleton hidden detection removed.
- Level 4
- Executioner Skeleton damage increased from 75 to 100.
- Executioner Skeleton firerate increased from 6 to 8.
- Executioner Skeleton health increased from 3,000 to 3,500.
- Executioner Skeleton speed decreased from 2 to 1.6.
- Hallow Guard health increased from 2,000 to 2,500.
- Level 2
Notes
- ↑ 1.0 1.1 At Level 0, the projectile fired by the Necromancer can indirectly hit a hidden enemy. Additionally, the Skeletons it spawns can collide with hidden enemies.
- ↑ 2.0 2.1 Due to bugs, it cannot have Scared Debuffs applied from Wox the Fox, Nuclear Monster and Gunslinger, Fatigue Debuffs from the Soul Stealer and legacy Fallen Soul, and it cannot have a Soul spawn from it by the Soul Stealer.
- ↑ 3.0 3.1 Due to bugs.
- ↑ 4.0 4.1 DPS assumes only one enemy is hit and does not include unit DPS.
For Level 4, DPS assumes all beams hit the same enemy and does not include unit DPS. - ↑ 5.0 5.1 Skeletons are not affected by any buffs or debuffs.
- ↑ 6.0 6.1 DPS does not include collision damage and assumes only one enemy is hit by a unit.
For the Executioner Skeleton, DPS is calculated as (Damage ÷ Tick) ÷ Firerate. - ↑ 7.0 7.1 Units when gravestones are fully placed down and upgraded.
- ↑ 8.0 8.1 Health for units with defense is calculated as Health × Defense.


















