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To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Kingpin Update (17 July 2026) – Present

Base Statistics

Crook Boss
Level: Level 30 • Intermediate • Offense
Cost
Cash$2,250
Placement Footprint
Average (1.5)
Sell Price
Cash$750
Placement Type
Ground
Damage
Damage12
Damage Method
Single
Collision
Firerate
Firerate0.9
Hidden Detection
Hidden DetectionLevel 2+ (Tower & Tommy Goons)
Range
Range15
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 1+
Spawnrate
Spawnrate45s
Crook Boss
Level: Level 30 • Intermediate • Offense
Cost
Cash$800
Placement Footprint
Average (1.5)
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Collision
Firerate
Firerate1
Hidden Detection
Hidden DetectionLevel 0+ (Units)
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+ (Pistol Goon)
Flying DetectionLevel 2+ (Tower)
Spawnrate
Spawnrate50s

Upgrades

Quick Getaway
Level 1 • Cost: Cash$1,500

+4 Damage Damage

0.9 > 0.6 Firerate Firerate

+Flying Detection Flying Detection


Sell Price changes to Cash$1,250

Double Trouble
Level 2 • Cost: Cash$2,750

+2.5 Range Range

+7 Damage Damage

+Hidden Detection Hidden Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$2,166

Tommy Goons
Level 3 • Cost: Cash$14,000

0.6 > 0.2 Firerate Firerate

+3 Range Range

•32.5s Spawnrate Spawnrate

•5 Damage Damage

•0.2 Firerate Firerate

•18.5 Range Range

•175 Health Health

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$6,833

The Godfather
Level 4 • Cost: Cash$47,500

+15 Damage Damage

0.2 > 0.12 Firerate Firerate

Replaces Tommy Goon 1

•32.5s Spawnrate Spawnrate

•5 Damage Damage

•0.12 Firerate Firerate

•20 Range Range

•275 Health Health

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$22,666

Quick Getaway
Level 1 • Cost: Cash$525

+1 Damage Damage

1 > 0.6 Firerate Firerate


Sell Price changes to Cash$441

Double Trouble
Level 2 • Cost: Cash$1,000

+1 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$775

Tommy Goons
Level 3 • Cost: Cash$5,000

0.6 > 0.2 Firerate Firerate

+1.5 Range Range

•50s Spawnrate Spawnrate

•5 Damage Damage

•0.25 Firerate Firerate

•20 Range Range

•125 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,441

The Godfather
Level 4 • Cost: Cash$16,000

+4 Damage Damage

+1 Range Range

0.2 > 0.12 Firerate Firerate

Replaces Tommy Goon 1

•50s Spawnrate Spawnrate

•6 Damage Damage

•0.12 Firerate Firerate

•20 Range Range

•225 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,525

Statistics

Crook Boss Stats
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$2,250 Cash$2,250 12 0.9 16.5 13.33 Cash$168.79
1 Cash$1,500 Cash$3,750 16 0.6 16.5 26.67 Cash$140.61
2 Cash$2,750 Cash$6,500 23 0.6 19 38.33 Cash$169.58
3 Cash$14,000 Cash$20,500 23 0.2 22 115 Cash$178.26
4 Cash$47,500 Cash$68,000 38 0.12 22 316.67 Cash$214.73
Goon Stats[2]
Level Goon Health Damage Spawnrate Firerate Lifespan Limit Range Detections Gun DPS Ram DPS Total DPS
0-4 Pistol Goon 30 3 45 0.6 200 10 17 Flying 5 0.67 5.67
3 Tommy Goon 1 175 5 32.5 0.2 150 3 18.5 Hidden 25 5.38 30.38
4 Tommy Goon 2 275 5 32.5 0.12 150 3 20 Hidden 41.67 8.46 50.13
Crook Boss Stats
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$800 Cash$800 5 1 14 5 Cash$160
1 Cash$525 Cash$1,325 6 0.6 14 10 Cash$132.5
2 Cash$1,000 Cash$2,325 10 0.6 15 16.67 Cash$139.47
3 Cash$5,000 Cash$7,325 10 0.2 16.5 50 Cash$146.5
4 Cash$16,000 Cash$23,325 14 0.12 17.5 116.67 Cash$199.92
Goon Stats[2]
Level Goon Health Damage Spawnrate Firerate Lifespan Limit Range Detections Gun DPS Ram DPS Total DPS
0-4 Pistol Goon 25 2 50 0.8 150 10 18 Hidden, Flying 2.5 0.5 3
3 Tommy Goon 1 125 5 50 0.25 200 4 20 Hidden 20 2.5 22.5
4 Tommy Goon 2 225 6 50 0.12 200 4 20 Hidden 50 4.5 54.5
Levels
Level Exp Total Exp
0 Experience0 EXP Experience0 EXP
1 Experience50 EXP Experience50 EXP
2 Experience54 EXP Experience104 EXP
3 Experience59 EXP Experience163 EXP
4 Experience64 EXP Experience227 EXP
5 Experience70 EXP Experience297 EXP
6 Experience76 EXP Experience373 EXP
7 Experience83 EXP Experience456 EXP
8 Experience91 EXP Experience547 EXP
9 Experience99 EXP Experience646 EXP
10 Experience108 EXP Experience754 EXP
11 Experience118 EXP Experience872 EXP
12 Experience129 EXP Experience1,001 EXP
13 Experience140 EXP Experience1,141 EXP
14 Experience153 EXP Experience1,294 EXP
15 Experience167 EXP Experience1,461 EXP
16 Experience182 EXP Experience1,643 EXP
17 Experience198 EXP Experience1,841 EXP
18 Experience216 EXP Experience2,057 EXP
19 Experience235 EXP Experience2,292 EXP
20 Experience257 EXP Experience2,549 EXP

Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)

Base Statistics

Crook Boss
Level: Level 30 • Intermediate • Offense
Cost
Cash$1,600
Placement Footprint
Average (1.5)
Sell Price
Cash$533
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Collision
Firerate
Firerate0.9
Hidden Detection
Hidden DetectionLevel 2+ (Tower & Tommy Goons)
Range
Range15
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Spawnrate
Spawnrate45s
Crook Boss
Level: Level 30 • Intermediate • Offense
Cost
Cash$800
Placement Footprint
Average (1.5)
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Collision
Firerate
Firerate1
Hidden Detection
Hidden DetectionLevel 0+ (Units)
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+ (Pistol Goon)
Flying DetectionLevel 2+ (Tower)
Spawnrate
Spawnrate50s

Upgrades

Quick Getaway
Level 1 • Cost: Cash$1,150

+2 Damage Damage

0.9 > 0.6 Firerate Firerate


Sell Price changes to Cash$916

Double Trouble
Level 2 • Cost: Cash$3,400

+2.5 Range Range

+12 Damage Damage

+Hidden Detection Hidden Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$2,050

Tommy Goons
Level 3 • Cost: Cash$13,500

0.6 > 0.2 Firerate Firerate

+3 Range Range

•32.5s Spawnrate Spawnrate

•5 Damage Damage

•0.2 Firerate Firerate

•18.5 Range Range

•175 Health Health

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$6,550

The Godfather
Level 4 • Cost: Cash$47,500

+12 Damage Damage

0.2 > 0.12 Firerate Firerate

Replaces Tommy Goon 1

•32.5s Spawnrate Spawnrate

•5 Damage Damage

•0.12 Firerate Firerate

•20 Range Range

•275 Health Health

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$22,383

Quick Getaway
Level 1 • Cost: Cash$525

+1 Damage Damage

1 > 0.6 Firerate Firerate


Sell Price changes to Cash$441

Double Trouble
Level 2 • Cost: Cash$1,000

+1 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$775

Tommy Goons
Level 3 • Cost: Cash$5,000

0.6 > 0.2 Firerate Firerate

+1.5 Range Range

•50s Spawnrate Spawnrate

•5 Damage Damage

•0.25 Firerate Firerate

•20 Range Range

•125 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,441

The Godfather
Level 4 • Cost: Cash$16,000

+4 Damage Damage

+1 Range Range

0.2 > 0.12 Firerate Firerate

Replaces Tommy Goon 1

•50s Spawnrate Spawnrate

•6 Damage Damage

•0.12 Firerate Firerate

•20 Range Range

•225 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,525

Statistics

Crook Boss Stats
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$1,600 Cash$1,600 10 0.9 16.5 11.11 Cash$144.01
1 Cash$1,150 Cash$2,750 12 0.6 16.5 20 Cash$137.5
2 Cash$3,400 Cash$6,150 24 0.6 19 40 Cash$153.75
3 Cash$13,500 Cash$19,650 24 0.2 22 120 Cash$163.75
4 Cash$47,500 Cash$67,150 36 0.12 22 300 Cash$223.83
Goon Stats[2]
Level Goon Health Damage Spawnrate Firerate Lifespan Limit Range Detections Gun DPS Ram DPS Total DPS
0-4 Pistol Goon 30 3 45 0.6 200 10 17 Flying 5 0.67 5.67
3 Tommy Goon 1 175 5 32.5 0.2 150 3 18.5 Hidden 25 5.38 30.38
4 Tommy Goon 2 275 5 32.5 0.12 150 3 20 Hidden 41.67 8.46 50.13
Crook Boss Stats
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$800 Cash$800 5 1 14 5 Cash$160
1 Cash$525 Cash$1,325 6 0.6 14 10 Cash$132.5
2 Cash$1,000 Cash$2,325 10 0.6 15 16.67 Cash$139.47
3 Cash$5,000 Cash$7,325 10 0.2 16.5 50 Cash$146.5
4 Cash$16,000 Cash$23,325 14 0.12 17.5 116.67 Cash$199.92
Goon Stats[2]
Level Goon Health Damage Spawnrate Firerate Lifespan Limit Range Detections Gun DPS Ram DPS Total DPS
0-4 Pistol Goon 25 2 50 0.8 150 10 18 Hidden, Flying 2.5 0.5 3
3 Tommy Goon 1 125 5 50 0.25 200 4 20 Hidden 20 2.5 22.5
4 Tommy Goon 2 225 6 50 0.12 200 4 20 Hidden 50 4.5 54.5

Slime Trooper Update (8 May 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Crook Boss
Level: Level 30 • Intermediate • Offense
Cost
Cash$1,600
Placement Footprint
Average (1.5)
Sell Price
Cash$533
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Collision
Firerate
Firerate0.925
Hidden Detection
Hidden DetectionLevel 2+ (Tower & Tommy Goons)
Range
Range15
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Spawnrate
Spawnrate45s
Crook Boss
Level: Level 30 • Intermediate • Offense
Cost
Cash$800
Placement Footprint
Average (1.5)
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Collision
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 0+ (Units)
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+ (Pistol Goon)
Flying DetectionLevel 2+ (Tower)
Spawnrate
Spawnrate50s

Upgrades

Quick Getaway
Level 1 • Cost: Cash$1,150

+2 Damage Damage

0.925 > 0.625 Firerate Firerate


Sell Price changes to Cash$916

Double Trouble
Level 2 • Cost: Cash$3,400

+2.5 Range Range

+13 Damage Damage

+Hidden Detection Hidden Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$2,050

Tommy Goons
Level 3 • Cost: Cash$13,500

0.625 > 0.2 Firerate Firerate

+4.5 Range Range

•32.5s Spawnrate Spawnrate

•5 Damage Damage

•0.2 Firerate Firerate

•18.5 Range Range

•175 Health Health

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$6,550

The Godfather
Level 4 • Cost: Cash$47,500

+20 Damage Damage

0.2 > 0.15 Firerate Firerate

Replaces Tommy Goon 1

•32.5s Spawnrate Spawnrate

•6 Damage Damage

•0.15 Firerate Firerate

•20 Range Range

•275 Health Health

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$22,383

Quick Getaway
Level 1 • Cost: Cash$525

+1 Damage Damage

1.025 > 0.625 Firerate Firerate


Sell Price changes to Cash$441

Double Trouble
Level 2 • Cost: Cash$1,000

+1 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$775

Tommy Goons
Level 3 • Cost: Cash$5,000

0.625 > 0.225 Firerate Firerate

+1.5 Range Range

•50s Spawnrate Spawnrate

•5 Damage Damage

•0.275 Firerate Firerate

•20 Range Range

•125 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,441

The Godfather
Level 4 • Cost: Cash$16,000

+8 Damage Damage

+1 Range Range

0.225 > 0.15 Firerate Firerate

Replaces Tommy Goon 1

•50s Spawnrate Spawnrate

•8 Damage Damage

•0.15 Firerate Firerate

•20 Range Range

•225 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,525

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Crook Boss Stats
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$1,600 Cash$1,600 10 0.90.925 15 11.1110.81 Cash$144.01Cash$148.01
1 Cash$1,150 Cash$2,750 12 0.60.625 15 2019.2 Cash$137.5Cash$143.23
2 Cash$3,400 Cash$6,150 25 0.60.625 17.5 41.6740 Cash$147.59Cash$153.75
3 Cash$13,500 Cash$19,650 25 0.180.2 22 138.89125 Cash$141.48Cash$157.2
4 Cash$47,500 Cash$67,150 45 0.120.15 22 375300 Cash$179.07Cash$223.83
Goon Stats[2]
Level Goon Health Damage Spawnrate Firerate Lifespan Limit Range Detections Gun DPS Ram DPS Total DPS
0-4 Pistol Goon 30 3 45 0.60.625 200 10 17 Flying 54.8 0.67 5.675.47
3 Tommy Goon 1 175 5 32.5 0.180.2 150 3 18.5 Hidden 27.7825 5.38 33.1630.38
4 Tommy Goon 2 275 6 32.5 0.120.15 150 3 20 Hidden 5040 8.46 58.4648.46
Crook Boss Stats
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$800 Cash$800 5 11.025 14 54.88 Cash$160Cash$163.93
1 Cash$525 Cash$1,325 6 0.60.625 14 109.6 Cash$132.5Cash$138.02
2 Cash$1,000 Cash$2,325 10 0.60.625 15 16.6716 Cash$139.47Cash$145.31
3 Cash$5,000 Cash$7,325 10 0.20.225 16.5 5044.44 Cash$146.5Cash$164.83
4 Cash$16,000 Cash$23,325 18 0.120.15 17.5 150120 Cash$155.5Cash$194.38
Goon Stats[2]
Level Goon Health Damage Spawnrate Firerate Lifespan Limit Range Detections Gun DPS Ram DPS Total DPS
0-4 Pistol Goon 25 2 50 0.80.825 150 10 18 Hidden, Flying 2.52.42 0.5 32.92
3 Tommy Goon 1 125 5 50 0.250.275 200 4 20 Hidden 2018.18 2.5 22.520.68
4 Tommy Goon 2 225 8 50 0.120.15 200 4 20 Hidden 66.6753.33 4.5 71.1757.83

St. Patrick's Day 2026 Update (11 March 2026) – Slime Trooper Update (8 May 2026)

Base Statistics

Crook Boss
Level: Level 30 • Intermediate • Offense
Cost
Cash$1,600
Placement Footprint
Average (1.5)
Sell Price
Cash$533
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Collision
Firerate
Firerate0.925
Hidden Detection
Hidden DetectionLevel 0+ (Units)
Hidden DetectionLevel 2+
Range
Range15
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Spawnrate
Spawnrate45s
Crook Boss
Level: Level 30 • Intermediate • Offense
Cost
Cash$800
Placement Footprint
Average (1.5)
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Collision
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 0+ (Units)
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+ (Pistol Goon)
Flying DetectionLevel 2+ (Tower)
Spawnrate
Spawnrate50s

Upgrades

Quick Getaway
Level 1 • Cost: Quick Getaway - Cash$1,150

+2 Damage Damage

0.925 > 0.625 Firerate Firerate


Sell Price changes to Cash$916

Double Trouble
Level 2 • Cost: Double Trouble - Cash$3,400

+2.5 Range Range

+13 Damage Damage

+Hidden Detection Hidden Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$2,050

Tommy Goons
Level 3 • Cost: Tommy Goons - Cash$13,500

0.625 > 0.2 Firerate Firerate

+4.5 Range Range

•32.5s Spawnrate Spawnrate

•5 Damage Damage

•0.2 Firerate Firerate

•18.5 Range Range

•175 Health Health

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$6,550

The Godfather
Level 4 • Cost: The Godfather - Cash$47,500

+20 Damage Damage

0.2 > 0.15 Firerate Firerate

Replaces Tommy Goon 1

•32.5s Spawnrate Spawnrate

•6 Damage Damage

•0.15 Firerate Firerate

•20 Range Range

•275 Health Health

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$22,383

Quick Getaway
Level 1 • Cost: Quick Getaway - Cash$525

+1 Damage Damage

1.025 > 0.625 Firerate Firerate


Sell Price changes to Cash$441

Double Trouble
Level 2 • Cost: Double Trouble - Cash$1,000

+1 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$775

Tommy Goons
Level 3 • Cost: Tommy Goons - Cash$5,000

0.625 > 0.225 Firerate Firerate

+1.5 Range Range

•50s Spawnrate Spawnrate

•5 Damage Damage

•0.275 Firerate Firerate

•20 Range Range

•125 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,441

The Godfather
Level 4 • Cost: The Godfather - Cash$16,000

+8 Damage Damage

+1 Range Range

0.225 > 0.15 Firerate Firerate

Replaces Tommy Goon 1

•50s Spawnrate Spawnrate

•8 Damage Damage

•0.15 Firerate Firerate

•20 Range Range

•225 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,525

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Crook Boss Stats
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$1,600 Cash$1,600 10 0.90.925 15 11.1110.81 Cash$144.01Cash$148.01
1 Cash$1,150 Cash$2,750 12 0.60.625 15 2019.2 Cash$137.5Cash$143.23
2 Cash$3,400 Cash$6,150 25 0.60.625 17.5 41.6740 Cash$147.59Cash$153.75
3 Cash$13,500 Cash$19,650 25 0.180.2 22 138.89125 Cash$141.48Cash$157.2
4 Cash$47,500 Cash$67,150 45 0.120.15 22 375300 Cash$179.07Cash$223.83
Goon Stats[2]
Level Goon Health Damage Spawnrate Firerate Lifespan Limit Range Detections Gun DPS Ram DPS Total DPS
0-4 Pistol Goon 30 3 45 0.60.625 200 10 17 Hidden, Flying 54.8 0.67 5.675.47
3 Tommy Goon 1 175 5 32.5 0.180.2 150 3 18.5 Hidden 27.7825 5.38 33.1630.38
4 Tommy Goon 2 275 6 32.5 0.120.15 150 3 20 Hidden 5040 8.46 58.4648.46
Crook Boss Stats
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$800 Cash$800 5 11.025 14 54.88 Cash$160Cash$163.93
1 Cash$525 Cash$1,325 6 0.60.625 14 109.6 Cash$132.5Cash$138.02
2 Cash$1,000 Cash$2,325 10 0.60.625 15 16.6716 Cash$139.47Cash$145.31
3 Cash$5,000 Cash$7,325 10 0.20.225 16.5 5044.44 Cash$146.5Cash$164.83
4 Cash$16,000 Cash$23,325 18 0.120.15 17.5 150120 Cash$155.5Cash$194.38
Goon Stats[2]
Level Goon Health Damage Spawnrate Firerate Lifespan Limit Range Detections Gun DPS Ram DPS Total DPS
0-4 Pistol Goon 25 2 50 0.80.825 150 10 18 Hidden, Flying 2.52.42 0.5 32.92
3 Tommy Goon 1 125 5 50 0.250.275 200 4 20 Hidden 2018.18 2.5 22.520.68
4 Tommy Goon 2 225 8 50 0.120.15 200 4 20 Hidden 66.6753.33 4.5 71.1757.83

Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

Crook Boss
Level: Level 30 • Intermediate • Offense
Cost
Cash$1,800
Placement Footprint
Average (1.5)
Sell Price
Cash$600
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Collision
Firerate
Firerate0.925
Hidden Detection
Hidden DetectionLevel 0+ (Units)
Hidden DetectionLevel 2+
Range
Range15
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Spawnrate
Spawnrate45s
Crook Boss
Level: Level 30 • Intermediate • Offense
Cost
Cash$800
Placement Footprint
Average (1.5)
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Collision
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 0+ (Units)
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+ (Pistol Goon)
Flying DetectionLevel 2+ (Tower)
Spawnrate
Spawnrate50s

Upgrades

Quick Getaway
Level 1 • Cost: Cash$1,200

+2 Damage Damage

0.925 > 0.6025 Firerate Firerate


Sell Price changes to Cash$1,000

Double Trouble
Level 2 • Cost: Cash$3,650

+2.5 Range Range

+13 Damage Damage

+Hidden Detection Hidden Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$2,216

Tommy Goons
Level 3 • Cost: Cash$13,750

0.625 > 0.2 Firerate Firerate

+4.5 Range Range

•32.5s Spawnrate Spawnrate

•5 Damage Damage

•0.2 Firerate Firerate

•18.5 Range Range

•175 Health Health

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$6,800

The Godfather
Level 4 • Cost: Cash$52,500

+20 Damage Damage

0.2 > 0.15 Firerate Firerate

Replaces Tommy Goon 1

•32.5s Spawnrate Spawnrate

•6 Damage Damage

•0.15 Firerate Firerate

•20 Range Range

•275 Health Health

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$24,300

Quick Getaway
Level 1 • Cost: Cash$525

+1 Damage Damage

1.025 > 0.625 Firerate Firerate


Sell Price changes to Cash$441

Double Trouble
Level 2 • Cost: Cash$1,000

+1 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$775

Tommy Goons
Level 3 • Cost: Cash$5,000

0.625 > 0.225 Firerate Firerate

+1.5 Range Range

•50s Spawnrate Spawnrate

•5 Damage Damage

•0.275 Firerate Firerate

•20 Range Range

•125 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,441

The Godfather
Level 4 • Cost: Cash$16,000

+8 Damage Damage

+1 Range Range

0.225 > 0.15 Firerate Firerate

Replaces Tommy Goon 1

•50s Spawnrate Spawnrate

•8 Damage Damage

•0.15 Firerate Firerate

•20 Range Range

•225 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,525

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Crook Boss Stats
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$1,800 Cash$1,800 10 0.90.925 15 11.1110.81 Cash$162.02Cash$166.51
1 Cash$1,200 Cash$3,000 12 0.60.625 15 2019.2 Cash$150Cash$156.25
2 Cash$3,650 Cash$6,650 25 0.60.625 17.5 41.6740 Cash$159.59Cash$166.25
3 Cash$13,750 Cash$20,400 25 0.180.2 22 138.89125 Cash$146.88Cash$163.2
4 Cash$52,500 Cash$72,900 45 0.120.15 22 375300 Cash$194.4Cash$243
Goon Stats[2]
Level Goon Health Damage Spawnrate Firerate Lifespan Limit Range Detections Gun DPS Ram DPS Total DPS
0-4 Pistol Goon 30 3 45 0.60.625 200 10 17 Hidden, Flying 54.8 0.67 5.675.47
3 Tommy Goon 1 175 5 32.5 0.180.2 150 3 18.5 Hidden 27.7825 5.38 33.1630.38
4 Tommy Goon 2 275 6 32.5 0.120.15 150 3 20 Hidden 5040 8.46 58.4648.46
Crook Boss Stats
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$800 Cash$800 5 11.025 14 54.88 Cash$160Cash$163.93
1 Cash$525 Cash$1,325 6 0.60.625 14 109.6 Cash$132.5Cash$138.02
2 Cash$1,000 Cash$2,325 10 0.60.625 15 16.6716 Cash$139.47Cash$145.31
3 Cash$5,000 Cash$7,325 10 0.20.225 16.5 5044.44 Cash$146.5Cash$164.83
4 Cash$16,000 Cash$23,325 18 0.120.15 17.5 150120 Cash$155.5Cash$194.38
Goon Stats[2]
Level Goon Health Damage Spawnrate Firerate Lifespan Limit Range Detections Gun DPS Ram DPS Total DPS
0-4 Pistol Goon 25 2 50 0.80.825 150 10 18 Hidden, Flying 2.52.42 0.5 32.92
3 Tommy Goon 1 125 5 50 0.250.275 200 4 20 Hidden 2018.18 2.5 22.520.68
4 Tommy Goon 2 225 8 50 0.120.15 200 4 20 Hidden 66.6753.33 4.5 71.1757.83

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Statistics

Crook Boss
Level: Level 30 • Intermediate • Offense
Cost
Cash$1,800
Placement Footprint
Average (1.5)
Sell Price
Cash$600
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Collision
Firerate
Firerate0.925
Hidden Detection
Hidden DetectionLevel 0+ (Units)
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Spawnrate
Spawnrate45s
Crook Boss
Level: Level 30 • Intermediate • Offense
Cost
Cash$800
Placement Footprint
Average (1.5)
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Collision
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 0+ (Units)
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+ (Pistol Goon)
Flying DetectionLevel 2+ (Tower)
Spawnrate
Spawnrate50s

Upgrades

Quick Getaway
Level 1 • Cost: Cash$1,200

+2 Damage Damage

0.925 > 0.625 Firerate Firerate


Sell Price changes to Cash$1,000

Double Trouble
Level 2 • Cost: Cash$3,650

+3 Range Range

+12 Damage Damage

+Hidden Detection Hidden Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$2,216

Tommy Goons
Level 3 • Cost: Cash$13,750

0.625 > 0.2 Firerate Firerate

+1.5 Range Range

•32.5s Spawnrate Spawnrate

•5 Damage Damage

•0.2 Firerate Firerate

•18.5 Range Range

•175 Health Health

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$6,800

The Godfather
Level 4 • Cost: Cash$30,000

+4 Damage Damage

0.2 > 0.15 Firerate Firerate

Replaces Tommy Goon 1

•32.5s Spawnrate Spawnrate

•6 Damage Damage

•0.15 Firerate Firerate

•20 Range Range

•275 Health Health

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$16,800

Quick Getaway
Level 1 • Cost: Cash$525

+1 Damage Damage

1.025 > 0.625 Firerate Firerate


Sell Price changes to Cash$441

Double Trouble
Level 2 • Cost: Cash$1,000

+1 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$775

Tommy Goons
Level 3 • Cost: Cash$5,000

0.608 > 0.208 Firerate Firerate

+1.5 Range Range

•50s Spawnrate Spawnrate

•5 Damage Damage

•0.275 Firerate Firerate

•20 Range Range

•125 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,441

The Godfather
Level 4 • Cost: Cash$16,000

+8 Damage Damage

+1 Range Range

0.225 > 0.15 Firerate Firerate

Replaces Tommy Goon 1

•50s Spawnrate Spawnrate

•8 Damage Damage

•0.15 Firerate Firerate

•20 Range Range

•225 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,525

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Crook Boss Stats
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$1,800 Cash$1,800 10 0.90.925 14 11.1110.81 Cash$162.02Cash$166.51
1 Cash$1,200 Cash$3,000 12 0.60.625 14 2019.2 Cash$150Cash$156.25
2 Cash$3,650 Cash$6,650 24 0.60.625 17 4038.4 Cash$166.25Cash$173.18
3 Cash$13,750 Cash$20,400 24 0.180.2 18.5 133.33120 Cash$153Cash$170
4 Cash$30,000 Cash$50,400 28 0.120.15 18.5 233.33186.67 Cash$216Cash$270
Goon Stats[2]
Level Goon Health Damage Spawnrate Firerate Lifespan Limit Range Detections Gun DPS Ram DPS Total DPS
0-4 Pistol Goon 30 3 45 0.60.625 200 10 17 Hidden, Flying 54.8 0.67 5.675.47
3 Tommy Goon 1 175 5 32.5 0.180.2 150 3 18.5 Hidden 27.7825 5.38 33.1630.38
4 Tommy Goon 2 275 6 32.5 0.120.15 150 3 20 Hidden 5040 8.46 58.4648.46
Crook Boss Stats
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$800 Cash$800 5 11.025 14 54.88 Cash$160Cash$163.93
1 Cash$525 Cash$1,325 6 0.60.625 14 109.6 Cash$132.5Cash$138.02
2 Cash$1,000 Cash$2,325 10 0.60.625 15 16.6716 Cash$139.47Cash$145.31
3 Cash$5,000 Cash$7,325 10 0.20.225 16.5 5044.44 Cash$146.5Cash$164.83
4 Cash$16,000 Cash$23,325 18 0.120.15 17.5 150120 Cash$155.5Cash$194.38
Goon Stats[2]
Level Goon Health Damage Spawnrate Firerate Lifespan Limit Range Detections Gun DPS Ram DPS Total DPS
0-4 Pistol Goon 25 2 50 0.80.825 150 10 18 Hidden, Flying 2.52.42 0.5 32.92
3 Tommy Goon 1 125 5 50 0.250.275 200 4 20 Hidden 2018.18 2.5 22.520.68
4 Tommy Goon 2 225 8 50 0.120.15 200 4 20 Hidden 66.6753.33 4.5 71.1757.83

Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

Crook Boss
Level: Level 30 • Intermediate • Offense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Collision
Firerate
Firerate0.925
Hidden Detection
Hidden DetectionLevel 0+ (Units)
Hidden DetectionLevel 2+
Range
Range12.5
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+ (Pistol Goon)
Flying DetectionLevel 2+ (Tower)
Spawnrate
Spawnrate50s
Crook Boss
Level: Level 30 • Intermediate • Offense
Cost
Cash$800
Placement Footprint
Average (1.5)
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Collision
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 0+ (Units)
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+ (Pistol Goon)
Flying DetectionLevel 2+ (Tower)
Spawnrate
Spawnrate50s

Upgrades

Quick Getaway
Level 1 • Cost: Cash$300

+1 Damage Damage

0.925 > 0.775 Firerate Firerate


Sell Price changes to Cash$300

Double Trouble
Level 2 • Cost: Cash$900

+1.5 Range Range

+2 Damage Damage

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$600

Tommy Goons
Level 3 • Cost: Cash$4,250

0.775 > 0.225 Firerate Firerate

+1 Range Range

•50s Spawnrate Spawnrate

•4 Damage Damage

•0.225 Firerate Firerate

•17 Range Range

•100 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,016

The Godfather
Level 4 • Cost: Cash$20,000

+12 Damage Damage

+1.5 Range Range

0.225 > 0.15 Firerate Firerate

Replaces Tommy Goon 1

•50s Spawnrate Spawnrate

•10 Damage Damage

•0.15 Firerate Firerate

•18 Range Range

•175 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$8,683

Quick Getaway
Level 1 • Cost: Cash$525

+1 Damage Damage

1.025 > 0.625 Firerate Firerate


Sell Price changes to Cash$441

Double Trouble
Level 2 • Cost: Cash$1,000

+1 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$775

Tommy Goons
Level 3 • Cost: Cash$5,000

0.625 > 0.225 Firerate Firerate

+1.5 Range Range

•50s Spawnrate Spawnrate

•5 Damage Damage

•0.275 Firerate Firerate

•20 Range Range

•125 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,441

The Godfather
Level 4 • Cost: Cash$16,000

+8 Damage Damage

+1 Range Range

0.225 > 0.15 Firerate Firerate

Replaces Tommy Goon 1

•50s Spawnrate Spawnrate

•8 Damage Damage

•0.15 Firerate Firerate

•20 Range Range

•225 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,525

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$600 3 0.908 12.5 3.3 Cash$181.82
1 Cash$900 4 0.758 12.5 5.28 Cash$170.45
2 Cash$1,800 6 0.758 14 7.91 Cash$227.56
3 Cash$6,050 6 0.208 15 28.85 Cash$209.71
4 Cash$26,050 18 0.128 16.5 140.63 Cash$185.24


Goon Stats[3]
Level Goon Health Damage Spawnrate Firerate Lifespan Limit Range Detections DPS Ram DPS[4]
0-4 Pistol Goon 15 3 50 1.008 150 10 20 Hidden, Flying 2.98 0.3
3 Tommy Goon 1 100 4 50 0.208 200 4 17 Hidden 19.23 2
4 Tommy Goon 2 175 10 50 0.128 200 18 Hidden 78.13 3.5
Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$800 5 1.008 14 4.96 Cash$161.29
1 Cash$1,325 6 0.608 14 9.87 Cash$134.25
2 Cash$2,325 10 0.608 15 16.45 Cash$141.34
3 Cash$7,325 10 0.208 16.5 48.08 Cash$152.35
4 Cash$23,325 18 0.128 17.5 140.63 Cash$165.86


Goon Stats[3]
Level Goon Health Damage Spawnrate Firerate Lifespan Limit Range Detections DPS Ram DPS[4]
0-4 Pistol Goon 25 2 50 0.808 150 10 18 Hidden, Flying 2.48 0.5
3 Tommy Goon 1 125 5 50 0.258 200 4 20 Hidden 19.38 2.5
4 Tommy Goon 2 225 8 50 0.128 200 20 Hidden 62.5 4.5

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Statistics

Crook Boss
Level: Level 30 • Intermediate • Offense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Collision
Firerate
Firerate0.925
Hidden Detection
Hidden DetectionLevel 0+ (Units)
Hidden DetectionLevel 2+
Range
Range12.5
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+ (Pistol Goon)
Flying DetectionLevel 2+ (Tower)
Spawnrate
Spawnrate50s
Crook Boss
Level: Level 30 • Intermediate • Offense
Cost
Cash$700
Placement Footprint
Average (1.5)
Sell Price
Cash$233
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Collision
Firerate
Firerate0.925
Hidden Detection
Hidden DetectionLevel 0+ (Units)
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+ (Pistol Goon)
Flying DetectionLevel 2+ (Tower)
Spawnrate
Spawnrate50s

Upgrades

Quick Getaway
Level 1 • Cost: Cash$300

+1 Damage Damage

0.925 > 0.775 Firerate Firerate


Sell Price changes to Cash$300

Double Trouble
Level 2 • Cost: Cash$900

+1.5 Range Range

+2 Damage Damage

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$600

Tommy Goons
Level 3 • Cost: Cash$4,250

0.775 > 0.225 Firerate Firerate

+1 Range Range

•50s Spawnrate Spawnrate

•4 Damage Damage

•0.225 Firerate Firerate

•17 Range Range

•100 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,016

The Godfather
Level 4 • Cost: Cash$20,000

+12 Damage Damage

+1.5 Range Range

0.225 > 0.15 Firerate Firerate

Replaces Tommy Goon 1

•50s Spawnrate Spawnrate

•10 Damage Damage

•0.15 Firerate Firerate

•18 Range Range

•175 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$8,683

Quick Getaway
Level 1 • Cost: Cash$525

+1 Damage Damage

0.925 > 0.625 Firerate Firerate


Sell Price changes to Cash$408

Double Trouble
Level 2 • Cost: Cash$1,100

+1 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$775

Tommy Goons
Level 3 • Cost: Cash$5,000

0.625 > 0.225 Firerate Firerate

+1.5 Range Range

•50s Spawnrate Spawnrate

•5 Damage Damage

•0.275 Firerate Firerate

•17.5 Range Range

•125 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,441

The Godfather
Level 4 • Cost: Cash$15,250

+8 Damage Damage

+1 Range Range

0.225 > 0.15 Firerate Firerate

Replaces Tommy Goon 1

•50s Spawnrate Spawnrate

•8 Damage Damage

•0.15 Firerate Firerate

•20 Range Range

•225 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,525

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$600 3 0.908 12.5 3.3 Cash$181.82
1 Cash$900 4 0.758 12.5 5.28 Cash$170.45
2 Cash$1,800 6 0.758 14 7.91 Cash$227.56
3 Cash$6,050 6 0.208 15 28.85 Cash$209.71
4 Cash$26,050 18 0.128 16.5 140.63 Cash$185.24


Goon Stats[3]
Level Goon Health Damage Spawnrate Firerate Lifespan Limit Range Detections DPS Ram DPS[4]
0-4 Pistol Goon 15 3 50 1.008 150 10 20 Hidden, Flying 2.98 0.3
3 Tommy Goon 1 100 4 50 0.208 200 4 17 Hidden 19.23 2
4 Tommy Goon 2 175 10 50 0.128 200 18 Hidden 78.13 3.5
Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$700 5 0.908 14 5.51 Cash$127.04
1 Cash$1,225 6 0.608 14 9.87 Cash$124.11
2 Cash$2,325 10 0.608 15 16.45 Cash$141.34
3 Cash$7,325 10 0.208 16.5 48.08 Cash$152.35
4 Cash$22,575 18 0.128 17.5 140.63 Cash$160.53


Goon Stats[3]
Level Goon Health Damage Spawnrate Firerate Lifespan Limit Range Detections DPS Ram DPS[4]
0-4 Pistol Goon 25 3 50 0.908 150 10 20 Hidden, Flying 3.31 0.5
3 Tommy Goon 1 125 5 50 0.258 200 4 17.5 Hidden 19.38 2.5
4 Tommy Goon 2 225 8 50 0.128 200 20 Hidden 62.5 4.5

23 October 2024 – PVP Test (23 July 2025)

Base Statistics

Crook Boss
Level: Level 30 • Intermediate • Offense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Collision
Firerate
Firerate0.925
Hidden Detection
Hidden DetectionLevel 0+ (Units)
Hidden DetectionLevel 2+
Range
Range12.5
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+ (Pistol Goon)
Flying DetectionLevel 2+ (Tower)
Spawnrate
Spawnrate50s

Upgrades

Quick Getaway
Level 1 • Cost: Cash$300

+1 Damage Damage

0.925 > 0.775 Firerate Firerate


Sell Price changes to Cash$300

Double Trouble
Level 2 • Cost: Cash$900

+1.5 Range Range

+2 Damage Damage

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$600

Tommy Goons
Level 3 • Cost: Cash$4,250

0.775 > 0.225 Firerate Firerate

+1 Range Range

•50s Spawnrate Spawnrate

•4 Damage Damage

•0.225 Firerate Firerate

•17 Range Range

•100 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,016

The Godfather
Level 4 • Cost: Cash$20,000

+12 Damage Damage

+1.5 Range Range

0.225 > 0.15 Firerate Firerate

Replaces Tommy Goon 1

•50s Spawnrate Spawnrate

•10 Damage Damage

•0.15 Firerate Firerate

•18 Range Range

•175 Health Health

•200 Lifespan Lifespan

•Hidden Detection Hidden Detection


Sell Price changes to Cash$8,683

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$600 3 0.908 12.5 3.3 Cash$181.82
1 Cash$900 4 0.758 12.5 5.28 Cash$170.45
2 Cash$1,800 6 0.758 14 7.91 Cash$227.56
3 Cash$6,050 6 0.208 15 28.85 Cash$209.71
4 Cash$26,050 18 0.128 16.5 140.63 Cash$185.24


Goon Stats[3]
Level Goon Health Damage Spawnrate Firerate Lifespan Limit Range Detections DPS Ram DPS
0-4 Pistol Goon 15 3 50 1.008 150 10 20 Hidden, Flying 2.98 0.3
3 Tommy Goon 1 100 4 50 0.208 200 4 17 Hidden 19.23 2
4 Tommy Goon 2 175 10 50 0.128 200 18 Hidden 78.13 3.5

11 September 2024 – 23 October 2024

Base Statistics

Crook Boss
Level: Level 30 • Intermediate
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Collision
Firerate
Firerate0.925
Hidden Detection
Hidden DetectionLevel 0+ (Units)
Hidden DetectionLevel 2+
Range
Range12.5
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+ (Pistol Goon)
Flying DetectionLevel 2+ (Tower)
Spawnrate
Spawnrate50s

Upgrades

Quick Getaway
Level 1 • Cost: Cash$300

+1 Damage Damage

0.925 > 0.775 Firerate Firerate


Sell Price changes to Cash$300

Double Trouble
Level 2 • Cost: Cash$900

+1.5 Range Range

+2 Damage Damage

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$600

Tommy Goons
Level 3 • Cost: Cash$4,250

0.775 > 0.225 Firerate Firerate

+1 Range Range

•50s Spawnrate Spawnrate

•4 Damage Damage

•0.225 Firerate Firerate

•17 Range Range

•100 Health Health

•Hidden Detection Hidden Detection


Sell Price changes to Cash$2,016

The Godfather
Level 4 • Cost: Cash$20,000

+12 Damage Damage

+1.5 Range Range

0.225 > 0.15 Firerate Firerate

Replaces Tommy Goon

•50s Spawnrate Spawnrate

•10 Damage Damage

•0.15 Firerate Firerate

•18 Range Range

•175 Health Health

•Hidden Detection Hidden Detection


Sell Price changes to Cash$8,683

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$600 3 0.908 12.5 3.3 Cash$181.82
1 Cash$900 4 0.758 12.5 5.28 Cash$170.45
2 Cash$1,800 6 0.758 14 7.91 Cash$227.56
3 Cash$6,050 6 0.208 15 28.85 Cash$209.71
4 Cash$26,050 18 0.128 16.5 140.63 Cash$185.24


Goon Stats[3]
Level Goon Health Damage Spawnrate Firerate Range Detections DPS Ram DPS
0-4 Pistol Goon 15 3 50 1.008 20 Hidden, Flying 2.98 0.3
3 Tommy Goon 100 4 50 0.208 17 Hidden 19.23 2
4 Body Guard 175 10 50 0.128 18 Hidden 78.13 3.5

Intermediate Mode Update (3 May 2024) – 11 September 2024

Base Statistics

Crook Boss
Level: Level 30 • Intermediate
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Collision
Firerate
Firerate1.275
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit6
Flying Detection
N/A
Spawnrate
Spawnrate35s

Upgrades

Quick Getaway
Level 1 • Cost: Cash$250

+2 Range Range

1.275 > 1.025 Firerate Firerate


Sell Price changes to Cash$283

Double Trouble
Level 2 • Cost: Cash$750

+2 Range Range

1.025 > 0.825 Firerate Firerate

+Hidden Detection Hidden Detection

Now spawns two Pistol Goons instead of one


Sell Price changes to Cash$533

Tommy Goons
Level 3 • Cost: Cash$2,850

0.825 > 0.175 Firerate Firerate

-1 Damage Damage

•30s Spawnrate Spawnrate

•3 Damage Damage

•0.275 Firerate Firerate

•17 Range Range

•35 Health Health

•Hidden Detection Hidden Detection


Sell Price changes to Cash$1,533

The Godfather
Level 4 • Cost: Cash$12,000

+3 Damage Damage

+2 Range Range

0.175 > 0.125 Firerate Firerate

Replaces Tommy Goon

•20s Spawnrate Spawnrate

•4 Damage Damage

•0.2 Firerate Firerate

•20 Range Range

•50 Health Health

•Hidden Detection Hidden Detection


Sell Price changes to Cash$5,316

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$600 3 0.925 12.5 3.24 Cash$185.19
1 Cash$900 4 0.775 12.5 5.16 Cash$174.42
2 Cash$1,800 6 0.775 14 7.74 Cash$232.56
3 Cash$6,050 6 0.225 15 26.67 Cash$226.85
4 Cash$26,050 18 0.15 16.5 120 Cash$217.08


Goon Stats[3]
Level Goon Health Damage Spawnrate Firerate Range Detections DPS Ram DPS
0-4 Pistol Goon 15 3 50 1.025 20 Hidden, Flying 2.93 0.3
3 Tommy Goon 100 4 50 0.225 17 Hidden 17.78 2
4 Body Guard 175 10 50 0.15 18 Hidden 66.67 3.5

Mercenary Base Update (19 April 2024) – Intermediate Mode Update (3 May 2024)

Base Statistics

Crook Boss
Level: Level 30 • Intermediate
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Collision
Firerate
Firerate1.258
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit6
Flying Detection
N/A
Spawnrate
Spawnrate35s

Upgrades

Quick Getaway
Level 1 • Cost: Cash$250

1.258 > 1.108 Firerate Firerate


Sell Price changes to Cash$283

Double Trouble
Level 2 • Cost: Cash$900

+2 Range Range

1.108 > 1.008 Firerate Firerate

+Hidden Detection Hidden Detection

Now spawns two Goon1s instead of one


Sell Price changes to Cash$583

Tommy Goons
Level 3 • Cost: Cash$2,850

+2 Range Range

1.008 > 0.158 Firerate Firerate

-1 Damage Damage

•30s Spawnrate Spawnrate

•3 Damage Damage

•0.258 Firerate Firerate

•16 Range Range

•35 Health Health

•Hidden Detection Hidden Detection


Sell Price changes to Cash$1,533

The Godfather
Level 4 • Cost: Cash$12,000

+3 Damage Damage

+1 Range Range

0.158 > 0.108 Firerate Firerate

Replaces Goon2

•20s Spawnrate Spawnrate

•4 Damage Damage

•0.188 Firerate Firerate

•18 Range Range

•50 Health Health

•Hidden Detection Hidden Detection


Sell Price changes to Cash$5,533

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$600 4 1.258 10 3.18 Cash$188.68
1 Cash$850 4 1.108 10 3.61 Cash$235.46
2 Cash$1,750 4 1.008 12 3.97 Cash$440.81
3 Cash$4,600 3 0.158 14 18.99 Cash$242.23
4 Cash$16,600 6 0.108 15 55.56 Cash$298.78


Goon Stats[3]
Level Goon Health Damage Spawnrate Firerate Aim Time Range Detections DPS Ram DPS
0-4 Goon1 10 2 35 0.808 0.4 14 None 1.65 0.29
3 Goon2 35 3 30 0.258 N/A 16 Hidden 11.63 1.17
4 Goon3 50 4 20 0.188 N/A 18 Hidden 21.28 2.5

Mission Quests Update (5 April 2024) – Mercenary Base Update (19 April 2024)

Base Statistics

Crook Boss
Level: Level 30 • Intermediate
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Collision
Firerate
Firerate1.258
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit6
Flying Detection
N/A
Spawnrate
Spawnrate35s

Upgrades

Quick Getaway
Level 1 • Cost: Cash$250

1.258 > 1.108 Firerate Firerate

35 > 25 Goon1 Spawnrate Spawnrate


Sell Price changes to Cash$283

Double Trouble
Level 2 • Cost: Cash$900

+2 Range Range

1.108 > 1.008 Firerate Firerate

+Hidden Detection Hidden Detection

Now spawns two Goon1s instead of one


Sell Price changes to Cash$583

Tommy Goons
Level 3 • Cost: Cash$2,850

+2 Range Range

1.008 > 0.158 Firerate Firerate

-1 Damage Damage

•30s Spawnrate Spawnrate

•3 Damage Damage

•0.258 Firerate Firerate

•16 Range Range

•35 Health Health

•Hidden Detection Hidden Detection


Sell Price changes to Cash$1,533

The Godfather
Level 4 • Cost: Cash$12,000

+3 Damage Damage

+1 Range Range

0.158 > 0.108 Firerate Firerate

Replaces Goon2

•20s Spawnrate Spawnrate

•4 Damage Damage

•0.188 Firerate Firerate

•18 Range Range

•50 Health Health

•Hidden Detection Hidden Detection


Sell Price changes to Cash$5,533

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$600 4 1.258 10 3.18 Cash$188.68
1 Cash$850 4 1.108 10 3.61 Cash$235.46
2 Cash$1,750 4 1.008 12 3.97 Cash$440.81
3 Cash$4,600 3 0.158 14 18.99 Cash$242.23
4 Cash$16,600 6 0.108 15 55.56 Cash$298.78


Goon Stats[3]
Level Goon Health Damage Spawnrate Firerate Aim Time Range Detections DPS Ram DPS
0-4 Goon1 10 2 35 (Level 0)
25 (Level 1-4)
0.808 0.4 14 None 1.65 0.29 (Level 0)
0.4 (Level 1-4)
3 Goon2 35 3 30 0.258 N/A 16 Hidden 11.63 1.17
4 Goon3 50 4 20 0.188 N/A 18 Hidden 21.28 2.5

10 February 2024 – Mission Quests Update (5 April 2024)

Base Statistics

Crook Boss
Level: Level 30 • Intermediate
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Collision
Firerate
Firerate1.258
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 0+ (Collision only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+ (Goon1 only)
Spawnrate
Spawnrate35s

Upgrades

Quick Getaway
Level 1 • Cost: Cash$250

1.258 > 1.108 Firerate Firerate

35 > 25 Goon1 Spawnrate Spawnrate


Sell Price changes to Cash$283

Double Trouble
Level 2 • Cost: Cash$900

+2 Range Range

1.108 > 1.008 Firerate Firerate

+Hidden Detection Hidden Detection

Now spawns two Goon1s instead of one


Sell Price changes to Cash$583

Tommy Goons
Level 3 • Cost: Cash$2,850

+2 Range Range

1.008 > 0.158 Firerate Firerate

-1 Damage Damage

•30s Spawnrate Spawnrate

•3 Damage Damage

•0.258 Firerate Firerate

•16 Range Range

•35 Health Health

•Hidden Detection Hidden Detection


Sell Price changes to Cash$1,533

The Godfather
Level 4 • Cost: Cash$12,000

+3 Damage Damage

+1 Range Range

0.158 > 0.108 Firerate Firerate

Replaces Goon2

•4 Damage Damage

•0.188 Firerate Firerate

•18 Range Range

•50 Health Health

•Hidden Detection Hidden Detection


Sell Price changes to Cash$5,533

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$600 4 1.258 10 3.18 Cash$188.68
1 Cash$850 4 1.108 10 3.61 Cash$235.46
2 Cash$1,750 4 1.008 12 3.97 Cash$440.81
3 Cash$4,600 3 0.158 14 18.99 Cash$242.23
4 Cash$16,600 6 0.108 15 55.56 Cash$298.78


Goon Stats[3]
Level Goon Health Damage Spawnrate Firerate Aim Time Range Detections DPS Ram DPS
0-4 Goon1 10 2 35 (Level 0)
25 (Level 1-4)
0.808 0.4 14 Flying 1.65 0.29 (Level 0)
0.4 (Level 1-4)
3 Goon2 35 3 30 0.258 N/A 16 Hidden 11.63 1.17
4 Goon3 50 4 20 0.188 N/A 18 Hidden 21.28 2.5

Unwavering Tides Update (5 August 2023) – 10 February 2024

Base Statistics

Crook Boss
Level: Level 30 • Intermediate
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 1+)
Firerate
Firerate0.758
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 2+ (Collision only)
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

Hired Help
Level 1 • Cost: Cash$250

+1 Damage Damage

•60 Spawnrate Spawnrate

•2 Damage Damage

•1.008 Firerate Firerate

•20 Range Range

•10 Health Health


Sell Price changes to Cash$233

Underground Eye
Level 2 • Cost: Cash$800

+1 Range Range

+Hidden Detection Hidden Detection

0.758 > 0.558 Firerate Firerate

60 > 45 Spawnrate Spawnrate


Sell Price changes to Cash$500

Tommy Gun
Level 3 • Cost: Cash$2,000

+1 Range Range

0.558 > 0.158 Firerate Firerate

+1 Max Units

Replaces Body Guard

•45 Spawnrate Spawnrate

•2 Damage Damage

•0.508 Firerate Firerate

•20 Range Range

•10 Health Health


Sell Price changes to Cash$1,166

Criminal Mastermind
Level 4 • Cost: Cash$8,000

+2 Damage Damage

+3 Range Range

0.158 > 0.108 Firerate Firerate

45 > 40 Spawnrate Spawnrate

+1 Max Units

Replaces Body Guards 1

•40 Spawnrate Spawnrate

•2 Damage Damage

•0.208 Firerate Firerate

•25 Range Range

•50 Health Health


Sell Price changes to Cash$3,833

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range Max Units DPS Cost Efficiency[1]
0 Cash$450 2 0.758 10 N/A 2.64 Cash$170.46
1 Cash$700 3 0.758 10 1 3.96 Cash$176.77
2 Cash$1,500 3 0.558 11 1 5.38 Cash$278.81
3 Cash$3,500 3 0.158 12 2 18.99 Cash$184.31
4 Cash$11,500 5 0.108 15 3 46.3 Cash$248.38


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
1-2 Body Guard 10 2 60 (Level 1)
45 (Level 2)
1.008 20 1.98 0.17 (Level 1)
0.22 (Level 2)
3 Body Guards 1 10 2 45 0.508 20 3.94 0.22
4 Body Guards 2 50 2 40 0.208 25 9.62 1.25

21 March 2023 – Unwavering Tides Update (5 August 2023)

Base Statistics

Crook Boss
Level: Level 30 • Intermediate
Cost
Cash$650
Placement Footprint
Average (1.5)
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 2+)
Firerate
Firerate0.808
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 2+ (Collision only)
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

9mm Caliber
Level 1 • Cost: Cash$300

+1 Damage Damage


Sell Price changes to Cash$316

Eyes Everywhere
Level 2 • Cost: Cash$800

+1 Range Range

+Hidden Detection Hidden Detection

•60 Spawnrate Spawnrate

•2 Damage Damage

•1.008 Firerate Firerate

•20 Range Range

•10 Health Health


Sell Price changes to Cash$573

Better Armed
Level 3 • Cost: Cash$1,500

+2 Range Range

0.808 > 0.208 Firerate Firerate

Replaces Body Guard

•45 Spawnrate Spawnrate

•2 Damage Damage

•0.508 Firerate Firerate

•20 Range Range

•10 Health Health


Sell Price changes to Cash$983

Most Wanted
Level 4 • Cost: Cash$9,000

+4 Damage Damage

+2 Range Range

0.208 > 0.158 Firerate Firerate

Replaces Body Guards 1

•45 Spawnrate Spawnrate

•2 Damage Damage

•0.208 Firerate Firerate

•25 Range Range

•50 Health Health


Sell Price changes to Cash$3,983

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$650 2 0.808 10 2.48 Cash$262.1
1 Cash$950 3 0.808 10 3.71 Cash$256.06
2 Cash$1,750 3 0.808 11 3.71 Cash$471.7
3 Cash$3,250 3 0.208 13 14.42 Cash$225.38
4 Cash$12,250 7 0.158 15 44.3 Cash$276.52


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
2 Body Guard 10 2 60 1.008 20 1.98 0.17
3 Body Guards 1 10 2 45 0.508 20 3.94 0.22
4 Body Guards 2 50 2 45 0.208 25 9.62 1.11

9 January 2023 – 21 March 2023

Base Statistics

Crook Boss
Level: Level 30 • Intermediate
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 2+)
Firerate
Firerate0.808
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 2+ (Collision only)
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

9mm Caliber
Level 1 • Cost: Cash$300

+1 Damage Damage


Sell Price changes to Cash$316

Eyes Everywhere
Level 2 • Cost: Cash$800

+1 Range Range

+Hidden Detection Hidden Detection

•45 Spawnrate Spawnrate

•2 Damage Damage

•1.008 Firerate Firerate

•20 Range Range

•10 Health Health


Sell Price changes to Cash$573

Better Armed
Level 3 • Cost: Cash$1,500

+2 Range Range

0.808 > 0.208 Firerate Firerate

Replaces Body Guard

•2 Damage Damage

•0.508 Firerate Firerate

•20 Range Range

•10 Health Health


Sell Price changes to Cash$983

Most Wanted
Level 4 • Cost: Cash$9,000

+4 Damage Damage

+2 Range Range

0.208 > 0.158 Firerate Firerate

Replaces Body Guards 1

•2 Damage Damage

•0.208 Firerate Firerate

•25 Range Range

•50 Health Health


Sell Price changes to Cash$3,983

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$650 2 0.808 10 2.48 Cash$262.1
1 Cash$950 3 0.808 10 3.71 Cash$256.06
2 Cash$1,750 3 0.808 11 3.71 Cash$471.7
3 Cash$3,250 3 0.208 13 14.42 Cash$225.38
4 Cash$12,250 7 0.158 15 44.3 Cash$276.52


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
2 Body Guard 10 2 45 1.008 20 1.98 0.22
3 Body Guards 1 10 2 45 0.508 20 3.94 0.22
4 Body Guards 2 50 2 45 0.208 25 9.62 1.11

Violent Night Update (21 December 2022) – 9 January 2023

Base Statistics

Crook Boss
Level: Level 30 • Intermediate
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 2+)
Firerate
Firerate0.808
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 2+ (Collision only)
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

9mm Caliber
Level 1 • Cost: Cash$300

+1 Damage Damage


Sell Price changes to Cash$316

Eyes Everywhere
Level 2 • Cost: Cash$800

+1 Range Range

+Hidden Detection Hidden Detection

•45 Spawnrate Spawnrate

•2 Damage Damage

•1.03 Firerate Firerate

•20 Range Range

•10 Health Health


Sell Price changes to Cash$573

Better Armed
Level 3 • Cost: Cash$1,500

+2 Range Range

0.808 > 0.208 Firerate Firerate

Replaces Body Guard

•2 Damage Damage

•0.53 Firerate Firerate

•20 Range Range

•10 Health Health


Sell Price changes to Cash$983

Most Wanted
Level 4 • Cost: Cash$9,000

+4 Damage Damage

+2 Range Range

0.208 > 0.158 Firerate Firerate

Replaces Body Guards 1

•2 Damage Damage

•0.23 Firerate Firerate

•25 Range Range

•50 Health Health


Sell Price changes to Cash$3,983

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$650 2 0.808 10 2.48 Cash$262.1
1 Cash$950 3 0.808 10 3.71 Cash$256.06
2 Cash$1,750 3 0.808 11 3.71 Cash$471.7
3 Cash$3,250 3 0.208 13 14.42 Cash$225.38
4 Cash$12,250 7 0.158 15 44.3 Cash$276.52


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
2 Body Guard 10 2 45 1.03 20 1.94 0.22
3 Body Guards 1 10 2 45 0.53 20 3.77 0.22
4 Body Guards 2 50 2 45 0.23 25 8.7 1.11

Entity System Update (12 March 2022) – Violent Night (21 December 2022)

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 2+)
Firerate
Firerate0.808
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 2+ (Collision only)
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

9mm Caliber
Level 1 • Cost: Cash$300

+1 Damage Damage


Sell Price changes to Cash$316

Eyes Everywhere
Level 2 • Cost: Cash$800

+1 Range Range

+Hidden Detection Hidden Detection

•60 Spawnrate Spawnrate

•2 Damage Damage

•1.008 Firerate Firerate

•20 Range Range

•10 Health Health


Sell Price changes to Cash$573

Better Armed
Level 3 • Cost: Cash$1,500

+2 Range Range

0.808 > 0.208 Firerate Firerate

Replaces Body Guard

•2 Damage Damage

•0.508 Firerate Firerate

•20 Range Range

•10 Health Health


Sell Price changes to Cash$983

Most Wanted
Level 4 • Cost: Cash$9,000

+4 Damage Damage

+2 Range Range

0.208 > 0.158 Firerate Firerate

Replaces Body Guards 1

•2 Damage Damage

•0.208 Firerate Firerate

•25 Range Range

•50 Health Health


Sell Price changes to Cash$3,983

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$650 2 0.808 10 2.48 Cash$262.1
1 Cash$950 3 0.808 10 3.71 Cash$256.06
2 Cash$1,750 3 0.808 11 3.71 Cash$471.7
3 Cash$3,250 3 0.208 13 14.42 Cash$225.38
4 Cash$12,250 7 0.158 15 44.3 Cash$276.52


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
2 Body Guard 10 2 60 1.008 20 1.98 0.17
3 Body Guards 1 10 2 60 0.508 20 3.94 0.17
4 Body Guards 2 50 2 60 0.208 25 9.62 0.83

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 2+)
Firerate
Firerate0.83
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
Lead DetectionLevel 2+ (Collision only)
Placement Limit
Placement Limit4
Flying Detection
N/A

Upgrades

9mm Caliber
Level 1 • Cost: Cash$300

+1 Damage Damage


Sell Price changes to Cash$316

Eyes Everywhere
Level 2 • Cost: Cash$800

+1 Range Range

+Hidden Detection Hidden Detection

•60 Spawnrate Spawnrate

•2 Damage Damage

•1.03 Firerate Firerate

•20 Range Range

•10 Health Health


Sell Price changes to Cash$573

Better Armed
Level 3 • Cost: Cash$1,500

+2 Range Range

0.83 > 0.23 Firerate Firerate

Replaces Body Guard

•2 Damage Damage

•0.53 Firerate Firerate

•20 Range Range

•10 Health Health


Sell Price changes to Cash$983

Most Wanted
Level 4 • Cost: Cash$9,000

+2 Range Range

+4 Damage Damage

0.23 > 0.18 Firerate Firerate

Replaces Body Guards 1

•2 Damage Damage

•0.23 Firerate Firerate

•25 Range Range

•50 Health Health


Sell Price changes to Cash$3,983

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$650 2 0.8 10 2.41 Cash$269.71
1 Cash$950 3 0.83 10 3.61 Cash$263.16
2 Cash$1,750 3 0.8 11 3.61 Cash$484.76
3 Cash$3,250 3 0.23 13 13.04 Cash$249.23
4 Cash$12,250 7 0.18 15 38.89 Cash$314.99


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
2 Body Guard 10 2 60 1.03 20 1.94 0.17
3 Body Guards 1 10 2 60 0.53 20 3.77 0.17
4 Body Guards 2 50 2 60 0.23 25 8.7 0.83

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.83
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Lead Detection
Lead DetectionLevel 4+ (Collision only)
Placement Limit
Placement Limit6
Flying Detection
N/A

Upgrades

Stronger Bullets
Level 1 • Cost: Cash$300

+1 Damage Damage


Sell Price changes to Cash$316

Detect Hiddens
Level 2 • Cost: Cash$500

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$483

Drum Mag
Level 3 • Cost: Cash$1,500

+2 Range Range

0.83 > 0.33 Firerate Firerate


Sell Price changes to Cash$983

Body Guards
Level 4 • Cost: Cash$4,500

+2 Damage Damage

•60 Spawnrate Minion Spawn

•1 Damage Damage

•0.33 Firerate Firerate

•25 Range Range

•25 Health


Sell Price changes to Cash$2,483

CEO of Crime
Level 5 • Cost: Cash$9,000

+2 Range Range

+2 Damage Damage

0.33 > 0.18 Firerate Firerate

Replaces the Crook

•60 Spawnrate Minion Spawn

•3 Damage Damage

•0.18 Firerate Firerate

•25 Range Range

•50 Health


Sell Price changes to Cash$5,483

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$650 2 0.83 9 2.41 Cash$269.71
1 Cash$950 3 0.83 9 3.61 Cash$263.16
2 Cash$1,450 3 0.83 11 3.61 Cash$401.66
3 Cash$2,950 3 0.33 13 9.09 Cash$324.53
4 Cash$7,450 5 0.33 13 15.15 Cash$491.75
5 Cash$16,450 7 0.18 15 38.89 Cash$422.99


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
4 Crook 25 1 60 0.33 25 3.03 0.42
5 Mafia 50 3 60 0.18 25 16.67 0.83

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.83
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Lead Detection
Lead DetectionLevel 4+ (Collision only)
Placement Limit
Placement Limit6
Flying Detection
N/A

Upgrades

Stronger Bullets
Level 1 • Cost: Cash$300

+1 Damage Damage


Sell Price changes to Cash$316

Detect Hiddens
Level 2 • Cost: Cash$500

+2 Range Range

+1 Damage Damage

0.83 > 0.63 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$483

Drum Mag
Level 3 • Cost: Cash$1,500

+2 Range Range

+1 Damage Damage

0.63 > 0.33 Firerate Firerate


Sell Price changes to Cash$983

Body Guards
Level 4 • Cost: Cash$4,500

+1 Range Range

+2 Damage Damage

•60 Spawnrate Minion Spawn

•1 Damage Damage

•0.33 Firerate Firerate

•25 Range Range

•25 Health


Sell Price changes to Cash$2,483

CEO of Crime
Level 5 • Cost: Cash$9,000

+2 Range Range

+2 Damage Damage

0.33 > 0.18 Firerate Firerate

Replaces the Crook

•60 Spawnrate Minion Spawn

•3 Damage Damage

•0.15 Firerate Firerate

•25 Range Range

•50 Health


Sell Price changes to Cash$5,483

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$650 2 0.83 9 2.41 Cash$269.71
1 Cash$950 3 0.83 9 3.61 Cash$263.16
2 Cash$1,450 4 0.63 11 6.35 Cash$228.35
3 Cash$2,950 5 0.33 13 15.15 Cash$194.72
4 Cash$7,450 7 0.33 14 21.21 Cash$351.25
5 Cash$16,450 9 0.18 16 50 Cash$330


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
4 Crook 25 1 60 0.3 25 3.03 0.42
5 Mafia 50 3 60 0.15 25 16.67 0.83

4 March 2020 – Overhaul Update (29 October 2020)

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.85
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Placement Limit
Placement Limit6

Upgrades

Stronger Bullets
Level 1 • Cost: Cash$300

+1 Damage Damage


Sell Price changes to Cash$316

Detect Hiddens
Level 2 • Cost: Cash$500

+2 Range Range

+1 Damage Damage

0.85 > 0.65 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$483

Drum Mag
Level 3 • Cost: Cash$1,500

+2 Range Range

+1 Damage Damage

0.65 > 0.35 Firerate Firerate


Sell Price changes to Cash$983

Body Guards
Level 4 • Cost: Cash$4,500

+1 Range Range

+2 Damage Damage

•60 Spawnrate Minion Spawn

•1 Damage Damage

•0.45 Firerate Firerate

•20 Range Range

•25 Health


Sell Price changes to Cash$2,483

CEO of Crime
Level 5 • Cost: Cash$9,000

+2 Range Range

+2 Damage Damage

0.35 > 0.2 Firerate Firerate

Replaces the Crook

•60 Spawnrate Minion Spawn

•3 Damage Damage

•0.25 Firerate Firerate

•24 Range Range

•50 Health


Sell Price changes to Cash$5,483

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$650 2 0.85 9 2.35 Cash$276.6
1 Cash$950 3 0.85 9 3.53 Cash$269.12
2 Cash$1,450 4 0.65 11 6.15 Cash$235.77
3 Cash$2,950 5 0.35 13 14.29 Cash$206.44
4 Cash$7,450 7 0.35 14 20 Cash$372.5
5 Cash$16,450 9 0.2 16 45 Cash$365.56


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
4 Crook 25 1 60 0.45 20 2.22 0.42
5 Mafia 50 3 60 0.25 24 12 0.83

13 January 2020 – 4 March 2020

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.85
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Placement Limit
Placement Limit6

Upgrades

Stronger Bullets
Level 1 • Cost: Cash$275

+1 Damage Damage


Sell Price changes to Cash$291

Detect Hiddens
Level 2 • Cost: Cash$500

+2 Range Range

+1 Damage Damage

0.85 > 0.65 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$458

Drum Mag
Level 3 • Cost: Cash$1,500

+2 Range Range

+1 Damage Damage

0.65 > 0.35 Firerate Firerate


Sell Price changes to Cash$958

Body Guards
Level 4 • Cost: Cash$4,000

+1 Range Range

+2 Damage Damage

•60 Spawnrate Minion Spawn

•1 Damage Damage

•0.45 Firerate Firerate

•20 Range Range

•25 Health


Sell Price changes to Cash$2,291

CEO of Crime
Level 5 • Cost: Cash$8,500

+2 Range Range

+2 Damage Damage

0.35 > 0.2 Firerate Firerate

Replaces the Crook

•60 Spawnrate Minion Spawn

•3 Damage Damage

•0.25 Firerate Firerate

•24 Range Range

•50 Health


Sell Price changes to Cash$5,125

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$600 2 0.85 9 2.35 Cash$255.32
1 Cash$875 3 0.85 9 3.53 Cash$247.88
2 Cash$1,375 4 0.65 11 6.15 Cash$223.58
3 Cash$2,875 5 0.35 13 14.29 Cash$201.19
4 Cash$6,875 7 0.35 14 20 Cash$343.75
5 Cash$15,375 9 0.2 16 45 Cash$341.67


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
4 Crook 25 1 60 0.45 20 2.22 0.43
5 Mafia 50 3 60 0.25 24 12 0.83

12 January 2020 – 13 January 2020

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.85
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Placement Limit
Placement Limit7

Upgrades

Stronger Bullets
Level 1 • Cost: Cash$275

+1 Damage Damage


Sell Price changes to Cash$291

Detect Hiddens
Level 2 • Cost: Cash$500

+2 Range Range

+1 Damage Damage

0.85 > 0.65 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$458

Drum Mag
Level 3 • Cost: Cash$1,500

+2 Range Range

+1 Damage Damage

0.65 > 0.35 Firerate Firerate


Sell Price changes to Cash$958

Body Guards
Level 4 • Cost: Cash$4,000

+1 Range Range

+2 Damage Damage

•60 Spawnrate Minion Spawn

•1 Damage Damage

•0.45 Firerate Firerate

•20 Range Range

•25 Health


Sell Price changes to Cash$2,291

CEO of Crime
Level 5 • Cost: Cash$8,500

+2 Range Range

+2 Damage Damage

0.35 > 0.2 Firerate Firerate

Replaces the Crook

•60 Spawnrate Minion Spawn

•3 Damage Damage

•0.25 Firerate Firerate

•24 Range Range

•50 Health


Sell Price changes to Cash$5,125

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$600 2 0.85 9 2.35 Cash$255.32
1 Cash$875 3 0.85 9 3.53 Cash$247.88
2 Cash$1,375 4 0.65 11 6.15 Cash$223.58
3 Cash$2,875 5 0.35 13 14.29 Cash$201.19
4 Cash$6,875 7 0.35 14 20 Cash$343.75
5 Cash$15,375 9 0.2 16 45 Cash$341.67


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
4 Crook 25 1 60 0.45 20 2.22 0.43
5 Mafia 50 3 60 0.25 24 12 0.83

9 November 2019 – 12 January 2020

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$450
Placement Footprint
Average
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.7
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Placement Limit
Placement Limit6

Upgrades

Gamer Fedora
Level 1 • Cost: Cash$400

+1 Damage Damage


Sell Price changes to Cash$283

Epic Shades
Level 2 • Cost: Cash$650

+2 Range Range

+1 Damage Damage

0.7 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$500

Drum Mag
Level 3 • Cost: Cash$2,000

+2 Range Range

+1 Damage Damage

0.55 > 0.325 Firerate Firerate


Sell Price changes to Cash$1,166

Intelligence
Level 4 • Cost: Cash$4,500

+1 Range Range

+1 Damage Damage

•60 Spawnrate Minion Spawn

•2 Damage Damage

•0.45 Firerate Firerate

•13 Range Range

•10 Health


Sell Price changes to Cash$2,666

Lv. 100 BOSS
Level 5 • Cost: Cash$8,500

+2 Range Range

+2 Damage Damage

0.325 > 0.2 Firerate Firerate

Replaces the Crook

•60 Spawnrate Minion Spawn

•3 Damage Damage

•0.25 Firerate Firerate

•15 Range Range

•10 Health


Sell Price changes to Cash$5,500

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$450 1 0.7 9 1.43 Cash$314.69
1 Cash$850 2 0.7 9 2.86 Cash$297.2
2 Cash$1,500 3 0.55 11 5.45 Cash$275.23
3 Cash$3,500 4 0.325 13 12.31 Cash$284.32
4 Cash$8,000 5 0.325 14 15.38 Cash$520.16
5 Cash$16,500 7 0.15 16 35 Cash$471.43


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
4 Crook 10 2 60 0.45 13 4.44 0.17
5 Mafia 10 3 60 0.2 15 12 0.17

18 October 2019 – 9 November 2019

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$450
Placement Footprint
Average
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.7
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Placement Limit
Placement Limit6

Upgrades

Gamer Fedora
Level 1 • Cost: Cash$400

+1 Damage Damage


Sell Price changes to Cash$283

Epic Shades
Level 2 • Cost: Cash$650

+2 Range Range

+1 Damage Damage

0.7 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$500

Drum Mag
Level 3 • Cost: Cash$2,000

+2 Range Range

+1 Damage Damage

0.55 > 0.325 Firerate Firerate


Sell Price changes to Cash$1,166

Intelligence
Level 4 • Cost: Cash$4,500

+1 Range Range

+1 Damage Damage

•60 Spawnrate Minion Spawn

•2 Damage Damage

•0.45 Firerate Firerate

•13 Range Range

•10 Health


Sell Price changes to Cash$2,666

Lv. 100 BOSS
Level 5 • Cost: Cash$8,500

+2 Range Range

+2 Damage Damage

0.325 > 0.2 Firerate Firerate

Replaces the Crook

•60 Spawnrate Minion Spawn

•2 Damage Damage

•0.25 Firerate Firerate

•15 Range Range

•10 Health


Sell Price changes to Cash$5,500

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$450 1 0.7 9 1.43 Cash$314.69
1 Cash$850 2 0.7 9 2.86 Cash$297.2
2 Cash$1,500 3 0.55 11 5.45 Cash$275.23
3 Cash$3,500 4 0.325 13 12.31 Cash$284.32
4 Cash$8,000 5 0.275 14 15.38 Cash$520.16
5 Cash$16,500 7 0.15 16 35 Cash$471.43


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
4 Crook 10 2 60 0.45 13 4.44 0.17
5 Mafia 10 2 60 0.25 15 8 0.17

MEGA Update (13 October 2019) – 18 October 2019

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$450
Placement Footprint
Average
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.7
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Placement Limit
Placement Limit10

Upgrades

Gamer Fedora
Level 1 • Cost: Cash$400

+1 Damage Damage


Sell Price changes to Cash$283

Epic Shades
Level 2 • Cost: Cash$650

+2 Range Range

+1 Damage Damage

0.7 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$500

Drum Mag
Level 3 • Cost: Cash$2,000

+2 Range Range

+1 Damage Damage

0.55 > 0.325 Firerate Firerate


Sell Price changes to Cash$1,166

Intelligence
Level 4 • Cost: Cash$4,500

+1 Range Range

+1 Damage Damage

•60 Spawnrate Minion Spawn

•2 Damage Damage

•0.45 Firerate Firerate

•13 Range Range

•10 Health


Sell Price changes to Cash$2,666

Lv. 100 BOSS
Level 5 • Cost: Cash$8,500

+2 Range Range

+2 Damage Damage

0.325 > 0.2 Firerate Firerate

Replaces the Crook

•60 Spawnrate Minion Spawn

•2 Damage Damage

•0.25 Firerate Firerate

•15 Range Range

•10 Health


Sell Price changes to Cash$5,500

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$450 1 0.7 9 1.43 Cash$314.69
1 Cash$850 2 0.7 9 2.86 Cash$297.2
2 Cash$1,500 3 0.55 11 5.45 Cash$275.23
3 Cash$3,500 4 0.325 13 12.31 Cash$284.32
4 Cash$8,000 5 0.325 14 15.38 Cash$520.16
5 Cash$16,500 7 0.2 16 35 Cash$471.43


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
4 Crook 10 2 60 0.45 13 4.44 0.17
5 Mafia 10 2 60 0.25 15 8 0.17

3 August 2019 – MEGA Update (13 October 2019)

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$450
Placement Footprint
Average
Sell Price
Cash$112
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.7
Hidden Detection
Hidden DetectionLevel 3+
Range
Range9
Placement Limit
Placement Limit4

Upgrades

Lvl. 1 Broke
Level 1 • Cost: Cash$400

+1 Damage Damage


Sell Price changes to Cash$212

Lvl. 2 Normie
Level 2 • Cost: Cash$650

+2 Range Range

+1 Damage Damage

0.7 > 0.55 Firerate Firerate


Sell Price changes to Cash$375

Lvl. 3 Gamer
Level 3 • Cost: Cash$2,000

+2 Range Range

+1 Damage Damage

0.55 > 0.325 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$875

Lvl. 4 Intellectual
Level 4 • Cost: Cash$4,500

+1 Range Range

+1 Damage Damage

•60 Spawnrate Minion Spawn

•4 Damage Damage

•0.45 Firerate Firerate

•13 Range Range

•10 Health


Sell Price changes to Cash$2,000

Lvl. 5 BOSS
Level 5 • Cost: Cash$8,500

+2 Range Range

+2 Damage Damage

0.325 > 0.2 Firerate Firerate

Replaces the Crook 1

•60 Spawnrate Minion Spawn

•10 Damage Damage

•0.25 Firerate Firerate

•15 Range Range

•15 Health


Sell Price changes to Cash$4,125

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$450 1 0.7 9 1.43 Cash$314.69
1 Cash$850 2 0.7 9 2.86 Cash$297.2
2 Cash$1,500 3 0.55 11 5.45 Cash$275.23
3 Cash$3,500 4 0.325 13 12.31 Cash$284.32
4 Cash$8,000 5 0.325 14 15.38 Cash$520.16
5 Cash$16,500 7 0.2 16 35 Cash$471.43


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
4 Crook 1 10 4 60 0.45 13 8.89 0.17
5 Crook 2 15 10 60 0.25 15 40 0.25

2 August 2019 – 3 August 2019

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$450
Placement Footprint
Average
Sell Price
Cash$112
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.7
Hidden Detection
N/A
Range
Range9
Placement Limit
Placement Limit4

Upgrades

Lvl. 1 Broke
Level 1 • Cost: Cash$400

+1 Damage Damage


Sell Price changes to Cash$212

Lvl. 2 Normie
Level 2 • Cost: Cash$650

+2 Range Range

+1 Damage Damage

0.7 > 0.6 Firerate Firerate


Sell Price changes to Cash$375

Lvl. 3 Gamer
Level 3 • Cost: Cash$2,000

+2 Range Range

+1 Damage Damage

0.6 > 0.325 Firerate Firerate


Sell Price changes to Cash$875

Lvl. 4 Intellectual
Level 4 • Cost: Cash$5,000

+1 Range Range

+1 Damage Damage

•60 Spawnrate Minion Spawn

•4 Damage Damage

•0.45 Firerate Firerate

•13 Range Range

•10 Health


Sell Price changes to Cash$2,125

Lvl. 5 BOSS
Level 5 • Cost: Cash$8,500

+2 Range Range

+2 Damage Damage

0.325 > 0.2 Firerate Firerate

Replaces the Crook 1

•60 Spawnrate Minion Spawn

•10 Damage Damage

•0.25 Firerate Firerate

•15 Range Range

•15 Health


Sell Price changes to Cash$4,250

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$450 1 0.7 9 1.43 Cash$314.69
1 Cash$850 2 0.7 9 2.86 Cash$297.2
2 Cash$1,500 3 0.6 11 5 Cash$300
3 Cash$3,500 4 0.325 13 12.31 Cash$284.32
4 Cash$8,500 5 0.325 14 15.38 Cash$552.67
5 Cash$17,000 7 0.2 16 35 Cash$485.71


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
4 Crook 1 10 4 60 0.45 13 8.89 0.17
5 Crook 2 15 10 60 0.25 15 40 0.25

14 July 2019 – 2 August 2019

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$450
Placement Footprint
Average
Sell Price
Cash$112
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.6
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Placement Limit
Placement Limit4

Upgrades

Lvl. 1 Broke
Level 1 • Cost: Cash$350

+1 Damage Damage


Sell Price changes to Cash$199

Lvl. 2 Normie
Level 2 • Cost: Cash$500

+2 Range Range

+1 Damage Damage

0.6 > 0.45 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$324

Lvl. 3 Gamer
Level 3 • Cost: Cash$1,750

+2 Range Range

+1 Damage Damage

0.45 > 0.25 Firerate Firerate


Sell Price changes to Cash$761

Lvl. 4 Intellectual
Level 4 • Cost: Cash$3,500

+1 Range Range

+2 Damage Damage

•60 Spawnrate Minion Spawn

•4 Damage Damage

•0.45 Firerate Firerate

•13 Range Range

•10 Health


Sell Price changes to Cash$1,636

Lvl. 5 BOSS
Level 5 • Cost: Cash$8,500

+2 Range Range

+2 Damage Damage

0.25 > 0.175 Firerate Firerate

Replaces the Crook 1

•60 Spawnrate Minion Spawn

•10 Damage Damage

•0.25 Firerate Firerate

•15 Range Range

•15 Health


Sell Price changes to Cash$3,761

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$450 1 0.6 9 1.67 Cash$269.46
1 Cash$800 2 0.6 9 3.3 Cash$242.42
2 Cash$1,300 3 0.45 11 6.67 Cash$194.9
3 Cash$3,050 4 0.25 13 16 Cash$190.63
4 Cash$6,550 6 0.25 14 24 Cash$272.92
5 Cash$17,000 8 0.175 16 45.71 Cash$371.91


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
4 Crook 1 10 4 60 0.45 13 8.89 0.17
5 Crook 2 15 10 60 0.25 15 40 0.25

10 July 2019 – 14 July 2019

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$450
Placement Footprint
Average
Sell Price
Cash$112
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.6
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Placement Limit
N/A

Upgrades

Lvl. 1 Broke
Level 1 • Cost: Cash$350

+1 Damage Damage


Sell Price changes to Cash$200

Lvl. 2 Normie
Level 2 • Cost: Cash$500

+2 Range Range

+1 Damage Damage

0.6 > 0.45 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$325

Lvl. 3 Gamer
Level 3 • Cost: Cash$1,750

+2 Range Range

+1 Damage Damage

0.45 > 0.25 Firerate Firerate


Sell Price changes to Cash$762

Lvl. 4 Intellectual
Level 4 • Cost: Cash$3,500

+1 Range Range

+2 Damage Damage

•60 Spawnrate Minion Spawn

•4 Damage Damage

•0.45 Firerate Firerate

•13 Range Range

•10 Health


Sell Price changes to Cash$1,672

Lvl. 5 BOSS
Level 5 • Cost: Cash$8,500

+2 Range Range

+2 Damage Damage

0.25 > 0.175 Firerate Firerate

Replaces the Crook 1

•60 Spawnrate Minion Spawn

•10 Damage Damage

•0.25 Firerate Firerate

•15 Range Range

•15 Health


Sell Price changes to Cash$3,762

Statistics

Crook Boss Stats
Level Total Price Damage Firerate Range DPS Cost Efficiency[1]
0 Cash$450 1 0.6 9 1.67 Cash$269.46
1 Cash$800 2 0.6 9 3.3 Cash$242.42
2 Cash$1,300 3 0.45 11 6.67 Cash$194.9
3 Cash$3,050 4 0.25 13 16 Cash$190.63
4 Cash$6,550 6 0.25 14 24 Cash$272.92
5 Cash$17,000 8 0.175 16 45.71 Cash$371.91


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
4 Crook 1 10 4 60 0.45 13 8.89 0.17
5 Crook 2 15 10 60 0.25 15 40 0.25

All versions here have been moved to Golden Crook Boss/History due to the page's size being way too big.

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage2[5]
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.83
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Lead Detection
Lead DetectionLevel 4+ (Collision only)
Placement Limit
Placement Limit6
Flying Detection
N/A

Upgrades

Stronger Bullets
Level 1 • Cost: Cash$300

+1 Damage Damage


Sell Price changes to Cash$316

Detect Hiddens
Level 2 • Cost: Cash$500

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$483

Drum Mag
Level 3 • Cost: Cash$1,500

+2 Range Range

0.83 > 0.33 Firerate Firerate


Sell Price changes to Cash$983

Body Guards
Level 4 • Cost: Cash$4,500

+3 Damage Damage

•60 Spawnrate Minion Spawn

•1 Damage Damage

•0.33 Firerate Firerate

•25 Range Range

•25 Health


Sell Price changes to Cash$2,483

CEO of Crime
Level 5 • Cost: Cash$9,000

+2 Range Range

+2 Damage Damage

0.33 > 0.18 Firerate Firerate

Replaces the Crook

•60 Spawnrate Minion Spawn

•3 Damage Damage

•0.18 Firerate Firerate

•25 Range Range

•50 Health


Sell Price changes to Cash$5,483

Statistics

Crook Boss Stats
Level Total Price Damage[5] Firerate Range DPS Cost Efficiency[1]
0 Cash$650 2 0.8 9 2.41 Cash$269.71
1 Cash$950 3 0.83 9 3.61 Cash$263.16
2 Cash$1,450 3 0.83 11 3.61 Cash$401.66
3 Cash$2,950 3 0.33 13 9.09 Cash$324.53
4 Cash$7,450 6 0.33 13 18.18 Cash$409.79
5 Cash$16,450 8 0.18 15 44.44 Cash$370.16


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
4 Crook 25 1 60 0.33 25 3.03 0.42
5 Mafia 50 3 60 0.18 25 16.67 0.83

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage2[5]
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.83
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Lead Detection
Lead DetectionLevel 4+ (Collision only)
Placement Limit
Placement Limit6
Flying Detection
N/A

Upgrades

Stronger Bullets
Level 1 • Cost: Cash$300

+1 Damage Damage


Sell Price changes to Cash$316

Detect Hiddens
Level 2 • Cost: Cash$500

+2 Range Range

+1 Damage Damage

0.83 > 0.63 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$483

Drum Mag
Level 3 • Cost: Cash$1,500

+2 Range Range

+2 Damage Damage

0.63 > 0.33 Firerate Firerate


Sell Price changes to Cash$983

Body Guards
Level 4 • Cost: Cash$4,500

+1 Range Range

+2 Damage Damage

•60 Spawnrate Minion Spawn

•1 Damage Damage

•0.33 Firerate Firerate

•25 Range Range

•25 Health


Sell Price changes to Cash$2,483

CEO of Crime
Level 5 • Cost: Cash$9,000

+2 Range Range

+2 Damage Damage

0.33 > 0.18 Firerate Firerate

Replaces the Crook

•60 Spawnrate Minion Spawn

•3 Damage Damage

•0.18 Firerate Firerate

•25 Range Range

•50 Health


Sell Price changes to Cash$5,483

Statistics

Crook Boss Stats
Level Total Price Damage[5] Firerate Range DPS Cost Efficiency[1]
0 Cash$650 2 0.83 9 2.41 Cash$269.71
1 Cash$950 3 0.8 9 3.61 Cash$263.16
2 Cash$1,450 4 0.63 11 6.35 Cash$228.35
3 Cash$2,950 6 0.33 13 18.18 Cash$162.27
4 Cash$7,450 8 0.33 14 24.24 Cash$307.34
5 Cash$16,450 10 0.18 16 55.56 Cash$296.08


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
4 Crook 25 1 60 0.33 25 3.03 0.42
5 Mafia 50 3 60 0.15 25 16.67 0.83

4 March 2020 – Overhaul Update (29 October 2020)

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage2[5]
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.85
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Placement Limit
Placement Limit6

Upgrades

Stronger Bullets
Level 1 • Cost: Cash$300

+1 Damage Damage


Sell Price changes to Cash$316

Detect Hiddens
Level 2 • Cost: Cash$500

+2 Range Range

+1 Damage Damage

0.85 > 0.65 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$483

Drum Mag
Level 3 • Cost: Cash$1,500

+2 Range Range

+2 Damage Damage

0.65 > 0.35 Firerate Firerate


Sell Price changes to Cash$983

Body Guards
Level 4 • Cost: Cash$4,500

+1 Range Range

+2 Damage Damage

•60 Spawnrate Minion Spawn

•1 Damage Damage

•0.45 Firerate Firerate

•20 Range Range

•25 Health


Sell Price changes to Cash$2,483

CEO of Crime
Level 5 • Cost: Cash$9,000

+2 Range Range

+2 Damage Damage

0.3 > 0.15 Firerate Firerate

Replaces the Crook

•60 Spawnrate Minion Spawn

•3 Damage Damage

•0.25 Firerate Firerate

•24 Range Range

•50 Health


Sell Price changes to Cash$5,483

Statistics

Crook Boss Stats
Level Total Price Damage[5] Firerate Range DPS Cost Efficiency[1]
0 Cash$650 2 0.85 9 2.35 Cash$276.6
1 Cash$950 3 0.85 9 3.53 Cash$269.12
2 Cash$1,450 4 0.65 11 6.15 Cash$235.77
3 Cash$2,950 6 0.35 13 17.14 Cash$172.11
4 Cash$7,450 8 0.35 14 22.86 Cash$325.9
5 Cash$16,450 10 0.2 16 50 Cash$329


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
4 Crook 25 1 60 0.45 20 2.22 0.42
5 Mafia 50 3 60 0.25 24 12 0.83

13 January 2020 – 4 March 2020

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage2[5]
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.85
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Placement Limit
Placement Limit6

Upgrades

Stronger Bullets
Level 1 • Cost: Cash$275

+1 Damage Damage


Sell Price changes to Cash$291

Detect Hiddens
Level 2 • Cost: Cash$500

+2 Range Range

+1 Damage Damage

0.85 > 0.65 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$458

Drum Mag
Level 3 • Cost: Cash$1,500

+2 Range Range

+2 Damage Damage

0.65 > 0.35 Firerate Firerate


Sell Price changes to Cash$958

Body Guards
Level 4 • Cost: Cash$4,000

+1 Range Range

+2 Damage Damage

•60 Spawnrate Minion Spawn

•1 Damage Damage

•0.45 Firerate Firerate

•20 Range Range

•25 Health


Sell Price changes to Cash$2,291

CEO of Crime
Level 5 • Cost: Cash$8,500

+2 Range Range

+2 Damage Damage

0.35 > 0.2 Firerate Firerate

Replaces the Crook

•60 Spawnrate Minion Spawn

•3 Damage Damage

•0.25 Firerate Firerate

•24 Range Range

•50 Health


Sell Price changes to Cash$5,125

Statistics

Crook Boss Stats
Level Total Price Damage[5] Firerate Range DPS Cost Efficiency[1]
0 Cash$600 2 0.85 9 2.35 Cash$255.32
1 Cash$875 3 0.85 9 3.53 Cash$247.88
2 Cash$1,375 4 0.65 11 6.15 Cash$223.58
3 Cash$2,875 6 0.35 13 17.14 Cash$167.74
4 Cash$6,875 8 0.35 14 22.86 Cash$300.74
5 Cash$15,375 10 0.2 16 50 Cash$307.5


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
4 Crook 25 1 60 0.45 20 2.22 0.42
5 Mafia 50 3 60 0.25 24 12 0.83

12 January 2020 – 13 January 2020

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage2[5]
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.85
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Placement Limit
Placement Limit7

Upgrades

Stronger Bullets
Level 1 • Cost: Cash$275

+1 Damage Damage


Sell Price changes to Cash$291

Detect Hiddens
Level 2 • Cost: Cash$500

+2 Range Range

+1 Damage Damage

0.85 > 0.65 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$458

Drum Mag
Level 3 • Cost: Cash$1,500

+2 Range Range

+2 Damage Damage

0.65 > 0.35 Firerate Firerate


Sell Price changes to Cash$958

Body Guards
Level 4 • Cost: Cash$4,000

+1 Range Range

+2 Damage Damage

•60 Spawnrate Minion Spawn

•1 Damage Damage

•0.45 Firerate Firerate

•20 Range Range

•25 Health


Sell Price changes to Cash$2,291

CEO of Crime
Level 5 • Cost: Cash$8,500

+2 Range Range

+2 Damage Damage

0.35 > 0.2 Firerate Firerate

Replaces the Crook

•60 Spawnrate Minion Spawn

•3 Damage Damage

•0.25 Firerate Firerate

•24 Range Range

•50 Health


Sell Price changes to Cash$5,125

Statistics

Crook Boss Stats
Level Total Price Damage[5] Firerate Range DPS Cost Efficiency[1]
0 Cash$600 2 0.85 9 2.35 Cash$255.32
1 Cash$875 3 0.85 9 3.53 Cash$247.88
2 Cash$1,375 4 0.65 11 6.15 Cash$223.58
3 Cash$2,875 6 0.35 13 17.14 Cash$167.74
4 Cash$6,875 8 0.35 14 22.86 Cash$300.74
5 Cash$15,375 10 0.2 16 50 Cash$307.5


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
4 Crook 25 1 60 0.45 20 2.22 0.42
5 Mafia 50 3 60 0.25 24 12 0.83

8 December 2019 – 12 January 2020

Base Statistics

Crook Boss
Level: Level 30
Cost
Cash$450
Placement Footprint
Average
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage1[5]
Damage Method
Single
Collision (Level 4+)
Firerate
Firerate0.7
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Placement Limit
Placement Limit6

Upgrades

Gamer Fedora
Level 1 • Cost: Cash$400

+1 Damage Damage


Sell Price changes to Cash$283

Epic Shades
Level 2 • Cost: Cash$650

+2 Range Range

+1 Damage Damage

0.7 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$500

Drum Mag
Level 3 • Cost: Cash$2,000

+2 Range Range

+1 Damage Damage

0.55 > 0.325 Firerate Firerate


Sell Price changes to Cash$1,166

Intelligence
Level 4 • Cost: Cash$4,500

+1 Range Range

+2 Damage Damage

•60 Spawnrate Minion Spawn

•2 Damage Damage

•0.45 Firerate Firerate

•13 Range Range

•10 Health


Sell Price changes to Cash$2,666

Lv. 100 BOSS
Level 5 • Cost: Cash$8,500

+2 Range Range

+2 Damage Damage

0.325 > 0.2 Firerate Firerate

Replaces the Crook

•60 Spawnrate Minion Spawn

•3 Damage Damage

•0.25 Firerate Firerate

•15 Range Range

•10 Health


Sell Price changes to Cash$5,500

Statistics

Crook Boss Stats
Level Total Price Damage[5] Firerate Range DPS Cost Efficiency[1]
0 Cash$450 1 0.7 9 1.43 Cash$314.69
1 Cash$850 2 0.7 9 2.86 Cash$297.2
2 Cash$1,500 3 0.55 11 5.45 Cash$275.23
3 Cash$3,500 4 0.325 13 12.31 Cash$284.32
4 Cash$8,000 6 0.325 14 17.42 Cash$459.24
5 Cash$16,500 8 0.2 16 40 Cash$412.5


Minion Stats[3]
Level Minion Health Damage Spawnrate Firerate Range DPS Ram DPS
4 Crook 10 2 60 0.45 13 4.44 0.17
5 Mafia 10 3 60 0.25 15 12 0.17

Notes

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.40 1.41 1.42 1.43 1.44 1.45 Does not account for unit DPS.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Goons are not affected by any buffs or debuffs.
  3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 Minions are not affected by buffs given by other towers.
  4. ↑ 4.0 4.1 4.2 4.3 DPS dealt with its collisions. It is calculated as Health ÷ Spawnrate.
  5. ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Damage is increased by 20% Damage


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