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Story Mode Update (31 July 2026) – Present

Base Statistics

Ranger
Cost: Coin12,000 • Advanced • Offense
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage100
Damage Method
Single
Splash (Level 4)
Firerate
Firerate6
Hidden Detection
N/A
Range
Range70
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+
Ranger
Cost: Coin12,000 • Advanced • Offense
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Splash (Level 4)
Firerate
Firerate3
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

6 > 4.75 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Cash$5,500

+85 Damage Damage

+Lead Detection Lead Detection

+10% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,833

Trained Outlaw
Level 3 • Cost: Cash$15,750

+245 Damage Damage

4.75 > 4.5 Firerate Firerate


Sell Price changes to Cash$9,083

Experimental Weapon of Destruction
Level 4 • Cost: Cash$25,000

+445 Damage Damage

4.5 > 8 Firerate Firerate

+Explosive Impact

•375 Splash Damage Damage

•5 Explosion Range Explosion Range

•3 Max Hits


Sell Price changes to Cash$17,416

Faster Reloading
Level 1 • Cost: Cash$650

3 > 2.5 Firerate Firerate


Sell Price changes to Cash$883

Intelligence Radio
Level 2 • Cost: Cash$2,400

+34 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 120 seconds Buff Time


Sell Price changes to Cash$1,683

Trained Outlaw
Level 3 • Cost: Cash$8,500

+74 Damage Damage

2.5 > 2 Firerate Firerate


Sell Price changes to Cash$4,516

Experimental Weapon of Destruction
Level 4 • Cost: Cash$17,000

+126 Damage Damage

+Explosive Impact

•25 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$10,183

Statistics

Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Max Hits Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 Cash$4,500 100 N/A 6 70 N/A N/A N/A N/A N/A 16.67 Cash$269.95
1 Cash$1,500 Cash$6,000 100 N/A 4.75 70 N/A N/A N/A N/A N/A 21.05 Cash$285.04
2 Cash$5,500 Cash$11,500 185 N/A 4.75 70 12 N/A N/A 10% 20 38.95 Cash$295.25
3 Cash$15,750 Cash$27,250 430 N/A 4.5 70 12 N/A N/A 10% 20 95.56 Cash$285.16
4 Cash$25,000 Cash$52,250 875 375 8 70 12 5 3 10% 20 156.25[1] Cash$334.4
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$2,000 Cash$2,000 40 N/A 3 50 N/A N/A N/A N/A 13.33 Cash$150.04
1 Cash$650 Cash$2,650 40 N/A 2.5 50 N/A N/A N/A N/A 16 Cash$165.62
2 Cash$2,400 Cash$5,050 74 N/A 2.5 50 12 N/A 15% 120 29.6 Cash$170.61
3 Cash$8,500 Cash$13,550 148 N/A 2 50 12 N/A 15% 120 74 Cash$183.11
4 Cash$17,000 Cash$30,550 272 25 2 50 12 5 15% 120 148.5[2] Cash$205.72

Hardcore Rework Update (5 June 2026) – Story Mode Update (31 July 2026)

Base Statistics

Ranger
Cost: Coin12,000 • Advanced • Offense
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage100
Damage Method
Single
Splash (Level 4)
Firerate
Firerate6
Hidden Detection
N/A
Range
Range70
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+
Ranger
Cost: Coin12,000 • Advanced • Offense
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Splash (Level 4)
Firerate
Firerate3
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

6 > 4.75 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Cash$5,500

+85 Damage Damage

+Lead Detection Lead Detection

+10% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,833

Trained Outlaw
Level 3 • Cost: Cash$15,750

+245 Damage Damage

4.75 > 4.5 Firerate Firerate


Sell Price changes to Cash$9,083

Experimental Weapon of Destruction
Level 4 • Cost: Cash$25,000

+445 Damage Damage

4.5 > 8 Firerate Firerate

+Explosive Impact

•375 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$17,416

Faster Reloading
Level 1 • Cost: Cash$650

3 > 2.5 Firerate Firerate


Sell Price changes to Cash$883

Intelligence Radio
Level 2 • Cost: Cash$2,400

+34 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 120 seconds Buff Time


Sell Price changes to Cash$1,683

Trained Outlaw
Level 3 • Cost: Cash$8,500

+74 Damage Damage

2.5 > 2 Firerate Firerate


Sell Price changes to Cash$4,516

Experimental Weapon of Destruction
Level 4 • Cost: Cash$17,000

+126 Damage Damage

+Explosive Impact

•25 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$10,183

Statistics

Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 Cash$4,500 100 N/A 6 70 N/A N/A N/A N/A 16.67 Cash$269.95
1 Cash$1,500 Cash$6,000 100 N/A 4.75 70 N/A N/A N/A N/A 21.05 Cash$285.04
2 Cash$5,500 Cash$11,500 185 N/A 4.75 70 12 N/A 10% 20 38.95 Cash$295.25
3 Cash$15,750 Cash$27,250 430 N/A 4.5 70 12 N/A 10% 20 95.56 Cash$285.16
4 Cash$25,000 Cash$52,250 875 375 8 70 12 5 10% 20 156.25[3] Cash$334.4
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$2,000 Cash$2,000 40 N/A 3 50 N/A N/A N/A N/A 13.33 Cash$150.04
1 Cash$650 Cash$2,650 40 N/A 2.5 50 N/A N/A N/A N/A 16 Cash$165.62
2 Cash$2,400 Cash$5,050 74 N/A 2.5 50 12 N/A 15% 120 29.6 Cash$170.61
3 Cash$8,500 Cash$13,550 148 N/A 2 50 12 N/A 15% 120 74 Cash$183.11
4 Cash$17,000 Cash$30,550 272 25 2 50 12 5 15% 120 148.5[4] Cash$205.72

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Ranger
Cost: Coin12,000 • Advanced • Offense
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage100
Damage Method
Single
Splash (Level 4)
Firerate
Firerate6.025
Hidden Detection
N/A
Range
Range70
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+
Ranger
Cost: Coin12,000 • Advanced • Offense
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Splash (Level 4)
Firerate
Firerate3.025
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

6.025 > 4.775 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Cash$5,500

+85 Damage Damage

+Lead Detection Lead Detection

+10% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,833

Trained Outlaw
Level 3 • Cost: Cash$15,750

+245 Damage Damage

4.775 > 4.525 Firerate Firerate


Sell Price changes to Cash$9,083

Experimental Weapon of Destruction
Level 4 • Cost: Cash$25,000

+445 Damage Damage

4.525 > 8.025 Firerate Firerate

+Explosive Impact

•375 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$17,416

Faster Reloading
Level 1 • Cost: Cash$650

3.025 > 2.525 Firerate Firerate


Sell Price changes to Cash$883

Intelligence Radio
Level 2 • Cost: Cash$2,400

+35 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 120 seconds Buff Time


Sell Price changes to Cash$1,683

Trained Outlaw
Level 3 • Cost: Cash$8,500

+75 Damage Damage

2.525 > 2.025 Firerate Firerate


Sell Price changes to Cash$4,516

Experimental Weapon of Destruction
Level 4 • Cost: Cash$17,000

+125 Damage Damage

+Explosive Impact

•25 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$10,183

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 Cash$4,500 100 N/A 66.025 70 N/A N/A N/A N/A 16.6716.6 Cash$269.95Cash$271.08
1 Cash$1,500 Cash$6,000 100 N/A 4.754.775 70 N/A N/A N/A N/A 21.0520.94 Cash$285.04Cash$286.53
2 Cash$5,500 Cash$11,500 185 N/A 4.754.775 70 12 N/A 10% 20 38.9538.74 Cash$295.25Cash$296.85
3 Cash$15,750 Cash$27,250 430 N/A 4.54.525 70 12 N/A 10% 20 95.5695.03 Cash$285.16Cash$286.75
4 Cash$25,000 Cash$52,250 875 375 88.025 70 12 5 10% 20 156.25[5]155.76[6] Cash$334.4Cash$335.45
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$2,000 Cash$2,000 40 N/A 33.025 50 N/A N/A N/A N/A 13.3313.22 Cash$150.04Cash$151.29
1 Cash$650 Cash$2,650 40 N/A 2.52.525 50 N/A N/A N/A N/A 1615.84 Cash$165.62Cash$167.3
2 Cash$2,400 Cash$5,050 75 N/A 2.52.525 50 12 N/A 15% 120 3029.7 Cash$168.33Cash$170.03
3 Cash$8,500 Cash$13,550 150 N/A 22.025 50 12 N/A 15% 120 7574.07 Cash$180.67Cash$182.94
4 Cash$17,000 Cash$30,550 275 25 22.025 50 12 5 15% 120 150[7]148.15[8] Cash$203.67Cash$206.21

Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

Ranger
Cost: Coin12,000 • Advanced • Offense
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage100
Damage Method
Single
Splash (Level 4)
Firerate
Firerate6.025
Hidden Detection
N/A
Range
Range70
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+
Ranger
Cost: Coin12,000 • Advanced • Offense
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Splash (Level 4)
Firerate
Firerate3.025
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

6.025 > 4.775 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Cash$5,500

+85 Damage Damage

+10% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,833

Trained Outlaw
Level 3 • Cost: Cash$15,750

+245 Damage Damage

4.775 > 4.525 Firerate Firerate


Sell Price changes to Cash$9,083

Experimental Weapon of Destruction
Level 4 • Cost: Cash$25,000

+445 Damage Damage

4.525 > 8.025 Firerate Firerate

+Explosive Impact

•375 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$17,416

Faster Reloading
Level 1 • Cost: Cash$650

3.025 > 2.525 Firerate Firerate


Sell Price changes to Cash$883

Intelligence Radio
Level 2 • Cost: Cash$2,400

+35 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 120 seconds Buff Time


Sell Price changes to Cash$1,683

Trained Outlaw
Level 3 • Cost: Cash$8,500

+75 Damage Damage

2.525 > 2.025 Firerate Firerate


Sell Price changes to Cash$4,516

Experimental Weapon of Destruction
Level 4 • Cost: Cash$17,000

+125 Damage Damage

+Explosive Impact

•25 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$10,183

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 Cash$4,500 100 N/A 66.025 70 N/A N/A N/A N/A 16.6716.6 Cash$269.95Cash$271.08
1 Cash$1,500 Cash$6,000 100 N/A 4.754.775 70 N/A N/A N/A N/A 21.0520.94 Cash$285.04Cash$286.53
2 Cash$5,500 Cash$11,500 185 N/A 4.754.775 70 12 N/A 10% 20 38.9538.74 Cash$295.25Cash$296.85
3 Cash$15,750 Cash$27,250 430 N/A 4.54.525 70 12 N/A 10% 20 95.5695.03 Cash$285.16Cash$286.75
4 Cash$25,000 Cash$52,250 875 375 88.025 70 12 5 10% 20 156.25[9]155.76[10] Cash$334.4Cash$335.45
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$2,000 Cash$2,000 40 N/A 33.025 50 N/A N/A N/A N/A 13.3313.22 Cash$150.04Cash$151.29
1 Cash$650 Cash$2,650 40 N/A 2.52.525 50 N/A N/A N/A N/A 1615.84 Cash$165.62Cash$167.3
2 Cash$2,400 Cash$5,050 75 N/A 2.52.525 50 12 N/A 15% 120 3029.7 Cash$168.33Cash$170.03
3 Cash$8,500 Cash$13,550 150 N/A 22.025 50 12 N/A 15% 120 7574.07 Cash$180.67Cash$182.94
4 Cash$17,000 Cash$30,550 275 25 22.025 50 12 5 15% 120 150[11]148.15[12] Cash$203.67Cash$206.21

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Statistics

Ranger
Cost: Coin12,000 • Advanced • Offense
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage100
Damage Method
Single
Splash (Level 4)
Firerate
Firerate6.025
Hidden Detection
N/A
Range
Range70
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+
Ranger
Cost: Coin12,000 • Advanced • Offense
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Splash (Level 4)
Firerate
Firerate3.025
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

6.025 > 4.775 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Cash$5,500

+85 Damage Damage

+10% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,833

Trained Outlaw
Level 3 • Cost: Cash$15,750

+245 Damage Damage

4.775 > 4.525 Firerate Firerate


Sell Price changes to Cash$9,083

Experimental Weapon of Destruction
Level 4 • Cost: Cash$25,000

+445 Damage Damage

4.5258 > 8.525 Firerate Firerate

+Explosive Impact

•375 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$17,416

Faster Reloading
Level 1 • Cost: Cash$650

3.025 > 2.525 Firerate Firerate


Sell Price changes to Cash$883

Intelligence Radio
Level 2 • Cost: Cash$2,400

+35 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 120 seconds Buff Time


Sell Price changes to Cash$1,683

Trained Outlaw
Level 3 • Cost: Cash$8,500

+75 Damage Damage

2.525 > 2.025 Firerate Firerate


Sell Price changes to Cash$4,516

Experimental Weapon of Destruction
Level 4 • Cost: Cash$17,000

+125 Damage Damage

+Explosive Impact

•25 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$10,183

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 Cash$4,500 100 N/A 66.025 70 N/A N/A N/A N/A 16.6716.6 Cash$269.95Cash$271.08
1 Cash$1,500 Cash$6,000 100 N/A 4.754.775 70 N/A N/A N/A N/A 21.0520.94 Cash$285.04Cash$286.53
2 Cash$5,500 Cash$11,500 185 N/A 4.754.775 70 12 N/A 10% 20 38.9538.74 Cash$295.25Cash$296.85
3 Cash$15,750 Cash$27,250 430 N/A 4.54.525 70 12 N/A 10% 20 95.5695.03 Cash$285.16Cash$286.75
4 Cash$25,000 Cash$52,250 875 375 8.58.525 70 12 5 10% 20 147.06[13]146.63[14] Cash$355.3Cash$356.34
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$2,000 Cash$2,000 40 N/A 33.025 50 N/A N/A N/A N/A 13.3313.22 Cash$150.04Cash$151.29
1 Cash$650 Cash$2,650 40 N/A 2.52.525 50 N/A N/A N/A N/A 1615.84 Cash$165.62Cash$167.3
2 Cash$2,400 Cash$5,050 75 N/A 2.52.525 50 12 N/A 15% 120 3029.7 Cash$168.33Cash$170.03
3 Cash$8,500 Cash$13,550 150 N/A 22.025 50 12 N/A 15% 120 7574.07 Cash$180.67Cash$182.94
4 Cash$17,000 Cash$30,550 275 25 22.025 50 12 5 15% 120 150[15]148.15[16] Cash$203.67Cash$206.21

Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

Ranger
Cost: Coin12,000 • Advanced • Offense
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+
Ranger
Cost: Coin12,000 • Advanced • Offense
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Splash (Level 4)
Firerate
Firerate3.025
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

Trained Outlaw
Level 3 • Cost: Cash$13,500

+160 Damage Damage

3.525 > 3.275 Firerate Firerate


Sell Price changes to Cash$8,000

Experimental Weapon of Destruction
Level 4 • Cost: Cash$30,000

+750 Damage Damage

3.275 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,000

Faster Reloading
Level 1 • Cost: Cash$650

3.025 > 2.525 Firerate Firerate


Sell Price changes to Cash$883

Intelligence Radio
Level 2 • Cost: Cash$2,400

+35 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 120 seconds Buff Time


Sell Price changes to Cash$1,683

Trained Outlaw
Level 3 • Cost: Cash$8,500

+75 Damage Damage

2.525 > 2.025 Firerate Firerate


Sell Price changes to Cash$4,516

Experimental Weapon of Destruction
Level 4 • Cost: Cash$17,000

+125 Damage Damage

+Explosive Impact

•25 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$10,183

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$1,500 Cash$6,000 180 N/A 3.53.525 50 N/A N/A N/A N/A 51.4351.06 Cash$116.66Cash$117.51
2 Cash$4,500 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$13,500 Cash$24,000 300 N/A 3.253.275 50 12 N/A 15% 20 92.3191.6 Cash$259.99Cash$262.01
4 Cash$30,000 Cash$54,000 1,050 150 77.025 50 12 5 15% 20 171.43[17]170.82[18] Cash$315Cash$316.12
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$2,000 Cash$2,000 40 N/A 33.025 50 N/A N/A N/A N/A 13.3313.22 Cash$150.04Cash$151.29
1 Cash$650 Cash$2,650 40 N/A 2.52.525 50 N/A N/A N/A N/A 1615.84 Cash$165.62Cash$167.3
2 Cash$2,400 Cash$5,050 75 N/A 2.52.525 50 12 N/A 15% 120 3029.7 Cash$168.33Cash$170.03
3 Cash$8,500 Cash$13,550 150 N/A 22.025 50 12 N/A 15% 120 7574.07 Cash$180.67Cash$182.94
4 Cash$17,000 Cash$30,550 275 25 22.025 50 12 5 15% 120 150[19]148.15[20] Cash$203.67Cash$206.21

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Statistics

Ranger
Cost: Coin12,000 • Advanced • Offense
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+
Ranger
Cost: Coin12,000 • Advanced • Offense
Cost
Cash$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,000
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Splash (Level 4)
Firerate
Firerate3.025
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

Trained Outlaw
Level 3 • Cost: Cash$13,500

+160 Damage Damage

3.525 > 3.275 Firerate Firerate


Sell Price changes to Cash$8,000

Experimental Weapon of Destruction
Level 4 • Cost: Cash$30,000

+750 Damage Damage

3.275 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,000

Faster Reloading
Level 1 • Cost: Cash$650

3.025 > 2.525 Firerate Firerate


Sell Price changes to Cash$1,216

Intelligence Radio
Level 2 • Cost: Cash$3,250

+35 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 120 seconds Buff Time


Sell Price changes to Cash$2,300

Trained Outlaw
Level 3 • Cost: Cash$10,000

+75 Damage Damage

2.525 > 2.025 Firerate Firerate


Sell Price changes to Cash$5,633

Experimental Weapon of Destruction
Level 4 • Cost: Cash$20,000

+125 Damage Damage

+Explosive Impact

•25 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$12,300

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$1,500 Cash$6,000 180 N/A 3.53.525 50 N/A N/A N/A N/A 51.4351.06 Cash$116.66Cash$117.51
2 Cash$4,500 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$13,500 Cash$24,000 300 N/A 3.253.275 50 12 N/A 15% 20 92.3191.6 Cash$259.99Cash$262.01
4 Cash$30,000 Cash$54,000 1,050 150 77.025 50 12 5 15% 20 171.43[21]170.82[22] Cash$315Cash$316.12
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$3,000 Cash$3,000 40 N/A 33.025 50 N/A N/A N/A N/A 13.3313.22 Cash$225.06Cash$226.93
1 Cash$650 Cash$3,650 40 N/A 2.52.525 50 N/A N/A N/A N/A 1615.84 Cash$228.12Cash$230.43
2 Cash$3,250 Cash$6,900 75 N/A 2.52.525 50 12 N/A 15% 120 3029.7 Cash$230Cash$232.32
3 Cash$10,000 Cash$16,900 150 N/A 22.025 50 12 N/A 15% 120 7574.07 Cash$225.33Cash$228.16
4 Cash$20,000 Cash$36,900 275 25 22.025 50 12 5 15% 120 150[23]148.15[24] Cash$246Cash$249.07

30 October 2024 – PVP Update (23 July 2025)

Base Statistics

Ranger
Cost: Coin12,000 • Advanced • Offense
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

Trained Outlaw
Level 3 • Cost: Cash$13,500

3.525 > 3.275 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash$8,000

Experimental Weapon of Destruction
Level 4 • Cost: Cash$30,000

+750 Damage Damage

3.275 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,000

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$1,500 Cash$6,000 80 N/A 3.53.525 50 N/A N/A N/A N/A 22.8622.7 Cash$262.47Cash$264.32
2 Cash$4,500 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$13,500 Cash$24,000 300 N/A 3.253.275 50 12 N/A 15% 20 92.3191.6 Cash$259.99Cash$262.01
4 Cash$30,000 Cash$54,000 1,050 150 77.025 50 12 5 15% 20 171.43[25]170.82[26] Cash$315Cash$316.12

25 October 2024 – 30 October 2024

Base Statistics

Ranger
Cost: Coin12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

Trained Outlaw
Level 3 • Cost: Cash$13,500

+160 Damage Damage


Sell Price changes to Cash$8,000

Experimental Weapon of Destruction
Level 4 • Cost: Cash$30,000

+750 Damage Damage

3.525 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,000

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$1,500 Cash$6,000 80 N/A 3.53.525 50 N/A N/A N/A N/A 22.8622.7 Cash$262.47Cash$264.32
2 Cash$4,500 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$13,500 Cash$24,000 300 N/A 3.53.525 50 12 N/A 15% 20 85.7185.11 Cash$280.01Cash$281.99
4 Cash$30,000 Cash$54,000 1,050 150 77.025 50 12 5 15% 20 171.43[27]170.82[28] Cash$315Cash$316.12

23 October 2024 – 25 October 2024

Base Statistics

Ranger
Cost: Coin12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

Trained Outlaw
Level 3 • Cost: Cash$14,750

+200 Damage Damage


Sell Price changes to Cash$8,416

Experimental Weapon of Destruction
Level 4 • Cost: Cash$30,000

+710 Damage Damage

3.525 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,416

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$1,500 Cash$6,000 80 N/A 3.53.525 50 N/A N/A N/A N/A 22.8622.7 Cash$262.47Cash$264.32
2 Cash$4,500 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$14,750 Cash$25,250 340 N/A 3.53.525 50 12 N/A 15% 20 97.1496.45 Cash$259.93Cash$261.79
4 Cash$30,000 Cash$55,250 1,050 150 77.025 50 12 5 15% 20 171.43[29]170.82[30] Cash$322.29Cash$323.44

16 October 2024 – 23 October 2024

Base Statistics

Ranger
Cost: Coin12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

Trained Outlaw
Level 3 • Cost: Cash$13,500

3.508 > 3.258 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash$8,000

Experimental Weapon of Destruction
Level 4 • Cost: Cash$30,000

+750 Damage Damage

3.275 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,000

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$1,500 Cash$6,000 80 N/A 3.53.525 50 N/A N/A N/A N/A 22.8622.7 Cash$262.47Cash$264.32
2 Cash$4,500 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$13,500 Cash$24,000 300 N/A 3.253.275 50 12 N/A 15% 20 92.3191.6 Cash$259.99Cash$262.01
4 Cash$30,000 Cash$54,000 1,050 150 77.025 50 12 5 15% 20 171.43[31]170.82[32] Cash$315Cash$316.12

TDS Experimental (11 October 2024 – 19 October 2024)

Base Statistics

Ranger
Cost: Coin12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

Trained Outlaw
Level 3 • Cost: Cash$14,750

+200 Damage Damage


Sell Price changes to Cash$8,416

Experimental Weapon of Destruction
Level 4 • Cost: Cash$30,000

+710 Damage Damage

3.525 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,416

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$1,500 Cash$6,000 80 N/A 3.53.525 50 N/A N/A N/A N/A 22.8622.7 Cash$262.47Cash$264.32
2 Cash$4,500 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$14,750 Cash$25,250 340 N/A 3.53.525 50 12 N/A 15% 20 97.1496.45 Cash$259.93Cash$261.79
4 Cash$30,000 Cash$55,250 1,050 150 77.025 50 12 5 15% 20 171.43[33]170.82[34] Cash$322.29Cash$323.44

Fallen Foes Update (2 August 2024) – 16 October 2024

Base Statistics

Ranger
Cost: Coin12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,000

Intelligence Radio
Level 2 • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

Trained Outlaw
Level 3 • Cost: Cash$13,500

3.525 > 3.275 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash$8,000

Experimental Weapon of Destruction
Level 4 • Cost: Cash$27,500

+825 Damage Damage

3.275 > 7.025 Firerate Firerate

+Explosive Impact

•200 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$17,166

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 Cash$4,500 80 N/A 4.54.525 50 N/A N/A N/A N/A 17.7817.68 Cash$253.09Cash$254.52
1 Cash$1,500 Cash$6,000 80 N/A 3.53.525 50 N/A N/A N/A N/A 22.8622.7 Cash$262.47Cash$264.32
2 Cash$4,500 Cash$10,500 140 N/A 3.53.525 50 12 N/A 15% 20 4039.72 Cash$262.5Cash$264.35
3 Cash$13,500 Cash$24,000 300 N/A 3.253.275 50 12 N/A 15% 20 92.3191.6 Cash$259.99Cash$262.01
4 Cash$27,500 Cash$51,500 1,125 200 77.025 50 12 5 15% 20 189.29[35]188.61[36] Cash$272.07Cash$273.05

Lunar Overture Update (28 October 2023) – Fallen Foes Update (2 August 2024)

Base Statistics

Ranger
Cost: Coin12,000[37] • Advanced
Cost
Cash$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,666
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.525 > 3.525 Firerate Firerate


Sell Price changes to Cash$2,166

Intelligence Radio- Cash$4,500
Level 2 • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,666

Trained Outlaw
Level 3 • Cost: Cash$17,000

3.525 > 3.275 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash$9,333

Experimental Weapon of Destruction
Level 4 • Cost: Cash$35,000

+825 Damage Damage

3.275 > 7.025 Firerate Firerate

+Explosive Impact

•125 Splash Damage Damage

•5 Explosion Range Explosion Range

•3 Max Hits


Sell Price changes to Cash$21,000

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Buff Range Explosion Range Max Hits[38] Range Buff Buff Time DPS Cost Efficiency
0 Cash$5,000 Cash$5,000 80 N/A 4.54.525 50 N/A N/A N/A N/A N/A 17.7817.68 Cash$281.21Cash$282.81
1 Cash$1,500 Cash$6,500 80 N/A 3.53.525 50 N/A N/A N/A N/A N/A 22.8622.7 Cash$284.34Cash$286.34
2 Cash$4,500 Cash$11,000 140 N/A 3.53.525 50 12 N/A N/A 15% 20 4039.72 Cash$275Cash$276.94
3 Cash$17,000 Cash$28,000 300 N/A 3.253.275 50 12 N/A N/A 15% 20 92.3191.6 Cash$303.33Cash$305.68
4 Cash$35,000 Cash$63,000 1,125 125 77.025 50 12 5 3 15% 20 178.57[39]177.94[40] Cash$352.8Cash$354.05

Violent Night Update (21 December 2022) – Lunar Overture Update (28 October 2023)

Base Statistics

Ranger
Cost: Coin8,500 • Advanced
Cost
Cash$3,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage60
Damage Method
Single
Firerate
Firerate5.025
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Cash$550

+5 Range Range

5.025 > 4.525 Firerate Firerate


Sell Price changes to Cash$1,350

Steady Aiming
Level 2 • Cost: Cash$1,800

+5 Range Range

+40 Damage Damage


Sell Price changes to Cash$1,950

Railgunner
Level 3 • Cost: Cash$3,500

+5 Range Range

+65 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,116

Trained Assassin
Level 4 • Cost: Cash$11,500

+65 Damage Damage

4.525 > 4.025 Firerate Firerate


Sell Price changes to Cash$6,950

Cyber Assassin
Level 5 • Cost: Cash$22,500

+5 Range Range

+220 Damage Damage

4.025 > 3.525 Firerate Firerate


Sell Price changes to Cash$14,450

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 Cash$3,500 60 55.025 20 1211.94 Cash$291.67Cash$293.13
1 Cash$550 Cash$4,050 60 4.54.525 25 13.3313.26 Cash$303.83Cash$305.43
2 Cash$1,800 Cash$5,850 100 4.54.525 30 22.2222.1 Cash$263.28Cash$264.71
3 Cash$3,500 Cash$9,350 165 4.54.525 35 36.6736.46 Cash$254.98Cash$256.45
4 Cash$11,500 Cash$20,850 230 44.025 35 57.557.14 Cash$362.61Cash$364.89
5 Cash$22,500 Cash$43,350 450 3.53.525 40 128.57127.66 Cash$337.17Cash$339.57

Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Base Statistics

Ranger
Cost: Coin8,500
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.025
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Cash$550

+5 Range Range


Sell Price changes to Cash$1,350

Steady Aiming
Level 2 • Cost: Cash$1,500

+5 Range Range

+25 Damage Damage


Sell Price changes to Cash$1,850

Railgunner
Level 3 • Cost: Cash$3,500

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,016

Trained Assassin
Level 4 • Cost: Cash$10,500

+80 Damage Damage

5.025 > 4.025 Firerate Firerate


Sell Price changes to Cash$6,516

Cyber Assassin
Level 5 • Cost: Cash$25,000

+5 Range Range

+95 Damage Damage

4.008 > 3.508 Firerate Firerate


Sell Price changes to Cash$14,850

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 Cash$3,500 40 55.025 20 87.96 Cash$437.5Cash$439.7
1 Cash$550 Cash$4,050 40 55.025 25 87.96 Cash$506.25Cash$508.79
2 Cash$1,500 Cash$5,550 65 55.025 30 1312.94 Cash$426.92Cash$428.9
3 Cash$3,500 Cash$9,050 125 55.025 35 2524.88 Cash$362Cash$363.75
4 Cash$10,500 Cash$19,550 205 44.025 35 51.2550.93 Cash$381.46Cash$383.86
5 Cash$25,000 Cash$44,550 300 3.53.525 40 85.7185.11 Cash$519.78Cash$523.44

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

Ranger
Cost: Coin8,500
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Cash$550

+5 Range Range


Sell Price changes to Cash$1,350

Steady Aiming
Level 2 • Cost: Cash$1,500

+5 Range Range

+25 Damage Damage


Sell Price changes to Cash$1,850

Railgunner
Level 3 • Cost: Cash$3,500

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,016

Trained Assassin
Level 4 • Cost: Cash$10,500

+80 Damage Damage

5.03 > 4.03 Firerate Firerate


Sell Price changes to Cash$6,516

Cyber Assassin
Level 5 • Cost: Cash$25,000

+5 Range Range

+95 Damage Damage

4.03 > 3.53 Firerate Firerate


Sell Price changes to Cash$14,850

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 Cash$3,500 40 55.03 20 87.95 Cash$437.5Cash$440.25
1 Cash$550 Cash$4,050 40 55.03 25 87.95 Cash$506.25Cash$509.43
2 Cash$1,500 Cash$5,550 65 55.03 30 1312.92 Cash$426.92Cash$429.57
3 Cash$3,500 Cash$9,050 125 55.03 35 2524.85 Cash$362Cash$364.19
4 Cash$10,500 Cash$19,550 205 44.03 35 51.2550.87 Cash$381.46Cash$384.31
5 Cash$25,000 Cash$44,550 300 3.53.53 40 85.7184.99 Cash$519.78Cash$524.18

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

Outlaw
Cost: Coin4,500
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Cash$550

+5 Range Range


Sell Price changes to Cash$1,350

Steady Aiming
Level 2 • Cost: Cash$1,500

+5 Range Range

+25 Damage Damage


Sell Price changes to Cash$1,850

Railgunner
Level 3 • Cost: Cash$3,500

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,016

Trained Assassin
Level 4 • Cost: Cash$10,500

+80 Damage Damage

5.03 > 4.03 Firerate Firerate


Sell Price changes to Cash$6,516

Cyber Assassin
Level 5 • Cost: Cash$25,000

+6 Range Range

+100 Damage Damage

4.03 > 3.53 Firerate Firerate


Sell Price changes to Cash$14,850

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 Cash$3,500 40 55.03 20 87.95 Cash$437.5Cash$440.25
1 Cash$550 Cash$4,050 40 55.03 25 87.95 Cash$506.25Cash$509.43
2 Cash$1,500 Cash$5,550 65 55.03 30 1312.92 Cash$426.92Cash$429.57
3 Cash$3,500 Cash$9,050 125 55.03 35 2524.85 Cash$362Cash$364.19
4 Cash$10,500 Cash$19,550 205 44.03 35 51.2550.87 Cash$381.46Cash$384.31
5 Cash$25,000 Cash$44,550 305 3.53.53 41 87.1486.4 Cash$511.25Cash$515.62

18 March 2020 – Overhaul Update (29 October 2020)

Base Statistics

Outlaw
Cost: Coin4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range20
Placement Limit
Placement Limit10

Upgrades

Gloves
Level 1 • Cost: Cash$550

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

Upgraded Eye Tech
Level 2 • Cost: Cash$3,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$2,016

Bigger Gun
Level 3 • Cost: Cash$7,500

+5 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

Star Lord
Level 4 • Cost: Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

Even Bigger Gun
Level 5 • Cost: Cash$25,000

+6 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 Cash$2,000 10 22.05 20 54.88 Cash$400Cash$409.84
1 Cash$550 Cash$2,550 15 22.05 25 7.57.32 Cash$340Cash$348.36
2 Cash$3,500 Cash$6,050 45 22.05 30 22.521.95 Cash$268.89Cash$275.63
3 Cash$7,500 Cash$13,550 125 44.05 35 31.2530.86 Cash$433.6Cash$439.08
4 Cash$10,500 Cash$24,050 225 44.05 35 56.2555.56 Cash$427.56Cash$432.87
5 Cash$25,000 Cash$49,050 290 33.05 41 96.6795.08 Cash$507.4Cash$515.88

13 January 2020 – 18 March 2020

Base Statistics

Outlaw
Cost: Coin4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range20
Placement Limit
Placement Limit10

Upgrades

Gloves
Level 1 • Cost: Cash$550

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

Upgraded Eye Tech
Level 2 • Cost: Cash$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,683

Bigger Gun
Level 3 • Cost: Cash$8,500

+5 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

Star Lord
Level 4 • Cost: Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

Even Bigger Gun
Level 5 • Cost: Cash$25,000

+6 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 Cash$2,000 10 22.05 20 54.88 Cash$400Cash$409.84
1 Cash$550 Cash$2,550 15 22.05 25 7.57.32 Cash$340Cash$348.36
2 Cash$2,500 Cash$5,050 45 22.05 30 22.521.95 Cash$224.44Cash$230.07
3 Cash$8,500 Cash$13,550 125 44.05 35 31.2530.86 Cash$433.6Cash$439.08
4 Cash$10,500 Cash$24,050 225 44.05 35 56.2555.56 Cash$427.56Cash$432.87
5 Cash$25,000 Cash$49,050 290 33.05 41 96.6795.08 Cash$507.4Cash$515.88

12 January 2020 – 13 January 2020

Base Statistics

Outlaw
Cost: Coin4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range20
Placement Limit
Placement Limit11

Upgrades

Gloves
Level 1 • Cost: Cash$550

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

Upgraded Eye Tech
Level 2 • Cost: Cash$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,683

Bigger Gun
Level 3 • Cost: Cash$8,500

+5 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

Star Lord
Level 4 • Cost: Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

Even Bigger Gun
Level 5 • Cost: Cash$25,000

+6 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 Cash$2,000 10 22.05 20 54.88 Cash$400Cash$409.84
1 Cash$550 Cash$2,550 15 22.05 25 7.57.32 Cash$340Cash$348.36
2 Cash$2,500 Cash$5,050 45 22.05 30 22.521.95 Cash$224.44Cash$230.07
3 Cash$8,500 Cash$13,550 125 44.05 35 31.2530.86 Cash$433.6Cash$439.08
4 Cash$10,500 Cash$24,050 225 44.05 35 56.2555.56 Cash$427.56Cash$432.87
5 Cash$25,000 Cash$49,050 290 33.05 41 96.6795.08 Cash$507.4Cash$515.88

1 January 2020 – 12 January 2020

Base Statistics

Outlaw
Cost: Coin4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range20
Placement Limit
Placement Limit10

Upgrades

Gloves
Level 1 • Cost: Cash$550

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

Upgraded Eye Tech
Level 2 • Cost: Cash$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,683

Bigger Gun
Level 3 • Cost: Cash$8,500

+5 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

Star Lord
Level 4 • Cost: Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

Even Bigger Gun
Level 5 • Cost: Cash$25,000

+6 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 Cash$2,000 10 22.05 20 54.88 Cash$400Cash$409.84
1 Cash$550 Cash$2,550 15 22.05 25 7.57.32 Cash$340Cash$348.36
2 Cash$2,500 Cash$5,050 45 22.05 30 22.521.95 Cash$224.44Cash$230.07
3 Cash$8,500 Cash$13,550 125 44.05 35 31.2530.86 Cash$433.6Cash$439.08
4 Cash$10,500 Cash$24,050 225 44.05 35 56.2555.56 Cash$427.56Cash$432.87
5 Cash$25,000 Cash$49,050 290 33.05 41 96.6795.08 Cash$507.4Cash$515.88

24 December 2019 – 1 January 2020

Base Statistics

Outlaw
Cost: Coin4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
Placement Limit10

Upgrades

Gloves
Level 1 • Cost: Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

Upgraded Eye Tech
Level 2 • Cost: Cash$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,683

Bigger Gun
Level 3 • Cost: Cash$8,500

+2 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

Star Lord
Level 4 • Cost: Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

Even Bigger Gun
Level 5 • Cost: Cash$25,000

+5 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 Cash$2,000 10 22.05 15 54.88 Cash$400Cash$409.84
1 Cash$550 Cash$2,550 15 22.05 18 7.57.32 Cash$340Cash$348.36
2 Cash$2,500 Cash$5,050 45 22.05 23 22.521.95 Cash$224.44Cash$230.07
3 Cash$8,500 Cash$13,550 125 44.05 25 31.2530.86 Cash$433.6Cash$439.08
4 Cash$10,500 Cash$24,050 225 44.05 25 56.2555.56 Cash$427.56Cash$432.87
5 Cash$25,000 Cash$49,050 290 33.05 30 96.6795.08 Cash$507.4Cash$515.88

MEGA Update (13 October 2019) – 24 December 2019

Base Statistics

Outlaw
Cost: Coin4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
N/A

Upgrades

Gloves
Level 1 • Cost: Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

Upgraded Eye Tech
Level 2 • Cost: Cash$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,683

Bigger Gun
Level 3 • Cost: Cash$8,500

+2 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

Star Lord
Level 4 • Cost: Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

Even Bigger Gun
Level 5 • Cost: Cash$25,000

+5 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 Cash$2,000 10 22.05 15 54.88 Cash$400Cash$409.84
1 Cash$550 Cash$2,550 15 22.05 18 7.57.32 Cash$340Cash$348.36
2 Cash$2,500 Cash$5,050 45 22.05 23 22.521.95 Cash$224.44Cash$230.07
3 Cash$8,500 Cash$13,550 125 44.05 25 31.2530.86 Cash$433.6Cash$439.08
4 Cash$10,500 Cash$24,050 225 44.05 25 56.2555.56 Cash$427.56Cash$432.87
5 Cash$25,000 Cash$49,050 290 33.05 30 96.6795.08 Cash$507.4Cash$515.88

4 August 2019 – MEGA Update (13 October 2019)

Base Statistics

Outlaw
Cost: Coin4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$500
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$637

N/A
Level 2 • Cost: Cash$1,500

+5 Range Range

+15 Damage Damage


Sell Price changes to Cash$1,012

N/A
Level 3 • Cost: Cash$7,500

+2 Range Range

+40 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$2,887

N/A
Level 4 • Cost: Cash$10,000

+35 Damage Damage

+Impact Damage

•52 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,387

N/A
Level 5 • Cost: Cash$25,000

+5 Range Range

+25 Damage Damage

+13 Splash Damage Splash Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$11,637

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Explosion Range DPS[41] Cost Efficiency
0 Cash$2,000 Cash$2,000 10 N/A 22.05 15 N/A 54.88 Cash$400Cash$409.84
1 Cash$550 Cash$2,550 15 N/A 22.05 18 N/A 7.57.32 Cash$340Cash$348.36
2 Cash$1,500 Cash$4,050 30 N/A 22.05 23 N/A 1514.63 Cash$270Cash$276.83
3 Cash$7,500 Cash$11,550 70 N/A 44.05 25 N/A 17.517.28 Cash$660Cash$668.4
4 Cash$10,000 Cash$21,550 105 52 44.05 25 4 39.25[42]38.77[43] Cash$549.04Cash$555.84
5 Cash$25,000 Cash$46,550 130 65 33.05 30 4 65[44]63.93[45] Cash$716.15Cash$728.14

10 July 2019 – 4 August 2019

Base Statistics

Outlaw
Cost: Coin4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$500
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$637

N/A
Level 2 • Cost: Cash$1,500

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$1,012

N/A
Level 3 • Cost: Cash$7,500

+2 Range Range

+40 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$2,887

N/A
Level 4 • Cost: Cash$10,000

+35 Damage Damage

+Impact Damage

•47 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,387

N/A
Level 5 • Cost: Cash$25,000

+5 Range Range

+25 Damage Damage

+13 Splash Damage Splash Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$11,637

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Explosion Range DPS[41] Cost Efficiency
0 Cash$2,000 Cash$2,000 10 N/A 22.05 15 N/A 54.88 Cash$400Cash$409.84
1 Cash$550 Cash$2,550 15 N/A 22.05 18 N/A 7.57.32 Cash$340Cash$348.36
2 Cash$1,500 Cash$4,050 20 N/A 22.05 23 N/A 109.76 Cash$405Cash$414.96
3 Cash$7,500 Cash$11,550 60 N/A 44.05 25 N/A 1514.81 Cash$770Cash$779.88
4 Cash$10,000 Cash$21,550 95 47 44.05 25 4 35.5[46]35.06[47] Cash$607.04Cash$614.66
5 Cash$25,000 Cash$46,550 120 60 33.05 30 4 60[48]59.02[49] Cash$775.83Cash$788.72

29 June 2019 – 10 July 2019

Base Statistics

Outlaw
Cost: Coin4,250
Cost
Cash$1,250
Placement Footprint
Average
Sell Price
Cash$312
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$550

+3 Range Range

+1 Damage Damage


Sell Price changes to Cash$450

N/A
Level 2 • Cost: Cash$1,500

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$825

N/A
Level 3 • Cost: Cash$7,500

+2 Range Range

+40 Damage Damage

2.05 > 6.05 Firerate Firerate


Sell Price changes to Cash$2,700

N/A
Level 4 • Cost: Cash$10,000

+25 Damage Damage

+Impact Damage

•37 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,200

N/A
Level 5 • Cost: Cash$25,000

+5 Range Range

-10 Damage Damage

-5 Splash Damage Splash Damage

6.05 > 3.53 Firerate Firerate


Sell Price changes to Cash$11,450

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Explosion Range DPS[41] Cost Efficiency
0 Cash$1,250 Cash$1,250 4 N/A 22.05 15 N/A 21.95 Cash$625Cash$641.03
1 Cash$550 Cash$1,800 5 N/A 22.05 18 N/A 2.52.44 Cash$720Cash$737.7
2 Cash$1,500 Cash$3,300 10 N/A 22.05 23 N/A 54.88 Cash$660Cash$676.23
3 Cash$7,500 Cash$10,800 50 N/A 66.05 25 N/A 8.338.26 Cash$1,296.52Cash$1,307.51
4 Cash$10,000 Cash$20,800 75 37 66.05 25 4 18.67[50]18.51[51] Cash$1,114.09Cash$1,123.72
5 Cash$25,000 Cash$45,800 65 32 3.53.55 30 4 27.71[52]27.32[53] Cash$1,652.83Cash$1,676.43

29 June 2019

Base Statistics

Outlaw
Cost: Coin4,250
Cost
Cash$1,250
Placement Footprint
Average
Sell Price
Cash$312
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$400

+3 Range Range

+1 Damage Damage


Sell Price changes to Cash$412

N/A
Level 2 • Cost: Cash$950

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$649

N/A
Level 3 • Cost: Cash$4,500

+2 Range Range

+40 Damage Damage

2.05 > 6.05 Firerate Firerate


Sell Price changes to Cash$1,774

N/A
Level 4 • Cost: Cash$10,000

+25 Damage Damage

+Impact Damage

•37 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$4,274

N/A
Level 5 • Cost: Cash$25,000

+5 Range Range

-10 Damage Damage

-5 Splash Damage Splash Damage

6.05 > 3.53 Firerate Firerate


Sell Price changes to Cash$10,524

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Splash Damage Firerate Range Explosion Range DPS[41] Cost Efficiency
0 Cash$1,250 Cash$1,250 4 N/A 22.05 15 N/A 21.95 Cash$625Cash$641.03
1 Cash$400 Cash$1,650 5 N/A 22.05 18 N/A 2.52.44 Cash$660Cash$676.23
2 Cash$950 Cash$2,600 10 N/A 22.05 23 N/A 54.88 Cash$520Cash$532.79
3 Cash$4,500 Cash$7,100 50 N/A 66.05 25 N/A 8.338.26 Cash$852.34Cash$859.56
4 Cash$10,000 Cash$17,100 75 37 66.05 25 4 18.67[54]18.51[55] Cash$915.91Cash$923.82
5 Cash$25,000 Cash$42,100 65 32 3.53.55 30 4 27.71[56]27.32[57] Cash$1,519.31Cash$1,541

Notes

  1. ↑ 109.38 Normal DPS + 46.88 Splash DPS.
    DPS assumes only one enemy is hit.
  2. ↑ 136 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  3. ↑ 109.38 Normal DPS + 46.88 Splash DPS.
    DPS assumes only one enemy is hit.
  4. ↑ 136 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  5. ↑ 109.38 Normal DPS + 46.88 Splash DPS.
    DPS assumes only one enemy is hit.
  6. ↑ 109.03 Normal DPS + 46.73 Splash DPS.
    DPS assumes only one enemy is hit.
  7. ↑ 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  8. ↑ 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  9. ↑ 109.38 Normal DPS + 46.88 Splash DPS.
    DPS assumes only one enemy is hit.
  10. ↑ 109.03 Normal DPS + 46.73 Splash DPS.
    DPS assumes only one enemy is hit.
  11. ↑ 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  12. ↑ 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  13. ↑ 102.94 Normal DPS + 44.12 Splash DPS.
    DPS assumes only one enemy is hit.
  14. ↑ 102.64 Normal DPS + 43.99 Splash DPS.
    DPS assumes only one enemy is hit.
  15. ↑ 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  16. ↑ 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  17. ↑ 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  18. ↑ 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  19. ↑ 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  20. ↑ 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  21. ↑ 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  22. ↑ 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  23. ↑ 137.5 Normal DPS + 12.5 Splash DPS.
    DPS assumes only one enemy is hit.
  24. ↑ 135.8 Normal DPS + 12.35 Splash DPS.
    DPS assumes only one enemy is hit.
  25. ↑ 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  26. ↑ 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  27. ↑ 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  28. ↑ 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  29. ↑ 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  30. ↑ 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  31. ↑ 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  32. ↑ 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  33. ↑ 150 Normal DPS + 21.43 Splash DPS.
    DPS assumes only one enemy is hit.
  34. ↑ 149.47 Normal DPS + 21.35 Splash DPS.
    DPS assumes only one enemy is hit.
  35. ↑ 160.71 Normal DPS + 28.57 Splash DPS.
    DPS assumes only one enemy is hit.
  36. ↑ 160.14 Normal DPS + 28.47 Splash DPS.
    DPS assumes only one enemy is hit.
  37. ↑ Prior to the 21st of December 2023, it had a cost of Coin8,500.
  38. ↑ Max Hits is the maximum number of enemies each explosion can hit.
  39. ↑ 160.71 Normal DPS + 17.86 Splash DPS.
    DPS assumes only one enemy is hit.
  40. ↑ 160.14 Normal DPS + 17.79 Splash DPS.
    DPS assumes only one enemy is hit.
  41. ↑ 41.0 41.1 41.2 41.3 DPS is calculated as (Damage + Splash Damage) ÷ Firerate.
  42. ↑ 26.25 Direct DPS + 13 Splash DPS
  43. ↑ 25.93 Direct DPS + 12.84 Splash DPS
  44. ↑ 43.33 Direct DPS + 21.67 Splash DPS
  45. ↑ 42.62 Direct DPS + 21.31 Splash DPS
  46. ↑ 23.75 Direct DPS + 11.75 Splash DPS
  47. ↑ 23.46 Direct DPS + 11.6 Splash DPS
  48. ↑ 40 Direct DPS + 20 Splash DPS
  49. ↑ 39.34 Direct DPS + 19.67 Splash DPS
  50. ↑ 12.5 Direct DPS + 6.17 Splash DPS
  51. ↑ 12.4 Direct DPS + 6.12 Splash DPS
  52. ↑ 18.57 Direct DPS + 9.14 Splash DPS
  53. ↑ 18.31 Direct DPS + 9.01 Splash DPS
  54. ↑ 12.5 Direct DPS + 6.17 Splash DPS
  55. ↑ 12.4 Direct DPS + 6.12 Splash DPS
  56. ↑ 18.57 Direct DPS + 9.14 Splash DPS
  57. ↑ 18.31 Direct DPS + 9.01 Splash DPS


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