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8 June 2026 – Present

Base Statistics

Engineer
Cost: Gem4,500 • Hardcore • Defense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4 (Tower)
Damage2 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.4 (Tower)
Firerate1 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range13 (Tower)
Range18 (Sentry)
Build Range4 (Build Range)
Deadzone Range1.5 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]
Engineer
Cost: Gem4,500 • Hardcore • Defense
Cost
Cash$700
Placement Footprint
Average (1.5)
Sell Price
Cash$233
Placement Type
Ground
Damage
Damage4 (Tower)
Damage2 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.2 (Tower)
Firerate0.45 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range13 (Tower)
Range18 (Sentry)
Build Range4 (Build Range)
Deadzone Range1 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations
Level 1 • Cost: Cash$325

+2 Damage Damage

1.4 > 1.2 Firerate Firerate

+3 Range Range


Sell Price changes to Cash$308

Makeshift Radar
Level 2 • Cost: Cash$900

+4 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

•1 Damage Damage

•0.2 Firerate Firerate

•20 Range Range

•400 Health Health

•30 Second Lifespan Lifespan

•32 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$608

Auto Converter
Level 3 • Cost: Cash$2,077

+10 Damage Damage

+1 Max Units

1.2 > 1 Firerate Firerate


Sell Price changes to Cash$1,300

Heavy Construction
Level 4 • Cost: Cash$6,250

+10 Damage Damage

+3 Range Range

-1 Build Range Build Range

1 > 0.9 Firerate Firerate

•3 Damage Damage

•0.15 Firerate Firerate

•22 Range Range

•750 Health Health

•45 Second Lifespan Lifespan

•150 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$3,384

Improved Blueprints
Level 5 • Cost: Cash$12,500

+50 Damage Damage

0.9 > 0.75 Firerate Firerate

+Sentry Shield

+1 Max Units


Sell Price changes to Cash$7,550

Illegal Gun Parts
Level 6 • Cost: Cash$32,500

+10 Damage Damage

+1.5 Range Range

-1 Build Range Build Range

0.75 > 0.6 Firerate Firerate

+1 Max Units

•3 Damage Damage

•0.125 Firerate Firerate

•24 Range Range

•60x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•5 Explosion Range Explosion Range

•1,000 Health Health

•60 Second Lifespan Lifespan

•340 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$18,384

Precise Calculations
Level 1 • Cost: Cash$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash$316

Makeshift Radar
Level 2 • Cost: Cash$400

+2 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+1 Max Units


Sell Price changes to Cash$450

Auto Converter
Level 3 • Cost: Cash$1,800

+10 Damage Damage

•2 Damage Damage

•0.2 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•32 Scrap Meter


Sell Price changes to Cash$1,050

Improved Blueprints
Level 4 • Cost: Cash$2,600

+4 Damage Damage

+3 Range Range

1.2 > 0.75 Firerate Firerate

+Sentry Shield

Sell Price changes to Cash$1,916

Heavy Construction
Level 5 • Cost: Cash$12,500

+10 Damage Damage

+1 Max Units

•6 Damage Damage

•0.15 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•120 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$5,750

Illegal Gun Parts
Level 6 • Cost: Cash$32,500

+18 Damage Damage

+2 Range Range

-0.5 Deadzone Range Deadzone Range

0.75 > 0.6 Firerate Firerate

•8 Damage Damage

•0.125 Firerate Firerate

•24 Range Range

•28x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•250 Health Health

•60 Second Lifespan Lifespan

•250 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$14,916

Statistics

Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$600 Cash$600 4 1.4 13 1.5 4 1 2.86 4.86 Cash$123.46
1 Cash$325 Cash$925 6 1.2 16 1.5 4 1 5 7 Cash$132.14
2 Cash$900 Cash$1,825 10 1.2 18 1.5 4 1 8.33 13.33 Cash$136.91
3 Cash$2,077 Cash$3,902 20 1 18 1.5 4 2 20 30 Cash$130.07
4 Cash$6,250 Cash$10,152 30 0.9 21 1.5 3 2 33.33 73.33 Cash$138.44
5 Cash$12,500 Cash$22,652 80 0.75 21 1.5 3 3 106.67 166.67 Cash$135.91
6 Cash$32,500 Cash$55,152 90 0.6 22.5 1.5 2 4 150 366 Cash$150.69
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–1 Sentry 100 2 N/A N/A 1 N/A 18 N/A 20s 1.25 8 N/A 2
2–3 Rifle Sentry 400 1 N/A N/A 0.2 N/A 20 N/A 30s 1.5 32 Hidden 5
4–5 Minigun Sentry 750 3 N/A N/A 0.15 N/A 22 N/A 45s 1.75 150 Hidden 20[8]
6 War Machine Sentry 1,000 3 60 2 0.125 4 24 5 60s 1.75 340 Hidden, Lead[9] 54[10]
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$700 Cash$700 4 1.2 13 1 4 1 3.33 7.77 Cash$90.09
1 Cash$250 Cash$950 6 1.2 15 1 4 1 5 9.44 Cash$100.64
2 Cash$400 Cash$1,350 6 1.2 17 1 4 2 5 13.89 Cash$97.19
3 Cash$1,800 Cash$3,150 16 1.2 17 1 4 2 13.33 33.33 Cash$94.51
4 Cash$2,600 Cash$5,750 22 0.75 20 1 4 2 29.33 49.33 Cash$116.56
5 Cash$12,500 Cash$18,250 30 0.75 20 1 4 3 40 160 Cash$114.06
6 Cash$32,500 Cash$50,750 50 0.6 22 0.5 4 3 83.33 365.33 Cash$138.92
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 2 N/A N/A 0.45 N/A 18 N/A 20s 1.25 16 N/A 4.44
3–4 Rifle Sentry 40 2 N/A N/A 0.2 N/A 20 N/A 30s 1.5 32 N/A 10
5 Minigun Sentry 60 6 N/A N/A 0.15 N/A 20 N/A 45s 1.75 120 Hidden 40[8]
6 War Machine Sentry 250 8 28 2 0.1 4 24 5 60s 1.75 250 Hidden, Lead[9] 94[11]

Hardcore Rework Update (5 June 2026) – 8 June 2026

Base Statistics

Engineer
Cost: Gem4,500 • Hardcore • Defense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4 (Tower)
Damage2 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.2 (Tower)
Firerate1 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range13 (Tower)
Range18 (Sentry)
Build Range4 (Build Range)
Deadzone Range1.5 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]
Engineer
Cost: Gem4,500 • Hardcore • Defense
Cost
Cash$700
Placement Footprint
Average (1.5)
Sell Price
Cash$233
Placement Type
Ground
Damage
Damage4 (Tower)
Damage2 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.2 (Tower)
Firerate0.45 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range13 (Tower)
Range18 (Sentry)
Build Range4 (Build Range)
Deadzone Range1 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations
Level 1 • Cost: Cash$325

+2 Damage Damage

1.2 > 1 Firerate Firerate

+3 Range Range


Sell Price changes to Cash$308

Makeshift Radar
Level 2 • Cost: Cash$900

+4 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

•1 Damage Damage

•0.2 Firerate Firerate

•20 Range Range

•400 Health Health

•30 Second Lifespan Lifespan

•32 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$608

Auto Converter
Level 3 • Cost: Cash$2,077

+14 Damage Damage

+1 Max Units


Sell Price changes to Cash$1,300

Heavy Construction
Level 4 • Cost: Cash$6,250

+6 Damage Damage

+3 Range Range

-1 Build Range Build Range

1 > 0.75 Firerate Firerate

•3 Damage Damage

•0.15 Firerate Firerate

•22 Range Range

•750 Health Health

•45 Second Lifespan Lifespan

•150 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$3,384

Improved Blueprints
Level 5 • Cost: Cash$12,500

+50 Damage Damage

+Sentry Shield

+1 Max Units


Sell Price changes to Cash$7,550

Illegal Gun Parts
Level 6 • Cost: Cash$32,500

+10 Damage Damage

+1.5 Range Range

-1 Build Range Build Range

0.75 > 0.6 Firerate Firerate

+1 Max Units

•3 Damage Damage

•0.125 Firerate Firerate

•24 Range Range

•60x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•5 Explosion Range Explosion Range

•1,000 Health Health

•60 Second Lifespan Lifespan

•340 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$18,384

Precise Calculations
Level 1 • Cost: Cash$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash$316

Makeshift Radar
Level 2 • Cost: Cash$400

+2 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+1 Max Units


Sell Price changes to Cash$450

Auto Converter
Level 3 • Cost: Cash$1,800

+10 Damage Damage

•2 Damage Damage

•0.2 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•32 Scrap Meter


Sell Price changes to Cash$1,050

Improved Blueprints
Level 4 • Cost: Cash$2,600

+4 Damage Damage

+3 Range Range

1.2 > 0.75 Firerate Firerate

+Sentry Shield

Sell Price changes to Cash$1,916

Heavy Construction
Level 5 • Cost: Cash$12,500

+10 Damage Damage

+1 Max Units

•6 Damage Damage

•0.15 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•120 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$5,750

Illegal Gun Parts
Level 6 • Cost: Cash$32,500

+18 Damage Damage

+2 Range Range

-0.5 Deadzone Range Deadzone Range

0.75 > 0.6 Firerate Firerate

•8 Damage Damage

•0.125 Firerate Firerate

•24 Range Range

•28x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•250 Health Health

•60 Second Lifespan Lifespan

•250 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$14,916

Statistics

Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$600 Cash$600 4 1.2 13 1.5 4 1 3.33 5.33 Cash$112.57
1 Cash$325 Cash$925 6 1 16 1.5 4 1 6 8 Cash$115.62
2 Cash$900 Cash$1,825 10 1 18 1.5 4 1 10 15 Cash$121.67
3 Cash$2,077 Cash$3,902 24 1 18 1.5 4 2 24 34 Cash$114.76
4 Cash$6,250 Cash$10,152 30 0.75 21 1.5 3 2 40 80 Cash$126.9
5 Cash$12,500 Cash$22,652 80 0.75 21 1.5 3 3 106.67 166.67 Cash$135.91
6 Cash$32,500 Cash$55,152 90 0.6 22.5 1.5 2 4 150 366 Cash$150.69
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–1 Sentry 100 2 N/A N/A 1 N/A 18 N/A 20s 1.25 8 N/A 2
2–3 Rifle Sentry 400 1 N/A N/A 0.2 N/A 20 N/A 30s 1.5 32 Hidden 5
4–5 Minigun Sentry 750 3 N/A N/A 0.15 N/A 22 N/A 45s 1.75 150 Hidden 20[8]
6 War Machine Sentry 1,000 3 60 2 0.125 4 24 5 60s 1.75 340 Hidden, Lead[9] 54[12]
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$700 Cash$700 4 1.2 13 1 4 1 3.33 7.77 Cash$90.09
1 Cash$250 Cash$950 6 1.2 15 1 4 1 5 9.44 Cash$100.64
2 Cash$400 Cash$1,350 6 1.2 17 1 4 2 5 13.89 Cash$97.19
3 Cash$1,800 Cash$3,150 16 1.2 17 1 4 2 13.33 33.33 Cash$94.51
4 Cash$2,600 Cash$5,750 22 0.75 20 1 4 2 29.33 49.33 Cash$116.56
5 Cash$12,500 Cash$18,250 30 0.75 20 1 4 3 40 160 Cash$114.06
6 Cash$32,500 Cash$50,750 50 0.6 22 0.5 4 3 83.33 365.33 Cash$138.92
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 2 N/A N/A 0.45 N/A 18 N/A 20s 1.25 16 N/A 4.44
3–4 Rifle Sentry 40 2 N/A N/A 0.2 N/A 20 N/A 30s 1.5 32 N/A 10
5 Minigun Sentry 60 6 N/A N/A 0.15 N/A 20 N/A 45s 1.75 120 Hidden 40[8]
6 War Machine Sentry 250 8 28 2 0.1 4 24 5 60s 1.75 250 Hidden, Lead[9] 94[13]

Slime Trooper Update (8 May 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Engineer
Cost: Gem4,500 • Hardcore • Defense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4 (Tower)
Damage2 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.225 (Tower)
Firerate1.025 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range13 (Tower)
Range18 (Sentry)
Build Range4 (Build Range)
Deadzone Range1.5 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]
Engineer
Cost: Gem4,500 • Hardcore • Defense
Cost
Cash$700
Placement Footprint
Average (1.5)
Sell Price
Cash$233
Placement Type
Ground
Damage
Damage4 (Tower)
Damage2 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.225 (Tower)
Firerate0.475 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range13 (Tower)
Range18 (Sentry)
Build Range4 (Build Range)
Deadzone Range1 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations
Level 1 • Cost: Cash$325

+2 Damage Damage

1.225 > 1.025 Firerate Firerate

+3 Range Range


Sell Price changes to Cash$308

Makeshift Radar
Level 2 • Cost: Cash$900

+4 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

•1 Damage Damage

•0.2 Firerate Firerate

•20 Range Range

•400 Health Health

•30 Second Lifespan Lifespan

•32 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$608

Auto Converter
Level 3 • Cost: Cash$2,077

+14 Damage Damage

+1 Max Units


Sell Price changes to Cash$1,300

Heavy Construction
Level 4 • Cost: Cash$6,250

+6 Damage Damage

+3 Range Range

-1 Build Range Build Range

1.025 > 0.775 Firerate Firerate

•3 Damage Damage

•0.15 Firerate Firerate

•22 Range Range

•750 Health Health

•45 Second Lifespan Lifespan

•150 Scrap Meter

•Hidden Detection Hidden Detection

Sell Price changes to Cash$3,384

Improved Blueprints
Level 5 • Cost: Cash$12,500

+50 Damage Damage

+Sentry Shield

+1 Max Units


Sell Price changes to Cash$7,550

Illegal Gun Parts
Level 6 • Cost: Cash$32,500

+10 Damage Damage

+1.5 Range Range

-1 Build Range Build Range

0.775 > 0.625 Firerate Firerate

+1 Max Units

•3 Damage Damage

•0.125 Firerate Firerate

•24 Range Range

•75x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•5 Explosion Range Explosion Range

•1,000 Health Health

•60 Second Lifespan Lifespan

•340 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$18,384

Precise Calculations
Level 1 • Cost: Cash$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash$316

Makeshift Radar
Level 2 • Cost: Cash$400

+2 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+1 Max Units


Sell Price changes to Cash$450

Auto Converter
Level 3 • Cost: Cash$1,800

+10 Damage Damage

•2 Damage Damage

•0.225 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•32 Scrap Meter


Sell Price changes to Cash$1,050

Improved Blueprints
Level 4 • Cost: Cash$2,600

+6 Damage Damage

+3 Range Range

1.225 > 0.775 Firerate Firerate

+Sentry Shield

Sell Price changes to Cash$1,916

Heavy Construction
Level 5 • Cost: Cash$12,500

+8 Damage Damage

+1 Max Units

•6 Damage Damage

•0.175 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•120 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$5,750

Illegal Gun Parts
Level 6 • Cost: Cash$32,500

+20 Damage Damage

+2 Range Range

-0.5 Deadzone Range Deadzone Range

0.775 > 0.625 Firerate Firerate

•10 Damage Damage

•0.125 Firerate Firerate

•24 Range Range

•35x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•250 Health Health

•60 Second Lifespan Lifespan

•250 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$14,916

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$600 Cash$600 4 1.21.225 13 1.5 4 1 3.333.27 5.335.22 Cash$112.57Cash$114.94
1 Cash$325 Cash$925 6 11.025 16 1.5 4 1 65.85 87.8 Cash$115.62Cash$118.59
2 Cash$900 Cash$1,825 10 11.025 18 1.5 4 1 109.76 15.8814.76 Cash$114.92Cash$123.64
3 Cash$2,077 Cash$3,902 24 11.025 18 1.5 4 2 2423.41 35.7633.41 Cash$109.12Cash$116.79
4 Cash$6,250 Cash$10,152 30 0.750.775 21 1.5 3 2 4038.71 9078.71 Cash$112.8Cash$128.98
5 Cash$12,500 Cash$22,652 80 0.750.775 21 1.5 3 3 106.67103.23 181.67163.23 Cash$124.69Cash$138.77
6 Cash$32,500 Cash$55,152 90 0.60.625 22.5 1.5 2 4 150144 420390 Cash$131.31Cash$141.42
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–1 Sentry 100 2 N/A N/A 11.025 N/A 18 N/A 20s 1.25 8 N/A 21.95
2–3 Rifle Sentry 400 1 N/A N/A 0.170.2 N/A 20 N/A 30s 1.5 32 Hidden 5.885
4–5 Minigun Sentry 750 3 N/A N/A 0.120.15 N/A 22 N/A 45s 1.75 150 Hidden 25[8]20[8]
6 War Machine Sentry 1,000 3 75 2 0.10.125 4 24 5 60s 1.75 340 Hidden, Lead[9] 67.5[14]61.5[15]
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$700 Cash$700 4 1.21.225 13 1 4 1 3.333.27 7.777.48 Cash$90.09Cash$93.58
1 Cash$250 Cash$950 6 1.21.225 15 1 4 1 54.9 9.449.11 Cash$100.64Cash$104.28
2 Cash$400 Cash$1,350 6 1.21.225 17 1 4 2 54.9 13.8913.32 Cash$97.19Cash$101.35
3 Cash$1,800 Cash$3,150 16 1.21.225 17 1 4 2 13.3313.06 33.3330.84 Cash$94.51Cash$102.14
4 Cash$2,600 Cash$5,750 22 0.750.775 20 1 4 2 29.3328.39 49.3346.17 Cash$116.56Cash$124.54
5 Cash$12,500 Cash$18,250 30 0.750.775 20 1 4 3 4038.71 160141.57 Cash$114.06Cash$128.91
6 Cash$32,500 Cash$50,750 50 0.60.625 22 0.5 4 3 83.3380 435.83372.5 Cash$116.44Cash$136.24
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 2 N/A N/A 0.450.475 N/A 18 N/A 20s 1.25 16 N/A 4.444.21
3–4 Rifle Sentry 40 2 N/A N/A 0.20.225 N/A 20 N/A 30s 1.5 32 N/A 108.89
5 Minigun Sentry 60 6 N/A N/A 0.150.175 N/A 20 N/A 45s 1.75 120 Hidden 40[8]34.29[8]
6 War Machine Sentry 250 10 35 2 0.10.125 4 24 5 60s 1.75 250 Hidden, Lead[9] 117.5[16]97.5[17]

Shock and Awe Update (28 January 2026) – Slime Trooper Update (8 May 2026)

Base Statistics

Engineer
Cost: Gem4,500 • Hardcore • Defense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4 (Tower)
Damage2 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.225 (Tower)
Firerate1.025 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range13 (Tower)
Range18 (Sentry)
Build Range4 (Build Range)
Deadzone Range1.5 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]
Engineer
Cost: Gem4,500 • Hardcore • Defense
Cost
Cash$700
Placement Footprint
Average (1.5)
Sell Price
Cash$233
Placement Type
Ground
Damage
Damage4 (Tower)
Damage2 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.225 (Tower)
Firerate0.475 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range13 (Tower)
Range18 (Sentry)
Build Range4 (Build Range)
Deadzone Range1 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations
Level 1 • Cost: Cash$350

+2 Damage Damage

1.225 > 1.025 Firerate Firerate

+3 Range Range


Sell Price changes to Cash$316

Makeshift Radar
Level 2 • Cost: Cash$1,000

+2 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

•1 Damage Damage

•0.2 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•32 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$650

Auto Converter
Level 3 • Cost: Cash$2,077

+12 Damage Damage

+1 Max Units


Sell Price changes to Cash$1,342

Heavy Construction
Level 4 • Cost: Cash$7,500

+5 Damage Damage

+2 Range Range

-1 Build Range Build Range

1.025 > 0.775 Firerate Firerate

•3 Damage Damage

•0.15 Firerate Firerate

•20 Range Range

•150 Health Health

•45 Second Lifespan Lifespan

•150 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$3,842

Improved Blueprints
Level 5 • Cost: Cash$12,500

+50 Damage Damage

+Sentry Shield

+1 Max Units


Sell Price changes to Cash$8,009

Illegal Gun Parts
Level 6 • Cost: Cash$32,500

+10 Damage Damage

+2.5 Range Range

-1 Build Range Build Range

0.775 > 0.625 Firerate Firerate

+1 Max Units

•3 Damage Damage

•0.125 Firerate Firerate

•24 Range Range

•70x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•5 Explosion Range Explosion Range

•300 Health Health

•60 Second Lifespan Lifespan

•340 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$18,842

Precise Calculations
Level 1 • Cost: Cash$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash$316

Makeshift Radar
Level 2 • Cost: Cash$400

+2 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+1 Max Units


Sell Price changes to Cash$450

Auto Converter
Level 3 • Cost: Cash$1,800

+10 Damage Damage

•2 Damage Damage

•0.225 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•32 Scrap Meter


Sell Price changes to Cash$1,050

Improved Blueprints
Level 4 • Cost: Cash$2,600

+6 Damage Damage

+3 Range Range

1.225 > 0.775 Firerate Firerate

+Sentry Shield

Sell Price changes to Cash$1,916

Heavy Construction
Level 5 • Cost: Cash$12,500

+8 Damage Damage

+1 Max Units

•6 Damage Damage

•0.175 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•120 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$5,750

Illegal Gun Parts
Level 6 • Cost: Cash$32,500

+10 Damage Damage

+2 Range Range

-0.5 Deadzone Range Deadzone Range

0.775 > 0.625 Firerate Firerate

•10 Damage Damage

•0.125 Firerate Firerate

•24 Range Range

•35x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•250 Health Health

•60 Second Lifespan Lifespan

•250 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$14,916

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$600 Cash$600 4 1.21.225 13 1.5 4 1 3.333.27 5.335.22 Cash$112.57Cash$114.94
1 Cash$350 Cash$950 6 11.025 16 1.5 4 1 65.85 87.8 Cash$118.75Cash$121.79
2 Cash$1,000 Cash$1,950 8 11.025 18 1.5 4 1 87.8 13.5612.8 Cash$143.81Cash$152.34
3 Cash$2,077 Cash$4,027 20 11.025 18 1.5 4 2 2019.51 31.1129.51 Cash$129.44Cash$136.46
4 Cash$7,500 Cash$11,527 25 0.750.775 20 1.5 3 2 33.3332.26 83.3372.26 Cash$138.33Cash$159.52
5 Cash$12,500 Cash$24,027 75 0.750.775 20 1.5 3 3 10096.77 175156.77 Cash$137.3Cash$153.26
6 Cash$32,500 Cash$56,527 85 0.60.625 22.5 1.5 2 4 141.67136 401.67372 Cash$140.73Cash$151.95
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–1 Sentry 20 2 N/A N/A 11.025 N/A 18 N/A 20s 1.25 8 N/A 21.95
2–3 Rifle Sentry 40 1 N/A N/A 0.180.2 N/A 20 N/A 30s 1.5 32 Hidden 5.565
4–5 Minigun Sentry 150 3 N/A N/A 0.120.15 N/A 20 N/A 45s 1.75 150 Hidden 25[8]20[8]
6 War Machine Sentry 300 3 70 2 0.10.125 4 24 5 60s 1.75 340 Hidden, Lead[9] 65[18]59[19]
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$700 Cash$700 4 1.21.225 13 1 4 1 3.333.27 7.777.48 Cash$90.09Cash$93.58
1 Cash$250 Cash$950 6 1.21.225 15 1 4 1 54.9 9.449.11 Cash$100.64Cash$104.28
2 Cash$400 Cash$1,350 6 1.21.225 17 1 4 2 54.9 13.8913.32 Cash$97.19Cash$101.35
3 Cash$1,800 Cash$3,150 16 1.21.225 17 1 4 2 13.3313.06 33.3330.84 Cash$94.51Cash$102.14
4 Cash$2,600 Cash$5,750 22 0.750.775 20 1 4 2 29.3328.39 49.3346.17 Cash$116.56Cash$124.54
5 Cash$12,500 Cash$18,250 30 0.750.775 20 1 4 3 4038.71 160141.57 Cash$114.06Cash$128.91
6 Cash$32,500 Cash$50,750 50 0.60.625 22 0.5 4 3 83.3380 435.83372.5 Cash$116.44Cash$136.24
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 2 N/A N/A 0.450.475 N/A 18 N/A 20s 1.25 16 N/A 4.444.21
3–4 Rifle Sentry 40 2 N/A N/A 0.20.225 N/A 20 N/A 30s 1.5 32 N/A 108.89
5 Minigun Sentry 60 6 N/A N/A 0.150.175 N/A 20 N/A 45s 1.75 120 Hidden 40[8]34.29[8]
6 War Machine Sentry 250 10 35 2 0.10.125 4 24 5 60s 1.75 250 Hidden, Lead[9] 117.5[20]97.5[21]

3 September 2025 – Shock and Awe Update (28 January 2026)

Base Statistics

Engineer
Cost: Gem4,500 • Hardcore • Defense
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.225 (Tower)
Firerate0.625 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range13 (Tower)
Range18 (Sentry)
Build Range4 (Build Range)
Deadzone Range1.5 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]
Engineer
Cost: Gem4,500 • Hardcore • Defense
Cost
Cash$700
Placement Footprint
Average (1.5)
Sell Price
Cash$233
Placement Type
Ground
Damage
Damage4 (Tower)
Damage2 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.225 (Tower)
Firerate0.475 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range13 (Tower)
Range18 (Sentry)
Build Range4 (Build Range)
Deadzone Range1 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations
Level 1 • Cost: Cash$350

+2 Damage Damage

1.225 > 1.025 Firerate Firerate

+3 Range Range


Sell Price changes to Cash$316

Makeshift Radar
Level 2 • Cost: Cash$550

+4 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash$500

Auto Converter
Level 3 • Cost: Cash$2,250

+5 Damage Damage

+1 Max Units

•2 Damage Damage

•0.275 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•45 Scrap Meter


Sell Price changes to Cash$1,250

Improved Blueprints
Level 4 • Cost: Cash$4,750

+15 Damage Damage

+2 Range Range

-1 Build Range Build Range

1.025 > 0.775 Firerate Firerate

+1 Max Units

+Sentry Shield


Sell Price changes to Cash$2,833

Heavy Construction
Level 5 • Cost: Cash$13,500

+30 Damage Damage

•3 Damage Damage

•0.125 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•180 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$7,333

Illegal Gun Parts
Level 6 • Cost: Cash$35,000

+25 Damage Damage

+2.5 Range Range

-1 Build Range Build Range

0.775 > 0.625 Firerate Firerate

+1 Max Units

•3 Damage Damage

•0.125 Firerate Firerate

•24 Range Range

•70x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•300 Health Health

•60 Second Lifespan Lifespan

•340 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$19,000

Precise Calculations
Level 1 • Cost: Cash$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash$316

Makeshift Radar
Level 2 • Cost: Cash$400

+2 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+1 Max Units


Sell Price changes to Cash$450

Auto Converter
Level 3 • Cost: Cash$1,800

+10 Damage Damage

•2 Damage Damage

•0.225 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•32 Scrap Meter


Sell Price changes to Cash$1,050

Improved Blueprints
Level 4 • Cost: Cash$2,600

+6 Damage Damage

+3 Range Range

1.225 > 0.775 Firerate Firerate

+Sentry Shield

Sell Price changes to Cash$1,916

Heavy Construction
Level 5 • Cost: Cash$11,500

+8 Damage Damage

+1 Max Units

•6 Damage Damage

•0.175 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•120 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$5,750

Illegal Gun Parts
Level 6 • Cost: Cash$27,500

+20 Damage Damage

+2 Range Range

-0.5 Deadzone Range Deadzone Range

0.775 > 0.625 Firerate Firerate

•10 Damage Damage

•0.125 Firerate Firerate

•24 Range Range

•35x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•250 Health Health

•60 Second Lifespan Lifespan

•250 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$14,916

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$600 Cash$600 4 1.21.225 13 1.5 4 1 3.333.27 54.87 Cash$120Cash$123.2
1 Cash$350 Cash$950 6 11.025 16 1.5 4 1 65.85 7.677.45 Cash$123.86Cash$127.52
2 Cash$550 Cash$1,500 10 11.025 18 1.5 4 1 109.76 11.6711.36 Cash$128.53Cash$132.04
3 Cash$2,250 Cash$3,750 15 11.025 18 1.5 4 2 1514.63 3129.18 Cash$120.97Cash$128.51
4 Cash$4,750 Cash$8,500 30 0.750.775 20 1.5 3 3 4038.71 6460.53 Cash$132.81Cash$140.43
5 Cash$13,500 Cash$22,000 60 0.750.775 20 1.5 3 3 8077.42 170149.42 Cash$129.41Cash$147.24
6 Cash$35,000 Cash$57,000 85 0.60.625 22.5 1.5 2 4 141.67136 401.67372 Cash$141.91Cash$153.23
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 1 N/A N/A 0.60.625 N/A 18 N/A 20s 1.25 8 N/A 1.671.6
3–4 Rifle Sentry 40 2 N/A N/A 0.250.275 N/A 20 N/A 30s 1.5 45 N/A 87.27
5 Minigun Sentry 60 3 N/A N/A 0.10.125 N/A 20 N/A 45s 1.75 180 Hidden 30[8]24[8]
6 War Machine Sentry 300 3 70 2 0.10.125 4 24 5 60s 1.75 340 Hidden, Lead[9] 65[22]59[23]
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$700 Cash$700 4 1.21.225 13 1 4 1 3.333.27 7.777.48 Cash$90.09Cash$93.58
1 Cash$250 Cash$950 6 1.21.225 15 1 4 1 54.9 9.449.11 Cash$100.64Cash$104.28
2 Cash$400 Cash$1,350 6 1.21.225 17 1 4 2 54.9 13.8913.32 Cash$97.19Cash$101.35
3 Cash$1,800 Cash$3,150 16 1.21.225 17 1 4 2 13.3313.06 33.3330.84 Cash$94.51Cash$102.14
4 Cash$2,600 Cash$5,750 22 0.750.775 20 1 4 2 29.3328.39 49.3346.17 Cash$116.56Cash$124.54
5 Cash$12,500 Cash$18,250 30 0.750.775 20 1 4 3 4038.71 160141.57 Cash$114.06Cash$128.91
6 Cash$32,500 Cash$50,750 50 0.60.625 22 0.5 4 3 83.3380 435.83372.5 Cash$116.44Cash$136.24
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 2 N/A N/A 0.450.475 N/A 18 N/A 20s 1.25 16 N/A 4.444.21
3–4 Rifle Sentry 40 2 N/A N/A 0.20.225 N/A 20 N/A 30s 1.5 32 N/A 108.89
5 Minigun Sentry 60 6 N/A N/A 0.150.175 N/A 20 N/A 45s 1.75 120 Hidden 40[8]34.29[8]
6 War Machine Sentry 250 10 35 2 0.10.125 4 24 5 60s 1.75 250 Hidden, Lead[9] 117.5[24]97.5[25]

PVP Update (23 July 2025) – 3 September 2025

Base Statistics

Engineer
Cost: Gem4,500 • Hardcore • Defense
Cost
Cash$750
Placement Footprint
Average (1.5)
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage4 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.225 (Tower)
Firerate0.475 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range13 (Tower)
Range18 (Sentry)
Build Range4 (Build Range)
Deadzone Range1 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]
Engineer
Cost: Gem4,500 • Hardcore • Defense
Cost
Cash$700
Placement Footprint
Average (1.5)
Sell Price
Cash$233
Placement Type
Ground
Damage
Damage4 (Tower)
Damage2 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.225 (Tower)
Firerate0.475 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range13 (Tower)
Range18 (Sentry)
Build Range4 (Build Range)
Deadzone Range1 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations
Level 1 • Cost: Cash$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash$333

Makeshift Radar
Level 2 • Cost: Cash$400

+2 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+1 Max Units


Sell Price changes to Cash$466

Auto Converter
Level 3 • Cost: Cash$1,800

+6 Damage Damage

•2 Damage Damage

•0.325 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•36 Scrap Meter


Sell Price changes to Cash$1,066

Improved Blueprints
Level 4 • Cost: Cash$3,000

+6 Damage Damage

+1 Range Range

1.225 > 0.775 Firerate Firerate

+1 Max Units

+Sentry Shield

Sell Price changes to Cash$2,066

Heavy Construction
Level 5 • Cost: Cash$12,500

+12 Damage Damage

•5 Damage Damage

•0.183 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•120 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$6,233

Illegal Gun Parts
Level 6 • Cost: Cash$35,000

+20 Damage Damage

+2 Range Range

-0.5 Deadzone Range Deadzone Range

0.775 > 0.625 Firerate Firerate

+1 Max Units

•8 Damage Damage

•0.15 Firerate Firerate

•24 Range Range

•35x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•250 Health Health

•60 Second Lifespan Lifespan

•250 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$17,900

Precise Calculations
Level 1 • Cost: Cash$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash$316

Makeshift Radar
Level 2 • Cost: Cash$400

+2 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+1 Max Units


Sell Price changes to Cash$450

Auto Converter
Level 3 • Cost: Cash$1,800

+10 Damage Damage

•2 Damage Damage

•0.225 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•32 Scrap Meter


Sell Price changes to Cash$1,050

Improved Blueprints
Level 4 • Cost: Cash$2,600

+6 Damage Damage

+3 Range Range

1.225 > 0.775 Firerate Firerate

+Sentry Shield

Sell Price changes to Cash$1,916

Heavy Construction
Level 5 • Cost: Cash$11,500

+8 Damage Damage

+1 Max Units

•6 Damage Damage

•0.175 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•120 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$5,750

Illegal Gun Parts
Level 6 • Cost: Cash$27,500

+20 Damage Damage

+2 Range Range

-0.5 Deadzone Range Deadzone Range

0.775 > 0.625 Firerate Firerate

•10 Damage Damage

•0.125 Firerate Firerate

•24 Range Range

•35x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•250 Health Health

•60 Second Lifespan Lifespan

•250 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$14,916

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$750 Cash$750 4 1.21.225 13 1 4 1 3.333.27 5.555.38 Cash$135.14Cash$139.41
1 Cash$250 Cash$1,000 6 1.21.225 15 1 4 1 54.9 7.227.01 Cash$138.5Cash$142.65
2 Cash$400 Cash$1,400 6 1.21.225 17 1 4 2 54.9 9.449.11 Cash$148.31Cash$153.68
3 Cash$1,800 Cash$3,200 12 1.21.225 17 1 4 2 109.8 23.3322.11 Cash$137.16Cash$144.73
4 Cash$3,000 Cash$6,200 18 0.750.775 18 1 4 3 2423.23 4441.69 Cash$140.91Cash$148.72
5 Cash$12,500 Cash$18,700 30 0.750.775 18 1 4 3 4038.71 133.75120.68 Cash$139.81Cash$154.96
6 Cash$35,000 Cash$53,700 50 0.60.625 20 0.5 4 4 83.3380 420363.33 Cash$127.86Cash$147.8
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 1 N/A N/A 0.450.475 N/A 18 N/A 20s 1.25 16 N/A 2.222.11
3–4 Rifle Sentry 40 2 N/A N/A 0.30.325 N/A 20 N/A 30s 1.5 36 N/A 6.676.15
5 Minigun Sentry 60 5 N/A N/A 0.160.183 N/A 20 N/A 45s 1.75 120 Hidden 31.25[8]27.32[8]
6 War Machine Sentry 250 8 35 2 0.120.15 4 24 5 60s 1.75 250 Hidden, Lead[9] 84.17[26]70.83[27]
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$700 Cash$700 4 1.21.225 13 1 4 1 3.333.27 7.777.48 Cash$90.09Cash$93.58
1 Cash$250 Cash$950 6 1.21.225 15 1 4 1 54.9 9.449.11 Cash$100.64Cash$104.28
2 Cash$400 Cash$1,350 6 1.21.225 17 1 4 2 54.9 13.8913.32 Cash$97.19Cash$101.35
3 Cash$1,800 Cash$3,150 16 1.21.225 17 1 4 2 13.3313.06 33.3330.84 Cash$94.51Cash$102.14
4 Cash$2,600 Cash$5,750 22 0.750.775 20 1 4 2 29.3328.39 49.3346.17 Cash$116.56Cash$124.54
5 Cash$12,500 Cash$18,250 30 0.750.775 20 1 4 3 4038.71 160141.57 Cash$114.06Cash$128.91
6 Cash$32,500 Cash$50,750 50 0.60.625 22 0.5 4 3 83.3380 435.83372.5 Cash$116.44Cash$136.24
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 2 N/A N/A 0.450.475 N/A 18 N/A 20s 1.25 16 N/A 4.444.21
3–4 Rifle Sentry 40 2 N/A N/A 0.20.225 N/A 20 N/A 30s 1.5 32 N/A 108.89
5 Minigun Sentry 60 6 N/A N/A 0.150.175 N/A 20 N/A 45s 1.75 120 Hidden 40[8]34.29[8]
6 War Machine Sentry 250 10 35 2 0.10.125 4 24 5 60s 1.75 250 Hidden, Lead[9] 117.5[28]97.5[29]

30 April 2025 – PVP Update (23 July 2025)

Base Statistics

Engineer
Cost: Gem4,500 • Hardcore • Defense
Cost
Cash$750
Placement Footprint
Average (1.5)
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage4 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.225 (Tower)
Firerate0.475 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range13 (Tower)
Range18 (Sentry)
Build Range4 (Build Range)
Deadzone Range1 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations
Level 1 • Cost: Cash$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash$333

Makeshift Radar
Level 2 • Cost: Cash$400

+2 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+1 Max Units


Sell Price changes to Cash$466

Auto Converter
Level 3 • Cost: Cash$1,800

+6 Damage Damage

•2 Damage Damage

•0.325 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•36 Scrap Meter


Sell Price changes to Cash$1,066

Improved Blueprints
Level 4 • Cost: Cash$3,000

+6 Damage Damage

+1 Range Range

1.125 > 0.775 Firerate Firerate

+1 Max Units

+Sentry Shield

Sell Price changes to Cash$2,066

Heavy Construction
Level 5 • Cost: Cash$12,500

+12 Damage Damage

•5 Damage Damage

•0.183 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•120 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$6,233

Illegal Gun Parts
Level 6 • Cost: Cash$35,000

+20 Damage Damage

+2 Range Range

-0.5 Deadzone Range Deadzone Range

0.775 > 0.625 Firerate Firerate

+1 Max Units

•8 Damage Damage

•0.15 Firerate Firerate

•24 Range Range

•35x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•250 Health Health

•60 Second Lifespan Lifespan

•250 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$17,900

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$750 Cash$750 4 1.21.225 13 1 4 1 3.333.27 5.555.38 Cash$135.14Cash$139.41
1 Cash$250 Cash$1,000 6 1.21.225 15 1 4 1 54.9 7.227.01 Cash$138.5Cash$142.65
2 Cash$400 Cash$1,400 6 1.21.225 17 1 4 2 54.9 9.449.11 Cash$148.31Cash$153.68
3 Cash$1,800 Cash$3,200 12 1.21.225 17 1 4 2 109.8 23.3322.11 Cash$137.16Cash$144.73
4 Cash$3,000 Cash$6,200 18 0.750.775 18 1 4 3 2423.23 4441.69 Cash$140.91Cash$148.72
5 Cash$12,500 Cash$18,700 30 0.750.775 18 1 4 3 4038.71 133.75120.68 Cash$139.81Cash$154.96
6 Cash$35,000 Cash$53,700 50 0.60.625 20 0.5 4 4 83.3380 420363.33 Cash$127.86Cash$147.8
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 1 N/A N/A 0.450.475 N/A 18 N/A 20s 1.25 16 N/A 2.222.11
3–4 Rifle Sentry 40 2 N/A N/A 0.30.325 N/A 20 N/A 30s 1.5 36 N/A 6.676.15
5 Minigun Sentry 60 5 N/A N/A 0.160.183 N/A 20 N/A 45s 1.75 120 Hidden 31.25[8]27.32[8]
6 War Machine Sentry 250 8 35 2 0.120.15 4 24 5 60s 1.75 250 Hidden, Lead[9] 84.17[30]70.83[31]

Archer Update (15 January 2025) – 30 April 2025

Base Statistics

Engineer
Cost: Gem4,500 • Hardcore • Defense
Cost
Cash$750
Placement Footprint
Average (1.5)
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage4 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.225 (Tower)
Firerate0.475 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range13 (Tower)
Range18 (Sentry)
Build Range4 (Build Range)
Deadzone Range1 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations
Level 1 • Cost: Cash$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash$333

Makeshift Radar
Level 2 • Cost: Cash$400

+2 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+1 Max Units


Sell Price changes to Cash$466

Auto Converter
Level 3 • Cost: Cash$1,800

+6 Damage Damage

•2 Damage Damage

•0.325 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•36 Scrap Meter

•Lead Detection Lead Detection


Sell Price changes to Cash$1,066

Improved Blueprints
Level 4 • Cost: Cash$3,000

+6 Damage Damage

+1 Range Range

1.225 > 0.775 Firerate Firerate

+1 Max Units

+Sentry Shield

Sell Price changes to Cash$2,066

Heavy Construction
Level 5 • Cost: Cash$12,500

+12 Damage Damage

•5 Damage Damage

•0.183 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•120 Scrap Meter

•Hidden Detection Hidden Detection

•Lead Detection Lead Detection


Sell Price changes to Cash$6,233

Illegal Gun Parts
Level 6 • Cost: Cash$35,000

+20 Damage Damage

+2 Range Range

-0.5 Deadzone Range Deadzone Range

0.775 > 0.625 Firerate Firerate

+1 Max Units

•8 Damage Damage

•0.15 Firerate Firerate

•24 Range Range

•35x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•250 Health Health

•60 Second Lifespan Lifespan

•250 Scrap Meter

•Hidden Detection Hidden Detection

•Lead Detection Lead Detection


Sell Price changes to Cash$17,900

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$750 Cash$750 4 1.21.225 13 1 4 1 3.333.27 5.555.38 Cash$135.14Cash$139.41
1 Cash$250 Cash$1,000 6 1.21.225 15 1 4 1 54.9 7.227.01 Cash$138.5Cash$142.65
2 Cash$400 Cash$1,400 6 1.21.225 17 1 4 2 54.9 9.449.11 Cash$148.31Cash$153.68
3 Cash$1,800 Cash$3,200 12 1.21.225 17 1 4 2 109.8 23.3322.11 Cash$137.16Cash$144.73
4 Cash$3,000 Cash$6,200 18 0.750.775 18 1 4 3 2423.23 4441.69 Cash$140.91Cash$148.72
5 Cash$12,500 Cash$18,700 30 0.750.775 18 1 4 3 4038.71 133.75120.68 Cash$139.81Cash$154.96
6 Cash$35,000 Cash$53,700 50 0.60.625 20 0.5 4 4 83.3380 420363.33 Cash$127.86Cash$147.8
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 1 N/A N/A 0.450.475 N/A 18 N/A 20s 1.25 8 Lead 2.222.11
3–4 Rifle Sentry 40 2 N/A N/A 0.30.325 N/A 20 N/A 30s 1.5 32 Lead 6.676.15
5 Minigun Sentry 60 5 N/A N/A 0.160.183 N/A 20 N/A 45s 1.75 150 Hidden, Lead 31.25[8]27.32[8]
6 War Machine Sentry 250 8 35 2 0.120.15 4 24 5 60s 1.75 340 Hidden, Lead 84.17[32]70.83[33]

</tabber>


Fallen Foes Update (2 August 2024) – Archer Update (15 January 2025)

Base Statistics

Engineer
Cost: Gem4,500 • Hardcore
Cost
Cash$750
Placement Footprint
Average (1.5)
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage4 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.225 (Tower)
Firerate0.475 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range13 (Tower)
Range18 (Sentry)
Build Range4 (Build Range)
Deadzone Range1 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations
Level 1 • Cost: Cash$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash$333

Makeshift Radar
Level 2 • Cost: Cash$400

+2 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+1 Max Units


Sell Price changes to Cash$466

Auto Converter
Level 3 • Cost: Cash$1,800

+6 Damage Damage

•2 Damage Damage

•0.325 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•36 Scrap Meter


Sell Price changes to Cash$1,066

Improved Blueprints
Level 4 • Cost: Cash$3,000

+6 Damage Damage

+1 Range Range

1.225 > 0.775 Firerate Firerate

+1 Max Units

+Sentry Shield

Sell Price changes to Cash$2,066

Heavy Construction
Level 5 • Cost: Cash$12,500

+12 Damage Damage

•5 Damage Damage

•0.183 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•120 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$6,233

Illegal Gun Parts
Level 6 • Cost: Cash$35,000

+20 Damage Damage

+2 Range Range

-0.5 Deadzone Range Deadzone Range

0.775 > 0.625 Firerate Firerate

+1 Max Units

•8 Damage Damage

•0.15 Firerate Firerate

•24 Range Range

•35x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•250 Health Health

•60 Second Lifespan Lifespan

•250 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$17,900

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$750 Cash$750 4 1.21.225 13 1 4 1 3.333.27 5.555.38 Cash$135.14Cash$139.41
1 Cash$250 Cash$1,000 6 1.21.225 15 1 4 1 54.9 7.227.01 Cash$138.5Cash$142.65
2 Cash$400 Cash$1,400 6 1.21.225 17 1 4 2 54.9 9.449.11 Cash$148.31Cash$153.68
3 Cash$1,800 Cash$3,200 12 1.21.225 17 1 4 2 109.8 23.3322.11 Cash$137.16Cash$144.73
4 Cash$3,000 Cash$6,200 18 0.750.775 18 1 4 3 2423.23 4441.69 Cash$140.91Cash$148.72
5 Cash$12,500 Cash$18,700 30 0.750.775 18 1 4 3 4038.71 133.75120.68 Cash$139.81Cash$154.96
6 Cash$35,000 Cash$53,700 50 0.60.625 20 0.5 4 4 83.3380 420363.33 Cash$127.86Cash$147.8
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 1 N/A N/A 0.450.475 N/A 18 N/A 20s 1.25 16 N/A 2.222.11
3–4 Rifle Sentry 40 2 N/A N/A 0.30.325 N/A 20 N/A 30s 1.5 36 N/A 6.676.15
5 Minigun Sentry 60 5 N/A N/A 0.160.183 N/A 20 N/A 45s 1.75 120 Hidden 31.25[8]27.32[8]
6 War Machine Sentry 250 8 35 2 0.120.15 4 24 5 60s 1.75 250 Hidden, Lead[9] 84.17[34]70.83[35]

Brawler Update (18 May 2024) – Fallen Foes Update (2 August 2024)

Base Statistics

Engineer
Cost: Gem4,500 • Hardcore
Cost
Cash$750
Placement Footprint
Average (1.5)
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage4 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.275 (Tower)
Firerate0.475 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range12 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations
Level 1 • Cost: Cash$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash$333

Makeshift Radar
Level 2 • Cost: Cash$400

+3 Range Range

-2 Deadzone Range Deadzone Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+1 Max Units


Sell Price changes to Cash$466

Auto Converter
Level 3 • Cost: Cash$2,000

+6 Damage Damage

1.275 > 1.125 Firerate Firerate

•2 Damage Damage

•0.275 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•36 Scrap Meter


Sell Price changes to Cash$1,133

Improved Blueprints
Level 4 • Cost: Cash$3,750

+6 Damage Damage

+1 Range Range

1.125 > 0.875 Firerate Firerate

+1 Max Units

+Sentry Shield

Sell Price changes to Cash$2,383

Heavy Construction
Level 5 • Cost: Cash$13,750

+17 Damage Damage

•5 Damage Damage

•0.183 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•140 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$6,966

Illegal Gun Parts
Level 6 • Cost: Cash$32,500

+25 Damage Damage

+2 Range Range

-0.5 Deadzone Range Deadzone Range

0.875 > 0.675 Firerate Firerate

+1 Max Units

•9 Damage Damage

•0.133 Firerate Firerate

•24 Range Range

•35x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•300 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$17,800

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$750 Cash$750 4 1.251.275 12 3 5 1 3.23.14 5.425.25 Cash$138.38Cash$142.86
1 Cash$250 Cash$1,000 6 1.251.275 14 3 5 1 4.84.71 7.026.82 Cash$142.45Cash$146.63
2 Cash$400 Cash$1,400 6 1.251.275 17 1 5 2 4.84.71 9.248.92 Cash$151.52Cash$156.95
3 Cash$2,000 Cash$3,400 12 1.11.125 17 1 5 2 10.9110.67 26.9125.22 Cash$126.35Cash$134.81
4 Cash$3,750 Cash$7,150 18 0.850.875 18 1 5 3 21.1820.57 45.1842.39 Cash$158.26Cash$168.67
5 Cash$13,750 Cash$20,900 35 0.850.875 18 1 5 3 41.1840 134.93121.97 Cash$154.9Cash$171.35
6 Cash$32,500 Cash$53,400 60 0.650.675 20 0.5 5 4 92.3188.89 475.35429.57 Cash$112.34Cash$124.31
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 1 N/A N/A 0.450.475 N/A 18 N/A 20s 1.25 16 N/A 2.222.11
3–4 Rifle Sentry 40 2 N/A N/A 0.250.275 N/A 20 N/A 30s 1.5 36 N/A 87.27
5 Minigun Sentry 60 5 N/A N/A 0.160.183 N/A 20 N/A 45s 1.75 140 Hidden 31.25[8]27.32[8]
6 War Machine Sentry 120 9 35 2 0.1150.133 4 24 5 60s 1.75 300 Hidden, Lead[9] 95.76[36]85.17[37]

Trapper Update (24 February 2024) – Brawler Update (18 May 2024)

Base Statistics

Engineer
Cost: Gem4,500 • Hardcore
Cost
Cash$750
Placement Footprint
Average (1.5)
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage4 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.525 (Tower)
Firerate0.475 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range12 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations
Level 1 • Cost: Cash$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash$333

Makeshift Radar
Level 2 • Cost: Cash$300

+3 Range Range

-2 Deadzone Range Deadzone Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash$433

Auto Converter
Level 3 • Cost: Cash$1,750

+6 Damage Damage

1.525 > 1.275 Firerate Firerate

•2 Damage Damage

•0.275 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•36 Scrap Meter


Sell Price changes to Cash$1,016

Improved Blueprints
Level 4 • Cost: Cash$3,500

+6 Damage Damage

+1 Range Range

1.275 > 1.025 Firerate Firerate

+Sentry Shield

+1 Max Units


Sell Price changes to Cash$2,183

Heavy Construction
Level 5 • Cost: Cash$13,750

+17 Damage Damage

+1 Max Units

•5 Damage Damage

•0.183 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•140 Scrap Meter


Sell Price changes to Cash$6,766

Illegal Gun Parts
Level 6 • Cost: Cash$32,500

+15 Damage Damage

+2 Range Range

-0.5 Deadzone Range Deadzone Range

1.025 > 0.825 Firerate Firerate

+1 Max Units

•8 Damage Damage

•0.15 Firerate Firerate

•24 Range Range

•33x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•300 Scrap Meter


Sell Price changes to Cash$17,600

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$750 Cash$750 4 1.51.525 12 3 5 1 2.672.62 4.894.73 Cash$153.37Cash$158.56
1 Cash$250 Cash$1,000 6 1.51.525 14 3 5 1 43.93 6.226.04 Cash$160.77Cash$165.56
2 Cash$300 Cash$1,300 6 1.51.525 17 1 5 1 43.93 6.226.04 Cash$209Cash$215.23
3 Cash$1,750 Cash$3,050 12 1.251.275 17 1 5 1 9.69.41 17.616.68 Cash$173.3Cash$182.85
4 Cash$3,500 Cash$6,550 18 11.025 18 1 5 2 1817.56 3432.11 Cash$192.65Cash$203.99
5 Cash$13,750 Cash$20,300 35 11.025 18 1 5 3 3534.15 128.75116.12 Cash$157.67Cash$174.82
6 Cash$32,500 Cash$52,800 50 0.80.825 20 0.5 5 4 62.560.61 395.17339.94 Cash$133.61Cash$155.32
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 1 N/A N/A 0.450.475 N/A 18 N/A 20s 1.25 16 N/A 2.222.11
3–4 Rifle Sentry 40 2 N/A N/A 0.250.275 N/A 20 N/A 30s 1.5 36 N/A 87.27
5 Minigun Sentry 60 5 N/A N/A 0.160.183 N/A 20 N/A 45s 1.75 140 N/A 31.25[8]27.32[8]
6 War Machine Sentry 120 8 33 2 0.120.15 4 24 5 60s 1.75 300 Lead[9] 83.17[38]69.83[39]

12 February 2024 – Trapper Update (24 February 2024)

Base Statistics

Engineer
Cost: Gem4,500 • Hardcore
Cost
Cash$750
Placement Footprint
Average (1.5)
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage3 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.275 (Tower)
Firerate0.525 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range12 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations
Level 1 • Cost: Cash$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash$333

Makeshift Radar
Level 2 • Cost: Cash$400

+1 Range Range

-1 Deadzone Range Deadzone Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash$466

Auto Converter
Level 3 • Cost: Cash$1,750

+5 Damage Damage

•2 Damage Damage

•0.275 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•20 Scrap Meter


Sell Price changes to Cash$1,050

Improved Blueprints
Level 4 • Cost: Cash$3,250

+5 Damage Damage

+3 Range Range

1.275 > 1.025 Firerate Firerate

+Sentry Shield

+1 Max Units


Sell Price changes to Cash$2,133

Heavy Construction
Level 5 • Cost: Cash$12,500

+15 Damage Damage

+1 Max Units

•5 Damage Damage

•0.183 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•50 Scrap Meter


Sell Price changes to Cash$6,300

Illegal Gun Parts
Level 6 • Cost: Cash$33,500

+15 Damage Damage

+2 Range Range

-1 Deadzone Range Deadzone Range

1.025 > 0.825 Firerate Firerate

•12 Damage Damage

•0.15 Firerate Firerate

•22 Range Range

•15x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•100 Scrap Meter


Sell Price changes to Cash$17,466

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$750 Cash$750 3 1.251.275 12 3 5 1 2.42.35 4.44.25 Cash$170.45Cash$176.47
1 Cash$250 Cash$1,000 5 1.251.275 14 3 5 1 43.92 65.82 Cash$166.67Cash$171.82
2 Cash$400 Cash$1,400 5 1.251.275 15 2 5 1 43.92 65.82 Cash$233.33Cash$240.55
3 Cash$1,750 Cash$3,150 10 1.251.275 15 2 5 1 87.84 1615.11 Cash$196.88Cash$208.47
4 Cash$3,250 Cash$6,400 15 11.025 18 2 5 2 1514.63 3129.18 Cash$206.45Cash$219.33
5 Cash$12,500 Cash$18,900 30 11.025 18 2 5 3 3029.27 123.75111.24 Cash$152.73Cash$169.9
6 Cash$33,500 Cash$52,400 45 0.80.825 20 1 5 3 56.2554.55 378.75317.05 Cash$138.35Cash$165.27
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 1 N/A N/A 0.50.525 N/A 18 N/A 20s 1.25 10 N/A 21.9
3–4 Rifle Sentry 40 2 N/A N/A 0.250.275 N/A 20 N/A 30s 1.5 20 N/A 87.27
5 Minigun Sentry 60 5 N/A N/A 0.160.183 N/A 20 N/A 45s 1.75 50 N/A 31.25[8]27.32[8]
6 War Machine Sentry 120 12 15 2 0.120.15 4 22 5 60s 1.75 100 Lead[9] 107.5[40]87.5[41]

10 February 2024 – 12 February 2024

Base Statistics

Engineer
Cost: Gem4,500 • Hardcore
Cost
Cash$750
Placement Footprint
Average (1.5)
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage3 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.275 (Tower)
Firerate0.525 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower)
Hidden DetectionLevel 0+ (Units)
Range
Range12 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations
Level 1 • Cost: Cash$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash$333

Makeshift Radar
Level 2 • Cost: Cash$400

+1 Range Range

-1 Deadzone Range Deadzone Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash$466

Auto Converter
Level 3 • Cost: Cash$1,750

+5 Damage Damage

•2 Damage Damage

•0.275 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•20 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$1,050

Improved Blueprints
Level 4 • Cost: Cash$3,250

+5 Damage Damage

+3 Range Range

1.275 > 1.025 Firerate Firerate

+Sentry Shield

+1 Max Units


Sell Price changes to Cash$2,133

Heavy Construction
Level 5 • Cost: Cash$12,500

+15 Damage Damage

+1 Max Units

•5 Damage Damage

•0.183 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•50 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$6,300

Illegal Gun Parts
Level 6 • Cost: Cash$33,500

+15 Damage Damage

+2 Range Range

-1 Deadzone Range Deadzone Range

1.025 > 0.825 Firerate Firerate

•12 Damage Damage

•0.15 Firerate Firerate

•22 Range Range

•15x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•100 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash$17,466

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$750 Cash$750 3 1.251.275 12 3 5 1 2.42.35 4.44.25 Cash$170.45Cash$176.47
1 Cash$250 Cash$1,000 5 1.251.275 14 3 5 1 43.92 65.82 Cash$166.67Cash$171.82
2 Cash$400 Cash$1,400 5 1.251.275 15 2 5 1 43.92 65.82 Cash$233.33Cash$240.55
3 Cash$1,750 Cash$3,150 10 1.251.275 15 2 5 1 87.84 1615.11 Cash$196.88Cash$208.47
4 Cash$3,250 Cash$6,400 15 11.025 18 2 5 2 1514.63 3129.18 Cash$206.45Cash$219.33
5 Cash$12,500 Cash$18,900 30 11.025 18 2 5 3 3029.27 123.75111.24 Cash$152.73Cash$169.9
6 Cash$33,500 Cash$52,400 45 0.80.825 20 1 5 3 56.2554.55 378.75317.05 Cash$138.35Cash$165.27
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 1 N/A N/A 0.50.525 N/A 18 N/A 20s 1.25 10 Hidden 21.9
3–4 Rifle Sentry 40 2 N/A N/A 0.250.275 N/A 20 N/A 30s 1.5 20 Hidden 87.27
5 Minigun Sentry 60 5 N/A N/A 0.160.183 N/A 20 N/A 45s 1.75 50 Hidden 31.25[8]27.32[8]
6 War Machine Sentry 120 12 15 2 0.120.15 4 22 5 60s 1.75 100 Hidden, Lead[9] 107.5[42]87.5[43]

31 March 2023 – 10 February 2024

Base Statistics

Engineer
Cost: Gem4,500 • Hardcore
Cost
Cash$750
Placement Footprint
Average (1.5)
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage3 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.275 (Tower)
Firerate0.525 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range12 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations
Level 1 • Cost: Cash$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash$333

Makeshift Radar
Level 2 • Cost: Cash$400

+1 Range Range

-1 Deadzone Range Deadzone Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash$466

Auto Converter
Level 3 • Cost: Cash$1,750

+5 Damage Damage

•2 Damage Damage

•0.275 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•20 Scrap Meter


Sell Price changes to Cash$1,050

Improved Blueprints
Level 4 • Cost: Cash$3,250

+5 Damage Damage

+3 Range Range

1.275 > 1.025 Firerate Firerate

+Sentry Shield

+1 Max Units


Sell Price changes to Cash$2,133

Heavy Construction
Level 5 • Cost: Cash$12,500

+15 Damage Damage

+1 Max Units

•5 Damage Damage

•0.183 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•50 Scrap Meter


Sell Price changes to Cash$6,300

Illegal Gun Parts
Level 6 • Cost: Cash$33,500

+15 Damage Damage

+2 Range Range

-1 Deadzone Range Deadzone Range

1.025 > 0.825 Firerate Firerate

•12 Damage Damage

•0.15 Firerate Firerate

•22 Range Range

•15x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•100 Scrap Meter


Sell Price changes to Cash$17,466

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$750 Cash$750 3 1.251.275 12 3 5 1 2.42.35 4.44.25 Cash$170.45Cash$176.47
1 Cash$250 Cash$1,000 5 1.251.275 14 3 5 1 43.92 65.82 Cash$166.67Cash$171.82
2 Cash$400 Cash$1,400 5 1.251.275 15 2 5 1 43.92 65.82 Cash$233.33Cash$240.55
3 Cash$1,750 Cash$3,150 10 1.251.275 15 2 5 1 87.84 1615.11 Cash$196.88Cash$208.47
4 Cash$3,250 Cash$6,400 15 11.025 18 2 5 2 1514.63 3129.18 Cash$206.45Cash$219.33
5 Cash$12,500 Cash$18,900 30 11.025 18 2 5 3 3029.27 123.75111.24 Cash$152.73Cash$169.9
6 Cash$33,500 Cash$52,400 45 0.80.825 20 1 5 3 56.2554.55 378.75317.05 Cash$138.35Cash$165.27
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 1 N/A N/A 0.50.525 N/A 18 N/A 20s 1.25 10 N/A 21.9
3–4 Rifle Sentry 40 2 N/A N/A 0.250.275 N/A 20 N/A 30s 1.5 20 N/A 87.27
5 Minigun Sentry 60 5 N/A N/A 0.160.183 N/A 20 N/A 45s 1.75 50 N/A 31.25[8]27.32[8]
6 War Machine Sentry 120 12 15 2 0.120.15 4 22 5 60s 1.75 100 Lead[9] 107.5[44]87.5[45]

9 January 2023 – 31 March 2023

Base Statistics

Engineer
Cost: Gem4,500 • Hardcore
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage3 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.275 (Tower)
Firerate0.525 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range14 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations
Level 1 • Cost: Cash$250

+2 Damage Damage

+1 Range Range


Sell Price changes to Cash$366

Makeshift Radar
Level 2 • Cost: Cash$400

+1 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash$500

Auto Converter
Level 3 • Cost: Cash$1,600

+3 Damage Damage

1.525 > 1.275 Firerate Firerate

•2 Damage Damage

•0.275 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•20 Scrap Meter


Sell Price changes to Cash$1,033

Pressure Tank
Level 4 • Cost: Cash$3,500

+7 Damage Damage

+2 Range Range

1.275 > 1.025 Firerate Firerate

+Sentry Shield

+1 Max Units


Sell Price changes to Cash$2,200

Heavy Construction
Level 5 • Cost: Cash$12,500

+10 Damage Damage

•5 Damage Damage

•0.183 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•50 Scrap Meter


Sell Price changes to Cash$6,366

Illegal Gun Parts
Level 6 • Cost: Cash$35,000

+15 Damage Damage

+2 Range Range

1.025 > 0.825 Firerate Firerate

+1 Max Units

•12 Damage Damage

•0.15 Firerate Firerate

•22 Range Range

•15x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•100 Scrap Meter


Sell Price changes to Cash$18,033

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$750 Cash$750 3 1.51.525 14 3 5 2 21.97 65.78 Cash$125Cash$129.76
1 Cash$250 Cash$1,000 5 1.51.525 15 3 5 2 3.333.28 7.337.09 Cash$136.43Cash$141.04
2 Cash$400 Cash$1,400 5 1.51.525 16 3 5 2 3.333.28 7.337.09 Cash$191Cash$197.46
3 Cash$1,600 Cash$3,000 8 1.251.275 16 3 5 2 6.46.27 22.420.82 Cash$133.93Cash$144.09
4 Cash$3,500 Cash$6,500 15 11.025 18 3 5 3 1514.63 3936.45 Cash$166.67Cash$178.33
5 Cash$12,500 Cash$19,000 25 11.025 18 3 5 3 2524.39 118.75106.36 Cash$160Cash$178.64
6 Cash$35,000 Cash$54,000 40 0.80.825 20 3 5 4 5048.48 480398.48 Cash$112.5Cash$135.51
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 1 N/A N/A 0.50.525 N/A 18 N/A 20s 1.25 10 N/A 21.9
3–4 Rifle Sentry 40 2 N/A N/A 0.250.275 N/A 20 N/A 30s 1.5 20 N/A 87.27
5 Minigun Sentry 60 5 N/A N/A 0.160.183 N/A 20 N/A 45s 1.75 50 N/A 31.25[8]27.32[8]
6 War Machine Sentry 120 12 15 2 0.120.15 4 22 5 60s 1.75 100 Lead[9] 107.5[46]87.5[47]

Violent Night Update (21 December 2022) – 9 January 2023

Base Statistics

Engineer
Cost: Gem4,500 • Hardcore
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage3 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.525 (Tower)
Firerate0.53 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range14 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations
Level 1 • Cost: Cash$250

+2 Damage Damage

+1 Range Range


Sell Price changes to Cash$333

Makeshift Radar
Level 2 • Cost: Cash$400

+1 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash$466

Auto Converter
Level 3 • Cost: Cash$1,600

+3 Damage Damage

1.525 > 1.275 Firerate Firerate

•2 Damage Damage

•0.28 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•20 Scrap Meter


Sell Price changes to Cash$1,000

Pressure Tank
Level 4 • Cost: Cash$3,500

+7 Damage Damage

+2 Range Range

1.275 > 1.025 Firerate Firerate

+Sentry Shield

+1 Max Units


Sell Price changes to Cash$2,166

Heavy Construction
Level 5 • Cost: Cash$12,500

+10 Damage Damage

•5 Damage Damage

•0.19 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•50 Scrap Meter


Sell Price changes to Cash$6,333

Illegal Gun Parts
Level 6 • Cost: Cash$35,000

+15 Damage Damage

+2 Range Range

1.025 > 0.825 Firerate Firerate

+1 Max Units

•12 Damage Damage

•0.15 Firerate Firerate

•22 Range Range

•15x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•100 Scrap Meter


Sell Price changes to Cash$18,000

Statistics

Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$750 Cash$750 3 1.525 14 3 5 2 1.97 5.74 Cash$130.66
1 Cash$250 Cash$1,000 5 1.525 15 3 5 2 3.28 7.05 Cash$141.84
2 Cash$400 Cash$1,400 5 1.525 16 3 5 2 3.28 7.05 Cash$198.58
3 Cash$1,600 Cash$3,000 8 1.275 16 3 5 2 6.27 20.56 Cash$145.91
4 Cash$3,500 Cash$6,500 15 1.025 18 3 5 3 14.63 36.06 Cash$180.26
5 Cash$12,500 Cash$19,000 25 1.025 18 3 5 3 24.39 103.34 Cash$183.86
6 Cash$35,000 Cash$54,000 40 0.825 20 3 5 4 48.48 398.48 Cash$135.51
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 1 N/A N/A 0.53 N/A 18 N/A 20s 1.25 10 N/A 1.89
3–4 Rifle Sentry 40 2 N/A N/A 0.28 N/A 20 N/A 30s 1.5 20 N/A 7.14
5 Minigun Sentry 60 5 N/A N/A 0.19 N/A 20 N/A 45s 1.75 50 N/A 26.32[8]
6 War Machine Sentry 120 12 15 2 0.15 4 22 5 60s 1.75 100 Lead[9] 87.5[48]

Halloween 2022 Update (31 October 2022) – Violent Night Update (21 December 2022)

Base Statistics

Engineer
Cost: Gem4,500
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage3 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate2.025 (Tower)
Firerate0.525 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range14 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations
Level 1 • Cost: Cash$350

+2 Damage Damage

+1 Range Range


Sell Price changes to Cash$366

Makeshift Radar
Level 2 • Cost: Cash$400

+1 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash$500

Auto Converter
Level 3 • Cost: Cash$1,600

+3 Damage Damage

2.025 > 1.825 Firerate Firerate

•2 Damage Damage

•0.275 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•20 Scrap Meter


Sell Price changes to Cash$1,033

Pressure Tank
Level 4 • Cost: Cash$3,500

+7 Damage Damage

+2 Range Range

1.825 > 1.025 Firerate Firerate

+Sentry Shield

+1 Max Units


Sell Price changes to Cash$2,200

Heavy Construction
Level 5 • Cost: Cash$12,500

+10 Damage Damage

•5 Damage Damage

•0.183 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•50 Scrap Meter


Sell Price changes to Cash$6,366

Illegal Gun Parts
Level 6 • Cost: Cash$35,000

+15 Damage Damage

+2 Range Range

1.025 > 0.825 Firerate Firerate

+1 Max Units

•12 Damage Damage

•0.15 Firerate Firerate

•22 Range Range

•15x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•100 Scrap Meter


Sell Price changes to Cash$18,033

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$750 Cash$750 3 22.025 14 3 5 2 1.51.48 5.55.29 Cash$136.36Cash$141.78
1 Cash$350 Cash$1,100 5 22.025 15 3 5 2 2.52.47 6.56.28 Cash$169.23Cash$175.16
2 Cash$400 Cash$1,500 5 22.025 16 3 5 2 2.52.47 6.56.28 Cash$230.77Cash$238.85
3 Cash$1,600 Cash$3,100 8 1.81.825 16 3 5 2 4.444.38 20.4418.93 Cash$151.66Cash$163.76
4 Cash$3,500 Cash$6,600 15 11.025 18 3 5 3 1514.63 3936.45 Cash$169.23Cash$181.07
5 Cash$12,500 Cash$19,100 25 11.025 18 3 5 3 2524.39 118.75106.36 Cash$160.84Cash$179.58
6 Cash$35,000 Cash$54,100 40 0.80.825 20 3 5 4 5048.48 480398.48 Cash$112.71Cash$135.77
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 1 N/A N/A 0.50.525 N/A 18 N/A 20s 1.25 10 N/A 21.9
3–4 Rifle Sentry 40 2 N/A N/A 0.250.275 N/A 20 N/A 30s 1.5 20 N/A 87.27
5 Minigun Sentry 60 5 N/A N/A 0.160.183 N/A 20 N/A 45s 1.75 50 N/A 31.25[8]27.32[8]
6 War Machine Sentry 120 12 15 2 0.120.15 4 22 5 60s 1.75 100 Lead[9] 107.5[49]87.5[50]

23 April 2022 – Halloween 2022 Update (31 October 2022)

Base Statistics

Engineer
Cost: Gem4,500
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage3 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate2.025 (Tower)
Firerate0.525 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range14 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 6 (Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations
Level 1 • Cost: Cash$350

+2 Damage Damage

+1 Range Range


Sell Price changes to Cash$366

Makeshift Radar
Level 2 • Cost: Cash$400

+1 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash$500

Auto Converter
Level 3 • Cost: Cash$1,600

+3 Damage Damage

2.025 > 1.825 Firerate Firerate

•2 Damage Damage

•0.275 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•20 Scrap Meter


Sell Price changes to Cash$1,033

Pressure Tank
Level 4 • Cost: Cash$3,500

+7 Damage Damage

+2 Range Range

1.825 > 1.025 Firerate Firerate

+Sentry Shield

+1 Max Units


Sell Price changes to Cash$2,200

Heavy Construction
Level 5 • Cost: Cash$12,500

+10 Damage Damage

•5 Damage Damage

•0.183 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•50 Scrap Meter


Sell Price changes to Cash$6,366

Illegal Gun Parts
Level 6 • Cost: Cash$35,000

+15 Damage Damage

+2 Range Range

1.025 > 0.825 Firerate Firerate

+1 Max Units

•12 Damage Damage

•0.15 Firerate Firerate

•22 Range Range

•15x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•100 Scrap Meter


Sell Price changes to Cash$18,033

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$750 Cash$750 3 22.025 14 3 5 2 1.51.48 5.55.29 Cash$136.36Cash$141.78
1 Cash$350 Cash$1,100 5 22.025 15 3 5 2 2.52.47 6.56.28 Cash$169.23Cash$175.16
2 Cash$400 Cash$1,500 5 22.025 16 3 5 2 2.52.47 6.56.28 Cash$230.77Cash$238.85
3 Cash$1,600 Cash$3,100 8 1.81.825 16 3 5 2 4.444.38 20.4418.93 Cash$151.66Cash$163.76
4 Cash$3,500 Cash$6,600 15 11.025 18 3 5 3 1514.63 3936.45 Cash$169.23Cash$181.07
5 Cash$12,500 Cash$19,100 25 11.025 18 3 5 3 2524.39 118.75106.36 Cash$160.84Cash$179.58
6 Cash$35,000 Cash$54,100 40 0.80.825 20 3 5 4 5048.48 480398.48 Cash$112.71Cash$135.77
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 1 N/A N/A 0.50.525 N/A 18 N/A 20s 1.25 10 N/A 21.9
3–4 Rifle Sentry 40 2 N/A N/A 0.250.275 N/A 20 N/A 30s 1.5 20 N/A 87.27
5 Minigun Sentry 60 5 N/A N/A 0.160.183 N/A 20 N/A 45s 1.75 50 N/A 31.25[8]27.32[8]
6 War Machine Sentry 120 12 15 2 0.120.15 4 22 5 60s 1.75 100 Lead[9] 107.5[51]87.5[52]

Duck Hunt Update (17 April 2022) – 23 April 2022

Base Statistics

Engineer
Cost: Gem4,500
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage3 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate2.025 (Tower)
Firerate0.525 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range14 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 6 (Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Precise Calculations[53]
Level 1 • Cost: Cash$350

+2 Damage Damage

+1 Range Range


Sell Price changes to Cash$366

Makeshift Radar
Level 2 • Cost: Cash$400

+1 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash$500

Auto Converter
Level 3 • Cost: Cash$1,600

+3 Damage Damage

2.025 > 1.825 Firerate Firerate

•2 Damage Damage

•0.275 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•20 Scrap Meter


Sell Price changes to Cash$1,033

Pressure Tank
Level 4 • Cost: Cash$3,500

+7 Damage Damage

+2 Range Range

1.825 > 1.025 Firerate Firerate

+1 Max Units


Sell Price changes to Cash$2,200

Heavy Construction
Level 5 • Cost: Cash$12,500

+10 Damage Damage

•5 Damage Damage

•0.183 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•50 Scrap Meter

Sell Price changes to Cash$6,366

Illegal Gun Parts
Level 6 • Cost: Cash$35,000

+15 Damage Damage

+2 Range Range

1.025 > 0.825 Firerate Firerate

+1 Max Units

•12 Damage Damage

•0.15 Firerate Firerate

•22 Range Range

•15x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•4 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•100 Scrap Meter


Sell Price changes to Cash$18,033

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Engineer Stats
Level Cost Total Cost Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash$750 Cash$750 3 22.025 14 3 5 2 1.51.48 5.55.29 Cash$136.36Cash$141.78
1 Cash$350 Cash$1,100 5 22.025 15 3 5 2 2.52.47 6.56.28 Cash$169.23Cash$175.16
2 Cash$400 Cash$1,500 5 22.025 16 3 5 2 2.52.47 6.56.28 Cash$230.77Cash$238.85
3 Cash$1,600 Cash$3,100 8 1.81.825 16 3 5 2 4.444.38 20.4418.93 Cash$151.66Cash$163.76
4 Cash$3,500 Cash$6,600 15 11.025 18 3 5 3 1514.63 3936.45 Cash$169.23Cash$181.07
5 Cash$12,500 Cash$19,100 25 11.025 18 3 5 3 2524.39 118.75106.36 Cash$160.84Cash$179.58
6 Cash$35,000 Cash$54,100 40 0.80.825 20 3 5 4 5048.48 480398.48 Cash$112.71Cash$135.77
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Build Time Scrap Meter Detections DPS[7]
0–2 Sentry 20 1 N/A N/A 0.50.525 N/A 18 N/A 20s 1.25 10 N/A 21.9
3–4 Rifle Sentry 40 2 N/A N/A 0.250.275 N/A 20 N/A 30s 1.5 20 N/A 87.27
5 Minigun Sentry 60 5 N/A N/A 0.160.183 N/A 20 N/A 45s 1.75 50 N/A 31.25[8]27.32[8]
6 War Machine Sentry 120 12 15 2 0.120.15 4 22 5 60s 1.75 100 Lead[9] 107.5[54]87.5[55]

Notes

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but units from this tower can never directly target hidden enemies.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but units from this tower can never directly target flying enemies.
  3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 Does not account for time taken to build Sentries.
  4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 4.23 4.24 Combined DPS is the total DPS of the tower itself and the max number of units at that Level.
  5. ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 5.21 5.22 5.23 5.24 Uses combined DPS in the calculation.
  6. ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 6.21 6.22 6.23 6.24 Sentries are not affected by all buffs and debuffs.
  7. ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 7.17 7.18 7.19 7.20 7.21 7.22 7.23 7.24 Assumes only one sentry is placed down and does not include Engineer DPS.
    DPS is calculated as Gun DPS + Splash DPS.
  8. ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 8.19 8.20 8.21 8.22 8.23 8.24 8.25 8.26 8.27 8.28 8.29 8.30 8.31 8.32 8.33 8.34 8.35 8.36 8.37 8.38 8.39 8.40 8.41 8.42 8.43 8.44 Rev-up time of 1.5 seconds is not considered into the DPS.
  9. ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 9.14 9.15 9.16 9.17 9.18 9.19 9.20 9.21 9.22 9.23 Through War Machine Sentry splash damage.
  10. ↑ 24 Gun DPS + 30 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  11. ↑ 80 Gun DPS + 14 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  12. ↑ 24 Gun DPS + 30 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  13. ↑ 80 Gun DPS + 14 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  14. ↑ 30 Gun DPS + 37.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  15. ↑ 24 Gun DPS + 37.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  16. ↑ 100 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  17. ↑ 80 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  18. ↑ 30 Gun DPS + 35 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  19. ↑ 24 Gun DPS + 35 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  20. ↑ 100 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  21. ↑ 80 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  22. ↑ 30 Gun DPS + 35 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  23. ↑ 24 Gun DPS + 35 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  24. ↑ 100 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  25. ↑ 80 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  26. ↑ 66.67 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  27. ↑ 53.33 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  28. ↑ 100 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  29. ↑ 80 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  30. ↑ 66.67 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  31. ↑ 53.33 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  32. ↑ 66.67 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  33. ↑ 53.33 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  34. ↑ 66.67 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  35. ↑ 53.33 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  36. ↑ 78.26 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  37. ↑ 67.67 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  38. ↑ 66.67 Gun DPS + 16.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  39. ↑ 53.33 Gun DPS + 16.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  40. ↑ 100 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  41. ↑ 80 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  42. ↑ 100 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  43. ↑ 80 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  44. ↑ 100 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  45. ↑ 80 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  46. ↑ 100 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  47. ↑ 80 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  48. ↑ 80 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  49. ↑ 100 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  50. ↑ 80 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  51. ↑ 100 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  52. ↑ 80 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  53. ↑ For a brief period of time on 17th of April 2022, Precise Calculations was misspelt as Percise Calculations.
  54. ↑ 100 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  55. ↑ 80 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.


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