Engineer - History
< Engineer
This is the history subpage for the Engineer. It contains every revision of the tower's statistics.
8 June 2026 – Present
Base Statistics
Engineer
Cost: 
4,500 • Hardcore • Defense

Cost

$600

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$200

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Engineer
Cost: 
4,500 • Hardcore • Defense

Cost

$700

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$233

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Upgrades
Precise Calculations
Level 1 • Cost: 
$325

Makeshift Radar
Level 2 • Cost: 
$900

Auto Converter
Level 3 • Cost: 
$2,077

Heavy Construction
Level 4 • Cost: 
$6,250

Improved Blueprints
Level 5 • Cost: 
$12,500

Illegal Gun Parts
Level 6 • Cost: 
$32,500

Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$1,800

Improved Blueprints
Level 4 • Cost: 
$2,600

Heavy Construction
Level 5 • Cost: 
$12,500

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 4 | 1.4 | 13 | 1.5 | 4 | 1 | 2.86 | 4.86 | |||
| 1 | 6 | 1.2 | 16 | 1.5 | 4 | 1 | 5 | 7 | |||
| 2 | 10 | 1.2 | 18 | 1.5 | 4 | 1 | 8.33 | 13.33 | |||
| 3 | 20 | 1 | 18 | 1.5 | 4 | 2 | 20 | 30 | |||
| 4 | 30 | 0.9 | 21 | 1.5 | 3 | 2 | 33.33 | 73.33 | |||
| 5 | 80 | 0.75 | 21 | 1.5 | 3 | 3 | 106.67 | 166.67 | |||
| 6 | 90 | 0.6 | 22.5 | 1.5 | 2 | 4 | 150 | 366 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–1 | Sentry | 100 | 2 | N/A | N/A | 1 | N/A | 18 | N/A | 20s | 1.25 | 8 | N/A | 2 |
| 2–3 | Rifle Sentry | 400 | 1 | N/A | N/A | 0.2 | N/A | 20 | N/A | 30s | 1.5 | 32 | Hidden | 5 |
| 4–5 | Minigun Sentry | 750 | 3 | N/A | N/A | 0.15 | N/A | 22 | N/A | 45s | 1.75 | 150 | Hidden | 20[8] |
| 6 | War Machine Sentry | 1,000 | 3 | 60 | 2 | 0.125 | 4 | 24 | 5 | 60s | 1.75 | 340 | Hidden, Lead[9] | 54[10] |
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 4 | 1.2 | 13 | 1 | 4 | 1 | 3.33 | 7.77 | |||
| 1 | 6 | 1.2 | 15 | 1 | 4 | 1 | 5 | 9.44 | |||
| 2 | 6 | 1.2 | 17 | 1 | 4 | 2 | 5 | 13.89 | |||
| 3 | 16 | 1.2 | 17 | 1 | 4 | 2 | 13.33 | 33.33 | |||
| 4 | 22 | 0.75 | 20 | 1 | 4 | 2 | 29.33 | 49.33 | |||
| 5 | 30 | 0.75 | 20 | 1 | 4 | 3 | 40 | 160 | |||
| 6 | 50 | 0.6 | 22 | 0.5 | 4 | 3 | 83.33 | 365.33 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 2 | N/A | N/A | 0.45 | N/A | 18 | N/A | 20s | 1.25 | 16 | N/A | 4.44 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.2 | N/A | 20 | N/A | 30s | 1.5 | 32 | N/A | 10 |
| 5 | Minigun Sentry | 60 | 6 | N/A | N/A | 0.15 | N/A | 20 | N/A | 45s | 1.75 | 120 | Hidden | 40[8] |
| 6 | War Machine Sentry | 250 | 8 | 28 | 2 | 0.1 | 4 | 24 | 5 | 60s | 1.75 | 250 | Hidden, Lead[9] | 94[11] |
Hardcore Rework Update (5 June 2026) – 8 June 2026
Base Statistics
Engineer
Cost: 
4,500 • Hardcore • Defense

Cost

$600

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$200

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Engineer
Cost: 
4,500 • Hardcore • Defense

Cost

$700

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$233

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Upgrades
Precise Calculations
Level 1 • Cost: 
$325

Makeshift Radar
Level 2 • Cost: 
$900

Heavy Construction
Level 4 • Cost: 
$6,250

Improved Blueprints
Level 5 • Cost: 
$12,500

Illegal Gun Parts
Level 6 • Cost: 
$32,500

Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$1,800

Improved Blueprints
Level 4 • Cost: 
$2,600

Heavy Construction
Level 5 • Cost: 
$12,500

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 4 | 1.2 | 13 | 1.5 | 4 | 1 | 3.33 | 5.33 | |||
| 1 | 6 | 1 | 16 | 1.5 | 4 | 1 | 6 | 8 | |||
| 2 | 10 | 1 | 18 | 1.5 | 4 | 1 | 10 | 15 | |||
| 3 | 24 | 1 | 18 | 1.5 | 4 | 2 | 24 | 34 | |||
| 4 | 30 | 0.75 | 21 | 1.5 | 3 | 2 | 40 | 80 | |||
| 5 | 80 | 0.75 | 21 | 1.5 | 3 | 3 | 106.67 | 166.67 | |||
| 6 | 90 | 0.6 | 22.5 | 1.5 | 2 | 4 | 150 | 366 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–1 | Sentry | 100 | 2 | N/A | N/A | 1 | N/A | 18 | N/A | 20s | 1.25 | 8 | N/A | 2 |
| 2–3 | Rifle Sentry | 400 | 1 | N/A | N/A | 0.2 | N/A | 20 | N/A | 30s | 1.5 | 32 | Hidden | 5 |
| 4–5 | Minigun Sentry | 750 | 3 | N/A | N/A | 0.15 | N/A | 22 | N/A | 45s | 1.75 | 150 | Hidden | 20[8] |
| 6 | War Machine Sentry | 1,000 | 3 | 60 | 2 | 0.125 | 4 | 24 | 5 | 60s | 1.75 | 340 | Hidden, Lead[9] | 54[12] |
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 4 | 1.2 | 13 | 1 | 4 | 1 | 3.33 | 7.77 | |||
| 1 | 6 | 1.2 | 15 | 1 | 4 | 1 | 5 | 9.44 | |||
| 2 | 6 | 1.2 | 17 | 1 | 4 | 2 | 5 | 13.89 | |||
| 3 | 16 | 1.2 | 17 | 1 | 4 | 2 | 13.33 | 33.33 | |||
| 4 | 22 | 0.75 | 20 | 1 | 4 | 2 | 29.33 | 49.33 | |||
| 5 | 30 | 0.75 | 20 | 1 | 4 | 3 | 40 | 160 | |||
| 6 | 50 | 0.6 | 22 | 0.5 | 4 | 3 | 83.33 | 365.33 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 2 | N/A | N/A | 0.45 | N/A | 18 | N/A | 20s | 1.25 | 16 | N/A | 4.44 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.2 | N/A | 20 | N/A | 30s | 1.5 | 32 | N/A | 10 |
| 5 | Minigun Sentry | 60 | 6 | N/A | N/A | 0.15 | N/A | 20 | N/A | 45s | 1.75 | 120 | Hidden | 40[8] |
| 6 | War Machine Sentry | 250 | 8 | 28 | 2 | 0.1 | 4 | 24 | 5 | 60s | 1.75 | 250 | Hidden, Lead[9] | 94[13] |
Slime Trooper Update (8 May 2026) – Hardcore Rework Update (5 June 2026)
Base Statistics
Engineer
Cost: 
4,500 • Hardcore • Defense

Cost

$600

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$200

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Engineer
Cost: 
4,500 • Hardcore • Defense

Cost

$700

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$233

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Upgrades
Precise Calculations
Level 1 • Cost: 
$325

Makeshift Radar
Level 2 • Cost: 
$900

Heavy Construction
Level 4 • Cost: 
$6,250

Improved Blueprints
Level 5 • Cost: 
$12,500

Illegal Gun Parts
Level 6 • Cost: 
$32,500

Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$1,800

Improved Blueprints
Level 4 • Cost: 
$2,600

Heavy Construction
Level 5 • Cost: 
$12,500

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 4 | 1.21.225 | 13 | 1.5 | 4 | 1 | 3.333.27 | 5.335.22 | |||
| 1 | 6 | 11.025 | 16 | 1.5 | 4 | 1 | 65.85 | 87.8 | |||
| 2 | 10 | 11.025 | 18 | 1.5 | 4 | 1 | 109.76 | 15.8814.76 | |||
| 3 | 24 | 11.025 | 18 | 1.5 | 4 | 2 | 2423.41 | 35.7633.41 | |||
| 4 | 30 | 0.750.775 | 21 | 1.5 | 3 | 2 | 4038.71 | 9078.71 | |||
| 5 | 80 | 0.750.775 | 21 | 1.5 | 3 | 3 | 106.67103.23 | 181.67163.23 | |||
| 6 | 90 | 0.60.625 | 22.5 | 1.5 | 2 | 4 | 150144 | 420390 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–1 | Sentry | 100 | 2 | N/A | N/A | 11.025 | N/A | 18 | N/A | 20s | 1.25 | 8 | N/A | 21.95 |
| 2–3 | Rifle Sentry | 400 | 1 | N/A | N/A | 0.170.2 | N/A | 20 | N/A | 30s | 1.5 | 32 | Hidden | 5.885 |
| 4–5 | Minigun Sentry | 750 | 3 | N/A | N/A | 0.120.15 | N/A | 22 | N/A | 45s | 1.75 | 150 | Hidden | 25[8]20[8] |
| 6 | War Machine Sentry | 1,000 | 3 | 75 | 2 | 0.10.125 | 4 | 24 | 5 | 60s | 1.75 | 340 | Hidden, Lead[9] | 67.5[14]61.5[15] |
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 4 | 1.21.225 | 13 | 1 | 4 | 1 | 3.333.27 | 7.777.48 | |||
| 1 | 6 | 1.21.225 | 15 | 1 | 4 | 1 | 54.9 | 9.449.11 | |||
| 2 | 6 | 1.21.225 | 17 | 1 | 4 | 2 | 54.9 | 13.8913.32 | |||
| 3 | 16 | 1.21.225 | 17 | 1 | 4 | 2 | 13.3313.06 | 33.3330.84 | |||
| 4 | 22 | 0.750.775 | 20 | 1 | 4 | 2 | 29.3328.39 | 49.3346.17 | |||
| 5 | 30 | 0.750.775 | 20 | 1 | 4 | 3 | 4038.71 | 160141.57 | |||
| 6 | 50 | 0.60.625 | 22 | 0.5 | 4 | 3 | 83.3380 | 435.83372.5 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 2 | N/A | N/A | 0.450.475 | N/A | 18 | N/A | 20s | 1.25 | 16 | N/A | 4.444.21 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.20.225 | N/A | 20 | N/A | 30s | 1.5 | 32 | N/A | 108.89 |
| 5 | Minigun Sentry | 60 | 6 | N/A | N/A | 0.150.175 | N/A | 20 | N/A | 45s | 1.75 | 120 | Hidden | 40[8]34.29[8] |
| 6 | War Machine Sentry | 250 | 10 | 35 | 2 | 0.10.125 | 4 | 24 | 5 | 60s | 1.75 | 250 | Hidden, Lead[9] | 117.5[16]97.5[17] |
Shock and Awe Update (28 January 2026) – Slime Trooper Update (8 May 2026)
Base Statistics
Engineer
Cost: 
4,500 • Hardcore • Defense

Cost

$600

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$200

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Engineer
Cost: 
4,500 • Hardcore • Defense

Cost

$700

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$233

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Upgrades
Precise Calculations
Level 1 • Cost: 
$350

Makeshift Radar
Level 2 • Cost: 
$1,000

Heavy Construction
Level 4 • Cost: 
$7,500

Improved Blueprints
Level 5 • Cost: 
$12,500

Illegal Gun Parts
Level 6 • Cost: 
$32,500

Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$1,800

Improved Blueprints
Level 4 • Cost: 
$2,600

Heavy Construction
Level 5 • Cost: 
$12,500

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 4 | 1.21.225 | 13 | 1.5 | 4 | 1 | 3.333.27 | 5.335.22 | |||
| 1 | 6 | 11.025 | 16 | 1.5 | 4 | 1 | 65.85 | 87.8 | |||
| 2 | 8 | 11.025 | 18 | 1.5 | 4 | 1 | 87.8 | 13.5612.8 | |||
| 3 | 20 | 11.025 | 18 | 1.5 | 4 | 2 | 2019.51 | 31.1129.51 | |||
| 4 | 25 | 0.750.775 | 20 | 1.5 | 3 | 2 | 33.3332.26 | 83.3372.26 | |||
| 5 | 75 | 0.750.775 | 20 | 1.5 | 3 | 3 | 10096.77 | 175156.77 | |||
| 6 | 85 | 0.60.625 | 22.5 | 1.5 | 2 | 4 | 141.67136 | 401.67372 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–1 | Sentry | 20 | 2 | N/A | N/A | 11.025 | N/A | 18 | N/A | 20s | 1.25 | 8 | N/A | 21.95 |
| 2–3 | Rifle Sentry | 40 | 1 | N/A | N/A | 0.180.2 | N/A | 20 | N/A | 30s | 1.5 | 32 | Hidden | 5.565 |
| 4–5 | Minigun Sentry | 150 | 3 | N/A | N/A | 0.120.15 | N/A | 20 | N/A | 45s | 1.75 | 150 | Hidden | 25[8]20[8] |
| 6 | War Machine Sentry | 300 | 3 | 70 | 2 | 0.10.125 | 4 | 24 | 5 | 60s | 1.75 | 340 | Hidden, Lead[9] | 65[18]59[19] |
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 4 | 1.21.225 | 13 | 1 | 4 | 1 | 3.333.27 | 7.777.48 | |||
| 1 | 6 | 1.21.225 | 15 | 1 | 4 | 1 | 54.9 | 9.449.11 | |||
| 2 | 6 | 1.21.225 | 17 | 1 | 4 | 2 | 54.9 | 13.8913.32 | |||
| 3 | 16 | 1.21.225 | 17 | 1 | 4 | 2 | 13.3313.06 | 33.3330.84 | |||
| 4 | 22 | 0.750.775 | 20 | 1 | 4 | 2 | 29.3328.39 | 49.3346.17 | |||
| 5 | 30 | 0.750.775 | 20 | 1 | 4 | 3 | 4038.71 | 160141.57 | |||
| 6 | 50 | 0.60.625 | 22 | 0.5 | 4 | 3 | 83.3380 | 435.83372.5 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 2 | N/A | N/A | 0.450.475 | N/A | 18 | N/A | 20s | 1.25 | 16 | N/A | 4.444.21 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.20.225 | N/A | 20 | N/A | 30s | 1.5 | 32 | N/A | 108.89 |
| 5 | Minigun Sentry | 60 | 6 | N/A | N/A | 0.150.175 | N/A | 20 | N/A | 45s | 1.75 | 120 | Hidden | 40[8]34.29[8] |
| 6 | War Machine Sentry | 250 | 10 | 35 | 2 | 0.10.125 | 4 | 24 | 5 | 60s | 1.75 | 250 | Hidden, Lead[9] | 117.5[20]97.5[21] |
3 September 2025 – Shock and Awe Update (28 January 2026)
Base Statistics
Engineer
Cost: 
4,500 • Hardcore • Defense

Cost

$600

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$200

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Engineer
Cost: 
4,500 • Hardcore • Defense

Cost

$700

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$233

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Upgrades
Precise Calculations
Level 1 • Cost: 
$350

Makeshift Radar
Level 2 • Cost: 
$550

Auto Converter
Level 3 • Cost: 
$2,250

Improved Blueprints
Level 4 • Cost: 
$4,750

Heavy Construction
Level 5 • Cost: 
$13,500

Illegal Gun Parts
Level 6 • Cost: 
$35,000

Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$1,800

Improved Blueprints
Level 4 • Cost: 
$2,600

Heavy Construction
Level 5 • Cost: 
$11,500

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 4 | 1.21.225 | 13 | 1.5 | 4 | 1 | 3.333.27 | 54.87 | |||
| 1 | 6 | 11.025 | 16 | 1.5 | 4 | 1 | 65.85 | 7.677.45 | |||
| 2 | 10 | 11.025 | 18 | 1.5 | 4 | 1 | 109.76 | 11.6711.36 | |||
| 3 | 15 | 11.025 | 18 | 1.5 | 4 | 2 | 1514.63 | 3129.18 | |||
| 4 | 30 | 0.750.775 | 20 | 1.5 | 3 | 3 | 4038.71 | 6460.53 | |||
| 5 | 60 | 0.750.775 | 20 | 1.5 | 3 | 3 | 8077.42 | 170149.42 | |||
| 6 | 85 | 0.60.625 | 22.5 | 1.5 | 2 | 4 | 141.67136 | 401.67372 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 1 | N/A | N/A | 0.60.625 | N/A | 18 | N/A | 20s | 1.25 | 8 | N/A | 1.671.6 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.250.275 | N/A | 20 | N/A | 30s | 1.5 | 45 | N/A | 87.27 |
| 5 | Minigun Sentry | 60 | 3 | N/A | N/A | 0.10.125 | N/A | 20 | N/A | 45s | 1.75 | 180 | Hidden | 30[8]24[8] |
| 6 | War Machine Sentry | 300 | 3 | 70 | 2 | 0.10.125 | 4 | 24 | 5 | 60s | 1.75 | 340 | Hidden, Lead[9] | 65[22]59[23] |
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 4 | 1.21.225 | 13 | 1 | 4 | 1 | 3.333.27 | 7.777.48 | |||
| 1 | 6 | 1.21.225 | 15 | 1 | 4 | 1 | 54.9 | 9.449.11 | |||
| 2 | 6 | 1.21.225 | 17 | 1 | 4 | 2 | 54.9 | 13.8913.32 | |||
| 3 | 16 | 1.21.225 | 17 | 1 | 4 | 2 | 13.3313.06 | 33.3330.84 | |||
| 4 | 22 | 0.750.775 | 20 | 1 | 4 | 2 | 29.3328.39 | 49.3346.17 | |||
| 5 | 30 | 0.750.775 | 20 | 1 | 4 | 3 | 4038.71 | 160141.57 | |||
| 6 | 50 | 0.60.625 | 22 | 0.5 | 4 | 3 | 83.3380 | 435.83372.5 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 2 | N/A | N/A | 0.450.475 | N/A | 18 | N/A | 20s | 1.25 | 16 | N/A | 4.444.21 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.20.225 | N/A | 20 | N/A | 30s | 1.5 | 32 | N/A | 108.89 |
| 5 | Minigun Sentry | 60 | 6 | N/A | N/A | 0.150.175 | N/A | 20 | N/A | 45s | 1.75 | 120 | Hidden | 40[8]34.29[8] |
| 6 | War Machine Sentry | 250 | 10 | 35 | 2 | 0.10.125 | 4 | 24 | 5 | 60s | 1.75 | 250 | Hidden, Lead[9] | 117.5[24]97.5[25] |
PVP Update (23 July 2025) – 3 September 2025
Base Statistics
Engineer
Cost: 
4,500 • Hardcore • Defense

Cost

$750

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$250

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Engineer
Cost: 
4,500 • Hardcore • Defense

Cost

$700

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$233

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Upgrades
Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$1,800

Improved Blueprints
Level 4 • Cost: 
$3,000

Heavy Construction
Level 5 • Cost: 
$12,500

Illegal Gun Parts
Level 6 • Cost: 
$35,000

Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$1,800

Improved Blueprints
Level 4 • Cost: 
$2,600

Heavy Construction
Level 5 • Cost: 
$11,500

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 4 | 1.21.225 | 13 | 1 | 4 | 1 | 3.333.27 | 5.555.38 | |||
| 1 | 6 | 1.21.225 | 15 | 1 | 4 | 1 | 54.9 | 7.227.01 | |||
| 2 | 6 | 1.21.225 | 17 | 1 | 4 | 2 | 54.9 | 9.449.11 | |||
| 3 | 12 | 1.21.225 | 17 | 1 | 4 | 2 | 109.8 | 23.3322.11 | |||
| 4 | 18 | 0.750.775 | 18 | 1 | 4 | 3 | 2423.23 | 4441.69 | |||
| 5 | 30 | 0.750.775 | 18 | 1 | 4 | 3 | 4038.71 | 133.75120.68 | |||
| 6 | 50 | 0.60.625 | 20 | 0.5 | 4 | 4 | 83.3380 | 420363.33 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 1 | N/A | N/A | 0.450.475 | N/A | 18 | N/A | 20s | 1.25 | 16 | N/A | 2.222.11 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.30.325 | N/A | 20 | N/A | 30s | 1.5 | 36 | N/A | 6.676.15 |
| 5 | Minigun Sentry | 60 | 5 | N/A | N/A | 0.160.183 | N/A | 20 | N/A | 45s | 1.75 | 120 | Hidden | 31.25[8]27.32[8] |
| 6 | War Machine Sentry | 250 | 8 | 35 | 2 | 0.120.15 | 4 | 24 | 5 | 60s | 1.75 | 250 | Hidden, Lead[9] | 84.17[26]70.83[27] |
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 4 | 1.21.225 | 13 | 1 | 4 | 1 | 3.333.27 | 7.777.48 | |||
| 1 | 6 | 1.21.225 | 15 | 1 | 4 | 1 | 54.9 | 9.449.11 | |||
| 2 | 6 | 1.21.225 | 17 | 1 | 4 | 2 | 54.9 | 13.8913.32 | |||
| 3 | 16 | 1.21.225 | 17 | 1 | 4 | 2 | 13.3313.06 | 33.3330.84 | |||
| 4 | 22 | 0.750.775 | 20 | 1 | 4 | 2 | 29.3328.39 | 49.3346.17 | |||
| 5 | 30 | 0.750.775 | 20 | 1 | 4 | 3 | 4038.71 | 160141.57 | |||
| 6 | 50 | 0.60.625 | 22 | 0.5 | 4 | 3 | 83.3380 | 435.83372.5 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 2 | N/A | N/A | 0.450.475 | N/A | 18 | N/A | 20s | 1.25 | 16 | N/A | 4.444.21 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.20.225 | N/A | 20 | N/A | 30s | 1.5 | 32 | N/A | 108.89 |
| 5 | Minigun Sentry | 60 | 6 | N/A | N/A | 0.150.175 | N/A | 20 | N/A | 45s | 1.75 | 120 | Hidden | 40[8]34.29[8] |
| 6 | War Machine Sentry | 250 | 10 | 35 | 2 | 0.10.125 | 4 | 24 | 5 | 60s | 1.75 | 250 | Hidden, Lead[9] | 117.5[28]97.5[29] |
30 April 2025 – PVP Update (23 July 2025)
Base Statistics
Engineer
Cost: 
4,500 • Hardcore • Defense

Cost

$750

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$250

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Upgrades
Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$1,800

Improved Blueprints
Level 4 • Cost: 
$3,000

Heavy Construction
Level 5 • Cost: 
$12,500

Illegal Gun Parts
Level 6 • Cost: 
$35,000

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 4 | 1.21.225 | 13 | 1 | 4 | 1 | 3.333.27 | 5.555.38 | |||
| 1 | 6 | 1.21.225 | 15 | 1 | 4 | 1 | 54.9 | 7.227.01 | |||
| 2 | 6 | 1.21.225 | 17 | 1 | 4 | 2 | 54.9 | 9.449.11 | |||
| 3 | 12 | 1.21.225 | 17 | 1 | 4 | 2 | 109.8 | 23.3322.11 | |||
| 4 | 18 | 0.750.775 | 18 | 1 | 4 | 3 | 2423.23 | 4441.69 | |||
| 5 | 30 | 0.750.775 | 18 | 1 | 4 | 3 | 4038.71 | 133.75120.68 | |||
| 6 | 50 | 0.60.625 | 20 | 0.5 | 4 | 4 | 83.3380 | 420363.33 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 1 | N/A | N/A | 0.450.475 | N/A | 18 | N/A | 20s | 1.25 | 16 | N/A | 2.222.11 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.30.325 | N/A | 20 | N/A | 30s | 1.5 | 36 | N/A | 6.676.15 |
| 5 | Minigun Sentry | 60 | 5 | N/A | N/A | 0.160.183 | N/A | 20 | N/A | 45s | 1.75 | 120 | Hidden | 31.25[8]27.32[8] |
| 6 | War Machine Sentry | 250 | 8 | 35 | 2 | 0.120.15 | 4 | 24 | 5 | 60s | 1.75 | 250 | Hidden, Lead[9] | 84.17[30]70.83[31] |
Archer Update (15 January 2025) – 30 April 2025
Base Statistics
Engineer
Cost: 
4,500 • Hardcore • Defense

Cost

$750

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$250

Placement Type
Ground
Ground
Lead Detection

Level 0+

Upgrades
Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$1,800

Improved Blueprints
Level 4 • Cost: 
$3,000

Heavy Construction
Level 5 • Cost: 
$12,500

Illegal Gun Parts
Level 6 • Cost: 
$35,000

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 4 | 1.21.225 | 13 | 1 | 4 | 1 | 3.333.27 | 5.555.38 | |||
| 1 | 6 | 1.21.225 | 15 | 1 | 4 | 1 | 54.9 | 7.227.01 | |||
| 2 | 6 | 1.21.225 | 17 | 1 | 4 | 2 | 54.9 | 9.449.11 | |||
| 3 | 12 | 1.21.225 | 17 | 1 | 4 | 2 | 109.8 | 23.3322.11 | |||
| 4 | 18 | 0.750.775 | 18 | 1 | 4 | 3 | 2423.23 | 4441.69 | |||
| 5 | 30 | 0.750.775 | 18 | 1 | 4 | 3 | 4038.71 | 133.75120.68 | |||
| 6 | 50 | 0.60.625 | 20 | 0.5 | 4 | 4 | 83.3380 | 420363.33 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 1 | N/A | N/A | 0.450.475 | N/A | 18 | N/A | 20s | 1.25 | 8 | Lead | 2.222.11 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.30.325 | N/A | 20 | N/A | 30s | 1.5 | 32 | Lead | 6.676.15 |
| 5 | Minigun Sentry | 60 | 5 | N/A | N/A | 0.160.183 | N/A | 20 | N/A | 45s | 1.75 | 150 | Hidden, Lead | 31.25[8]27.32[8] |
| 6 | War Machine Sentry | 250 | 8 | 35 | 2 | 0.120.15 | 4 | 24 | 5 | 60s | 1.75 | 340 | Hidden, Lead | 84.17[32]70.83[33] |
</tabber>
Fallen Foes Update (2 August 2024) – Archer Update (15 January 2025)
Base Statistics
Engineer
Cost: 
4,500 • Hardcore

Cost

$750

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$250

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Upgrades
Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$1,800

Improved Blueprints
Level 4 • Cost: 
$3,000

Heavy Construction
Level 5 • Cost: 
$12,500

Illegal Gun Parts
Level 6 • Cost: 
$35,000

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 4 | 1.21.225 | 13 | 1 | 4 | 1 | 3.333.27 | 5.555.38 | |||
| 1 | 6 | 1.21.225 | 15 | 1 | 4 | 1 | 54.9 | 7.227.01 | |||
| 2 | 6 | 1.21.225 | 17 | 1 | 4 | 2 | 54.9 | 9.449.11 | |||
| 3 | 12 | 1.21.225 | 17 | 1 | 4 | 2 | 109.8 | 23.3322.11 | |||
| 4 | 18 | 0.750.775 | 18 | 1 | 4 | 3 | 2423.23 | 4441.69 | |||
| 5 | 30 | 0.750.775 | 18 | 1 | 4 | 3 | 4038.71 | 133.75120.68 | |||
| 6 | 50 | 0.60.625 | 20 | 0.5 | 4 | 4 | 83.3380 | 420363.33 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 1 | N/A | N/A | 0.450.475 | N/A | 18 | N/A | 20s | 1.25 | 16 | N/A | 2.222.11 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.30.325 | N/A | 20 | N/A | 30s | 1.5 | 36 | N/A | 6.676.15 |
| 5 | Minigun Sentry | 60 | 5 | N/A | N/A | 0.160.183 | N/A | 20 | N/A | 45s | 1.75 | 120 | Hidden | 31.25[8]27.32[8] |
| 6 | War Machine Sentry | 250 | 8 | 35 | 2 | 0.120.15 | 4 | 24 | 5 | 60s | 1.75 | 250 | Hidden, Lead[9] | 84.17[34]70.83[35] |
Brawler Update (18 May 2024) – Fallen Foes Update (2 August 2024)
Base Statistics
Engineer
Cost: 
4,500 • Hardcore

Cost

$750

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$250

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Upgrades
Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$2,000

Improved Blueprints
Level 4 • Cost: 
$3,750

Heavy Construction
Level 5 • Cost: 
$13,750

Illegal Gun Parts
Level 6 • Cost: 
$32,500

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 4 | 1.251.275 | 12 | 3 | 5 | 1 | 3.23.14 | 5.425.25 | |||
| 1 | 6 | 1.251.275 | 14 | 3 | 5 | 1 | 4.84.71 | 7.026.82 | |||
| 2 | 6 | 1.251.275 | 17 | 1 | 5 | 2 | 4.84.71 | 9.248.92 | |||
| 3 | 12 | 1.11.125 | 17 | 1 | 5 | 2 | 10.9110.67 | 26.9125.22 | |||
| 4 | 18 | 0.850.875 | 18 | 1 | 5 | 3 | 21.1820.57 | 45.1842.39 | |||
| 5 | 35 | 0.850.875 | 18 | 1 | 5 | 3 | 41.1840 | 134.93121.97 | |||
| 6 | 60 | 0.650.675 | 20 | 0.5 | 5 | 4 | 92.3188.89 | 475.35429.57 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 1 | N/A | N/A | 0.450.475 | N/A | 18 | N/A | 20s | 1.25 | 16 | N/A | 2.222.11 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.250.275 | N/A | 20 | N/A | 30s | 1.5 | 36 | N/A | 87.27 |
| 5 | Minigun Sentry | 60 | 5 | N/A | N/A | 0.160.183 | N/A | 20 | N/A | 45s | 1.75 | 140 | Hidden | 31.25[8]27.32[8] |
| 6 | War Machine Sentry | 120 | 9 | 35 | 2 | 0.1150.133 | 4 | 24 | 5 | 60s | 1.75 | 300 | Hidden, Lead[9] | 95.76[36]85.17[37] |
Trapper Update (24 February 2024) – Brawler Update (18 May 2024)
Base Statistics
Engineer
Cost: 
4,500 • Hardcore

Cost

$750

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$250

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Upgrades
Makeshift Radar
Level 2 • Cost: 
$300

Auto Converter
Level 3 • Cost: 
$1,750

Improved Blueprints
Level 4 • Cost: 
$3,500

Heavy Construction
Level 5 • Cost: 
$13,750

Illegal Gun Parts
Level 6 • Cost: 
$32,500

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 4 | 1.51.525 | 12 | 3 | 5 | 1 | 2.672.62 | 4.894.73 | |||
| 1 | 6 | 1.51.525 | 14 | 3 | 5 | 1 | 43.93 | 6.226.04 | |||
| 2 | 6 | 1.51.525 | 17 | 1 | 5 | 1 | 43.93 | 6.226.04 | |||
| 3 | 12 | 1.251.275 | 17 | 1 | 5 | 1 | 9.69.41 | 17.616.68 | |||
| 4 | 18 | 11.025 | 18 | 1 | 5 | 2 | 1817.56 | 3432.11 | |||
| 5 | 35 | 11.025 | 18 | 1 | 5 | 3 | 3534.15 | 128.75116.12 | |||
| 6 | 50 | 0.80.825 | 20 | 0.5 | 5 | 4 | 62.560.61 | 395.17339.94 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 1 | N/A | N/A | 0.450.475 | N/A | 18 | N/A | 20s | 1.25 | 16 | N/A | 2.222.11 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.250.275 | N/A | 20 | N/A | 30s | 1.5 | 36 | N/A | 87.27 |
| 5 | Minigun Sentry | 60 | 5 | N/A | N/A | 0.160.183 | N/A | 20 | N/A | 45s | 1.75 | 140 | N/A | 31.25[8]27.32[8] |
| 6 | War Machine Sentry | 120 | 8 | 33 | 2 | 0.120.15 | 4 | 24 | 5 | 60s | 1.75 | 300 | Lead[9] | 83.17[38]69.83[39] |
12 February 2024 – Trapper Update (24 February 2024)
Base Statistics
Engineer
Cost: 
4,500 • Hardcore

Cost

$750

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$250

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Upgrades
Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$1,750

Improved Blueprints
Level 4 • Cost: 
$3,250

Heavy Construction
Level 5 • Cost: 
$12,500

Illegal Gun Parts
Level 6 • Cost: 
$33,500

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 3 | 1.251.275 | 12 | 3 | 5 | 1 | 2.42.35 | 4.44.25 | |||
| 1 | 5 | 1.251.275 | 14 | 3 | 5 | 1 | 43.92 | 65.82 | |||
| 2 | 5 | 1.251.275 | 15 | 2 | 5 | 1 | 43.92 | 65.82 | |||
| 3 | 10 | 1.251.275 | 15 | 2 | 5 | 1 | 87.84 | 1615.11 | |||
| 4 | 15 | 11.025 | 18 | 2 | 5 | 2 | 1514.63 | 3129.18 | |||
| 5 | 30 | 11.025 | 18 | 2 | 5 | 3 | 3029.27 | 123.75111.24 | |||
| 6 | 45 | 0.80.825 | 20 | 1 | 5 | 3 | 56.2554.55 | 378.75317.05 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 1 | N/A | N/A | 0.50.525 | N/A | 18 | N/A | 20s | 1.25 | 10 | N/A | 21.9 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.250.275 | N/A | 20 | N/A | 30s | 1.5 | 20 | N/A | 87.27 |
| 5 | Minigun Sentry | 60 | 5 | N/A | N/A | 0.160.183 | N/A | 20 | N/A | 45s | 1.75 | 50 | N/A | 31.25[8]27.32[8] |
| 6 | War Machine Sentry | 120 | 12 | 15 | 2 | 0.120.15 | 4 | 22 | 5 | 60s | 1.75 | 100 | Lead[9] | 107.5[40]87.5[41] |
10 February 2024 – 12 February 2024
Base Statistics
Engineer
Cost: 
4,500 • Hardcore

Cost

$750

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$250

Placement Type
Ground
Ground
Hidden Detection

Level 2+ (Tower)

Level 0+ (Units)


Lead Detection

Level 0+ (Tower & Splash only)

Upgrades
Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$1,750

Improved Blueprints
Level 4 • Cost: 
$3,250

Heavy Construction
Level 5 • Cost: 
$12,500

Illegal Gun Parts
Level 6 • Cost: 
$33,500

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 3 | 1.251.275 | 12 | 3 | 5 | 1 | 2.42.35 | 4.44.25 | |||
| 1 | 5 | 1.251.275 | 14 | 3 | 5 | 1 | 43.92 | 65.82 | |||
| 2 | 5 | 1.251.275 | 15 | 2 | 5 | 1 | 43.92 | 65.82 | |||
| 3 | 10 | 1.251.275 | 15 | 2 | 5 | 1 | 87.84 | 1615.11 | |||
| 4 | 15 | 11.025 | 18 | 2 | 5 | 2 | 1514.63 | 3129.18 | |||
| 5 | 30 | 11.025 | 18 | 2 | 5 | 3 | 3029.27 | 123.75111.24 | |||
| 6 | 45 | 0.80.825 | 20 | 1 | 5 | 3 | 56.2554.55 | 378.75317.05 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 1 | N/A | N/A | 0.50.525 | N/A | 18 | N/A | 20s | 1.25 | 10 | Hidden | 21.9 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.250.275 | N/A | 20 | N/A | 30s | 1.5 | 20 | Hidden | 87.27 |
| 5 | Minigun Sentry | 60 | 5 | N/A | N/A | 0.160.183 | N/A | 20 | N/A | 45s | 1.75 | 50 | Hidden | 31.25[8]27.32[8] |
| 6 | War Machine Sentry | 120 | 12 | 15 | 2 | 0.120.15 | 4 | 22 | 5 | 60s | 1.75 | 100 | Hidden, Lead[9] | 107.5[42]87.5[43] |
31 March 2023 – 10 February 2024
Base Statistics
Engineer
Cost: 
4,500 • Hardcore

Cost

$750

Placement Footprint
Average (1.5)
Average (1.5)
Sell Price

$250

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Upgrades
Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$1,750

Improved Blueprints
Level 4 • Cost: 
$3,250

Heavy Construction
Level 5 • Cost: 
$12,500

Illegal Gun Parts
Level 6 • Cost: 
$33,500

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 3 | 1.251.275 | 12 | 3 | 5 | 1 | 2.42.35 | 4.44.25 | |||
| 1 | 5 | 1.251.275 | 14 | 3 | 5 | 1 | 43.92 | 65.82 | |||
| 2 | 5 | 1.251.275 | 15 | 2 | 5 | 1 | 43.92 | 65.82 | |||
| 3 | 10 | 1.251.275 | 15 | 2 | 5 | 1 | 87.84 | 1615.11 | |||
| 4 | 15 | 11.025 | 18 | 2 | 5 | 2 | 1514.63 | 3129.18 | |||
| 5 | 30 | 11.025 | 18 | 2 | 5 | 3 | 3029.27 | 123.75111.24 | |||
| 6 | 45 | 0.80.825 | 20 | 1 | 5 | 3 | 56.2554.55 | 378.75317.05 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 1 | N/A | N/A | 0.50.525 | N/A | 18 | N/A | 20s | 1.25 | 10 | N/A | 21.9 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.250.275 | N/A | 20 | N/A | 30s | 1.5 | 20 | N/A | 87.27 |
| 5 | Minigun Sentry | 60 | 5 | N/A | N/A | 0.160.183 | N/A | 20 | N/A | 45s | 1.75 | 50 | N/A | 31.25[8]27.32[8] |
| 6 | War Machine Sentry | 120 | 12 | 15 | 2 | 0.120.15 | 4 | 22 | 5 | 60s | 1.75 | 100 | Lead[9] | 107.5[44]87.5[45] |
9 January 2023 – 31 March 2023
Base Statistics
Engineer
Cost: 
4,500 • Hardcore

Cost

$750

Placement Footprint
Average
Average
Sell Price

$250

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Upgrades
Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$1,600

Pressure Tank
Level 4 • Cost: 
$3,500

Heavy Construction
Level 5 • Cost: 
$12,500

Illegal Gun Parts
Level 6 • Cost: 
$35,000

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 3 | 1.51.525 | 14 | 3 | 5 | 2 | 21.97 | 65.78 | |||
| 1 | 5 | 1.51.525 | 15 | 3 | 5 | 2 | 3.333.28 | 7.337.09 | |||
| 2 | 5 | 1.51.525 | 16 | 3 | 5 | 2 | 3.333.28 | 7.337.09 | |||
| 3 | 8 | 1.251.275 | 16 | 3 | 5 | 2 | 6.46.27 | 22.420.82 | |||
| 4 | 15 | 11.025 | 18 | 3 | 5 | 3 | 1514.63 | 3936.45 | |||
| 5 | 25 | 11.025 | 18 | 3 | 5 | 3 | 2524.39 | 118.75106.36 | |||
| 6 | 40 | 0.80.825 | 20 | 3 | 5 | 4 | 5048.48 | 480398.48 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 1 | N/A | N/A | 0.50.525 | N/A | 18 | N/A | 20s | 1.25 | 10 | N/A | 21.9 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.250.275 | N/A | 20 | N/A | 30s | 1.5 | 20 | N/A | 87.27 |
| 5 | Minigun Sentry | 60 | 5 | N/A | N/A | 0.160.183 | N/A | 20 | N/A | 45s | 1.75 | 50 | N/A | 31.25[8]27.32[8] |
| 6 | War Machine Sentry | 120 | 12 | 15 | 2 | 0.120.15 | 4 | 22 | 5 | 60s | 1.75 | 100 | Lead[9] | 107.5[46]87.5[47] |
Violent Night Update (21 December 2022) – 9 January 2023
Base Statistics
Engineer
Cost: 
4,500 • Hardcore

Cost

$750

Placement Footprint
Average
Average
Sell Price

$250

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Upgrades
Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$1,600

Pressure Tank
Level 4 • Cost: 
$3,500

Heavy Construction
Level 5 • Cost: 
$12,500

Illegal Gun Parts
Level 6 • Cost: 
$35,000

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 3 | 1.525 | 14 | 3 | 5 | 2 | 1.97 | 5.74 | |||
| 1 | 5 | 1.525 | 15 | 3 | 5 | 2 | 3.28 | 7.05 | |||
| 2 | 5 | 1.525 | 16 | 3 | 5 | 2 | 3.28 | 7.05 | |||
| 3 | 8 | 1.275 | 16 | 3 | 5 | 2 | 6.27 | 20.56 | |||
| 4 | 15 | 1.025 | 18 | 3 | 5 | 3 | 14.63 | 36.06 | |||
| 5 | 25 | 1.025 | 18 | 3 | 5 | 3 | 24.39 | 103.34 | |||
| 6 | 40 | 0.825 | 20 | 3 | 5 | 4 | 48.48 | 398.48 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 1 | N/A | N/A | 0.53 | N/A | 18 | N/A | 20s | 1.25 | 10 | N/A | 1.89 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.28 | N/A | 20 | N/A | 30s | 1.5 | 20 | N/A | 7.14 |
| 5 | Minigun Sentry | 60 | 5 | N/A | N/A | 0.19 | N/A | 20 | N/A | 45s | 1.75 | 50 | N/A | 26.32[8] |
| 6 | War Machine Sentry | 120 | 12 | 15 | 2 | 0.15 | 4 | 22 | 5 | 60s | 1.75 | 100 | Lead[9] | 87.5[48] |
Halloween 2022 Update (31 October 2022) – Violent Night Update (21 December 2022)
Base Statistics
Engineer
Cost: 
4,500

Cost

$750

Placement Footprint
Average
Average
Sell Price

$250

Placement Type
Ground
Ground
Lead Detection

Level 0+ (Tower & Splash only)

Upgrades
Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$1,600

Pressure Tank
Level 4 • Cost: 
$3,500

Heavy Construction
Level 5 • Cost: 
$12,500

Illegal Gun Parts
Level 6 • Cost: 
$35,000

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 3 | 22.025 | 14 | 3 | 5 | 2 | 1.51.48 | 5.55.29 | |||
| 1 | 5 | 22.025 | 15 | 3 | 5 | 2 | 2.52.47 | 6.56.28 | |||
| 2 | 5 | 22.025 | 16 | 3 | 5 | 2 | 2.52.47 | 6.56.28 | |||
| 3 | 8 | 1.81.825 | 16 | 3 | 5 | 2 | 4.444.38 | 20.4418.93 | |||
| 4 | 15 | 11.025 | 18 | 3 | 5 | 3 | 1514.63 | 3936.45 | |||
| 5 | 25 | 11.025 | 18 | 3 | 5 | 3 | 2524.39 | 118.75106.36 | |||
| 6 | 40 | 0.80.825 | 20 | 3 | 5 | 4 | 5048.48 | 480398.48 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 1 | N/A | N/A | 0.50.525 | N/A | 18 | N/A | 20s | 1.25 | 10 | N/A | 21.9 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.250.275 | N/A | 20 | N/A | 30s | 1.5 | 20 | N/A | 87.27 |
| 5 | Minigun Sentry | 60 | 5 | N/A | N/A | 0.160.183 | N/A | 20 | N/A | 45s | 1.75 | 50 | N/A | 31.25[8]27.32[8] |
| 6 | War Machine Sentry | 120 | 12 | 15 | 2 | 0.120.15 | 4 | 22 | 5 | 60s | 1.75 | 100 | Lead[9] | 107.5[49]87.5[50] |
23 April 2022 – Halloween 2022 Update (31 October 2022)
Base Statistics
Engineer
Cost: 
4,500

Cost

$750

Placement Footprint
Average
Average
Sell Price

$250

Placement Type
Ground
Ground
Lead Detection

Level 6 (Splash only)

Upgrades
Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$1,600

Pressure Tank
Level 4 • Cost: 
$3,500

Heavy Construction
Level 5 • Cost: 
$12,500

Illegal Gun Parts
Level 6 • Cost: 
$35,000

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 3 | 22.025 | 14 | 3 | 5 | 2 | 1.51.48 | 5.55.29 | |||
| 1 | 5 | 22.025 | 15 | 3 | 5 | 2 | 2.52.47 | 6.56.28 | |||
| 2 | 5 | 22.025 | 16 | 3 | 5 | 2 | 2.52.47 | 6.56.28 | |||
| 3 | 8 | 1.81.825 | 16 | 3 | 5 | 2 | 4.444.38 | 20.4418.93 | |||
| 4 | 15 | 11.025 | 18 | 3 | 5 | 3 | 1514.63 | 3936.45 | |||
| 5 | 25 | 11.025 | 18 | 3 | 5 | 3 | 2524.39 | 118.75106.36 | |||
| 6 | 40 | 0.80.825 | 20 | 3 | 5 | 4 | 5048.48 | 480398.48 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 1 | N/A | N/A | 0.50.525 | N/A | 18 | N/A | 20s | 1.25 | 10 | N/A | 21.9 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.250.275 | N/A | 20 | N/A | 30s | 1.5 | 20 | N/A | 87.27 |
| 5 | Minigun Sentry | 60 | 5 | N/A | N/A | 0.160.183 | N/A | 20 | N/A | 45s | 1.75 | 50 | N/A | 31.25[8]27.32[8] |
| 6 | War Machine Sentry | 120 | 12 | 15 | 2 | 0.120.15 | 4 | 22 | 5 | 60s | 1.75 | 100 | Lead[9] | 107.5[51]87.5[52] |
Duck Hunt Update (17 April 2022) – 23 April 2022
Base Statistics
Engineer
Cost: 
4,500

Cost

$750

Placement Footprint
Average
Average
Sell Price

$250

Placement Type
Ground
Ground
Lead Detection

Level 6 (Splash only)

Upgrades
Makeshift Radar
Level 2 • Cost: 
$400

Auto Converter
Level 3 • Cost: 
$1,600

Pressure Tank
Level 4 • Cost: 
$3,500

Heavy Construction
Level 5 • Cost: 
$12,500

Illegal Gun Parts
Level 6 • Cost: 
$35,000

Statistics
| Engineer Stats | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Deadzone Range | Build Range | Max Units | DPS[3] | Combined DPS[4] | Cost Efficiency[5] |
| 0 | 3 | 22.025 | 14 | 3 | 5 | 2 | 1.51.48 | 5.55.29 | |||
| 1 | 5 | 22.025 | 15 | 3 | 5 | 2 | 2.52.47 | 6.56.28 | |||
| 2 | 5 | 22.025 | 16 | 3 | 5 | 2 | 2.52.47 | 6.56.28 | |||
| 3 | 8 | 1.81.825 | 16 | 3 | 5 | 2 | 4.444.38 | 20.4418.93 | |||
| 4 | 15 | 11.025 | 18 | 3 | 5 | 3 | 1514.63 | 3936.45 | |||
| 5 | 25 | 11.025 | 18 | 3 | 5 | 3 | 2524.39 | 118.75106.36 | |||
| 6 | 40 | 0.80.825 | 20 | 3 | 5 | 4 | 5048.48 | 480398.48 | |||
| Sentry Stats[6] | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Rocket Count | Firerate | Rocket Firerate | Range | Explosion Range | Lifespan | Build Time | Scrap Meter | Detections | DPS[7] |
| 0–2 | Sentry | 20 | 1 | N/A | N/A | 0.50.525 | N/A | 18 | N/A | 20s | 1.25 | 10 | N/A | 21.9 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | N/A | 0.250.275 | N/A | 20 | N/A | 30s | 1.5 | 20 | N/A | 87.27 |
| 5 | Minigun Sentry | 60 | 5 | N/A | N/A | 0.160.183 | N/A | 20 | N/A | 45s | 1.75 | 50 | N/A | 31.25[8]27.32[8] |
| 6 | War Machine Sentry | 120 | 12 | 15 | 2 | 0.120.15 | 4 | 22 | 5 | 60s | 1.75 | 100 | Lead[9] | 107.5[54]87.5[55] |
Notes
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but units from this tower can never directly target hidden enemies.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but units from this tower can never directly target flying enemies.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 Does not account for time taken to build Sentries.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 4.23 4.24 Combined DPS is the total DPS of the tower itself and the max number of units at that Level.
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 5.21 5.22 5.23 5.24 Uses combined DPS in the calculation.
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 6.21 6.22 6.23 6.24 Sentries are not affected by all buffs and debuffs.
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 7.17 7.18 7.19 7.20 7.21 7.22 7.23 7.24 Assumes only one sentry is placed down and does not include Engineer DPS.
DPS is calculated as Gun DPS + Splash DPS. - ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 8.19 8.20 8.21 8.22 8.23 8.24 8.25 8.26 8.27 8.28 8.29 8.30 8.31 8.32 8.33 8.34 8.35 8.36 8.37 8.38 8.39 8.40 8.41 8.42 8.43 8.44 Rev-up time of 1.5 seconds is not considered into the DPS.
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 9.14 9.15 9.16 9.17 9.18 9.19 9.20 9.21 9.22 9.23 Through War Machine Sentry splash damage.
- ↑ 24 Gun DPS + 30 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 80 Gun DPS + 14 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 24 Gun DPS + 30 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 80 Gun DPS + 14 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 30 Gun DPS + 37.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 24 Gun DPS + 37.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 100 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 80 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 30 Gun DPS + 35 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 24 Gun DPS + 35 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 100 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 80 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 30 Gun DPS + 35 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 24 Gun DPS + 35 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 100 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 80 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 66.67 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 53.33 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 100 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 80 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 66.67 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 53.33 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 66.67 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 53.33 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 66.67 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 53.33 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 78.26 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 67.67 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 66.67 Gun DPS + 16.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 53.33 Gun DPS + 16.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 100 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 80 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 100 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 80 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 100 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 80 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 100 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 80 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 80 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 100 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 80 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 100 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 80 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ For a brief period of time on 17th of April 2022, Precise Calculations was misspelt as Percise Calculations.
- ↑ 100 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 80 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage.

















