Warlock
Warlock has been made unobtainable from the game as of the 26th of November 2025 as it was part of the Null & Void Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

- A hybrid melee and ranged tower that fights with eldritch magic. Capable of knocking back enemies and applying bleed.
- ―Inventory Description
Description
The Warlock is a melee and ranged hybrid ground tower that could have been unlocked by triumphing Outpost 16, Banlands and Blind Faith on the Hard difficulty of the Null & Void Event. It could have been obtained via a limited-time gamepass for
849.
The Warlock has two range rings, each allows it to attack in a specific mode, each with its own statistics. The bigger range ring is the ranged attack range. With it, the Warlock fires energy beams at enemies. This deals damage to a single enemy, while also knocking it back at later levels. There is a 3 second cooldown before an enemy can be knocked back again.
The second red range ring is the melee range. In it, the Warlock will attack enemies with its sword. This will deal AOE damage, with the intended target receiving both the melee and ranged damage, while anything hit alongside it only receives the ranged damage. This also applies bleed to enemies. If there are enemies in both its ranged and melee ranges, it will prioritize attacking enemies in its melee range.
At Level 4, it gains the ability to apply bleed to enemies. Each bleed applied will only deal damage to an enemy once before disappearing, with there also being a 1.8 second delay between each bleed damage. Additionally, it can only deal damage while bleed is not being applied. This bleed can stack up to 40 times, which will cause a bleed collapse, dealing increased damage to the enemy instantly. The damage dealt varies based on an enemy's max health and the Warlock's base bleed damage, EV (exponential value) and how many bleed stacks are removed at once. Because of this, when the enemy receives bleed damage from the enemy over time, it is calculated as:
While bleed is collapsing on an enemy, it is calculated as:
Damage from bleed is always rounded up, for both damage over time and from bleed collapse. Additionally, damage from bleed damage will not be displayed as the full damage dealt for the Warlock unless only one Warlock was applying bleed. Damage displayed will be based on the number of bleed stacks applied by the selected Warlock. This damage is not affected by Damage Buffs.
The Warlock can be considered a mid to late-game tower as its fairly effective during the mid and late game due to its high DPS, and its bleed effect that can affect every enemy, including major bosses.
The Warlock has a placement limit of four per player.
Upgrades




Statistics
To see all the previous statistics of this tower, see the history page.
| Ranged Attack | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Firerate | Range | Knockback Force | DPS | Cost Efficiency |
| 0 | 25 | 1.1 | 18 | N/A | 22.73 | |||
| 1 | 40 | 1.1 | 19 | N/A | 36.36 | |||
| 2 | 60 | 0.8 | 22 | 15 | 75 | |||
| 3 | 115 | 0.8 | 22 | 17.5 | 143.75 | |||
| 4 | 190 | 0.8 | 24 | 17.5 | 237.5 | |||
| 5 | 250 | 0.7 | 24 | 20 | 357.14 | |||
| Melee Attack | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Normal Damage | AOE Damage[3] | Base Bleed Damage | Swingrate | Bleed Stack | EV | Max Stack | Range | Max Hits | DPS[4] | Max DPS[5] | Cost Efficiency |
| 0 | 45 | 45 | N/A | 2 | N/A | N/A | N/A | 7 | 2 | 45 | 67.5 | |||
| 1 | 75 | 75 | N/A | 2 | N/A | N/A | N/A | 7 | 2 | 75 | 112.5 | |||
| 2 | 140 | 140 | N/A | 2 | N/A | N/A | N/A | 7.5 | 2 | 140 | 210 | |||
| 3 | 200 | 200 | N/A | 1.8 | N/A | N/A | N/A | 7.5 | 2 | 222.22 | 333.33 | |||
| 4 | 350 | 350 | 2 | 1.8 | 3 | 0.28 | 40 | 8 | 3 | 388.89 | 777.78 | |||
| 5 | 550 | 550 | 2 | 1.8 | 5 | 0.28 | 40 | 9 | 3 | 611.11 | 1,222.22 | |||
| Bleed Damage | ||
|---|---|---|
| Health | Tick Damage | Collapse Damage |
| 100 | 8 | 201 |
| 500 | 12 | 316 |
| 1,000 | 14 | 383 |
| 5,000 | 22 | 601 |
| 10,000 | 27 | 730 |
| 50,000 | 42 | 1,145 |
| 100,000 | 51 | 1,390 |
| 500,000 | 79 | 2,181 |
| 1,000,000 | 96 | 2,648 |
| 5,000,000 | 151 | 4,156 |
Skins
| Skin | Rockstar | Tiger | Eyecatcher | Surfs Up |
|---|---|---|---|---|
| Rarity | Legendary | Uncommon | Uncommon | Uncommon |
| Daily Store Cost | N/A | |||
| Obtained From | Showtime Crate | Lunar Crate | Pirate Crate | Beach Crate |
| Skin | Dragon | |||
| Rarity | Rare | |||
| Daily Store Cost | ||||
| Obtained From | Premium Crate |
Strategy
- The Warlock is an excellent option against high health enemies, due to its high DPS and bleed.
- Generally, it is preferred that the Warlock deals damage to such enemies in its melee range, as it has far higher DPS and AOE.
- It is entirely possible to use it while not taking advantage of its melee range as it does have quite high DPS without it, though this is not generally recommended.
- The knockback from the ranged attack can be helpful for keeping enemies within melee range. However, this is not always reliable as the Warlock prioritizes melee range and, due to various immunities related to knockback, prevents it from occurring consistently.
- Generally, it is preferred that the Warlock deals damage to such enemies in its melee range, as it has far higher DPS and AOE.
- The Warlock will prioritize attacking enemies in the melee range, regardless of its targeting.
- For example, if set to Last Enemy and there are enemies in both its melee and ranged range, it will only target the last enemy in its melee range, ignoring all enemies in the ranged range.
- This can be beneficial in certain situations, such as allowing it to ignore Aggro or target specific enemies that you want it to target. However, it can also lead to scenarios where a Warlock's target escapes its melee range while other enemies remain in range, leaving a potentially strong enemy with nothing to defeat it.
- Because of this, other towers should be taken to help with anything that gets past the Warlock's range as it will quite often be unable to actually deal with it itself.
- Towers that decrease firerate, such as Commander, can help the Warlock build bleed stacks more quickly.
- Stalling towers are a great match with the Warlock, as they can keep enemies in its melee range for longer.
- They can also stall enemies that get past its melee range, giving it more time to kill enemies in melee range so that it can deal with leaks.
- Note that Warlock has the highest knockback force of any tower in game, so use it to your advantage.
- The Warlock can be useful on maps that contain loops, such as Crossroads.
Trivia
- The Warlock is the only tower to use melee attacks that have the default size of the tower placement footprint.
- The Warlock is the first tower to change attack modes based on enemies in its range.
- The names of most of the tower upgrades likely reference different features from the tabletop game Dungeons and Dragons:
- While not a direct reference, Level 1 may be related to the Acolyte background, a feature that grants the Magic Initiate (Cleric) origin feat to any Dungeons and Dragons character.
- Level 3 references Pact of the Blade, a subfeature of a class feature from the original Dungeons and Dragons Warlock called Eldritch Invocations. The feature evolves around the use of a Pact Weapon, further reinforcing the reference to the large sword the tower is carrying.
- Level 4 references the Eldritch Knight, a subclass of the original Dungeons and Dragons Fighter that grants spellcasting to the purely martial class.
- The Level 5 upgrade name may be a reference to the Artorias The Abysswalker from Dark Souls.
Update History
For previous cosmetic variations, see the gallery page.
- 31 October 2025 - v1.79.0
- Warlock added.
- Bug: Only the AOE damage from the melee attack is affected by Damage Buffs.
- Bug: If flying detection is gotten through a source other than the Medic or Firework Technician, the Warlock will target Flying but it will be unable to damage them outside of bleed.
- Bug: Only the melee attack is capable of generating fireworks when it has the Firework Buff.
- Bug: Ranged attack has lead detection.
- Bug: Melee attack deals both melee and ranged damage to the targeted enemy.
- Bug: Warlock causes extreme frame drops when sold, to the point of freezing the game entirely for multiple seconds.
- Bug: Warlock's particles from attacking do not disappear properly, causing them to build up and cause immense amounts of lag.
- 26 November 2025 - v1.80.1d
- Warlock can no longer be obtained by triumphing all Null & Void Event nights on Hard difficulty.
- Warlock is still available via its gamepass.
- Warlock can no longer be obtained by triumphing all Null & Void Event nights on Hard difficulty.
- 26 November 2025 - v1.81.0
- Gamepass cost decreased from
849 to
679.
- Gamepass cost decreased from
- 2 December 2025 - v1.81.4b
- Gamepass taken offsale.
- 20 December 2025 - v1.83.0
- New skin: Rockstar
- 28 January 2026 - v1.84.0
- Statistical changes:
- Base
- Melee damage decreased from 50 to 45.
- Ranged range decreased from 19 to 18.
- Level 1
- Melee damage decreased from +35 to +30.
- Level 2
- Knockback force decreased from 20 to 15.
- Level 3
- Melee damage decreased from +100 to +60.
- Level 4
- Cost increased from
$18,500 to
$22,500.
- Ranged damage decreased from +85 to +75.
- Ranged range increased from +2 to +1.
- Ranged firerate changed from 0.825 > 0.775 to 0.825.
- Knockback force decreased from +7.5 to +0.
- Bleed stack decreased from 3 to 2.
- Cost increased from
- Level 5
- Cost increased from
$28,000 to
$32,500.
- Ranged damage increased from +60 to +70.
- Ranged range decreased from +2 to +0.
- Ranged firerate changed from 0.775 > 0.625 to 0.825 > 0.725.
- Melee damage decreased from +350 to +200.
- Cost increased from
- Base
- Statistical changes:
- 16 February 2026 - v1.85.3
- New skin: Tiger
- 22 April 2026 - v1.89.0
- Statistical changes:
- Level 4
- Cost decreased from
$22,500 to
$20,000.
- Bleed stack increased from 2 to 3.
- Bleed tick increased from 1 to 1.8.
- Cost decreased from
- Level 5
- Cost decreased from
$32,500 to
$30,000.
- Bleed stack decreased from +3 to +2.
- Cost decreased from
- Level 4
- Bugfix: Ranged attack no longer deals energy damage, meaning it does not have lead detection by default anymore.
- Statistical changes:
- 22 May 2026 - v1.91.0
- Bug: AOE damage is now the same as melee damage.
- Bugfix: All forms of damage are now affected by Damage Buffs.
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes:
- Base
- Ranged firerate decreased from 1.125 to 1.1.
- Melee swingrate decreased from 2.025 to 2.
- Level 2
- Ranged firerate changed from 1.125 > 0.825 to 1.1 > 0.8.
- Level 3
- Melee swingrate changed 2.025 > 1.825 to 2 > 1.8.
- Level 5
- Ranged damage decreased from +70 to +60.
- Ranged firerate changed from 0.825 > 0.725 to 0.8 > 0.7.
- Base
- 17 July 2026 - v2.3.0
- New skin: Eyecatcher
- 4 September 2026 - v2.9.0
- Warlock is now available through a gamepass for
749. - New skin: Surfs Up
- Warlock is now available through a gamepass for
- 11 September 2026 - v2.9.1b
- Warlock taken offsale.
- Bug: Still appears in the featured section, allowing it to be gifted.
- Warlock taken offsale.
- 11 September 2026 - v2.10.0
- Bugfix: Can no longer be gifted as it is no longer featured.
- 18 September 2026 - v2.11.0
- New skin: Dragon
Notes
- ↑ Through melee, hidden enemies may be hit indirectly if another detectable enemy is nearby.
- ↑ Through melee from Level 4+, Flying enemies may be hit indirectly if another detectable enemy is nearby. While previous Levels can also hit them, this will have no effect as the Warlock deals no damage to them through its main attack, only the bleed.
- ↑ AOE Damage is damage dealt to both the targeted enemies and any additional enemies, with the number being based on the Warlock's max hits. The damage is the same as the melee attack's damage.
- ↑ DPS is calculated as (Damage + AOE Damage) ÷ Swingrate. DPS does not include bleed damage.
- ↑ Max DPS is calculated as (Damage + AOE Damage x Max Hits) ÷ Swingrate. Max DPS does not include bleed damage.




















