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Hardcore Rework Update (5 June 2026) – Present

Base Statistics

Paintballer
Cost: Coin100 • Starter • Offense
Cost
Cash$100
Placement Footprint
Average (1.5)
Sell Price
Cash$33
Placement Type
Ground
Damage
Damage1
Damage Method
Splash
Firerate
Firerate1.7
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7.5
Explosion Range3 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Paintballer
Cost: Coin100 • Starter • Offense
Cost
Cash$200
Placement Footprint
Average (1.5)
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.6
Hidden Detection
Hidden DetectionLevel 1+
Range
Range9
Explosion Range3 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintball Gear
Level 1 • Cost: Cash$25

+1.5 Range Range

3 > 3.5 Explosion Range Explosion

+Hidden Detection Hidden Detection


Sell Price changes to Cash$41

Shoulder Pads
Level 2 • Cost: Cash$150

+1 Damage Damage

3.5 > 4 Explosion Range Explosion

1.7 > 1.4 Firerate Firerate


Sell Price changes to Cash$91

Double Barrel Gun
Level 3 • Cost: Cash$600

1.4 > 0.7 Firerate Firerate

+1 Damage Damage


Sell Price changes to Cash$291

Competitive Gear
Level 4 • Cost: Cash$1,500

+1.5 Range Range

+5 Damage Damage

4 > 4.5 Explosion Range Explosion Range


Sell Price changes to Cash$791

Paintball Champion
Level 5 • Cost: Cash$3,600

+12 Damage Damage

4.5 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$1,991

Paintball Gear
Level 1 • Cost: Cash$125

+0.5 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$108

Shoulder Pads
Level 2 • Cost: Cash$500

+3 Damage Damage

1.6 > 1.3 Firerate Firerate

3 > 3.5 Explosion Range Explosion


Sell Price changes to Cash$275

Double Barrel Gun
Level 3 • Cost: Cash$800

+2 Damage Damage

1.3 > 0.9 Firerate Firerate


Sell Price changes to Cash$541

Competitive Gear
Level 4 • Cost: Cash$1,500

+1.5 Range Range

+4 Damage Damage

3.5 > 4 Explosion Range Explosion Range

0.9 > 0.75 Firerate Firerate


Sell Price changes to Cash$1,041

Paintball Champion
Level 5 • Cost: Cash$3,000

+2 Range Range

+6 Damage Damage

0.75 > 0.6 Firerate Firerate

4 > 4.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,041

Statistics

Level Cost Total Cost Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Cash$100 Cash$100 1 1.7 7.5 3 8 0.59 4.72 Cash$169.49
1 Cash$25 Cash$125 1 1.7 9 3.5 8 0.59 4.72 Cash$211.86
2 Cash$150 Cash$275 2 1.4 9 4 8 1.43 11.44 Cash$192.31
3 Cash$600 Cash$875 3 0.7 9 4 8 4.29 34.32 Cash$203.96
4 Cash$1,500 Cash$2,375 8 0.7 10.5 4.5 8 11.43 91.44 Cash$207.79
5 Cash$3,600 Cash$5,975 20 0.7 10.5 5 8 28.57 228.56 Cash$209.14
Level Cost Total Cost Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Cash$200 Cash$200 2 1.6 9 3 8 1.25 10 Cash$160
1 Cash$125 Cash$325 3 1.6 9.5 3 8 1.88 15.04 Cash$172.87
2 Cash$500 Cash$825 6 1.3 9.5 3.5 8 4.62 36.96 Cash$178.57
3 Cash$800 Cash$1,625 8 0.9 9.5 3.5 8 8.89 71.12 Cash$182.79
4 Cash$1,500 Cash$3,125 12 0.75 11 4 8 16 128 Cash$195.31
5 Cash$3,000 Cash$6,125 18 0.6 13 4.5 8 30 240 Cash$204.17

Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Paintballer
Cost: Coin100 • Starter • Offense
Cost
Cash$100
Placement Footprint
Average (1.5)
Sell Price
Cash$33
Placement Type
Ground
Damage
Damage1
Damage Method
Splash
Firerate
Firerate1.725
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7.5
Explosion Range3 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Paintballer
Cost: Coin100 • Starter • Offense
Cost
Cash$200
Placement Footprint
Average (1.5)
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.625
Hidden Detection
Hidden DetectionLevel 1+
Range
Range9
Explosion Range3 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintball Gear
Level 1 • Cost: Cash$25

+1.5 Range Range

3 > 3.5 Explosion Range Explosion

+Hidden Detection Hidden Detection


Sell Price changes to Cash$41

Shoulder Pads
Level 2 • Cost: Cash$150

+1 Damage Damage

3.5 > 4 Explosion Range Explosion

1.725 > 1.425 Firerate Firerate


Sell Price changes to Cash$91

Double Barrel Gun
Level 3 • Cost: Cash$600

1.425 > 0.725 Firerate Firerate

+1 Damage Damage


Sell Price changes to Cash$291

Competitive Gear
Level 4 • Cost: Cash$1,500

+1.5 Range Range

+5 Damage Damage

4 > 4.5 Explosion Range Explosion Range


Sell Price changes to Cash$791

Paintball Champion
Level 5 • Cost: Cash$3,600

+12 Damage Damage

4.5 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$1,991

Paintball Gear
Level 1 • Cost: Cash$125

+0.5 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$108

Shoulder Pads
Level 2 • Cost: Cash$500

+3 Damage Damage

1.625 > 1.325 Firerate Firerate

3 > 3.5 Explosion Range Explosion


Sell Price changes to Cash$275

Double Barrel Gun
Level 3 • Cost: Cash$800

+2 Damage Damage

1.325 > 0.925 Firerate Firerate


Sell Price changes to Cash$541

Competitive Gear
Level 4 • Cost: Cash$1,500

+1.5 Range Range

+4 Damage Damage

3.5 > 4 Explosion Range Explosion Range

0.925 > 0.775 Firerate Firerate


Sell Price changes to Cash$1,041

Paintball Champion
Level 5 • Cost: Cash$3,000

+2 Range Range

+6 Damage Damage

0.775 > 0.625 Firerate Firerate

4 > 4.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,041

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Cash$100 Cash$100 1 1.71.725 7.5 3 8 0.590.58 4.724.64 Cash$169.49Cash$172.41
1 Cash$25 Cash$125 1 1.71.725 9 3.5 8 0.590.58 4.724.64 Cash$211.86Cash$215.52
2 Cash$150 Cash$275 2 1.41.425 9 4 8 1.431.4 11.4411.2 Cash$192.31Cash$196.43
3 Cash$600 Cash$875 3 0.70.725 9 4 8 4.294.14 34.3233.12 Cash$203.96Cash$211.35
4 Cash$1,500 Cash$2,375 8 0.70.725 10.5 4.5 8 11.4311.03 91.4488.24 Cash$207.79Cash$215.32
5 Cash$3,600 Cash$5,975 20 0.70.725 10.5 5 8 28.5727.59 228.56220.72 Cash$209.14Cash$216.56
Level Cost Total Cost Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Cash$200 Cash$200 2 1.61.625 9 3 8 1.251.23 109.84 Cash$160Cash$162.6
1 Cash$125 Cash$325 3 1.61.625 9.5 3 8 1.881.85 15.0414.8 Cash$172.87Cash$175.68
2 Cash$500 Cash$825 6 1.31.325 9.5 3.5 8 4.624.53 36.9636.24 Cash$178.57Cash$182.12
3 Cash$800 Cash$1,625 8 0.90.925 9.5 3.5 8 8.898.65 71.1269.2 Cash$182.79Cash$187.86
4 Cash$1,500 Cash$3,125 12 0.750.775 11 4 8 1615.48 128123.84 Cash$195.31Cash$201.87
5 Cash$3,000 Cash$6,125 18 0.60.625 13 4.5 8 3028.8 240230.4 Cash$204.17Cash$212.67

PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

Paintballer
Cost: Coin100 • Starter • Offense
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.625
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range3 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Paintballer
Cost: Coin100 • Starter • Offense
Cost
Cash$200
Placement Footprint
Average (1.5)
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.608
Hidden Detection
Hidden DetectionLevel 1+
Range
Range9
Explosion Range3 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintball Gear
Level 1 • Cost: Cash$200

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$200

Shoulder Pads
Level 2 • Cost: Cash$675

+3 Damage Damage

3 > 3.5 Explosion Range Explosion


Sell Price changes to Cash$425

Double Barrel Gun
Level 3 • Cost: Cash$1,000

1.625 > 0.925 Firerate Firerate


Sell Price changes to Cash$758

Competitive Gear
Level 4 • Cost: Cash$2,250

+1 Range Range

+4 Damage Damage

3.5 > 4 Explosion Range Explosion Range

0.925 > 0.775 Firerate Firerate


Sell Price changes to Cash$1,508

Paintball Champion
Level 5 • Cost: Cash$4,000

+1 Range Range

+5 Damage Damage

0.775 > 0.625 Firerate Firerate

4 > 4.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,841

Paintball Gear
Level 1 • Cost: Cash$125

+0.5 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$108

Shoulder Pads
Level 2 • Cost: Cash$500

+3 Damage Damage

1.625 > 1.325 Firerate Firerate

3 > 3.5 Explosion Range Explosion


Sell Price changes to Cash$275

Double Barrel Gun
Level 3 • Cost: Cash$800

+2 Damage Damage

1.325 > 0.925 Firerate Firerate


Sell Price changes to Cash$541

Competitive Gear
Level 4 • Cost: Cash$1,500

+1.5 Range Range

+4 Damage Damage

3.5 > 4 Explosion Range Explosion Range

0.925 > 0.775 Firerate Firerate


Sell Price changes to Cash$1,041

Paintball Champion
Level 5 • Cost: Cash$3,000

+2 Range Range

+6 Damage Damage

0.775 > 0.625 Firerate Firerate

4 > 4.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,041

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Cash$400 Cash$400 2 1.61.625 7 3 5 1.251.23 6.256.15 Cash$320Cash$325.2
1 Cash$200 Cash$600 3 1.61.625 8 3 5 1.881.85 9.49.25 Cash$319.15Cash$324.32
2 Cash$675 Cash$1,275 6 1.61.625 8 3.5 5 3.753.69 18.7518.45 Cash$340Cash$345.53
3 Cash$1,000 Cash$2,275 6 0.90.925 9 3.5 5 6.676.49 33.3532.45 Cash$341.08Cash$350.54
4 Cash$2,250 Cash$4,525 10 0.750.775 10 4 5 13.3312.9 66.6564.5 Cash$339.46Cash$350.78
5 Cash$4,000 Cash$8,525 15 0.60.625 10 4.5 5 2524 125120 Cash$341Cash$355.21
Level Cost Total Cost Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Cash$200 Cash$200 2 1.61.625 9 3 8 1.251.23 109.84 Cash$160Cash$162.6
1 Cash$125 Cash$325 3 1.61.625 9.5 3 8 1.881.85 15.0414.8 Cash$172.87Cash$175.68
2 Cash$500 Cash$825 6 1.31.325 9.5 3.5 8 4.624.53 36.9636.24 Cash$178.57Cash$182.12
3 Cash$800 Cash$1,625 8 0.90.925 9.5 3.5 8 8.898.65 71.1269.2 Cash$182.79Cash$187.86
4 Cash$1,500 Cash$3,125 12 0.750.775 11 4 8 1615.48 128123.84 Cash$195.31Cash$201.87
5 Cash$3,000 Cash$6,125 18 0.60.625 13 4.5 8 3028.8 240230.4 Cash$204.17Cash$212.67

Fallen Heroes Update Part 2 (21 August 2024) – PVP Update (23 July 2025)

Base Statistics

Paintballer
Cost: Coin100[3] • Starter
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.625
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range3 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintball Gear
Level 1 • Cost: Cash$200

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$200

Shoulder Pads
Level 2 • Cost: Cash$675

+3 Damage Damage

3 > 3.5 Explosion Range Explosion


Sell Price changes to Cash$425

Double Barrel Gun
Level 3 • Cost: Cash$1,000

1.625 > 0.925 Firerate Firerate


Sell Price changes to Cash$758

Competitive Gear
Level 4 • Cost: Cash$2,250

+1 Range Range

+4 Damage Damage

3.5 > 4 Explosion Range Explosion Range

0.925 > 0.775 Firerate Firerate


Sell Price changes to Cash$1,508

Paintball Champion
Level 5 • Cost: Cash$4,000

+1 Range Range

+5 Damage Damage

0.775 > 0.625 Firerate Firerate

4 > 4.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,841

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Cash$400 Cash$400 2 1.61.625 7 3 5 1.251.23 6.256.15 Cash$320Cash$325.2
1 Cash$200 Cash$600 3 1.61.625 8 3 5 1.881.85 9.49.25 Cash$319.15Cash$324.32
2 Cash$675 Cash$1,275 6 1.61.625 8 3.5 5 3.753.69 18.7518.45 Cash$340Cash$345.53
3 Cash$1,000 Cash$2,275 6 0.90.925 9 3.5 5 6.676.49 33.3532.45 Cash$341.08Cash$350.54
4 Cash$2,250 Cash$4,525 10 0.750.775 10 4 5 13.3312.9 66.6564.5 Cash$339.46Cash$350.78
5 Cash$4,000 Cash$8,525 15 0.60.625 10 4.5 5 2524 125120 Cash$341Cash$355.21

24 July 2024 – Fallen Heroes Update Part 2 (21 August 2024)

Base Statistics

Paintballer
Cost: Coin150 • Starter
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.625
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range2 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintball Gear
Level 1 • Cost: Cash$200

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$200

Shoulder Pads
Level 2 • Cost: Cash$675

+3 Damage Damage

2 > 2.5 Explosion Range Explosion


Sell Price changes to Cash$425

Double Barrel Gun
Level 3 • Cost: Cash$1,000

1.625 > 0.925 Firerate Firerate


Sell Price changes to Cash$758

Competitive Gear
Level 4 • Cost: Cash$2,250

+1 Range Range

+4 Damage Damage

2.5 > 3 Explosion Range Explosion Range

0.925 > 0.775 Firerate Firerate


Sell Price changes to Cash$1,508

Paintball Champion
Level 5 • Cost: Cash$4,000

+1 Range Range

+5 Damage Damage

0.775 > 0.625 Firerate Firerate

3 > 3.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,841

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Cash$400 Cash$400 2 1.61.625 7 2 5 1.251.23 6.256.15 Cash$320Cash$325.2
1 Cash$200 Cash$600 3 1.61.625 8 2 5 1.881.85 9.49.25 Cash$319.15Cash$324.32
2 Cash$675 Cash$1,275 6 1.61.625 8 2.5 5 3.753.69 18.7518.45 Cash$340Cash$345.53
3 Cash$1,000 Cash$2,275 6 0.90.925 9 2.5 5 6.676.49 33.3532.45 Cash$341.08Cash$350.54
4 Cash$2,250 Cash$4,525 10 0.750.775 10 3 5 13.3312.9 66.6564.5 Cash$339.46Cash$350.78
5 Cash$4,000 Cash$8,525 15 0.60.625 10 3.5 5 2524 125120 Cash$341Cash$355.21

19 July 2024 – 24 July 2024

Base Statistics

Paintballer
Cost: Coin150 • Starter
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.625
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range2 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintball Gear
Level 1 • Cost: Cash$200

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$200

Shoulder Pads
Level 2 • Cost: Cash$675

+3 Damage Damage

2 > 2.5 Explosion Range Explosion


Sell Price changes to Cash$425

Double Barrel Gun
Level 3 • Cost: Cash$1,000

1.625 > 0.925 Firerate Firerate


Sell Price changes to Cash$758

Competitive Gear
Level 4 • Cost: Cash$2,250

+1 Range Range

+4 Damage Damage

2.5 > 3 Explosion Range Explosion Range

0.925 > 0.775 Firerate Firerate


Sell Price changes to Cash$1,508

Paintball Champion
Level 5 • Cost: Cash$4,000

+1 Range Range

+5 Damage Damage

0.775 > 0.625 Firerate Firerate

3 > 3.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,841

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate Range Explosion Range DPS Cost Efficiency
0 Cash$400 Cash$400 2 1.61.625 7 2 1.251.23 Cash$320Cash$325.2
1 Cash$200 Cash$600 3 1.61.625 8 2 1.881.85 Cash$319.15Cash$324.32
2 Cash$675 Cash$1,275 6 1.61.625 8 2.5 3.753.69 Cash$340Cash$345.53
3 Cash$1,000 Cash$2,275 6 0.90.925 9 2.5 6.676.49 Cash$341.08Cash$350.54
4 Cash$2,250 Cash$4,525 10 0.750.775 10 3 13.3312.9 Cash$339.46Cash$350.78
5 Cash$4,000 Cash$8,525 15 0.60.625 10 3.5 2524 Cash$341Cash$355.21

Entity System Update (12 March 2022) – 19 July 2024

Base Statistics

Paintballer
Cost: Coin150 • Starter
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range11
Explosion Range2 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintballer Gear
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$166

Shoulder Pads
Level 2 • Cost: Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$333

Double Barrel Gun
Level 3 • Cost: Cash$700

+2 Range Range

2.008 > 1.508 Firerate Firerate


Sell Price changes to Cash$566

Competitive Gear
Level 4 • Cost: Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.508 > 1.008 Firerate Firerate


Sell Price changes to Cash$1,400

Paintball Champion
Level 5 • Cost: Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,566

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate Range Explosion Range DPS Cost Efficiency
0 Cash$400 Cash$400 2 22.025 11 2 10.99 Cash$400Cash$404.04
1 Cash$100 Cash$500 2 22.025 13 2 10.99 Cash$500Cash$505.05
2 Cash$500 Cash$1,000 3 22.025 13 3 1.51.48 Cash$666.67Cash$675.68
3 Cash$700 Cash$1,700 3 1.51.525 15 3 21.97 Cash$850Cash$862.94
4 Cash$2,500 Cash$4,200 5 11.025 15 4 54.88 Cash$840Cash$860.66
5 Cash$3,500 Cash$7,700 10 11.025 15 5 109.76 Cash$770Cash$788.93

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

Paintballer
Cost: Coin150
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range11
Explosion Range2 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintballer Gear
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$166

Shoulder Pads
Level 2 • Cost: Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$333

Double Barrel Gun
Level 3 • Cost: Cash$700

+2 Range Range

2.03 > 1.53 Firerate Firerate


Sell Price changes to Cash$566

Competitive Gear
Level 4 • Cost: Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.53 > 1.03 Firerate Firerate


Sell Price changes to Cash$1,400

Paintball Champion
Level 5 • Cost: Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,566

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate Range Explosion Range DPS Cost Efficiency
0 Cash$400 Cash$400 2 22.03 11 2 10.99 Cash$400Cash$404.04
1 Cash$100 Cash$500 2 22.03 13 2 10.99 Cash$500Cash$505.05
2 Cash$500 Cash$1,000 3 22.03 13 3 1.51.48 Cash$666.67Cash$675.68
3 Cash$700 Cash$1,700 3 1.51.53 15 3 21.96 Cash$850Cash$867.35
4 Cash$2,500 Cash$4,200 5 11.03 15 4 54.85 Cash$840Cash$865.98
5 Cash$3,500 Cash$7,700 10 11.03 15 5 109.71 Cash$770Cash$793

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

Paintballer
Cost: Coin150
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range11
Explosion Range2 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintballer Gear
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$200

Shoulder Pads
Level 2 • Cost: Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$366

Double Barrel Gun
Level 3 • Cost: Cash$700

+2 Range Range

2.03 > 1.53 Firerate Firerate


Sell Price changes to Cash$600

Competitive Gear
Level 4 • Cost: Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.53 > 1.03 Firerate Firerate


Sell Price changes to Cash$1,433

Paintball Champion
Level 5 • Cost: Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,600

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate Range Explosion Range DPS Cost Efficiency
0 Cash$400 Cash$400 2 22.03 11 2 10.99 Cash$400Cash$404.04
1 Cash$200 Cash$600 2 22.03 13 2 10.99 Cash$600Cash$606.06
2 Cash$500 Cash$1,100 3 22.03 13 3 1.51.48 Cash$733.33Cash$743.24
3 Cash$700 Cash$1,800 3 1.51.53 15 3 21.96 Cash$900Cash$918.37
4 Cash$2,500 Cash$4,300 5 11.03 15 4 54.85 Cash$860Cash$886.6
5 Cash$3,500 Cash$7,800 10 11.03 15 5 109.71 Cash$780Cash$803.3

24 December 2019 – Overhaul Update (29 October 2020)

Base Statistics

Paintballer
Cost: Coin150
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range11
Explosion Range2 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$200

N/A
Level 2 • Cost: Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$366

N/A
Level 3 • Cost: Cash$700

+2 Range Range

2.05 > 1.55 Firerate Firerate


Sell Price changes to Cash$600

N/A
Level 4 • Cost: Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.55 > 1.05 Firerate Firerate


Sell Price changes to Cash$1,433

N/A
Level 5 • Cost: Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,600

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate Range Explosion Range DPS Cost Efficiency
0 Cash$400 Cash$400 2 22.05 11 2 10.98 Cash$400Cash$408.16
1 Cash$200 Cash$600 2 22.05 13 2 10.98 Cash$600Cash$612.24
2 Cash$500 Cash$1,100 3 22.05 13 3 1.51.46 Cash$733.33Cash$753.42
3 Cash$700 Cash$1,800 3 1.51.55 15 3 21.94 Cash$900Cash$927.84
4 Cash$2,500 Cash$4,300 5 11.05 15 4 54.76 Cash$860Cash$903.36
5 Cash$3,500 Cash$7,800 10 11.05 15 5 109.52 Cash$780Cash$819.33

MEGA Update (13 October 2019) – 24 December 2019

Base Statistics

Paintballer
Cost: Coin150
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range11
Explosion Range2 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$200

N/A
Level 2 • Cost: Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$366

N/A
Level 3 • Cost: Cash$700

+2 Range Range

2.05 > 1.55 Firerate Firerate


Sell Price changes to Cash$600

N/A
Level 4 • Cost: Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.55 > 1.05 Firerate Firerate


Sell Price changes to Cash$1,433

N/A
Level 5 • Cost: Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,600

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Direct Damage Splash Damage Firerate Range Explosion Range DPS Cost Efficiency
0 Cash$400 Cash$400 2 2 22.05 11 2 2[4]1.95[5] Cash$200Cash$205.13
1 Cash$200 Cash$600 2 2 22.05 13 2 2[6]1.95[7] Cash$300Cash$307.69
2 Cash$500 Cash$1,100 3 3 22.05 13 3 3[8]2.93[9] Cash$366.67Cash$375.43
3 Cash$700 Cash$1,800 3 3 1.51.55 15 3 4[10]3.87[11] Cash$450Cash$465.12
4 Cash$2,500 Cash$4,300 5 5 11.05 15 4 10[12]9.52[13] Cash$430Cash$451.68
5 Cash$3,500 Cash$7,800 10 10 11.05 15 5 20[14]19.05[15] Cash$390Cash$409.45

15 August 2019 – MEGA Update (13 October 2019)

Base Statistics

Paintballer
Cost: Coin150
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage2 Direct
Damage1 Splash
Damage Method
Splash
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Explosion Range2 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$150

N/A
Level 2 • Cost: Cash$500

+1 Direct Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$275

N/A
Level 3 • Cost: Cash$700

+2 Range Range

1.05 > 0.85 Firerate Firerate


Sell Price changes to Cash$450

N/A
Level 4 • Cost: Cash$2,500

+2 Direct Damage Damage

+1 Splash Damage Damage

3 > 4 Explosion Range Explosion Range

0.85 > 0.65 Firerate Firerate


Sell Price changes to Cash$1,075

N/A
Level 5 • Cost: Cash$5,000

+5 Direct Damage Damage

+3 Splash Damage Damage

4 > 5 Explosion Range Explosion Range

0.65 > 0.55 Firerate Firerate


Sell Price changes to Cash$2,325

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Direct Damage Splash Damage Firerate Range Explosion Range DPS[16] Cost Efficiency
0 Cash$400 Cash$400 2 1 11.05 6 2 3[17]2.86[18] Cash$133.33Cash$139.86
1 Cash$200 Cash$600 2 1 11.05 8 2 3[19]2.86[20] Cash$200Cash$209.79
2 Cash$500 Cash$1,100 3 1 11.05 8 3 4[21]3.81[22] Cash$275Cash$288.71
3 Cash$700 Cash$1,800 3 1 0.80.85 10 3 5[23]4.71[24] Cash$360Cash$382.17
4 Cash$2,500 Cash$4,300 5 2 0.60.65 10 4 11.67[25]10.77[26] Cash$368.47Cash$399.26
5 Cash$5,000 Cash$9,300 10 5 0.50.55 10 5 30[27]27.27[28] Cash$310Cash$341.03

16 June 2019 – 15 August 2019

Base Statistics

Paintballer
Cost: Coin750
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage2 Direct
Damage1 Splash
Damage Method
Splash
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Explosion Range2 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$300

N/A
Level 2 • Cost: Cash$500

+1 Direct Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$425

N/A
Level 3 • Cost: Cash$1,650

+2 Range Range

1.05 > 0.85 Firerate Firerate


Sell Price changes to Cash$837

N/A
Level 4 • Cost: Cash$3,500

+2 Direct Damage Damage

+1 Splash Damage Damage

3 > 4 Explosion Range Explosion Range

0.85 > 0.65 Firerate Firerate


Sell Price changes to Cash$1,712

N/A
Level 5 • Cost: Cash$7,500

+5 Direct Damage Damage

+3 Splash Damage Damage

4 > 5 Explosion Range Explosion Range

0.65 > 0.55 Firerate Firerate


Sell Price changes to Cash$3,587

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Direct Damage Splash Damage Firerate Range Explosion Range DPS[16] Cost Efficiency
0 Cash$1,000 Cash$1,000 2 1 11.05 6 2 3[29]2.86[30] Cash$333.33Cash$349.65
1 Cash$200 Cash$1,200 2 1 11.05 8 2 3[31]2.86[32] Cash$400Cash$419.58
2 Cash$500 Cash$1,700 3 1 11.05 8 3 4[33]3.81[34] Cash$425Cash$446.19
3 Cash$1,650 Cash$3,350 3 1 0.80.85 10 3 5[35]4.71[36] Cash$670Cash$711.25
4 Cash$3,500 Cash$6,850 5 2 0.60.65 10 4 11.67[37]10.77[38] Cash$586.98Cash$636.03
5 Cash$7,500 Cash$14,350 10 5 0.50.55 10 5 30[39]27.27[40] Cash$478.33Cash$526.22

16 June 2019
This version was not properly documented. Any unconfirmed statistics are copied from the next version.

Base Statistics

Paintballer
Cost: Coin750
Cost
Cash$700
Placement Footprint
Average
Sell Price
Cash$175
Placement Type
Ground
Damage
Damage2 Direct
Damage1 Splash
Damage Method
Splash
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Explosion Range2 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$225

N/A
Level 2 • Cost: Cash$500

+1 Direct Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$3,500

N/A
Level 3 • Cost: Cash$1,650

+2 Range Range

1.05 > 0.85 Firerate Firerate


Sell Price changes to Cash$762

N/A
Level 4 • Cost: Cash$3,500

+2 Direct Damage Damage

+1 Splash Damage Damage

3 > 4 Explosion Range Explosion Range

0.85 > 0.65 Firerate Firerate


Sell Price changes to Cash$1,673

N/A
Level 5 • Cost: Cash$7,500

+5 Direct Damage Damage

+3 Splash Damage Damage

4 > 5 Explosion Range Explosion Range

0.65 > 0.55 Firerate Firerate


Sell Price changes to Cash$3,548

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Direct Damage Splash Damage Firerate Range Explosion Range DPS[16] Cost Efficiency
0 Cash$700 Cash$700 2 1 11.05 6 2 3[41]2.86[42] Cash$233.33Cash$244.76
1 Cash$200 Cash$900 2 1 11.05 8 2 3[43]2.86[44] Cash$300Cash$314.69
2 Cash$500 Cash$1,400 3 1 11.05 8 3 4[45]3.81[46] Cash$350Cash$367.45
3 Cash$1,650 Cash$3,050 3 1 0.80.85 10 3 5[47]4.71[48] Cash$610Cash$647.56
4 Cash$3,500 Cash$6,550 5 2 0.60.65 10 4 11.67[49]10.77[50] Cash$561.27Cash$608.17
5 Cash$7,500 Cash$14,050 10 5 0.50.55 10 5 30[51]27.27[52] Cash$468.33Cash$515.22

14 June 2019 – 16 June 2019

Base Statistics

Paintballer
Cost: Code
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Splash (Level 5)
Firerate
Firerate0.6
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$150

+2 Range Range


Sell Price changes to Cash$199

N/A
Level 2 • Cost: Cash$500

+1 Range Range

0.6 > 0.55 Firerate Firerate


Sell Price changes to Cash$324

N/A
Level 3 • Cost: Cash$1,000

+2 Range Range

+1 Damage Damage


Sell Price changes to Cash$574

N/A
Level 4 • Cost: Cash$3,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$1,324

N/A
Level 5 • Cost: Cash$6,000

+2 Range Range

+2 Damage Damage

+Splash Damage

•4 Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$2,824

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Direct Damage Splash Damage Firerate Range Explosion Range DPS[16] Cost Efficiency
0 Cash$650 Cash$650 2 N/A 0.650.7 6 N/A 3.082.86 Cash$211.04Cash$227.27
1 Cash$150 Cash$800 2 N/A 0.650.7 8 N/A 3.082.86 Cash$259.74Cash$279.72
2 Cash$500 Cash$1,300 2 N/A 0.50.55 9 N/A 43.64 Cash$325Cash$357.14
3 Cash$1,000 Cash$2,300 3 N/A 0.50.55 11 N/A 65.45 Cash$383.33Cash$422.02
4 Cash$3,000 Cash$5,300 6 N/A 0.50.55 13 N/A 1210.91 Cash$441.67Cash$485.79
5 Cash$6,000 Cash$11,300 8 4 0.50.55 15 5 24[53]21.82[54] Cash$470.83Cash$517.87

Notes

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Calculated as DPS × Max Hits.
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Calculated with normal DPS.
  3. ↑ Prior to the 25th of September 2024, it had a cost of Coin150.
  4. ↑ 1 Direct DPS + 1 Splash DPS
  5. ↑ 0.98 Direct DPS + 0.98 Splash DPS
  6. ↑ 1 Direct DPS + 1 Splash DPS
  7. ↑ 0.98 Direct DPS + 0.98 Splash DPS
  8. ↑ 1.5 Direct DPS + 1.5 Splash DPS
  9. ↑ 1.46 Direct DPS + 1.46 Splash DPS
  10. ↑ 2 Direct DPS + 2 Splash DPS
  11. ↑ 1.94 Direct DPS + 1.94 Splash DPS
  12. ↑ 5 Direct DPS + 5 Splash DPS
  13. ↑ 4.76 Direct DPS + 4.76 Splash DPS
  14. ↑ 10 Direct DPS + 10 Splash DPS
  15. ↑ 9.52 Direct DPS + 9.52 Splash DPS
  16. ↑ 16.0 16.1 16.2 16.3 DPS assumes only one enemy is hit and receives full splash damage.
    DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate
  17. ↑ 2 Direct DPS + 1 Splash DPS
  18. ↑ 1.9 Direct DPS + 0.95 Splash DPS
  19. ↑ 2 Direct DPS + 1 Splash DPS
  20. ↑ 1.9 Direct DPS + 0.95 Splash DPS
  21. ↑ 3 Direct DPS + 1 Splash DPS
  22. ↑ 2.86 Direct DPS + 0.95 Splash DPS
  23. ↑ 3.75 Direct DPS + 1.25 Splash DPS
  24. ↑ 3.53 Direct DPS + 1.18 Splash DPS
  25. ↑ 8.33 Direct DPS + 3.33 Splash DPS
  26. ↑ 7.69 Direct DPS + 3.08 Splash DPS
  27. ↑ 20 Direct DPS + 10 Splash DPS
  28. ↑ 18.18 Direct DPS + 9.09 Splash DPS
  29. ↑ 2 Direct DPS + 1 Splash DPS
  30. ↑ 1.9 Direct DPS + 0.95 Splash DPS
  31. ↑ 2 Direct DPS + 1 Splash DPS
  32. ↑ 1.9 Direct DPS + 0.95 Splash DPS
  33. ↑ 3 Direct DPS + 1 Splash DPS
  34. ↑ 2.86 Direct DPS + 0.95 Splash DPS
  35. ↑ 3.75 Direct DPS + 1.25 Splash DPS
  36. ↑ 3.53 Direct DPS + 1.18 Splash DPS
  37. ↑ 8.33 Direct DPS + 3.33 Splash DPS
  38. ↑ 7.69 Direct DPS + 3.08 Splash DPS
  39. ↑ 20 Direct DPS + 10 Splash DPS
  40. ↑ 18.18 Direct DPS + 9.09 Splash DPS
  41. ↑ 2 Direct DPS + 1 Splash DPS
  42. ↑ 1.9 Direct DPS + 0.95 Splash DPS
  43. ↑ 2 Direct DPS + 1 Splash DPS
  44. ↑ 1.9 Direct DPS + 0.95 Splash DPS
  45. ↑ 3 Direct DPS + 1 Splash DPS
  46. ↑ 2.86 Direct DPS + 0.95 Splash DPS
  47. ↑ 3.75 Direct DPS + 1.25 Splash DPS
  48. ↑ 3.53 Direct DPS + 1.18 Splash DPS
  49. ↑ 8.33 Direct DPS + 3.33 Splash DPS
  50. ↑ 7.69 Direct DPS + 3.08 Splash DPS
  51. ↑ 20 Direct DPS + 10 Splash DPS
  52. ↑ 18.18 Direct DPS + 9.09 Splash DPS
  53. ↑ 16 Direct DPS + 8 Splash DPS
  54. ↑ 14.55 Direct DPS + 7.27 Splash DPS


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