Tesla

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<infobox>

 <title source="title"><default>Tesla</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Large (2)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"A strong crowd controller with SHOCKING results! Builds up a meter to smite enemies from above"
―Store Description

Description

[edit]

The Tesla is a mid-late game advanced tower which attacks enemies with chain lightning, temporarily immobilizing them. It can be bought for Coin 6,000.

The Tesla fires lightning at enemies in its range. This lightning will extend to as many enemies as its max hits will allow it to, hitting the closest enemy to the initial target in a range of 12 at Level 0. These enemies will be stunned when hit, which stops them from moving. Boss and Stun Immunity enemies will only get slowed down instead.

At Level 2+, it gains smite, an ability activated when its meter seen in the upgrade menu is filled up by hitting multiple enemies. This will unleash thunder on the targeted enemy, dealing explosion damage to it. This being an explosion, it will deal less damage to enemies the further away they are from the center of the explosion. Additionally, it can bypass Defense.

The Tesla is an excellent option for stalling over a pretty large area, as its electric shocks can hold large crowds in place and give other towers more time to attack them, on top of dealing decent damage itself.

The Tesla has a placement limit of two per player.

Upgrades

[edit]
Kite in the Wind
Level 1 • Cost: Cash$1,856

+5 Damage Range

0.15 > 0.25 Shock Time Shock Time

+2 Max Hits


Sell Price changes to Cash$1,285

Self-Sustaining Battery
Level 2 • Cost: Cash$8,888

+1.5 Range Range

2 > 1.8 Firerate Firerate

+4 Chain Range Chain Range

Smites the currently targeted enemy once the hit meter is full, creating an explosion

•70 Smite Damage Splash Damage

•5 Smite Radius Explosion Range

•5 Meter


Sell Price changes to Cash$4,248

Auric Quantum Cooling Cell
Level 3 • Cost: Cash$18,450

1.8 > 1.4 Firerate Firerate

+15 Smite Damage Splash Damage

5 > 5.5 Smite Radius Explosion Range

5 > 4 Meter

+1 Max Hits


Sell Price changes to Cash$10,398

Kimat's Bite
Level 4 • Cost: Cash$44,001

1.4 > 1.2 Firerate Firerate

0.25 > 0.3 Shock Time Shock Time

+1.5 Range Range

+4 Chain Range Chain Range

+2 Max Hits

+55 Smite Damage Splash Damage

5.5 > 7 Smite Radius Explosion Range

4 > 3 Meter


Sell Price changes to Cash$25,065

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Level Cost Total Cost Damage Smite Damage Firerate Range Smite Radius Smite Meter Shock Time Chain Range Max Hits DPS[1] Max DPS[2] Cost Efficiency Max Cost Efficiency
0 Cash$2,000 Cash$2,000 15 N/A 2 17 N/A N/A 0.15 12 3 7.5 22.5 Cash$266.67 Cash$88.89
1 Cash$1,856 Cash$3,856 20 N/A 2 17 N/A N/A 0.25 12 5 10 50 Cash$385.6 Cash$77.12
2 Cash$8,888 Cash$12,744 20 70 1.8 18.5 5 5 0.25 16 5 18.89 94.44 Cash$674.64 Cash$134.94
3 Cash$18,450 Cash$31,194 20 85 1.4 18.5 5.5 4 0.25 16 6 29.46 146.43 Cash$1,058.86 Cash$213.03
4 Cash$44,001 Cash$75,195 20 140 1.2 20 7 3 0.3 20 8 55.56 250 Cash$1,353.4 Cash$300.78

Skins

[edit]
File:GardenTeslaIconIG.png File:VoidborneTeslaIconIG.png
Skin Garden Voidborne
Rarity Legendary Rare
Daily Store Cost N/A N/A
Obtained From Spring Frenzy Battle Pass Void Crate

Strategy

[edit]
  • The Tesla can be an effective mid to late-game AOE tower due to its chaining.
    • While its range is rather average, its lightning has a high chain range, allowing it to chain to enemies that are very far away, though it still needs an enemy to attack in its main range for that to happen.
    • Its shock allows it to keep enemies in its and other tower's range for longer, allowing it to deal more damage to them.
  • The Tesla is essentially a larger version of the Electroshocker, with a much higher chain radius. However, the Tesla has slightly less single target DPS and worse single target value compared to the Electroshocker, while being able to hit more enemies. This means that the Tesla is much more effective against hordes.
    • Moreover, the Tesla has a much higher shock time, making it more better for stunning enemies and crowds than the Electroshocker.
  • At Level 2, the Tesla unlocks smite, which unleashes thunder on the targeted enemy once a damage meter is filled up.
    • This thunder creates an explosion, meaning it bypasses Defense, making the Tesla more effective against such enemies.
    • While the smite does have a small explosion radius, the shock applied by its main attack will help with keeping enemies close to each other, allowing the Tesla to hit more enemies at once.
  • The Tesla shocks enemies when they are hit by its lightning, allowing it to be used as a stalling tower.
  • The Tesla can detect Flying and Lead enemies, making it useful against hordes of such enemies.
    • While it does not have Hidden, its lightning can still chain to them if they are in its chain range, though this requires other enemies that can be targeted.
      • Similarly, its explosion from smite also can hit these enemies.

Trivia

[edit]
  • The Level 1 has two references:
  • The Level 3 upgrade name is likely a reference to the final upgrade for the Codebreaker in the Terraria Calamity mod.
    • In addition, the overall color scheme resembles auric material from the mod.
  • The Level 4 upgrade name is a reference to Kimat's Bite from Call of Duty series.
  • The Tesla tower was originally set to release in September of 2025, but was delayed to November of 2025, later being delayed to its current release date of 28th of January 2026.
    • Stated reasons for the delays were the developers not being satisfied with the design and balancing of the tower[3] and making sure it is unique from Electroshocker.[4]
    • As stated by the developers, the Tesla tower was originally meant to be an intermediate tower. It was likely shifted to advanced due to its uniqueness and higher damage as opposed to the Electroshocker.
  • The Tesla tower is likely inspired by earlier versions of Electroshocker which used a tesla gun at later levels.[5]
    • The trailer for the Tesla tower refers to the tesla it is using as something which has been catching dust for a while, implying that the Tesla tower is potentially using the Electroshocker's old teslas.
  • Strangely, Tesla's tooltips refer to Smite as an active ability even though the ability happens automatically.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 28 January 2026 - v1.84.0
    • Tesla added.
    • Bug: Smite damage does not update, making it always 85.
  • 11 February 2026 - v1.85.0
    • Statistical changes:
      • Base
        • Chain range decreased from 40 to 30.
  • 3 April 2026 - v1.88.0
    • New skin: Garden
  • 22 April 2026 - v1.89.0
    • Smite meter now tracks how many enemies were hit instead of damage dealt.
    • Statistical changes:
      • Base
        • Cost decreased from Cash$2,500 to Cash$2,000.
        • Damage decreased from 20 to 15.
        • Firerate decreased from 2.525 to 2.025.
        • Range increased from 16 to 17.
        • Chain range decreased from 30 to 12.
        • Shock time decreased from 0.5 to 0.15.
        • Max hits decreased from 5 to 3.
      • Level 1
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 2.025.
        • Shock time changed from 0.5 to 0.15 > 0.25.
        • Max hits increased from +0 to +2.
      • Level 2
        • Cost increased from Cash$8,400 to Cash$8,888.
        • Damage decreased from +15 to +0.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +0.5 to +1.5.
        • Max hits decreased from +2 to +0.
        • Chain range increased from +0 to +4.
        • Shock time changed from 0.5 > 0.6 to 0.25.
        • Smite damage decreased from 70 to 85.
        • Smite radius increased from 2 to 5.
        • Smite meter decreased from 1,400 to 5.
      • Level 3
        • Damage decreased from +44 to +0.
        • Shock time changed from 0.6 > 0.45 to 0.25.
        • Max hits increased from +0 to +1.
        • Smite damage increased from +0 to +15.
        • Smite radius changed from 2 to 5 > 5.5.
        • Smite meter changed from 1,400 > 2,250 to 5 > 4.
      • Level 4
        • Cost decreased from Cash$50,001 to Cash$44,001.
        • Damage decreased from +21 to +0.
        • Range increased from +1 to +1.5.
        • Max hits decreased from +5 to +2.
        • Chain range increased from +0 to +4.
        • Shock time changed from 0.45 > 0.55 to 0.25 > 0.3.
        • Smite damage increased from +0 to +55.
        • Smite radius changed from 2 > 2.5 to 5.5 > 7.
        • Smite meter changed from 2,250 > 4,900 to 4 > 3.
    • Bugfix: Smite damage now changes with upgrades.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.025 to 2.
        • Flying detection added, moved from Level 2.
      • Level 2
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 3
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
    • New skin: Voidborne

Notes

[edit]
  1. For Level 2+, the Smite Damage is also included, assuming it only hits the targeted enemy and deals full damage to it.
    Calculated as (Smite Meter × Damage + Smite Damage) ÷ (Firerate × Smite Meter).
  2. Accounts for every enemy being hit.
    Calculated as (Damage × Max Hits * [Smite Meter ÷ Max Hits] + Smite Damage) ÷ (Firerate × [Smite Meter ÷ Max Hits]) for Level 2+, where in both cases of Smite Meter ÷ Max Hits, the result of that (such as 3 divided by 8 resulting in 0.375) has to be rounded up (in the previous example, that turns 0.375 to 1).
  3. File:TeslaDelayReason1.png
    https://discord.com/channels/587355301083349002/664997359071002637/1417226801192636536 (Tower Defense Simulator Server)
  4. File:TeslaDelayReason2.png
    https://discord.com/channels/735394249863987241/735394249863987244/1463595406477885440 (Tower Defense Simulator Wiki Server)
  5. https://discord.com/channels/587355301083349002/664903629546717218/1441270727893585951


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