Mark III

From Tower Defense Simulator Wiki
Jump to navigation Jump to search

Template:Exclusive

Similar Article
This article is about Mark III. You may be looking for other uses of Mark.

<infobox>

 <title source="title1"><default>Mark III</default></title>

<image source="image1"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>
[[File:{{{image-dynamic}}}|link=]]

</format> </section>

 </panel>
 <label>Associated Tower</label>
 <label>Source</label>
 <label>Unit Levels</label>
 <label>Type</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Health</label>
     <label>Defense</label>
     <label>Spawnrate</label>
     <label>Lifespan</label>
     <label>Scrap Meter</label>
     <label>Damage Method</label>
     <label>Damage</label>
     <label>Heal</label>
     <label>Firerate</label>
     <label>Burst</label>
     <label>Cooldown</label>
     <label>Range</label>
     
       <label>Speed</label>
       <format>SpeedScript error: No such module "NumName". (2)
       </format>
     
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Special Attributes</label>
    </section>
    <section>
     <label>PVP</label>
     <label>Health</label>
     <label>Defense</label>
     <label>Spawnrate</label>
     <label>Lifespan</label>
     <label>Scrap Meter</label>
     <label>Damage Method</label>
     <label>Damage</label>
     <label>Heal</label>
     <label>Firerate</label>
     <label>Burst</label>
     <label>Cooldown</label>
     <label>Range</label>
     
       <label>Speed</label>
       <format>{{{pvp_speed}}}
       </format>
     
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Special Attributes</label>
    </section>
   </panel>
 </group>

</infobox>

Description

[edit]

Mark III is the third vehicle that spawns from the Mecha Base. It spawns when the Mecha Base is at Level 3. As with other units, it starts from the end of the map path and moves towards the entrance of the map. The Mark III has a spawnrate of 30 seconds.

Mark III can attack enemies with its turret and rocket launcher.

Appearance

[edit]

Mark III is a tall light blue mechanized walker. It has neon blue parts to symbolise futurism. It has long mechanized legs and its operator sits at the top of the walker. The operator can shoot rockets from its launcher and bullets from its dual turrets. Bullets are belt-fed into the turrets. A windscreen protects the operator. The operator itself has tan skin, its torso and legs are black, and it wore white goggles.

Strategy

[edit]
  • Mark III can easily wipe out hordes of enemies due to its high DPS and rocket launcher.
  • On maps with multiple paths, only one Mark III will spawn per Level 3 Mecha Base. It will go down a random path.
  • Mark III can deal full collision damage to enemies with defense, like the Giant Boss.
    • However, Mark III's ranged damage is still affected by enemies with defense.
  • As with other units, the firerate and range of Mark III cannot be boosted by the Commander or DJ Booth, respectively.
  • Mark III can cope well against enemies that deal damage to units with their abilities due to its high health. However, Mark III is completely destroyed if the Void Reaver performs its Void Stomp attack.
  • The Mark III can be very effective against hidden enemies, as it has hidden detection and high DPS.
    • However, the Mark III cannot detect flying enemies. It also cannot collide with ghost enemies.

Trivia

[edit]

Update History

[edit]
  • 28 August 2020 - Hardcore Testing BETA
    • Mark III added.
  • 29 October 2020 - Overhaul v1.0.0
    • Mark III removed.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
      • Firerate decreased from 0.11 to 0.1.
  • 17 April 2022 - v1.2.0
  • 21 May 2022 - v1.2.3
    • Template:Bug Mark III can be damaged by towers that use hitboxes.
  • 22 May 2022 - v1.2.3b
    • Template:Bugfix Mark III can no longer be damaged by towers that use hitboxes.
  • 5 August 2022 - v1.3.1
  • 21 December 2022 - v1.6.0
    • Firerate increased due to the Firerate Bug getting more severe for units.
      • Firerate increased from 0.1 to 0.11.
  • 9 January 2023 - v1.6.0f
    • Firerate decreased due to the Firerate Bug getting less severe for units.
      • Firerate decreased from 0.11 to 0.1.
  • 21 March 2023 - v1.6.3e
    • Spawnrate decreased from 60 to 40.
  • 12 November 2023 - v1.9.0l
    • Template:Bug Mark III starts going backwards after reaching the entrance, dying at the exit.
  • 1 December 2023 - v1.9.4b
    • Template:Bugfix Mark III no longer goes backwards after reaching the entrance, now disappears instead.
  • 10 February 2024 - v1.13.0
    • Mark III now has hidden detection.
  • 31 May 2024 - v1.23.5
  • 2 August 2024 - v1.27.0
    • Updated explosion visual effects.
  • 28 January 2026 - v1.84.0
    • Health increased from 1,200 to 1,500.
    • Damage increased from 10 to 14.
    • Firerate increased from 0.1 to 0.125.
    • Range increased from 25 to 35.
    • Missile damage increased from 10 to 60.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Damage decreased from 14 to 10.
    • Firerate decreased from 0.125 to 0.1.


Page Template:TowerNavBox/labels.css has no content.
File:TowerNewHeader.png
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable