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Kingpin Update (17 July 2026) – Present

Base Statistics

Saboteur
Cost: Coin6,000 • Advanced • Offense
Cost
Cash$775
Placement Footprint
Average (1.5)
Sell Price
Cash$258
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Spread
Poison
Firerate
Firerate1.35
Hidden Detection
Hidden DetectionLevel 1+
Range
Range12.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Bullet Count
Bullet Count3
Max Hits
1
Base Spread
3
Spread
2
Saboteur
Cost: Coin6,000 • Advanced • Offense
Cost
Cash$575
Placement Footprint
Average (1.5)
Sell Price
Cash$191
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Spread
Poison
Firerate
Firerate1.1
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11.5
Lead Detection
Lead DetectionLevel 0+ (Poison)
Lead DetectionLevel 2+
Placement Limit
Placement Limit8
Flying Detection
N/A
Bullet Count
Bullet Count3
Max Hits
1
Base Spread
3
Spread
2

Upgrades

Scam Artist
Level 1 • Cost: Cash$375

+1 Damage Damage

+Hidden Detection Hidden Detection

0.9 > 0.6 Tick Tick


Sell Price changes to Cash$383

Brand New Rig
Level 2 • Cost: Cash$1,850

+1 Damage Damage

1.35 > 1 Firerate Firerate

+1 Range Range

+1 Poison Damage Poison Damage

5 > 6 Poison Time Slowdown

3 > 3.5 Base Spread

2 > 1.5 Spread

+1 Max Hits

How many times the pellet Saboteur scales based on max hits


Sell Price changes to Cash$1,000

Black Market Tech
Level 3 • Cost: Cash$5,950

+3 Damage Damage

1 > 0.8 Firerate Firerate

+1 Range Range

+2 Poison Damage Poison Damage

3 > 4 Bullet Count Bullet Count

Throws a toxic grenade that applies a Neuralyzed debuff to enemies that amplifies damage taken and forces towers to target them.

•Cash$500 Ability Cost

•5 Neuralyze Duration Neuralyze Duration

•3.5 Neuralyze Grenade Radius Explosion Range

•10% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$2,983

Neural-Runner
Level 4 • Cost: Cash$15,115

0.8 > 0.65 Firerate Firerate

+2 Range Range

+1 Max Hits

+3 Poison Damage Poison Damage

6 > 8 Poison Time Slowdown

0.6 > 0.4 Tick Tick

7.5% > 10% Slowdown Slowdown

4 > 6 Bullet Count Bullet Count

3.5 > 4 Base Spread

1.5 > 1 Spread

5 > 7.5 Neuralyze Duration Neuralyze Duration

10% > 15% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$8,021

Scam Artist
Level 1 • Cost: Cash$450

+Hidden Detection Hidden Detection

+1 Max Hits

How many times the pellet Saboteur scales based on max hits


Sell Price changes to Cash$341

Brand New Rig
Level 2 • Cost: Cash$1,475

+2 Damage Damage

+3 Range Range

+Lead Detection Lead Detection

+1 Poison Damage Poison Damage

4 > 5 Poison Time Slowdown

3 > 3.5 Base Spread

2 > 1.5 Spread


Sell Price changes to Cash$833

Black Market Tech
Level 3 • Cost: Cash$5,150

+3 Damage Damage

1.1 > 0.9 Firerate Firerate

+2 Poison Damage Poison Damage

5 > 5.5 Poison Time Slowdown

0.9 > 0.6 Tick Tick

Throws a toxic grenade that applies a Neuralyzed debuff to enemies that amplifies damage taken and forces towers to target them.

•Cash$500 Ability Cost

•5 Neuralyze Duration Neuralyze Duration

•3.5 Neuralyze Grenade Radius Explosion Range

•15% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$2,550

Neural-Runner
Level 4 • Cost: Cash$15,115

0.9 > 0.65 Firerate Firerate

+1 Max Hits

+3 Poison Damage Poison Damage

5.5 > 7 Poison Time Slowdown

0.6 > 0.4 Tick Tick

10% > 15% Slowdown Slowdown

3 > 5 Bullet Count Bullet Count

3.5 > 4 Base Spread

1.5 > 1 Spread

5 > 9 Neuralyze Duration Neuralyze Duration

15% > 25% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$7,588

Ability

Aggressive Toxins
Level 3 • Cash$500 • 100s Cooldown • 30s Initial Cooldown

Throws a grenade at the selected area, applying Neuralyzed to them. This forces them to be targeted by towers while also boosting how much damage they receive.

Aggressive Toxins
Level 3 • Cash$500 • 90s Cooldown • 15s Initial Cooldown

Throws a grenade at the selected area, applying Neuralyzed to them. This forces them to be targeted by towers while also boosting how much damage they receive.

Statistics

Level Cost Total Cost Damage Bullet Count Poison Damage Firerate Tick Poison Time Slowdown Range Base Spread Spread Max Hits Neuralyze Duration Neuralyze Grenade Radius Damage Taken Bonus Total Elapsed Damage DPS[1] Cost Efficiency
0 Cash$775 Cash$775 2 3 1 1.35 0.9 5 7.5% 12.5 3 2 1 5 5.56[2] Cash$$CE$
1 Cash$375 Cash$1,150 3 3 1 1.35 0.6 5 7.5% 12.5 3 2 1 8 8.33[3] Cash$$CE$
2 Cash$1,850 Cash$3,000 4 3 2 1 0.6 6 7.5% 13.5 3.5 1.5 2 N/A N/A N/A 20 27.33[4] Cash$109.77
3 Cash$5,950 Cash$8,950 7 4 4 0.8 0.6 6 7.5% 14.5 3.5 1.5 2 5 3.5 10% 40 76.67[5] Cash$116.73
4 Cash$15,115 Cash$24,065 7 6 7 0.65 0.4 8 10% 16.5 4 1 3 7.5 3.5 15% 140 211.35[6] Cash$113.86
Level Cost Total Cost Damage Bullet Count Poison Damage Firerate Tick Poison Time Slowdown Range Base Spread Spread Max Hits Neuralyze Duration Neuralyze Grenade Radius Damage Taken Bonus Total Elapsed Damage DPS[1] Cost Efficiency
0 Cash$575 Cash$575 2 3 1 1.1 0.9 4 10% 11.5 3 2 1 4 6.57[7] Cash$$CE$
1 Cash$450 Cash$1,025 2 3 1 1.1 0.9 4 10% 11.5 3 2 2 N/A N/A N/A 4 12.02[8] Cash$85.27
2 Cash$1,475 Cash$2,500 4 3 2 1.1 0.9 5 10% 14.5 3.5 1.5 2 N/A N/A N/A 10 24.04[9] Cash$103.99
3 Cash$5,150 Cash$7,650 7 3 4 0.9 0.6 5.5 10% 14.5 3.5 1.5 2 5 3.5 15% 36 53.33[10] Cash$143.45
4 Cash$15,115 Cash$22,765 7 5 7 0.65 0.4 7 15% 14.5 4 1 3 9 3.5 25% 119 179.04[11] Cash$127.15

Operator Update (19 June 2026) – Kingpin Update (17 July 2026)

Base Statistics

Saboteur
Cost: Coin6,000 • Advanced • Offense
Cost
Cash$575
Placement Footprint
Average (1.5)
Sell Price
Cash$191
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Spread
Poison
Firerate
Firerate1.2
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Bullet Count
Bullet Count3
Max Hits
1
Base Spread
3
Spread
2
Saboteur
Cost: Coin6,000 • Advanced • Offense
Cost
Cash$575
Placement Footprint
Average (1.5)
Sell Price
Cash$191
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Spread
Poison
Firerate
Firerate1.1
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11.5
Lead Detection
Lead DetectionLevel 0+ (Poison)
Lead DetectionLevel 2+
Placement Limit
Placement Limit8
Flying Detection
N/A
Bullet Count
Bullet Count3
Max Hits
1
Base Spread
3
Spread
2

Upgrades

Scam Artist
Level 1 • Cost: Cash$500

+Hidden Detection Hidden Detection

+1 Max Hits

How many times the pellet Saboteur scales based on max hits


Sell Price changes to Cash$358

Brand New Rig
Level 2 • Cost: Cash$1,475

+2 Damage Damage

1.2 > 1 Firerate Firerate

+2 Range Range

+1 Poison Damage Poison Damage

3 > 5 Poison Time Slowdown

3 > 3.5 Base Spread

2 > 1.5 Spread


Sell Price changes to Cash$850

Black Market Tech
Level 3 • Cost: Cash$4,850

+3 Damage Damage

1 > 0.9 Firerate Firerate

+1 Range Range

+2 Poison Damage Poison Damage

5 > 6 Poison Time Slowdown

0.9 > 0.6 Tick Tick

3 > 4 Bullet Count Bullet Count

Throws a toxic grenade that applies a Neuralyzed debuff to enemies that amplifies damage taken and forces towers to target them.

•Cash$500 Ability Cost

•5 Neuralyze Duration Neuralyze Duration

•3.5 Neuralyze Grenade Radius Explosion Range

•10% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$2,466

Neural-Runner
Level 4 • Cost: Cash$15,115

0.9 > 0.65 Firerate Firerate

+1.5 Range Range

+1 Max Hits

+3 Poison Damage Poison Damage

6 > 7 Poison Time Slowdown

0.6 > 0.4 Tick Tick

7.5% > 10% Slowdown Slowdown

4 > 6 Bullet Count Bullet Count

3.5 > 4 Base Spread

1.5 > 1 Spread

5 > 9 Neuralyze Duration Neuralyze Duration

10% > 15% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$7,505

Scam Artist
Level 1 • Cost: Cash$450

+Hidden Detection Hidden Detection

+1 Max Hits

How many times the pellet Saboteur scales based on max hits


Sell Price changes to Cash$341

Brand New Rig
Level 2 • Cost: Cash$1,475

+2 Damage Damage

+3 Range Range

+Lead Detection Lead Detection

+1 Poison Damage Poison Damage

4 > 5 Poison Time Slowdown

3 > 3.5 Base Spread

2 > 1.5 Spread


Sell Price changes to Cash$833

Black Market Tech
Level 3 • Cost: Cash$5,150

+3 Damage Damage

1.1 > 0.9 Firerate Firerate

+2 Poison Damage Poison Damage

5 > 5.5 Poison Time Slowdown

0.9 > 0.6 Tick Tick

Throws a toxic grenade that applies a Neuralyzed debuff to enemies that amplifies damage taken and forces towers to target them.

•Cash$500 Ability Cost

•5 Neuralyze Duration Neuralyze Duration

•3.5 Neuralyze Grenade Radius Explosion Range

•15% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$2,550

Neural-Runner
Level 4 • Cost: Cash$15,115

0.9 > 0.65 Firerate Firerate

+1 Max Hits

+3 Poison Damage Poison Damage

5.5 > 7 Poison Time Slowdown

0.6 > 0.4 Tick Tick

10% > 15% Slowdown Slowdown

3 > 5 Bullet Count Bullet Count

3.5 > 4 Base Spread

1.5 > 1 Spread

5 > 9 Neuralyze Duration Neuralyze Duration

15% > 25% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$7,588

Ability

Aggressive Toxins
Level 3 • Cash$500 • 100s Cooldown • 30s Initial Cooldown

Throws a grenade at the selected area, applying Neuralyzed to them. This forces them to be targeted by towers while also boosting how much damage they receive.

Aggressive Toxins
Level 3 • Cash$500 • 90s Cooldown • 15s Initial Cooldown

Throws a grenade at the selected area, applying Neuralyzed to them. This forces them to be targeted by towers while also boosting how much damage they receive.

Statistics

Level Cost Total Cost Damage Bullet Count Poison Damage Firerate Tick Poison Time Slowdown Range Base Spread Spread Max Hits Neuralyze Duration Neuralyze Grenade Radius Damage Taken Bonus Total Elapsed Damage DPS[1] Cost Efficiency
0 Cash$575 Cash$575 2 3 1 1.2 0.9 3 7.5% 11.5 3 2 1 N/A N/A N/A 3 6.11[12] Cash$94.11
1 Cash$500 Cash$1,075 2 3 1 1.2 0.9 3 7.5% 11.5 3 2 2 N/A N/A N/A 3 11.11[13] Cash$96.76
2 Cash$1,475 Cash$2,550 4 3 2 1 0.9 5 7.5% 13.5 3.5 1.5 2 N/A N/A N/A 10 26.22[14] Cash$97.25
3 Cash$4,850 Cash$7,400 7 4 4 0.9 0.6 6 7.5% 14.5 3.5 1.5 2 5 3.5 10% 40 68.89[15] Cash$107.42
4 Cash$15,115 Cash$22,515 7 6 7 0.65 0.4 7 10% 16 4 1 3 9 3.5 15% 119 211.35[16] Cash$106.53
Level Cost Total Cost Damage Bullet Count Poison Damage Firerate Tick Poison Time Slowdown Range Base Spread Spread Max Hits Neuralyze Duration Neuralyze Grenade Radius Damage Taken Bonus Total Elapsed Damage DPS[1] Cost Efficiency
0 Cash$575 Cash$575 2 3 1 1.1 0.9 4 10% 11.5 3 2 1 N/A N/A N/A 4 6.57[17] Cash$87.52
1 Cash$450 Cash$1,025 2 3 1 1.1 0.9 4 10% 11.5 3 2 2 N/A N/A N/A 4 12.02[18] Cash$85.27
2 Cash$1,475 Cash$2,500 4 3 2 1.1 0.9 5 10% 14.5 3.5 1.5 2 N/A N/A N/A 10 24.04[19] Cash$103.99
3 Cash$5,150 Cash$7,650 7 3 4 0.9 0.6 5.5 10% 14.5 3.5 1.5 2 5 3.5 15% 36 53.33[20] Cash$143.45
4 Cash$15,115 Cash$22,765 7 5 7 0.65 0.4 7 15% 14.5 4 1 3 9 3.5 25% 119 179.04[21] Cash$127.15

Hardcore Rework Update (5 June 2026) – Operator Update (19 June 2026)

Base Statistics

Saboteur
Cost: Coin6,000 • Advanced • Offense
Cost
Cash$575
Placement Footprint
Average (1.5)
Sell Price
Cash$191
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Spread
Poison
Firerate
Firerate1.2
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Bullet Count
Bullet Count3
Max Hits
1
Base Spread
3
Spread
2
Saboteur
Cost: Coin6,000 • Advanced • Offense
Cost
Cash$575
Placement Footprint
Average (1.5)
Sell Price
Cash$191
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Spread
Poison
Firerate
Firerate1.1
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11.5
Lead Detection
Lead DetectionLevel 0+ (Poison)
Lead DetectionLevel 2+
Placement Limit
Placement Limit8
Flying Detection
N/A
Bullet Count
Bullet Count3
Max Hits
1
Base Spread
3
Spread
2

Upgrades

Scam Artist
Level 1 • Cost: Cash$500

+Hidden Detection Hidden Detection

+1 Max Hits

How many times the pellet Saboteur scales based on max hits


Sell Price changes to Cash$358

Brand New Rig
Level 2 • Cost: Cash$1,475

+2 Damage Damage

1.2 > 1 Firerate Firerate

+2 Range Range

+1 Poison Damage Poison Damage

3 > 5 Poison Time Slowdown

3 > 3.5 Base Spread

2 > 1.5 Spread


Sell Price changes to Cash$850

Black Market Tech
Level 3 • Cost: Cash$4,850

+3 Damage Damage

1 > 0.9 Firerate Firerate

+1 Range Range

+2 Poison Damage Poison Damage

5 > 6 Poison Time Slowdown

0.9 > 0.6 Tick Tick

3 > 4 Bullet Count Bullet Count

Throws a toxic grenade that applies a Neuralyzed debuff to enemies that amplifies damage taken and forces towers to target them.

•Cash$500 Ability Cost

•5 Neuralyze Duration Neuralyze Duration

•3.5 Neuralyze Grenade Radius Explosion Range

•10% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$2,466

Neural-Runner
Level 4 • Cost: Cash$15,115

0.9 > 0.65 Firerate Firerate

+1.5 Range Range

+1 Max Hits

+3 Poison Damage Poison Damage

6 > 7 Poison Time Slowdown

0.6 > 0.4 Tick Tick

10% > 15% Slowdown Slowdown

4 > 6 Bullet Count Bullet Count

3.5 > 4 Base Spread

1.5 > 1 Spread

5 > 9 Neuralyze Duration Neuralyze Duration

10% > 15% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$7,505

Scam Artist
Level 1 • Cost: Cash$450

+Hidden Detection Hidden Detection

+1 Max Hits

How many times the pellet Saboteur scales based on max hits


Sell Price changes to Cash$341

Brand New Rig
Level 2 • Cost: Cash$1,475

+2 Damage Damage

+3 Range Range

+Lead Detection Lead Detection

+1 Poison Damage Poison Damage

4 > 5 Poison Time Slowdown

3 > 3.5 Base Spread

2 > 1.5 Spread


Sell Price changes to Cash$833

Black Market Tech
Level 3 • Cost: Cash$5,150

+3 Damage Damage

1.1 > 0.9 Firerate Firerate

+2 Poison Damage Poison Damage

5 > 5.5 Poison Time Slowdown

0.9 > 0.6 Tick Tick

Throws a toxic grenade that applies a Neuralyzed debuff to enemies that amplifies damage taken and forces towers to target them.

•Cash$500 Ability Cost

•5 Neuralyze Duration Neuralyze Duration

•3.5 Neuralyze Grenade Radius Explosion Range

•15% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$2,550

Neural-Runner
Level 4 • Cost: Cash$15,115

0.9 > 0.65 Firerate Firerate

+1 Max Hits

+3 Poison Damage Poison Damage

5.5 > 7 Poison Time Slowdown

0.6 > 0.4 Tick Tick

10% > 15% Slowdown Slowdown

3 > 5 Bullet Count Bullet Count

3.5 > 4 Base Spread

1.5 > 1 Spread

5 > 9 Neuralyze Duration Neuralyze Duration

15% > 25% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$7,588

Ability

Aggressive Toxins
Level 3 • Cash$500 • 100s Cooldown • 30s Initial Cooldown

Throws a grenade at the selected area, applying Neuralyzed to them. This forces them to be targeted by towers while also boosting how much damage they receive.

Aggressive Toxins
Level 3 • Cash$500 • 90s Cooldown • 15s Initial Cooldown

Throws a grenade at the selected area, applying Neuralyzed to them. This forces them to be targeted by towers while also boosting how much damage they receive.

Statistics

Level Cost Total Cost Damage Bullet Count Poison Damage Firerate Tick Poison Time Slowdown Range Base Spread Spread Max Hits Neuralyze Duration Neuralyze Grenade Radius Damage Taken Bonus Total Elapsed Damage DPS[1] Cost Efficiency
0 Cash$575 Cash$575 2 3 1 1.2 0.9 3 10% 11.5 3 2 1 N/A N/A N/A 3 6.11[22] Cash$94.11
1 Cash$500 Cash$1,075 2 3 1 1.2 0.9 3 10% 11.5 3 2 2 N/A N/A N/A 3 11.11[23] Cash$96.76
2 Cash$1,475 Cash$2,550 4 3 2 1 0.9 5 10% 13.5 3.5 1.5 2 N/A N/A N/A 10 26.22[24] Cash$97.25
3 Cash$4,850 Cash$7,400 7 4 4 0.9 0.6 6 10% 14.5 3.5 1.5 2 5 3.5 10% 40 68.89[25] Cash$107.42
4 Cash$15,115 Cash$22,515 7 6 7 0.65 0.4 7 15% 16 4 1 3 9 3.5 15% 119 211.35[26] Cash$106.53
Level Cost Total Cost Damage Bullet Count Poison Damage Firerate Tick Poison Time Slowdown Range Base Spread Spread Max Hits Neuralyze Duration Neuralyze Grenade Radius Damage Taken Bonus Total Elapsed Damage DPS[1] Cost Efficiency
0 Cash$575 Cash$575 2 3 1 1.1 0.9 4 10% 11.5 3 2 1 N/A N/A N/A 4 6.57[27] Cash$87.52
1 Cash$450 Cash$1,025 2 3 1 1.1 0.9 4 10% 11.5 3 2 2 N/A N/A N/A 4 12.02[28] Cash$85.27
2 Cash$1,475 Cash$2,500 4 3 2 1.1 0.9 5 10% 14.5 3.5 1.5 2 N/A N/A N/A 10 24.04[29] Cash$103.99
3 Cash$5,150 Cash$7,650 7 3 4 0.9 0.6 5.5 10% 14.5 3.5 1.5 2 5 3.5 15% 36 53.33[30] Cash$143.45
4 Cash$15,115 Cash$22,765 7 5 7 0.65 0.4 7 15% 14.5 4 1 3 9 3.5 25% 119 179.04[31] Cash$127.15

Slime Trooper Update (8 May 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Saboteur
Cost: Coin6,000 • Advanced • Offense
Cost
Cash$575
Placement Footprint
Average (1.5)
Sell Price
Cash$191
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Spread
Poison
Firerate
Firerate1.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Bullet Count
Bullet Count3
Max Hits
1
Base Spread
3
Spread
2
Saboteur
Cost: Coin6,000 • Advanced • Offense
Cost
Cash$575
Placement Footprint
Average (1.5)
Sell Price
Cash$191
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Spread
Poison
Firerate
Firerate1.125
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11.5
Lead Detection
Lead DetectionLevel 0+ (Poison)
Lead DetectionLevel 2+
Placement Limit
Placement Limit8
Flying Detection
N/A
Bullet Count
Bullet Count3
Max Hits
1
Base Spread
3
Spread
2

Upgrades

Scam Artist
Level 1 • Cost: Cash$500

+Hidden Detection Hidden Detection

+1 Max Hits

How many times the pellet Saboteur scales based on max hits


Sell Price changes to Cash$358

Brand New Rig
Level 2 • Cost: Cash$1,475

+2 Damage Damage

1.225 > 1.025 Firerate Firerate

+2 Range Range

+1 Poison Damage Poison Damage

3 > 5 Poison Time Slowdown

3 > 3.5 Base Spread

2 > 1.5 Spread


Sell Price changes to Cash$850

Black Market Tech
Level 3 • Cost: Cash$4,850

+3 Damage Damage

1.025 > 0.925 Firerate Firerate

+1 Range Range

+2 Poison Damage Poison Damage

5 > 6 Poison Time Slowdown

0.9 > 0.6 Tick Tick

3 > 4 Bullet Count Bullet Count

Throws a toxic grenade that applies a Neuralyzed debuff to enemies that amplifies damage taken and forces towers to target them.

•Cash$500 Ability Cost

•5 Neuralyze Duration Neuralyze Duration

•3.5 Neuralyze Grenade Radius Explosion Range

•10% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$2,466

Neural-Runner
Level 4 • Cost: Cash$15,115

0.925 > 0.675 Firerate Firerate

+1.5 Range Range

+1 Max Hits

+3 Poison Damage Poison Damage

6 > 7 Poison Time Slowdown

0.6 > 0.4 Tick Tick

10% > 15% Slowdown Slowdown

4 > 6 Bullet Count Bullet Count

3.5 > 4 Base Spread

1.5 > 1 Spread

5 > 9 Neuralyze Duration Neuralyze Duration

10% > 15% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$7,505

Scam Artist
Level 1 • Cost: Cash$450

+Hidden Detection Hidden Detection

+1 Max Hits

How many times the pellet Saboteur scales based on max hits


Sell Price changes to Cash$341

Brand New Rig
Level 2 • Cost: Cash$1,475

+2 Damage Damage

+3 Range Range

+Lead Detection Lead Detection

+1 Poison Damage Poison Damage

4 > 5 Poison Time Slowdown

3 > 3.5 Base Spread

2 > 1.5 Spread


Sell Price changes to Cash$833

Black Market Tech
Level 3 • Cost: Cash$5,150

+3 Damage Damage

1.125 > 0.925 Firerate Firerate

+2 Poison Damage Poison Damage

5 > 5.5 Poison Time Slowdown

0.9 > 0.6 Tick Tick

Throws a toxic grenade that applies a Neuralyzed debuff to enemies that amplifies damage taken and forces towers to target them.

•Cash$500 Ability Cost

•5 Neuralyze Duration Neuralyze Duration

•3.5 Neuralyze Grenade Radius Explosion Range

•15% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$2,550

Neural-Runner
Level 4 • Cost: Cash$15,115

0.925 > 0.675 Firerate Firerate

+1 Max Hits

+3 Poison Damage Poison Damage

5.5 > 7 Poison Time Slowdown

0.6 > 0.4 Tick Tick

10% > 15% Slowdown Slowdown

3 > 5 Bullet Count Bullet Count

3.5 > 4 Base Spread

1.5 > 1 Spread

5 > 9 Neuralyze Duration Neuralyze Duration

15% > 25% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$7,588

Ability

Aggressive Toxins
Level 3 • Cash$500 • 100s Cooldown • 30s Initial Cooldown

Throws a grenade at the selected area, applying Neuralyzed to them. This forces them to be targeted by towers while also boosting how much damage they receive.

Aggressive Toxins
Level 3 • Cash$500 • 90s Cooldown • 15s Initial Cooldown

Throws a grenade at the selected area, applying Neuralyzed to them. This forces them to be targeted by towers while also boosting how much damage they receive.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Bullet Count Poison Damage Firerate Tick Poison Time Slowdown Range Base Spread Spread Max Hits Neuralyze Duration Neuralyze Grenade Radius Damage Taken Bonus Total Elapsed Damage DPS[1] Cost Efficiency
0 Cash$575 Cash$575 2 3 1 1.21.225 0.9 3 10% 11.5 3 2 1 N/A N/A N/A 3 6.11[32]6.01[33] Cash$94.11Cash$95.67
1 Cash$500 Cash$1,075 2 3 1 1.21.225 0.9 3 10% 11.5 3 2 2 N/A N/A N/A 3 11.11[34]10.91[35] Cash$96.76Cash$98.53
2 Cash$1,475 Cash$2,550 4 3 2 11.025 0.9 5 10% 13.5 3.5 1.5 2 N/A N/A N/A 10 26.22[36]25.64[37] Cash$97.25Cash$99.45
3 Cash$4,850 Cash$7,400 7 4 4 0.90.925 0.6 6 10% 14.5 3.5 1.5 2 5 3.5 10% 40 68.89[38]67.21[39] Cash$107.42Cash$110.1
4 Cash$15,115 Cash$22,515 7 6 7 0.650.675 0.4 7 15% 16 4 1 3 9 3.5 15% 119 211.35[40]204.17[41] Cash$106.53Cash$110.28
Level Cost Total Cost Damage Bullet Count Poison Damage Firerate Tick Poison Time Slowdown Range Base Spread Spread Max Hits Neuralyze Duration Neuralyze Grenade Radius Damage Taken Bonus Total Elapsed Damage DPS[1] Cost Efficiency
0 Cash$575 Cash$575 2 3 1 1.11.125 0.9 4 10% 11.5 3 2 1 N/A N/A N/A 4 6.57[42]6.44[43] Cash$87.52Cash$89.29
1 Cash$450 Cash$1,025 2 3 1 1.11.125 0.9 4 10% 11.5 3 2 2 N/A N/A N/A 4 12.02[44]11.78[45] Cash$85.27Cash$87.01
2 Cash$1,475 Cash$2,500 4 3 2 1.11.125 0.9 5 10% 14.5 3.5 1.5 2 N/A N/A N/A 10 24.04[46]23.56[47] Cash$103.99Cash$106.11
3 Cash$5,150 Cash$7,650 7 3 4 0.90.925 0.6 5.5 10% 14.5 3.5 1.5 2 5 3.5 15% 36 53.33[48]52.07[49] Cash$143.45Cash$146.92
4 Cash$15,115 Cash$22,765 7 5 7 0.650.675 0.4 7 15% 14.5 4 1 3 9 3.5 25% 119 179.04[50]173.06[51] Cash$127.15Cash$131.54

Saboteur Update (22 April 2026) – Slime Trooper Update (8 May 2026)

Base Statistics

Saboteur
Cost: Coin6,000 • Advanced • Offense
Cost
Cash$575
Placement Footprint
Average (1.5)
Sell Price
Cash$191
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Spread
Poison
Firerate
Firerate1.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11.5
Lead Detection
Lead DetectionLevel 0+ (Poison)
Lead DetectionLevel 2+
Placement Limit
Placement Limit8
Flying Detection
N/A
Bullet Count
Bullet Count3
Max Hits
1
Base Spread
3
Spread
2
Saboteur
Cost: Coin6,000 • Advanced • Offense
Cost
Cash$575
Placement Footprint
Average (1.5)
Sell Price
Cash$191
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Spread
Poison
Firerate
Firerate1.125
Hidden Detection
Hidden DetectionLevel 1+
Range
Range11.5
Lead Detection
Lead DetectionLevel 0+ (Poison)
Lead DetectionLevel 2+
Placement Limit
Placement Limit8
Flying Detection
N/A
Bullet Count
Bullet Count3
Max Hits
1
Base Spread
3
Spread
2

Upgrades

Scam Artist
Level 1 • Cost: Cash$550

+Hidden Detection Hidden Detection

+1 Max Hits

How many times the pellet Saboteur scales based on max hits


Sell Price changes to Cash$375

Brand New Rig
Level 2 • Cost: Cash$1,475

+2 Damage Damage

1.225 > 1.025 Firerate Firerate

+2 Range Range

+Lead Detection Lead Detection

+1 Poison Damage Poison Damage

3 > 4 Poison Time Slowdown

3 > 3.5 Base Spread

2 > 1.5 Spread


Sell Price changes to Cash$866

Black Market Tech
Level 3 • Cost: Cash$5,150

+3 Damage Damage

1.025 > 0.925 Firerate Firerate

+1 Range Range

+2 Poison Damage Poison Damage

4 > 5.5 Poison Time Slowdown

0.9 > 0.6 Tick Tick

3 > 4 Bullet Count Bullet Count

Throws a toxic grenade that applies a Neuralyzed debuff to enemies that amplifies damage taken and forces towers to target them.

•Cash$500 Ability Cost

•5 Neuralyze Duration Neuralyze Duration

•3.5 Neuralyze Grenade Radius Explosion Range

•10% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$2,583

Neural-Runner
Level 4 • Cost: Cash$15,115

0.925 > 0.675 Firerate Firerate

+1.5 Range Range

+1 Max Hits

+3 Poison Damage Poison Damage

5.5 > 7 Poison Time Slowdown

0.6 > 0.4 Tick Tick

10% > 15% Slowdown Slowdown

4 > 5 Bullet Count Bullet Count

3.5 > 4 Base Spread

1.5 > 1 Spread

5 > 9 Neuralyze Duration Neuralyze Duration

10% > 15% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$7,621

Scam Artist
Level 1 • Cost: Cash$450

+Hidden Detection Hidden Detection

+1 Max Hits

How many times the pellet Saboteur scales based on max hits


Sell Price changes to Cash$341

Brand New Rig
Level 2 • Cost: Cash$1,475

+2 Damage Damage

+3 Range Range

+Lead Detection Lead Detection

+1 Poison Damage Poison Damage

4 > 5 Poison Time Slowdown

3 > 3.5 Base Spread

2 > 1.5 Spread


Sell Price changes to Cash$833

Black Market Tech
Level 3 • Cost: Cash$5,150

+3 Damage Damage

1.125 > 0.925 Firerate Firerate

+2 Poison Damage Poison Damage

5 > 5.5 Poison Time Slowdown

0.9 > 0.6 Tick Tick

Throws a toxic grenade that applies a Neuralyzed debuff to enemies that amplifies damage taken and forces towers to target them.

•Cash$500 Ability Cost

•5 Neuralyze Duration Neuralyze Duration

•3.5 Neuralyze Grenade Radius Explosion Range

•15% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$2,550

Neural-Runner
Level 4 • Cost: Cash$15,115

0.925 > 0.675 Firerate Firerate

+1 Max Hits

+3 Poison Damage Poison Damage

5.5 > 7 Poison Time Slowdown

0.6 > 0.4 Tick Tick

10% > 15% Slowdown Slowdown

3 > 5 Bullet Count Bullet Count

3.5 > 4 Base Spread

1.5 > 1 Spread

5 > 9 Neuralyze Duration Neuralyze Duration

15% > 25% Damage Taken Bonus Damage Buff


Sell Price changes to Cash$7,588

Ability

Aggressive Toxins
Level 3 • Cash$500 • 120s Cooldown • 60s Initial Cooldown

Throws a grenade at the selected area, applying Neuralyzed to them. This forces them to be targeted by towers while also boosting how much damage they receive.

Aggressive Toxins
Level 3 • Cash$500 • 90s Cooldown • 15s Initial Cooldown

Throws a grenade at the selected area, applying Neuralyzed to them. This forces them to be targeted by towers while also boosting how much damage they receive.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Bullet Count Poison Damage Firerate Tick Poison Time Slowdown Range Base Spread Spread Max Hits Neuralyze Duration Neuralyze Grenade Radius Damage Taken Bonus Total Elapsed Damage DPS[1] Cost Efficiency
0 Cash$575 Cash$575 2 3 1 1.21.225 0.9 3 10% 11.5 3 2 1 N/A N/A N/A 3 6.11[52]6.01[53] Cash$94.11Cash$95.67
1 Cash$550 Cash$1,125 2 3 1 1.21.225 0.9 3 10% 11.5 3 2 2 N/A N/A N/A 3 11.11[54]10.91[55] Cash$101.26Cash$103.12
2 Cash$1,475 Cash$2,600 4 3 2 11.025 0.9 4 10% 13.5 3.5 1.5 2 N/A N/A N/A 8 26.22[56]25.64[57] Cash$99.16Cash$101.4
3 Cash$5,150 Cash$7,750 7 4 4 0.90.925 0.6 5.5 10% 14.5 3.5 1.5 2 5 3.5 10% 36 68.89[58]67.21[59] Cash$112.5Cash$115.31
4 Cash$15,115 Cash$22,865 7 5 7 0.650.675 0.4 7 15% 16 4 1 3 9 3.5 15% 119 179.04[60]173.06[61] Cash$127.71Cash$132.12
Level Cost Total Cost Damage Bullet Count Poison Damage Firerate Tick Poison Time Slowdown Range Base Spread Spread Max Hits Neuralyze Duration Neuralyze Grenade Radius Damage Taken Bonus Total Elapsed Damage DPS[1] Cost Efficiency
0 Cash$575 Cash$575 2 3 1 1.11.125 0.9 4 10% 11.5 3 2 1 N/A N/A N/A 4 6.57[62]6.44[63] Cash$87.52Cash$89.29
1 Cash$450 Cash$1,025 2 3 1 1.11.125 0.9 4 10% 11.5 3 2 2 N/A N/A N/A 4 12.02[64]11.78[65] Cash$85.27Cash$87.01
2 Cash$1,475 Cash$2,500 4 3 2 1.11.125 0.9 5 10% 14.5 3.5 1.5 2 N/A N/A N/A 10 24.04[66]23.56[67] Cash$103.99Cash$106.11
3 Cash$5,150 Cash$7,650 7 3 4 0.90.925 0.6 5.5 10% 14.5 3.5 1.5 2 5 3.5 15% 36 53.33[68]52.07[69] Cash$143.45Cash$146.92
4 Cash$15,115 Cash$22,765 7 5 7 0.650.675 0.4 7 15% 14.5 4 1 3 9 3.5 25% 119 179.04[70]173.06[71] Cash$127.15Cash$131.54

PVP Update (23 July 2025) – 24 July 2025
This section refers to a version that was not released.

Base Statistics

Saboteur
Cost: Exclusive • Exclusive
Cost
Cash$2,500
Placement Footprint
Average (1.5)
Sell Price
Cash$833
Placement Type
Ground
Damage
Damage6
Damage Method
Spread
Poison
Firerate
Firerate1.425
Hidden Detection
N/A
Range
Range11.5
Lead Detection
Lead DetectionLevel 0+ (Poison)
Placement Limit
Placement Limit8
Flying Detection
N/A
Bullet Count
Bullet Count3
Base Spread
12.5
Spread
12

Upgrades

Scam Artist
Level 1 • Cost: Cash$1,000

+1 Damage Damage

+1 Poison Damage Poison Damage

1.425 > 1.225 Firerate Firerate

+1 Range Range

3 > 4 Bullet Count Bullet Count

12.5 > 10 Base Spread

12 > 10 Spread

5% > 7.5% Slowdown Slowdown

5 > 7.5 Tower Disable Time Tower Disable Time


Sell Price changes to Cash$1,116

Brand New Rig
Level 2 • Cost: Cash$3,000

+4 Damage Damage

5 > 6 Poison Time Poison Time

+1 Range Range

4 > 5 Bullet Count Bullet Count

7.5% > 10% Slowdown Slowdown

7.5 > 10 Tower Disable Time Tower Disable Time


Sell Price changes to Cash$2,166

Black Market Tech
Level 3 • Cost: Cash$5,500

+3 Damage Damage

1.225 > 1.025 Firerate Firerate

+2 Range Range

5 > 6 Bullet Count Bullet Count

10% > 12.5% Slowdown Slowdown

10 > 12.5 Tower Disable Time Tower Disable Time

+1 Health Siphon Health Siphon


Sell Price changes to Cash$4,000

Neural-Runner
Level 4 • Cost: Cash$10,000

+10 Damage Damage

+2 Poison Damage Poison Damage

1.025 > 0.825 Firerate Firerate

6 > 8 Poison Time Poison Time

6 > 3 Bullet Count Bullet Count

10 > 8 Base Spread

10 > 8 Spread

12.5% > 15% Slowdown Slowdown

12.5 > 15 Tower Disable Time Tower Disable Time

+1 Paralyze Ammo Paralyze Ammo


Sell Price changes to Cash$7,333

Ability

Paralyzing Toxins
Level 0+ • 30s Cooldown

Paralyzes a tower for a few seconds. Duration and paralyze ammo increases with upgrades.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Bullet Count Poison Damage Firerate Tick Poison Time Slowdown Range Base Spread Spread Health Siphon Paralyze Ammo Tower Disable Time Total Elapsed Damage DPS[1] Cost Efficiency
0 Cash$2,500 Cash$2,500 6 3 2 1.41.425 0.5 5 5% 8 12.5 12 1 1 5 20 16.86[72]16.63[73] Cash$148.28Cash$150.33
1 Cash$1,000 Cash$3,500 8 4 3 1.21.225 0.5 5 7.5% 9 10 10 1 1 7.5 30 32.67[74]32.12[75] Cash$107.13Cash$108.97
2 Cash$3,000 Cash$6,500 12 5 3 1.21.225 0.5 6 10% 10 10 10 1 1 10 36 56[76]54.98[77] Cash$116.07Cash$118.22
3 Cash$5,500 Cash$12,000 15 6 3 11.025 0.5 6 12.5% 12 10 10 2 1 12.5 36 96[78]93.8[79] Cash$125Cash$127.93
4 Cash$10,000 Cash$22,000 25 3 5 0.80.825 0.5 8 15% 12 8 8 2 2 15 80 103.75[80]100.91[81] Cash$212.05Cash$218.02

Notes

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 DPS assumes all bullets hit only one enemy.
  2. ↑ 4.44 Normal DPS + 1.11 Poison DPS
  3. ↑ 6.67 Normal DPS + 1.67 Poison DPS
  4. ↑ 24 Normal DPS + 3.33 Poison DPS
  5. ↑ 70 Normal DPS + 6.67 Poison DPS
  6. ↑ 193.85 Normal DPS + 17.5 Poison DPS
  7. ↑ 5.45 Normal DPS + 1.11 Poison DPS
  8. ↑ 10.91 Normal DPS + 1.11 Poison DPS
  9. ↑ 21.82 Normal DPS + 2.22 Poison DPS
  10. ↑ 46.67 Normal DPS + 6.67 Poison DPS
  11. ↑ 161.54 Normal DPS + 17.5 Poison DPS
  12. ↑ 5 Normal DPS + 1.11 Poison DPS
  13. ↑ 10 Normal DPS + 1.11 Poison DPS
  14. ↑ 24 Normal DPS + 2.22 Poison DPS
  15. ↑ 62.22 Normal DPS + 6.67 Poison DPS
  16. ↑ 193.85 Normal DPS + 17.5 Poison DPS
  17. ↑ 5.45 Normal DPS + 1.11 Poison DPS
  18. ↑ 10.91 Normal DPS + 1.11 Poison DPS
  19. ↑ 21.82 Normal DPS + 2.22 Poison DPS
  20. ↑ 46.67 Normal DPS + 6.67 Poison DPS
  21. ↑ 161.54 Normal DPS + 17.5 Poison DPS
  22. ↑ 5 Normal DPS + 1.11 Poison DPS
  23. ↑ 10 Normal DPS + 1.11 Poison DPS
  24. ↑ 24 Normal DPS + 2.22 Poison DPS
  25. ↑ 62.22 Normal DPS + 6.67 Poison DPS
  26. ↑ 193.85 Normal DPS + 17.5 Poison DPS
  27. ↑ 5.45 Normal DPS + 1.11 Poison DPS
  28. ↑ 10.91 Normal DPS + 1.11 Poison DPS
  29. ↑ 21.82 Normal DPS + 2.22 Poison DPS
  30. ↑ 46.67 Normal DPS + 6.67 Poison DPS
  31. ↑ 161.54 Normal DPS + 17.5 Poison DPS
  32. ↑ 5 Normal DPS + 1.11 Poison DPS
  33. ↑ 4.9 Normal DPS + 1.11 Poison DPS
  34. ↑ 10 Normal DPS + 1.11 Poison DPS
  35. ↑ 9.8 Normal DPS + 1.11 Poison DPS
  36. ↑ 24 Normal DPS + 2.22 Poison DPS
  37. ↑ 23.41 Normal DPS + 2.22 Poison DPS
  38. ↑ 62.22 Normal DPS + 6.67 Poison DPS
  39. ↑ 60.54 Normal DPS + 6.67 Poison DPS
  40. ↑ 193.85 Normal DPS + 17.5 Poison DPS
  41. ↑ 186.67 Normal DPS + 17.5 Poison DPS
  42. ↑ 5.45 Normal DPS + 1.11 Poison DPS
  43. ↑ 5.33 Normal DPS + 1.11 Poison DPS
  44. ↑ 10.91 Normal DPS + 1.11 Poison DPS
  45. ↑ 10.67 Normal DPS + 1.11 Poison DPS
  46. ↑ 21.82 Normal DPS + 2.22 Poison DPS
  47. ↑ 21.33 Normal DPS + 2.22 Poison DPS
  48. ↑ 46.67 Normal DPS + 6.67 Poison DPS
  49. ↑ 45.41 Normal DPS + 6.67 Poison DPS
  50. ↑ 161.54 Normal DPS + 17.5 Poison DPS
  51. ↑ 155.56 Normal DPS + 17.5 Poison DPS
  52. ↑ 5 Normal DPS + 1.11 Poison DPS
  53. ↑ 4.9 Normal DPS + 1.11 Poison DPS
  54. ↑ 10 Normal DPS + 1.11 Poison DPS
  55. ↑ 9.8 Normal DPS + 1.11 Poison DPS
  56. ↑ 24 Normal DPS + 2.22 Poison DPS
  57. ↑ 23.41 Normal DPS + 2.22 Poison DPS
  58. ↑ 62.22 Normal DPS + 6.67 Poison DPS
  59. ↑ 60.54 Normal DPS + 6.67 Poison DPS
  60. ↑ 161.54 Normal DPS + 17.5 Poison DPS
  61. ↑ 155.56 Normal DPS + 17.5 Poison DPS
  62. ↑ 5.45 Normal DPS + 1.11 Poison DPS
  63. ↑ 5.33 Normal DPS + 1.11 Poison DPS
  64. ↑ 10.91 Normal DPS + 1.11 Poison DPS
  65. ↑ 10.67 Normal DPS + 1.11 Poison DPS
  66. ↑ 21.82 Normal DPS + 2.22 Poison DPS
  67. ↑ 21.33 Normal DPS + 2.22 Poison DPS
  68. ↑ 46.67 Normal DPS + 6.67 Poison DPS
  69. ↑ 45.41 Normal DPS + 6.67 Poison DPS
  70. ↑ 161.54 Normal DPS + 17.5 Poison DPS
  71. ↑ 155.56 Normal DPS + 17.5 Poison DPS
  72. ↑ 12.86 Normal DPS + 4 Poison DPS
  73. ↑ 12.63 Normal DPS + 4 Poison DPS
  74. ↑ 26.67 Normal DPS + 6 Poison DPS
  75. ↑ 26.12 Normal DPS + 6 Poison DPS
  76. ↑ 50 Normal DPS + 6 Poison DPS
  77. ↑ 48.98 Normal DPS + 6 Poison DPS
  78. ↑ 90 Normal DPS + 6 Poison DPS
  79. ↑ 87.8 Normal DPS + 6 Poison DPS
  80. ↑ 93.75 Normal DPS + 10 Poison DPS
  81. ↑ 90.91 Normal DPS + 10 Poison DPS


Towers
Starter
Intermediate
Advanced
Hardcore
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Exclusive
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Units
Military Base
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Crook Boss
Golden Crook Boss
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Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
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Necromancer
Elementalist
History Pages
Starter
Intermediate
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Evolved
Golden Perks
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