Badlands
<infobox>
<title source="title1"><default>Badlands</default></title>
<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>[[:Category:Insane Maps|Template:Colour]] </format> <label>Length</label> <format>Script error: No such module "NumName".</format> <default></default> <label>Wave Structure</label> <format>Two-Pathed </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>
</group> </infobox>Description
[edit]Badlands is a Wild West-styled map. It is a two-pathed map, so enemies alternated between the spawn points. It has been remade once since its addition. It was a special map, meaning that it could only appear in the special elevator. Because of this, you needed to be Level 25 or more to play this map. Currently, it can be played in Sandbox mode.
Badlands had the Cowboy modifier, which added cowboy hats onto every enemy. Currently, it has no modifier if played through Sandbox mode.
Badlands once granted the Cowboy upon triumph if the player did not have it and if the mode was Fallen. Triumphing this map on Normal or Molten mode would not grant the player the tower. Additionally, you used to get Experience 50 additional EXP when triumphing this map on Fallen mode.
Design & Path
[edit]Interactive Map
[edit]Map source code page "<a href="/w/Map:Badlands?action=edit&redlink=1" class="new" title="Map:Badlands (page does not exist)">Map:Badlands</a>" does not exist.
Strategy
[edit]- Due to their long range, Rangers are highly recommended.
- However, there are very few good cliff spots on this map, especially for the cave entrance.
- Due to their abilities to buff towers or slow down enemies, the Commander, DJ Booth, Freezer and Electroshocker are recommended as this map is relatively short.
- Minigunners, Accelerators, Engineers and Turrets are also recommended due to their high DPS.
- A well-placed DJ Booth near the intersection of the paths is recommended as the towers located here can reach a good part of the map.
- There are three optimal spots to place ground towers, the first two bends on both the paths and the point where both paths intersect.
- Do not rely solely on the point where the paths intersect as it may be very difficult to kill high health or fast enemies due to the lack of path remaining.
- Be sure to communicate with your teammates, if you have any. This includes knowing who defends each entrance as it is often wise to divide into two teams defending each entrance.
- Enemies are split on this map. This means that every enemy spawned alternates between the entrances.
- Enemies are not doubled, though you will need more towers to cover all the places where the enemies spawn.
- Most of the major bosses spawn at the cave entrance.
- It is recommended to memorize which entrance important enemies like the first Giant Boss spawn in order to prepare for them on the correct path.
- Remember that, if you use the Military Base, only one unit will spawn from it, which will go down a random path. The same thing applies to the Crook Boss's and Golden Crook Boss's goons.
- Therefore, relying on them is not recommended, especially for the early game, as they are inconsistent and may not go down the required path.
Gallery
[edit]Trivia
[edit]- This map was likely named after Badlands National Park in South Dakota, USA.
- Prior to the Overhaul Update, units, like the Tank, only went to the cave entrance.
- The cave path of this map was the shortest path in the game.
- This was the first non-event map to reward a tower upon triumph, that being the Cowboy.
- End of the Line also awarded the Cowboy prior to the map's removal. Currently, only Badlands II map can award the Cowboy.
- There were many Easter eggs that could be found in the original version of Badlands.
- An anime picture could be seen on the side of one of the cliffs.
- A cowboy emoji could also be seen on the side of a building.
- Gurt could be seen by the railroad bridge.
- Scoobis could be seen in the pond.
- A dead Cowboy's skeleton could be seen in the hills, as well as a cactus with a cowboy hat.
- In the second version of this map, an Easter egg can be seen periodically. On the railroad bridge above the cave path, a minecart will appear with a humanoid (Your_Adversary) inside it.
- Additionally, in the second version of this map, a sign by the cave entrance read "Dusty Bridges", a reference to a map of the same name.
- The bank in Badlands is called "Le Bank".
- Unlike many other maps that existed prior to the MEGA Update, this map was not remade or removed, even though it had a blocky look.
- Despite the map not being playable by any normal means, it still appears in the Index.
Update History
[edit]- 24 June 2019 - BETA v1.2.0
- Badlands added.
- Template:Bug Towers do not target the enemies closest to the entrance when set on First targeting setting.
- 29 June 2019 - BETA v1.3.0
- Now grants the Cowboy upon triumph.
- 30 June 2019 - BETA v1.3.1
- You now start off with CashScript error: No such module "Money". in Badlands.
- 5 August 2019 - BETA v1.8.0
- You can only obtain the Cowboy on Normal, Hard or Insane mode.
- Insane difficulty removed.
- 13 October 2019 - Release v1.0.0
- Default starting money implemented.
- Major bosses are now duplicated.
- 29 October 2020 - Overhaul v1.0.0
- Badlands remade.
- Insane difficulty added.
- Cowboy can no longer be obtained upon triumph on Molten mode.
- Units can now go down both paths.
- You now get Experience 50 additional EXP for triumphing Fallen mode.
- 8 May 2021 - Overhaul v1.3.0
- Enemy spawns are now divided between lanes.
- Template:Bugfix Towers now target enemies closest to the end of the path when set on First targeting setting properly.
- 4 July 2022 - v1.2.5
- Cowboy modifier added.
- 29 July 2022 - v1.3.0
- Now only appears in the special elevator.
- 30 September 2022 - v1.4.0
- Badlands removed, replaced by Badlands II.
- 13 November 2024 - v1.41.0
- Template:Bug Badlands now appears in Elevators.
- 13 November 2024 - v1.41.2
- Template:Bugfix Badlands no longer appears in Elevators.
- 16 December 2024 - v1.46.0
- Badlands re-added as a map selectable in Sandbox mode.
| PVP | ||
|---|---|---|
| [[:Category:Easy Maps|Template:Colour]] | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| [[:Category:Normal Maps|Template:Colour]] | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| [[:Category:Hard Maps|Template:Colour]] | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| [[:Category:Insane Maps|Template:Colour]] | Badlands • Rotfield | |
| [[:Category:Special Maps|Template:Colour]] | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| [[:Category:Easy Maps|Template:Colour]] | Abandoned City | |
| [[:Category:Normal Maps|Template:Colour]] | Severing Connection • Tutorial | |
| Event | ||
|---|---|---|
| Undefined | Area 51 • Village of Despair • Eggy Island | |
| [[:Category:Easy Maps|Template:Colour]] | Rotfield | |
| [[:Category:Normal Maps|Template:Colour]] | Cyber City • Foggy Forest • D00M's Revenge • Cold Ambush • Krampus Frosthold • Outpost 32 (Operation I.C.E) • Outpost 16 • Banlands • Blind Faith | |
| [[:Category:Hard Maps|Template:Colour]] | The Heights • Nightmare Carnival • Tower Outskirts • Totality Tower • Classic Candy Cane Lane • Classic Winter • Classic Forest Camp • Classic Island Chaos • Classic Castle • Bathroom Approach | |
| [[:Category:Insane Maps|Template:Colour]] | Trick or Threat Town • Outpost 32 (Frost Invasion) | |
| [[:Category:Event Maps|Template:Colour]] | A Dark Tale • The Haunted Past • The Great Finale • Huevous Hunt • Failed Gateway • The Nightmare Realm • Containment • Pls Donate • Korblox Temple • Nil Zone • The Narratorium | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| [[:Category:Easy Maps|Template:Colour]] | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| [[:Category:Hard Maps|Template:Colour]] | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |