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Description

Hot Spot is an Insane map that takes place on a desolated wasteland with open vents around it.

Design & Path

Hot Spot is a desert-like wasteland map featuring multiple lava lakes formed by leaking pipes, and scattered debris including broken lampposts, electrical poles, pipes and industrial wreckage. There are two buildings on this map, one is a burning building with a broken roof and lava visible on the inside and a small boarded up gas station. The entrances start at:

  • The Middle Entrance is a glowing green portal with a digital appearance.
  • The Left Entrance is a dilapidated gas station with windows barricaded by wooden planks.
  • The Right Entrance is a metal building emitting flames from its broken roof.

They all end at an entrance to an underground vault.

Interactive Map

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1.5x.
Mode Coins/Gem Reward EXP Reward
Easy (Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only)) × 1.1 (Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 1.1
Casual (Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only)) × 1.1 (Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)) × 1.1
Intermediate (Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only)) × 1.1 (Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.1
Molten (Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only)) × 1.1 (Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)) × 1.1
Fallen (Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only)) × 1.1 (Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)) × 1.1
Hidden Wave Gem150 × 1.1 Experience250 EXP × 1.1
Frost (Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)) × 1.1
(Gem75 (Triumph Only)) × 1.1
(Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)) × 1.1

Strategy

  • Towers should be placed either around the middle of the map or the back, as it allows for towers to cover all three paths.
    • The intersection at the back may be more ideal for towers with really low range, such as the Warden or Shotgunner, as they are unlikely to cover three paths otherwise.
  • Due to how large the area of this map is, high range or ability to move their range, such as the Ranger, Pursuit, Brawler or Gatling Gun can be quite useful here.
    • The DJ Booth can be used to boost the range of your towers, making covering all the paths far easier.

Thumbnails

Promotional Videos

Development Images

Update History

  • 9 April 2025 - v1.60.0
    • Hot Spot added.
    • Bug: Hot Spot has a hole into the void.
    • Bug: Hot Spot cannot be chosen as a map in Sandbox.
  • 5 June 2026 - v2.0.0


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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