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Succumb to the dark sun! Like many before you.
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Description

Night Station is a night-time map. It takes place in a train station surrounded by mountains.

Path & Design

Night Station is a map which takes place at a train station next to a road, with multiple lamps, waiting shelters, benches, railways, walls and fences. The train station is surrounded by grass mountains, with some trees on them. Several trailers can be seen on the railways.

The path begins at a cave located near the grassy area, taking multiple turns and going through the train station, and ends at a road tunnel.

Night Station was a map which took place at a train depot station, with multiple parallel railway lines, level crossings and signal scaffolding. The depot yard was surrounded by grassy mountains, with some trees on top of them. Several locomotives and trailers could have been seen in the depot. A large brick building and a watch tower could also have been seen.

The path begins and ends at two road tunnels. The path crosses most of the railway lines.

Interactive Map

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem100 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)
Hardcore Gem150 ÷ (1 + [(45 ÷ Current Wave) - 1]^3.5) + Gem250 (Triumph Bonus) Experience200 EXP ÷ (1 + [(45 ÷ Current Wave) - 1]) + Experience200 EXP (Triumph Bonus)
Voidcore Gem250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + Gem450 (Triumph Bonus) Experience200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + Experience300 EXP (Triumph Bonus)

Strategy

  • You cannot place ground towers near the railway tracks. Therefore, you need to find an appropriate spot where you can place down towers.
    • There is a lot of ground space for towers near the entrance. However, there is a limited amount of cliff space there.
  • Cliff-based towers can be quite useful on this map, though be aware that this map's cliff spots are rather spaced out.
    • If you want to use the Commander and DJ Booth to boost your cliff towers, it is recommended to place your towers on the trailers near the waiting shelters.
    • The DJ Booth can also increase the range of the Commander, allowing it to boost towers in a larger area.

View

Development Images

Trivia

  • The locomotives found on the first version of the map appears to be based on the CF7 type of locomotive.

Update History


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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