Winter Abyss

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Similar Article
This article is about Winter Abyss. You may be looking for Winter, Winter Bridges or Infernal Abyss.

<infobox>

 <title source="title1"><default>Winter Abyss</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>[[:Category:Hard Maps|Template:Colour]] </format> <label>Length</label> <format>Script error: No such module "NumName".</format> <default>Long</default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox> Template:QuoteContainer

Description

[edit]

Winter Abyss is a dark winter-themed map. It effectively replaced Winter.

Design & Path

[edit]

Template:Tabber

Interactive Map

[edit]

Template:Tabber

Rewards

[edit]

The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Template:Rewards

Strategy

[edit]
  • Generally, cliff space is limited on this map. Most cliff spots are far apart from each other, meaning it is quite difficult to boost all of your cliff towers with one Commander or DJ Booth.
  • Ground space is also quite limited.
    • The optimal spot to place ground towers near the start of the map or at the end of the map.
    • Ground space on the smaller islands is generally quite limiting.
  • Towers with high range such as the Ranger can cover most of the path, despite the limited spots in the middle of the map.
    • The Pursuit can easily cover the entire map as it can be relocated using its Patrol ability.
[edit]

Template:Gallery

Trivia

[edit]
  • Winter Abyss used to be lived in by people, though they abandoned it and moved over to Northern Lights.[1]
  • The current version of Winter Abyss is styled around Rallypoint Delta from Risk of Rain 2.
  • Winter Abyss replaced Winter in the Overhaul Update.
  • In v1.80.0, a remake for Winter Abyss was unintentionally released early. This would quickly be reverted.

Update History

[edit]
  • 29 October 2020 - Overhaul v1.0.0
    • Winter Abyss added.
  • 4 July 2022 - v1.2.5
    • Blue fog removed.
  • 12 November 2025 - v1.80.0
    • Winter Abyss remade.
  • 12 November 2025 - v1.80.1a
    • The change from the previous version has been reverted.
  • 26 November 2025 - v1.81.0
    • Winter Abyss remade.

Notes

[edit]


File:MapsNewHeader.png
Regular
[[:Category:Very Easy Maps|Template:Colour]]
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Special Maps|Template:Colour]]
[[:Category:Hardcore Maps|Template:Colour]]
PVP
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
Sandbox Mode
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Special Maps|Template:Colour]]
Story Exclusive
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
Event
Undefined
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Event Maps|Template:Colour]]
Removed
Undefined
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
Unreleased
Undefined