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Succumb to the dark sun! Like many before you.
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it's all Dust under the Bridge
―Your_Adversary on X[1]

Description

Dusty Bridges is an elevated desert map. It has been remade twice since its addition to the game.

Design & Path

The current version of Dusty Bridges takes place under a broken down bridge. There are a few hills located above a large desert. Other than the large bridge, the only human made objects include brown wooden bridges, wooden pillars and large grey needles with red threads. There are also multiple lights underneath the fridge.

The path begins at a green portal and ends at an entrance to the bridge. It crosses multiple bridges and avoids gaps between the hills to get to its destination.

The second version of Dusty Bridges took place above a desert plain, elevated above a sandstorm. The map itself was quite mountainous, with stone rocks dominating the landscape. There were various stone pillars. In terms of human habitation, there were very few buildings or man-made objects.

The sand path began and ended at two mineshaft entrances. It crossed between various stone pillars and mountains on high wooden bridges.

The first version of Dusty Bridges appeared to take place high in the skies above a sandstorm. Various sand mounds stuck out above the haze while sandstone triangles could be seen encasing the map. Jagged rocks could also be seen poking from the sandstorm haze.

The brown pebble path started and ended at two caves. It meandered around all the sand mounds, with wooden bridges connecting them.

Interactive Map

Loading scripts

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1.25x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem125 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)

Strategy

  • There is little ground space for towers on this map. Try to cluster towers together.
    • The optimum space to place towers is near the middle mounds. Here, you can maximize the range of towers.
  • Cliff space is somewhat limited. Try to minimize the amount of Rangers and Mortars placed down if there are more than two people.
    • You can place cliff towers on flat pebble spots on the mountains.
    • It is mostly recommended to place cliff towers on the hill at the back.

Map Icons

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Thumbnails

Icons

Development Images

Trivia

  • The current version of the map appears to be based on Abandoned Aqueduct from Risk of Rain 2, which is similarly to Dusty Bridges a mountainous desert with the distinct feature of giant needles with red threads.
  • Due to a placement glitch, on the first version of Dusty Bridges you were able to place towers on the side of the rocks.

Update History

  • 13 October 2019 - Release v1.0.0
    • Dusty Bridges added.
  • 4 March 2020 - Release v1.8.0
    • No longer playable on Versus mode.
  • 29 October 2020 - Overhaul v1.0.0
    • Dusty Bridges remade.
    • Hard difficulty added.
    • No longer gives a badge upon first triumph.
  • 3 September 2025 - v1.74.0
    • Dusty Bridges remade.
    • Bug: Tower and unit range will not appear if its positioned on the gaps in terrain.

Notes


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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