Village of Despair

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Event Content

Village of Despair has been removed from the game as of the 26th of January 2020 as it was part of the Christmas 2019 Event.
This page has been preserved for historical purposes.

<infobox>

 <title source="title1"><default>Village of Despair</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>{{{difficulty}}} </format> <label>Length</label> <format>Script error: No such module "NumName".</format> <default>Extremely Long</default> <label>Wave Structure</label> <format>Event </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header>

<format>Ambient
File:(Official) Tower Defense Simulator OST - Frost Solitude
</format>
   <format>Lua error in package.lua at line 80: module 'Dev:Tabber' not found.</format>
   <format>Ambient (Krampus Rage)
File:(Official) Tower Defense Simulator OST - Krampus Rage

</format>

   <format>{{{music-4}}}</format>
   <format>{{{music-5}}}</format>
   <format>{{{music-6}}}</format>
 </group>
 <group collapse="closed">
   <header>Ambience</header>
   
   
   
 </group>

</infobox>

Description

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Village of Despair was the event map for the Christmas 2019 Event. Like other event maps, it had a specialized wave structure with special enemies. Upon triumphing, players were rewarded with the Frost Blaster. You also got Ticket10-50 Tickets per wave completed, which could be used to buy items from the Event Store.

In this map, players started off with CashScript error: No such module "Money". (or CashScript error: No such module "Money". if players were in the community group).

Design & Path

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Village of Despair took place in, as the name states, a snowy village, separated by a frozen river, creating two islands. The two islands were surrounded by a frozen sea. A railroad ran across the length of the map. Two concrete icy bridges could be seen crossing the river, with one of them carrying the railroad. A sailboat can be seen in the frozen river. A lighthouse and a rocky island could be seen at sea. The first island contained mostly mountainous terrain, with several cliffs for cliff towers to be placed on. However, a few houses could be seen, as well as lanterns that lined the path. A train station and a windmill could also be seen. The second island consisted of more buildings, windmills and Christmas decorations. There was also a toy factory at the end of the map. A large clock tower and windmill could be seen on this island.

The dark grey concrete path started from a cave, which had a forcefield wall. It turned around cliffs on the first island and crossed a concrete bridge to reach the second island. On the second island, a large cliff ran perpendicular to the direction of the path, so the path took a long detour around it. At the last part of the path, the path became inclined at some steps so enemies could reach the toy factory's doors.

Story

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Village of Despair, which based on its appearance in the Violent Night Event trailer is likely located in the North Pole, is invaded by Krampus and his army. The T.D.S. Organization sends some of their agents to fight him and eventually defeat him.

Rewards

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The game calculated how much Coin Coins, Experience EXP and Ticket Tickets you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (08:00 UTC Friday – 08:00 UTC Sunday), any Experience EXP earned is multiplied by 1.5x.

Any rewards that end in a decimal point were rounded down, no matter the first figure of the leading decimal.

Village of Despair rewarded Ticket10-50 Tickets for every wave completed.

Rewards were calculated as:

Coins Reward EXP Reward
Coin 18 × Waves Waves Completed × Experience 2.5 EXP

Badges

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There were also a few badges which you could obtain when playing this map during the event, which may have additional rewards alongside the badge. These were:

Winter 2019
✖ UNOBTAINABLE
Congrats on defeating Krampus!

Rewards:
Frost Blaster

Publish this page and wait at least a minute for data to be fetched. players earned this
Triumph Village of Despair
✖ UNOBTAINABLE
No description available


Publish this page and wait at least a minute for data to be fetched. players earned this

Wave Structure

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In Village of Despair, the formula for calculating wave bonus on each wave was:

(CashScript error: No such module "Money". - 5 × (Players - 1)) × Waves Completed

The waves in Village of Despair also followed these timings:

Waves Wave Timer Skip Time[1]
1-9 1:00 0:20[2]
10-12 2:00 0:40[3]
13-14 3:00 1:00[4]
15 166666666666666:40 N/A

Bolded names indicates an enemy type's debut.


Wave Structure
Wave Narration Enemy Type & Amount
1 The night grows uneasy... 5x Frozen
2 - 8x Frozen
3 - 4x Snowman, 5x Frozen
4 - 8x Snowman, 6x Frozen
5 - 6x Snowman, 8x Frozen, 2x Gingerbread
6 - 4x Gingerbread, 12x Frozen
7 - 4x Burnt Gingerbread, 2x Gingerbread, 6x Snowman, 8x Frozen
8 - 12x Burnt Gingerbread, 6x Gingerbread, 8x Snowman, 14x Frozen
9 Something huge lurks in the distance... 2x Deep Freeze, 14x Burnt Gingerbread, 7x Gingerbread, 12x Snowman, 12x Frozen
10 - 9x Gingerbread, 8x Frozen, 1x Papa Bread, 2x Deep Freeze, 13x Burnt Gingerbread, 10x Snowman, 8x Frozen
11 - 4x Deep Freeze, 15x Gingerbread, 22x Frozen, 16 Burnt Gingerbread, 1x Papa Bread, 5x Present
12 He emerges from his cave... 8x Deep Freeze, 1x Yeti
13 - 8x Deep Freeze, 6x Burnt Gingerbread, 2x Frost Tank, 2x Yeti, 10x Snowman, 2x Papa Bread
14 - 12x Deep Freeze, 3x Frost Tank, 12x Burnt Gingerbread, 4x Yeti, 10x Snowman, 10x Frozen, 3x Papa Bread, 1x Frost Hero
15 - 16x Deep Freeze, 1x Frost Tank, 5x Burnt Gingerbread, 2x Yeti, 1x Papa Bread, 2x Yeti, 4x Frost Hero, 1x Krampus, 8x Frozen

Strategy

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  • Ideally, you would want people to initially save up for the Minigunner given that the starting money is quite high.
    • However, you need to have someone defending while other people are doing this. Using a couple of Snipers on the middle hill on the first island, or a couple of Soldiers is recommended.
    • The Holiday Archer is also quite useful on this map, so long they are placed at the end of a long straight.
  • The first island should be the initial spot to place towers due to the rotation of the path here.
    • The DJ Booth can be used to extend a tower's range to cover the entirety of this part, if required.
    • A well placed Pyromancer can slow down enemies down on two separate parts of the path.
  • There are several cliffs to place down Outlaws and Snipers, making them ideal towers.
  • If enemies manage to leave the first island (which is especially likely for Krampus), then utilize the second island.
    • As with the first island, there are plenty of cliff spaces for Outlaws.
  • Farms are useless on this map as they do not grant any additional cash.
[edit]

Thumbnails

Icons

Promotional Images

Trivia

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  • There was an Easter egg on the second island where a Robloxian (namely Beefchoplets) could be seen frozen in ice.
  • Prior to the Overhaul Update, this was one of four maps to have an inclined path, with the others being Crossroads, Graveyard and Rocket Arena.
    • However, this map has the most noticeable incline.

Update History

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  • 24 December 2019 - Release v1.5.0
    • Village of Despair added.
      • Later the same day, Ticket Tickets reward on triumph increased from Ticket200 Tickets to Ticket600 Tickets.
  • 25 December 2019 - Release v1.5.0b
    • Ticket reward per wave changed from Ticket10 Tickets per wave and Ticket600 Tickets for triumphing to Ticket10-50 Tickets per wave.
  • 26 January 2020 - Release v1.6.1
    • Village of Despair removed.

Notes

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  1. How long you have to wait before you can skip.
  2. Skip at 0:39.
  3. Skip at 1:19.
  4. Skip at 1:59.


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