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Forest Camp

Description

Forest Camp is a military base surrounded by hills. It was originally a simplistic map, but has now since been changed to become very detailed.

Design & Path

The current version of Forest Camp is a military base in a forest, surrounded by hill terrain. There is a large gate, which is the entrance to the military base. Around the map, there are multiple wooden houses, a green military tent, two wooden watch towers, a military exercise with tires, and a shooting range can be seen. A stone path can be seen, which connects multiple of the buildings. Around the map, multiple barrels, wooden crates, rocks and small grassy hills can be seen.

The path starts and ends at a cave. The enemies will take multiple turns, avoiding various structures seen on the map.

The fourth version of Forest Camp was a military base island. Despite being an island, three sides of the map were surrounded by hilly terrain. Around the map, there were various miscellaneous military buildings, including hangers, administrative buildings and a headquarters. Despite the map's name, there were not too many trees around the map, given its general openness. On the hills, there was an outlook tower that had visual of the entire island and the sea. A road system connected the entire base, with tanks being visible around the map, as well as a paved runway on the only non-hilly part of the map. Next to the runway were several aviation hangers, planes and an air control tower.

The path began at a cave in one of the hills. Initially, the path was grassy, then turned into a military exercise path, with tires being seen on the path. The path then entered the main road system of the island, which took a detour to avoid a tank blocking the road. It then ended at the military base headquarters, with a large vehicle entrance.

The third version of Forest Camp was exactly identical to the second version, except with terrain water surrounding the island.

In the second version of Forest Camp, tall mountains surround most of the fortified island. Hangars, stone walls and outposts could be seen around the map. Alongside the structures were Humvees and Tanks. Many tall trees were dotted around the island. Two caves could be seen, though one was blocked off by a Humvees.

The brown pebble path began at the edge of the military outpost and ended at the far cave. The path twisted around several buildings and natural environment.

The first version of Forest Camp was a simplistic map that resembled a camping outpost, with a single watchtower in the middle of the map. There were very few trees around the path. There were some stone mountains scattered around the map, where you can place cliff towers on. The entire map was surrounded by a large green baseplate.

The black path meandered through the "forest" taking two cutbacks.

Interactive Map

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Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 0.85x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem75 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)

Strategy

  • Ground tower should be placed around the middle path of the map.
    • The staging area of this map is very ideal for the Ace Pilot and Pursuit, due to its circular nature.
  • While there are a lot of cliff spots on this map, they are slightly to the side of the path, away from ideal ground placement.
    • The DJ Booth is ideal on this map as it will allow ranged units to reach across the entire map.
  • The map has plenty of straight paths, towers with pierce such as the Gatling Gun, Shotgunner and Necromancer are quite useful as they can make good use out of this.

Map Icons

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Development Images

Trivia

  • This map was remade after the MEGA Update with a mid-poly look, replacing the old blocky version, and adding much more detail to the map.
  • In the second version of Forest Camp, you could place ground towers under the water.
  • In the second and third versions of Forest Camp, the decoration vehicles were the Humvee 3 and Tank units that were present in the game at the time of the MEGA Update, though the Tank was khaki-colored instead of green.
    • In the fourth version of Forest Camp, a slim Tank could be seen (though this was not any of the Military Base's units) and the Ace Pilot's Level 4 and 5 planes could also be seen next to the runway.
  • This map once appeared on the loading screen when entering a map.

Update History

  • 14 June 2019 - BETA v1.0.0
    • Forest Camp added.
  • 5 August 2019 - BETA v1.8.0
    • Normal difficulty removed.
  • 13 October 2019 - Release v1.0.0
    • Forest Camp remade.
  • 29 October 2020 - Overhaul v1.0.0
    • Normal difficulty added.
    • Baseplate water replaced with terrain water.
    • No longer gives a badge upon first triumph.
  • 8 May 2021 - Overhaul v1.3.0
    • Forest Camp remade.
  • 21 December 2022 - v1.6.0
    • Forest Camp remade.
    • Enemies Beta modifier added.
    • Bug: Cliffs are not highlighted.
  • 9 January 2023 - v1.6.0f
    • Bugfix: Cliffs are now highlighted.
  • 25 October 2024 - v1.38.0
    • Difficulty changed from Normal to Easy.
  • 16 December 2024 - v1.46.0
    • Bug: Forest Camp is not seen in the maps section in Sandbox mode.
  • 5 June 2026 - v2.0.0


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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