Winter Stronghold

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<infobox>

 <title source="title1"><default>Winter Stronghold</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>[[:Category:Insane Maps|Template:Colour]] </format> <label>Length</label> <format>Script error: No such module "NumName".</format> <default></default> <label>Wave Structure</label> <format>Two-Pathed </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header>

<format>Former Ambient
File:(Official) Tower Defense Simulator OST - Frost Solitude
</format>
   <format>{{{music-2}}}</format>
   <format>{{{music-3}}}</format>
   <format>{{{music-4}}}</format>
   <format>{{{music-5}}}</format>
   <format>{{{music-6}}}</format>
 </group>
 <group collapse="closed">
   <header>Ambience</header>
   
   
   
 </group>

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Description

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Winter Stronghold is, as the name suggests, a winter map.

Winter Stronghold has the All Paths modifier, which duplicates all enemies for each path with the exception of major bosses, instead of them alternating between entrances.The All Paths modifier increases all currency rewards by 10%.

Design & Path

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Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Interactive Map

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The <a href="/w/Map:Winter_Stronghold" title="Map:Winter Stronghold">data map's source code</a> no longer passes data validation. Please fix the errors.

Rewards

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The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1.5x.
Mode Coins/Gem Reward EXP Reward
Easy (Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only)) × 1.1 (Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 1.1
Casual (Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.1 (Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)) × 1.1
Intermediate (Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.1 (Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.1
Molten (Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only)) × 1.1 (Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)) × 1.1
Fallen (Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only)) × 1.1 (Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)) × 1.1
Hidden Wave Gem 150 × 1.1 Experience 250 EXP × 1.1
Frost (Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)) × 1.1
(Gem 75 (Triumph Only)) × 1.1
(Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)) × 1.1

Strategy

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  • All enemies, except major bosses, spawn twice on this map because of the All Paths modifier.
    • The increased amount of enemies allows you to gain more cash by damaging enemies.
  • Fallen King can spawn in either left side or right side of the map. So its best to even out towers and cover both paths
  • While the paths do not cross on this map, there are a few spots where your towers can cover both paths. Your towers should be placed there.
  • There are very few cliff spots on this map, limiting the amount of cliff towers you can place down.
  • For spawner towers like the Crook Boss and Military Base, only one unit will spawn, which will go down a random path.
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Map Icons

View

Trailers

Development Images

Trivia

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  • When the map was first released, you could place ground towers on the middle hill.
  • Prior to the Overhaul Update, Frost Solitude played on this map.
  • Winter Stronghold used to appear in the Special Elevators, though this is no longer the case due to them being removed from the game.
    • It appeared in both regular and Special Elevators.
    • As Winter Stronghold never received its own Matchmaking statue like other special maps and is quite similar to other maps that were not considered special, like the Black Spot Exchange, it is no longer considered a special map.

Update History

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  • 1 January 2020 - Release v1.5.1
    • Winter Stronghold added.
    • Bug: Towers do not target the enemies closest to the entrance when set on First targeting setting.
  • 11 February 2020 - Release v1.7.0
    • Frost Solitude music added.
  • 29 October 2020 - Overhaul v1.0.0
    • Insane difficulty added.
    • Baseplate water replaced with terrain water.
    • Music removed.
    • No longer gives a badge upon first triumph.
  • 8 May 2021 - Overhaul v1.3.0
    • Enemies are now divided between lanes.
    • Bugfix: Towers now target enemies closest to the entrance when set on First targeting setting properly.
  • 21 December 2022 - v1.6.0
    • Winter Stronghold remade.
    • Enemies Beta modifier added.
    • All Paths modifier added.
    • Bug: Cliffs are not highlighted.
  • 9 January 2023 - v1.6.0f
    • Bugfix: Cliffs are now highlighted.
  • 29 January 2025 - v1.51.0


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