Rifleman
<infobox>
<title source="title1"><default>Rifleman</default></title>
<image source="image1"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel>
<label>Associated Tower</label>
<label>Source</label>
<label>Unit Levels</label>
<label>Type</label>
<group collapse="open">
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Base Health</label>
<label>Base Defense</label>
<label>Base Spawnrate</label>
<label>Base Lifespan</label>
<label>Base Scrap Meter</label>
<label>Damage Method</label>
<label>Base Damage</label>
<label>Base Heal</label>
<label>Base Firerate</label>
<label>Base Burst</label>
<label>Base Cooldown</label>
<label>Base Range</label>
<label>Speed</label>
<format>SpeedAbove Average (3.5)
</format>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
<section>
<label>PVP</label>
<label>Base Health</label>
<label>Base Defense</label>
<label>Base Spawnrate</label>
<label>Base Lifespan</label>
<label>Base Scrap Meter</label>
<label>Damage Method</label>
<label>Base Damage</label>
<label>Base Heal</label>
<label>Base Firerate</label>
<label>Base Burst</label>
<label>Base Cooldown</label>
<label>Base Range</label>
<label>Speed</label>
<format>{{{pvp_speed}}}
</format>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
</panel>
</group>
</infobox>
- "Shoot at enemies in bursts of rounds!"
- ―In-Game Description
Description
[edit]The Rifleman is the first unit spawned by the Mercenary Base. It receives two upgrades, one when the Mercenary Base is upgraded to Level 3 and one when upgraded to Level 6. It spawns next to the Mercenary Base and moves towards the entrance, whereupon it disappears.
Whenever there is a detectable enemy in its range, it will stop moving to attack it. It will continue walking if there are no enemies in its range for a few seconds. When it detects an enemy, it will fire at it in a burst with a long cooldown.
While it has no limit in regular gameplay, there is a limit of 10 Riflemen per Mercenary Base in PVP.
Appearance
[edit]The Rifleman has dark skin. It has a light green shirt, green vest and cap, brown gloves and shoes, black belt and khaki pants. It wields an XM7.
Statistics
[edit]|-|Regular =
| Unit Level | Health | Damage | Burst Count | Spawnrate | Firerate | Cooldown | Aim Time | Lifespan | Range | DPS[1] | Ram DPS |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 40 | 5 | 6 | 30 | 0.15 | 1 | 0.35 | 150 | 20 | 13.33 | 1.33 |
| 1 | 80 | 8 | 8 | 30 | 0.15 | 1 | 0.35 | 150 | 24 | 25.1 | 2.67 |
| 2 | 275 | 17 | 8 | 30 | 0.15 | 1 | 0.35 | 150 | 30 | 53.33 | 9.17 |
|-|PVP =
| Unit Level | Health | Damage | Burst Count | Spawnrate | Firerate | Cooldown | Aim Time | Lifespan | Limit | Range | DPS[1] | Ram DPS |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 40 | 5 | 6 | 45 | 0.15 | 1 | 0.35 | 150 | 10 | 20 | 13.33 | 0.89 |
| 1 | 80 | 8 | 8 | 40 | 0.15 | 1 | 0.35 | 150 | 10 | 24 | 25.1 | 2 |
| 2 | 275 | 17 | 8 | 35 | 0.15 | 1 | 0.35 | 150 | 10 | 30 | 53.33 | 7.86 |
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
| File:LiberatorRifleman0.png | File:FrostRifleMerc0.png | File:GraveyardRifleman0.png | |
| Skin | Liberator | Frost Legion | Graveyard |
| Obtained From | Deluxe Crate | Operation I.C.E Premium Battle Pass | Null & Void Premium Battle Pass |
Strategy
[edit]- The Rifleman can be quite effective early on, as one will always spawn when the Mercenary Base is placed down and it has very good DPS for its cost.
- However, do note that it does not have hidden or flying detection until the Mercenary Base is upgraded to Level 3, making it quite weak against hidden and flying enemies that appear early.
- Weaker hidden enemies like the Hidden can be killed through collision, though tougher ones like the Fallen Soul will easily overwhelm a Level 0 Riflemen.
- However, do note that it does not have hidden or flying detection until the Mercenary Base is upgraded to Level 3, making it quite weak against hidden and flying enemies that appear early.
- The Rifleman's collision deals full damage to enemies with defense, though its gun does not.
- You should not rely on this, as most of the Rifleman's DPS comes from its gun.
- Later on, multiple upgraded Riflemen can be quite effective at clearing out enemies, due to their large range, quick spawnrate, hidden detection and decent DPS.
- However, do note that it has the lowest health out of all Mercenary Base units, making it vulnerable to hordes of enemies or enemy abilities like the Fallen King's Sword Swing.
- The Field Medic can help by giving the Rifleman a shield and by healing its health.
- However, do note that it has the lowest health out of all Mercenary Base units, making it vulnerable to hordes of enemies or enemy abilities like the Fallen King's Sword Swing.
Update History
[edit]- 19 April 2024 - v1.19.0
- Rifleman added.
- 18 May 2024 - v1.22.0
- Statistical changes:
- Base
- Damage increased from 3 to 4.
- Level 1
- Damage increased from 7 to 9.
- Level 2
- Damage increased from 10 to 12.
- Base
- Statistical changes:
- 7 June 2024 - v1.24.0
- New skin: Liberator
- 2 August 2024 - v1.27.0
- Statistical changes:
- Level 1
- Burst count increased from 6 to 7.
- Level 2
- Range decreased from 30 to 26.
- Burst count increased from 7 to 8.
- Level 1
- Statistical changes:
- 23 October 2024 - v1.37.0
- Statistical changes:
- Base
- Lifespan of 150 added.
- Level 1
- Lifespan of 75 added.
- Level 2
- Lifespan of 75 added.
- Base
- Bug: Lifespans get halved after being upgraded.
- Bug: Air-Drop ability does not change lifespan.
- Statistical changes:
- 30 October 2024 - v1.39.0
- Bugfix: Now has the correct lifespan of 150 on all Levels.
- 27 November 2024 - v1.43.0
- Statistical changes:
- Base
- Spawnrate increased from 37.5 to 45.
- Lifespan increased from 150 to 240.
- Health increased from 35 to 40.
- Damage increased from 4 to 5.
- Burst count increased from 5 to 6.
- Burst cooldown increased from 1.25 to 1.5.
- Level 1
- Spawnrate increased from 32.5 to 40.
- Lifespan increased from 150 to 240.
- Damage increased from 9 to 12.
- Burst count increased from 7 to 8.
- Burst cooldown increased from 1 to 1.5.
- Level 2
- Spawnrate increased from 27.5 to 35.
- Lifespan increased from 150 to 240.
- Health increased from 195 to 250.
- Range increased from 26 to 28.
- Damage increased from 12 to 18.
- Burst count increased from 8 to 10.
- Burst cooldown increased from 0.75 to 1.
- Base
- Statistical changes:
- 16 December 2024 - v1.46.0
- New skin: Frost Legion
- 18 October 2025 - v1.77.0
- Statistical changes:
- Base
- Spawnrate decreased from 45 to 40.
- Range increased from 18 to 20.
- Damage increased from 5 to 6.
- Burst cooldown decreased from 1.5 to 1.
- Level 1
- Range increased from 23 to 24.
- Burst cooldown decreased from 1.5 to 1.
- Level 2
- Health increased from 250 to 275.
- Range increased from 28 to 30.
- Damage increased from 18 to 30.
- Burst count decreased from 10 to 8.
- Base
- Statistical changes (PVP):
- Base
- Range increased from 18 to 20.
- Damage increased from 5 to 6.
- Burst cooldown decreased from 1.5 to 1.
- Level 1
- Range increased from 23 to 24.
- Burst cooldown decreased from 1.5 to 1.
- Level 2
- Health increased from 250 to 275.
- Range increased from 28 to 30.
- Damage increased from 18 to 30.
- Burst count decreased from 10 to 8.
- Base
- New skin: Graveyard
- Statistical changes:
- 25 October 2025 - v1.78.0
- Statistical changes:
- Level 1
- Damage decreased from 12 to 11.
- Level 2
- Spawnrate increased from 35 to 40.
- Damage decreased from 30 to 25.
- Level 1
- Statistical changes (PVP):
- Level 1
- Damage decreased from 12 to 11.
- Level 2
- Damage decreased from 30 to 25.
- Level 1
- Statistical changes:
- 28 January 2026 - v1.84.0
- Statistical changes (Regular):
- Base
- Spawnrate decreased from 40 to 30.
- Lifespan decreased from 240 to 150.
- Level 1
- Health increased from 75 to 80.
- Damage decreased from 11 to 10.
- Spawnrate decreased from 40 to 30.
- Lifespan decreased from 240 to 150.
- Level 2
- Damage decreased from 25 to 19.
- Spawnrate decreased from 40 to 30.
- Lifespan decreased from 240 to 150.
- Base
- Statistical changes (PVP):
- Base
- Lifespan decreased from 240 to 150.
- Level 1
- Health increased from 75 to 80.
- Damage decreased from 11 to 10.
- Lifespan decreased from 240 to 150.
- Level 2
- Damage decreased from 25 to 19.
- Lifespan decreased from 240 to 150.
- Base
- Statistical changes (Regular):
- 11 February 2026 - v1.85.0
- Statistical changes (Regular & PVP):
- Level 1
- Damage decreased from 10 to 9.
- Level 2
- Damage decreased from 19 to 18.
- Level 1
- Statistical changes (Regular & PVP):
- 5 June 2026 - v1.91.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular & PVP):
- Base
- Damage decreased from 6 to 5.
- Firerate decreased from 0.175 to 0.15.
- Level 1
- Damage decreased from 8 to 7.
- Level 2
- Damage decreased from 18 to 17.
- Base
Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |