Hunter

- Deals high damage at a slow firerate. Great for taking down slow, strong enemies.
- ―Store Description

- Deal medium damage to enemies with a rifle.
- ―Former Store Description

- Deal medium damage to enemies with a rifle. Thanks for following @BelowNatural on twitter!
- ―Former Inventory Description

- Thanks for following @BelowNatural on twitter!
- ―Former Inventory Description
Description
The Hunter is an intermediate tower that can be purchased from the store for 
The Hunter has a decently long range and deals a high amount of damage, however has a rather slow firerate. Uniquely, it requires time to aim before it can start attacking. It can attack Flying enemies at Level 0, and gains hidden detection at Level 3, In PVP mode, the hidden detection is unlocked at Level 1 instead. Therefore, the Hunter is a fairly good mid-late game DPS tower, being a good and simpler Ranger alternative for newer players.
The Hunter deals high damage at later levels, making it a consistently good tower across all modes, even Frost and Hardcore modes. The Hunter excels at mid-late game DPS, especially good against slow, tanky enemies because of the slow reload and high damage bullet. When concentrated on one spot, multiple Hunters can take down bosses with ease and aid other DPS anchors in taking down later bosses.
The Hunter has a placement limit of ten per player.
Upgrades


Statistics
To see all the previous statistics of this tower, see the history page.
| Level | Cost | Total Cost | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 45 | 3.45 | 22 | 13.04 | |||
| 1 | 45 | 2.45 | 22 | 18.37 | |||
| 2 | 96 | 2.45 | 24 | 39.18 | |||
| 3 | 156 | 2.1 | 26 | 74.29 | |||
| 4 | 225 | 1.8 | 27.5 | 125 |
| Level | Cost | Total Cost | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 20 | 1.7 | 18 | 11.76 | |||
| 1 | 20 | 1.2 | 21 | 16.67 | |||
| 2 | 34 | 1.2 | 21 | 28.33 | |||
| 3 | 83 | 1.2 | 21 | 69.17 | |||
| 4 | 162 | 1.2 | 24 | 135 |
Skins
To see all the upgrades of a skin, see the gallery page.
| Skin | Halloween | Blue | Vampire Slayer | Ducky |
|---|---|---|---|---|
| Rarity | Exclusive | Common | Event | Common |
| Daily Store Cost | N/A | |||
| Obtained From | Halloween Crate, Code: TRICKORTREAT[1] |
Basic Crate | Solar Eclipse Season | Ducky Crate, Hunting Season |
| Skin | Pirate | Scuba Ops | ||
| Rarity | Uncommon | Rare | ||
| Daily Store Cost | ||||
| Obtained From | Pirate Crate | Scuba Ops Crate |
Strategy
- The Hunter is a decent choice for mid to late-game due to its high DPS.
- As it has flying detection from Level 0, it can be an effective counter against Flying enemies like the Fallen Angel or Crying Angel.
- The Hunter can also be used against Hidden enemies, though due to it only getting hidden detection at Level 3 it is quite an expensive choice for this.
- You might want to use the Commander to decrease the Hunter's slow firerate.
- It is generally advised to concentrate multiple Hunters on one spot, preferably at loops and bends. This makes it much easier for multiple hunters to receive buffs from other support towers such as DJ Booth or Ace Pilot.
- The Hunter is an excellent DPS tower, but it is still advised to bring at least one other DPS tower, especially in much tougher gamemodes such as Fallen, where tanky enemies appear often and overwhelm Hunters easily.
Trivia
- The original name for the Hunter was going to be called Clout God and it had a different design.
- The name and design were changed as some people felt it was too similar to the Tweeter from Tower Battles.
- The first version of the Blue skin for the Hunter looks similar to the original design.
- The Hunter is the first tower that is not a cliff or air-based tower which can detect flying enemies.
- Prior the v1.84.0 update, the Hunter was a starter tower.
Update History
For previous cosmetic variations, see the gallery page.
- 13 October 2019 - Release v1.0.0
- Hunter added.
- 18 October 2019 - Release v1.1.0
- New skin: Halloween
- 12 January 2020 - Release v1.6.0
- New skin: Blue
- 29 October 2020 - Overhaul v1.0.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Firerate decreased from 2.05 to 2.03.
- Level 3
- Cost decreased from
$1,000 to
$900.
- Cost decreased from
- Level 4
- Range increased from +1 to +2.
- Damage decreased from +4 to +2.
- Firerate changed from 2.05 > 1.7 to 2.03 > 1.68.
- Level 5
- Firerate changed from 1.7 > 1.05 to 1.68 > 1.03.
- Base
- Hunter no longer obtainable (code expired).
- 4 December 2021 - v1.0.0
- Appearance changed.
- Now unlockable in the store for
850.
- New skin: Vampire Slayer
- Statistical changes:
- Base
- Placement cost increased from
$475 to
$500.
- Firerate changed from 2.03 to 2.53.
- Flying detection added.
- Placement cost increased from
- Level 1
- Damage decreased from +1 to +0.
- Firerate changed from 2.03 to 2.53 > 1.83.
- Renamed from Hunter's Attire to Fast Hands.
- Level 2
- Cost decreased from
$650 to
$600.
- Damage increased from +1 to +3.
- Hidden detection added (Moved from Level 3).
- Firerate changed from 2.03 > 1.68 to 1.83.
- Renamed from Remington to Experienced.
- Cost decreased from
- Level 3
- Cost increased from
$900 to
$1,000.
- Damage increased from +0 to +3.
- Renamed from Falconer to Better Gear.
- Cost increased from
- Level 4
- Damage increased from +2 to +12.
- Cost increased from
$1,500 to
$2,500.
- Renamed from Professional Hunter to Deadliest Hunter.
- Level 5 removed
- Statistics:
- Name: Ultimate Survival Pack
- Cost:
$3,250
- +2 Range
- +8 Damage
- 1.68 > 1.03 Firerate
- Statistics:
- Base
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 2.53 to 2.525.
- Level 1
- Firerate changed from 2.53 > 1.83 to 2.525 > 1.825.
- Base
- 17 April 2022 - v1.2.0
- New skin: Ducky
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- 7 April 2023 - v1.7.0
- Statistical changes:
- Base
- Damage increased from 3 to 4.
- Range increased from 15 to 17.
- Level 1
- Cost decreased from
$300 to
$200.
- Cost decreased from
- Level 2
- Cost increased from
$600 to
$800.
- Range increased from +1 to +3.
- Damage increased from +3 to +4.
- Cost increased from
- Level 3
- Cost increased from
$1,000 to
$1,900.
- Firerate changed from 1.825 to 1.825 > 1.625.
- Range decreased from +3 to +2.
- Damage increased from +6 to +8.
- Cost increased from
- Level 4
- Cost increased from
$2,500 to
$5,200.
- Firerate changed from 1.825 to 1.625 > 1.425.
- Range increased from +2 to +4.
- Damage increased from +12 to +16.
- Cost increased from
- Base
- Statistical changes:
- 5 August 2023 - v1.8.4
- New skin: Pirate
- 21 December 2023 - v1.11.0
- Unlock cost decreased from
850 to
300.
- Unlock cost decreased from
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 19 July 2024 - v1.26.0
- Placement limit of 12 added.
- Statistical changes:
- Base
- Cost increased from
$500 to
$750.
- Damage increased from 4 to 8.
- Firerate decreased from 2.525 to 2.275.
- Cost increased from
- Level 1
- Firerate changed from 2.525 > 1.825 2.275 > 1.775.
- Level 2
- Range increased from +3 to +4.
- Damage increased from +4 to +6.
- Level 3
- Cost increased from
$1,900 to
$3,250.
- Range increased from +2 to +3.
- Damage increased from +8 to +22.
- Firerate changed from 1.825 > 1.625 1.775 > 1.625.
- Cost increased from
- Level 4
- Cost increased from
$5,200 to
$9,400.
- Range decreased from +4 to +3.
- Damage increased from +16 to +84.
- Firerate changed from 1.625 > 1.425 1.625 > 2.025.
- Cost increased from
- Base
- 2 August 2024 - v1.27.0
- Bugfix: Damage is now boosted by Damage Buffs.
- 9 April 2025 - v1.60.0
- Offense role added.
- 25 June 2025 - v1.68.0
- Unlock cost reduced from
300 to
200.
- Unlock cost reduced from
- 23 July 2025 - v1.71.0
- Placement limit decreased from 12 to 10 in PVP mode.
- Statistical changes (PVP):
- Base
- Cost increased from
$750 to
$1,750.
- Damage increased from 8 to 20.
- Firerate decreased from 2.275 to 2.025.
- Range increased from 18 to 20.
- Cost increased from
- Level 1
- Cost increased from
$200 to
$650.
- Firerate changed from 2.275 > 1.775 to 2.025 > 1.525.
- Range increased from +0 to +2.5.
- Cost increased from
- Level 2
- Cost increased from
$800 to
$2,000.
- Damage increased from +6 to +15.
- Range decreased from +4 to +2.5.
- Cost increased from
- Level 3
- Cost increased from
$3,250 to
$8,000.
- Damage increased from +22 to +75.
- Firerate changed from 1.775 > 1.625 to 1.525.
- Cost increased from
- Level 4
- Cost increased from
$9,400 to
$16,500.
- Damage increased from +84 to +125.
- Firerate changed from 1.625 > 2.025 to 1.525.
- Range increased from +3 to +5.
- Cost increased from
- Base
- 6 August 2025 - v1.72.0
- Statistical changes (PVP):
- Base
- Cost decreased from
$1,750 to
$1,600.
- Firerate decreased from 2.025 to 1.725.
- Range decreased from 20 to 18.
- Cost decreased from
- Level 1
- Cost increased from
$650 to
$750.
- Firerate changed from 2.025 > 1.525 to 1.725 > 1.225.
- Range increased from +2.5 to +3.
- Hidden detection added, moved from Level 2.
- Cost increased from
- Level 2
- Cost decreased from
$2,000 to
$1,800.
- Range decreased from +2.5 to +0.
- Cost decreased from
- Level 3
- Cost decreased from
$8,000 to
$6,250.
- Damage decreased from +75 to +50.
- Cost decreased from
- Level 4
- Cost decreased from
$16,500 to
$12,000.
- Damage decreased from +125 to +80.
- Range decreased from +5 to +3.
- Cost decreased from
- Base
- Statistical changes (PVP):
- 28 January 2026 - v1.84.0
- Category changed from Starter to Intermediate.
- Unlock cost increased from
200 to
1,000.
- Placement limit decreased from 12 to 10 in regular modes.
- Statistical changes (Regular):
- Base
- Cost increased from
$750 to
$1,625.
- Damage increased from 8 to 45.
- Firerate increased from 2.275 to 3.475.
- Range increased from 18 to 22.
- Cost increased from
- Level 1
- Cost increased from
$200 to
$725.
- Firerate changed from 2.275 > 1.775 to 3.475 > 2.475.
- Name changed from Faster Hands to Quickscope.
- Cost increased from
- Level 2
- Cost increased from
$800 to
$2,850.
- Damage increased from +6 to +51.
- Range decreased from +4 to +2.
- Hidden detection removed, moved to Level 3.
- Name changed from Experienced to Survivalist's Kit.
- Cost increased from
- Level 3
- Cost increased from
$3,250 to
$9,400.
- Damage increased from +22 to +60.
- Firerate changed from 1.775 > 1.625 to 2.475 > 2.125.
- Range decreased from +3 to +2.
- Hidden detection added, moved from Level 2.
- Name changed from Better Gear to Sharp Shooter.
- Cost increased from
- Level 4
- Cost increased from
$9,400 to
$20,000.
- Damage decreased from +84 to +69.
- Firerate changed from 1.625 > 2.025 to 2.125 > 1.825.
- Range decreased from +3 to +1.5.
- Cost increased from
- Base
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Firerate decreased from 3.475 to 3.45.
- Level 1
- Firerate decreased from 3.475 > 2.475 to 3.45 > 2.45.
- Level 3
- Firerate decreased from 2.475 > 2.125 to 2.45 > 2.1.
- Level 4
- Firerate decreased from 2.125 > 1.825 to 2.1 > 1.8.
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 1.725 to 1.7.
- Level 1
- Firerate decreased from 1.725 > 1.225 to 1.725 > 1.225.
- Level 2
- Damage decreased from +15 to +14.
- Level 3
- Damage decreased from +50 to +49.
- Level 4
- Damage decreased from +80 to +79.
- Base
- 2 July 2026 - v2.1.7
- New skin: Scuba Ops
Notes
- ↑ Expired














