Hunter
<infobox>
<title source="title"><default>Hunter</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox> Template:QuoteContainer
Description
[edit]The Hunter is an intermediate tower that can be purchased from the store for Coin 1,000. It could have also been obtained from a now expired code.
The Hunter has a decently long range and deals a high amount of damage, however has a rather slow firerate. Uniquely, it requires time to aim before it can start attacking. It can attack Flying enemies at Level 0, and gains hidden detection at Level 3, In PVP mode, the hidden detection is unlocked at Level 1 instead. Therefore, the Hunter is a fairly good mid-late game DPS tower, being a good and simpler Ranger alternative for newer players.
The Hunter deals high damage at later levels, making it a consistently good tower across all modes, even Frost and Hardcore modes. The Hunter excels at mid-late game DPS, especially good against slow, tanky enemies because of the slow reload and high damage bullet. When concentrated on one spot, multiple Hunters can take down bosses with ease and aid other DPS anchors in taking down later bosses.
The Hunter has a placement limit of ten per player.
Upgrades
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page.
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
| File:DHHalloweenHunterIcon.png | File:TowerBlueHunter.png | File:TowerVampireSlayerHunter.png | File:DuckyHunterIconn.png | |
| Skin | Halloween | Blue | Vampire Slayer | Ducky |
| Rarity | Exclusive | Common | Event | Common |
| Daily Store Cost | Coin 5,000 | Coin 500 | N/A | Coin 3,000 |
| Obtained From | Halloween Crate, Code: TRICKORTREAT[1] |
Basic Crate | Solar Eclipse Season | Ducky Crate, Hunting Season |
| File:PirateHunterIcon.png | File:ScubaOpsHunterIconIG.png | |||
| Skin | Pirate | Scuba Ops | ||
| Rarity | Uncommon | Rare | ||
| Daily Store Cost | Coin 4,000 | Coin 6,250 | ||
| Obtained From | Pirate Crate | Scuba Ops Crate |
Strategy
[edit]- The Hunter is a decent choice for mid to late-game due to its high DPS.
- As it has flying detection from Level 0, it can be an effective counter against Flying enemies like the Fallen Angel or Crying Angel.
- The Hunter can also be used against Hidden enemies, though due to it only getting hidden detection at Level 3 it is quite an expensive choice for this.
- You might want to use the Commander to decrease the Hunter's slow firerate.
- It is generally advised to concentrate multiple Hunters on one spot, preferably at loops and bends. This makes it much easier for multiple hunters to receive buffs from other support towers such as DJ Booth or Ace Pilot.
- The Hunter is an excellent DPS tower, but it is still advised to bring at least one other DPS tower, especially in much tougher gamemodes such as Fallen, where tanky enemies appear often and overwhelm Hunters easily.
Trivia
[edit]- The original name for the Hunter was going to be called Clout God and it had a different design.
- The name and design were changed as some people felt it was too similar to the Tweeter from Tower Battles.
- The first version of the Blue skin for the Hunter looks similar to the original design.
- The Hunter is the first tower that is not a cliff or air-based tower which can detect flying enemies.
- Prior the v1.84.0 update, the Hunter was a starter tower.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 13 October 2019 - Release v1.0.0
- Hunter added.
- 18 October 2019 - Release v1.1.0
- New skin: Halloween
- 12 January 2020 - Release v1.6.0
- New skin: Blue
- 29 October 2020 - Overhaul v1.0.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Firerate decreased from 2.05 to 2.03.
- Level 3
- Level 4
- Range increased from +1 to +2.
- Damage decreased from +4 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Hunter no longer obtainable (code expired).
- 4 December 2021 - v1.0.0
- Appearance changed.
- Now unlockable in the store for Coin 850.
- New skin: Vampire Slayer
- Statistical changes:
- Base
- Level 1
- Damage decreased from +1 to +0.
- Firerate changed from 2.03 to Template:Tooltip.
- Renamed from Hunter's Attire to Fast Hands.
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +1 to +3.
- Hidden detection added (Moved from Level 3).
- Firerate changed from Template:Tooltip to 1.83.
- Renamed from Remington to Experienced.
- Level 3
- Level 4
- Level 5 removed
- Statistics:
- Name: Ultimate Survival Pack
- Cost: CashScript error: No such module "Money".
- +2 Range
- +8 Damage
- Template:Tooltip Firerate
- Statistics:
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 2.53 to 2.525.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- 17 April 2022 - v1.2.0
- New skin: Ducky
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- 7 April 2023 - v1.7.0
- Statistical changes:
- Base
- Damage increased from 3 to 4.
- Range increased from 15 to 17.
- Level 1
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 1.825 to Template:Tooltip.
- Range decreased from +3 to +2.
- Damage increased from +6 to +8.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 1.825 to Template:Tooltip.
- Range increased from +2 to +4.
- Damage increased from +12 to +16.
- Base
- Statistical changes:
- 5 August 2023 - v1.8.4
- New skin: Pirate
- 21 December 2023 - v1.11.0
- 21 June 2024 - v1.25.0
- Template:Bug Damage is no longer boosted by Damage Buffs.
- 19 July 2024 - v1.26.0
- Placement limit of 12 added.
- Statistical changes:
- Base
- Level 1
- Firerate changed from Template:Tooltip Template:Tooltip.
- Level 2
- Range increased from +3 to +4.
- Damage increased from +4 to +6.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +2 to +3.
- Damage increased from +8 to +22.
- Firerate changed from Template:Tooltip Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +4 to +3.
- Damage increased from +16 to +84.
- Firerate changed from Template:Tooltip Template:Tooltip.
- 2 August 2024 - v1.27.0
- Template:Bugfix Damage is now boosted by Damage Buffs.
- 9 April 2025 - v1.60.0
- Offense role added.
- 25 June 2025 - v1.68.0
- 23 July 2025 - v1.71.0
- Placement limit decreased from 12 to 10 in PVP mode.
- Statistical changes (PVP):
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +0 to +2.5.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +22 to +75.
- Firerate changed from Template:Tooltip to 1.525.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +84 to +125.
- Firerate changed from Template:Tooltip to 1.525.
- Range increased from +3 to +5.
- 6 August 2025 - v1.72.0
- Statistical changes (PVP):
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +2.5 to +3.
- Hidden detection added, moved from Level 2.
- Level 2
- Level 3
- Level 4
- Statistical changes (PVP):
- 28 January 2026 - v1.84.0
- Category changed from Starter to Intermediate.
- Unlock cost increased from Coin 200 to Coin 1,000.
- Placement limit decreased from 12 to 10 in regular modes.
- Statistical changes (Regular):
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Name changed from Faster Hands to Quickscope.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +22 to +60.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +3 to +2.
- Hidden detection added, moved from Level 2.
- Name changed from Better Gear to Sharp Shooter.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +84 to +69.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +3 to +1.5.
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Firerate decreased from 3.475 to 3.45.
- Level 1
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Level 3
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 1.725 to 1.7.
- Level 1
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Level 2
- Damage decreased from +15 to +14.
- Level 3
- Damage decreased from +50 to +49.
- Level 4
- Damage decreased from +80 to +79.
- Base
- 2 July 2026 - v2.1.7
- New skin: Scuba Ops
Notes
[edit]- ↑ Expired
| Tower Gallery Pages | |
|---|---|
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| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
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