v1.1.0
<infobox>
<title source="title1"><default>V1.1.0</default></title>
<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>
Description
[edit]v1.1.0 is the thirty-third update to be released on Tower Defense Simulator, on the 12th of March 2022. This update is notable for adding the Entity System.
This update was also given the name Entity System Update, as it added the Entity System.
This version encompassed twelve updates, the main v1.1.0 update (released 12 March 2022) and eleven minor updates, the v1.1.0a (released the same day as v1.1.0, 12 March 2022), v1.1.0b (released 13 March 2022), v1.1.0c (released 15 March 2022), v1.1.0d (released 16 March 2022), v1.1.0e (released 22 March 2022), v1.1.0f (released 23 March 2022), v1.1.0g (released 25 March 2022), v1.1.0h (released 26 March 2022), v1.1.0i (added April Fools 2022, released 31 March 2022), v1.1.0j (released 2 April 2022) and v1.1.0k (released 11 April 2022).
Additions
[edit]Maps
[edit]- Crystal Cave (Survival)
- Sacred Mountains (Survival)
Miscellaneous
[edit]- Entity System
- Last targeting
- Weakest targeting
- Farthest targeting
- Random targeting
Changes & Bugfixes
[edit]Towers
[edit]- All tower's firerate reduced due to the Firerate bug made less severe.
- Heads and arms of towers now point towards enemies.
- Scout firerate fixed.
- Base
- Firerate decreased from 1.53 to 1.525.
- Level 1
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Level 3
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Base
- Sniper buffed.
- Now immune to all stuns.
- Statistical changes:
- Base
- Firerate decreased from 4.53 to 4.508
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip
- Base
- Fixed Paintballer's projectile and explosion being invisible.
- Paintballer buffed.
- Now uses a path based movement prediction, causing it to hit enemies more accurately.
- Projectile speed increased.
- Firerate is no longer affected by the projectile's travel time.
- Statistical changes:
- Base
- Firerate decreased from 2.03 to 2.025.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Demoman buffed.
- Now uses a path based movement prediction, causing it to hit enemies more accurately.
- Statistical changes:
- Base
- Firerate decreased from 3.03 to 3.025.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Soldier nerfed.
- Base
- Firerate decreased from 0.18 to 0.175.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Burst changed from 5 > 8 to 5 > 7.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Golden Soldier burst increase decreased on Level 4 from +4 to +3.
- Fixed Freezer making an enemy stop moving entirely, if it freezes an enemy that is currently being slowed down by the Toxic Gunner.
- Freezer firerate fixed.
- Base
- Firerate decreased from 3.03 to 3.025.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Hunter firerate fixed.
- Base
- Firerate decreased from 2.53 to 2.525.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Fixed Ace Pilot's bombs not granting cash.
- Ace Pilot buffed.
- Now immune to debuffs.
- Base
- Firerate decreased from 0.18 to 0.175.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Now immune to debuffs.
- Fixed Revive ability not removing stuns from towers.
- Fixed Revive ability range not being increased by Range Buffs.
- Fixed bullet trails not appearing at Level 5 only.
- Medic buffed.
- Now immune to all stuns.
- Statistical changes:
- Base
- Firerate decreased from 1.03 to 1.008.
- Level 2
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Pyromancer buffed.
- Enemies are now sped up less when set on fire.
- Statistical changes:
- Base
- Firerate decreased from 0.28 to 0.258.
- Base
- Farm is now immune to debuffs.
- Militant reworked.
- Reloading mechanic removed.
- Statistical changes:
- Base
- Level 1
- Level 2
- Name changed from Radio Support to Bigger Rifle.
- Damage increased from +0 to +1.
- Firerate changed from 0.23 to Template:Tooltip.
- Range decreased from +1 to +0.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 3
- Name changed from Sharp Shooter to Upskill.
- Firerate changed from Template:Tooltip to 2.275 > 1.825.
- Level 5
- Firerate changed from 1.83 > 1.53 to 1.825 > 1.525.
- Military Base buffed.
- Unit limit increased from 2 to 3.
- The tower itself is now immune to debuffs. Units were immune before this update.
- Statistical changes:
- Level 3
- Firerate decreased from 0.23 to 0.225.
- Level 4
- Firerate decreased from 0.23 to 0.225.
- Level 5
- Firerate decreased from 0.23 to 0.225.
- Level 3
- Default Tank appearance changed.
- Fixed Toy Rocketeer's animations and cosmetics.
- Rocketeer buffed.
- Now uses a path based movement prediction, causing it to hit enemies more accurately.
- Statistical changes:
- Base
- Firerate decreased from 6.03 to 6.025.
- Level 1
- Firerate changed from Template:Tooltip Template:Tooltip.
- Level 3
- Firerate changed from Template:Tooltip Template:Tooltip.
- Base
- Electroshocker firerate fixed.
- Statistical changes:
- Base
- Firerate changed from 3.03 to 3.025.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Statistical changes:
- Fixed Commander's Firerate Buff being overwritten by a weaker Commander's Firerate Buff.
- Fixed Commander's Firerate Buff being removed from all towers in its range when sold, even if they are in range of another Commander.
- Fixed towers not receiving the Firerate Buff in the Commander's gained range when the Commander is upgraded.
- Fixed Range Buff not increasing the range of the Commander's Call to Arms ability.
- Fixed Galactic Commander's gun facing downards when the Call to Arms ability is used.
- New Call to Arms effects for the Commander.
- Commander firerate fixed.
- Base
- Firerate decreased from 0.53 to 0.525.
- Base
- Fixed DJ Booth's buffs being overwritten by a weaker DJ Booth buff.
- Fixed DJ Booth's buffs being removed from all towers in its range when sold, even if they are in range of another DJ Booth.
- Fixed towers not receiving the DJ Booth buffs in its gained range when the DJ Booth is upgraded.
- Minigunner firerate fixed.
- Base
- Firerate decreased from 0.17 to 0.167.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Ranger buffed.
- Now immune to all stuns.
- Statistical changes:
- Base
- Firerate decreased from 5.03 to 5.025.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Fixed Accelerator gaining cash from summoned enemies.
- Accelerator tick fixed.
- Base
- Tick decreased from 0.23 to 0.225.
- Level 4
- Tick changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Tick changed from Template:Tooltip to Template:Tooltip.
- Base
- Crook Boss buffed.
- Unit limit increased from 1 to 3.
- Statistical changes:
- Base
- Firerate decreased from 0.83 to 0.808.
- Level 2
- Body Guard firerate decreased from 1.03 to 1.008.
- Golden Crook firerate decreased from 0.33 to 0.308
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Body Guards 1 firerate decreased from 0.53 to 0.508.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Body Guards 2 firerate decreased from 0.23 to 0.208.
- Golden Mafia firerate decreased from 0.18 to 0.158.
- Base
- Turret buffed.
- Now immune to all debuffs.
- Statistical changes:
- Base
- Firerate decreased from 0.53 to 0.525.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Fixed Mortar being stunned by the Grave Digger's Stomp ability.
- Fixed Bunny Mortar not working properly.
- Mortar buffed.
- Now uses a path based movement prediction, causing it to hit enemies more accurately.
- Now immune to all stuns.
- Statistical changes:
- Base
- Firerate decreased from 5.03 to 5.008.
- Level 2
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Pursuit buffed.
- Now immune to all debuffs.
- Statistical changes:
- Base
- Firerate decreased from 0.33 to 0.325.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Cowboy firerate fixed.
- Base
- Firerate decreased from 1.53 to 1.525.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Gladiator buffed.
- Firerate Buff equation changed.
- Statistical changes:
- Base
- Firerate decreased from 1.03 to 1.025.
- Level 4
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Base
- Commando nerfed.
- Missiles no longer have perfect accuracy.
- Statistical changes:
- Base
- Firerate decreased from 0.53 to 0.525.
- Base
- Slasher firerate fixed.
- Base
- Swingrate decreased from 1.03 to 1.025.
- Level 1
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Base
- Frost Blaster firerate fixed.
- Base
- Firerate decreased from 3.03 to 3.025.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Swarmer fireate fixed.
- Base
- Firerate decreased from 2.03 to 2.025.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Toxic Gunner nerfed.
- Slowdown no longer stacks.
- Statistical changes:
- Base
- Firerate decreased from 0.18 to 0.175.
- Max slowdown reduced from 50% to 10%.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Sledger buffed.
- Now attacks enemies more accurately.
- Statistical changes:
- Base
- Swingrate decreased from 2.03 to 2.025.
- Level 2
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Base
- Executioner firerate fixed.
- Base
- Firerate decreased from 3.03 to 3.025.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Archer buffed.
- Base
- Firerate decreased from 4.03 to 4.025.
- Flying Detection added.
- Level 1
- Firerate changed from 4.03 > 3.23 to 4.025 > 3.225.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Fixed Mark IV and Mark V being misalabelled as Mark III.
- Fixed Mark V not spawning when the Level 5 Mecha Base is upgraded to Level 5.
- Mecha Base firerate fixed.
- The tower itself is now immune to debuffs. Units were immune before this update.
- Statistical changes:
- Base
- Firerate decreased from 0.23 to 0.225.
- Level 2
- Firerate increased from 0.18 to 0.175.
- Level 3.
- Firerate decreased from 0.11 to 0.1.
- Level 4
- Firerate decreased from 0.08 to 0.075.
- Level 5
- Firerate decreased from 0.08 to 0.075.
- Base
- War Machine firerate fixed.
- Base
- Firerate decreased from 0.13 to 0.125.
- Base
- Monster firerate decreased from 0.63 to 0.625 due to the Firerate Bug getting less severe.
- In v1.1.0a:
- Fixed Sniper gaining lead detection on Level 4 instead of Level 3.
- Fixed Medic not healing base health.
- Fixed Militant's placement cost being listed as CashScript error: No such module "Money". instead of CashScript error: No such module "Money". in the lobby.
- Fixed Level 2 Military Base not spawning units.
- Fixed units not granting cash upon collision in Hardcore mode.
- Fixed Accelerator's attack animations not working.
- Fixed Level 4 Pursuit missiles not appearing.
- Fixed Swarmer attacking enemies that are currently being stung.
- In v1.1.0b:
- Fixed DJ Booth's custom music not working.
- Fixed Red and Blue Crook Boss's animations and cosmetics.
- Fixed Frost Blaster's animations and cosmetics not working.
- Fixed Swarmer's Beehive Grenade ability not dealing any damage and not applying the stinging effect.
- In v1.1.0d:
- Fixed Pyromancer's burn damage not having lead detection.
- Fixed towers in the Commander's gained range from the Range Buffs not receiving the passive Firerate Buff, until the Commander is upgraded.
- In v1.1.0e:
- Fixed enemy health being slowly reduced when multiple fast firing, high DPS towers were placed.
- Neon Rave DJ Booth no longer plays any music, due to Roblox's audio update.
- In v1.1.0g:
- Neon Rave DJ Booth now plays music again.
- In v1.1.0h:
- Fixed Firerate Bug increasing firerate of towers by the same amount as before the v1.1.0 update.
- In v1.1.0i:
- Most tower and unit animations are now random in each match as part of April Fools 2022.
- All tower and unit faces are now either the Man Face or Woman Face as part of April Fools 2022.
- In v1.1.0j:
- All April Fools 2022 changes reverted.
Enemies
[edit]- Enemies now explode into multiple shard particles upon death, which have similar color to the killed enemy.
- Enemies position on the path now varies, rather than always being in the center.
- Enemies now turn more smoothly.
- Removed Health Cultist's death animation.
- Removed Soul Stealer's death animation.
- Fixed Boomer not stunning towers.
- Fixed Fallen Swordmaster's Spike Summon ability not working.
- Fixed Mystery Summoner being unable to move if stunned by the Electroshocker, until it used its Summon Mystery ability or got stunned again.
- Fixed Fallen Guardian's animations breaking when a tower is sold while the Fallen Guardian is attacking it.
- Fixed Necromancer Boss's summoned enemies being temporarily immune to damage.
- Fixed Soul Stealer being able to summon Souls from towers that are not humanoids.
- Fixed Slow King's defense not getting reduced to 10% when its base defense was reduced by a tower.
- Enemies summoned by the Summoner Boss no longer float in the air.
- Summoned enemies from the Mystery Boss are now called "Mystery Boss's _____" instead of "Mystery's _____".
- Summoned enemies from the Mystery Summoner are now called "Mystery Summoner's _____" instead of "Mystery Boss's _____".
- Summoned Souls from the Soul Stealer are now called "Soul Stealer's Soul" instead of "Tower's Soul".
- The tower's name was the name of the tower from which the Soul spawned from.
- Summoned Souls from the Void Reaver are now called "Void Reaver's Soul" instead of "Tower's Soul".
- The tower's name was the name of the tower from which the Soul spawned from.
- In v1.1.0b:
- Fixed Lead Boss not speeding up after losing its coverings.
- Fixed enemies still spawning after losing a match.
- In v1.1.0c:
- Fixed Mystery having 10 health on all modes and Mystery Boss having 80 health on all modes.
- In v1.1.0d:
- Fixed Fallen King attack issue.
- Fixed Fallen Titan's Smash ability hitbox size being significantly larger than it should be.
- Fixed Soul Stealer being permanently stuck after using its Soul Steal ability.
- Fixed Void Reaver's Void Slam ability hitbox size being larger thatn it should be.
- Fixed Void Reaver's Void Rage ability summoning Souls from all towers hit.
- In v1.1.0f:
- Fixed Shadow Boss's horns falling off.
- Fixed Mega Slow's left hook falling off.
- In v1.1.0i:
- All enemy animations are now random in each match as part of April Fools 2022.
- All enemy faces are now either the Man Face or Woman Face as part of April Fools 2022.
- In v1.1.0j:
- All April Fools 2022 changes reverted.
Maps
[edit]- All maps now have arrows that start from the entrance and end at the exit.
- Grass Isle remade.
- Wrecked Battlefield remade.
- Winter Bridges remade.
- Iceville and Toyboard are no longer extremely bright.
- Fixed enemies getting stuck on Marshlands.
- Fixed Crystal Cave using an incorrect icon on profile cards.
Emotes
[edit]- In v1.1.0e:
- Following emotes no longer play music, due to Roblox's audio update:
- In v1.1.0g:
- Cat Dance now plays music again.
- In v1.1.0i:
- All emote animations are now random in each match as part of April Fools 2022.
- In v1.1.0j:
- All April Fools 2022 changes reverted.
Miscellaneous
[edit]- Fixed first, strongest and closest targeting options.
- Firerate statistic display now rounds down the firerate statistic to two decimal places.
- Roblox characters no longer block tower placement.
- Hardcore mode waves 47-50 wave timer changed from 200:00 to N/A.
- Damage dealt to Shield Health now carries over to normal health.
- Firerate now always rounds up damage dealt to an enemy instead of rounding it down.
- Fixed Slow Bosses on Wave 29 of Normal mode having a long interval between each Slow Boss spawn.
- Fixed invisible UI interface blocking you from doing anything on PC.
- Firerate Buff equation changed from Original Firerate × (1-Firerate Buff) to Original Firerate ÷ (1+Firerate Buff).
- Fatigue Debuff equation changed from Original Firerate × (1+Fatigue Debuff) to Original Firerate × (1 + Fatigue Debuff ÷ (1 + Fatigue Debuff)).
- Cooldown of burst towers is no longer affected by Firerate Buffs and debuffs.
- In v1.1.0a:
- Fixed shared cash working when there is only one player in the server.
- Fixed "You need CashScript error: No such module "Money". more to place!" error message showing the placement cost of the tower, instead of how much more cash you need to place down the tower.
- In v1.1.0b:
- Fixed enemies in MEGA Servers not increasing their health.
- In v1.1.0e:
- Fixed most audio issues caused by Roblox's audio update.
- Difficulty select music no longer plays.
- Molten mode and Fallen mode final wave music no longer plays, due to Roblox's audio update.
- In v1.1.0i:
- All gamemodes dialogue changed as part of April Fools 2022.
- All gamemodes now use the April Fools 2022 Commander narrator.
- In v1.1.0j:
- All April Fools 2022 changes reverted.
- In v1.1.0k:
Gallery
[edit]Official Update Log
[edit]NOTE: Not everything here will be accurate as this is transcribed from the game's in-game update log. Several things may be incorrect and there may be things that are missing.
v1.1.0
[edit]
| Modern Versions (v2.0–) | ||
|---|---|---|
| v2.0–v2.4 | Hardcore Rework Update (v2.0.0) • Operator Update (v2.1.0) • Semiquincentennial Summer Update (v2.2.0) • Kingpin Update (v2.3.0) • Story Mode Update (v2.4.0) | |
| v2.5–v2.9 | v2.5.0 • Enforcer Update (v2.6.0) • v2.7.0 • Frost Champion Update (v2.8.0) • v2.9.0 | |