Mark IV
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<infobox>
<title source="title1"><default>Mark IV</default></title>
<image source="image1"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel>
<label>Associated Tower</label>
<label>Source</label>
<label>Unit Levels</label>
<label>Type</label>
<group collapse="open">
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Health</label>
<label>Defense</label>
<label>Spawnrate</label>
<label>Lifespan</label>
<label>Scrap Meter</label>
<label>Damage Method</label>
<label>Damage</label>
<label>Heal</label>
<label>Firerate</label>
<label>Burst</label>
<label>Cooldown</label>
<label>Range</label>
<label>Speed</label>
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</format>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
<section>
<label>PVP</label>
<label>Health</label>
<label>Defense</label>
<label>Spawnrate</label>
<label>Lifespan</label>
<label>Scrap Meter</label>
<label>Damage Method</label>
<label>Damage</label>
<label>Heal</label>
<label>Firerate</label>
<label>Burst</label>
<label>Cooldown</label>
<label>Range</label>
<label>Speed</label>
<format>{{{pvp_speed}}}
</format>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
</panel>
</group>
</infobox>
Description
[edit]Mark IV is the fourth vehicle that spawned from the Mecha Base. It spawns when the Mecha Base is at Level 4. As with other units, it starts from the end of the map path and moves towards the entrance of the map. The Mark IV has a spawnrate of 30 seconds.
Mark IV can attack enemies with its turret and rocket launcher.
Appearance
[edit]Mark IV is a tall light blue mechanized walker. It has neon blue parts to symbolize futurism. It has long mechanized legs and its operator sits at the top of the walker. The operator can shoot rockets from its quad launcher and bullets from its dual turrets. Bullets are belt-fed into the turrets. A windscreen protects the operator. The operator itself has tan skin, its torso and legs are black, and it wears white goggles.
Strategy
[edit]- Mark IV can easily wipe out hordes of enemies due to its high DPS and rocket launcher.
- Due to its long range, it can easily attack enemies from a long distance.
- On maps with multiple plaths, only one Mark IV will spawn per Level 4 Mecha Base. It will go down a random path.
- Mark IV can deal full collision damage to enemies with defense, like the Giant Boss.
- However, Mark IV's ranged damage is still affected by enemies with defense.
- As with other units, the firerate and range of Mark IV cannot be boosted by the Commander or DJ Booth, respectively.
- Mark IV can cope well against enemies that deal damage to units with their abilities due to its high health. However, Mark IV is completely destroyed if the Void Reaver performs its Void Stomp attack.
- The Mark IV can be very effective against hidden enemies, because of its high DPS and hidden detection.
- However, it cannot detect flying enemies. It also cannot collide with ghost enemies.
Trivia
[edit]- Mark IV replaced the XR900, which existed before Hardcore Testing BETA.
- Mark IV was made exclusive in Overhaul Update as it is only used to test units in Hardcore Testing BETA.
- The goggles worn by the operator inside Mark IV are a re-textured version of the Laser Spec Special Forces Goggles accessory from the Roblox catalog.
- Mark IV, alongside Mark V, used to have the highest range in the game, totalling at 100.
- Mark IV is mislabelled as Mark III.
Update History
[edit]- 28 August 2020 - Hardcore Testing BETA
- Mark IV added.
- Template:Bug Mark IV is mislabelled as Mark III.
- 29 October 2020 - Overhaul v1.0.0
- Mark IV added.
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Firerate decreased from 0.08 to 0.075.
- Template:Bugfix Mark IV is no longer mislabelled as Mark III.
- Firerate decreased due to the Firerate Bug being made less severe.
- 17 April 2022 - v1.2.0
- Template:Bug Mark IV's range can be increased by the DJ Booth.
- 21 May 2022 - v1.2.3
- Template:Bug Mark IV can be damaged by towers that use hitboxes.
- 22 May 2022 - v1.2.3b
- Template:Bugfix Mark IV can no longer be damaged by towers that use hitboxes.
- 5 August 2022 - v1.3.1
- Template:Bugfix Mark IV's range can no longer increased by the DJ Booth.
- 21 December 2022 - v1.6.0
- Firerate increased due to the Firerate Bug getting more severe for units.
- Firerate increased from 0.075 to 0.08.
- Firerate increased due to the Firerate Bug getting more severe for units.
- 9 January 2023 - v1.6.0f
- Firerate decreased due to the Firerate Bug getting less severe for units.
- Firerate decreased from 0.08 to 0.075.
- Firerate decreased due to the Firerate Bug getting less severe for units.
- 21 March 2023 - v1.6.3e
- Spawnrate decreased from 60 to 40.
- 12 November 2023 - v1.9.0l
- Template:Bug Mark IV starts going backwards after reaching the entrance, dying at the exit.
- 1 December 2023 - v1.9.4b
- Template:Bugfix Mark IV no longer goes backwards after reaching the entrance, now disappears instead.
- 10 February 2024 - v1.13.0
- Mark IV now has hidden detection.
- 31 May 2024 - v1.23.5
- Template:Bug Splash damage no longer bypasses defense.
- 2 August 2024 - v1.27.0
- Updated explosion visual effects.
- 28 January 2026 - v1.84.0
- Health increased from 2,000 to 2,500.
- Damage increased from 10 to 28.
- Firerate increased from 0.075 to 0.125.
- Range decreased from 100 to 50.
- Missile damage decreased from 10x4 to 0x4.
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Damage decreased from 28 to 22.
- Firerate decreased from 0.125 to 0.1.
- Missile damage increased from 0 to 60.
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