Hallow Punk/History

From Tower Defense Simulator Wiki
Jump to navigation Jump to search

This is the history subpage for the Hallow Punk/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Hallow Punk/History
Map: Hexscape Event Easy • Exclusive • Defense
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage12
Damage Method
Splash
Fire (Level 2+)
Firerate
Firerate4.5
Hidden Detection
Hidden DetectionLevel 2+
Range
Range18
Explosion Range3.5 (Explosion)
Deadzone Range7.5 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 3
Rocket Speed
35
Knockback Force
Knockback10

Upgrades

[edit]
Bewitching Blaze
Level 1 • Cost: Cash$300

+6 Damage Damage

4.5 > 4 Firerate Firerate

+3 Range Range

3 > 3.5 Explosion Range Explosion Range


Sell Price changes to Cash$266

Vengeful Missiles
Level 2 • Cost: Cash$2,700

+32 Damage Damage

35 > 45 Rocket Speed

+Hidden Detection Hidden Detection

•6 Burn Time Burn Time

•6 Burn Damage Burn Damage

•1 Tick Tick


Sell Price changes to Cash$1,166

Queen of the Blood Ember
Level 3 • Cost: Cash$7,270

+100 Damage Damage

6 > 7 Burn Time Burn Time

+6 Burn Damage Burn Damage

3.5 > 5 Explosion Range Explosion Range

+2.5 Knockback Force Knockback Force

+Flying Detection Flying Detection


Sell Price changes to Cash$3,590

Statistics

[edit]
Level Cost Total Cost Splash Damage Firerate[1] Range Deadzone Range Explosion Range Rocket Speed Knockback Burn Damage Burn Duration Tick Total Elapsed Damage DPS[2] Cost Efficiency
0 Cash$500 Cash$500 12 4.5 18 7.5 3 35 10 N/A N/A N/A N/A 2.67 Cash$187.27
1 Cash$300 Cash$800 18 4 21 7.5 3.5 35 10 N/A N/A N/A N/A 4.5 Cash$177.78
2 Cash$2,700 Cash$3,500 50 4 21 7.5 3.5 45 10 6 6 1 36 18.5[3] Cash$189.19
3 Cash$7,270 Cash$10,770 150 4 21 7.5 5 45 12.5 12 7 1 84 49.5[4] Cash$217.58

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Hallow Punk/History
Map: Hexscape Event Easy • Exclusive • Defense
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage10
Damage Method
Splash
Fire (Level 2+)
Firerate
Firerate4.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range18
Explosion Range3.5 (Explosion)
Deadzone Range7.5 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 3
Rocket Speed
35
Knockback Force
Knockback10

Upgrades

[edit]
Bewitching Blaze
Level 1 • Cost: Cash$350

+8 Damage Damage

4.525 > 4.175 Firerate Firerate

+2 Range Range


Sell Price changes to Cash$266

Vengeful Missiles
Level 2 • Cost: Cash$2,450

+34 Damage Damage

35 > 40 Rocket Speed

3.5 > 5 Explosion Range Explosion Range

+2.5 Knockback Force Knockback Force

+Hidden Detection Hidden Detection

•6 Burn Time Burn Time

•6 Burn Damage Burn Damage

•1 Tick Tick


Sell Price changes to Cash$1,083

Queen of the Blood Ember
Level 3 • Cost: Cash$7,500

+1 Range Range

+128 Damage Damage

4.175 > 4.025 Firerate Firerate

6 > 7 Burn Time Burn Time

+6 Burn Damage Burn Damage

40 > 45 Rocket Speed

5 > 6 Explosion Range Explosion Range

+2.5 Knockback Force Knockback Force

+Flying Detection Flying Detection


Sell Price changes to Cash$3,583

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate[5] Range Deadzone Range Explosion Range Rocket Speed Knockback Burn Damage Burn Duration Tick Total Elapsed Damage DPS[6] Cost Efficiency
0 Cash$450 Cash$450 10 4.54.525 18 7.5 3.5 35 10 N/A N/A N/A N/A 2.222.21 Cash$202.7Cash$203.62
1 Cash$350 Cash$800 18 4.154.175 20 7.5 3.5 35 10 N/A N/A N/A N/A 4.344.31 Cash$184.33Cash$185.61
2 Cash$2,450 Cash$3,250 52 4.154.175 20 7.5 5 40 12.5 6 6 1 36 18.53[7]18.46[8] Cash$175.39Cash$176.06
3 Cash$7,500 Cash$10,750 180 44.025 21 7.5 6 45 15 12 7 1 84 57[9]56.72[10] Cash$188.6Cash$189.53

Null & Void Update (18 October 2025) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

[edit]
Hallow Punk/History
Map: Hexscape Event Easy • Exclusive • Defense
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage10
Damage Method
Splash
Fire (Level 1+)
Firerate
Firerate5.025
Hidden Detection
N/A
Range
Range20
Explosion Range3.5 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 2+
Rocket Speed
25
Knockback Force
Knockback12.5

Upgrades

[edit]
Bewitching Blaze
Level 1 • Cost: Cash$300

5.025 > 4.025 Firerate Firerate

+3 Range Range

•3 Burn Time Burn Time

•1 Burn Damage Burn Damage

•0.5 Tick Tick


Sell Price changes to Cash$250

Vengeful Missiles
Level 2 • Cost: Cash$2,000

+20 Damage Damage

25 > 30 Rocket Speed

+1 Burn Damage Burn Damage

+Flying Detection Flying Detection

3.5 > 5 Explosion Range Explosion Range

+5 Knockback Force Knockback Force


Sell Price changes to Cash$917

Queen of the Blood Ember
Level 3 • Cost: Cash$8,500

+2 Range Range

+90 Damage Damage

3 > 5 Burn Time Burn Time

+3 Burn Damage Burn Damage

5 > 6 Explosion Range Explosion Range

+2.5 Knockback Force Knockback Force


Sell Price changes to Cash$3,750

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate[5] Range Explosion Range Rocket Speed Knockback Burn Damage Burn Duration Tick Total Elapsed Damage DPS[6] Cost Efficiency
0 Cash$450 Cash$450 10 55.025 20 3.5 25 12.5 N/A N/A N/A N/A 21.99 Cash$225Cash$226.13
1 Cash$300 Cash$750 18 44.025 23 3.5 25 12.5 1 3 0.5 6 6.5[11]6.47[12] Cash$115.38Cash$115.92
2 Cash$2,000 Cash$2,750 30 44.025 23 5 30 17.5 2 3 0.5 12 11.5[13]11.45[14] Cash$239.13Cash$240.17
3 Cash$8,500 Cash$11,250 120 44.025 25 6 30 20 5 5 0.5 50 40[15]39.81[16] Cash$281.25Cash$282.59

Hexscape Night III Update (30 October 2024) – Null & Void Update (18 October 2025)

Base Statistics

[edit]
Hallow Punk/History
Map: Hexscape Event Easy • Exclusive • Defense
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage3
Damage Method
Splash
Fire (Level 3)
Firerate
Firerate5.025
Hidden Detection
N/A
Range
Range18
Explosion Range3.5 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit12
Flying Detection
Flying DetectionLevel 3
Rocket Speed
20
Knockback Force
Knockback10

Upgrades

[edit]
Bigger Boom
Level 1 • Cost: Cash$450

+3 Damage Damage

5.025 > 3.775 Firerate Firerate

+2 Range Range


Sell Price changes to Cash$250

Rapid Reload
Level 2 • Cost: Cash$2,750

+2.5 Range Range

+19 Damage Damage

20 > 25 Rocket Speed

3.5 > 5 Explosion Range Explosion Range

+2.5 Knockback Force Knockback Force


Sell Price changes to Cash$1,166

Vengeful Missiles
Level 3 • Cost: Cash$5,000

+3.5 Range Range

+35 Damage Damage

+Flying Detection Flying Detection

5 > 5.5 Explosion Range Explosion Range

+5 Knockback Force Knockback Force

•16 Burn Time Burn Time

•3 Burn Damage Burn Damage

•0.25 Tick Tick


Sell Price changes to Cash$2,833

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate[5] Range Explosion Range Rocket Speed Knockback Burn Damage Burn Duration Tick Total Elapsed Damage DPS[6] Cost Efficiency
0 Cash$300 Cash$300 3 55.025 18 3.5 20 10 N/A N/A N/A N/A 0.6 Cash$500
1 Cash$450 Cash$750 6 3.753.775 20 3.5 20 10 N/A N/A N/A N/A 1.61.59 Cash$468.75Cash$471.7
2 Cash$2,750 Cash$3,500 25 3.753.775 22.5 5 25 12.5 N/A N/A N/A N/A 6.676.62 Cash$524.74Cash$528.7
3 Cash$5,000 Cash$8,500 60 3.753.775 26 5.5 25 17.5 3 16 0.25 192 28[17]27.89[18] Cash$303.57Cash$304.77

Notes

[edit]
  1. Firerate does not account for projectile travel time.
  2. DPS assumes only one enemy is hit and receives full splash damage, and does not account for projectile travel time.
    With burn, Total DPS is calculated as Normal DPS + Burn DPS, with Burn DPS being calculated as Burn Damage ÷ Tick.
  3. 12.5 Normal DPS + 6 Burn DPS.
  4. 37.5 Normal DPS + 12 Burn DPS.
  5. 5.0 5.1 5.2 Firerate does not account for projectile travel time.
  6. 6.0 6.1 6.2 DPS assumes only one enemy is hit and receives full splash damage, and does not account for projectile travel time.
    With burn, Total DPS is calculated as Normal DPS + Burn DPS, with Burn DPS being calculated as Burn Damage ÷ Tick.
  7. 12.53 Normal DPS + 6 Burn DPS.
  8. 12.46 Normal DPS + 6 Burn DPS.
  9. 45 Normal DPS + 12 Burn DPS.
  10. 44.72 Normal DPS + 12 Burn DPS.
  11. 4.5 Normal DPS + 2 Burn DPS.
  12. 4.47 Normal DPS + 2 Burn DPS.
  13. 7.5 Normal DPS + 4 Burn DPS.
  14. 7.45 Normal DPS + 4 Burn DPS.
  15. 30 Normal DPS + 10 Burn DPS.
  16. 29.81 Normal DPS + 10 Burn DPS.
  17. 16 Normal DPS + 12 Burn DPS.
  18. 15.89 Normal DPS + 12 Burn DPS.


File:TowerNewHeader.png
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable