Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.
Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.
Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.
Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.
Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.
Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)
Base Statistics
Commander
Cost: 3,500
Cost $650
Placement Footprint Average
Sell Price $216
Placement Type Ground
Damage 4
Damage Method Single
Firerate 0.53
Hidden Detection N/A
Range 12
Lead Detection N/A
Placement Limit N/A
Flying Detection N/A
Firerate Buff 10%
Upgrades
Leadership
Level 1 • Cost: $850
+2 Range
10% > 15% Buff
Sell Price changes to $500
Call to Arms
Level 2 • Cost: $1,800
+Call to Arms Ability
Sell Price changes to $1,100
Intense Training
Level 3 • Cost: $5,500
+2 Range
+2 Damage
15% > 20% Buff
Sell Price changes to $2,933
World Leader
Level 4 • Cost: $9,000
+4 Range
+4 Damage
20% > 25% Buff
Sell Price changes to $5,933
Ability
Call to Arms
Level 2+ • 30s Cooldown
Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.
Hardcore Testing (28 August 2020 – 29 October 2020)
Base Statistics
Commander
Cost: 2,750
Cost $650
Placement Footprint Average
Sell Price $216
Placement Type Ground
Damage 6
Damage Method Single
Firerate 1.03
Hidden Detection N/A
Range 14
Lead Detection N/A
Placement Limit N/A
Flying Detection N/A
Firerate Buff 10%
Upgrades
Gloves
Level 1 • Cost: $300
+1 Range
Sell Price changes to $316
Intimidation
Level 2 • Cost: $850
+1 Range
10% > 15% Buff
Sell Price changes to $600
Call to Arms
Level 3 • Cost: $2,000
+1 Range
+Call to Arms ability
Sell Price changes to $1,266
Boot Camp Training
Level 4 • Cost: $5,500
+1 Range
+2 Damage
15% > 20% Buff
Sell Price changes to $3,100
Commander of The World
Level 5 • Cost: $10,000
+2 Range
+2 Damage
20% > 25% Buff
Sell Price changes to $6,433
Ability
Call to Arms
Level 3+ • 30s Cooldown
Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 25 to 30 seconds.
Statistics
Disable Rate of Fire BugEnable Rate of Fire Bug
Level
Cost
Total Cost
Firerate Buff
Call to Arms Buff
Damage
Firerate
Range
DPS
Cost Efficiency
0
$650
$650
10%
N/A
6
11.03
14
0
$N/A
1
$300
$950
10%
N/A
6
11.03
15
0
$N/A
2
$850
$1,800
15%
N/A
6
11.03
16
0
$N/A
3
$2,000
$3,800
15%
30%
6
11.03
17
65.83
$633.33$651.8
4
$5,500
$9,300
20%
30%
8
11.03
18
87.77
$1,162.5$1,196.91
5
$10,000
$19,300
25%
30%
10
11.03
20
109.71
$1,930$1,987.64
12 January 2020 – Overhaul Update (29 October 2020)
Base Statistics
Commander
Cost: 1,500
Cost $650
Placement Footprint Average
Sell Price $216
Placement Type Ground
Damage 6
Damage Method Single
Firerate 1.05
Hidden Detection N/A
Range 14
Placement Limit N/A
Firerate Buff 10%
Upgrades
Gloves
Level 1 • Cost: $300
+1 Range
Sell Price changes to $316
Intimidation
Level 2 • Cost: $850
+1 Range
10% > 15% Buff
Sell Price changes to $600
Call to Arms
Level 3 • Cost: $2,000
+1 Range
+Call to Arms ability
Sell Price changes to $1,266
Boot Camp Training
Level 4 • Cost: $5,500
+1 Range
+2 Damage
1.05 > 0.8 Firerate
15% > 20% Buff
Sell Price changes to $3,100
Commander of The World
Level 5 • Cost: $10,000
+2 Range
+2 Damage
0.8 > 0.55 Firerate
20% > 25% Buff
Sell Price changes to $6,433
Ability
Call to Arms
Level 3+ • 30s Cooldown
Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 25 to 30 seconds.
Statistics
Disable Rate of Fire BugEnable Rate of Fire Bug
Level
Cost
Total Cost
Firerate Buff
Call to Arms Buff
Damage
Firerate
Range
DPS
Cost Efficiency
0
$650
$650
10%
N/A
6
11.05
14
0
$N/A
1
$300
$950
10%
N/A
6
11.05
15
0
$N/A
2
$850
$1,800
15%
N/A
6
11.05
16
0
$N/A
3
$2,000
$3,800
15%
30%
6
11.05
17
65.71
$633.33$665.5
4
$5,500
$9,300
20%
30%
8
0.750.8
18
10.6710
$871.6$930
5
$10,000
$19,300
25%
30%
10
0.50.55
20
2018.18
$965$1,061.61
MEGA Update (13 October 2019) – 12 January 2020
Base Statistics
Commander
Cost: 1,500
Cost $650
Placement Footprint Average
Sell Price $216
Placement Type Ground
Damage 6
Damage Method Single
Firerate 1.05
Hidden Detection N/A
Range 14
Placement Limit N/A
Firerate Buff 10%
Upgrades
Gloves
Level 1 • Cost: $300
+1 Range
Sell Price changes to $316
Dog Tags
Level 2 • Cost: $850
+1 Range
10% > 15% Buff
Sell Price changes to $600
G.I Joe
Level 3 • Cost: $2,000
+1 Range
+Call to Arms ability
Sell Price changes to $1,266
Boot Camp Training
Level 4 • Cost: $5,500
+1 Range
+2 Damage
1.05 > 0.8 Firerate
15% > 20% Buff
Sell Price changes to $3,100
Space Force Leader
Level 5 • Cost: $10,000
+2 Range
+2 Damage
0.8 > 0.55 Firerate
20% > 25% Buff
Sell Price changes to $6,433
Ability
Call to Arms
Level 3+ • 30s Cooldown
Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 25 to 30 seconds.
Statistics
Disable Rate of Fire BugEnable Rate of Fire Bug
Level
Cost
Total Cost
Firerate Buff
Call to Arms Buff
Damage
Firerate
Range
DPS
Cost Efficiency
0
$650
$650
10%
N/A
6
11.05
14
0
$N/A
1
$300
$950
10%
N/A
6
11.05
15
0
$N/A
2
$850
$1,800
15%
N/A
6
11.05
16
0
$N/A
3
$2,000
$3,800
15%
30%
6
11.05
17
65.71
$633.33$665.5
4
$5,500
$9,300
20%
30%
8
0.750.8
18
10.6710
$871.6$930
5
$10,000
$19,300
25%
30%
10
0.50.55
20
2018.18
$965$1,061.61
14 June 2019 – MEGA Update (13 October 2019)
Base Statistics
Commander
Cost: 1,500
Cost $650
Placement Footprint Average
Sell Price $162
Placement Type Ground
Damage 6
Damage Method Single
Firerate 1
Hidden Detection Level 2+
Range 8
Placement Limit N/A
Firerate Buff 10%
Upgrades
N/A
Level 1 • Cost: $300
+1 Range
Sell Price changes to $237
N/A
Level 2 • Cost: $850
+1 Range
10% > 15% Buff
+Hidden Detection
Sell Price changes to $450
N/A
Level 3 • Cost: $2,000
+1 Range
+Call of Arms ability
Sell Price changes to $950
N/A
Level 4 • Cost: $5,500
+1 Range
+2 Damage
1 > 0.75 Firerate
15% > 20% Buff
Sell Price changes to $2,325
N/A
Level 5 • Cost: $10,000
+2 Range
+2 Damage
0.75 > 0.5 Firerate
20% > 25% Buff
Sell Price changes to $4,825
Ability
Call of Arms
Level 3+ • 70s Cooldown
Boosts all towers firerate in its range by an additional 10% for 10 seconds. This can stack with other Call of Arms ability uses. Additionally, the Commander will be able to attack enemies with its own weapon for 8 seconds.
↑ 1.01.1DPS is calculated as ((Damage ÷ Firerate) × Attack Time) ÷ Ability Cooldown Attack Time is the time in which the Commander can attack during its abilities while Ability Cooldown is the minimum time between ability activations. DPS does not include any Firerate Buffs.
↑If both abilites are used, DPS is the same as Call to Arms DPS.
↑ 3.03.13.23.33.43.5DPS is calculated as ((Damage ÷ Firerate) × Attack Time) ÷ Ability Cooldown Attack Time is the time in which the Commander can attack during its abilities while Ability Cooldown is the minimum time between ability activations. DPS does not include any Firerate Buffs.
↑ 4.04.14.24.34.44.5If both abilites are used, DPS is the same as Call to Arms DPS.
↑Prior to the 21st of December 2023, it had a cost of 3,500.
↑ 6.06.1DPS is calculated as ((Damage ÷ Firerate) × Attack Time) ÷ Ability Cooldown Attack Time is the time in which the Commander can attack during its Call to Arms ability while Ability Cooldown is the minimum time between Call to Arms ability activations. Attack Time is always 10 seconds, while Ability Cooldown is always 30 seconds. DPS does not include any Firerate Buffs.
↑DPS is calculated as ((Damage ÷ Firerate) × Attack Time) ÷ Ability Cooldown Attack Time is the time in which the Commander can attack during its Call to Arms ability while Ability Cooldown is the minimum time between Call to Arms ability activations. Attack Time is always 8 seconds, while Ability Cooldown is always 70 seconds. DPS does not include any Firerate Buffs.