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Hardcore Rework Update (5 June 2026) – Present

Base Statistics

Commander
Cost: Coin4,000 • Advanced • Support
Cost
Cash$650
Placement Footprint
Average (1.5)
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage0
Damage Method
Single
Firerate
Firerate0
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+
Firerate Buff
Firerate Buff10%

Upgrades

Leadership
Level 1 • Cost: Cash$400

10% > 15% Buff Firerate Buff

Sell Price changes to Cash$350

Call to Arms
Level 2 • Cost: Cash$2,450

+Lead Detection Lead Detection

+Flying Detection Flying Detection

+Hidden Detection Hidden Detection

+3 Range Range

+15 Damage Damage

0 > 0.6 Firerate Firerate

+Call to Arms Ability

•10% Firerate Buff Firerate Buff


Sell Price changes to Cash$1,166

Intense Training
Level 3 • Cost: Cash$4,500

+2 Range Range

+15 Damage Damage

15% > 17.5% Buff Firerate Buff

10% > 15% Call To Arms Buff Firerate Buff


Sell Price changes to Cash$2,666

Strength in Numbers
Level 4 • Cost: Cash$14,000

+2 Range Range

+20 Damage Damage

17.5% > 20% Buff Firerate Buff

15% > 20% Call To Arms Buff Firerate Buff

+Support Caravan Ability


Sell Price changes to Cash$7,333

Ability

Call to Arms
Level 2+ • 30s Cooldown

Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.

Support Caravan
Level 4 • Cash$2,000 • 60s Cooldown

Summons two Gunner APCs and one Missile APC.

Statistics

Commander Stats
Level Cost Total Cost Firerate Buff Call to Arms Buff Damage Firerate Range Call to Arms DPS[1] Support Caravan DPS[1] Cost Efficiency
0 Cash$650 Cash$650 10% N/A N/A N/A 10 N/A N/A N/A
1 Cash$400 Cash$1,050 15% N/A N/A N/A 10 N/A N/A N/A
2 Cash$2,450 Cash$3,500 15% 10% 15 0.6 13 8.33 N/A Cash$420.17
3 Cash$4,500 Cash$8,000 17.5% 15% 30 0.6 15 16.67 N/A Cash$479.9
4 Cash$14,000 Cash$22,000 20% 20% 50 0.6 17 27.78[2] 13.89 Cash$791.94
Support Caravan Units Stats
Unit Health Damage Missile Count Firerate Range Explosion Range DPS
Gunner APC 200 7 N/A 0.2 30 N/A 35
Missile APC 300 40 4 2 25 5 80

Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Commander
Cost: Coin4,000 • Advanced • Support
Cost
Cash$650
Placement Footprint
Average (1.5)
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage0
Damage Method
Single
Firerate
Firerate0
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+
Firerate Buff
Firerate Buff10%

Upgrades

Leadership
Level 1 • Cost: Cash$400

10% > 15% Buff Firerate Buff

Sell Price changes to Cash$350

Call to Arms
Level 2 • Cost: Cash$2,450

+Lead Detection Lead Detection

+Flying Detection Flying Detection

+Hidden Detection Hidden Detection

+3 Range Range

+15 Damage Damage

0 > 0.625 Firerate Firerate

+Call to Arms Ability

•10% Firerate Buff Firerate Buff


Sell Price changes to Cash$1,166

Intense Training
Level 3 • Cost: Cash$4,500

+2 Range Range

+15 Damage Damage

15% > 17.5% Buff Firerate Buff

10% > 15% Call To Arms Buff Firerate Buff


Sell Price changes to Cash$2,666

Strength in Numbers
Level 4 • Cost: Cash$14,000

+2 Range Range

+20 Damage Damage

17.5% > 20% Buff Firerate Buff

15% > 20% Call To Arms Buff Firerate Buff

+Support Caravan Ability


Sell Price changes to Cash$7,333

Ability

Call to Arms
Level 2+ • 30s Cooldown

Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.

Support Caravan
Level 4 • Cash$2,000 • 60s Cooldown

Summons two Gunner APCs and one Missile APC.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Commander Stats
Level Cost Total Cost Firerate Buff Call to Arms Buff Damage Firerate Range Call to Arms DPS[3] Support Caravan DPS[3] Cost Efficiency
0 Cash$650 Cash$650 10% N/A N/A N/A 10 N/A N/A N/A
1 Cash$400 Cash$1,050 15% N/A N/A N/A 10 N/A N/A N/A
2 Cash$2,450 Cash$3,500 15% 10% 15 0.60.625 13 8.338 N/A Cash$420.17Cash$437.5
3 Cash$4,500 Cash$8,000 17.5% 15% 30 0.60.625 15 16.6716 N/A Cash$479.9Cash$500
4 Cash$14,000 Cash$22,000 20% 20% 50 0.60.625 17 27.78[4]26.67[4] 13.8913.33 Cash$791.94Cash$824.9
Support Caravan Units Stats
Unit Health Damage Missile Count Firerate Range Explosion Range DPS
Gunner APC 200 8 N/A 0.20.225 30 N/A 4035.56
Missile APC 300 40 4 22.025 25 5 8079.01

18 May 2024 – Shock and Awe Update (28 January 2026)

Base Statistics

Commander
Cost: Coin4,000 • Advanced • Support
Cost
Cash$850
Placement Footprint
Average (1.5)
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage0
Damage Method
Single
Firerate
Firerate0
Hidden Detection
Hidden DetectionLevel 0+
Range
Range9
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit4
Flying Detection
Flying DetectionLevel 0+
Firerate Buff
Firerate Buff12.5%

Upgrades

Leadership
Level 1 • Cost: Cash$300

12.5% > 15% Buff Firerate Buff

Sell Price changes to Cash$366

Call to Arms
Level 2 • Cost: Cash$2,500

+Lead Detection Lead Detection

+2 Range Range

+10 Damage Damage

0 > 0.625 Firerate Firerate

+Call to Arms Ability

•15% Firerate Buff Firerate Buff


Sell Price changes to Cash$1,200

Intense Training
Level 3 • Cost: Cash$5,500

+1.5 Range Range

+5 Damage Damage

15% > 17.5% Buff Firerate Buff

15% > 22.5% Call To Arms Buff Firerate Buff


Sell Price changes to Cash$3,033

Strength in Numbers
Level 4 • Cost: Cash$15,000

+1.5 Range Range

+10 Damage Damage

17.5% > 20% Buff Firerate Buff

22.5% > 30% Call To Arms Buff Firerate Buff

+Support Caravan Ability


Sell Price changes to Cash$8,033

Ability

Call to Arms
Level 2+ • 30s Cooldown

Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.

Support Caravan
Level 4 • Cash$2,000 • 60s Cooldown

Summons two Gunner APCs and one Missile APC.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Commander Stats
Level Cost Total Cost Firerate Buff Call to Arms Buff Damage Firerate Range Call to Arms DPS[3] Support Caravan DPS[3] Cost Efficiency
0 Cash$850 Cash$850 12.5% N/A N/A N/A 9 N/A N/A N/A
1 Cash$300 Cash$1,150 15% N/A N/A N/A 9 N/A N/A N/A
2 Cash$2,500 Cash$3,650 15% 15% 10 0.60.625 11 5.565.33 N/A Cash$656.47Cash$684.8
3 Cash$5,500 Cash$9,150 17.5% 22.5% 15 0.60.625 12.5 8.338 N/A Cash$1,098.44Cash$1,143.75
4 Cash$15,000 Cash$24,150 20% 30% 25 0.60.625 14 13.89[4]13.33[4] 6.946.67 Cash$1,738.66Cash$1,811.7
Support Caravan Units Stats
Unit Health Damage Missile Count Firerate Range Explosion Range DPS
Gunner APC 250 10 N/A 0.20.225 30 N/A 5044.44
Missile APC 400 50 4 22.025 25 5 10098.77

16 May 2024 – 18 May 2024

Base Statistics

Commander
Cost: Coin4,000 • Advanced
Cost
Cash$850
Placement Footprint
Average (1.5)
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage0
Damage Method
Single
Firerate
Firerate0
Hidden Detection
Hidden DetectionLevel 0+
Range
Range9
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 0+
Firerate Buff
Firerate Buff12.5%

Upgrades

Leadership
Level 1 • Cost: Cash$300

12.5% > 15% Buff Firerate Buff


Sell Price changes to Cash$366

Call to Arms
Level 2 • Cost: Cash$2,500

+Lead Detection Lead Detection

+2 Range Range

+10 Damage Damage

0 > 0.625 Firerate Firerate

+Call to Arms Ability

•15% Firerate Buff Firerate Buff


Sell Price changes to Cash$1,200

Intense Training
Level 3 • Cost: Cash$5,500

+1.5 Range Range

+5 Damage Damage

15% > 17.5% Buff Firerate Buff

15% > 22.5% Call To Arms Buff Firerate Buff


Sell Price changes to Cash$3,033

Strength in Numbers
Level 4 • Cost: Cash$15,000

+1.5 Range Range

+10 Damage Damage

17.5% > 20% Buff Firerate Buff

22.5% > 30% Call To Arms Buff Firerate Buff

+Support Caravan Ability


Sell Price changes to Cash$8,033

Ability

Call to Arms
Level 2+ • 40s Cooldown

Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.

Support Caravan
Level 4 • Cash$3,000 • 60s Cooldown

Summons two Gunner APCs and one Missile APC.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Commander Stats
Level Cost Total Cost Firerate Buff Call to Arms Buff Damage Firerate Range Call to Arms DPS[3] Support Caravan DPS[3] Cost Efficiency
0 Cash$850 Cash$850 12.5% N/A N/A N/A 9 N/A N/A N/A
1 Cash$300 Cash$1,150 15% N/A N/A N/A 9 N/A N/A N/A
2 Cash$2,500 Cash$3,650 15% 15% 10 0.60.625 11 4.174 N/A Cash$875.3Cash$912.5
3 Cash$5,500 Cash$9,150 17.5% 22.5% 15 0.60.625 12.5 6.256 N/A Cash$1,464Cash$1,525
4 Cash$15,000 Cash$24,150 20% 30% 25 0.60.625 14 10.42[4]10[4] 6.946.67 Cash$2,317.66Cash$2,415
Support Caravan Units Stats
Unit Health Damage Missile Count Firerate Range Explosion Range DPS
Gunner APC 250 10 N/A 0.20.225 30 N/A 5044.44
Missile APC 400 50 4 22.025 25 5 10098.77

Entity System Update (12 March 2022) – 16 May 2024

Base Statistics

Commander
Cost: Coin4,000[5] • Advanced
Cost
Cash$650
Placement Footprint
Average (1.5)
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate0.525
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Firerate Buff
Firerate Buff10%

Upgrades

Leadership
Level 1 • Cost: Cash$850

+2 Range Range

10% > 15% Buff Firerate Buff


Sell Price changes to Cash$500

Call to Arms
Level 2 • Cost: Cash$1,800

+Call to Arms Ability


Sell Price changes to Cash$1,100

Intense Training
Level 3 • Cost: Cash$5,500

+2 Range Range

+2 Damage Damage

15% > 20% Buff Firerate Buff


Sell Price changes to Cash$2,933

World Leader
Level 4 • Cost: Cash$9,000

+4 Range Range

+4 Damage Damage

20% > 25% Buff Firerate Buff


Sell Price changes to Cash$5,933

Ability

Call to Arms
Level 2+ • 30s Cooldown

Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Firerate Buff Call to Arms Buff Damage Firerate Range DPS[6] Cost Efficiency
0 Cash$650 Cash$650 10% N/A 4 0.50.525 12 0 Cash$N/A
1 Cash$850 Cash$1,500 15% N/A 4 0.50.525 14 0 Cash$N/A
2 Cash$1,800 Cash$3,300 15% 30% 4 0.50.525 14 2.672.54 Cash$1,235.96Cash$1,299.21
3 Cash$5,500 Cash$8,800 20% 30% 6 0.50.525 16 43.81 Cash$2,200Cash$2,309.71
4 Cash$9,000 Cash$17,800 25% 30% 10 0.50.525 20 6.676.35 Cash$2,668.67Cash$2,803.15

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

Commander
Cost: Coin3,500
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate0.53
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Firerate Buff
Firerate Buff10%

Upgrades

Leadership
Level 1 • Cost: Cash$850

+2 Range Range

10% > 15% Buff Firerate Buff


Sell Price changes to Cash$500

Call to Arms
Level 2 • Cost: Cash$1,800

+Call to Arms Ability


Sell Price changes to Cash$1,100

Intense Training
Level 3 • Cost: Cash$5,500

+2 Range Range

+2 Damage Damage

15% > 20% Buff Firerate Buff


Sell Price changes to Cash$2,933

World Leader
Level 4 • Cost: Cash$9,000

+4 Range Range

+4 Damage Damage

20% > 25% Buff Firerate Buff


Sell Price changes to Cash$5,933

Ability

Call to Arms
Level 2+ • 30s Cooldown

Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Firerate Buff Call to Arms Buff Damage Firerate Range DPS[6] Cost Efficiency
0 Cash$650 Cash$650 10% N/A 4 0.50.53 12 0 Cash$N/A
1 Cash$850 Cash$1,500 15% N/A 4 0.50.53 14 0 Cash$N/A
2 Cash$1,800 Cash$3,300 15% 30% 4 0.50.53 14 2.672.52 Cash$1,235.96Cash$1,309.52
3 Cash$5,500 Cash$8,800 20% 30% 6 0.50.53 16 43.77 Cash$2,200Cash$2,334.22
4 Cash$9,000 Cash$17,800 25% 30% 10 0.50.53 20 6.676.29 Cash$2,668.67Cash$2,829.89

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

Commander
Cost: Coin2,750
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate1.03
Hidden Detection
N/A
Range
Range14
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Firerate Buff
Firerate Buff10%

Upgrades

Gloves
Level 1 • Cost: Cash$300

+1 Range Range


Sell Price changes to Cash$316

Intimidation
Level 2 • Cost: Cash$850

+1 Range Range

10% > 15% Buff Firerate Buff


Sell Price changes to Cash$600

Call to Arms
Level 3 • Cost: Cash$2,000

+1 Range Range

+Call to Arms ability


Sell Price changes to Cash$1,266

Boot Camp Training
Level 4 • Cost: Cash$5,500

+1 Range Range

+2 Damage Damage

15% > 20% Buff Firerate Buff


Sell Price changes to Cash$3,100

Commander of The World
Level 5 • Cost: Cash$10,000

+2 Range Range

+2 Damage Damage

20% > 25% Buff Firerate Buff


Sell Price changes to Cash$6,433

Ability

Call to Arms
Level 3+ • 30s Cooldown

Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 25 to 30 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Firerate Buff Call to Arms Buff Damage Firerate Range DPS Cost Efficiency
0 Cash$650 Cash$650 10% N/A 6 11.03 14 0 Cash$N/A
1 Cash$300 Cash$950 10% N/A 6 11.03 15 0 Cash$N/A
2 Cash$850 Cash$1,800 15% N/A 6 11.03 16 0 Cash$N/A
3 Cash$2,000 Cash$3,800 15% 30% 6 11.03 17 65.83 Cash$633.33Cash$651.8
4 Cash$5,500 Cash$9,300 20% 30% 8 11.03 18 87.77 Cash$1,162.5Cash$1,196.91
5 Cash$10,000 Cash$19,300 25% 30% 10 11.03 20 109.71 Cash$1,930Cash$1,987.64

12 January 2020 – Overhaul Update (29 October 2020)

Base Statistics

Commander
Cost: Coin1,500
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate1.05
Hidden Detection
N/A
Range
Range14
Placement Limit
N/A
Firerate Buff
Firerate Buff10%

Upgrades

Gloves
Level 1 • Cost: Cash$300

+1 Range Range


Sell Price changes to Cash$316

Intimidation
Level 2 • Cost: Cash$850

+1 Range Range

10% > 15% Buff Firerate Buff


Sell Price changes to Cash$600

Call to Arms
Level 3 • Cost: Cash$2,000

+1 Range Range

+Call to Arms ability


Sell Price changes to Cash$1,266

Boot Camp Training
Level 4 • Cost: Cash$5,500

+1 Range Range

+2 Damage Damage

1.05 > 0.8 Firerate Firerate

15% > 20% Buff Firerate Buff


Sell Price changes to Cash$3,100

Commander of The World
Level 5 • Cost: Cash$10,000

+2 Range Range

+2 Damage Damage

0.8 > 0.55 Firerate Firerate

20% > 25% Buff Firerate Buff


Sell Price changes to Cash$6,433

Ability

Call to Arms
Level 3+ • 30s Cooldown

Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 25 to 30 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Firerate Buff Call to Arms Buff Damage Firerate Range DPS Cost Efficiency
0 Cash$650 Cash$650 10% N/A 6 11.05 14 0 Cash$N/A
1 Cash$300 Cash$950 10% N/A 6 11.05 15 0 Cash$N/A
2 Cash$850 Cash$1,800 15% N/A 6 11.05 16 0 Cash$N/A
3 Cash$2,000 Cash$3,800 15% 30% 6 11.05 17 65.71 Cash$633.33Cash$665.5
4 Cash$5,500 Cash$9,300 20% 30% 8 0.750.8 18 10.6710 Cash$871.6Cash$930
5 Cash$10,000 Cash$19,300 25% 30% 10 0.50.55 20 2018.18 Cash$965Cash$1,061.61

MEGA Update (13 October 2019) – 12 January 2020

Base Statistics

Commander
Cost: Coin1,500
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate1.05
Hidden Detection
N/A
Range
Range14
Placement Limit
N/A
Firerate Buff
Firerate Buff10%

Upgrades

Gloves
Level 1 • Cost: Cash$300

+1 Range Range


Sell Price changes to Cash$316

Dog Tags
Level 2 • Cost: Cash$850

+1 Range Range

10% > 15% Buff Firerate Buff


Sell Price changes to Cash$600

G.I Joe
Level 3 • Cost: Cash$2,000

+1 Range Range

+Call to Arms ability


Sell Price changes to Cash$1,266

Boot Camp Training
Level 4 • Cost: Cash$5,500

+1 Range Range

+2 Damage Damage

1.05 > 0.8 Firerate Firerate

15% > 20% Buff Firerate Buff


Sell Price changes to Cash$3,100

Space Force Leader
Level 5 • Cost: Cash$10,000

+2 Range Range

+2 Damage Damage

0.8 > 0.55 Firerate Firerate

20% > 25% Buff Firerate Buff


Sell Price changes to Cash$6,433

Ability

Call to Arms
Level 3+ • 30s Cooldown

Boosts all towers' firerate in its range by an additional 30% for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 25 to 30 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Firerate Buff Call to Arms Buff Damage Firerate Range DPS Cost Efficiency
0 Cash$650 Cash$650 10% N/A 6 11.05 14 0 Cash$N/A
1 Cash$300 Cash$950 10% N/A 6 11.05 15 0 Cash$N/A
2 Cash$850 Cash$1,800 15% N/A 6 11.05 16 0 Cash$N/A
3 Cash$2,000 Cash$3,800 15% 30% 6 11.05 17 65.71 Cash$633.33Cash$665.5
4 Cash$5,500 Cash$9,300 20% 30% 8 0.750.8 18 10.6710 Cash$871.6Cash$930
5 Cash$10,000 Cash$19,300 25% 30% 10 0.50.55 20 2018.18 Cash$965Cash$1,061.61

14 June 2019 – MEGA Update (13 October 2019)

Base Statistics

Commander
Cost: Coin1,500
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate1
Hidden Detection
Hidden DetectionLevel 2+
Range
Range8
Placement Limit
N/A
Firerate Buff
Firerate Buff10%

Upgrades

N/A
Level 1 • Cost: Cash$300

+1 Range Range


Sell Price changes to Cash$237

N/A
Level 2 • Cost: Cash$850

+1 Range Range

10% > 15% Buff Firerate Buff

+Hidden Detection Hidden Detection


Sell Price changes to Cash$450

N/A
Level 3 • Cost: Cash$2,000

+1 Range Range

+Call of Arms ability


Sell Price changes to Cash$950

N/A
Level 4 • Cost: Cash$5,500

+1 Range Range

+2 Damage Damage

1 > 0.75 Firerate Firerate

15% > 20% Buff Firerate Buff


Sell Price changes to Cash$2,325

N/A
Level 5 • Cost: Cash$10,000

+2 Range Range

+2 Damage Damage

0.75 > 0.5 Firerate Firerate

20% > 25% Buff Firerate Buff


Sell Price changes to Cash$4,825

Ability

Call of Arms
Level 3+ • 70s Cooldown

Boosts all towers firerate in its range by an additional 10% for 10 seconds. This can stack with other Call of Arms ability uses.
Additionally, the Commander will be able to attack enemies with its own weapon for 8 seconds.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Firerate Buff Call to Arms Buff Damage Firerate Range DPS[7] Cost Efficiency
0 Cash$650 Cash$650 10% N/A 6 11.05 8 0 Cash$N/A
1 Cash$300 Cash$950 10% N/A 6 11.05 9 0 Cash$N/A
2 Cash$850 Cash$1,800 15% N/A 6 11.05 10 0 Cash$N/A
3 Cash$2,000 Cash$3,800 15% 10% 6 11.05 11 0.690.65 Cash$5,507.25Cash$5,846.15
4 Cash$5,500 Cash$9,300 20% 10% 8 0.750.8 12 1.221.14 Cash$7,622.95Cash$8,157.89
5 Cash$10,000 Cash$19,300 25% 10% 10 0.50.55 14 2.292.08 Cash$8,427.95Cash$9,278.85

Notes

  1. ↑ 1.0 1.1 DPS is calculated as ((Damage ÷ Firerate) × Attack Time) ÷ Ability Cooldown
    Attack Time is the time in which the Commander can attack during its abilities while Ability Cooldown is the minimum time between ability activations.
    DPS does not include any Firerate Buffs.
  2. ↑ If both abilites are used, DPS is the same as Call to Arms DPS.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 DPS is calculated as ((Damage ÷ Firerate) × Attack Time) ÷ Ability Cooldown
    Attack Time is the time in which the Commander can attack during its abilities while Ability Cooldown is the minimum time between ability activations.
    DPS does not include any Firerate Buffs.
  4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 If both abilites are used, DPS is the same as Call to Arms DPS.
  5. ↑ Prior to the 21st of December 2023, it had a cost of Coin3,500.
  6. ↑ 6.0 6.1 DPS is calculated as ((Damage ÷ Firerate) × Attack Time) ÷ Ability Cooldown
    Attack Time is the time in which the Commander can attack during its Call to Arms ability while Ability Cooldown is the minimum time between Call to Arms ability activations.
    Attack Time is always 10 seconds, while Ability Cooldown is always 30 seconds.
    DPS does not include any Firerate Buffs.
  7. ↑ DPS is calculated as ((Damage ÷ Firerate) × Attack Time) ÷ Ability Cooldown
    Attack Time is the time in which the Commander can attack during its Call to Arms ability while Ability Cooldown is the minimum time between Call to Arms ability activations.
    Attack Time is always 8 seconds, while Ability Cooldown is always 70 seconds.
    DPS does not include any Firerate Buffs.


Towers
Starter
Intermediate
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Golden Perks
Exclusive
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Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
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Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
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