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Kingpin Update (17 July 2026) – Present

Base Statistics

War Machine
Cost: Exclusive • Exclusive • Offense
Cost
Cash$6,750
Placement Footprint
Average (1.5)
Sell Price
Cash$2,250
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.175
Hidden Detection
Level 4Level 4[1]
Range
Range12
Lead Detection
Level 2+Level 2+ (Splash & Collision only)
Placement Limit
Placement Limit5
Flying Detection
Level 5Level 5[2]

Upgrades

Improved Handling
Level 1 • Cost: Cash$1,500

0.175 > 0.15 Firerate Firerate

+5 Range Range


Sell Price changes to Cash$2,750

Stark Missile
Level 2 • Cost: Cash$5,000

+2 Damage Damage

•40 Rocket Damage Damage

•1 Rocket Volley Count Damage

•2 Rocket Cooldown Rocket Cooldown

•4.5 Explosion Range Explosion Range

Applies buffs to all towers in its range.

•10% Range Buff Range Buff


Sell Price changes to Cash$4,416

Epic Armor Plating
Level 3 • Cost: Cash$20,000

+8 Damage Damage

0.15 > 0.09 Firerate Firerate

0 > 3 Rev-Up Time Rev-Up Time

+1 Rockey Volley Count

Now also applies a Firerate Buff.

•10% Firerate Buff Firerate Buff


Sell Price changes to Cash$11,083

Ultra Charged Body Armor
Level 4 • Cost: Cash$50,000

+25 Damage Damage

+6 Range Range

+Hidden Detection Hidden Detection

+1 Rockey Volley Count

+20 Rocket Damage Damage

4.5 > 6 Explosion Range Explosion Range

Now also applies a Damage Buff.

•10% Damage Buff Damage Buff

Summons in a convoy of Railgun Tanks on the path.

•2 Railgun Tank Spawn Count

•1,600 Health Health

•22 Damage Damage

•30 Range Firerate

•0.175 Firerate Firerate

•75 Cannon Damage Splash Damage

•2 Cannon Firerate Firerate

•8 Explosion Range Explosion Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash$27,750

To the Void and Back
Level 5 • Cost: Cash$125,000

+25 Damage Damage

+2 Range Range

3s > 2.5s Rev-Up Time Rev-Up Time

+15 Damage Damage

2 > 1.75 Rocket Cooldown Rocket Cooldown

6 > 7 Explosion Range Explosion Range

+1 Railgun Tank Spawn Count

+Flying Detection Flying Detection

+Freeze Immunity Freeze Immune

"...and so he left, with everything but his humanity.."

10% > 15% Damage Buff Damage Buff

10% > 15% Firerate Buff Firerate Buff

10% > 15% Range Buff Range Buff


Sell Price changes to Cash$69,416

Statistics

War Machine Stats
Level Cost Total Cost Damage Rocket Damage[3] Rocket Valley Count Firerate Rev-Up Time Rocket Cooldown Range Explosion Range Range Buff Firerate Buff Damage Buff Railgun Tank Spawn Count DPS[4] Cost Efficiency
0 Cash$6,750 Cash$6,750 10 N/A N/A 0.175 0 N/A 13 N/A N/A N/A N/A N/A 57.14 Cash$118.13
1 Cash$1,500 Cash$8,250 10 N/A N/A 0.15 0 N/A 18 N/A N/A N/A N/A N/A 66.67 Cash$123.74
2 Cash$5,000 Cash$13,250 12 40 1 0.15 0 2 18 4.5 10% N/A N/A N/A 100[5] Cash$132.5
3 Cash$20,000 Cash$33,250 20 40 2 0.09 3 2 18 4.5 10% 10% N/A N/A 262.22[6] Cash$126.8
4 Cash$50,000 Cash$83,250 45 60 3 0.09 3 2 24 6 10% 10% 10% 2 590[7] Cash$141.1
5 Cash$125,000 Cash$208,250 70 75 4 0.09 2.5 1.75 26 7 15% 15% 15% 3 949.21[8] Cash$219.39
Railgun Tank Stats
Health Gunner Damage Cannon Splash Damage[3] Cannon Firerate Firerate Range DPS
1,600 22 75 2 0.175 30 163.21[9]

Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)

Base Statistics

War Machine
Cost: Exclusive • Exclusive • Offense
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.1
Hidden Detection
Level 5Level 5[10]
Range
Range12
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit10
Flying Detection
Level 5Level 5[2]

Upgrades

IMPROVED HANDLING
Level 1 • Cost: Cash$250

+6 Range Range


Sell Price changes to Cash$750

STARK MISSILE
Level 2 • Cost: Cash$650

+1 Damage Damage

+4 Range Range

+Missile Launcher

•20 Damage Damage

•5 Missile Reload Missile Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash$966

EPIC ARMOR PLATING
Level 3 • Cost: Cash$5,000

+5 Damage Damage

10% Damage Buff Damage Buff


Sell Price changes to Cash$2,633

ULTRA CHARGED BODY ARMOR
Level 4 • Cost: Cash$12,500

+7 Damage Damage

+2 Range Range

+Quad Missile Launcher

•40 Damage Damage

•5 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash$6,800

TO THE VOID AND BACK
Level 5 • Cost: Cash$50,000

+25 Damage Damage

+2 Range Range

10% > 20% Damage Buff Damage Buff

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+Lead Detection Lead Detection


Quad Missile Launcher

•80 Damage Damage

•4 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash$23,466

Statistics

Level Cost Total Cost Normal Damage Splash Damage[3] Missile Count Firerate Missile Reload Range Explosion Range Damage Buff DPS[4] Cost Efficiency
0 Cash$2,000 Cash$2,000 2 N/A N/A 0.1 N/A 12 N/A N/A 20 Cash$100
1 Cash$250 Cash$2,250 2 N/A N/A 0.1 N/A 18 N/A N/A 20 Cash$112.5
2 Cash$650 Cash$2,900 3 20 1 0.1 5 22 5 N/A 34[11] Cash$85.29
3 Cash$5,000 Cash$7,900 8 20 1 0.1 5 22 5 10% 84[12] Cash$94.05
4 Cash$12,500 Cash$20,400 15 40 4 0.1 5 24 6 10% 182[13] Cash$112.09
5 Cash$50,000 Cash$70,400 40 80 4 0.1 4 26 6 20% 480[14] Cash$146.67

Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

War Machine
Cost: Exclusive • Exclusive • Offense
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.125
Hidden Detection
N/A[15]
Range
Range12
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
N/A[16]

Upgrades

IMPROVED HANDLING
Level 1 • Cost: Cash$250

+6 Range Range


Sell Price changes to Cash$750

STARK MISSILE
Level 2 • Cost: Cash$650

+1 Damage Damage

+4 Range Range

+Missile Launcher

•20 Damage Damage

•5 Missile Reload Missile Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash$966

EPIC ARMOR PLATING
Level 3 • Cost: Cash$5,000

+5 Damage Damage

10% Damage Buff Damage Buff


Sell Price changes to Cash$2,633

ULTRA CHARGED BODY ARMOR
Level 4 • Cost: Cash$12,500

+7 Damage Damage

+2 Range Range

+Quad Missile Launcher

•40 Damage Damage

•5 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash$6,800

TO THE VOID AND BACK
Level 5 • Cost: Cash$50,000

+25 Damage Damage

+2 Range Range

10% > 20% Damage Buff Damage Buff

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+Lead Detection Lead Detection


Quad Missile Launcher

•80 Damage Damage

•4 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash$23,466

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Splash Damage[3] Missile Count Firerate Missile Reload Range Explosion Range Damage Buff DPS[4] Cost Efficiency
0 Cash$2,000 Cash$2,000 2 N/A N/A 0.10.125 N/A 12 N/A N/A 2016 Cash$100Cash$125
1 Cash$250 Cash$2,250 2 N/A N/A 0.10.125 N/A 18 N/A N/A 2016 Cash$112.5Cash$140.62
2 Cash$650 Cash$2,900 3 20 1 0.10.125 5 22 5 N/A 34[17]28[18] Cash$85.29Cash$103.57
3 Cash$5,000 Cash$7,900 8 20 1 0.10.125 5 22 5 10% 84[19]68[20] Cash$94.05Cash$116.18
4 Cash$12,500 Cash$20,400 15 40 4 0.10.125 5 24 6 10% 182[21]152[22] Cash$112.09Cash$134.21
5 Cash$50,000 Cash$70,400 40 80 4 0.10.125 4 26 6 20% 480[23]400[24] Cash$146.67Cash$176

11 December 2024 – Shock and Awe Update (28 January 2026)

Base Statistics

War Machine
Cost: Exclusive • Exclusive • Offense
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.125
Hidden Detection
N/A[15]
Range
Range12
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
N/A[16]

Upgrades

IMPROVED HANDLING
Level 1 • Cost: Cash$250

+6 Range Range


Sell Price changes to Cash$750

STARK MISSILE
Level 2 • Cost: Cash$650

+1 Damage Damage

+4 Range Range

+Missile Launcher

•20 Damage Damage

•5 Missile Reload Missile Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash$966

EPIC ARMOR PLATING
Level 3 • Cost: Cash$5,000

+5 Damage Damage

10% Damage Buff Damage Buff


Sell Price changes to Cash$2,633

ULTRA CHARGED BODY ARMOR
Level 4 • Cost: Cash$12,500

+4 Damage Damage

+2 Range Range

+Quad Missile Launcher

•40 Damage Damage

•5 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash$6,800

TO THE VOID AND BACK
Level 5 • Cost: Cash$50,000

+28 Damage Damage

+2 Range Range

10% > 20% Damage Buff Damage Buff

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+Lead Detection Lead Detection


Quad Missile Launcher

•80 Damage Damage

•4 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash$23,466

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Splash Damage[3] Missile Count Firerate Missile Reload Range Explosion Range Damage Buff DPS[4] Cost Efficiency
0 Cash$2,000 Cash$2,000 2 N/A N/A 0.10.125 N/A 12 N/A N/A 2016 Cash$100Cash$125
1 Cash$250 Cash$2,250 2 N/A N/A 0.10.125 N/A 18 N/A N/A 2016 Cash$112.5Cash$140.62
2 Cash$650 Cash$2,900 3 20 1 0.10.125 5 22 5 N/A 34[25]28[26] Cash$85.29Cash$103.57
3 Cash$5,000 Cash$7,900 8 20 1 0.10.125 5 22 5 10% 84[27]68[28] Cash$94.05Cash$116.18
4 Cash$12,500 Cash$20,400 12 40 4 0.10.125 5 24 6 10% 152[29]128[30] Cash$134.21Cash$159.38
5 Cash$50,000 Cash$70,400 40 80 4 0.10.125 4 26 6 20% 480[31]400[32] Cash$146.67Cash$176

Consumables Update (10 May 2024) – 11 December 2024

Base Statistics

War Machine
Cost: Exclusive • Exclusive
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.125
Hidden Detection
N/A[15]
Range
Range12
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
N/A[16]

Upgrades

IMPROVED HANDLING
Level 1 • Cost: Cash$250

+6 Range Range


Sell Price changes to Cash$750

STARK MISSILE
Level 2 • Cost: Cash$650

+1 Damage Damage

+4 Range Range

+Missile Launcher

•20 Damage Damage

•5 Missile Reload Missile Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash$966

EPIC ARMOR PLATING
Level 3 • Cost: Cash$5,000

+2 Damage Damage


Sell Price changes to Cash$2,633

ULTRA CHARGED BODY ARMOR
Level 4 • Cost: Cash$12,500

+6 Damage Damage

+2 Range Range

+Quad Missile Launcher

•25 Damage Damage

•5 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash$6,800

To The Void and Back
Level 5 • Cost: Cash$75,000

+8 Damage Damage

+2 Range Range

Quad Missile Launcher

•25 Damage Damage

•3 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash$31,800

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Splash Damage[3] Missile Count Firerate Missile Reload Range Explosion Range DPS[4] Cost Efficiency
0 Cash$2,000 Cash$2,000 1 N/A N/A 0.10.125 N/A 12 N/A 108 Cash$200Cash$250
1 Cash$250 Cash$2,250 1 N/A N/A 0.10.125 N/A 18 N/A 108 Cash$225Cash$281.25
2 Cash$650 Cash$2,900 2 20 1 0.10.125 5 22 5 24[33]20[34] Cash$120.83Cash$145
3 Cash$5,000 Cash$7,900 4 20 1 0.10.125 5 22 5 44[35]36[36] Cash$179.55Cash$219.44
4 Cash$12,500 Cash$20,400 10 25 4 0.10.125 5 24 6 120[37]100[38] Cash$170Cash$204
5 Cash$75,000 Cash$95,400 18 25 4 0.10.125 3 26 6 213.33[39]177.33[40] Cash$447.19Cash$537.98

Entity System Update (12 March 2022) – Consumables Update (10 May 2024)

Base Statistics

War Machine
Cost: Exclusive • Exclusive
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.125
Hidden Detection
N/A[15]
Range
Range12
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
N/A[16]

Upgrades

IMPROVED HANDLING
Level 1 • Cost: Cash$250

+6 Range Range


Sell Price changes to Cash$750

STARK MISSILE
Level 2 • Cost: Cash$650

+1 Damage Damage

+4 Range Range

+Missile Launcher

•20 Damage Damage

•5 Missile Reload Missile Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash$966

EPIC ARMOR PLATING
Level 3 • Cost: Cash$5,000

+2 Damage Damage

10% Damage Buff Damage Buff


Sell Price changes to Cash$2,633

ULTRA CHARGED BODY ARMOR
Level 4 • Cost: Cash$12,500

+6 Damage Damage

+2 Range Range

+Quad Missile Launcher

•25 Damage Damage

•5 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash$6,800

To The Void and Back
Level 5 • Cost: Cash$75,000

+8 Damage Damage

+2 Range Range

10% > 20% Damage Buff Damage Buff


Quad Missile Launcher

•25 Damage Damage

•3 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash$31,800

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Splash Damage[3] Missile Count Firerate Missile Reload Range Explosion Range Damage Buff DPS[4] Cost Efficiency
0 Cash$2,000 Cash$2,000 1 N/A N/A 0.10.125 N/A 12 N/A N/A 108 Cash$200Cash$250
1 Cash$250 Cash$2,250 1 N/A N/A 0.10.125 N/A 18 N/A N/A 108 Cash$225Cash$281.25
2 Cash$650 Cash$2,900 2 20 1 0.10.125 5 22 5 N/A 24[41]20[42] Cash$120.83Cash$145
3 Cash$5,000 Cash$7,900 4 20 1 0.10.125 5 22 5 10% 44[43]36[44] Cash$179.55Cash$219.44
4 Cash$12,500 Cash$20,400 10 25 4 0.10.125 5 24 6 10% 120[45]100[46] Cash$170Cash$204
5 Cash$75,000 Cash$95,400 18 25 4 0.10.125 3 26 6 20% 213.33[47]177.33[48] Cash$447.19Cash$537.98

30 May 2021 – Entity System Update (12 March 2022)

Base Statistics

War Machine
Cost: Exclusive
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.13
Hidden Detection
N/A[15]
Range
Range12
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
N/A[16]

Upgrades

IMPROVED HANDLING
Level 1 • Cost: Cash$250

+6 Range Range


Sell Price changes to Cash$750

STARK MISSILE
Level 2 • Cost: Cash$650

+1 Damage Damage

+4 Range Range

+Missile Launcher

•20 Damage Damage

•5 Missile Reload Missile Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash$966

EPIC ARMOR PLATING
Level 3 • Cost: Cash$5,000

+2 Damage Damage

10% Damage Buff Damage Buff


Sell Price changes to Cash$2,633

ULTRA CHARGED BODY ARMOR
Level 4 • Cost: Cash$12,500

+6 Damage Damage

+2 Range Range

+Quad Missile Launcher

•25 Damage Damage

•5 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash$6,800

To The Void and Back
Level 5 • Cost: Cash$75,000

+8 Damage Damage

+2 Range Range

10% > 20% Damage Buff Damage Buff


Quad Missile Launcher

•25 Damage Damage

•3 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash$31,800

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Splash Damage[3] Missile Count Firerate Missile Reload Range Explosion Range Damage Buff DPS[4] Cost Efficiency
0 Cash$2,000 Cash$2,000 1 N/A N/A 0.10.13 N/A 12 N/A N/A 107.69 Cash$200Cash$260.08
1 Cash$250 Cash$2,250 1 N/A N/A 0.10.13 N/A 18 N/A N/A 107.69 Cash$225Cash$292.59
2 Cash$650 Cash$2,900 2 20 1 0.10.13 5 22 5 N/A 24[49]19.38[50] Cash$120.83Cash$149.64
3 Cash$5,000 Cash$7,900 4 20 1 0.10.13 5 22 5 10% 44[51]34.77[52] Cash$179.55Cash$227.21
4 Cash$12,500 Cash$20,400 10 25 4 0.10.13 5 24 6 10% 120[53]96.92[54] Cash$170Cash$210.48
5 Cash$75,000 Cash$95,400 18 25 4 0.10.13 3 26 6 20% 213.33[55]171.79[56] Cash$447.19Cash$555.33

Overhaul Update (29 October 2020) – 30 May 2021

Base Statistics

War Machine
Cost: Exclusive
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.13
Hidden Detection
N/A[15]
Range
Range12
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
N/A[16]

Upgrades

IMPROVED HANDLING
Level 1 • Cost: Cash$250

+6 Range Range


Sell Price changes to Cash$750

STARK MISSILE
Level 2 • Cost: Cash$650

+12 Damage Damage

+4 Range Range

+Missile Launcher

•20 Damage Damage

•5 Missile Reload Missile Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash$966

EPIC ARMOR PLATING
Level 3 • Cost: Cash$5,000

-9 Damage Damage

10% Damage Buff Damage Buff


Sell Price changes to Cash$2,633

ULTRA CHARGED BODY ARMOR
Level 4 • Cost: Cash$12,500

+6 Damage Damage

+2 Range Range

+Quad Missile Launcher

•25 Damage Damage

•5 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash$6,800

To The Void and Back
Level 5 • Cost: Cash$75,000

+8 Damage Damage

+2 Range Range

10% > 20% Damage Buff Damage Buff


Quad Missile Launcher

•25 Damage Damage

•3 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash$31,800

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Splash Damage[3] Missile Count Firerate Missile Reload Range Explosion Range Damage Buff DPS[4] Cost Efficiency
0 Cash$2,000 Cash$2,000 1 N/A N/A 0.10.13 N/A 12 N/A N/A 107.69 Cash$200Cash$260.08
1 Cash$250 Cash$2,250 1 N/A N/A 0.10.13 N/A 18 N/A N/A 107.69 Cash$225Cash$292.59
2 Cash$650 Cash$2,900 13 20 1 0.10.13 5 22 5 N/A 134[57]104[58] Cash$21.64Cash$27.88
3 Cash$5,000 Cash$7,900 4 20 1 0.10.13 5 22 5 10% 44[59]34.77[60] Cash$179.55Cash$227.21
4 Cash$12,500 Cash$20,400 10 25 4 0.10.13 5 24 6 10% 120[61]96.92[62] Cash$170Cash$210.48
5 Cash$75,000 Cash$95,400 18 25 4 0.10.13 3 26 6 20% 213.33[63]171.79[64] Cash$447.19Cash$555.33

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Statistics

War Machine
Cost: Exclusive
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.15
Hidden Detection
N/A[15]
Range
Range12
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
N/A[16]

Upgrades

IMPROVED HANDLING
Level 1 • Cost: Cash$250

+2 Range Range


Sell Price changes to Cash$750

STARK MISSILE
Level 2 • Cost: Cash$650

+4 Range Range

+Missile Launcher

•20 Damage Damage

•5 Missile Reload Missile Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash$966

EPIC ARMOR PLATING
Level 3 • Cost: Cash$5,000

+3 Damage Damage

10% Damage Buff Damage Buff


Sell Price changes to Cash$2,633

ULTRA CHARGED BODY ARMOR
Level 4 • Cost: Cash$12,500

+5 Damage Damage

+4 Range Range

+Quad Missile Launcher

•25 Damage Damage

•5 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash$6,800

To The Void and Back
Level 5 • Cost: Cash$75,000

+8 Damage Damage

+2 Range Range

0.15 > 0.135 Firerate Firerate

10% > 20% Damage Buff Damage Buff


Quad Missile Launcher

•25 Damage Damage

•3 Missile Reload Missile Reload

•6 Explosion Range Explosion Range


Sell Price changes to Cash$31,800

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Splash Damage[3] Missile Count Firerate Missile Reload Range Explosion Range Damage Buff DPS[4] Cost Efficiency
0 Cash$2,000 Cash$2,000 1 N/A N/A 0.10.15 N/A 12 N/A N/A 106.67 Cash$200Cash$299.85
1 Cash$250 Cash$2,250 1 N/A N/A 0.10.15 N/A 14 N/A N/A 106.67 Cash$225Cash$337.33
2 Cash$650 Cash$2,900 2 20 1 0.10.15 5 18 5 N/A 24[65]17.33[66] Cash$120.83Cash$167.34
3 Cash$5,000 Cash$7,900 4 20 1 0.10.15 5 18 5 10% 44[67]30.67[68] Cash$179.55Cash$257.58
4 Cash$12,500 Cash$20,400 9 25 4 0.10.15 5 22 6 10% 110[69]80[70] Cash$185.45Cash$255
5 Cash$75,000 Cash$95,400 17 25 4 0.0850.135 3 24 6 20% 233.33[71]159.26[72] Cash$408.86Cash$599.02

Notes

  1. ↑ Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but War Machine cannot detect such enemies until Level 4.
  2. ↑ 2.0 2.1 Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but War Machine cannot detect such enemies until Level 5.
  3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Total DPS is calculated as Normal DPS + Missile DPS.
    Missile DPS assumes only one enemy is hit with all missiles and it receives full splash damage.
  5. ↑ 80 Normal DPS + 20 Missile DPS
  6. ↑ 222.22 Normal DPS + 40 Missile DPS
  7. ↑ 500 Normal DPS + 90 Missile DPS
  8. ↑ 777.78 Normal DPS + 171.43 Missile DPS
  9. ↑ 125.71 Normal DPS + 37.5 Missile DPS
  10. ↑ Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but War Machine cannot detect such enemies until Level 5.
  11. ↑ 30 Normal DPS + 4 Missile DPS
  12. ↑ 80 Normal DPS + 4 Missile DPS
  13. ↑ 150 Normal DPS + 32 Missile DPS
  14. ↑ 400 Normal DPS + 80 Missile DPS
  15. ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but War Machine from this tower can never directly target hidden enemies.
  16. ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but War Machine from this tower can never directly target flying enemies.
  17. ↑ 30 Normal DPS + 4 Missile DPS
  18. ↑ 24 Normal DPS + 4 Missile DPS
  19. ↑ 80 Normal DPS + 4 Missile DPS
  20. ↑ 64 Normal DPS + 4 Missile DPS
  21. ↑ 150 Normal DPS + 32 Missile DPS
  22. ↑ 120 Normal DPS + 32 Missile DPS
  23. ↑ 400 Normal DPS + 80 Missile DPS
  24. ↑ 320 Normal DPS + 80 Missile DPS
  25. ↑ 30 Normal DPS + 4 Missile DPS
  26. ↑ 24 Normal DPS + 4 Missile DPS
  27. ↑ 80 Normal DPS + 4 Missile DPS
  28. ↑ 64 Normal DPS + 4 Missile DPS
  29. ↑ 120 Normal DPS + 32 Missile DPS
  30. ↑ 96 Normal DPS + 32 Missile DPS
  31. ↑ 400 Normal DPS + 80 Missile DPS
  32. ↑ 320 Normal DPS + 80 Missile DPS
  33. ↑ 20 Normal DPS + 4 Missile DPS
  34. ↑ 16 Normal DPS + 4 Missile DPS
  35. ↑ 40 Normal DPS + 4 Missile DPS
  36. ↑ 32 Normal DPS + 4 Missile DPS
  37. ↑ 100 Normal DPS + 20 Missile DPS
  38. ↑ 80 Normal DPS + 20 Missile DPS
  39. ↑ 180 Normal DPS + 33.33 Missile DPS
  40. ↑ 144 Normal DPS + 33.33 Missile DPS
  41. ↑ 20 Normal DPS + 4 Missile DPS
  42. ↑ 16 Normal DPS + 4 Missile DPS
  43. ↑ 40 Normal DPS + 4 Missile DPS
  44. ↑ 32 Normal DPS + 4 Missile DPS
  45. ↑ 100 Normal DPS + 20 Missile DPS
  46. ↑ 80 Normal DPS + 20 Missile DPS
  47. ↑ 180 Normal DPS + 33.33 Missile DPS
  48. ↑ 144 Normal DPS + 33.33 Missile DPS
  49. ↑ 20 Normal DPS + 4 Missile DPS
  50. ↑ 15.38 Normal DPS + 4 Missile DPS
  51. ↑ 40 Normal DPS + 4 Missile DPS
  52. ↑ 30.77 Normal DPS + 4 Missile DPS
  53. ↑ 100 Normal DPS + 20 Missile DPS
  54. ↑ 76.92 Normal DPS + 20 Missile DPS
  55. ↑ 180 Normal DPS + 33.33 Missile DPS
  56. ↑ 138.46 Normal DPS + 33.33 Missile DPS
  57. ↑ 130 Normal DPS + 4 Missile DPS
  58. ↑ 100 Normal DPS + 4 Missile DPS
  59. ↑ 40 Normal DPS + 4 Missile DPS
  60. ↑ 30.77 Normal DPS + 4 Missile DPS
  61. ↑ 100 Normal DPS + 20 Missile DPS
  62. ↑ 76.92 Normal DPS + 20 Missile DPS
  63. ↑ 180 Normal DPS + 33.33 Missile DPS
  64. ↑ 138.46 Normal DPS + 33.33 Missile DPS
  65. ↑ 20 Normal DPS + 4 Missile DPS
  66. ↑ 13.33 Normal DPS + 4 Missile DPS
  67. ↑ 40 Normal DPS + 4 Missile DPS
  68. ↑ 26.67 Normal DPS + 4 Missile DPS
  69. ↑ 90 Normal DPS + 20 Missile DPS
  70. ↑ 60 Normal DPS + 20 Missile DPS
  71. ↑ 200 Normal DPS + 33.33 Missile DPS
  72. ↑ 125.93 Normal DPS + 33.33 Missile DPS


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