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This article is about Guardian Elf. You may be looking for other uses of Elf.

Description

The Guardian Elf, internally referred to as the Warrior Elf, is one of the units that spawns from the Elf Camp. It spawns when the Elf Camp is at Levels 3-4, replacing the Elf. As with other units, it starts from the end of the map path and moves towards the entrance of the map. It has a spawnrate of 10 seconds.

Whenever there is an enemy in its range, the Guardian Elf will stop moving and attack the enemy. It will continue walking when there are no enemies left in its range.

There's a limit of 30 Guardian Elves per Elf Camp.

Appearance

The Guardian Elf features light skin, blonde hair, and a serious, downturned expression with distinct light blue freckle clusters under each eye. Its outfit consists of a green tunic with a red bandana and red outline at the end of a sleeve, and a brown belt with a gold buckle. It wears a tall green shako hat decorated with a gold star, a black under outline, and red accents along the top. It wears dark pants tucked into pointed brown boots that feature white socks. Wields a silver-bladed sword with a red grip and orange guard.

Statistics

Unit Level Health Defense Damage Spawnrate Firerate Range Limit DPS Ram DPS
0 50 N/A 18 10 0.5 7 30 36 5
1 75 30% 28 10 0.5 7 30 56 7.5

Skins

Skin Classic Chocolatier
Obtained From Christmas 2025 Crate Valentines 2026 Crate

Strategy

  • The Guardian Elf is can be quite useful against slower enemies, such as the Molten, Slow Boss or Fallen Giant.
  • On two-pathed maps, only one Guardian Elf will spawn per Level 3-4 Elf Camp. It will go down a random path.
  • The Guardian Elf can be useful against Hidden enemies with low health, like the Hiddens and Fallen Souls, though it will struggle against hidden enemies with higher health, like the Hidden Boss.
    • The Guardian Elf cannot collide with Ghost enemies like Souls.
  • The Guardian Elf can deal full collision damage to enemies with defense, like the Heavy or Elite Abnormal.
    • Do note that its melee attack is affected by defense.
  • The Guardian Elf is not affected by any buff or debuff.
  • The Guardian Elf will struggle against any enemy with abilities that damage units because of its low health.
    • For example, if the Fallen King uses its Sword Swing attack, and a Guardian Elf is caught in the attack, it is instantly defeated.

Trivia

Update History

  • 21 December 2022 - v1.6.0
    • Guardian Elf added.
  • 9 January 2023 - v1.6.0f
    • Guardian Elf firerate decreased from 0.53 to 0.525 due to Firerate Bug getting less severe for units.
  • 7 April 2023 - v1.7.0
    • Bug: Guardian Elf is called Warrior Elf in-game instead of Guardian Elf.
  • 12 November 2023 - v1.9.0l
    • Bug: Guardian Elf starts going backwards after reaching the entrance, dying at the exit.
  • 1 December 2023 - v1.9.4b
    • Bugfix: Guardian Elf no longer goes backwards after reaching the entrance, now disappears instead.
  • 10 February 2024 - v1.13.0
    • Guardian Elf now has hidden detection.
  • 10 May 2024 - v1.21.0
    • Bug: Walking animation is not affected by Time Scale.
  • 20 December 2025 - v1.83.0
    • Guardian Elf now has levels, meaning the unit itself get stronger statistics with upgrades.
    • Statistical changes:
      • Base
        • Spawnrate decreased from 25 to 20.
        • Health increased from 60 to 75.
        • Damage increased from 15 to 28.
        • Defense of 30% added.
        • Range increased from 6 to 7.5.
      • Level 1 added
        • Spawnrate decreased from 25 to 20.
        • Health increase of +25 added.
        • Damage increase of +14 added.
        • Defense change of 30% > 50% added.
    • Now spawned by a Level 3-4 Elf Camp instead of Level 4-5.
    • New skin: Classic
    • Bugfix: Guardian Elf is now called Guardian Elf in-game instead of Warrior Elf.
  • 11 February 2026 - v1.85.0
    • New skin: Chocolatier
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug getting fixed.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.525 to 0.5.
        • Damage decreased from 28 to 27.
      • Level 1
        • Damage decreased from +14 to +13.
  • 18 September 2026 - v2.11.0
    • Statistical changes:
      • Base
        • Health decreased from 75 to 50.
        • Defense decreased from 30% to 0%.
        • Damage decreased from 27 to 18.
        • Range decreased from 7.5 to 7.
        • Spawnrate decreased from 20 to 10.
        • Limit increased from 4 to 30.
      • Level 1
        • Damage decreased from +13 to +10.
        • Defense changed from 30% > 50% to 0% > 30%.


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