This is the history subpage for the Militant. It contains every revision of the tower's statistics.
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.
Base Statistics
Cost
$600
Placement Footprint
Average (1.5)
Sell Price
$233
Placement Type
Ground
Damage
1
Damage Method
Single
Firerate
0.225
Hidden Detection
Level 1+
Range
14
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 1+
Cost
$1,400
Placement Footprint
Average (1.5)
Sell Price
$466
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.2
Hidden Detection
Level 1+
Range
15
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 1+
Upgrades
0.225 > 0.175 Firerate
+3 Range
+Hidden Detection
+Flying Detection
Sell Price changes to
$300
+1 Damage
Sell Price changes to
$583
+3 Damage
Sell Price changes to
$1,500
+3 Range
+7 Damage
Sell Price changes to
$4,166
+2 Range
0.2 > 0.15 Firerate
+Hidden Detection
+Flying Detection
Sell Price changes to
$666
0.15 > 0.1 Firerate
Sell Price changes to
$1,533
+3 Range
+3 Damage
Sell Price changes to
$3,200
+5 Damage
Sell Price changes to
$6,533
Statistics
| Level |
Cost |
Total Cost |
Damage |
Firerate |
Range |
DPS |
Cost Efficiency
|
| 0 |
$600 |
$600 |
1 |
0.225 |
14 |
4.44 |
$135.14
|
| 1 |
$300 |
$900 |
1 |
0.175 |
17 |
5.71 |
$157.62
|
| 2 |
$850 |
$1,750 |
2 |
0.175 |
17 |
11.43 |
$153.11
|
| 3 |
$2,750 |
$4,500 |
5 |
0.175 |
17 |
28.57 |
$157.51
|
| 4 |
$8,000 |
$12,500 |
12 |
0.175 |
20 |
68.57 |
$182.3
|
| Level |
Cost |
Total Cost |
Damage |
Firerate |
Range |
DPS |
Cost Efficiency
|
| 0 |
$1,400 |
$1,400 |
2 |
0.2 |
15 |
10 |
$140
|
| 1 |
$600 |
$2,000 |
2 |
0.15 |
17 |
13.33 |
$150.04
|
| 2 |
$2,600 |
$4,600 |
2 |
0.1 |
17 |
20 |
$230
|
| 3 |
$5,000 |
$9,600 |
5 |
0.1 |
20 |
50 |
$192
|
| 4 |
$10,000 |
$19,600 |
10 |
0.1 |
20 |
100 |
$196
|
Base Statistics
Cost
$600
Placement Footprint
Average (1.5)
Sell Price
$233
Placement Type
Ground
Damage
1
Damage Method
Single
Firerate
0.225
Hidden Detection
Level 1+
Range
14
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 1+
Cost
$1,400
Placement Footprint
Average (1.5)
Sell Price
$466
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.225
Hidden Detection
Level 1+
Range
15
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 1+
Upgrades
0.225 > 0.175 Firerate
+3 Range
+Hidden Detection
+Flying Detection
Sell Price changes to
$300
+1 Damage
Sell Price changes to
$583
+3 Damage
Sell Price changes to
$1,500
+3 Range
+7 Damage
Sell Price changes to
$4,166
+2 Range
0.225 > 0.175 Firerate
+Hidden Detection
+Flying Detection
Sell Price changes to
$666
0.175 > 0.125 Firerate
+1 Damage
Sell Price changes to
$1,533
+3 Range
+3 Damage
Sell Price changes to
$3,200
+6 Damage
Sell Price changes to
$6,533
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$600
|
1
|
0.225
|
14
|
4.44
|
$135
|
| 1
|
$900
|
1
|
0.175
|
17
|
5.71
|
$157.5
|
| 2
|
$1,750
|
2
|
0.175
|
17
|
11.43
|
$153.13
|
| 3
|
$4,500
|
5
|
0.175
|
17
|
28.57
|
$157.5
|
| 4
|
$12,500
|
12
|
0.175
|
20
|
68.57
|
$182.29
|
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$1,400
|
2
|
0.225
|
15
|
8.89
|
$157.5
|
| 1
|
$2,000
|
2
|
0.175
|
17
|
11.43
|
$175
|
| 2
|
$4,600
|
3
|
0.125
|
17
|
24
|
$191.67
|
| 3
|
$9,600
|
6
|
0.125
|
20
|
48
|
$200
|
| 4
|
$19,600
|
12
|
0.125
|
20
|
96
|
$204.17
|
Base Statistics
Cost
$600
Placement Footprint
Average (1.5)
Sell Price
$233
Placement Type
Ground
Damage
1
Damage Method
Single
Firerate
0.225
Hidden Detection
Level 1+
Range
13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 1+
Cost
$1,400
Placement Footprint
Average (1.5)
Sell Price
$466
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.225
Hidden Detection
Level 1+
Range
15
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 1+
Upgrades
+4 Range
+Hidden Detection
+Flying Detection
Sell Price changes to
$300
0.225 > 0.175 Firerate
+1 Damage
Sell Price changes to
$600
+3 Damage
Sell Price changes to
$1,641
+2 Range
+5 Damage
Sell Price changes to
$3,558
+2 Range
0.225 > 0.175 Firerate
+Hidden Detection
+Flying Detection
Sell Price changes to
$666
0.175 > 0.125 Firerate
+1 Damage
Sell Price changes to
$1,533
+3 Range
+3 Damage
Sell Price changes to
$3,200
+6 Damage
Sell Price changes to
$6,533
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$600
|
1
|
0.225
|
13
|
4.44
|
$135
|
| 1
|
$750
|
1
|
0.225
|
17
|
4.44
|
$168.75
|
| 2
|
$1,800
|
2
|
0.175
|
17
|
11.43
|
$157.5
|
| 3
|
$4,925
|
5
|
0.175
|
17
|
28.57
|
$172.38
|
| 4
|
$10,675
|
10
|
0.175
|
19
|
57.14
|
$186.81
|
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$1,400
|
2
|
0.225
|
15
|
8.89
|
$157.5
|
| 1
|
$2,000
|
2
|
0.175
|
17
|
11.43
|
$175
|
| 2
|
$4,600
|
3
|
0.125
|
17
|
24
|
$191.67
|
| 3
|
$9,600
|
6
|
0.125
|
20
|
48
|
$172.79
|
| 4
|
$19,600
|
12
|
0.125
|
20
|
96
|
$204.17
|
Base Statistics
Cost
$700
Placement Footprint
Average (1.5)
Sell Price
$233
Placement Type
Ground
Damage
1
Damage Method
Single
Firerate
0.225
Hidden Detection
Level 1+
Range
13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 1+
Cost
$1,400
Placement Footprint
Average (1.5)
Sell Price
$466
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.225
Hidden Detection
Level 1+
Range
15
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 1+
Upgrades
+3 Range
0.225 > 0.2 Firerate
+Hidden Detection
+Flying Detection
Sell Price changes to
$300
+1 Damage
Sell Price changes to
$600
+2 Range
+2 Damage
0.2 > 0.175 Firerate
Sell Price changes to
$1,516
+3 Range
+8 Damage
Sell Price changes to
$4,516
+2 Range
0.225 > 0.175 Firerate
+Hidden Detection
+Flying Detection
Sell Price changes to
$666
0.175 > 0.125 Firerate
+1 Damage
Sell Price changes to
$1,533
+3 Range
+3 Damage
Sell Price changes to
$3,200
+6 Damage
Sell Price changes to
$6,533
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$700
|
1
|
0.225
|
13
|
4.44
|
$157.5
|
| 1
|
$900
|
1
|
0.2
|
16
|
5
|
$180
|
| 2
|
$1,800
|
2
|
0.2
|
16
|
10
|
$180
|
| 3
|
$4,550
|
4
|
0.175
|
18
|
22.86
|
$199.06
|
| 4
|
$13,550
|
12
|
0.175
|
21
|
68.57
|
$197.6
|
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$1,400
|
2
|
0.225
|
15
|
8.89
|
$157.5
|
| 1
|
$2,000
|
2
|
0.175
|
17
|
11.43
|
$175
|
| 2
|
$4,600
|
3
|
0.125
|
17
|
24
|
$191.67
|
| 3
|
$9,600
|
6
|
0.125
|
20
|
48
|
$200
|
| 4
|
$19,600
|
12
|
0.125
|
20
|
96
|
$204.17
|
Base Statistics
Cost
$700
Placement Footprint
Average (1.5)
Sell Price
$233
Placement Type
Ground
Damage
1
Damage Method
Single
Firerate
0.225
Hidden Detection
Level 1+
Range
13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 1+
Cost
$1,600
Placement Footprint
Average (1.5)
Sell Price
$533
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.225
Hidden Detection
Level 1+
Range
16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 1+
Upgrades
+3 Range
0.225 > 0.2 Firerate
+Hidden Detection
+Flying Detection
Sell Price changes to
$300
+1 Damage
Sell Price changes to
$600
+2 Range
+2 Damage
0.2 > 0.175 Firerate
Sell Price changes to
$1,516
+3 Range
+8 Damage
Sell Price changes to
$4,516
+2 Range
0.225 > 0.175 Firerate
+Hidden Detection
+Flying Detection
Sell Price changes to
$766
+1 Damage
Sell Price changes to
$1,100
+2 Range
+1 Damage
0.175 > 0.125 Firerate
Sell Price changes to
$2,266
+6 Damage
Sell Price changes to
$5,600
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$700
|
1
|
0.225
|
13
|
4.44
|
$157.5
|
| 1
|
$900
|
1
|
0.2
|
16
|
5
|
$180
|
| 2
|
$1,800
|
2
|
0.2
|
16
|
10
|
$180
|
| 3
|
$4,550
|
4
|
0.175
|
18
|
22.86
|
$199.06
|
| 4
|
$13,550
|
12
|
0.175
|
21
|
68.57
|
$197.6
|
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$1,600
|
2
|
0.225
|
16
|
8.89
|
$180
|
| 1
|
$2,300
|
2
|
0.175
|
18
|
11.43
|
$201.25
|
| 2
|
$3,300
|
3
|
0.175
|
18
|
17.14
|
$192.5
|
| 3
|
$6,800
|
4
|
0.125
|
20
|
32
|
$212.5
|
| 4
|
$16,800
|
10
|
0.125
|
20
|
80
|
$210
|
Base Statistics
Cost
$700
Placement Footprint
Average (1.5)
Sell Price
$233
Placement Type
Ground
Damage
1
Damage Method
Single
Firerate
0.225
Hidden Detection
Level 1+
Range
13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 1+
Upgrades
+3 Range
0.225 > 0.2 Firerate
+Hidden Detection
+Flying Detection
Sell Price changes to
$300
+1 Damage
Sell Price changes to
$600
+2 Range
+2 Damage
0.2 > 0.175 Firerate
Sell Price changes to
$1,516
+3 Range
+8 Damage
Sell Price changes to
$4,516
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$700
|
1
|
0.225
|
13
|
4.44
|
$157.5
|
| 1
|
$900
|
1
|
0.2
|
16
|
5
|
$180
|
| 2
|
$1,800
|
2
|
0.2
|
16
|
10
|
$180
|
| 3
|
$4,550
|
4
|
0.175
|
18
|
22.86
|
$199.06
|
| 4
|
$13,550
|
12
|
0.175
|
21
|
68.57
|
$197.6
|
Base Statistics
Cost
$700
Placement Footprint
Average (1.5)
Sell Price
$233
Placement Type
Ground
Damage
1
Damage Method
Single
Firerate
0.275
Hidden Detection
Level 1+
Range
14
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Level 1+
Upgrades
+3 Range
+Hidden Detection
+Flying Detection
Sell Price changes to
$316
+1 Damage
0.275 > 0.2 Firerate
Sell Price changes to
$733
+2 Range
+2 Damage
0.2 > 0.175 Firerate
Sell Price changes to
$1,733
+2 Range
+4 Damage
Sell Price changes to
$4,233
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$700
|
1
|
0.275
|
14
|
3.64
|
$192.5
|
| 1
|
$950
|
1
|
0.275
|
17
|
3.64
|
$261.25
|
| 2
|
$2,200
|
2
|
0.2
|
17
|
10
|
$220
|
| 3
|
$5,200
|
4
|
0.175
|
19
|
22.86
|
$227.5
|
| 4
|
$12,700
|
8
|
0.175
|
21
|
45.71
|
$277.81
|
Base Statistics
Cost
$800
Placement Footprint
Average (1.5)
Sell Price
$266
Placement Type
Ground
Damage
1
Damage Method
Single
Firerate
0.275
Hidden Detection
Level 1+
Range
14
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Upgrades
+3 Range
+Hidden Detection
Sell Price changes to
$350
+1 Damage
0.275 > 0.225 Firerate
Sell Price changes to
$850
+2 Range
+2 Damage
0.225 > 0.2 Firerate
Sell Price changes to
$2,016
+2 Range
+3 Damage
0.2 > 0.175 Firerate
Sell Price changes to
$4,516
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$800
|
1
|
0.275
|
14
|
3.64
|
$220
|
| 1
|
$1,050
|
1
|
0.275
|
17
|
3.64
|
$288.75
|
| 2
|
$2,550
|
2
|
0.225
|
17
|
8.89
|
$286.88
|
| 3
|
$6,050
|
4
|
0.2
|
19
|
20
|
$302.5
|
| 4
|
$13,550
|
7
|
0.175
|
21
|
40
|
$338.75
|
Base Statistics
Cost
$750
Placement Footprint
Average
Sell Price
$250
Placement Type
Ground
Damage
1
Damage Method
Single
Firerate
0.23
Hidden Detection
Level 2+
Range
10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Ammo
20
Reload Time
2.5
Upgrades
+2 Range
Sell Price changes to
$316
+1 Range
+Hidden Detection
Sell Price changes to
$466
0.23 > 0.155 Firerate
2.5 > 1.5 Reload Time
+1 Damage
+10 Ammo
Sell Price changes to
$1,066
+2 Damage
+1 Range
Sell Price changes to
$2,566
Statistics
| Level
|
Total Price
|
Damage
|
Ammo
|
Firerate
|
Reload Time
|
Range
|
DPS[3]
|
Cost Efficiency
|
| 0
|
$750
|
1
|
20
|
0.23
|
2.5
|
10
|
2.82
|
$265.98
|
| 1
|
$950
|
1
|
20
|
0.23
|
2.5
|
12
|
2.82
|
$336.88
|
| 2
|
$1,400
|
1
|
20
|
0.23
|
2.5
|
13
|
2.82
|
$496.45
|
| 3
|
$3,200
|
2
|
30
|
0.155
|
1.5
|
13
|
9.76
|
$327.87
|
| 4
|
$7,700
|
4
|
30
|
0.155
|
1.5
|
14
|
19.51
|
$394.67
|
Base Statistics
Cost
$750
Placement Footprint
Average
Sell Price
$250
Placement Type
Ground
Damage
1
Damage Method
Single
Firerate
0.23
Hidden Detection
Level 2+
Range
10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Ammo
20
Reload Time
2.5
Upgrades
+2 Range
Sell Price changes to
$316
+1 Range
+Hidden Detection
Sell Price changes to
$466
0.23 > 0.155 Firerate
+1 Damage
+12 Ammo
Sell Price changes to
$1,066
+2 Damage
+1 Range
Sell Price changes to
$2,566
Statistics
| Level
|
Total Price
|
Damage
|
Ammo
|
Firerate
|
Reload Time
|
Range
|
DPS[3]
|
Cost Efficiency
|
| 0
|
$750
|
1
|
18
|
0.23
|
2.5
|
10
|
2.71
|
$276.75
|
| 1
|
$950
|
1
|
18
|
0.23
|
2.5
|
12
|
2.71
|
$350.55
|
| 2
|
$1,400
|
1
|
18
|
0.23
|
2.5
|
13
|
2.71
|
$516.61
|
| 3
|
$3,200
|
2
|
30
|
0.155
|
2.5
|
13
|
8.39
|
$381.41
|
| 4
|
$7,700
|
4
|
30
|
0.155
|
2.5
|
14
|
16.78
|
$458.88
|
Base Statistics
Cost
$1,200
Placement Footprint
Average
Sell Price
$400
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.43
Hidden Detection
Level 2+
Range
12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Upgrades
+2 Range
Sell Price changes to
$466
+1 Range
+Hidden Detection
Sell Price changes to
$616
0.43 > 0.23 Firerate
Sell Price changes to
$1,016
+2 Damage
Sell Price changes to
$2,183
+2 Damage
+2 Range
0.23 > 0.18 Firerate
Sell Price changes to
$4,683
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$1,200
|
2
|
0.43
|
12
|
4.65
|
$258.06
|
| 1
|
$1,400
|
2
|
0.43
|
14
|
4.65
|
$301.08
|
| 2
|
$1,850
|
2
|
0.43
|
15
|
4.65
|
$397.85
|
| 3
|
$3,050
|
2
|
0.23
|
15
|
8.7
|
$350.57
|
| 4
|
$6,550
|
4
|
0.23
|
15
|
17.39
|
$376.65
|
| 5
|
$14,050
|
6
|
0.18
|
17
|
33.33
|
$421.54
|
Base Statistics
Cost
$550
Placement Footprint
Average
Sell Price
$166
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.83
Hidden Detection
Level 2+
Range
10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Upgrades
+2 Range
Sell Price changes to
$250
+1 Damage
+Hidden Detection
0.83 > 0.63 Firerate
Sell Price changes to
$450
+2 Range
+2 Damage
Sell Price changes to
$866
+3 Range
0.63 > 0.23 Firerate
Sell Price changes to
$2,033
+3 Range
+2 Damage
+Enraging Shout ability
0.23 > 0.18 Firerate
Sell Price changes to
$4,866
Ability
Boosts damage of most towers within range by 30%. Lasts 10 seconds.
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$550
|
2
|
0.83
|
10
|
2.41
|
$228.22
|
| 1
|
$750
|
2
|
0.83
|
12
|
2.41
|
$311.2
|
| 2
|
$1,350
|
3
|
0.63
|
12
|
4.76
|
$283.61
|
| 3
|
$2,600
|
5
|
0.63
|
14
|
7.94
|
$327.46
|
| 4
|
$6,100
|
5
|
0.23
|
17
|
21.74
|
$280.59
|
| 5
|
$14,600
|
7
|
0.18
|
20
|
38.88
|
$375.51
|
Base Statistics
Cost
$550
Placement Footprint
Average
Sell Price
$166
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.85
Hidden Detection
Level 2+
Range
10
Placement Limit
N/A
Upgrades
+2 Range
Sell Price changes to
$250
+1 Damage
+Hidden Detection
0.85 > 0.65 Firerate
Sell Price changes to
$450
+2 Range
+2 Damage
Sell Price changes to
$866
+3 Range
0.65 > 0.25 Firerate
Sell Price changes to
$2,033
+3 Range
+2 Damage
+Gorilla Noises ability
0.25 > 0.2 Firerate
Sell Price changes to
$4,866
Ability
Boosts damage of most towers within range by 30%. Lasts 10 seconds.
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$550
|
2
|
0.85
|
10
|
2.35
|
$234.04
|
| 1
|
$750
|
2
|
0.85
|
12
|
2.35
|
$319.16
|
| 2
|
$1,350
|
3
|
0.65
|
12
|
4.62
|
$292.21
|
| 3
|
$2,600
|
5
|
0.65
|
14
|
7.69
|
$338.1
|
| 4
|
$6,100
|
5
|
0.25
|
17
|
20
|
$305
|
| 5
|
$14,600
|
7
|
0.2
|
20
|
35
|
$417.14
|
Base Statistics
Cost
$575
Placement Footprint
Average
Sell Price
$191
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.85
Hidden Detection
Level 2+
Range
12
Placement Limit
N/A
Upgrades
+2 Range
Sell Price changes to
$341
+1 Damage
+Hidden Detection
0.85 > 0.65 Firerate
Sell Price changes to
$675
+2 Range
+2 Damage
Sell Price changes to
$1,475
+3 Range
0.65 > 0.25 Firerate
Sell Price changes to
$3,141
+3 Range
+2 Damage
+Gorilla Noises ability
Sell Price changes to
$6,475
Ability
Boosts damage of most towers within range by 30%. Lasts 10 seconds.
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$575
|
2
|
0.85
|
12
|
2.35
|
$244.68
|
| 1
|
$1,025
|
2
|
0.85
|
14
|
2.35
|
$436.17
|
| 2
|
$2,025
|
3
|
0.65
|
14
|
4.62
|
$438.31
|
| 3
|
$4,425
|
5
|
0.65
|
16
|
7.69
|
$575.42
|
| 4
|
$9,425
|
5
|
0.25
|
19
|
20
|
$471.25
|
| 5
|
$19,425
|
7
|
0.25
|
22
|
28
|
$693.75
|
Base Statistics
Cost
$575
Placement Footprint
Average
Sell Price
$191
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.85
Hidden Detection
Level 2+
Range
12
Placement Limit
N/A
Upgrades
+2 Range
Sell Price changes to
$341
+1 Damage
+Hidden Detection
0.85 > 0.65 Firerate
Sell Price changes to
$675
+2 Range
+1 Damage
Sell Price changes to
$1,475
+3 Range
0.65 > 0.25 Firerate
Sell Price changes to
$3,141
+3 Range
+2 Damage
+Gorilla Noises ability
Sell Price changes to
$6,475
Ability
Boosts damage of most towers within range by 30%. Lasts 10 seconds.
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$575
|
2
|
0.85
|
12
|
2.35
|
$244.68
|
| 1
|
$1,025
|
2
|
0.85
|
14
|
2.35
|
$436.17
|
| 2
|
$2,025
|
3
|
0.65
|
14
|
4.62
|
$438.31
|
| 3
|
$4,425
|
4
|
0.65
|
16
|
6.15
|
$719.51
|
| 4
|
$9,425
|
4
|
0.25
|
19
|
16
|
$589.06
|
| 5
|
$19,425
|
6
|
0.25
|
22
|
24
|
$809.38
|
Base Statistics
Cost
$575
Placement Footprint
Average
Sell Price
$143
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.85
Hidden Detection
Level 2+
Range
12
Placement Limit
N/A
Upgrades
+2 Range
Sell Price changes to
$256
+1 Damage
+Hidden Detection
0.85 > 0.65 Firerate
Sell Price changes to
$606
+2 Range
+1 Damage
Sell Price changes to
$1,418
+3 Range
0.65 > 0.25 Firerate
Sell Price changes to
$2,968
+3 Range
+2 Damage
+Gorilla Noises ability
Sell Price changes to
$5,468
Ability
Boosts damage of most towers within range by 50%. Lasts 5 seconds.
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$575
|
2
|
0.85
|
12
|
2.35
|
$244.68
|
| 1
|
$1,025
|
2
|
0.85
|
14
|
2.35
|
$436.17
|
| 2
|
$2,425
|
3
|
0.65
|
14
|
4.62
|
$524.89
|
| 3
|
$5,675
|
4
|
0.65
|
16
|
6.15
|
$914.63
|
| 4
|
$11,875
|
4
|
0.25
|
19
|
16
|
$742.19
|
| 5
|
$21,825
|
6
|
0.25
|
22
|
24
|
$911.46
|
Base Statistics
Cost
$575
Placement Footprint
Average
Sell Price
$143
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.85
Hidden Detection
Level 2+
Range
12
Placement Limit
N/A
Upgrades
+2 Range
Sell Price changes to
$256
+1 Damage
+Hidden Detection
0.85 > 0.65 Firerate
Sell Price changes to
$606
+2 Range
+1 Damage
Sell Price changes to
$1,418
+3 Range
0.65 > 0.25 Firerate
Sell Price changes to
$3,468
+3 Range
+2 Damage
+Gorilla Noises ability
Sell Price changes to
$7,468
Ability
Boosts damage of most towers within range by 50%. Lasts 5 seconds.
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$575
|
2
|
0.85
|
12
|
2.35
|
$244.68
|
| 1
|
$1,025
|
2
|
0.85
|
14
|
2.35
|
$436.17
|
| 2
|
$2,425
|
3
|
0.65
|
14
|
4.62
|
$524.89
|
| 3
|
$5,675
|
4
|
0.65
|
16
|
6.15
|
$914.63
|
| 4
|
$13,875
|
4
|
0.25
|
19
|
16
|
$867.19
|
| 5
|
$29,875
|
6
|
0.25
|
22
|
24
|
$1,244.79
|
Base Statistics
Cost
$575
Placement Footprint
Average
Sell Price
$143
Placement Type
Ground
Damage
2
Damage Method
Single
Firerate
0.85
Hidden Detection
Level 2+
Range
7
Placement Limit
N/A
Upgrades
+2 Range
Sell Price changes to
$256
+1 Damage
+Hidden Detection
0.85 > 0.65 Firerate
Sell Price changes to
$606
+2 Range
+1 Damage
Sell Price changes to
$1,418
+3 Range
0.65 > 0.25 Firerate
Sell Price changes to
$3,468
+3 Range
+2 Damage
+Gorilla Noises ability
Sell Price changes to
$6,468
Ability
Boosts damage of most towers within range by 20%. Lasts 5 seconds.
Statistics
| Level
|
Total Price
|
Damage
|
Firerate
|
Range
|
DPS
|
Cost Efficiency
|
| 0
|
$575
|
2
|
0.85
|
7
|
2.35
|
$244.68
|
| 1
|
$1,025
|
2
|
0.85
|
9
|
2.35
|
$436.17
|
| 2
|
$2,425
|
3
|
0.65
|
9
|
4.62
|
$524.89
|
| 3
|
$5,675
|
4
|
0.65
|
11
|
6.15
|
$914.63
|
| 4
|
$13,875
|
4
|
0.25
|
14
|
16
|
$867.19
|
| 5
|
$25,875
|
6
|
0.25
|
17
|
24
|
$1,078.13
|
Notes
- ↑ Prior to the 25th of June 2025, it had a cost of
1,500.
- ↑ Prior to the 21st of December 2023, it had a cost of
2,000.
- ↑ 3.0 3.1 DPS is calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)).