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Kingpin Update (17 July 2026) – Present

Base Statistics

Pyromancer
Cost: Coin1,250 • Intermediate • Offense
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$333
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage2 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
1.25
Max Hits
3
Pyromancer
Cost: Coin1,250 • Intermediate • Offense
Cost
Cash$850
Placement Footprint
Average (1.5)
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.25
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
1.25
Max Hits
3

Upgrades

Improved Handling
Level 1 • Cost: Cash$325

0.275 > 0.175 Firerate Firerate

+Hidden Detection Hidden Detection

+2 Range Range

+1 Max Hits

+0.25 Hitbox


Sell Price changes to Cash$408

Fire Fighting
Level 2 • Cost: Cash$1,000

+1 Damage Damage

+1 Max Hits


Sell Price changes to Cash$741

Fire Hazard
Level 3 • Cost: Cash$2,000

+1 Damage Damage

+1.5 Range Range

3 > 6 Burn Time Burn Time

+3 Burn Damage Burn Damage

+2 Max Hits

1% > 5% Defense Melting Defense Melting


Sell Price changes to Cash$1,408

Napalm Thrower
Level 4 • Cost: Cash$3,777

+2 Damage Damage

+5 Burn Damage Burn Damage

6 > 10 Burn Time Burn Time

+0.25 Hitbox

5% > 10% Defense Melting Defense Melting


Sell Price changes to Cash$2,667

Pyromaniac
Level 5 • Cost: Cash$11,111

+4 Damage Damage

+15 Burn Damage Burn Damage

+1.5 Range Range

+3 Max Hits

+0.75 Hitbox


Sell Price changes to Cash$6,371

Improved Handling
Level 1 • Cost: Cash$350

+2 Range Range

1 > 0.75 Tick Tick

+0.25 Hitbox


Sell Price changes to Cash$400

Fire Fighting
Level 2 • Cost: Cash$950

+1 Damage Damage

+1 Burn Damage Burn Damage

+2 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash$716

Fire Hazard
Level 3 • Cost: Cash$1,500

+1 Range Range

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage

0.75 > 0.5 Tick Tick

Melts 5% defense every tick Defense Melting


Sell Price changes to Cash$1,216

Napalm Thrower
Level 4 • Cost: Cash$3,800

+1 Damage Damage

+1 Burn Damage Burn Damage

5 > 7.5 Burn Time Burn Time

+0.25 Hitbox


Sell Price changes to Cash$2,483

Pyromaniac
Level 5 • Cost: Cash$9,000

+3 Damage Damage

+4 Burn Damage Burn Damage

+2 Range Range

7.5 > 10 Burn Time Burn Time

+3 Max Hits

+0.75 Hitbox

Melts 10% defense every tick Defense Melting


Sell Price changes to Cash$5,483

Statistics

Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Max Hits Hitbox Total Elapsed Damage[1] DPS[2] Max DPS Cost Efficiency
0 Cash$900 Cash$900 1 2 0.275 9 1% 3 1 3 1.25 6 5.64[3] 16.92 Cash$159.57
1 Cash$325 Cash$1,225 1 2 0.175 11 1% 3 1 4 1.5 6 7.71[4] 30.84 Cash$158.88
2 Cash$1,000 Cash$2,225 2 2 0.175 11 1% 3 1 5 1.5 6 13.43[5] 67.15 Cash$165.67
3 Cash$2,000 Cash$4,225 3 5 0.175 12.5 5% 6 1 7 1.5 30 22.14[6] 154.98 Cash$190.83
4 Cash$3,777 Cash$8,002 5 10 0.175 12.5 10% 10 1 7 1.75 100 38.57[7] 269.99 Cash$207.47
5 Cash$11,111 Cash$19,113 9 25 0.175 14 10% 10 1 10 2.5 250 76.43[8] 764.3 Cash$250.07
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Max Hits Hitbox Total Elapsed Damage[1] DPS[2] Max DPS Cost Efficiency
0 Cash$850 Cash$850 1 1 0.25 8 N/A 3 1 3 1.25 3 5[9] 15 Cash$170
1 Cash$350 Cash$1,200 1 1 0.25 9 N/A 3 0.75 3 1.5 4 5.33[10] 15.99 Cash$225.14
2 Cash$950 Cash$2,150 2 2 0.25 9 N/A 3 0.75 5 1.5 8 10.67[11] 53.35 Cash$201.5
3 Cash$1,500 Cash$3,650 2 3 0.25 10 5% 5 0.5 5 1.5 30 14[12] 70 Cash$260.71
4 Cash$3,800 Cash$7,450 3 4 0.25 10 5% 7.5 0.5 5 1.75 60 20[13] 100 Cash$372.5
5 Cash$9,000 Cash$16,450 6 8 0.25 12 10% 10 0.5 8 2.5 160 40[14] 320 Cash$411.25

Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)

Base Statistics

Pyromancer
Cost: Coin1,250 • Intermediate • Offense
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$333
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage2 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
1.25
Max Hits
3
Pyromancer
Cost: Coin1,250 • Intermediate • Offense
Cost
Cash$850
Placement Footprint
Average (1.5)
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.25
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
1.25
Max Hits
3

Upgrades

Improved Handling
Level 1 • Cost: Cash$325

0.275 > 0.175 Firerate Firerate

+2 Range Range

+1 Max Hits

+0.25 Hitbox


Sell Price changes to Cash$408

Fire Fighting
Level 2 • Cost: Cash$1,000

+1 Damage Damage

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash$741

Fire Hazard
Level 3 • Cost: Cash$2,000

+1 Damage Damage

+2.5 Range Range

3 > 6 Burn Time Burn Time

+3 Burn Damage Burn Damage

+2 Max Hits

1% > 5% Defense Melting Defense Melting


Sell Price changes to Cash$1,408

Napalm Thrower
Level 4 • Cost: Cash$3,750

+1 Damage Damage

+5 Burn Damage Burn Damage

6 > 10 Burn Time Burn Time

+0.25 Hitbox

5% > 10% Defense Melting Defense Melting


Sell Price changes to Cash$2,658

Pyromaniac
Level 5 • Cost: Cash$7,500

+2 Damage Damage

+15 Burn Damage Burn Damage

+1.5 Range Range

+3 Max Hits

+0.75 Hitbox


Sell Price changes to Cash$5,158

Improved Handling
Level 1 • Cost: Cash$350

+2 Range Range

1 > 0.75 Tick Tick

+0.25 Hitbox


Sell Price changes to Cash$400

Fire Fighting
Level 2 • Cost: Cash$950

+1 Damage Damage

+1 Burn Damage Burn Damage

+2 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash$716

Fire Hazard
Level 3 • Cost: Cash$1,500

+1 Range Range

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage

0.75 > 0.5 Tick Tick

Melts 5% defense every tick Defense Melting


Sell Price changes to Cash$1,216

Napalm Thrower
Level 4 • Cost: Cash$3,800

+1 Damage Damage

+1 Burn Damage Burn Damage

5 > 7.5 Burn Time Burn Time

+0.25 Hitbox


Sell Price changes to Cash$2,483

Pyromaniac
Level 5 • Cost: Cash$9,000

+3 Damage Damage

+4 Burn Damage Burn Damage

+2 Range Range

7.5 > 10 Burn Time Burn Time

+3 Max Hits

+0.75 Hitbox

Melts 10% defense every tick Defense Melting


Sell Price changes to Cash$5,483

Statistics

Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Max Hits Hitbox Total Elapsed Damage[1] DPS[2] Max DPS Cost Efficiency
0 Cash$900 Cash$900 1 2 0.275 9 1% 3 1 3 1.25 6 5.64[15] 16.92 Cash$159.57
1 Cash$325 Cash$1,225 1 2 0.175 11 1% 3 1 4 1.5 6 7.71[16] 30.84 Cash$158.88
2 Cash$1,000 Cash$2,225 2 2 0.175 11 1% 3 1 5 1.5 6 13.43[17] 67.15 Cash$165.67
3 Cash$2,000 Cash$4,225 3 5 0.175 12.5 5% 6 1 7 1.5 30 22.14[18] 154.98 Cash$190.83
4 Cash$3,750 Cash$7,975 4 10 0.175 12.5 10% 10 1 7 1.75 100 32.86[19] 230.02 Cash$242.7
5 Cash$7,500 Cash$15,475 6 25 0.175 14 10% 10 1 10 2.5 250 59.29[20] 592.9 Cash$261.01
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Max Hits Hitbox Total Elapsed Damage[1] DPS[2] Max DPS Cost Efficiency
0 Cash$850 Cash$850 1 1 0.25 8 N/A 3 1 3 1.25 3 5[21] 15 Cash$170
1 Cash$350 Cash$1,200 1 1 0.25 9 N/A 3 0.75 3 1.5 4 5.33[22] 15.99 Cash$225.14
2 Cash$950 Cash$2,150 2 2 0.25 9 N/A 3 0.75 5 1.5 8 10.67[23] 53.35 Cash$201.5
3 Cash$1,500 Cash$3,650 2 3 0.25 10 5% 5 0.5 5 1.5 30 14[24] 70 Cash$260.71
4 Cash$3,800 Cash$7,450 3 4 0.25 10 5% 7.5 0.5 5 1.75 60 20[25] 100 Cash$372.5
5 Cash$9,000 Cash$16,450 6 8 0.25 12 10% 10 0.5 8 2.5 160 40[26] 320 Cash$411.25

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Pyromancer
Cost: Coin1,250 • Intermediate • Offense
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$333
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage2 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 2+
Range
Range8
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
1.25
Max Hits
3
Pyromancer
Cost: Coin1,250 • Intermediate • Offense
Cost
Cash$850
Placement Footprint
Average (1.5)
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
1.25
Max Hits
3

Upgrades

Improved Handling
Level 1 • Cost: Cash$325

0.275 > 0.175 Firerate Firerate

+2 Range Range

+1 Max Hits

+0.25 Hitbox


Sell Price changes to Cash$408

Fire Fighting
Level 2 • Cost: Cash$1,000

+1 Damage Damage

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash$741

Fire Hazard
Level 3 • Cost: Cash$2,000

+1 Damage Damage

+2.5 Range Range

3 > 6 Burn Time Burn Time

+3 Burn Damage Burn Damage

+2 Max Hits

1% > 5% Defense Melting Defense Melting


Sell Price changes to Cash$1,408

Napalm Thrower
Level 4 • Cost: Cash$3,750

+1 Damage Damage

+5 Burn Damage Burn Damage

6 > 10 Burn Time Burn Time

+0.25 Hitbox

5% > 10% Defense Melting Defense Melting


Sell Price changes to Cash$2,658

Pyromaniac
Level 5 • Cost: Cash$7,500

+2 Damage Damage

+15 Burn Damage Burn Damage

+1.5 Range Range

+3 Max Hits

+0.75 Hitbox


Sell Price changes to Cash$5,158

Improved Handling
Level 1 • Cost: Cash$350

+2 Range Range

1 > 0.75 Tick Tick

+0.25 Hitbox


Sell Price changes to Cash$400

Fire Fighting
Level 2 • Cost: Cash$950

+1 Damage Damage

+1 Burn Damage Burn Damage

+2 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash$716

Fire Hazard
Level 3 • Cost: Cash$1,500

+1 Range Range

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage

0.75 > 0.5 Tick Tick

Melts 5% defense every tick Defense Melting


Sell Price changes to Cash$1,216

Napalm Thrower
Level 4 • Cost: Cash$3,800

+1 Damage Damage

+1 Burn Damage Burn Damage

5 > 7.5 Burn Time Burn Time

+0.25 Hitbox


Sell Price changes to Cash$2,483

Pyromaniac
Level 5 • Cost: Cash$9,000

+3 Damage Damage

+4 Burn Damage Burn Damage

+2 Range Range

7.5 > 10 Burn Time Burn Time

+3 Max Hits

+0.75 Hitbox

Melts 10% defense every tick Defense Melting


Sell Price changes to Cash$5,483

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Max Hits Hitbox Total Elapsed Damage[27] DPS[28] Max DPS Cost Efficiency
0 Cash$900 Cash$900 1 2 0.250.275 8 1% 3 1 3 1.25 6 6[29]5.64[30] 1816.92 Cash$150Cash$159.57
1 Cash$325 Cash$1,225 1 2 0.150.175 10 1% 3 1 4 1.5 6 8.67[31]7.71[32] 34.6830.84 Cash$141.29Cash$158.88
2 Cash$1,000 Cash$2,225 2 2 0.150.175 10 1% 3 1 5 1.5 6 15.33[33]13.43[34] 76.6567.15 Cash$145.14Cash$165.67
3 Cash$2,000 Cash$4,225 3 5 0.150.175 12.5 5% 6 1 7 1.5 30 25[35]22.14[36] 175154.98 Cash$169Cash$190.83
4 Cash$3,750 Cash$7,975 4 10 0.150.175 12.5 10% 10 1 7 1.75 100 36.67[37]32.86[38] 256.69230.02 Cash$217.48Cash$242.7
5 Cash$7,500 Cash$15,475 6 25 0.150.175 14 10% 10 1 10 2.5 250 65[39]59.29[40] 650592.9 Cash$238.08Cash$261.01
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Max Hits Hitbox Total Elapsed Damage[27] DPS[28] Max DPS Cost Efficiency
0 Cash$850 Cash$850 1 1 0.250.275 8 N/A 3 1 3 1.25 3 5[41]4.64[42] 1513.92 Cash$170Cash$183.19
1 Cash$350 Cash$1,200 1 1 0.250.275 9 N/A 3 0.75 3 1.5 4 5.33[43]4.97[44] 15.9914.91 Cash$225.14Cash$241.45
2 Cash$950 Cash$2,150 2 2 0.250.275 9 N/A 3 0.75 5 1.5 8 10.67[45]9.94[46] 53.3549.7 Cash$201.5Cash$216.3
3 Cash$1,500 Cash$3,650 2 3 0.250.275 10 5% 5 0.5 5 1.5 30 14[47]13.27[48] 7066.35 Cash$260.71Cash$275.06
4 Cash$3,800 Cash$7,450 3 4 0.250.275 10 5% 7.5 0.5 5 1.75 60 20[49]18.91[50] 10094.55 Cash$372.5Cash$393.97
5 Cash$9,000 Cash$16,450 6 8 0.250.275 12 10% 10 0.5 8 2.5 160 40[51]37.82[52] 320302.56 Cash$411.25Cash$434.96

Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

Pyromancer
Cost: Coin1,250 • Intermediate • Offense
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$333
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage2 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 2+
Range
Range8
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
1.25
Max Hits
3
Pyromancer
Cost: Coin1,250 • Intermediate • Offense
Cost
Cash$850
Placement Footprint
Average (1.5)
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
1.25
Max Hits
3

Upgrades

Improved Handling
Level 1 • Cost: Cash$325

0.275 > 0.175 Firerate Firerate

+2 Range Range

+1 Max Hits

+0.25 Hitbox


Sell Price changes to Cash$408

Fire Fighting
Level 2 • Cost: Cash$915

+1 Damage Damage

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash$713

Fire Hazard
Level 3 • Cost: Cash$1,750

+1 Damage Damage

+2.5 Range Range

4 > 8 Burn Time Burn Time

+3 Burn Damage Burn Damage

+2 Max Hits

1% > 5% Defense Melting Defense Melting


Sell Price changes to Cash$1,296

Napalm Thrower
Level 4 • Cost: Cash$3,400

+1 Damage Damage

+7 Burn Damage Burn Damage

8 > 10 Burn Time Burn Time

+0.25 Hitbox

5% > 10% Defense Melting Defense Melting


Sell Price changes to Cash$2,430

Pyromaniac
Level 5 • Cost: Cash$7,000

+2 Damage Damage

+23 Burn Damage Burn Damage

+1.5 Range Range

+3 Max Hits

+0.75 Hitbox


Sell Price changes to Cash$4,763

Improved Handling
Level 1 • Cost: Cash$350

+2 Range Range

1 > 0.75 Tick Tick

+0.25 Hitbox


Sell Price changes to Cash$400

Fire Fighting
Level 2 • Cost: Cash$950

+1 Damage Damage

+1 Burn Damage Burn Damage

+2 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash$716

Fire Hazard
Level 3 • Cost: Cash$1,500

+1 Range Range

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage

0.75 > 0.5 Tick Tick

Melts 5% defense every tick Defense Melting


Sell Price changes to Cash$1,216

Napalm Thrower
Level 4 • Cost: Cash$3,800

+1 Damage Damage

+1 Burn Damage Burn Damage

5 > 7.5 Burn Time Burn Time

+0.25 Hitbox


Sell Price changes to Cash$2,483

Pyromaniac
Level 5 • Cost: Cash$9,000

+3 Damage Damage

+4 Burn Damage Burn Damage

+2 Range Range

7.5 > 10 Burn Time Burn Time

+3 Max Hits

+0.75 Hitbox

Melts 10% defense every tick Defense Melting


Sell Price changes to Cash$5,483

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Max Hits Hitbox Total Elapsed Damage[27] DPS[28] Max DPS Cost Efficiency
0 Cash$900 Cash$900 1 2 0.250.275 8 1% 4 1 3 1.25 8 6[53]5.64[54] 1816.92 Cash$150Cash$159.57
1 Cash$325 Cash$1,225 1 2 0.150.175 10 1% 4 1 4 1.5 8 8.67[55]7.71[56] 34.6830.84 Cash$141.29Cash$158.88
2 Cash$915 Cash$2,140 2 2 0.150.175 10 1% 4 1 5 1.5 8 15.33[57]13.43[58] 76.6567.15 Cash$139.6Cash$159.34
3 Cash$1,750 Cash$3,890 3 5 0.150.175 12.5 5% 8 1 7 1.5 40 25[59]22.14[60] 175154.98 Cash$155.6Cash$175.7
4 Cash$3,400 Cash$7,290 4 12 0.150.175 12.5 10% 10 1 7 1.75 120 38.67[61]34.86[62] 270.69244.02 Cash$188.52Cash$209.12
5 Cash$7,000 Cash$14,290 6 35 0.150.175 14 10% 10 1 10 2.5 350 75[63]69.29[64] 750692.9 Cash$190.53Cash$206.23
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Max Hits Hitbox Total Elapsed Damage[27] DPS[28] Max DPS Cost Efficiency
0 Cash$850 Cash$850 1 1 0.250.275 8 N/A 3 1 3 1.25 3 5[65]4.64[66] 1513.92 Cash$170Cash$183.19
1 Cash$350 Cash$1,200 1 1 0.250.275 9 N/A 3 0.75 3 1.5 4 5.33[67]4.97[68] 15.9914.91 Cash$225.14Cash$241.45
2 Cash$950 Cash$2,150 2 2 0.250.275 9 N/A 3 0.75 5 1.5 8 10.67[69]9.94[70] 53.3549.7 Cash$201.5Cash$216.3
3 Cash$1,500 Cash$3,650 2 3 0.250.275 10 5% 5 0.5 5 1.5 30 14[71]13.27[72] 7066.35 Cash$260.71Cash$275.06
4 Cash$3,800 Cash$7,450 3 4 0.250.275 10 5% 7.5 0.5 5 1.75 60 20[73]18.91[74] 10094.55 Cash$372.5Cash$393.97
5 Cash$9,000 Cash$16,450 6 8 0.250.275 12 10% 10 0.5 8 2.5 160 40[75]37.82[76] 320302.56 Cash$411.25Cash$434.96

16 October 2024 – Shock and Awe Update (28 January 2026)

Base Statistics

Pyromancer
Cost: Coin1,250[77] • Intermediate • Offense
Cost
Cash$850
Placement Footprint
Average (1.5)
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
1.25
Max Hits
3

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+2 Range Range

1 > 0.75 Tick Tick

+0.25 Hitbox


Sell Price changes to Cash$400

Fire Fighting
Level 2 • Cost: Cash$950

+1 Damage Damage

+1 Burn Damage Burn Damage

+2 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash$716

Fire Hazard
Level 3 • Cost: Cash$1,500

+1 Range Range

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage

0.75 > 0.5 Tick Tick

Melts 5% defense every tick Defense Melting


Sell Price changes to Cash$1,216

Napalm Thrower
Level 4 • Cost: Cash$3,800

+1 Damage Damage

+1 Burn Damage Burn Damage

5 > 7.5 Burn Time Burn Time

+0.25 Hitbox


Sell Price changes to Cash$2,483

Pyromaniac
Level 5 • Cost: Cash$9,000

+3 Damage Damage

+4 Burn Damage Burn Damage

+2 Range Range

7.5 > 10 Burn Time Burn Time

+3 Max Hits

+0.75 Hitbox

Melts 10% defense every tick Defense Melting


Sell Price changes to Cash$5,483

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Max Hits Hitbox Total Elapsed Damage[27] DPS[28] Max DPS Cost Efficiency
0 Cash$850 Cash$850 1 1 0.250.275 8 N/A 3 1 3 1.25 3 5[78]4.64[79] 1513.92 Cash$170Cash$183.19
1 Cash$350 Cash$1,200 1 1 0.250.275 9 N/A 3 0.75 3 1.5 4 5.33[80]4.97[81] 15.9914.91 Cash$225.14Cash$241.45
2 Cash$950 Cash$2,150 2 2 0.250.275 9 N/A 3 0.75 5 1.5 8 10.67[82]9.94[83] 53.3549.7 Cash$201.5Cash$216.3
3 Cash$1,500 Cash$3,650 2 3 0.250.275 10 5% 5 0.5 5 1.5 30 14[84]13.27[85] 7066.35 Cash$260.71Cash$275.06
4 Cash$3,800 Cash$7,450 3 4 0.250.275 10 5% 7.5 0.5 5 1.75 60 20[86]18.91[87] 10094.55 Cash$372.5Cash$393.97
5 Cash$9,000 Cash$16,450 6 8 0.250.275 12 10% 10 0.5 8 2.5 160 40[88]37.82[89] 320302.56 Cash$411.25Cash$434.96

29 May 2024 – 16 October 2024

Base Statistics

Pyromancer
Cost: Coin3,500 • Intermediate
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5
Max Hits
1
Pyromancer
Cost: Coin3,500 • Intermediate
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.308
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5
Max Hits
1

Upgrades

Improved Handling
Level 1 • Cost: Cash$400

+2 Range Range

1 > 0.8 Tick Tick

+1 Hitbox

+1 Max Hits


Sell Price changes to Cash$433

Fire Fighting
Level 2 • Cost: Cash$950

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$750

Fire Hazard
Level 3 • Cost: Cash$2,200

+1 Range Range

3 > 4 Burn Time Burn Time

+1 Burn Damage Burn Damage

+1 Max Hits

Melts 5% defense every tick Defense Melting


Sell Price changes to Cash$1,483

Napalm Thrower
Level 4 • Cost: Cash$3,800

4 > 5 Burn Time Burn Time

+2 Burn Damage Burn Damage

0.8 > 0.5 Tick Tick

+1 Max Hits

+0.25 Hitbox


Sell Price changes to Cash$2,750

Pyromaniac
Level 5 • Cost: Cash$8,000

+1 Damage Damage

+2 Range Range

+0.75 Hitbox

+1 Max Hits

Melts 10% defense every tick Defense Melting

5 > 8 Burn Time Burn Time

+4 Burn Damage Burn Damage


Sell Price changes to Cash$5,416

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Max Hits Hitbox Total Elapsed Damage[27] DPS[28] Max DPS Cost Efficiency
0 Cash$900 Cash$900 1 1 0.250.275 7 N/A 3 1 1 0.5 3 5[90]4.64[91] 54.64 Cash$180Cash$193.97
1 Cash$400 Cash$1,300 1 1 0.250.275 9 N/A 3 0.8 2 1.5 4 5.25[92]4.89[93] 10.59.78 Cash$247.62Cash$265.85
2 Cash$950 Cash$2,250 2 1 0.250.275 9 N/A 3 0.8 2 1.5 4 9.25[94]8.52[95] 18.517.04 Cash$243.24Cash$264.08
3 Cash$2,200 Cash$4,450 2 2 0.250.275 10 5% 4 0.8 3 1.5 10 10.5[96]9.77[97] 31.529.31 Cash$423.81Cash$455.48
4 Cash$3,800 Cash$8,250 2 4 0.250.275 10 5% 5 0.5 4 1.75 40 16[98]15.27[99] 6461.08 Cash$515.62Cash$540.28
5 Cash$8,000 Cash$16,250 3 8 0.250.275 12 10% 8 0.5 5 2.5 128 28[100]26.91[101] 140134.55 Cash$580.36Cash$603.86
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Max Hits Hitbox Total Elapsed Damage[27] DPS[28] Max DPS Cost Efficiency
0 Cash$900 Cash$900 1 1 0.30.325 7 N/A 3 1 1 0.5 3 4.33[102]4.08[103] 4.334.08 Cash$207.85Cash$220.59
1 Cash$400 Cash$1,300 1 1 0.30.325 9 N/A 3 0.8 2 1.5 4 4.58[104]4.33[105] 9.168.66 Cash$283.84Cash$300.23
2 Cash$950 Cash$2,250 2 1 0.30.325 9 N/A 3 0.8 2 1.5 4 7.92[106]7.4[107] 15.8414.8 Cash$284.09Cash$304.05
3 Cash$2,200 Cash$4,450 2 2 0.30.325 10 5% 4 0.8 3 1.5 10 9.17[108]8.65[109] 27.5125.95 Cash$485.28Cash$514.45
4 Cash$3,800 Cash$8,250 2 4 0.30.325 10 5% 5 0.5 4 1.75 40 14.67[110]14.15[111] 58.6856.6 Cash$562.37Cash$583.04
5 Cash$8,000 Cash$16,250 3 8 0.30.325 12 10% 8 0.5 5 2.5 128 26[112]25.23[113] 130126.15 Cash$625Cash$644.07

The Classic Update (23 May 2024) – 29 May 2024

Base Statistics

Pyromancer
Cost: Coin3,500 • Intermediate
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5
Max Hits
1

Upgrades

Improved Handling
Level 1 • Cost: Cash$400

+2 Range Range

1 > 0.8 Tick Tick

+1 Hitbox

+1 Max Hits


Sell Price changes to Cash$433

Fire Fighting
Level 2 • Cost: Cash$950

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$750

Fire Hazard
Level 3 • Cost: Cash$2,200

+1 Range Range

3 > 4 Burn Time Burn Time

+1 Burn Damage Burn Damage

+1 Max Hits

Melts 5% defense every tick Defense Melting


Sell Price changes to Cash$1,483

Napalm Thrower
Level 4 • Cost: Cash$3,800

4 > 5 Burn Time Burn Time

+2 Burn Damage Burn Damage

0.8 > 0.5 Tick Tick

+1 Max Hits

+0.25 Hitbox


Sell Price changes to Cash$2,750

Pyromaniac
Level 5 • Cost: Cash$8,000

+1 Damage Damage

+2 Range Range

+0.75 Hitbox

+1 Max Hits

Melts 10% defense every tick Defense Melting

5 > 8 Burn Time Burn Time

+4 Burn Damage Burn Damage


Sell Price changes to Cash$5,416

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Max Hits Hitbox Total Elapsed Damage[27] DPS[28] Max DPS Cost Efficiency
0 Cash$900 Cash$900 1 1 0.250.275 7 N/A 3 1 1 0.5 3 5[114]4.64[115] 54.64 Cash$180Cash$193.97
1 Cash$400 Cash$1,300 1 1 0.250.275 9 N/A 3 0.8 2 1.5 4 5.25[116]4.89[117] 10.59.78 Cash$247.62Cash$265.85
2 Cash$950 Cash$2,250 2 1 0.250.275 9 N/A 3 0.8 2 1.5 4 9.25[118]8.52[119] 18.517.04 Cash$243.24Cash$264.08
3 Cash$2,200 Cash$4,450 2 2 0.250.275 10 5% 4 0.8 3 1.5 10 10.5[120]9.77[121] 31.529.31 Cash$423.81Cash$455.48
4 Cash$3,800 Cash$8,250 2 4 0.250.275 10 5% 5 0.5 4 1.75 40 16[122]15.27[123] 6461.08 Cash$515.62Cash$540.28
5 Cash$8,000 Cash$16,250 3 8 0.250.275 12 10% 8 0.5 5 2.5 128 28[124]26.91[125] 140134.55 Cash$580.36Cash$603.86

Lunar Overture Update (28 October 2023) – The Classic Update (23 May 2024)

Base Statistics

Pyromancer
Cost: Coin3,500[126] • Intermediate
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades

Improved Handling
Level 1 • Cost: Cash$400

+2 Range Range

1 > 0.8 Tick Tick

+1 Hitbox


Sell Price changes to Cash$433

Fire Fighting
Level 2 • Cost: Cash$950

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$750

Fire Hazard
Level 3 • Cost: Cash$2,200

+1 Range Range

3 > 4 Burn Time Burn Time

+1 Burn Damage Burn Damage

Melts 5% defense every tick Defense Melting


Sell Price changes to Cash$1,483

Napalm Thrower
Level 4 • Cost: Cash$3,800

4 > 5 Burn Time Burn Time

+2 Burn Damage Burn Damage

0.8 > 0.5 Tick Tick

+0.25 Hitbox


Sell Price changes to Cash$2,750

Pyromaniac
Level 5 • Cost: Cash$8,000

+1 Damage Damage

+2 Range Range

+0.75 Hitbox

Melts 10% defense every tick Defense Melting

5 > 8 Burn Time Burn Time

+4 Burn Damage Burn Damage


Sell Price changes to Cash$5,416

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Hitbox Total Elapsed Damage[27] DPS[28] Cost Efficiency
0 Cash$900 Cash$900 1 1 0.250.275 7 N/A 3 1 0.5 3 5[127]4.64[128] Cash$180Cash$193.97
1 Cash$400 Cash$1,300 1 1 0.250.275 9 N/A 3 0.8 1.5 4 5.25[129]4.89[130] Cash$247.62Cash$265.85
2 Cash$950 Cash$2,250 2 1 0.250.275 9 N/A 3 0.8 1.5 4 9.25[131]8.52[132] Cash$243.24Cash$264.08
3 Cash$2,200 Cash$4,450 2 2 0.250.275 10 5% 4 0.8 1.5 10 10.5[133]9.77[134] Cash$423.81Cash$455.48
4 Cash$3,800 Cash$8,250 2 4 0.250.275 10 5% 5 0.5 1.75 40 16[135]15.27[136] Cash$515.62Cash$540.28
5 Cash$8,000 Cash$16,250 3 8 0.250.275 12 10% 8 0.5 2.5 128 28[137]26.91[138] Cash$580.36Cash$603.86

7 April 2023 – Lunar Overture Update (28 October 2023)

Base Statistics

Pyromancer
Cost: Coin2,000
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades

Improved Handling
Level 1 • Cost: Cash$400

+2 Range Range

1 > 0.8 Tick Tick

+1 Hitbox


Sell Price changes to Cash$433

Fire Fighting
Level 2 • Cost: Cash$950

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$750

Fire Hazard
Level 3 • Cost: Cash$2,200

+1 Range Range

3 > 4 Burn Time Burn Time

+1 Burn Damage Burn Damage

Melts 5% defense every tick Defense Melting


Sell Price changes to Cash$1,483

Napalm Thrower
Level 4 • Cost: Cash$3,800

4 > 2.5 Burn Time Burn Time

+2 Burn Damage Burn Damage

0.8 > 0.5 Tick Tick

+0.25 Hitbox


Sell Price changes to Cash$2,750

Pyromaniac
Level 5 • Cost: Cash$8,000

+1 Damage Damage

+2 Range Range

+0.75 Hitbox

Melts 10% defense every tick Defense Melting

2.5 > 3.5 Burn Time Burn Time

+4 Burn Damage Burn Damage


Sell Price changes to Cash$5,416

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Hitbox Total Elapsed Damage[27] DPS[28] Cost Efficiency
0 Cash$900 Cash$900 1 1 0.250.275 7 N/A 3 1 0.5 3 5[139]4.64[140] Cash$180Cash$193.97
1 Cash$400 Cash$1,300 1 1 0.250.275 9 N/A 3 0.8 1.5 4 5.25[141]4.89[142] Cash$247.62Cash$265.85
2 Cash$950 Cash$2,250 2 1 0.250.275 9 N/A 3 0.8 1.5 4 9.25[143]8.52[144] Cash$243.24Cash$264.08
3 Cash$2,200 Cash$4,450 2 2 0.250.275 10 5% 4 0.8 1.5 10 10.5[145]9.77[146] Cash$423.81Cash$455.48
4 Cash$3,800 Cash$8,250 2 4 0.250.275 10 5% 2.5 0.5 1.75 20 16[147]15.27[148] Cash$515.62Cash$540.28
5 Cash$8,000 Cash$16,250 3 8 0.250.275 12 10% 3.5 0.5 2.5 56 28[149]26.91[150] Cash$580.36Cash$603.86

Entity System Update (12 March 2022) – 7 April 2023

Base Statistics

Pyromancer
Cost: Coin2,000
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage0 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.275
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+2 Range Range

+1 Hitbox


Sell Price changes to Cash$333

Fire Fighting
Level 2 • Cost: Cash$500

+1 Damage Damage

Melts 5% defense every tick Defense Melting


Sell Price changes to Cash$500

Fire Hazard
Level 3 • Cost: Cash$1,200

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash$900

Napalm Thrower
Level 4 • Cost: Cash$3,800

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+1 Burn Damage Burn Damage

+0.25 Hitbox


Sell Price changes to Cash$2,166

Pyromaniac
Level 5 • Cost: Cash$7,500

+2 Range Range

+0.75 Hitbox

Melts 10% defense every tick Defense Melting

3 > 4 Burn Time Burn Time

+5 Burn Damage Burn Damage


Sell Price changes to Cash$4,666

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Hitbox Total Elapsed Damage[27] DPS[28] Cost Efficiency
0 Cash$650 Cash$650 0 1 0.250.275 7 N/A 3 1 0.5 3 1 Cash$650
1 Cash$350 Cash$1,000 0 1 0.250.275 9 N/A 3 1 1.5 3 1 Cash$1,000
2 Cash$500 Cash$1,500 1 1 0.250.275 9 5% 3 1 1.5 3 5[151]4.64[152] Cash$300Cash$323.28
3 Cash$1,200 Cash$2,700 1 2 0.250.275 9 5% 5 1 1.5 10 6[153]5.64[154] Cash$450Cash$478.72
4 Cash$3,800 Cash$6,500 2 3 0.250.275 9 5% 3 0.5 1.75 18 14[155]13.27[156] Cash$464.29Cash$489.83
5 Cash$7,500 Cash$14,000 2 8 0.250.275 11 10% 4 0.5 2.5 64 24[157]23.27[158] Cash$583.33Cash$601.63

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Statistics

Pyromancer
Cost: Coin2,000
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage0 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.28
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+2 Range Range

+0.25 Hitbox


Sell Price changes to Cash$333

Fire Fighting
Level 2 • Cost: Cash$500

+1 Damage Damage

Melts 5% defense every tick Defense Melting


Sell Price changes to Cash$500

Fire Hazard
Level 3 • Cost: Cash$1,200

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash$900

Napalm Thrower
Level 4 • Cost: Cash$3,800

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+1 Burn Damage Burn Damage

+0.25 Hitbox


Sell Price changes to Cash$2,166

Pyromaniac
Level 5 • Cost: Cash$7,500

+2 Range Range

+0.75 Hitbox

Melts 10% defense every tick Defense Melting

3 > 4 Burn Time Burn Time

+5 Burn Damage Burn Damage


Sell Price changes to Cash$4,666

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Hitbox Total Elapsed Damage[27] DPS[28] Cost Efficiency
0 Cash$650 Cash$650 0 1 0.250.28 7 N/A 3 1 0.5 3 1 Cash$650
1 Cash$350 Cash$1,000 0 1 0.250.28 9 N/A 3 1 1.5 3 1 Cash$1,000
2 Cash$500 Cash$1,500 1 1 0.250.28 9 5% 3 1 1.5 3 5[159]4.57[160] Cash$300Cash$328.23
3 Cash$1,200 Cash$2,700 1 2 0.250.28 9 5% 5 1 1.5 10 6[161]5.57[162] Cash$450Cash$484.74
4 Cash$3,800 Cash$6,500 2 3 0.250.28 9 5% 3 0.5 1.75 18 14[163]13.14[164] Cash$464.29Cash$494.67
5 Cash$7,500 Cash$14,000 2 8 0.250.28 11 10% 4 0.5 2.5 64 24[165]23.14[166] Cash$583.33Cash$605.01

31 October 2020 – Frost Invasion Update (8 May 2021)

Base Statistics

Pyromancer
Cost: Coin2,000
Cost
Cash$800
Placement Footprint
Average
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage0 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.28
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+2 Range Range

+0.25 Hitbox


Sell Price changes to Cash$383

Fire Fighting
Level 2 • Cost: Cash$850

+1 Damage Damage

Melts 1 defense every tick Defense Melting


Sell Price changes to Cash$666

Fire Hazard
Level 3 • Cost: Cash$1,500

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash$1,166

Napalm Thrower
Level 4 • Cost: Cash$4,200

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+1 Burn Damage Burn Damage

+0.75 Hitbox


Sell Price changes to Cash$2,566

Pyromaniac
Level 5 • Cost: Cash$9,000

+2 Range Range

+0.75 Hitbox

Melts 2 defense every tick Defense Melting

3 > 4 Burn Time Burn Time

+5 Burn Damage Burn Damage


Sell Price changes to Cash$5,566

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Hitbox Total Elapsed Damage[27] DPS[28] Cost Efficiency
0 Cash$800 Cash$800 0 1 0.250.28 7 N/A 3 1 0.5 3 1 Cash$800
1 Cash$350 Cash$1,150 0 1 0.250.28 9 N/A 3 1 1.5 3 1 Cash$1,150
2 Cash$850 Cash$2,000 1 1 0.250.28 9 1 3 1 1.5 3 5[167]4.57[168] Cash$400Cash$437.64
3 Cash$1,500 Cash$3,500 1 2 0.250.28 9 1 5 1 1.5 10 6[169]5.57[170] Cash$583.33Cash$628.37
4 Cash$4,200 Cash$7,700 2 3 0.250.28 9 1 3 0.5 1.75 18 14[171]13.14[172] Cash$550Cash$586
5 Cash$9,000 Cash$16,700 2 8 0.250.28 11 2 4 0.5 2.5 64 24[173]23.14[174] Cash$695.83Cash$721.69

Overhaul Update (29 October 2020) – 31 October 2020

Base Statistics

Pyromancer
Cost: Coin2,000
Cost
Cash$800
Placement Footprint
Average
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage0 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.28
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+2 Range Range

+1 Hitbox


Sell Price changes to Cash$383

Fire Fighting
Level 2 • Cost: Cash$850

+1 Damage Damage

Melts 1 defense every tick Defense Melting


Sell Price changes to Cash$666

Fire Hazard
Level 3 • Cost: Cash$1,500

3 > 5 Burn Time Burn Time


Sell Price changes to Cash$1,166

Napalm Thrower
Level 4 • Cost: Cash$4,200

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+0.25 Hitbox


Sell Price changes to Cash$2,566

Pyromaniac
Level 5 • Cost: Cash$9,000

+2 Range Range

+0.75 Hitbox

Melts 2 defense every tick Defense Melting

3 > 4 Burn Time Burn Time


Sell Price changes to Cash$5,566

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Hitbox Total Elapsed Damage[27] DPS[28] Cost Efficiency
0 Cash$800 Cash$800 0 1 0.250.28 7 N/A 3 1 0.5 3 1 Cash$800
1 Cash$350 Cash$1,150 0 1 0.250.28 9 N/A 3 1 1.5 3 1 Cash$1,150
2 Cash$850 Cash$2,000 1 1 0.250.28 9 1 3 1 1.5 3 5[175]4.57[176] Cash$400Cash$437.64
3 Cash$1,500 Cash$3,500 1 1 0.250.28 9 1 5 1 1.5 5 5[177]4.57[178] Cash$700Cash$765.86
4 Cash$4,200 Cash$7,700 2 1 0.250.28 9 1 3 0.5 1.75 6 10[179]9.14[180] Cash$770Cash$842.45
5 Cash$9,000 Cash$16,700 2 1 0.250.28 11 2 4 0.5 2.5 8 10[181]9.14[182] Cash$1,670Cash$1,827.13

Smaller = Bigger (26 May 2020) – Overhaul Update (29 October 2020)

Base Statistics

Pyromancer
Cost: Coin1,500
Cost
Cash$850
Placement Footprint
Average
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.3
Hidden Detection
N/A
Range
Range9
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$350

N/A
Level 2 • Cost: Cash$500

+1 Range Range

0% > 10% Slowness Slowness


Sell Price changes to Cash$516

N/A
Level 3 • Cost: Cash$1,500

+1 Damage Damage

+1 Burn Damage Burn Damage

3 > 4 Burn Time Burn Time


Sell Price changes to Cash$1,066

N/A
Level 4 • Cost: Cash$3,200

+2 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

4 > 6 Burn Time Burn Time

10% > 20% Slowness Slowness


Sell Price changes to Cash$2,566

N/A
Level 5 • Cost: Cash$8,001

+2 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

20% > 30% Slowness Slowness

6 > 10 Burn Time Burn Time


Sell Price changes to Cash$4,750

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Burn Time Tick Slowness Total Elapsed Damage[27] DPS[28] Cost Efficiency
0 Cash$850 Cash$850 1 1 0.250.3 9 3 1 0% 3 5[183]4.33[184] Cash$170Cash$196.3
1 Cash$200 Cash$1,050 1 1 0.250.3 11 3 1 0% 3 5[185]4.33[186] Cash$210Cash$242.49
2 Cash$500 Cash$1,550 1 1 0.250.3 12 3 1 10% 3 5[187]4.33[188] Cash$310Cash$357.97
3 Cash$1,500 Cash$3,050 2 2 0.250.3 12 4 1 10% 8 10[189]8.67[190] Cash$305Cash$351.79
4 Cash$3,200 Cash$6,250 3 3 0.250.3 14 6 1 20% 18 15[191]13[192] Cash$416.67Cash$480.77
5 Cash$8,001 Cash$14,251 5 10 0.250.3 16 10 1 30% 100 30[193]26.67[194] Cash$475.03Cash$534.35

MEGA Update (13 October 2019) – Smaller = Bigger (26 May 2020)

Base Statistics

Pyromancer
Cost: Coin1,500
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range9
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$316

N/A
Level 2 • Cost: Cash$500

+1 Range Range

+1 Damage Damage

15% > 25% Slowness Slowness

0.55 > 0.4 Firerate Firerate


Sell Price changes to Cash$483

N/A
Level 3 • Cost: Cash$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

0.4 > 0.3 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$983

N/A
Level 4 • Cost: Cash$3,200

+2 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

25% > 35% Slowness Slowness

5 > 6 Burn Time Burn Time

0.3 > 0.15 Firerate Firerate


Sell Price changes to Cash$2,050

N/A
Level 5 • Cost: Cash$8,001

+2 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

35% > 45% Slowness Slowness

6 > 8 Burn Time Burn Time


Sell Price changes to Cash$4,717

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Burn Time Tick Slowness Total Elapsed Damage[27] DPS[195] Cost Efficiency
0 Cash$750 Cash$750 1 1 0.50.55 9 3 1 15% 3 1 Cash$750
1 Cash$200 Cash$950 1 1 0.50.55 11 3 1 15% 3 1 Cash$950
2 Cash$500 Cash$1,450 2 1 0.350.4 12 3 1 25% 3 1 Cash$1,450
3 Cash$1,500 Cash$2,950 2 2 0.250.3 12 5 1 25% 10 2 Cash$1,475
4 Cash$3,200 Cash$6,150 3 3 0.10.15 14 6 1 35% 18 3 Cash$2,050
5 Cash$8,001 Cash$14,151 5 10 0.10.15 16 8 1 45% 80 10 Cash$1,415.1

3 August 2019 – MEGA Update (13 October 2019)

Base Statistics

Pyromancer
Cost: Coin1,500
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$187
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range6
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$237

N/A
Level 2 • Cost: Cash$500

+1 Range Range

+1 Damage Damage

30% > 50% Slowness Slowness

+Hidden Detection Hidden Detection


Sell Price changes to Cash$362

N/A
Level 3 • Cost: Cash$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time


Sell Price changes to Cash$737

N/A
Level 4 • Cost: Cash$3,200

+2 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

50% > 65% Slowness Slowness

5 > 6 Burn Time Burn Time


Sell Price changes to Cash$1,537

N/A
Level 5 • Cost: Cash$8,001

+2 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

6 > 8 Burn Time Burn Time


Sell Price changes to Cash$3,537

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Burn Time Tick Slowness[196] Total Elapsed Damage[27] DPS[195] Cost Efficiency
0 Cash$750 Cash$750 1 1 0.50.55 6 3 1 30% 3 1 Cash$750
1 Cash$200 Cash$950 1 1 0.50.55 8 3 1 30% 3 1 Cash$950
2 Cash$500 Cash$1,450 2 1 0.50.55 9 3 1 50% 3 1 Cash$1,450
3 Cash$1,500 Cash$2,950 2 2 0.50.55 9 5 1 50% 10 2 Cash$1,475
4 Cash$3,200 Cash$6,150 3 3 0.50.55 11 6 1 65% 18 3 Cash$2,050
5 Cash$8,001 Cash$14,151 5 10 0.50.55 13 8 1 65% 80 10 Cash$1,415.1

14 June 2019 – 3 August 2019

Base Statistics

Pyromancer
Cost: Coin1,500
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$187
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range6
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$237

N/A
Level 2 • Cost: Cash$500

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$362

N/A
Level 3 • Cost: Cash$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time


Sell Price changes to Cash$737

N/A
Level 4 • Cost: Cash$3,200

+2 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

5 > 6 Burn Time Burn Time


Sell Price changes to Cash$1,537

N/A
Level 5 • Cost: Cash$8,001

+2 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

6 > 8 Burn Time Burn Time


Sell Price changes to Cash$3,537

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Burn Time Tick Slowness[197] Total Elapsed Damage[27] DPS[195] Cost Efficiency
0 Cash$750 Cash$750 1 1 0.50.55 6 3 1 30% 3 1 Cash$750
1 Cash$200 Cash$950 1 1 0.50.55 8 3 1 30% 3 1 Cash$950
2 Cash$500 Cash$1,450 2 1 0.50.55 9 3 1 30% 3 1 Cash$1,450
3 Cash$1,500 Cash$2,950 2 2 0.50.55 9 5 1 30% 10 2 Cash$1,475
4 Cash$3,200 Cash$6,150 3 3 0.50.55 11 6 1 30% 18 3 Cash$2,050
5 Cash$8,001 Cash$14,151 5 10 0.50.55 13 8 1 30% 80 10 Cash$1,415.1
Entity System Update (12 March 2022) – 13 May 2022

Base Statistics

Pyromancer
Cost: Coin2,000
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage0 Damage[198]
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.275
Hidden Detection
N/A
Range
Range10.5[199]
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+3 Range Range

+1 Hitbox


Sell Price changes to Cash$333

Fire Fighting
Level 2 • Cost: Cash$500

+1 Damage Damage

Melts 5% defense every tick Defense Melting


Sell Price changes to Cash$500

Fire Hazard
Level 3 • Cost: Cash$1,200

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash$900

Napalm Thrower
Level 4 • Cost: Cash$3,800

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+1 Burn Damage Burn Damage

+0.25 Hitbox


Sell Price changes to Cash$2,166

Pyromaniac
Level 5 • Cost: Cash$7,500

+3 Range Range

+0.75 Hitbox

Melts 10% defense every tick Defense Melting

3 > 4 Burn Time Burn Time

+5 Burn Damage Burn Damage


Sell Price changes to Cash$4,666

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Hitbox Total Elapsed Damage[27] DPS[28] Cost Efficiency
0 Cash$650 Cash$650 0 1 0.250.275 10.5 N/A 3 1 0.5 3 1 Cash$650
1 Cash$350 Cash$1,000 0 1 0.250.275 13.5 N/A 3 1 1.5 3 1 Cash$1,000
2 Cash$500 Cash$1,500 1 1 0.250.275 13.5 5% 3 1 1.5 3 5[200]4.64[201] Cash$300Cash$323.28
3 Cash$1,200 Cash$2,700 1 2 0.250.275 13.5 5% 5 1 1.5 10 6[202]5.64[203] Cash$450Cash$478.72
4 Cash$3,800 Cash$6,500 2 3 0.250.275 13.5 5% 3 0.5 1.75 18 14[204]13.27[205] Cash$464.29Cash$489.83
5 Cash$7,500 Cash$14,000 2 8 0.250.275 16.5 10% 4 0.5 2.5 64 24[206]23.27[207] Cash$583.33Cash$601.63

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Statistics

Pyromancer
Cost: Coin2,000
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage0 Damage[198]
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.28
Hidden Detection
N/A
Range
Range10.5[199]
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+3 Range Range

+1 Hitbox


Sell Price changes to Cash$333

Fire Fighting
Level 2 • Cost: Cash$500

+1 Damage Damage

Melts 5% defense every tick Defense Melting


Sell Price changes to Cash$500

Fire Hazard
Level 3 • Cost: Cash$1,200

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash$900

Napalm Thrower
Level 4 • Cost: Cash$3,800

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+1 Burn Damage Burn Damage

+0.25 Hitbox


Sell Price changes to Cash$2,166

Pyromaniac
Level 5 • Cost: Cash$7,500

+3 Range Range

+0.75 Hitbox

Melts 10% defense every tick Defense Melting

3 > 4 Burn Time Burn Time

+5 Burn Damage Burn Damage


Sell Price changes to Cash$4,666

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Hitbox Total Elapsed Damage[27] DPS[28] Cost Efficiency
0 Cash$650 Cash$650 0 1 0.250.28 10.5 N/A 3 1 0.5 3 1 Cash$650
1 Cash$350 Cash$1,000 0 1 0.250.28 13.5 N/A 3 1 1.5 3 1 Cash$1,000
2 Cash$500 Cash$1,500 1 1 0.250.28 13.5 5% 3 1 1.5 3 5[208]4.57[209] Cash$300Cash$328.23
3 Cash$1,200 Cash$2,700 1 2 0.250.28 13.5 5% 5 1 1.5 10 6[210]5.57[211] Cash$450Cash$484.74
4 Cash$3,800 Cash$6,500 2 3 0.250.28 13.5 5% 3 0.5 1.75 18 14[212]13.14[213] Cash$464.29Cash$494.67
5 Cash$7,500 Cash$14,000 2 8 0.250.28 16.5 10% 4 0.5 2.5 64 24[214]23.14[215] Cash$583.33Cash$605.01

31 October 2020 – Frost Invasion Update (8 May 2021)

Base Statistics

Pyromancer
Cost: Coin2,000
Cost
Cash$800
Placement Footprint
Average
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage0 Damage[198]
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.28
Hidden Detection
N/A
Range
Range10.5[199]
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+3 Range Range

+0.25 Hitbox


Sell Price changes to Cash$383

Fire Fighting
Level 2 • Cost: Cash$850

+1 Damage Damage

Melts 1 defense every tick Defense Melting


Sell Price changes to Cash$666

Fire Hazard
Level 3 • Cost: Cash$1,500

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash$1,166

Napalm Thrower
Level 4 • Cost: Cash$4,200

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+1 Burn Damage Burn Damage

+0.25 Hitbox


Sell Price changes to Cash$2,566

Pyromaniac
Level 5 • Cost: Cash$9,000

+3 Range Range

+0.75 Hitbox

Melts 2 defense every tick Defense Melting

3 > 4 Burn Time Burn Time

+5 Burn Damage Burn Damage


Sell Price changes to Cash$5,566

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Hitbox Total Elapsed Damage[27] DPS[28] Cost Efficiency
0 Cash$800 Cash$800 0 1 0.250.28 10.5 N/A 3 1 0.5 3 1 Cash$800
1 Cash$350 Cash$1,150 0 1 0.250.28 13.5 N/A 3 1 1.5 3 1 Cash$1,150
2 Cash$850 Cash$2,000 1 1 0.250.28 13.5 1 3 1 1.5 3 5[216]4.57[217] Cash$400Cash$437.64
3 Cash$1,500 Cash$3,500 1 2 0.250.28 13.5 1 5 1 1.5 10 6[218]5.57[219] Cash$583.33Cash$628.37
4 Cash$4,200 Cash$7,700 2 3 0.250.28 13.5 1 3 0.5 1.75 18 14[220]13.14[221] Cash$550Cash$586
5 Cash$9,000 Cash$16,700 2 8 0.250.28 16.5 2 4 0.5 2.5 64 24[222]23.14[223] Cash$695.83Cash$721.69

Overhaul Update (29 October 2020) – 31 October 2020

Base Statistics

Pyromancer
Cost: Coin2,000
Cost
Cash$800
Placement Footprint
Average
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage0 Damage[198]
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.28
Hidden Detection
N/A
Range
Range10.5[199]
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A
Hitbox
0.5

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+3 Range Range

+0.25 Hitbox


Sell Price changes to Cash$383

Fire Fighting
Level 2 • Cost: Cash$850

+1 Damage Damage

Melts 1 defense every tick Defense Melting


Sell Price changes to Cash$666

Fire Hazard
Level 3 • Cost: Cash$1,500

3 > 5 Burn Time Burn Time


Sell Price changes to Cash$1,166

Napalm Thrower
Level 4 • Cost: Cash$4,200

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+0.25 Hitbox


Sell Price changes to Cash$2,566

Pyromaniac
Level 5 • Cost: Cash$9,000

+3 Range Range

+0.75 Hitbox

Melts 2 defense every tick Defense Melting

3 > 4 Burn Time Burn Time


Sell Price changes to Cash$5,566

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Defense Melt Burn Time Tick Hitbox Total Elapsed Damage[27] DPS[28] Cost Efficiency
0 Cash$800 Cash$800 0 1 0.250.28 10.5 N/A 3 1 0.5 3 1 Cash$800
1 Cash$350 Cash$1,150 0 1 0.250.28 13.5 N/A 3 1 1.5 3 1 Cash$1,150
2 Cash$850 Cash$2,000 1 1 0.250.28 13.5 1 3 1 1.5 3 5[224]4.57[225] Cash$400Cash$437.64
3 Cash$1,500 Cash$3,500 1 1 0.250.28 13.5 1 5 1 1.5 5 5[226]4.57[227] Cash$700Cash$765.86
4 Cash$4,200 Cash$7,700 2 1 0.250.28 13.5 1 3 0.5 1.75 6 10[228]9.14[229] Cash$770Cash$842.45
5 Cash$9,000 Cash$16,700 2 1 0.250.28 16.5 2 4 0.5 2.5 8 10[230]9.14[231] Cash$1,670Cash$1,827.13

Smaller = Bigger (26 May 2020) – Overhaul Update (29 October 2020)

Base Statistics

Pyromancer
Cost: Coin1,500
Cost
Cash$850
Placement Footprint
Average
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage1 Damage[198]
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.3
Hidden Detection
N/A
Range
Range13.5[199]
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+3 Range Range


Sell Price changes to Cash$350

N/A
Level 2 • Cost: Cash$500

+1.5 Range Range

0% > 10% Slowness Slowness


Sell Price changes to Cash$516

N/A
Level 3 • Cost: Cash$1,500

+1 Damage Damage

+1 Burn Damage Burn Damage

3 > 4 Burn Time Burn Time


Sell Price changes to Cash$1,066

N/A
Level 4 • Cost: Cash$3,200

+3 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

4 > 6 Burn Time Burn Time

10% > 20% Slowness Slowness


Sell Price changes to Cash$2,566

N/A
Level 5 • Cost: Cash$8,001

+3 Range Range

+3 Damage Damage

+7 Burn Damage Burn Damage

20% > 30% Slowness Slowness

6 > 10 Burn Time Burn Time


Sell Price changes to Cash$4,750

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Burn Time Tick Slowness Total Elapsed Damage[27] DPS[28] Cost Efficiency
0 Cash$850 Cash$850 1 1 0.250.3 13.5 3 1 0% 3 5[232]4.33[233] Cash$170Cash$196.3
1 Cash$200 Cash$1,050 1 1 0.250.3 16.5 3 1 0% 3 5[234]4.33[235] Cash$210Cash$242.49
2 Cash$500 Cash$1,550 1 1 0.250.3 18 3 1 10% 3 5[236]4.33[237] Cash$310Cash$357.97
3 Cash$1,500 Cash$3,050 2 2 0.250.3 18 4 1 10% 8 10[238]8.67[239] Cash$305Cash$351.79
4 Cash$3,200 Cash$6,250 3 3 0.250.3 21 6 1 20% 18 15[240]13[241] Cash$416.67Cash$480.77
5 Cash$8,001 Cash$14,251 6 10 0.250.3 24 10 1 30% 100 34[242]30[243] Cash$419.15Cash$475.03

27 October 2019 – Smaller = Bigger (26 May 2020)

Base Statistics

Pyromancer
Cost: Coin1,500
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range13.5[199]
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+3 Range Range


Sell Price changes to Cash$316

N/A
Level 2 • Cost: Cash$500

+1.5 Range Range

+1 Damage Damage

15% > 25% Slowness Slowness

0.55 > 0.4 Firerate Firerate


Sell Price changes to Cash$483

N/A
Level 3 • Cost: Cash$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

0.4 > 0.3 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$983

N/A
Level 4 • Cost: Cash$3,200

+3 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

25% > 35% Slowness Slowness

5 > 6 Burn Time Burn Time

0.3 > 0.15 Firerate Firerate


Sell Price changes to Cash$2,050

N/A
Level 5 • Cost: Cash$8,001

+3 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

35% > 45% Slowness Slowness

6 > 8 Burn Time Burn Time


Sell Price changes to Cash$4,717

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Burn Time Tick Slowness Total Elapsed Damage[27] DPS[195] Cost Efficiency
0 Cash$750 Cash$750 1 1 0.50.55 13.5 3 1 15% 3 1 Cash$750
1 Cash$200 Cash$950 1 1 0.50.55 16.5 3 1 15% 3 1 Cash$950
2 Cash$500 Cash$1,450 2 1 0.350.4 18 3 1 25% 3 1 Cash$1,450
3 Cash$1,500 Cash$2,950 2 2 0.250.3 18 5 1 25% 10 2 Cash$1,475
4 Cash$3,200 Cash$6,150 3 3 0.10.15 21 6 1 35% 18 3 Cash$2,050
5 Cash$8,001 Cash$14,151 5 10 0.10.15 24 8 1 45% 80 10 Cash$1,415.1

18 October 2019 – 27 October 2019

Base Statistics

Pyromancer
Cost: Coin1,500
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11.25[244]
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2.5 Range Range


Sell Price changes to Cash$316

N/A
Level 2 • Cost: Cash$500

+1.25 Range Range

+1 Damage Damage

15% > 25% Slowness Slowness

0.55 > 0.4 Firerate Firerate


Sell Price changes to Cash$483

N/A
Level 3 • Cost: Cash$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

0.4 > 0.3 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$983

N/A
Level 4 • Cost: Cash$3,200

+2.5 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

25% > 35% Slowness Slowness

5 > 6 Burn Time Burn Time

0.3 > 0.15 Firerate Firerate


Sell Price changes to Cash$2,050

N/A
Level 5 • Cost: Cash$8,001

+2.5 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

35% > 45% Slowness Slowness

6 > 8 Burn Time Burn Time


Sell Price changes to Cash$4,717

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Burn Time Tick Slowness Total Elapsed Damage[27] DPS[195] Cost Efficiency
0 Cash$750 Cash$750 1 1 0.50.55 11.25 3 1 15% 3 1 Cash$750
1 Cash$200 Cash$950 1 1 0.50.55 13.75 3 1 15% 3 1 Cash$950
2 Cash$500 Cash$1,450 2 1 0.350.4 15 3 1 25% 3 1 Cash$1,450
3 Cash$1,500 Cash$2,950 2 2 0.250.3 15 5 1 25% 10 2 Cash$1,475
4 Cash$3,200 Cash$6,150 3 3 0.10.15 17.5 6 1 35% 18 3 Cash$2,050
5 Cash$8,001 Cash$14,151 5 10 0.10.15 20 8 1 45% 80 10 Cash$1,415.1

MEGA Update (13 October 2019) – 18 October 2019

Base Statistics

Pyromancer
Cost: Coin1,500
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range9
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$316

N/A
Level 2 • Cost: Cash$500

+1 Range Range

+1 Damage Damage

15% > 25% Slowness Slowness

0.55 > 0.4 Firerate Firerate


Sell Price changes to Cash$483

N/A
Level 3 • Cost: Cash$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

0.4 > 0.3 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$983

N/A
Level 4 • Cost: Cash$3,200

+2 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

25% > 35% Slowness Slowness

5 > 6 Burn Time Burn Time

0.3 > 0.15 Firerate Firerate


Sell Price changes to Cash$2,050

N/A
Level 5 • Cost: Cash$8,001

+2 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

35% > 45% Slowness Slowness

6 > 8 Burn Time Burn Time


Sell Price changes to Cash$4,717

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Burn Time Tick Slowness Total Elapsed Damage[27] DPS[195] Cost Efficiency
0 Cash$750 Cash$750 1 1 0.50.55 9 3 1 15% 3 1 Cash$750
1 Cash$200 Cash$950 1 1 0.50.55 11 3 1 15% 3 1 Cash$950
2 Cash$500 Cash$1,450 2 1 0.350.4 12 3 1 25% 3 1 Cash$1,450
3 Cash$1,500 Cash$2,950 2 2 0.250.3 12 5 1 25% 10 2 Cash$1,475
4 Cash$3,200 Cash$6,150 3 3 0.10.15 14 6 1 35% 18 3 Cash$2,050
5 Cash$8,001 Cash$14,151 5 10 0.10.15 16 8 1 45% 80 10 Cash$1,415.1
Smaller = Bigger (26 May 2020) – Overhaul Update (29 October 2020)

Base Statistics

Pyromancer
Cost: Coin1,500
Cost
Cash$850
Placement Footprint
Average
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.3
Hidden Detection
N/A
Range
Range11.25[244]
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2.5 Range Range


Sell Price changes to Cash$350

N/A
Level 2 • Cost: Cash$500

+1.25 Range Range

0% > 10% Slowness Slowness


Sell Price changes to Cash$516

N/A
Level 3 • Cost: Cash$1,500

+1 Damage Damage

+1 Burn Damage Burn Damage

3 > 4 Burn Time Burn Time


Sell Price changes to Cash$1,066

N/A
Level 4 • Cost: Cash$3,200

+2.5 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

4 > 6 Burn Time Burn Time

10% > 20% Slowness Slowness


Sell Price changes to Cash$2,566

N/A
Level 5 • Cost: Cash$8,001

+2.5 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

20% > 30% Slowness Slowness

6 > 10 Burn Time Burn Time


Sell Price changes to Cash$4,750

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Burn Time Tick Slowness Total Elapsed Damage[27] DPS[28] Cost Efficiency
0 Cash$850 Cash$850 1 1 0.250.3 11.25 3 1 0% 3 5[245]4.33[246] Cash$170Cash$196.3
1 Cash$200 Cash$1,050 1 1 0.250.3 13.75 3 1 0% 3 5[247]4.33[248] Cash$210Cash$242.49
2 Cash$500 Cash$1,550 1 1 0.250.3 15 3 1 10% 3 5[249]4.33[250] Cash$310Cash$357.97
3 Cash$1,500 Cash$3,050 2 2 0.250.3 15 4 1 10% 8 10[251]8.67[252] Cash$305Cash$351.79
4 Cash$3,200 Cash$6,250 3 3 0.250.3 17.5 6 1 20% 18 15[253]13[254] Cash$416.67Cash$480.77
5 Cash$8,001 Cash$14,251 5 10 0.250.3 20 10 1 30% 100 30[255]26.67[256] Cash$475.03Cash$534.35

8 December 2019 – Smaller = Bigger (26 May 2020)

Base Statistics

Pyromancer
Cost: Coin1,500
Cost
Cash$750
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11.25[244]
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2.5 Range Range


Sell Price changes to Cash$316

N/A
Level 2 • Cost: Cash$500

+1.25 Range Range

+1 Damage Damage

15% > 25% Slowness Slowness

0.55 > 0.4 Firerate Firerate


Sell Price changes to Cash$483

N/A
Level 3 • Cost: Cash$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

0.4 > 0.3 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$983

N/A
Level 4 • Cost: Cash$3,200

+2.5 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

25% > 35% Slowness Slowness

5 > 6 Burn Time Burn Time

0.3 > 0.15 Firerate Firerate


Sell Price changes to Cash$2,050

N/A
Level 5 • Cost: Cash$8,001

+2.5 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

35% > 45% Slowness Slowness

6 > 8 Burn Time Burn Time


Sell Price changes to Cash$4,717

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Normal Damage Burn Damage Firerate Range Burn Time Tick Slowness Total Elapsed Damage[27] DPS[195] Cost Efficiency
0 Cash$750 Cash$750 1 1 0.50.55 11.25 3 1 15% 3 1 Cash$750
1 Cash$200 Cash$950 1 1 0.50.55 13.75 3 1 15% 3 1 Cash$950
2 Cash$500 Cash$1,450 2 1 0.350.4 15 3 1 25% 3 1 Cash$1,450
3 Cash$1,500 Cash$2,950 2 2 0.250.3 15 5 1 25% 10 2 Cash$1,475
4 Cash$3,200 Cash$6,150 3 3 0.10.15 17.5 6 1 35% 18 3 Cash$2,050
5 Cash$8,001 Cash$14,151 5 10 0.10.15 20 8 1 45% 80 10 Cash$1,415.1

Notes

  1. ↑ 1.0 1.1 1.2 1.3 Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
  2. ↑ 2.0 2.1 2.2 2.3 DPS assumes the flames only hit one enemy.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  3. ↑ 3.64 Normal DPS + 2 Burn DPS
  4. ↑ 5.71 Normal DPS + 2 Burn DPS
  5. ↑ 11.43 Normal DPS + 2 Burn DPS
  6. ↑ 17.14 Normal DPS + 5 Burn DPS
  7. ↑ 28.57 Normal DPS + 10 Burn DPS
  8. ↑ 51.43 Normal DPS + 25 Burn DPS
  9. ↑ 4 Normal DPS + 1 Burn DPS
  10. ↑ 4 Normal DPS + 1.33 Burn DPS
  11. ↑ 8 Normal DPS + 2.67 Burn DPS
  12. ↑ 8 Normal DPS + 6 Burn DPS
  13. ↑ 12 Normal DPS + 8 Burn DPS
  14. ↑ 24 Normal DPS + 16 Burn DPS
  15. ↑ 3.64 Normal DPS + 2 Burn DPS
  16. ↑ 5.71 Normal DPS + 2 Burn DPS
  17. ↑ 11.43 Normal DPS + 2 Burn DPS
  18. ↑ 17.14 Normal DPS + 5 Burn DPS
  19. ↑ 22.86 Normal DPS + 10 Burn DPS
  20. ↑ 34.29 Normal DPS + 25 Burn DPS
  21. ↑ 4 Normal DPS + 1 Burn DPS
  22. ↑ 4 Normal DPS + 1.33 Burn DPS
  23. ↑ 8 Normal DPS + 2.67 Burn DPS
  24. ↑ 8 Normal DPS + 6 Burn DPS
  25. ↑ 12 Normal DPS + 8 Burn DPS
  26. ↑ 24 Normal DPS + 16 Burn DPS
  27. ↑ 27.00 27.01 27.02 27.03 27.04 27.05 27.06 27.07 27.08 27.09 27.10 27.11 27.12 27.13 27.14 27.15 27.16 27.17 27.18 27.19 27.20 27.21 27.22 27.23 27.24 27.25 27.26 27.27 Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
  28. ↑ 28.00 28.01 28.02 28.03 28.04 28.05 28.06 28.07 28.08 28.09 28.10 28.11 28.12 28.13 28.14 28.15 28.16 28.17 28.18 28.19 28.20 DPS assumes the flames only hit one enemy.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  29. ↑ 4 Normal DPS + 2 Burn DPS
  30. ↑ 3.64 Normal DPS + 2 Burn DPS
  31. ↑ 6.67 Normal DPS + 2 Burn DPS
  32. ↑ 5.71 Normal DPS + 2 Burn DPS
  33. ↑ 13.33 Normal DPS + 2 Burn DPS
  34. ↑ 11.43 Normal DPS + 2 Burn DPS
  35. ↑ 20 Normal DPS + 5 Burn DPS
  36. ↑ 17.14 Normal DPS + 5 Burn DPS
  37. ↑ 26.67 Normal DPS + 10 Burn DPS
  38. ↑ 22.86 Normal DPS + 10 Burn DPS
  39. ↑ 40 Normal DPS + 25 Burn DPS
  40. ↑ 34.29 Normal DPS + 25 Burn DPS
  41. ↑ 4 Normal DPS + 1 Burn DPS
  42. ↑ 3.64 Normal DPS + 1 Burn DPS
  43. ↑ 4 Normal DPS + 1.33 Burn DPS
  44. ↑ 3.64 Normal DPS + 1.33 Burn DPS
  45. ↑ 8 Normal DPS + 2.67 Burn DPS
  46. ↑ 7.27 Normal DPS + 2.67 Burn DPS
  47. ↑ 8 Normal DPS + 6 Burn DPS
  48. ↑ 7.27 Normal DPS + 6 Burn DPS
  49. ↑ 12 Normal DPS + 8 Burn DPS
  50. ↑ 10.91 Normal DPS + 8 Burn DPS
  51. ↑ 24 Normal DPS + 16 Burn DPS
  52. ↑ 21.82 Normal DPS + 16 Burn DPS
  53. ↑ 4 Normal DPS + 2 Burn DPS
  54. ↑ 3.64 Normal DPS + 2 Burn DPS
  55. ↑ 6.67 Normal DPS + 2 Burn DPS
  56. ↑ 5.71 Normal DPS + 2 Burn DPS
  57. ↑ 13.33 Normal DPS + 2 Burn DPS
  58. ↑ 11.43 Normal DPS + 2 Burn DPS
  59. ↑ 20 Normal DPS + 5 Burn DPS
  60. ↑ 17.14 Normal DPS + 5 Burn DPS
  61. ↑ 26.67 Normal DPS + 12 Burn DPS
  62. ↑ 22.86 Normal DPS + 12 Burn DPS
  63. ↑ 40 Normal DPS + 35 Burn DPS
  64. ↑ 34.29 Normal DPS + 35 Burn DPS
  65. ↑ 4 Normal DPS + 1 Burn DPS
  66. ↑ 3.64 Normal DPS + 1 Burn DPS
  67. ↑ 4 Normal DPS + 1.33 Burn DPS
  68. ↑ 3.64 Normal DPS + 1.33 Burn DPS
  69. ↑ 8 Normal DPS + 2.67 Burn DPS
  70. ↑ 7.27 Normal DPS + 2.67 Burn DPS
  71. ↑ 8 Normal DPS + 6 Burn DPS
  72. ↑ 7.27 Normal DPS + 6 Burn DPS
  73. ↑ 12 Normal DPS + 8 Burn DPS
  74. ↑ 10.91 Normal DPS + 8 Burn DPS
  75. ↑ 24 Normal DPS + 16 Burn DPS
  76. ↑ 21.82 Normal DPS + 16 Burn DPS
  77. ↑ Prior to the 25th of June 2025, it had a cost of Coin3,500.
  78. ↑ 4 Normal DPS + 1 Burn DPS
  79. ↑ 3.64 Normal DPS + 1 Burn DPS
  80. ↑ 4 Normal DPS + 1.33 Burn DPS
  81. ↑ 3.64 Normal DPS + 1.33 Burn DPS
  82. ↑ 8 Normal DPS + 2.67 Burn DPS
  83. ↑ 7.27 Normal DPS + 2.67 Burn DPS
  84. ↑ 8 Normal DPS + 6 Burn DPS
  85. ↑ 7.27 Normal DPS + 6 Burn DPS
  86. ↑ 12 Normal DPS + 8 Burn DPS
  87. ↑ 10.91 Normal DPS + 8 Burn DPS
  88. ↑ 24 Normal DPS + 16 Burn DPS
  89. ↑ 21.82 Normal DPS + 16 Burn DPS
  90. ↑ 4 Normal DPS + 1 Burn DPS
  91. ↑ 3.64 Normal DPS + 1 Burn DPS
  92. ↑ 4 Normal DPS + 1.25 Burn DPS
  93. ↑ 3.64 Normal DPS + 1.25 Burn DPS
  94. ↑ 8 Normal DPS + 1.25 Burn DPS
  95. ↑ 7.27 Normal DPS + 1.25 Burn DPS
  96. ↑ 8 Normal DPS + 2.5 Burn DPS
  97. ↑ 7.27 Normal DPS + 2.5 Burn DPS
  98. ↑ 8 Normal DPS + 8 Burn DPS
  99. ↑ 7.27 Normal DPS + 8 Burn DPS
  100. ↑ 12 Normal DPS + 16 Burn DPS
  101. ↑ 10.91 Normal DPS + 16 Burn DPS
  102. ↑ 3.33 Normal DPS + 1 Burn DPS
  103. ↑ 3.08 Normal DPS + 1 Burn DPS
  104. ↑ 3.33 Normal DPS + 1.25 Burn DPS
  105. ↑ 3.08 Normal DPS + 1.25 Burn DPS
  106. ↑ 6.67 Normal DPS + 1.25 Burn DPS
  107. ↑ 6.15 Normal DPS + 1.25 Burn DPS
  108. ↑ 6.67 Normal DPS + 2.5 Burn DPS
  109. ↑ 6.15 Normal DPS + 2.5 Burn DPS
  110. ↑ 6.67 Normal DPS + 8 Burn DPS
  111. ↑ 6.15 Normal DPS + 8 Burn DPS
  112. ↑ 10 Normal DPS + 16 Burn DPS
  113. ↑ 9.23 Normal DPS + 16 Burn DPS
  114. ↑ 4 Normal DPS + 1 Burn DPS
  115. ↑ 3.64 Normal DPS + 1 Burn DPS
  116. ↑ 4 Normal DPS + 1.25 Burn DPS
  117. ↑ 3.64 Normal DPS + 1.25 Burn DPS
  118. ↑ 8 Normal DPS + 1.25 Burn DPS
  119. ↑ 7.27 Normal DPS + 1.25 Burn DPS
  120. ↑ 8 Normal DPS + 2.5 Burn DPS
  121. ↑ 7.27 Normal DPS + 2.5 Burn DPS
  122. ↑ 8 Normal DPS + 8 Burn DPS
  123. ↑ 7.27 Normal DPS + 8 Burn DPS
  124. ↑ 12 Normal DPS + 16 Burn DPS
  125. ↑ 10.91 Normal DPS + 16 Burn DPS
  126. ↑ Prior to the 21st of December 2023, it had a cost of Coin2,000.
  127. ↑ 4 Normal DPS + 1 Burn DPS
  128. ↑ 3.64 Normal DPS + 1 Burn DPS
  129. ↑ 4 Normal DPS + 1.25 Burn DPS
  130. ↑ 3.64 Normal DPS + 1.25 Burn DPS
  131. ↑ 8 Normal DPS + 1.25 Burn DPS
  132. ↑ 7.27 Normal DPS + 1.25 Burn DPS
  133. ↑ 8 Normal DPS + 2.5 Burn DPS
  134. ↑ 7.27 Normal DPS + 2.5 Burn DPS
  135. ↑ 8 Normal DPS + 8 Burn DPS
  136. ↑ 7.27 Normal DPS + 8 Burn DPS
  137. ↑ 12 Normal DPS + 16 Burn DPS
  138. ↑ 10.91 Normal DPS + 16 Burn DPS
  139. ↑ 4 Normal DPS + 1 Burn DPS
  140. ↑ 3.64 Normal DPS + 1 Burn DPS
  141. ↑ 4 Normal DPS + 1.25 Burn DPS
  142. ↑ 3.64 Normal DPS + 1.25 Burn DPS
  143. ↑ 8 Normal DPS + 1.25 Burn DPS
  144. ↑ 7.27 Normal DPS + 1.25 Burn DPS
  145. ↑ 8 Normal DPS + 2.5 Burn DPS
  146. ↑ 7.27 Normal DPS + 2.5 Burn DPS
  147. ↑ 8 Normal DPS + 8 Burn DPS
  148. ↑ 7.27 Normal DPS + 8 Burn DPS
  149. ↑ 12 Normal DPS + 16 Burn DPS
  150. ↑ 10.91 Normal DPS + 16 Burn DPS
  151. ↑ 4 Normal DPS + 1 Burn DPS
  152. ↑ 3.64 Normal DPS + 1 Burn DPS
  153. ↑ 4 Normal DPS + 2 Burn DPS
  154. ↑ 3.64 Normal DPS + 2 Burn DPS
  155. ↑ 8 Normal DPS + 6 Burn DPS
  156. ↑ 7.27 Normal DPS + 6 Burn DPS
  157. ↑ 8 Normal DPS + 16 Burn DPS
  158. ↑ 7.27 Normal DPS + 16 Burn DPS
  159. ↑ 4 Normal DPS + 1 Burn DPS
  160. ↑ 3.57 Normal DPS + 1 Burn DPS
  161. ↑ 4 Normal DPS + 2 Burn DPS
  162. ↑ 3.57 Normal DPS + 2 Burn DPS
  163. ↑ 8 Normal DPS + 6 Burn DPS
  164. ↑ 7.14 Normal DPS + 6 Burn DPS
  165. ↑ 8 Normal DPS + 16 Burn DPS
  166. ↑ 7.14 Normal DPS + 16 Burn DPS
  167. ↑ 4 Normal DPS + 1 Burn DPS
  168. ↑ 3.57 Normal DPS + 1 Burn DPS
  169. ↑ 4 Normal DPS + 2 Burn DPS
  170. ↑ 3.57 Normal DPS + 2 Burn DPS
  171. ↑ 8 Normal DPS + 6 Burn DPS
  172. ↑ 7.14 Normal DPS + 6 Burn DPS
  173. ↑ 8 Normal DPS + 16 Burn DPS
  174. ↑ 7.14 Normal DPS + 16 Burn DPS
  175. ↑ 4 Normal DPS + 1 Burn DPS
  176. ↑ 3.57 Normal DPS + 1 Burn DPS
  177. ↑ 4 Normal DPS + 1 Burn DPS
  178. ↑ 3.57 Normal DPS + 1 Burn DPS
  179. ↑ 8 Normal DPS + 2 Burn DPS
  180. ↑ 7.14 Normal DPS + 2 Burn DPS
  181. ↑ 8 Normal DPS + 2 Burn DPS
  182. ↑ 7.14 Normal DPS + 2 Burn DPS
  183. ↑ 4 Normal DPS + 1 Burn DPS
  184. ↑ 3.33 Normal DPS + 1 Burn DPS
  185. ↑ 4 Normal DPS + 1 Burn DPS
  186. ↑ 3.33 Normal DPS + 1 Burn DPS
  187. ↑ 4 Normal DPS + 1 Burn DPS
  188. ↑ 3.33 Normal DPS + 1 Burn DPS
  189. ↑ 8 Normal DPS + 2 Burn DPS
  190. ↑ 6.67 Normal DPS + 2 Burn DPS
  191. ↑ 12 Normal DPS + 3 Burn DPS
  192. ↑ 10 Normal DPS + 3 Burn DPS
  193. ↑ 20 Normal DPS + 10 Burn DPS
  194. ↑ 16.67 Normal DPS + 10 Burn DPS
  195. ↑ 195.0 195.1 195.2 195.3 195.4 195.5 195.6 DPS assumes the flames only hit one enemy.
    DPS only includes Burn DPS, as the Pyromancer will not attack any enemies that are currently on fire.
  196. ↑ Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.
  197. ↑ Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.
  198. ↑ 198.0 198.1 198.2 198.3 198.4 Damage is increased by 25%Damage
  199. ↑ 199.0 199.1 199.2 199.3 199.4 199.5 Range is increased by 50%Range
  200. ↑ 4 Normal DPS + 1 Burn DPS
  201. ↑ 3.64 Normal DPS + 1 Burn DPS
  202. ↑ 4 Normal DPS + 2 Burn DPS
  203. ↑ 3.64 Normal DPS + 2 Burn DPS
  204. ↑ 8 Normal DPS + 6 Burn DPS
  205. ↑ 7.27 Normal DPS + 6 Burn DPS
  206. ↑ 8 Normal DPS + 16 Burn DPS
  207. ↑ 7.27 Normal DPS + 16 Burn DPS
  208. ↑ 4 Normal DPS + 1 Burn DPS
  209. ↑ 3.57 Normal DPS + 1 Burn DPS
  210. ↑ 4 Normal DPS + 2 Burn DPS
  211. ↑ 3.57 Normal DPS + 2 Burn DPS
  212. ↑ 8 Normal DPS + 6 Burn DPS
  213. ↑ 7.14 Normal DPS + 6 Burn DPS
  214. ↑ 8 Normal DPS + 16 Burn DPS
  215. ↑ 7.14 Normal DPS + 16 Burn DPS
  216. ↑ 4 Normal DPS + 1 Burn DPS
  217. ↑ 3.57 Normal DPS + 1 Burn DPS
  218. ↑ 4 Normal DPS + 2 Burn DPS
  219. ↑ 3.57 Normal DPS + 2 Burn DPS
  220. ↑ 8 Normal DPS + 6 Burn DPS
  221. ↑ 7.14 Normal DPS + 6 Burn DPS
  222. ↑ 8 Normal DPS + 16 Burn DPS
  223. ↑ 7.14 Normal DPS + 16 Burn DPS
  224. ↑ 4 Normal DPS + 1 Burn DPS
  225. ↑ 3.57 Normal DPS + 1 Burn DPS
  226. ↑ 4 Normal DPS + 1 Burn DPS
  227. ↑ 3.57 Normal DPS + 1 Burn DPS
  228. ↑ 8 Normal DPS + 2 Burn DPS
  229. ↑ 7.14 Normal DPS + 2 Burn DPS
  230. ↑ 8 Normal DPS + 2 Burn DPS
  231. ↑ 7.14 Normal DPS + 2 Burn DPS
  232. ↑ 4 Normal DPS + 1 Burn DPS
  233. ↑ 3.33 Normal DPS + 1 Burn DPS
  234. ↑ 4 Normal DPS + 1 Burn DPS
  235. ↑ 3.33 Normal DPS + 1 Burn DPS
  236. ↑ 4 Normal DPS + 1 Burn DPS
  237. ↑ 3.33 Normal DPS + 1 Burn DPS
  238. ↑ 8 Normal DPS + 2 Burn DPS
  239. ↑ 6.67 Normal DPS + 2 Burn DPS
  240. ↑ 12 Normal DPS + 3 Burn DPS
  241. ↑ 10 Normal DPS + 3 Burn DPS
  242. ↑ 24 Normal DPS + 10 Burn DPS
  243. ↑ 20 Normal DPS + 10 Burn DPS
  244. ↑ 244.0 244.1 244.2 Range is increased by 25%Range
  245. ↑ 4 Normal DPS + 1 Burn DPS
  246. ↑ 3.33 Normal DPS + 1 Burn DPS
  247. ↑ 4 Normal DPS + 1 Burn DPS
  248. ↑ 3.33 Normal DPS + 1 Burn DPS
  249. ↑ 4 Normal DPS + 1 Burn DPS
  250. ↑ 3.33 Normal DPS + 1 Burn DPS
  251. ↑ 8 Normal DPS + 2 Burn DPS
  252. ↑ 6.67 Normal DPS + 2 Burn DPS
  253. ↑ 12 Normal DPS + 3 Burn DPS
  254. ↑ 10 Normal DPS + 3 Burn DPS
  255. ↑ 20 Normal DPS + 10 Burn DPS
  256. ↑ 16.67 Normal DPS + 10 Burn DPS


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