Paintballer
<infobox>
<title source="title"><default>Paintballer</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Below Average (1.25) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox> Template:QuoteContainer
Description
[edit]The Paintballer is a starter splash damage tower that can be bought in the store for Coin 100, but it could also be obtained by a now expired code.
It boasts a faster firerate than other splash towers in exchange for lower damage. Additionally, unlike most other splash towers, its explosion can only damage five enemies with each explosion. This is reduced to four enemies in PVP. Its damage also does not decrease the further the enemy is from the center of the explosion. This means that every enemy hit will always receive the same damage. The Paintballer falls short of other towers in most parts of the game, especially DPS, as its highest DPS is much lower than those of other towers, such as the Shotgunner. This means that it is not that useful later on during the game. It gains hidden detection at Level 1, though unlike most other splash towers, it cannot damage lead enemies.
The Paintballer is mostly regarded as an early game tower due to its extremely cheap placement cost and upgrade prices, but low DPS.
Upgrades
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page.
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
| File:DHRedPaintballer0.png | File:DHBunnyPaintballer0.png | File:GreenPaintballerNew0.png | |
| Skin | Red | Bunny | Green |
| Rarity | Common | Event | Common |
| Daily Store Cost | Coin 500 | N/A | Robux 85 |
| Obtained From | Basic Crate | Bunny Crate | Premium Crate |
Strategy
[edit]- The Paintballer's extremely low placement cost allows you to spam loads of them, makes it very useful in the early-game.
- Its cheap upgrade costs and splash damage can deal with weaker enemies like the Abnormal or Heavy. Even a couple of Level 0 Paintballers can hold themselves very well for the first few waves.
- Later on, its DPS becomes ineffective against higher health enemies such as the Normal Boss or Elite Abnormal as it is meant to be a splash damage tower. It can however be useful in dealing with summons from summoner enemies like the Necromancer (Modern Enemy)'s Skeletons.
- The Paintballer gains Hidden Detection at Level 1 for an extremely low price, making it a nuisance against hiddens relatively early on.
- However, it cannot fare against hidden enemies with higher health like the Hidden Boss due to its low DPS. You should use towers with high DPS like the Minigunner to counter this obstacle, since they are more efficient.
- Unlike other splash damage towers, the Paintballer does not have lead detection, so you will need to use other towers to deal with Lead enemies.
- The Paintballer can be used to mislead enemies with stunning abilities such as the Warden and the Executioner, preventing them from stunning important towers like the Turret
- This is also useful if you have a group of high DPS towers that would most likely be vulnerable to stuns, hindering their DPS capabilities. Though, this tactic is not required for towers that cannot be stunned at all like the Accelerator.
- Keep in mind that certain enemies with stomp abilities will still be able to stun everything within their radius, neglecting this strategy.
- This is also useful if you have a group of high DPS towers that would most likely be vulnerable to stuns, hindering their DPS capabilities. Though, this tactic is not required for towers that cannot be stunned at all like the Accelerator.
Trivia
[edit]- When the game was in Alpha, the Paintballer's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
- When the game was released into BETA, this was changed to "sans paint gun".
- The Paintballer was added before John (now called the Militant) and was formerly "JOHN ROBLOX's" until John was released.
- This used to be redeemable with the code JOHNROBLOX, making it the first ever tower that could have been redeemable by a code.
- The Paintballer is the cheapest tower to unlock in the game.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 14 June 2019 - BETA v1.0.0
- Paintballer added.
- 16 June 2019 - BETA v1.1.0
- Code expired, unlock cost is now Coin 750.
- Statistical changes:
- Base
- Level 1
- Level 2
- Range decreased from +1 to +0.
- Direct damage increased from +0 to +1.
- Fireate changed from Template:Tooltip to 1.05.
- Explosion range increased from 0 to 2 > 4.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Direct damage decreased from +1 to +0.
- Firerate changed from 0.55 to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +2 to +0.
- Direct damage decreased from +3 to +2.
- Explosion range increased from 0 to 3 > 4.
- Splash damage increased from +0 to +1.
- Firerate changed from 0.55 to Template:Tooltip.
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +2 to +0.
- Direct damage increased from +2 to +5.
- Explosion range changed from 5 to 4 > 5.
- Splash damage decreased from +4 to +3.
- Firerate changed from 0.55 to Template:Tooltip.
- All levels of Paintballer now deal splash damage, instead of just Level 5.
- 16 June 2019 - BETA v1.1.0a
- 15 August 2019 - BETA v1.10.0
- 13 October 2019 - Release v1.0.0
- Statistical changes:
- Base
- Range increased from 6 to 11.
- Base splash damage increased from 1 to 2.
- Firerate increased from 1.05 to 2.05.
- Level 2
- Splash damage increased from +0 to +1.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Splash damage increased from +1 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Splash damage increased from +3 to +5.
- Firerate changed from Template:Tooltip to 1.05.
- Now uses the new projectile and explosive system.
- Direct damage and splash damage deal the same amount of damage instead of splash damage being half of direct damage.
- Base
- Statistical changes:
- 24 December 2019 - Release v1.5.0
- Direct damage removed.
- 12 January 2020 - Release v1.6.0
- New skin: Red
- 6 April 2020 - Release v1.9.0
- New skin: Bunny
- 29 October 2020 - Overhaul v1.0.0
- Upgrade names added.
- Splash damage equation reworked.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Firerate decreased from 2.05 to 2.03.
- Hidden detection removed.
- Lead detection added.
- Level 1
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Template:Bug Projectile and explosion are invisible.
- Template:Bug Explosion range is set to 5 on all Levels, making it much larger than intended on earlier levels.
- 8 May 2021 - Overhaul v1.3.0
- Paintballer now ignores defense.
- Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
- 12 March 2022 - v1.1.0
- The Paintballer now uses a path based movement prediction, causing it to hit enemies more accurately.
- Projectile speed increased.
- The Paintballer's firerate is no longer affected by the projectile's travel time.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 2.03 to 2.025.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Template:Bugfix Projectile and explosion are no longer invisible.
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- 31 May 2024 - v1.23.5
- No longer bypasses defense.
- 7 June 2024 - v1.24.0
- New skin: Green
- 21 June 2024 - v1.25.0
- Template:Bug Green skin is unable to attack enemies at Levels 3-5, as the weapons for those levels are not anchored.
- Template:Bug Damage is no longer boosted by Damage Buffs.
- 19 July 2024 - v1.26.0
- No longer deals reduced damage to enemies in the outer explosion sphere, now it deals the same amount of damage to every enemy hit by its explosion.
- Statistical changes:
- Level 0
- Firerate decreased from 2.025 to 1.625.
- Range decreased from 11 to 7.
- No longer has lead detection.
- Level 1
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +2 to +0.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +2 to +4.
- Firerate changed from 1.525 to Template:Tooltip.
- Range increased from +0 to +1.
- Explosion range changed from 3 > 4 to 2.5 > 3.
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +0 to +1.
- Explosion range changed from 4 > 5 to 3 > 3.5.
- Level 0
- Template:Bug Paintballer no longer deals damage at Level 0.
- 23 July 2024 - v1.26.2
- Template:Bug Paintballer no longer deals damage at all levels.
- 24 July 2024 - v1.26.3
- Statistical changes:
- Base
- Max hits of 3 added.
- Base
- Template:Bugfix Paintballer now deals damage at all levels.
- Template:Bugfix Paintballer's explosion now matches its visual explosion instead of always being set to an explosion range of 5.
- Statistical changes:
- 2 August 2024 - v1.27.0
- Template:Bugfix Damage is now boosted by Damage Buffs.
- 21 August 2024 - v1.28.0
- Statistical changes:
- Base
- Max hits increased from 3 to 5.
- Explosion range increased from 2 to 3.
- Level 2
- Explosion range changed from 2 > 2.5 to 3 > 3.5.
- Level 4
- Explosion range changed from 2.5 > 3 to 3.5 > 4.
- Level 5
- Explosion range changed from 3 > 3.5 to 4 > 4.5.
- Base
- Statistical changes:
- 25 September 2024 - v1.33.0
- 6 November 2024 - v1.40.0
- Template:Bugfix Green skin now can attack enemies at Levels 3-5, as the weapons for those levels are no longer unanchored.
- 9 April 2025 - v1.60.0
- Offense role added.
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Level 1
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 1.625 to Template:Tooltip.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Level 5
- Statistical changes (PVP):
- 28 January 2026 - v1.84.0
- Description changed.
- Statistical changes (Regular):
- Base
- Level 1
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +3 to +1.
- Firerate changed from 1.625 to Template:Tooltip.
- Explosion range changed from 3 > 3.5 to 3.5 > 4.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +1.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +4 to +5.
- Firerate changed from Template:Tooltip to 0.725.
- Range increased from +1 to +1.5.
- Explosion range changed from 3.5 > 4 to 4 > 4.5.
- Level 5
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +5 to +12.
- Firerate changed from Template:Tooltip to 0.725.
- Range decreased from +1 to +0.
- Explosion range changed from 4 > 4.5 to 4.5 > 5.
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Firerate decreased from 1.725 to 1.7.
- Level 2
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 1.625 to 1.6.
- Level 2
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |