Lead (Attribute)
<infobox>
<title source="title1"><default>Lead (Attribute)</default></title><image source="image1"></image> <label>Type</label> <format>Enemy Type</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>✔ Yes</format> <label>Tag</label> </infobox>
Description
[edit]Lead is an enemy type that prevents the enemy from being damaged by any tower that does not have lead detection.
Mechanics
[edit]Lead enemies cannot be damaged by any tower without lead detection, though despite what the detection name suggests, they can still be targeted by towers without it unless other attributes prevent the tower from doing so. Only towers with lead detection can damage them. By default, Splash Damage (except Paintballer), fire damage and collision damage all have lead detection. Some towers cannot damage lead enemies with all their attacks as only some of them have it, such as the Archer not being able to damage Lead enemies with its arrows, but still being able to damage them through its burn. These following towers have lead detection:
| Lead Detection | ||
|---|---|---|
| Tower | Status | Level |
| Scout | None | N/A |
| Sniper | Full | Level 3+ |
| Paintballer | None | N/A |
| Demoman | Full | Level 0+ |
| Boomerang | Full | Level 3+ |
| Slime Trooper | None | N/A |
| Soldier | None | N/A |
| Shotgunner | None | N/A |
| Freezer | None | N/A |
| Assassin | None | N/A |
| Militant | None | N/A |
| Hunter | None | N/A |
| Pyromancer | Full | Level 0+ |
| Ace Pilot | Partial[1] | Level 2+ |
| Medic | None | N/A |
| Farm | None | N/A |
| Electroshocker | Full | Level 0+ |
| Rocketeer | Full | Level 0+ |
| Trapper | Full[2] | Level 0+ |
| Military Base | Partial[3] | Level 0+ |
| Crook Boss | Partial[4] | Level 0+ |
| Commander | Partial[5] | Level 2+ |
| Warden | Full | Level 3+ |
| Cowboy | None | N/A |
| Tesla | Full | Level 0+ |
| DJ Booth | Full | Level 3+ |
| Saboteur | Full | Level 2+ |
| Minigunner | None | N/A |
| Ranger | Full | Level 2+ Level 0+ (PVP) |
| Pursuit | Partial[6] | Level 3+ |
| Gatling Gun | None | N/A |
| Turret | Full | Level 1+ |
| Mortar | Full | Level 0+ |
| Mercenary Base | Partial[3] | Level 0+ |
| Brawler | Full | Level 0+ |
| Necromancer | Partial[3] | Level 0+ |
| Accelerator | Full | Level 0+ |
| Engineer | Partial[7] | Level 0+ |
| Hacker | Partial[8] | Level 0+ |
| Operator | None | N/A |
| Kingpin | Partial[9] | Level 4A+ Level 6B |
| Juggernaut | Full | Level 4B+ |
| Golden Minigunner | None | N/A |
| Golden Pyromancer | Full | Level 0+ |
| Golden Crook Boss | Partial[4] | Level 0+ |
| Golden Scout | Full | Level 3+ |
| Golden Cowboy | None | N/A |
| Golden Soldier | None | N/A |
| Golden Demoman | Full | Level 0+ |
| Golden Snowballer | Full | Level 0+ |
| Gladiator | Full | Level 3+ |
| Commando | Partial[1] | Level 3+ |
| Slasher | Full | Level 2+ |
| Frost Blaster | Full | Level 0+ |
| Archer | Partial[10] | Level 3+ |
| Swarmer | Partial[1] | Level 3+ |
| Toxic Gunner | Full | Level 0+ |
| Sledger | Full | Level 2+ |
| Executioner | None | N/A |
| Elf Camp | Partial[3] | Level 0+ |
| Jester | Partial[11] | Level 0+ |
| Cryomancer | Full | Level 0+ |
| Hallow Punk | Full | Level 0+ |
| Harvester | None | N/A |
| Snowballer | Full | Level 0+ |
| Elementalist | Partial[12] | Level 0+ |
| Firework Technician | Full | Level 0+ |
| Biologist | Partial[13] | Level 1+ |
| Warlock | Full | Level 5 |
| Spotlight Tech | Full | Level 1+ |
| War Machine | Partial[1] | Level 2+ |
| Mecha Base | Partial[3] | Level 0+ |
Enemy List
[edit]The following enemies are currently a Lead enemy:
- Frost Invader
- Deep Freeze
- Frost Spirit (First phase)
- Knight
- Cobalt Guard
- Lead (Modern version, with covering)
- Elite Lead (with covering)
- Void Pike
- Lead (Legacy version)
- Lead Boss (with covering)
- Lead Balloon
The following event enemies were also a Lead enemy:
These following event enemies had a Lead variant:
- Korblox Seeker (Huevous Hunt)
- Korblox Undead (Huevous Hunt)
- Korblox Soul (Huevous Hunt)
- Korblox Warrior (Huevous Hunt)
- Korblox General (Huevous Hunt)
- Korblox General (The Classic)
- Korblox General (The Hunt: Mega Edition)
- Null Warden (Null & Void)
Gallery
[edit]Attribute Icon
-
First Icon (29 October 2020 – 7 April 2023)
Update History
[edit]- 29 October 2020 - Overhaul v1.0.0
- Lead added.
- 7 April 2023 - v1.7.0
Notes
[edit]- ↑ 1.0 1.1 1.2 1.3 Splash damage only.
- ↑ While the Trapper itself does not have lead detection, all of its traps can damage lead enemies.
- ↑ 3.0 3.1 3.2 3.3 3.4 Collision and splash damage only.
- ↑ 4.0 4.1 Collision damage only.
- ↑ Tower, splash and collision damage only.
- ↑ Missiles only. Bullets do not damage Lead enemies.
- ↑ Tower and splash damage only. Sentries are also able to damage them through their main gun, but that is a bug.
- ↑ Converted enemy collision only.
- ↑ Only the tower itself, Bouncer and Contractor can damage Lead enemies.
- ↑ Burn and splash damage only.
- ↑ Burn and splash damage only.
- ↑ Burn damage only.
- ↑ Only the Ivy can damage Lead enemies.
| Enemy Types | Hidden • Lead • Flying • Ghost • Boss | |
|---|---|---|
| Immunities | Freeze Immunity • Burn Immunity • Splash Damage Immunity • Stun Immunity • Full Immunity • Energy Immunity (Removed) • Collision Immunity (Removed) • Partial Electric Immunity (Removed) | |
| Status Effects | Scale • Bloated • Nimble • Slime • Health Regen • Tank • Aggro • Corpse • No Target • Blessed • Neuralyzed • Slowed • Shield (Removed) | |
| Other | Shield Health • Defense | |