Collision Immunity
Collision Immunity has been removed from the game as of the 29th of October 2020.
Collision Immunity may still exist in the game's code, though it is no longer officially used in-game. This page has been preserved for historical purposes.
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<title source="title1"><default>Collision Immunity</default></title><image source="image1"></image> <label>Type</label> <format>Immunity</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>{{{music}}}</format> <label>Tag</label> </infobox>
Description
[edit]Collision Immunity was an immunity that made the enemy fully or partially immune to unit collision. It has been replaced by Flying and Ghost attributes.
Mechanics
[edit]Enemies with the Collision Immunity were immune to collisions with units (like Military Base vehicles, Crook Boss units and the Enforcer's SWAT Van). No collision would occur, and the enemy and unit would not be harmed. Some enemies with the Collision Immunity were only immune to some collisions, while other were immune to all of them. Enemies with this immunity were not immune to any other type of damage that came from these units.
Enemy List
[edit]The following event enemies had Collision Immunity:
- Bat (Nightmare Carnival)
- Witch (Nightmare Carnival, Tank and Railgun Tank only)
Update History
[edit]- 18 October 2019 - Release v1.1.0
- Collision Immunity added.
- 29 October 2020 - Overhaul v1.0.0
Notes
[edit]
| Enemy Types | Hidden • Lead • Flying • Ghost • Boss | |
|---|---|---|
| Immunities | Freeze Immunity • Burn Immunity • Splash Damage Immunity • Stun Immunity • Full Immunity • Energy Immunity (Removed) • Collision Immunity (Removed) • Partial Electric Immunity (Removed) | |
| Status Effects | Scale • Bloated • Nimble • Slime • Health Regen • Tank • Aggro • Corpse • No Target • Blessed • Neuralyzed • Slowed • Shield (Removed) | |
| Other | Shield Health • Defense | |