Description

Sorrowful Remains is the event map for the first night of the Solar Requiem Event. Like other event maps, this map has a specialized wave structure with special enemies. Players start with a varying amount of cash, based on how many players there are in the match. The rewards received are based on how many waves were survived and if the match was won. This map has two difficulties, Easy and Hard.

Cash is only gained if an enemy was killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. Enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player did all the damage to an enemy, both players would receive 50% of the cash the enemy would normally give in solo. This means that in solo, you received 100% of the cash when an enemy is killed, or it was damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it was a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down.

Health of enemies in this mode scaled with player count and difficulty. In Easy, it is 10% in quad. In Hard, it is 35% in duo, 70% in trio and 100% in quad.

In the Hard difficulty, Skills and wave clear bonuses are disabled.

Design & Path

Sorrowful Remains is an abandoned castle which has since been long destroyed. On the walls various cracks in the walls, cogs and vines can be seen. A bit lower on the walls are a few paintings, some of which are torn while others have actual paintings on them. Directly next to the walls is a small elevated area with various candles on it, stairs leading down, a hall to the exit and an entrance that goes further into the castle, blocked by a pedestal with a bow and arrow no it. The bow and arrow have light shining on them from a crack in the walls. In the center of the building are various platforms, rubble, broken pillars and holes in the ground. The roof of the castle has various chandeliers.

The path starts at the pedestal and ends at another exit to the castle. It takes multiple turns, avoiding the platforms and rubble placed on the map.

Interactive Map

Loading scripts

Preset Loadouts

Loadouts could be only selected in the Easy difficulty. Alongside these preset options, players could opt to use the player's current loadout as the first choice. However, if one's loadout contained no towers, this option would be unavailable.

Tactician
A well-rounded and adaptable loadout.


Experimental
A loadout that brings a variety of towers that excel in specific situations.


Crowd Control
A class that focuses on applying debuffs and AOE damage.


Rewards

The game calculates how many  Coins and   EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more   EXP (Friday – Sunday), any   EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any   EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular   EXP boosts are multiplicative with other modifiers.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

For the first triumph, the rewards are significantly boosted

Rewards are calculated as:

Coins Reward EXP Reward Tower EXP Reward
Easy Rewards
 50 ÷ (1 + [(15 ÷ Current Wave) - 1]^2.4) +  50 (Triumph Bonus)  20 EXP ÷ (1 + [(15 ÷ Current Wave) - 1]) +  20 EXP (Triumph Bonus)  10 EXP ÷ (1 + [(15 ÷ Current Wave) - 1]) +  10 EXP (Triumph Bonus)
Hard Rewards
 100 ÷ (1 + [(15 ÷ Current Wave) - 1]^2.5) +  150 (Triumph Bonus)  35 EXP ÷ (1 + [(15 ÷ Current Wave) - 1]) +  25 EXP (Triumph Bonus)  20 EXP ÷ (1 + [(15 ÷ Current Wave) - 1]) +  25 EXP (Triumph Bonus)

For first time triumph, the coins reward is multiplied by 4 while experience and tower experience rewards are boosted by 2.5. This multiplier boost is additive with the modifiers, so for example with the XP Boost boost the experience boost becomes 3. The rewards with the multipliers applied are:

Coins Reward EXP Reward Tower EXP Reward
Easy Rewards
 400  100 EXP  50 EXP
Hard Rewards
 1,000  150 EXP  112 EXP

Badges/Achievements

Solar Requiem: Night 1 (Easy)
Complete Night 1 of Solar Requiem on Easy difficulty.


431,173 players earned this
Solar Requiem: Night 1 (Hard)
Complete Night 1 of Solar Requiem on Hard difficulty.


275,960 players earned this
First Light
Truimph on Night 1 Easy Mode

Rewards:
 150, 1x  Spin Ticket, 1x  TimeScale Ticket

players earned this
Penumbral
Truimph on Night 1 Hard Mode

Rewards:
 300, 2x  Spin Tickets, 2x  TimeScale Tickets, 1x Unholy Storm

players earned this

Wave Structure

Currently, Sorrowful Remains has one wave bonuses, based on the current wave:

 $225 + ([Waves Completed - 1] ×  $65)^1.18

Depending on player count, the wave bonus is reduced using multipliers. However, this only applies to the Easy difficulty, in Hard there is no multiplier and the wave bonus is the same regardless of player count. These multipliers are:

Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 3% 6%
Trio 2% 6%
Quad 3% 12%

The wave clear bonus appears when every enemy from that wave was killed. It is 20% of the wave bonus in solo, while for duo, trio and quad it is 10%. In the Hard difficulty, it is always 0%.

The waves in Sorrowful Remains mode follow these timings:

Waves Wave Timer Skip Time[1]
1-7 0:30 0:10[2]
8-11 0:45 0:15[3]
12-14 1:00 0:20[4]
40 ∞ N/A

Bolded names indicates an enemy type's debut.

Easy Wave Structure
Wave Dialogue Enemy Type & Amount
1
 
Commander
Watch out, enemies incoming!
7x Dust
 
Engineer
When I see that clown again, I'm going to choke him.
2
 
Penumbras
You... I remember your face. I did not forget what you did to us. I will strike you down. And I will not fail again.
12x Dust
 
Medic
Commander, he's staring right at you!
3
 
Engineer
I saw some dark clouds above the tower before Narrator pushed us in. You think something might be up there?
5x Solar Shard, 5x Lunar Shard
 
Commander
This guy might know something, but we need to figure out how to get him to talk.
4 - 1x Solar Shard (Bloated), 6x Dust, 1x Solar Shard (Bloated), 4x Lunar Shard, 1x Solar Shard (Bloated), 6x Dust, 1x Solar Shard (Bloated)
5
 
Penumbras
They came for her, you know? They hunted us down like animals.
1x Unstable Core, 6x Solar Shard, 1x Unstable Core
 
Penumbras
You are all the same.
6
 
Medic
I might have a plan! If I increase the rate on the medi gun, it should overpower his nervous system and paralyze him for a few minutes. I just need time to build up power!
1x Unstable Core (Bloated), 3x Lunar Shard (Bloated), 7x Dust, 3x Lunar Shard (Bloated), 7x Dust, 3x Lunar Shard (Bloated)
 
Commander
Just get it to work! We're covering you!
 
Commander
Whoa! Get down!
7 - 1x Huntress, 5x Solar Shard (Nimble), 1x Huntress, 5x Solar Shard (Nimble), 1x Huntress
8
 
Penumbras
No! No! NO! GET BACK! Argh!
8x Cobalt Guard
 
Penumbras
You are unworthy to stand before her! You — No... the eclipse. The eclipse cannot be stopped.
 
Penumbras
The light upon your world will cease to exist as a shadow blankets the land. The eclipse will rule over all. Our army will march freely once more.
 
Engineer
I'm having a tough time shooting these guys! My bullets keep bouncing off!
9 - 3x Cobalt Guard, 3x Huntress, 5x Solar Shard (Bloated), 6x Lunar Shard (Bloated, Nimble), 3x Huntress
10
 
Medic
I'm halfway charged! The beam's too powerful to shield you at this point.
3x Solar Shard (Bloated), 2x Unstable Core (Aggro, Bloated), 1x Meteorite (Bloated), 3x Solar Shard (Bloated)
 
Commander
Engineer, cover her! Scout — with me!
 
Engineer
Ugh! Well, it looks like I'm protecting you now. I know the sentry missed you.
 
Medic
You programmed a personality into that thing? Can't you take this a little more seriously?
11 - 1x Meteorite (Health Regen), 2x Cobalt Guard (Aggro), 1x Meteorite (Health Regen), 3x Huntress, 1x Meteorite (Health Regen), 2x Cobalt Guard (Aggro)
12
 
Commander
Ah! Watch your bullets! That big one's covered in armor. Find a way through it!
1x Unstable Core (Aggro), 4x Cobalt Guard, 1x Trailblazer, 7x Lunar Shard, 1x Unstable Core (Aggro), 4x Cobalt Guard, 1x Trailblazer, 7x Lunar Shard
 
Penumbras
I remember it so clearly, but — Why? Why do you not remember?
 
Penumbras
I... died. Everything was so cold. So... cold. How am I here? Why do I still stand?
 
Penumbras
She lives yet... It does not feel like her.
13 - 12x Dust (Bloated), 4x Lunar Shard (Bloated), 3x Cobalt Guard (Bloated), 4x Lunar Shard (Bloated), 12x Dust (Bloated), 4x Lunar Shard (Bloated), 3x Cobalt Guard (Bloated), 4x Lunar Shard (Bloated), 4x Cobalt Guard, 1x Lunar Titan
14
 
Commander
Do we really have to do this?
1x Meteorite (Bloated), 1x Unstable Core (Nimble), 2x Trailblazer, 1x Huntress, 1x Meteorite (Bloated), 1x Unstable Core (Nimble), 2x Trailblazer, 1x Huntress, 1x Meteorite (Bloated), 1x Unstable Core (Nimble), 2x Trailblazer, 1x Huntress
 
Penumbras
To lay my life to her cause is the greatest honor a knight could receive. Allowing you to live would break the promise I made to her.
15
 
Penumbras
I may have fallen once. But I will not fall again.
3x Lunar Titan, 1x Unstable Core (Bloated), 5x Huntress (Bloated), 1x Unstable Core (Bloated), 5x Cobalt Guard (Bloated), 1x Unstable Core (Bloated), 5x Meteorite, 1x Unstable Core (Bloated), 3x Trailblazer, 1x Unstable Core (Bloated), 1x Penumbras (Boss)
 
Commander
Medic! Is it ready?
 
Medic
Almost there!
 
Penumbras
You will not survive this meeting. I will make sure of it.
Lose Dialogue
 
The Umbra
Succumb to the dark sun! Like many before you.
 
The Umbra
The way you struggle against fate, it's adorable.
 
The Umbra
Your feeble acts were all for NOTHING.
 
The Umbra
Feast on their souls.

Hard Wave Structure
Wave Dialogue Enemy Type & Amount
1
 
Commander
Watch out, enemies incoming!
7x Dust
 
Engineer
When I see that clown again, I'm going to choke him.
2
 
Penumbras
You... I remember your face. I did not forget what you did to us. I will strike you down. And I will not fail again.
12x Dust
 
Medic
Commander, he's staring right at you!
3
 
Engineer
I saw some dark clouds above the tower before Narrator pushed us in. You think something might be up there?
5x Solar Shard, 5x Lunar Shard
 
Commander
This guy might know something, but we need to figure out how to get him to talk.
4 - 1x Solar Shard (Bloated), 6x Dust, 1x Solar Shard (Bloated), 4x Lunar Shard, 1x Solar Shard (Bloated), 6x Dust, 1x Solar Shard (Bloated)
5
 
Penumbras
They came for her, you know? They hunted us down like animals.
1x Unstable Core, 6x Solar Shard, 1x Unstable Core
 
Penumbras
You are all the same.
6
 
Medic
I might have a plan! If I increase the rate on the medi gun, it should overpower his nervous system and paralyze him for a few minutes. I just need time to build up power!
1x Unstable Core (Bloated), 3x Lunar Shard (Bloated), 7x Dust, 3x Lunar Shard (Bloated), 7x Dust, 3x Lunar Shard (Bloated)
 
Commander
Just get it to work! We're covering you!
 
Commander
Whoa! Get down!
7 - 1x Huntress, 5x Solar Shard (Nimble), 1x Huntress, 5x Solar Shard (Nimble), 1x Huntress
8
 
Penumbras
No! No! NO! GET BACK! Argh!
8x Cobalt Guard
 
Penumbras
You are unworthy to stand before her! You — No... the eclipse. The eclipse cannot be stopped.
 
Penumbras
The light upon your world will cease to exist as a shadow blankets the land. The eclipse will rule over all. Our army will march freely once more.
 
Engineer
I'm having a tough time shooting these guys! My bullets keep bouncing off!
9 - 3x Cobalt Guard, 1x Huntress, 5x Solar Shard (Bloated), 2x Huntress 6x Lunar Shard (Bloated, Nimble), 3x Huntress
10
 
Medic
I'm halfway charged! The beam's too powerful to shield you at this point.
3x Solar Shard (Bloated), 2x Unstable Core (Aggro, Bloated), 1x Meteorite (Bloated), 3x Solar Shard (Bloated)
 
Commander
Engineer, cover her! Scout — with me!
 
Engineer
Ugh! Well, it looks like I'm protecting you now. I know the sentry missed you.
 
Medic
You programmed a personality into that thing? Can't you take this a little more seriously?
11 - 1x Meteorite (Health Regen), 2x Cobalt Guard (Aggro), 1x Meteorite (Health Regen), 3x Huntress, 1x Meteorite (Health Regen), 2x Cobalt Guard (Aggro)
12
 
Commander
Ah! Watch your bullets! That big one's covered in armor. Find a way through it!
1x Unstable Core (Aggro), 4x Cobalt Guard, 1x Trailblazer, 7x Lunar Shard, 1x Unstable Core (Aggro), 4x Cobalt Guard, 1x Trailblazer, 7x Lunar Shard
 
Penumbras
I remember it so clearly, but — Why? Why do you not remember?
 
Penumbras
I... died. Everything was so cold. So... cold. How am I here? Why do I still stand?
 
Penumbras
She lives yet... It does not feel like her.
13 - 12x Dust (Bloated), 4x Lunar Shard (Bloated), 3x Cobalt Guard (Bloated), 4x Lunar Shard (Bloated), 12x Dust (Bloated), 4x Lunar Shard (Bloated), 3x Cobalt Guard (Bloated), 4x Lunar Shard (Bloated), 4x Cobalt Guard, 1x Lunar Titan
14
 
Commander
Do we really have to do this?
1x Meteorite (Bloated), 1x Unstable Core (Nimble), 2x Trailblazer, 1x Huntress, 1x Meteorite (Bloated), 1x Unstable Core (Nimble), 2x Trailblazer, 1x Huntress, 1x Meteorite (Bloated), 1x Unstable Core (Nimble), 2x Trailblazer, 1x Huntress
 
Penumbras
To lay my life to her cause is the greatest honor a knight could receive. Allowing you to live would break the promise I made to her.
15
 
Penumbras
I may have fallen once. But I will not fall again.
3x Lunar Titan, 1x Unstable Core (Bloated), 5x Huntress (Bloated), 1x Unstable Core (Bloated), 5x Cobalt Guard (Bloated), 1x Unstable Core (Bloated), 5x Meteorite, 1x Unstable Core (Bloated), 3x Trailblazer, 1x Unstable Core (Bloated), 1x Penumbras (Boss)
 
Commander
Medic! Is it ready?
 
Medic
Almost there!
 
Penumbras
You will not survive this meeting. I will make sure of it.
Lose Dialogue
 
The Umbra
Succumb to the dark sun! Like many before you.
 
The Umbra
The way you struggle against fate, it's adorable.
 
The Umbra
Your feeble acts were all for NOTHING.
 
The Umbra
Feast on their souls.

Strategy

Miscellaneous

Trivia

  • The castle contains a family painting, where Penumbras' pet corgi can be seen on it.
    • The skeleton of the dog can also be found directly next to the painting, and thanks to its body being there it is possible to tell from its collar that the dog was called Finnely.

Update History

  • 9 October 2026 - v2.14.0
    • Sorrowful Remains added.


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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