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This article is about Iceville. You may be looking for other uses of Ice.

Description

Iceville is an Arctic-style winter map.

Design & Path

The current version of Iceville is surrounded by mountains from one side and the sea on the other. A big amount of water near the shore is frozen. Evidence of human settlement can be seen, with several igloos and wooden towers being seen on the map. Multiple smaller hills and rocks can also be seen, alongside multiple icicles.

The path starts and ends at a cave. The path takes multiple turns to avoid the sea and the hills that surround the map.

The third version of Iceville was a small, snow-capped island with icebergs lying around the sea and island. There was a snow overpass spanning on side of the map, a sheer cliff face surrounding another side (where you could place cliff towers) and water surrounding the other sides. Evidence of human settlement could be seen, with several igloos seen.

The light grey pebble path began at a cave underneath the snow overpass and took a straight route to the cave at the end of the mountain. The path was more or less straight, though there were some corners to avoid natural environment.

The second version of Iceville was a small, ice-capped snow island with icebergs seen out in the sea. An ice overpass could be seen, with icy mountains covering most of the island. The icy mountain was jagged and steep, meaning cliff towers could not placed on it. Human settlement could be seen, with igloos and wooden outpost towers. You could place cliff towers on the outpost towers.

The grey path began at a cave underneath the ice overpass and ended at a cave at the far end of the ice mountain. The path took an indirect route, twisting around the artificial environment.

The first version of Iceville was a small, snow-capped island with icebergs seen out in the sea. A snow overpass could be spanning some of the map, with a stepped snow mountain surrounding most of the map. You could place cliff towers on the snow mountain. At the peak of the snow mountain was a Canadian flag, giving the significance of Canadian territory, probably signifying a minor settlement like Alert, Canada. The only presence of human habitation was the igloos sparsely populated around the map.

The white grey path began at a cave beside the ice overpass and ended at a cave at the far end of the ice mountain. The path took an indirect route, twisting around the artificial and natural environment.

Interactive Map

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem100 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)

Strategy

  • Cliff towers, like the Ranger and Sniper, can cover the entire map with a well-placed DJ Booth.
    • Though some cliff spots may block ground towers from being placed beneath them.
  • Near the start and middle of the map is where you should place most ground towers as this is where most ground space is.
    • If you are on a large server, space may be limited. Sell towers if they get in the way of more important towers.

Map Icons

View

Icons

Trailers

Development Images

Trivia

  • Since the Overhaul Update, Iceville was a very bright map due to an oversight, which could have caused a loss in focus because of the intensity of the brightness.
    • This bug was later fixed on 12th of March 2022.
  • In the first version of this map, a Canadian flag was flown on top of the mountain.
    • This was removed when the map was remade in the MEGA Update.
  • According to KnownSH, Iceville was based on the South Georgia and the South Sandwich Islands, a British Overseas Territory in the southern Atlantic Ocean.
  • On the third version of the map, an outpost tower could be seen buried in the ice. However, because of how bright the map was, it was not possible to see it without free camera mode, which is not available to most people.
    • This outpost tower is a reference to the old versions of the map, where these were used as cliff spots.

Update History

  • 10 July 2019 - BETA v1.4.0
    • Iceville added.
  • 2 August 2019 - BETA V1.7.0
    • Difficulty changed from Normal to Easy.
  • 5 August 2019 - BETA v1.8.0
    • Easy difficulty removed.
  • 13 October 2019 - Release v1.0.0
    • Iceville remade.
  • 29 October 2020 - Overhaul v1.0.0
    • Iceville remade.
    • Hard difficulty added.
    • No longer gives a badge upon first triumph.
    • Bug: Iceville is very bright.
  • 12 March 2022 - v1.1.0
    • Bugfix: Iceville is no longer very bright.
  • 21 December 2022 - v1.6.0
    • Iceville remade.
    • Enemies Beta modifier added.
    • Difficulty changed from Hard to Easy.
    • Bug: Cliffs are not highlighted.
  • 9 January 2023 - v1.6.0f
    • Bugfix: Cliffs are now highlighted.
  • 10 February 2024 - v1.13.0
    • Bug: Watchtowers are now invisible.
  • 25 October 2024 - v1.38.0
    • Difficulty changed from Easy to Normal.
  • 6 August 2025 - v1.72.0
    • Bugfix: Watchtowers are no longer invisible.
  • 5 June 2026 - v2.0.0


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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