BETA v1.7
<infobox>
<title source="title1"><default>BETA v1.7</default></title>
<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>
Description
[edit]BETA v1.7 was the eighth update to be released on Tower Defense Simulator, on the 2nd of August 2019. It added the (now removed) Sentry tower, multiple new enemies and various balance changes.
As with most updates before the Solar Eclipse Event, there was no official name for updates. As a result, the name BETA v1.7 has been retroactively applied to this update.
This version encompassed three updates, the main BETA v1.7.0 update (released 2 August 2019) and two minor updates, the BETA v1.7.0a update (released the same day as the BETA v1.7.0, 2 August 2019) and the BETA v1.7.1 (released 3 August 2019).
This version was also the first time that updates appeared on the devforum instead of solely the game description.
Additions
[edit]Towers
[edit]Enemies
[edit]- Strong
- Necromancer 2
- Blighted
- Golden
- Gold Titan
- Frozen (Unused)
Miscellaneous
[edit]- New lobby
- Easy difficulty rating
- New shared cash system (Damage ÷ Player)
- Sprinting
- You can sprint by pressing the SHIFT button
- New leaderboards
- Elevator player count
- New code: 120K
- Gives Coin 100 and Experience 60 EXP
Changes & Bugfixes
[edit]Towers
[edit]- Minigunner Level 1-5 appearance changed.
- Minigunner nerfed.
- Crook Boss nerfed.
- Base
- Firerate increased from 0.6 to 0.7.
- Level 1
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Hidden detection removed.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 4
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Outlaw buffed.
- Level 2
- Damage increased from +5 to +15.
- Level 4
- Splash damage increased from +47 to +52.
- Level 2
- Pyromancer nerfed.
- Slowness now wears off exponentially instead of linearly.
- Statistical changes
- Level 2
- Burn slowness changed from 30% to 30% > 50%.
- Level 4
- Burn slowness changed from 30% to 50% > 65%.
- Level 2
- In BETA v1.7.0a:
- Sentry buffed.
- Base
- Spool-Up time decreased from 6 seconds to 5 seconds.
- Level 4
- Damage increased from +0 to +2.
- Level 5
- Damage increased from +1 to +2.
- Base
- In BETA v1.7.1:
- Sentry nerfed.
- Level 5
- Level 5 now only has a 30% chance to have hidden detection, instead of 100%.
- Gains a teddy bear along the hidden detection.
- Level 5 now only has a 30% chance to have hidden detection, instead of 100%.
- Level 5
- Crook Boss buffed.
- Level 2
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Hidden detection added.
- Level 4
- Level 2
Enemies
[edit]- Hidden health increased from 10 to 15.
- Shrike Crystal now has Splash Damage Immunity.
- Lightning speed increased.
- Lightning health increased from 90 to 120.
- Mystery's Normal Boss spawn chance decreased.
- In BETA v1.7.0a:
- In BETA v1.7.1:
- Necromancer 2 now spawns Strongs instead of Blighteds.
Maps
[edit]- Chess Board difficulty changed from Insane to Hard.
- Deserted Village difficulty changed from Normal to Easy.
- Iceville difficulty changed from Normal to Easy.
- The Heights difficulty changed from Insane to Hard.
- Sky Islands difficulty changed from Hard to Normal.
- Tropical Isles difficulty changed from Normal to Easy.
- Toyboard difficulty changed from Normal to Easy.
- End of the Line difficulty changed from Normal to Easy.
- Island Chaos difficulty changed from Normal to Easy.
- Candy Cane Lane difficulty changed from Insane to Hard.
- Mount Amillion difficulty changed from Insane to Hard.
- Winter difficulty changed from Normal to Easy.
- Rocket Arena difficulty changed from Normal to Easy.
Miscellaneous
[edit]- Bonus cash at the end of each wave now increases by 40 each wave instead of 60.
- Enemies now turn better.
- Explosions now have new particles.
- Explosions now give cash when damaging enemies.
- Enemies now have more health in MEGA Servers.
- Units now properly die when stunned.
- Explosions no longer block mouse from clicking on towers.
- In BETA v1.7.0a:
- Bonus cash at the end of each wave now increases by 55 each wave instead of 40.
- In BETA v1.7.1:
- Bonus cash at the end of each wave now increases by 60 each wave instead of 55.
Official Update Log
[edit]NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.
BETA v1.7.0
[edit]- SENTRY [UNIT] (Fires up to x2 the firerate and locks onto zombies)
- NEW LOBBY
- Gold Titan & Golden Zombie (Wave 56)
- Running (Press SHIFT)
- New shared cash system (Damage/Players)
- New zombies (blighted, strong, necromancer 2, golden?)
- New leaderboards
- Easy difficulty
- Elevator player count
- Changed wave cash to (55 per wave)
- ^Buffed outlaw (+15 damage instead of +5 at lvl 2)
- ^Buffed c ontrolled (explosions cannot damage shrike crystals)
- ^Improved lvl 5 minigunner look
- ^improved zombie turning
- ^Improved explosions (new particles & splash damage gives $)
- ^buffed hiddens (now are a threat)
- ^buffed soldier
- v nerfed pyromancer (slowness effect wears off as zombies exponentially)
- v nerfed mega servers. Zombies have more hp.
- Moving units now properlly die when stunned
- Fixed explosions blocking mouse target
BETA v1.7.1
[edit]- Blighted and Necromancer 2 nerfed
| Modern Versions (v2.0–) | ||
|---|---|---|
| v2.0–v2.4 | Hardcore Rework Update (v2.0.0) • Operator Update (v2.1.0) • Semiquincentennial Summer Update (v2.2.0) • Kingpin Update (v2.3.0) • Story Mode Update (v2.4.0) | |
| v2.5–v2.9 | v2.5.0 • Enforcer Update (v2.6.0) • v2.7.0 • Frost Champion Update (v2.8.0) • v2.9.0 | |