BETA v1.7

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<infobox>

 <title source="title1"><default>BETA v1.7</default></title>

<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>

Description

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BETA v1.7 was the eighth update to be released on Tower Defense Simulator, on the 2nd of August 2019. It added the (now removed) Sentry tower, multiple new enemies and various balance changes.

As with most updates before the Solar Eclipse Event, there was no official name for updates. As a result, the name BETA v1.7 has been retroactively applied to this update.

This version encompassed three updates, the main BETA v1.7.0 update (released 2 August 2019) and two minor updates, the BETA v1.7.0a update (released the same day as the BETA v1.7.0, 2 August 2019) and the BETA v1.7.1 (released 3 August 2019).

This version was also the first time that updates appeared on the devforum instead of solely the game description.

Additions

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Towers

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Enemies

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Miscellaneous

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  • New lobby
  • Easy difficulty rating
  • New shared cash system (Damage ÷ Player)
  • Sprinting
    • You can sprint by pressing the SHIFT button
  • New leaderboards
  • Elevator player count
  • New code: 120K

Changes & Bugfixes

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Towers

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  • Minigunner Level 1-5 appearance changed.
  • Minigunner nerfed.
    • Level 4
      • Range decreased from +3 to +1.
    • Level 5
      • Range decreased from +4 to +1.
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • Crook Boss nerfed.
    • Base
      • Firerate increased from 0.6 to 0.7.
    • Level 1
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Level 2
    • Level 3
    • Level 4
      • Damage decreased from +2 to +1.
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Level 5
  • Outlaw buffed.
    • Level 2
      • Damage increased from +5 to +15.
    • Level 4
      • Splash damage increased from +47 to +52.
  • Pyromancer nerfed.
    • Slowness now wears off exponentially instead of linearly.
    • Statistical changes
      • Level 2
        • Burn slowness changed from 30% to 30% > 50%.
      • Level 4
        • Burn slowness changed from 30% to 50% > 65%.
In BETA v1.7.0a:
  • Sentry buffed.
    • Base
      • Spool-Up time decreased from 6 seconds to 5 seconds.
    • Level 4
      • Damage increased from +0 to +2.
    • Level 5
      • Damage increased from +1 to +2.
In BETA v1.7.1:
  • Sentry nerfed.
    • Level 5
      • Level 5 now only has a 30% chance to have hidden detection, instead of 100%.
        • Gains a teddy bear along the hidden detection.
  • Crook Boss buffed.
    • Level 2
    • Level 3
      • Hidden detection added.
    • Level 4
      • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..

Enemies

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In BETA v1.7.0a:
  • Blighted health decreased from 3,000 to 1,600.
  • Lightning speed slightly decreased (8).
In BETA v1.7.1:

Maps

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Miscellaneous

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  • Bonus cash at the end of each wave now increases by 40 each wave instead of 60.
  • Enemies now turn better.
  • Explosions now have new particles.
  • Explosions now give cash when damaging enemies.
  • Enemies now have more health in MEGA Servers.
  • Units now properly die when stunned.
  • Explosions no longer block mouse from clicking on towers.
In BETA v1.7.0a:
  • Bonus cash at the end of each wave now increases by 55 each wave instead of 40.
In BETA v1.7.1:
  • Bonus cash at the end of each wave now increases by 60 each wave instead of 55.

Official Update Log

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NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.

BETA v1.7.0

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  • SENTRY [UNIT] (Fires up to x2 the firerate and locks onto zombies)
  • NEW LOBBY
  • Gold Titan & Golden Zombie (Wave 56)
  • Running (Press SHIFT)
  • New shared cash system (Damage/Players)
  • New zombies (blighted, strong, necromancer 2, golden?)
  • New leaderboards
  • Easy difficulty
  • Elevator player count
  • Changed wave cash to (55 per wave)
^Buffed outlaw (+15 damage instead of +5 at lvl 2)
^Buffed c ontrolled (explosions cannot damage shrike crystals)
^Improved lvl 5 minigunner look
^improved zombie turning
^Improved explosions (new particles & splash damage gives $)
^buffed hiddens (now are a threat)
^buffed soldier
v nerfed pyromancer (slowness effect wears off as zombies exponentially)
v nerfed mega servers. Zombies have more hp.
  • Moving units now properlly die when stunned
  • Fixed explosions blocking mouse target

BETA v1.7.1

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File:UpdateNavBoxIcon.png
Legacy Versions
BETA
Release
Overhaul
Modern Versions (v1.0–v1.91)
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.64
v1.65–v1.69
v1.70–v1.74
v1.75–v1.79
v1.80–v1.84
v1.85–v1.89
v1.90–v1.91
Modern Versions (v2.0–)
v2.0–v2.4
v2.5–v2.9