Hardcore Testing BETA
<infobox>
<title source="title1"><default>Hardcore Testing BETA</default></title>
<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox> Template:ScrollTOC
Description
[edit]Hardcore Testing BETA or Release v1.12 was the twenty-fourth update to be released in Tower Defense Simulator, on the 28th of August 2020. It introduced the Hardcore Mode with the Accelerator tower, and contained many significant changes to the game. It was initially released as a normal update through a live event. However, due to the disastrous launch of the update where the game had numerous issues such as data loss and severe bugs and lag, the update was quickly reverted and instead turned into a public BETA test for the later Overhaul Update.
To access Hardcore Testing BETA you had to click on the button on the top of your screen in the lobby. There, you would get the option to join the public BETA test for the update. No progress you made in the Hardcore Testing BETA would be transferred over to the main game when the public testing was active or when it ended. However, your stats from the base game would be transferred over to the Hardcore Testing BETA upon the first time you joined.
Unlike with most updates before the Solar Eclipse Event, there was an official name reserved for this update, that being the Hardcore Update for the initial update and Hardcore Testing BETA for the public BETA test. Release v1.12 has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.
This version encompassed two updates, the initial Release v1.12.0 update (released 28 August 2020, reverted shortly after) and the Hardcore Testing BETA (released same day as Release v1.12.0, 28 August 2020).
This version was also the first time that updates appeared on seperate devforum posts instead of being all in one devforum post.
Live Event
[edit]This update was the first update to start with a live event. There was a purple door with an eye in the lobby that had a timer on it. After the timer hit 00:00:00, the live event would start. It began with the screen going black, with the following text being displayed:
- "..."
- "I feel it.. the end.."
- "[???]: The end is only the beginning"
After this, the screen would return to normal and the skybox in the lobby would change. Purple orbs would then begin to fall from the sky, with your goal being to avoid them for 1 minute and 30 seconds. Regardless of whether you survived or not, an animation would play after 1 minute and 30 seconds, showing spinning purple light being emitted from the eye in the door, and shortly after other parts of the door would turn neon purple. The eye would then turn into a black hole that pulled in multiple parts of the lobby and players. After this the screen would turn black and everyone would be kicked from the server. You received a badge for participating in this live event.
Additions
[edit]Towers
[edit]Enemies
[edit]- Shadow
- Hefty
- Invisible
- Balloon
- Lead
- Lead Boss
- Mega Slow
- Fallen Reaper
- Fallen Soul
- Fallen Rusher
- Fallen Titan
- Lava
- Lead Balloon
- Slow King
- Speedy King
- Soul
- Health Cultist
- Soul Stealer
- Soul Boss
- Necromancer Boss
- Fallen Swordmaster
- Unknown
- Void Reaver
Maps
[edit]- Fungi Island (Survival)
- Replaced Fungi Forest
- Night Station (Survival)
- Retro Zone (Survival)
- Sky Islands (Survival)
- Wrecked Battlefield (Hardcore)
- Robloxia (Hardcore)
- Ancient Colosseum (Hardcore)
- Highlands (Hardcore)
- Voidlands (Hardcore)
Skincrates
[edit]- New skins for the Basic Crate
- Skins:
- Ace Pilot: Aerial Ace, Purple, Navy
- Skins:
- New skins for the Premium Crate
- Skins:
- DJ Booth: Neko
- Commander: Neko, Maid
- Outlaw: Gun Gale, Dark Matter
- Shotgunner: Slayer, Classic
- Crook Boss: Soviet
- Military Base: Classic
- Soldier: Doughboy
- Accelerator: Hazmat
- Holiday Archer: Ninja
- Skins:
- New skin for the Golden Crate
- Skin:
- Soldier: Golden
- Skin:
Emotes
[edit]Miscellaneous
[edit]- Hardcore mode
- Gem Gems
- Ability to buy Gem Gems added
- VIP gamepass
- Gives three Premium Crates, King Minigunner skin, 25% more Experience EXP and a Rainbow Nametag
- Meme Emotes gamepass
- Profile cards
- Hardcore lobby
- New main lobby
- New achievement badges
- Total damage counter
- Daily skin store
- Allows you to purchase one Basic and Premium skin for a specific price
- Narrators & new dialog system
- Bullet trails
- Loss counter
- Defense
- Shield Health
- Ghost enemy type
- Flying enemy type
- Lead enemy type
- Energy Immunity
- Emote Sound setting
- Burst Buff
- Cash Shot Buff
- Fatigue Debuff
- Rainbow Nametag
- Chaos Nametag
Removals
[edit]Towers
[edit]Enemies
[edit]Maps
[edit]- Fungi Forest
- Replaced by Fungi Island
- Freight Fright
- Graveyard
Skincrates
[edit]- Platinum Crate skincrate alongside most of its skins
- Skins:
- Minigunner: Platinum
- Pyromancer: Platinum
- Skins:
Emotes
[edit]Miscellaneous
[edit]- Golden mode
- Partial Electric Immunity
- Collision Immunity
- Shield
- Damage Indicators
- Damage Values setting
- Muzzle Flash setting
- Flairs
Changes & Bugfixes
[edit]Towers
[edit]- All humanoid towers now have different skin tones, instead of every single one having yellow skin.
- All towers' firerate decreased because of the Firerate Bug being made less severe.
- Equation for Splash Damage reworked.
- Damage Buff now can boost damage of splash damage and secondary attacks.
- Scout rebalanced.
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Renamed from Dual-Wield to Double Tap.
- Level 5
- Sniper nerfed.
- Upgrade names added.
- Statistical changes:
- Base
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Lead detection added.
- Paintballer nerfed.
- Now has upgrade names.
- Statistical changes:
- Base
- Firerate decreased from 2.05 to 2.03
- Lead detection added.
- Hidden detection removed.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Demoman rebalanced.
- Unlock cost decreased from Coin 500 to Coin 250.
- Statistical changes:
- Base
- Firerate decreased from 2.55 to 2.53.
- Lead detection added.
- Level 1
- Renamed from Gloves to Steil Grenade.
- Level 2
- Hidden detection removed.
- Renamed from Epic Shades to Chinalake.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Renamed from Dual Wield to Stronger Launcher.
- Base
- Soldier's all skins appearance changed.
- Soldier rebalanced.
- Unlock cost increased from Coin 250 to Coin 500.
- Upgrade names added.
- Statistical changes:
- Base
- Range decreased from 12 to 10.
- Cooldown increased from 1 to 1.2.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +2 to +1.
- Cooldown changed from 1 to Template:Tooltip
- Level 4
- Level 5
- Burst increased from +0 to +1.
- Base
- Freezer rebalanced.
- No longer fires an explosive projectile.
- Freeze mechanic changed.
- Statistical changes:
- Base
- Level 1
- Freeze time changed from 0.75 to 0.8 > 1.35.
- Level 2
- Range increased from +1 to +2.
- Damage decreased from +1 to +0.
- Firerate changed from Template:Tooltip to 3.03.
- Level 3
- Damage increased from +1 to +2.
- Frost Mark removed.
- Now drops 1 defense every hit.
- Renamed from Winter Attire to Cold Snap.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Renamed from Subarctic Vest to Arctic Commando.
- Level 5
- Damage decreased from +2 to +0.
- Freeze time changed from 0.75 > 1 to 1.35 > 1.5.
- Firerate changed from 1.05 to Template:Tooltip.
- Ice Age ability removed.
- Now drops 2 defense every hit.
- John buffed.
- New Enraging Shout ability animation.
- New Ace Pilot Enraging Shout voiceline.
- Statistical changes:
- Base
- Firerate decreased from 0.85 to 0.83.
- Level 2
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Gorilla Noises renamed to Enraging Shout.
- Base
- Pyromancer's all skins appearance changed.
- Pyromancer rebalanced.
- Upgrade names added.
- Does not attack enemies due to a bug.
- Unlock cost decreased from Coin 1,500 to Coin 1,000.
- Enemies on fire are now 15% faster.
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Damage decreased from +1 to +0.
- Burn damage decreased from +1 to +0.
- Burn time changed from 3 > 4 to 3 > 5.
- Level 4
- Range decreased from +2 to +0.
- Burn damage decreased from +1 to +0.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Burn slowness decreased from 10% > 20% to 0%.
- Burn time changed from 4 > 6 to 5 > 3.
- Tick changed from 1 to Template:Tooltip.
- Level 5
- Damage decreased from +2 to +0.
- Burn damage decreased from +7 to +0.
- Bigger flames added.
- Now drops 2 defense every tick.
- Burn slowness decreased from 20% > 30% to 0%.
- Burn time changed from 6 > 10 to 3 > 4.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Shotgunner's all skins appearance changed.
- Shotgunner nerfed.
- Renamed from Enforcer to Shotgunner.
- Unlock cost increased from Coin 1,000 to Coin 1,250.
- Statistical changes:
- Base
- Firerate decreased from 2.55 to 2.53
- Level 1
- Renamed from Handling to Better Handling
- Level 2
- Renamed from Legit Badge to Radio Communications
- Level 3
- Renamed from Bullet Proof Vest to Combat Ready
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Renamed from SWAT Armor to Rebel Leader.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- SWAT Van ability removed.
- Renamed from SWAT Force to Apocalypse Slayer.
- Base
- Farm's all skins appearance changed.
- Farm nerfed.
- Medic buffed.
- Unlock cost decreased from Coin 2,000 to Coin 1,500.
- Statistical changes:
- Base
- Firerate decreased from 1.05 to 1.03
- Level 2
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Damage decreased from +2 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Ace Pilot's all skins appearance changed.
- Ace Pilot rebalanced.
- Unlock cost decreased from Coin 1,600 to Coin 1,500.
- Bombs now only drop when an enemy is in range.
- Statistical changes:
- Base
- Firerate decreased from 0.25 to 0.18.
- Range increased from 5 to 7.
- Flying detection added.
- Level 1
- Damage decreased from +2 to +1.
- Level 2
- Bombs can damage lead enemies.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Renamed from Better Plane to Aerial Ace.
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Now fires missiles instead of dropping bombs.
- Base
- Military Base's default skin appearance changed.
- Military Base rebalanced.
- Unlock cost decreased from Coin 2,750 to Coin 2,500.
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Damage increased from 3 to 6.
- Range increased from 22 to 30.
- Cannon splash damage decreased from 30 to 25.
- Collision splash damage decreased from 100 to 55.
- Firerate decreased from 0.25 to 0.23.
- Cannon explosion range increased from 6 to 12.
- Destruction explosion range increased from 6 to 12.
- Splash damage now deals damage to lead enemies.
- Level 5
- Damage increased from 5 to 16.
- Range increased from 25 to 30.
- Cannon splash damage decreased from 120 to 60.
- Collision splash damage decreased from 400 to 155.
- Firerate increased from 0.15 to 0.23.
- Cannon explosion range increased from 6 to 14.
- Destruction explosion range increased from 6 to 10.
- Rocketeer's all skins appearance changed.
- Rocketeer nerfed.
- Unlock cost decreased from Coin 2,650 to Coin 2,500.
- Upgrade names added.
- Placement limit increased from 5 to 8.
- Statistical changes:
- Base
- Range decreased from 15 to 10.
- Firerate decreased from 6.05 to 6.03.
- Explosion range decreased from 12 to 9.
- Lead detection added.
- Level 1
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +4 to +5.
- Range decreased from +2 to +0.
- Firerate changed from Template:Tooltip to 6.03.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +23 to +5.
- Range increased from +1 to +4.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Explosion range changed from 12 > 17 to 9 > 10.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +30 to +15.
- Firerate changed from Template:Tooltip to 5.03.
- Level 5
- Base
- A bug where a Level 0 and 1 Commander does not grant the 10% Firerate Buff fixed.
- Commander nerfed.
- Electroshocker's all skins appearance changed.
- Electroshocker rebalanced.
- Unlock cost decreased from Coin 3,500 to Coin 3,000.
- Level 15 requirement added.
- Placement limit increased from 2 to 4.
- Shock mechanic changed.
- Shock time is now proportional to enemy size.
- Shocking now slows down and stops an enemy instead of slowing down enemies by 30% (or 15% for enemies with partial electric immunity).
- Statistical changes:
- Base
- Damage decreased from 1 to 0.
- Max hits decreased from 3 to 1.
- Chain range decreased from 6 to 3.
- Shock time increased from 0.25 to 1.
- Firerate decreased from 3.05 to 3.03
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Lead detection added.
- Level 1
- Level 2
- Level 3
- Damage decreased from +4 to +2.
- Max hits decreased from +2 to +0.
- Chain range decreased from +3 to +0.
- Firerate changed from Template:Tooltip to 3.03.
- Shock time changed from 0.25 to 1 > 1.5.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 4
- Damage decreased from +6 to +2.
- Max hits increased from +1 to +2.
- Shock time changed from 0.25 > 0.35 to 1.5.
- Firerate changed from 2.05 to Template:Tooltip.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from MOAR POWER to Lightning Cannon.
- Level 5
- Range decreased from +4 to +2.
- Damage decreased from +10 to +0.
- Max hits decreased from +4 to +1.
- Chain range decreased from +6 to +0.
- Shock time changed from 0.35 to 1.5 > 2.
- Now drops 1 defense every hit.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from Ultra Violet Lightning to Shock Force.
- Base
- Minigunner's all skins appearance changed.
- Minigunner rebalanced.
- Now needs to rev up to start firing.
- Unlock cost increased from Coin 2,500 to Coin 3,500.
- Level 5 requirement added.
- Statistical changes:
- Base
- Firerate decreased from 0.2 to 0.18.
- Level 1
- Level 2
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Damage increased from +0 to +1.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from Bandolier to Well Geared.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from DUAL MINIGUNS to Dual Vulcans.
- Level 5
- Base
- DJ Booth's all skins appearance changed.
- DJ Booth's Level 5 upgrade cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Outlaw's all skins appearance changed.
- Outlaw rebalanced.
- Unlock cost increased from Coin 4,250 to Coin 4,500.
- Level 15 requirement added.
- Statistical changes:
- Base
- Level 1
- Damage decreased from +5 to +0.
- Renamed from Gloves to Improved Handling.
- Level 2
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 5.03.
- Damage decreased from +80 to +60.
- Renamed from Bigger Gun to Railgunner.
- Lead detection added.
- Level 4
- Damage decreased from +100 to +80.
- Firerate changed from 4.05 to Template:Tooltip.
- Renamed from Star Lord to Trained Assassin.
- Level 5
- Damage increased from +65 to +100.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Renamed from Even Bigger Gun to Cyber Assassin.
- Crook Boss' all skins appearance changed.
- Crook Boss units now have a death animation
- Crook Boss buffed.
- Limit of 2 minions per Crook Boss added.
- Statistical changes:
- Base
- Firerate decreased from 0.85 to 0.83
- Level 2
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Damage decreased from +1 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Crook firerate decreased from 0.45 to 0.33.
- Crook range increased from 20 to 25.
- Crook speed increased.
- Golden Crook firerate decreased from 0.45 to 0.33.
- Golden Crook range increased from 20 to 25.
- Golden Crook speed increased.
- Units can now damage lead enemies upon collision.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Mafia firerate decreased from 0.25 to 0.15.
- Mafia range increased from 24 to 25.
- Mafia speed increased.
- Golden Mafia firerate decreased from 0.25 to 0.18.
- Golden Mafia range increased from 24 to 25.
- Golden Mafia speed increased.
- Base
- Turret buffed.
- Now has upgrade names.
- Statistical changes:
- Base
- Firerate decreased from 0.55 to 0.53.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Mortar negative cash bug fixed.
- Mortar's Level 5 explosion is now a mushroom cloud.
- Mortar nerfed.
- Base
- Damage decreased from 6 to 5.
- Firerate decreased from 5.05 to 5.03.
- Explosion range decreased from 12 to 8.
- Flying detection added.
- Lead detection added.
- Level 1
- Level 2
- Damage decreased from +6 to +0.
- Firerate changed from 5.05 to Template:Tooltip.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from Safety Gear to Quick Reloading
- Level 3
- Damage decreased from +25 to +10.
- Range decreased from +6 to +0.
- Firerate changed from Template:Tooltip to 4.53.
- Renamed from BIGGER CANNON to Bigger Cannon.
- Level 4
- Damage decreased from +60 to +10.
- Explosion range changed from 12 > 17 to 8 > 12.
- Renamed from BETTER BOMBS to Stronger Shells.
- Level 5
- Range decreased from +8 to +2.
- Damage decreased from +65 to +35.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Explosion range changed from 17 > 25 to 12.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Renamed from NUCLEAR CANNON to Nuclear DevistationPage Template:Sic/quote.css has no content.[sic].
- Base
- Pursuit's appearance changed.
- Pursuit rebalanced.
- Placement limit decreased from 10 to 6.
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Damage decreased from +1 to +0.
- Missile damage increased from 8x2 to 30x2.
- Level 4
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Missile damage increased from 8x6 to 30x6.
- Cowboy's all skins appearance changed.
- Cowboy rebalanced.
- Amount of money gained decreased.
- Ability to give money is no longer percentage based; now gives money every few shots.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Damage decreased from 4 to 1.
- Firerate decreased from 1.7 to 4.03.
- Ability to gain cash removed.
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Hidden detection removed.
- Firerate changed from 1.7 to Template:Tooltip.
- Renamed from Improved Handling to Quick Shot.
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +2 to +0.
- Firerate changed from Template:Tooltip to 1.33.
- Cash shot of 5 added.
- Renamed from Wanted to Gold Shot.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 1.33.
- Hidden detection added.
- Renamed from Bandito to Dualing Instincts.
- Level 4
- Damage decreased from +8 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Renamed from Dual Wield to Double Tap.
- Level 5
- Damage increased from -9 to +13.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- The Wildest of the West ability removed.
- Renamed from Gold Rush to Gunslinger of Death.
- Base
- Golden Cowboy now has a -1 cash shot buff.
- Gladiator buffed.
- Upgrade names added.
- Can now block stuns.
- Statistical changes:
- Base
- Range increased from 4 to 5.
- Swingrate decreased from 1.05 to 1.03.
- Level 4
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Base
- Commando rebalanced.
- Base
- Firerate decreased from 0.55 to 0.53.
- Level 2
- Explosion range decreased from 12 to 8.
- Missiles damage lead enemies.
- Level 5
- Range decreased from +4 to +3.
- Cool gold armor removed.
- Base
- Shredder buffed.
- Base
- Swingrate decreased from 0.75 to 0.73.
- Level 2
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Price decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Base
- Frost Blaster nerfed.
- Base
- Damage decreased from 3 to 1.
- Firerate increased from 2.05 to 3.03.
- Range decreased from 12 to 10.
- Level 1
- Level 2
- Level 3
- Level 4
- Firerate changed from 1.55 > 1.05 to 1.53.
- Level 5
- Base
- Swarmer buffed.
- Base
- Firerate decreased from 2.05 to 2.03.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Beehive Grenade ability can now damage lead enemies.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Hunter buffed.
- Base
- Firerate decreased from 2.05 to 2.03
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip
- Base
- Holiday Archer buffed.
- Now purchasable in the Hardcore lobby for Coin 1.
- Statistical changes:
- Base
- Firerate increased from 2.05 to 2.03.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Mecha Base buffed.
- Now purchasable in the hardcore lobby for Gem 3,500.
- Statistical changes:
- Base
- Level 1
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Now spawns Mark II instead of Armored XR600.
- Health increased from 250 to 750.
- Damage increased from 8 to 12.
- Firerate increased from 0.15 to 0.18.
- Range decreased from 32 to 25.
- Renamed from Armored Plates to Missile Launcher.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Now spawns Mark III instead of XR700.
- Health increased from 500 to 1,200.
- Damage increased from 8 to 10.
- Firerate decreased from 0.15 to 0.11.
- Range decreased from 32 to 25.
- Renamed from Minigun to Minigun Mech.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Now spawns Mark IV instead of XR900.
- Health increased from 1,500 to 2,000.
- Firerate decreased from 0.1 to 0.08.
- Range increased from 32 to 100.
- Now increases the amount of missiles fired from 1 to 4.
- Renamed from DESTROYER to Destroyer Mech.
- Level 5
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Now is meant to spawn Mark V instead of XR901, though due to bugs it spawned the Mark IV instead.
- Health increased from 4,500 to 5,000.
- Damage increased from 15 to 20.
- Firerate decreased from 0.1 to 0.08.
- Range increased from 32 to 100.
- Renamed from MOAR DAMAGE to Void Walker.
- All units can now be damaged by abilities, if that ability deals damage.
- All units are not affected by debuffs.
- Fixed War Machine having incorrect descriptions.
- War Machine rebalanced.
- Base
- Firerate decreased from 0.15 to 0.13.
- Level 1
- Range increased from +2 to +6.
- Level 2
- Damage increased from +0 to +12
- Level 3
- Damage decreased from +3 to -9.
- Level 4
- Damage increased from +5 to +6.
- Range decreased from +4 to +2.
- Base
Enemies
[edit]- Summoned enemies no longer give cash when damaged, with the exception of Hardcore mode.
- Normal appearance changed.
- Abnormal appearance changed.
- Speedy appearance changed.
- Quick appearance changed.
- Slow changed.
- Appearance changed.
- Health decreased from 20 to 8.
- Defense of 2 added.
- Heavy changed.
- Appearance changed.
- Health decreased from 35 to 12.
- Defense of 3 added.
- Normal Boss changed.
- Appearance changed.
- Health decreased from 180 to 160.
- Abnormal Boss changed.
- Appearance changed.
- Health decreased from 200 to 175.
- Defense of 3 added.
- Hidden changed.
- Appearance changed.
- Health decreased from 15 to 10.
- Mystery changed.
- Health decreased.
- Enemies it spawns changed.
- Mystery and Mystery Boss negative health bug fixed.
- Necromancer changed.
- Appearance changed.
- Health decreased from 350 to 250.
- No longer has Freeze Immunity.
- Dark Necromancer changed.
- Appearance changed.
- Health decreased from 600 to 400.
- Speed decreased from Above Average to Below Average
- No longer has Freeze Immunity.
- Now spawns Shadow instead of Ninja.
- Strong's animation changed.
- Molten changed.
- Animation changed.
- Now has Burn Immunity.
- Fallen changed.
- Animation changed.
- Health decreased from 222 to 180.
- No longer has Freeze and Splash Damage immunities.
- Now has Energy Immunity.
- Slow Boss changed.
- Animation changed.
- Health decreased from 1,800 to 1,600.
- Defense of 10 added.
- No longer has Partial Electric Immunity.
- Giant Boss changed.
- Animation changed.
- Health decreased from 3,000 to 2,000.
- Defense of 25 added.
- Speed decreased from Average to Below Average.
- Partial Electric Immunity replaced with Energy Immunity.
- Hidden Boss changed.
- Appearance changed.
- Health decreased from 600 to 450.
- Shadow Boss changed.
- Appearance changed.
- Health decreased from 1,000 to 750.
- Bolt's appearance changed.
- Shock changed.
- Appearance changed.
- No longer has Partial Electric Immunity.
- Glitch changed.
- Animation changed.
- Partial Electric Immunity replaced with Energy Immunity.
- Hazard changed.
- Animation changed.
- Health decreased from 400 to 50.
- Shield health of 50 added.
- Defense of 15 added.
- Speed increased from Fast to Very Fast.
- Speedy Boss changed.
- Appearance changed.
- Partial Electric Immunity replaced with Energy Immunity.
- Tank health decreased from 12,000 to 6,000.
- Mystery Boss changed.
- Boomer's animation changed.
- Splitter's Partial Electric Immunity replaced with Energy Immunity.
- Split's Partial Electric Immunity replaced with Energy Immunity.
- Templar changed.
- Health decreased from 12,000 to 6,000.
- Shield of 2,000 added.
- Defense of 40 added.
- Permanent Shield ability removed.
- Now has Energy Immunity.
- Mystery Summoner changed.
- Animation changed.
- Mystery Boss spawn chance decreased.
- Partial Electric Immunity replaced with Energy Immunity.
- Summoner Boss changed.
- Animation changed.
- Health decreased from 15,000 to 8,000.
- Permanent Shield ability removed.
- Summon no longer gives a temporary shield.
- Speed decreased from Above Average to Below Average.
- Mystery Boss spawn chance decreased.
- Partial Electric Immunity replaced with Energy Immunity.
- Error changed.
- Animation changed.
- Now leaves a glitch trail as it runs.
- Health decreased from 800 to 500.
- Shield health of 400 added.
- Partial Electric Immunity replaced with Energy Immunity.
- Circuit changed.
- Animation changed.
- Partial Electric Immunity replaced with Energy Immunity.
- Molten Titan changed.
- Animation changed.
- Now has Burn Immunity.
- Partial Electric Immunity replaced with Energy Immunity.
- Fallen Hero changed.
- Defense of 50 added.
- Partial Electric Immunity replaced with Energy Immunity.
- Fallen Guardian changed.
- Appearance changed.
- Health decreased from 18,000 to 14,000.
- Defense of 80 added.
- Now has Energy Immunity.
- Grave Digger changed.
- Animation changed.
- Health increased from 35,000 to 40,000.
- Stomp now deals 100 damage to units.
- Now spawns Lead, Invisible, Hefty, Lead Boss, Balloon and Mega Slow in Hardcore mode.
- Now spawns Normal and Speedy in Easy mode.
- Burn Immunity removed.
- Partial Electric Immunity replaced with Energy Immunity.
- Molten Boss changed.
- Appearance changed.
- Health increased from 55,000 to 70,000.
- Stomp now deals 250 damage to units.
- Fireball speed increased.
- Can now spawn Lava in Hardcore mode.
- Partial Electric Immunity replaced with Energy Immunity.
- Fallen King changed.
- Appearance changed.
- Permanent Shield ability removed.
- Burn Immunity removed.
- Partial Electric Immunity replaced with Energy Immunity.
- Units no longer deal damage to Fallen King during Rage Mode and Block ability, but instead pass through it.
- Stomp now deals 500 damage to units.
- Rage Mode no longer gives Fallen King a shield, but instead gains 15,000 shield health.
- Glitched Giant changed.
- Animation changed.
- Partial Electric Immunity replaced with Energy Immunity.
- Bug changed.
- Animation changed.
- Now leaves a glitch trail as it runs.
- Creator now has Energy Immunity.
Maps
[edit]- Abyssal Trench changed.
- Map remade.
- Hard difficulty added.
- Autumn Falling changed.
- Baseplate water replaced with terrain water.
- Easy difficulty added.
- Insane difficulty added to Badlands.
- Candy Valley changed.
- Baseplate water replaced with terrain water.
- Insane difficulty added.
- Hard difficulty added to Chess Board.
- Crossroads changed.
- Map remade.
- Made playable in Hardcore mode.
- Easy difficulty added.
- Cyber City changed.
- Baseplate water replaced with terrain water.
- Easy difficulty added.
- Dead Ahead changed.
- Map remade.
- Insane difficulty added.
- Normal difficulty added to Deserted Village.
- Hard difficulty added to Dusty Bridges.
- Farm Lands changed.
- Baseplate water replaced with terrain water.
- Normal difficulty added.
- Forest Camp changed.
- Baseplate water replaced with terrain water.
- Normal difficulty added.
- Four Seasons changed.
- Map remade.
- Normal difficulty added.
- Easy difficulty added to Grass Isle.
- Harbor changed.
- Baseplate water replaced with terrain water.
- Easy difficulty added.
- Iceville changed.
- Map remade.
- Hard difficulty added.
- Infernal Abyss changed.
- Baseplate water replaced with terrain water.
- Insane difficulty added.
- Medieval Times changed.
- Baseplate water replaced with terrain water.
- Normal difficulty added.
- Moon Base changed.
- Map remade.
- Normal difficulty added.
- Nether changed.
- Map remade.
- Made playable in Hardcore mode.
- Normal difficulty added.
- Hard difficulty added to Polluted Wasteland.
- Portland changed.
- Baseplate water replaced with terrain water.
- Easy difficulty added.
- Easy difficulty added to Rocket Arena.
- Insane difficulty added to Space City.
- Normal difficulty added to Spring Fever.
- Normal difficulty added to The Heights.
- Easy difficulty added to Toyboard.
- Tropical Isles changed.
- Map remade.
- Normal difficulty added.
- Winter changed.
- Baseplate water replaced with terrain water.
- Easy difficulty added.
- Winter Bridges changed.
- Baseplate water replaced with terrain water.
- Normal difficulty added.
- Winter Stronghold changed.
- Baseplate water replaced with terrain water.
- Insane difficulty added.
Skincrates
[edit]- Skincrates now have an opening animation.
- All skincrates appearance except Basic Crate changed.
- All skincrates now can give duplicates.
- All skincrates can now be purchased for Coin 1,000 in the Hardcore lobby.
Emotes
[edit]- Amount of emote slots increased from 4 to 6.
- All emotes animation changed from R6 to R15.
- Players still used R6.
- Classic Party changed.
- Monster Mash changed.
- Russian removed from the store, becoming unobtainable.
- Boston Breakdance changed.
- Music removed.
- Now looped.
- Garry's Dance cost increased from Coin 800 to Coin 1,000.
- Transcendence music replaced.
- Comeback cost increased from Coin 800 to Coin 1,250.
- Beggin cost increased from Coin 1,000 to Coin 1,500.
- You can no longer move while performing Mannrobics emote.
- Rat music removed.
- All robux emotes (Orange Justice, Revenge, Whip, Breakdown and Cat Dance) are now obtainable from the Meme Emotes gamepass.
- Since you could not purchase any gamepasses in Hardcore Testing BETA, they were unobtainable there.
- Revenge music replaced.
- Whip music replaced.
- You can no longer move while performing Cat Dance emote.
- Lazy Couch changed.
- Now has sound effects.
- Can now be bought for Coin 10,000 in the Hardcore lobby.
- Firework can now be bought for Coin 10,000 in the Hardcore lobby.
Miscellaneous
[edit]- New UI.
- New coins and cash icons.
- Tower placement limits changed.
- Solo placement limit increased from 30 to 40.
- Duo placement limit increased from 20 to 30.
- Trio placement limit increased from 20 to 25.
- 5+ players placement limit decreased from 20 to 16.
- Wave layouts for all gamemodes changed.
- Wave bonuses changed for all gamemodes.
- Revamped leaderboards.
- Revamped code system.
- Coin Coins and Experience EXP rewards changed for all gamemodes.
- Login Rewards now gives a Basic Crate on the fifth day instead of Coin 250.
- Login Rewards now runs on a 24-hour system instead of a 12-hour system.
- Rewards system revamped.
- Changed base health formula.
- All maps triumphed before this update have been removed from the Scores tab in Rewards.
- Elevators now lower down after 20 seconds instead of 30.
- MEGA Servers no longer increase the tower placement and upgrade costs by 20%.
- During difficulty selection, the timer for the match to start now starts the moment one player votes for a gamemode, instead of starting the moment you join.
- Formula for levelling up changed.
- New icons for Level badges, Event badges and Western Action badge.
- Multiple attributes are now shown under enemy health bars with tags.
- Units now pass through enemies when they have the Full Immunity.
- Boss enemies now have purple health bars that appears on the top of the screen.
- Boss enemies now have Energy Immunity by default.
- Boss enemies no longer have Burn Immunity by default.
- Sound setting options now use sliders which allow you to change the volume of something to anything between 0% and 200%, instead of just muting the sound completely.
- Changed appearance of the Default Nametag.
- Player's level no longer appears above it.
Official Update Log
[edit]NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.
Hardcore Testing BETA
[edit]HARDCORE MODE RULES:
- Shared cash is removed in Hardcore mode
- Cash is rewarded on kill, not hit
- 50 waves, 4 bosses, try not to die
- 3 player matches or below
New enemy variants!
File:GhostImmunity.png Ghost: Phase through moving vehicles
File:FlyOld.png Flying: Only cliff towers can target these enemies
File:DefenseOld.png Lead: Only explosion and energy based attacks can damage these enemies
NEW ATTRIBUTES
- Shield is extra HP that can be added and does not reward cash.
- Defense removes part of your damage away. These are the basic formulas.
- Easy: (Damage - (Defense x 0.25))
- Normal: (Damage - (Defense x 0.35))
- Insane: (Damage - (Defense x 0.5))
- Hardcore: (Damage - (Defense x 0.75))
NOTE: YOUR DAMAGE CANNOT GO UNDER 50% OF ITS ORIGINAL DAMAGE
Notes
[edit]| Modern Versions (v2.0–) | ||
|---|---|---|
| v2.0–v2.4 | Hardcore Rework Update (v2.0.0) • Operator Update (v2.1.0) • Semiquincentennial Summer Update (v2.2.0) • Kingpin Update (v2.3.0) • Story Mode Update (v2.4.0) | |
| v2.5–v2.9 | v2.5.0 • Enforcer Update (v2.6.0) • v2.7.0 • Frost Champion Update (v2.8.0) • v2.9.0 | |