v1.73.0

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<infobox>

 <title source="title1"><default>V1.73.0</default></title>

<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>

Description

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v1.73.0 is the one hundred and twenty-fifth update to be released in Tower Defense Simulator, on the 20th of August 2025. It reworked the Medic and refreshed the Turret, as well as adding two new Mission Quests.

This update encompassed seven versions, the main v1.73.0 (released 20 August 2025) and six minor updates, v1.73.1 (released 29 August 2025), v1.73.2 (released 20 August 2025), v1.73.3 (released 21 August 2025), v1.73.4 (released 25 August 2025), v1.73.5 (released 27 August 2025) and v1.73.5a (released 3 September 2025).

Additions

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Skins

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Maps

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Miscellaneous

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Changes & Bugfixes

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  • Medic reworked.
    • Medic is no longer capable of attacking enemies, now it only shields other towers. This provides them with buffs and an immunity to stuns.
    • Cleansing ability replaced with Ubercharge. Functionality changed from removing all stuns from towers to applying an additional buff to assigned towers and giving them all detections.
    • Now can overheal the base health without Skills, as it has its own separate limit per Medic.
    • Updated tooltips.
    • Unlock cost increased from Coin 800 to Coin 2,000.
    • Placement limit of 5 added.
    • Statistical changes:
      • Base
        • Cost increased from Cash$450 to Cash$500.
        • Damage removed.
        • Firerate removed.
        • Max targets of 1 added.
        • Shield recharge speed of 8 added.
        • Overheal limit of 0 added.
        • Tower selection cooldown of 0.5 added.
        • Firerate Buff of 20% added.
        • Lead detection removed.
      • Level 1
        • Cost increased from Cash$200 to Cash$300.
        • Range decreased from +1 to +0.
        • Max targets increased from +0 to +1.
      • Level 2
        • Cost increased from Cash$400 to Cash$750.
        • Range increased from +0 to +2.
        • Max targets increased from +0 to +1.
        • Healing decreased from +5 to +0.
        • Overheal limit increased from +0 to +5.
        • Shield recharge speed changed from 0 to 8 > 6.
        • Hidden detection removed.
      • Level 3
        • Cost increased from Cash$800 to Cash$2,700.
        • Range decreased from +3 to +1.
        • Healing decreased from +0 to +5.
        • Overheal limit increased from +0 to +5.
        • Unlocks Ubercharge.
          • Replaces the former Cleansing ability.
          • Grants a 20% Damage Buff and all detections.
          • Lasts 7.5 seconds.
      • Level 4
        • Cost increased from Cash$1,750 to Cash$6,000.
        • Range increased from +0 to +3.
        • Max targets increased from +0 to +1.
        • Healing decreased from +15 to +10.
        • Overheal limit increased from +0 to +10.
        • Shield recharge speed changed from 0 to 6 > 4.5.
        • Damage Buff changed from 0% to 20% > 27.5%.
        • Ubercharge duration changed 0 to 7.5 > 10.
      • Level 5
        • Cost increased from Cash$5,000 to Cash$16,000.
        • Max targets increased from +0 to +1.
        • Healing decreased from +75 to +5.
        • Overheal limit increased from +0 to +30.
        • Shield recharge speed changed from 0 to 4.5 > 2.
        • Damage Buff changed from 0% to 27.5% > 40%.
        • Ubercharge duration changed 0 to 10 > 15.
        • Flying detection removed.
        • Name changed from Goddess Of Healing to PHD.
  • All Medic skins' Level 0-5 appearance changed.
  • Medic's Level 0-5 upgrade icons changed.
  • Fixed Medic healing not increasing with waves.
  • Fixed Medic sounds not being affected by the Towers sound setting.
  • Fixed Stranded skin having broken animations.
  • Fixed Masquerade skin having an outdated icon.
  • Turret rebalanced.
    • Statistical changes:
      • Base
        • Cost decreased from Cash$6,000 to Cash$5,000.
        • Firerate changed from 0.325 to 0.375.
      • Level 1
        • Cost increased from Cash$1,000 to Cash$1,250.
        • Firerate changed from 0.325 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 2
        • Cost increased from Cash$4,250 to Cash$7,250.
        • Damage increased from +5 to +10.
      • Level 3
        • Cost increased from Cash$12,000 to Cash$15,000.
      • Level 4
        • Cost increased from Cash$26,000 to Cash$30,000.
        • Damage increased from +17 to +20.
      • Level 5
        • Cost decreased from Cash$56,250 to Cash$52,500.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.175.
        • Damage increased from +23 to +35.
  • All Turret skins' Level 0-5 appearance changed.
  • Fixed XR500 skin being affected by debuffs from enemies added before v1.9.0.
  • Assassin buffed.
    • Statistical changes:
      • Base
        • Cost decreased from Cash$300 to Cash$200.
        • Firerate decreased from 0.758 to 0.608.
        • Range increased from 5.5 to 6.
      • Level 1
        • Cost increased from Cash$150 to Cash$250.
        • Firerate changed from 0.758 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +1 to +0.
      • Level 2
        • Cost increased from Cash$600 to Cash$950.
        • Damage increased from +5 to +7.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.508.
        • Whirlwind Slash damage increased from 8 to 10.
      • Level 3
        • Cost increased from Cash$1,500 to Cash$2,350.
        • Damage increased from +10 to +15.
        • Whirlwind Slash damage increased from +10 to +15.
      • Level 4
        • Cost increased from Cash$4,250 to Cash$7,250.
        • Damage increased from +12 to +25.
        • Whirlwind Slash damage increased from +12 to +25.
        • Range increased from +0.5 to +1.
        • Fan of Knives damage increased from 25 to 100.
        • Fan of Knives damage threshold increased from 150 to 400.
  • Snowballer buffed.
    • Statistical changes:
      • Level 0
        • Firerate decreased from 3.025 to 2.525.
        • Range increased from 9.5 to 11.
        • Lead detection added, moved from Level 3.
      • Level 1
        • Firerate decreased from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range increased from +1.5 to +2.
      • Level 2
        • Range decreased from +3 to +2.
      • Level 3
        • Firerate decreased from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Flying detection added.
  • Archer Level 4 cost increased from Cash$2,375 to Cash$2,750.
  • PVP updated.
    • ELO gain and loss is now always 50 ELO.
    • Tower loadout is now selected after map vote.
    • Tower loadouts of other players can no longer be seen.
    • Arena is now displayed in the intermission lobby.
    • Arena is now decided based on the highest ELO score between players instead of an average in Ranked.
    • Arena is now voted for in Casual.
    • No longer allows for map overriding in Ranked.
  • Reduced costs of various Surf & Turf Battle Pass Developer Products.
  • Gilded Path remade.
  • Health from overhealing now uses the secondary health colors from the Operation I.C.E Event barriers, which are either blue or yellow depending on the player's settings.
  • Fixed Sandcastle consumable being able to summon Crabs forever if it was destroyed by an enemy or it summoned a Crab while having less than 15 health.
  • Fixed Tropical Industries water being too low.
In v1.73.1:
  • Version number changed from v1.73.0 to v1.73.1.
In v1.73.2:
  • Fixed Medic being capable of stacking its Firerate Buff by having multiple Medics apply a buff at one point to a tower, then having that tower get stunned and unstunned.
In v1.73.3:
  • Changed The Little Medic fourth objective mode requirement from Hardcore mode to Fallen mode.
In v1.73.4:
  • Version number changed from v1.73.3 to v1.73.4.
In v1.73.5:
  • Version number changed from v1.73.4 to v1.73.5.
In v1.73.5a:
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Official Update Log

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NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect, and there may be things that are missing.

v1.73.0

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File:MedicnTurretReworkThumb.png
💉 Revive & Reload 🔫
v1.73.0
📜Update Log:
💉 Medic Rework
The Medic has been redesigned to focus on support, keeping your team in the fight with base healing and protecting towers from debilitating stuns.
For those who take on the new mission quest, you’ll be able to unlock the Mermaid Medic skin along with a special Medic Nametag to show off your achievement.
Medic can now select a tower to assign to their medic gun providing a shield and a passive cooldown boost.

🔫 Turret Refresh
The Turret remains a powerhouse of raw damage, but now with completely refreshed models to bring it up to modern standards.
Complete its mission quest to unlock the Jetski Turret skin and an exclusive Turret Nametag, giving this heavy hitter a stylish new look to match its firepower.

⌛ LIMITED TIME ⌛ Battlepass Discount!
As we approach the end of the current battlepass season we're offering a 20% discount on the Surf and Turf products!
Additionally we're adding a 1.5x multiplier for the beach ball currency to help you catch up on the battlepass.

🏝️ Distant Shapes

🏛️ Opulent Remains

🥇 Gilded Path

🔥 Coming Soon 🔥
⚡ New Tower
🖥️ New Shop & Inventory UI
⚒️ Toggleable game modifiers!
...keep an eye on our socials for more info! 📢
🔨 Game Changes:
Improvements
  • PVP loadout selection now occurs after the map selection
  • Match difficulty for PVP is now determined by the highest level\n player in the match
  • PVP now displays the arena within the PVP lobby
  • Players loadout is now hidden within the PVP lobby
  • Players can no longer override maps within PVP ranked
  • You can now vote for different areans in PVP casual
  • Matchmaking for PVP casual now uses level-based matchmaking
  • Limit: 5
  • Lvl 0 Cost: 500
  • Lvl 1 Cost: 300
  • Lvl 2 Cost: 750
  • Lvl 3 Cost: 2700
  • Lvl 4 Cost: 6000
  • Lvl 5 Cost: 16000
  • Lvl 0 Range: 12
  • Lvl 1 Range: 12
  • Lvl 2 Range: 14
  • Lvl 3 Range: 15
  • Lvl 4 Range: 18
  • Lvl 5 Range: 20
  • Lvl 0 Health Regen: 5
  • Lvl 1 Health Regen: 5
  • Lvl 2 Health Regen: 5
  • Lvl 3 Health Regen: 10
  • Lvl 4 Health Regen: 20
  • Lvl 5 Health Regen: 25
  • Lvl 0 Over heal Limit: 0
  • Lvl 1 Over heal Limit: 0
  • Lvl 2 Over heal Limit: 5
  • Lvl 3 Over heal Limit: 10
  • Lvl 4 Over heal Limit: 20
  • Lvl 5 Over heal Limit: 50
  • Medic now selects towers to provide a shield and a cooldown boost.
  • Lvl 0 Max Number of Targets: 1
  • Lvl 1 Max Number of Targets: 2
  • Lvl 2 Max Number of Targets: 3
  • Lvl 3 Max Number of Targets: 3
  • Lvl 4 Max Number of Targets: 4
  • Lvl 5 Max Number of Targets: 5
  • Lvl 0 Shield Regen Speed: 8s
  • Lvl 1 Shield Regen Speed: 8s
  • Lvl 2 Shield Regen Speed: 6s
  • Lvl 3 Shield Regen Speed: 6s
  • Lvl 4 Shield Regen Speed: 4.5s
  • Lvl 5 Shield Regen Speed: 2.5s
  • Lvl 0 Cooldown Boost: 20%
  • Lvl 1 Cooldown Boost: 20%
  • Lvl 2 Cooldown Boost: 20%
  • Lvl 3 Cooldown Boost: 20%
  • Lvl 4 Cooldown Boost: 20%
  • Lvl 5 Cooldown Boost: 20%
  • Ubercharge Unlocked at Level 3
  • Lvl 3 Ubercharge Damage Boost: 20%
  • Lvl 4 Ubercharge Damage Boost: 27.5%
  • Lvl 5 Ubercharge Damage Boost: 40%
  • Lvl 3 Ubercharge Duration: 7.5s
  • Lvl 4 Ubercharge Duration: 10
  • Lvl 5 Ubercharge Duration: 15s
  • Lvl 0 Cost: 300 > 200
  • Lvl 1 Cost: 150 > 250
  • Lvl 2 Cost: 600 > 950
  • Lvl 3 Cost: 1500 > 2350
  • Lvl 4 Cost: 4250 > 7250
  • Lvl 0 Range: 5.5 > 6
  • Lvl 1 Range: 6.5 > 6
  • Lvl 2 Range: 6.5 > 6
  • Lvl 3 Range: 6.5 > 6
  • Lvl 0 Cooldown: 0.75s > 0.6s
  • Lvl 1 Cooldown: 0.75s > 0.5s
  • Lvl 2 Cooldown: 0.6s > 0.5s
  • Lvl 3 Cooldown: 0.6s > 0.5s
  • Lvl 4 Cooldown: 0.5s > 0.4s
  • Lvl 2 Damage: 8 > 10
  • Lvl 3 Damage: 18 > 25
  • Lvl 4 Damage: 30 > 50
  • Lvl 4 Throwing Knife Damage: 25 > 100
  • Lvl 4 Throwing Knife Damage Requirement: 150 > 400
  • Lvl 0 Cost: 6000 > 5000
  • Lvl 1 Cost: 1000 > 1250
  • Lvl 2 Cost: 4250 > 7250
  • Lvl 3 Cost: 12000 > 15000
  • Lvl 4 Cost: 26000 > 30000
  • Lvl 5 Cost: 56250 > 52500
  • Lvl 0 Cooldown: 0.3s > 0.35s
  • Lvl 5 Cooldown: 0.12 > 0.15
  • Lvl 2 Damage: 15 > 20
  • Lvl 3 Damage: 15 > 20
  • Lvl 4 Damage: 32 > 40
  • Lvl 5 Damage: 55 > 75
  • Lvl 4 Cost: 2375 > 2750



File:UpdateNavBoxIcon.png
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