v1.73.0
<infobox>
<title source="title1"><default>V1.73.0</default></title>
<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>
Description
[edit]v1.73.0 is the one hundred and twenty-fifth update to be released in Tower Defense Simulator, on the 20th of August 2025. It reworked the Medic and refreshed the Turret, as well as adding two new Mission Quests.
This update encompassed seven versions, the main v1.73.0 (released 20 August 2025) and six minor updates, v1.73.1 (released 29 August 2025), v1.73.2 (released 20 August 2025), v1.73.3 (released 21 August 2025), v1.73.4 (released 25 August 2025), v1.73.5 (released 27 August 2025) and v1.73.5a (released 3 September 2025).
Additions
[edit]Skins
[edit]Maps
[edit]- Distant Shapes (PVP)
- Legacy Gilded Path (Survival)
- Opulent Remains (PVP)
Miscellaneous
[edit]- The Little Medic Mission Quest
- Raft Wars Mission Quest
Changes & Bugfixes
[edit]- Medic reworked.
- Medic is no longer capable of attacking enemies, now it only shields other towers. This provides them with buffs and an immunity to stuns.
- Cleansing ability replaced with Ubercharge. Functionality changed from removing all stuns from towers to applying an additional buff to assigned towers and giving them all detections.
- Now can overheal the base health without Skills, as it has its own separate limit per Medic.
- Updated tooltips.
- Unlock cost increased from Coin 800 to Coin 2,000.
- Placement limit of 5 added.
- Statistical changes:
- Base
- Cost increased from Cash$450 to Cash$500.
- Damage removed.
- Firerate removed.
- Max targets of 1 added.
- Shield recharge speed of 8 added.
- Overheal limit of 0 added.
- Tower selection cooldown of 0.5 added.
- Firerate Buff of 20% added.
- Lead detection removed.
- Level 1
- Level 2
- Level 3
- Cost increased from Cash$800 to Cash$2,700.
- Range decreased from +3 to +1.
- Healing decreased from +0 to +5.
- Overheal limit increased from +0 to +5.
- Unlocks Ubercharge.
- Replaces the former Cleansing ability.
- Grants a 20% Damage Buff and all detections.
- Lasts 7.5 seconds.
- Level 4
- Cost increased from Cash$1,750 to Cash$6,000.
- Range increased from +0 to +3.
- Max targets increased from +0 to +1.
- Healing decreased from +15 to +10.
- Overheal limit increased from +0 to +10.
- Shield recharge speed changed from 0 to 6 > 4.5.
- Damage Buff changed from 0% to 20% > 27.5%.
- Ubercharge duration changed 0 to 7.5 > 10.
- Level 5
- Cost increased from Cash$5,000 to Cash$16,000.
- Max targets increased from +0 to +1.
- Healing decreased from +75 to +5.
- Overheal limit increased from +0 to +30.
- Shield recharge speed changed from 0 to 4.5 > 2.
- Damage Buff changed from 0% to 27.5% > 40%.
- Ubercharge duration changed 0 to 10 > 15.
- Flying detection removed.
- Name changed from Goddess Of Healing to PHD.
- Base
- All Medic skins' Level 0-5 appearance changed.
- Medic's Level 0-5 upgrade icons changed.
- Fixed Medic healing not increasing with waves.
- Fixed Medic sounds not being affected by the Towers sound setting.
- Fixed Stranded skin having broken animations.
- Fixed Masquerade skin having an outdated icon.
- Turret rebalanced.
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Statistical changes:
- All Turret skins' Level 0-5 appearance changed.
- Fixed XR500 skin being affected by debuffs from enemies added before v1.9.0.
- Assassin buffed.
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Statistical changes:
- Snowballer buffed.
- Statistical changes:
- Level 0
- Firerate decreased from 3.025 to 2.525.
- Range increased from 9.5 to 11.
- Lead detection added, moved from Level 3.
- Level 1
- Firerate decreased from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +1.5 to +2.
- Level 2
- Range decreased from +3 to +2.
- Level 3
- Firerate decreased from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Flying detection added.
- Level 0
- Statistical changes:
- Archer Level 4 cost increased from Cash$2,375 to Cash$2,750.
- PVP updated.
- ELO gain and loss is now always 50 ELO.
- Tower loadout is now selected after map vote.
- Tower loadouts of other players can no longer be seen.
- Arena is now displayed in the intermission lobby.
- Arena is now decided based on the highest ELO score between players instead of an average in Ranked.
- Arena is now voted for in Casual.
- No longer allows for map overriding in Ranked.
- Reduced costs of various Surf & Turf Battle Pass Developer Products.
- Premium Track: Robux 499 to Robux 399
- Received a "💲20% OFF💲" at the start of its name.
- Levels:
- All received a "💲20% OFF💲" at the start of their name.
- Level 1: Robux 32 to Robux 25
- Level 2: Robux 34 to Robux 27
- Level 3: Robux 36 to Robux 28
- Level 4: Robux 38 to Robux 30
- Level 5: Robux 140 to Robux 112
- Level 6: Robux 42 to Robux 33
- Level 7: Robux 84 to Robux 67
- Level 8: Robux 46 to Robux 36
- Level 9: Robux 48 to Robux 38
- Level 10: Robux 210 to Robux 168
- Level 11: Robux 52 to Robux 41
- Level 12: Robux 54 to Robux 43
- Level 13: Robux 56 to Robux 44
- Level 14: Robux 58 to Robux 46
- Level 15: Robux 235 to Robux 188
- Level 16: Robux 62 to Robux 49
- Level 17: Robux 64 to Robux 51
- Level 18: Robux 116 to Robux 92
- Level 19: Robux 68 to Robux 54
- Level 20: Robux 270 to Robux 216
- Level 21: Robux 72 to Robux 57
- Level 22: Robux 74 to Robux 59
- Level 23: Robux 126 to Robux 100
- Level 24: Robux 128 to Robux 102
- Level 25: Robux 305 to Robux 244
- Level 26: Robux 82 to Robux 65
- Level 27: Robux 86 to Robux 68
- Level 28: Robux 136 to Robux 108
- Level 29: Robux 88 to Robux 70
- Level 30: Robux 340 to Robux 272
- Level 31: Robux 92 to Robux 73
- Level 32: Robux 94 to Robux 75
- Level 33: Robux 146 to Robux 116
- Level 34: Robux 158 to Robux 126
- Level 35: Robux 420 to Robux 336
- Level 36: Robux 102 to Robux 81
- Level 37: Robux 104 to Robux 83
- Level 38: Robux 106 to Robux 84
- Level 39: Robux 166 to Robux 132
- Level 40: Robux 460 to Robux 368
- Skip All:
- All received a "💲20% OFF💲" at the start of their name.
- Level 1: Robux 5,030 to Robux 4,024
- Level 2: Robux 4,998 to Robux 3,998
- Level 3: Robux 4,964 to Robux 3,971
- Level 4: Robux 4,928 to Robux 3,942
- Level 5: Robux 4,890 to Robux 3,912
- Level 6: Robux 4,750 to Robux 3,800
- Level 7: Robux 4,708 to Robux 3,766
- Level 8: Robux 4,624 to Robux 3,699
- Level 9: Robux 4,578 to Robux 3,662
- Level 10: Robux 4,530 to Robux 3,624
- Level 11: Robux 4,320 to Robux 3,456
- Level 12: Robux 4,268 to Robux 3,414
- Level 13: Robux 4,214 to Robux 3,371
- Level 14: Robux 4,158 to Robux 3,326
- Level 15: Robux 4,100 to Robux 3,280
- Level 16: Robux 3,865 to Robux 3,092
- Level 17: Robux 3,803 to Robux 3,042
- Level 18: Robux 3,793 to Robux 2,991
- Level 19: Robux 3,623 to Robux 2,898
- Level 20: Robux 3,623 to Robux 2,844
- Level 21: Robux 3,285 to Robux 2,628
- Level 22: Robux 3,213 to Robux 2,570
- Level 23: Robux 3,193 to Robux 2,511
- Level 24: Robux 3,013 to Robux 2,410
- Level 25: Robux 2,885 to Robux 2,308
- Level 26: Robux 2,580 to Robux 2,064
- Level 27: Robux 2,498 to Robux 1,998
- Level 28: Robux 2,414 to Robux 1,931
- Level 29: Robux 2,278 to Robux 1,822
- Level 30: Robux 2,190 to Robux 1,752
- Level 31: Robux 1,850 to Robux 1,480
- Level 32: Robux 1,758 to Robux 1,406
- Level 33: Robux 1,664 to Robux 1,331
- Level 34: Robux 1,518 to Robux 1,214
- Level 35: Robux 1,360 to Robux 1,088
- Level 36: Robux 940 to Robux 752
- Level 37: Robux 838 to Robux 670
- Level 38: Robux 734 to Robux 587
- Level 39: Robux 628 to Robux 502
- Level 40: Robux 460 to Robux 368
- Premium Track: Robux 499 to Robux 399
- Gilded Path remade.
- Health from overhealing now uses the secondary health colors from the Operation I.C.E Event barriers, which are either blue or yellow depending on the player's settings.
- Fixed Sandcastle consumable being able to summon Crabs forever if it was destroyed by an enemy or it summoned a Crab while having less than 15 health.
- Fixed Tropical Industries water being too low.
- In v1.73.1:
- Version number changed from v1.73.0 to v1.73.1.
- In v1.73.2:
- Fixed Medic being capable of stacking its Firerate Buff by having multiple Medics apply a buff at one point to a tower, then having that tower get stunned and unstunned.
- In v1.73.3:
- In v1.73.4:
- Version number changed from v1.73.3 to v1.73.4.
- In v1.73.5:
- Version number changed from v1.73.4 to v1.73.5.
- In v1.73.5a:
- Surf & Turf Battle Pass ended, making all of its items no longer obtainable.
Gallery
[edit]Thumbnails
Icons
Renders
Official Update Log
[edit]NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect, and there may be things that are missing.
v1.73.0
[edit]For those who take on the new mission quest, you’ll be able to unlock the Mermaid Medic skin along with a special Medic Nametag to show off your achievement.
Complete its mission quest to unlock the Jetski Turret skin and an exclusive Turret Nametag, giving this heavy hitter a stylish new look to match its firepower.
Additionally we're adding a 1.5x multiplier for the beach ball currency to help you catch up on the battlepass.
🖥️ New Shop & Inventory UI
⚒️ Toggleable game modifiers!
...keep an eye on our socials for more info! 📢
- PVP loadout selection now occurs after the map selection
- Match difficulty for PVP is now determined by the highest level\n player in the match
- PVP now displays the arena within the PVP lobby
- Players loadout is now hidden within the PVP lobby
- Players can no longer override maps within PVP ranked
- You can now vote for different areans in PVP casual
- Matchmaking for PVP casual now uses level-based matchmaking
- Limit: 5
- Lvl 0 Cost: 500
- Lvl 1 Cost: 300
- Lvl 2 Cost: 750
- Lvl 3 Cost: 2700
- Lvl 4 Cost: 6000
- Lvl 5 Cost: 16000
- Lvl 0 Range: 12
- Lvl 1 Range: 12
- Lvl 2 Range: 14
- Lvl 3 Range: 15
- Lvl 4 Range: 18
- Lvl 5 Range: 20
- Lvl 0 Health Regen: 5
- Lvl 1 Health Regen: 5
- Lvl 2 Health Regen: 5
- Lvl 3 Health Regen: 10
- Lvl 4 Health Regen: 20
- Lvl 5 Health Regen: 25
- Lvl 0 Over heal Limit: 0
- Lvl 1 Over heal Limit: 0
- Lvl 2 Over heal Limit: 5
- Lvl 3 Over heal Limit: 10
- Lvl 4 Over heal Limit: 20
- Lvl 5 Over heal Limit: 50
- Medic now selects towers to provide a shield and a cooldown boost.
- Lvl 0 Max Number of Targets: 1
- Lvl 1 Max Number of Targets: 2
- Lvl 2 Max Number of Targets: 3
- Lvl 3 Max Number of Targets: 3
- Lvl 4 Max Number of Targets: 4
- Lvl 5 Max Number of Targets: 5
- Lvl 0 Shield Regen Speed: 8s
- Lvl 1 Shield Regen Speed: 8s
- Lvl 2 Shield Regen Speed: 6s
- Lvl 3 Shield Regen Speed: 6s
- Lvl 4 Shield Regen Speed: 4.5s
- Lvl 5 Shield Regen Speed: 2.5s
- Lvl 0 Cooldown Boost: 20%
- Lvl 1 Cooldown Boost: 20%
- Lvl 2 Cooldown Boost: 20%
- Lvl 3 Cooldown Boost: 20%
- Lvl 4 Cooldown Boost: 20%
- Lvl 5 Cooldown Boost: 20%
- Ubercharge Unlocked at Level 3
- Lvl 3 Ubercharge Damage Boost: 20%
- Lvl 4 Ubercharge Damage Boost: 27.5%
- Lvl 5 Ubercharge Damage Boost: 40%
- Lvl 3 Ubercharge Duration: 7.5s
- Lvl 4 Ubercharge Duration: 10
- Lvl 5 Ubercharge Duration: 15s
- Lvl 0 Cost: 300 > 200
- Lvl 1 Cost: 150 > 250
- Lvl 2 Cost: 600 > 950
- Lvl 3 Cost: 1500 > 2350
- Lvl 4 Cost: 4250 > 7250
- Lvl 0 Range: 5.5 > 6
- Lvl 1 Range: 6.5 > 6
- Lvl 2 Range: 6.5 > 6
- Lvl 3 Range: 6.5 > 6
- Lvl 0 Cooldown: 0.75s > 0.6s
- Lvl 1 Cooldown: 0.75s > 0.5s
- Lvl 2 Cooldown: 0.6s > 0.5s
- Lvl 3 Cooldown: 0.6s > 0.5s
- Lvl 4 Cooldown: 0.5s > 0.4s
- Lvl 2 Damage: 8 > 10
- Lvl 3 Damage: 18 > 25
- Lvl 4 Damage: 30 > 50
- Lvl 4 Throwing Knife Damage: 25 > 100
- Lvl 4 Throwing Knife Damage Requirement: 150 > 400
- Lvl 0 Cost: 6000 > 5000
- Lvl 1 Cost: 1000 > 1250
- Lvl 2 Cost: 4250 > 7250
- Lvl 3 Cost: 12000 > 15000
- Lvl 4 Cost: 26000 > 30000
- Lvl 5 Cost: 56250 > 52500
- Lvl 0 Cooldown: 0.3s > 0.35s
- Lvl 5 Cooldown: 0.12 > 0.15
- Lvl 2 Damage: 15 > 20
- Lvl 3 Damage: 15 > 20
- Lvl 4 Damage: 32 > 40
- Lvl 5 Damage: 55 > 75
- Lvl 4 Cost: 2375 > 2750
| Modern Versions (v2.0–) | ||
|---|---|---|
| v2.0–v2.4 | Hardcore Rework Update (v2.0.0) • Operator Update (v2.1.0) • Semiquincentennial Summer Update (v2.2.0) • Kingpin Update (v2.3.0) • Story Mode Update (v2.4.0) | |
| v2.5–v2.9 | v2.5.0 • Enforcer Update (v2.6.0) • v2.7.0 • Frost Champion Update (v2.8.0) • v2.9.0 | |