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Description

Legacy Gilded Path is intended to be a community map which uses the first version of Gilded Path. However, due to developer oversight, it is instead completely unplayable. It takes place near an old stone temple, filled with ruins.

Design & Path

Legacy Gilded Path takes place on a mountain with an old stone temple located on it, which is overgrown with vegetation. A large staircase can be found on the back of it, with a rusted humanoid sitting on it, which looks similar to the Rusted enemy. There is a forest next to the mountain near the exit. Multiple other ruins can also be seen there. Dead Goldens can be seen across the map, alongside the Gold Titan, with its sword next to it. A few trees can also be seen on the mountain.

The rusted path starts at the temple and ends at a cave. The path splits near the stone ruin with two dead Goldens laying on it, one going left and the other right. The right path will go through a bridge. After some time, the path becomes brown. The two paths shortly meet at an intersection, enemies which are on either side of the path will be switched to the other, and then merge into each other near the end of the map.

Interactive Map

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1.25x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem125 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)

Strategy

  • It is recommended to place your towers near the intersection.
    • These spots are especially useful for towers like the Pyromancer, Shotgunner and Assassin, as their pierce allows them to kill enemies from both paths.
    • Do note that you cannot place ground towers on certain parts of the map, which limits your placement. It is recommended to put your towers near the second intersection as it offers more space.
  • There are multiple cliff spots on this map. However, they are spread out across the entire map, making them harder to use.

Trivia

  • Multiple dead Goldens can be seen laying on the ground, alongside the Gold Titan, which are enemies that appeared in the removed Golden mode.
    • The word "Gilded" in the map name is most likely referring to these enemies being scattered across the map.
    • The 24 Karat and Gold Guard are not present on the map, despite also being golden enemies.
    • A rusted humanoid can also be seen on the back of the temple that looks similar to the Rusted, a Pre-MEGA enemy.
    • Due to the map creator not having access to the original Gold Titan model, the model used has a 4-pack which was not present on the enemy.
  • Despite the map being available to play in the Elevator rotation, the map cannot be seen in Sandbox mode or through Matchmaking.

Update History

  • 20 August 2025 - v1.73.0
    • Legacy Gilded Path added.
    • Bug: Map cannot be picked through Matchmaking.
    • Bug: Legacy Gilded Path cannot be chosen in Sandbox.
  • 31 July 2026 - v2.4.0
    • Bug: Map is now completely unplayable due to Elevators no longer having random maps.


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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