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Description

Deserted Village is a desert map. It has received two remakes since its addition to the game.

Design & Path

The current version of Deserted Village takes place in the middle of a desert. The village itself is surrounded by mountains. Various man-made sandstone buildings which are cliff spots on this map can be seen, including some stalls. Cacti and rocks can also be seen around the map.

The brown pebble path begins and ends at two caves. The path takes multiple turns, avoiding the buildings and stalls present on the map.

The second version of Deserted Village took place in the middle of a desert. The village itself was located on a minor sand dune. The terrain in the village was quite mountainous. Various man-made sandstone buildings could be seen, including some stalls. Cacti could also be seen around the map.

The brown pebble path began and ended at two caves inside sand mountains. The path took several straights towards the center of the map, but it took a roughly circular route around the map.

The first version of Deserted Village took place in a vast and expansive desert, with very little human habitation. There were several abandoned sand buildings, including two wells. The map lacked natural features, though sand hills and some cacti could been seen sparsely around the map.

The brown path began and ended at two sand hills, and only took three turns to reach the end.

Interactive Map

Loading scripts

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem100 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)

Strategy

  • There are two u-turns on this map, which are great spots for ground towers.
    • These are also pretty good spots for the Ace Pilot.
  • As most buildings on this map are cliff spots, this means there is a lot of cliff spots for cliff towers, making them useful here.
    • Do note that every building can only fit a small amount of cliff towers on them.

Map Icons

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Thumbnails

Trailers

Development Images

Trivia

  • Like many other maps that existed prior to the MEGA Update, this map was removed to get remade.
    • The changes made to this map were quite significant as the map is barely recognizable in comparison to its previous incarnation. The path length was also increased.

Update History


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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