D00M's Revenge

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Event Content

D00M's Revenge has been removed from the game as of the 28th of May 2022 as it was part of the Duck Hunt Event.
This page has been preserved for historical purposes.

<infobox>

 <title source="title1"><default>D00M's Revenge</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>[[:Category:Normal Maps|Template:Colour]] </format> <label>Length</label> <format>Script error: No such module "NumName".</format> <default>Main Paths - Short
P3NGU & Ducky D00M - Endless</default>
<label>Wave Structure</label> <format>Event </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header>

<format>Waves 1-9
File:(Official) Tower Defense Simulator OST - Ducky Boom
</format>
<format>Waves 10-???
File:(Official) Tower Defense Simulator OST - Duck Hunting
</format>
<format>Final Wave (Ducky D00M)
File:(Official) Tower Defense Simulator OST - Duckstep
</format>
   <format>{{{music-4}}}</format>
   <format>{{{music-5}}}</format>
   <format>{{{music-6}}}</format>
 </group>
 <group collapse="closed">
   <header>Ambience</header>
   
   
   
 </group>

</infobox>

Description

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D00M's Revenge was the event map for the Duck Hunt Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with CashScript error: No such module "Money". (CashScript error: No such module "Money". if the player joined the Paradoxum Games group) at the start of the game. Upon triumphing, you were awarded Egg350 Eggs. Upon losing on Wave 20, 🦆 or Wave ???, you were awarded Egg250 Eggs. Experience EXP was awarded based on how long you survived, regardless of Triumph or Loss. This map used the Commander as its narrator.

The map had passive income. Every 40 seconds, you would gain money which you could use to purchase more towers. It also had purchasable plots. When purchased, it would give the player new cliff or ground spots for the player to place towers on. It also increased your base health and passive income.

Design and Path

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D00M's Revenge was a farm themed map. In the middle, there was a stash of lemons, grapes, and bread. The stash gained more food the more health you had. Near the stash, there were multiple plots you could purchase, which could either turn into wooden structures that allowed you to place cliff towers or into ground spots. The outer part of the map was full of grass and trees. There was one road that leads to a cave.

Enemies spawned on the outer side of the map, going onto the stash, which was the exit. The P3NGU instead appeared from the sky and landed on one of the plots. Both P3NGU and Ducky D00M walked around the plot, never walking into the exit, with the exception of Ducky D00M's Chainsaw Dash ability and P3NGU during wave ???.

The main part of the map was surrounded by a river and a mountainous terrain.

Story

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After defeating the first Ducky D00M, his son named Nerd Duck[1] assembles an army of aquatic avians and creates the second Ducky D00M. With this newly formed army, he attacks T.D.S. Organization's harvest of bread, grapes and lemons. The T.D.S. Organization defends their harvest and eventually defeats the Nerd Duck.

Rewards

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The game calculated how much EggEggs based on how many waves you survived and if you won a match. The Experience EXP however was calculated based on how long you survived. During periods of 50% more Experience EXP (08:00 UTC Friday – 08:00 UTC Sunday), any Experience EXP earned was multiplied by 1.5x. The VIP gamepass also multiplied any Experience EXP earned by 1.25x.

Any rewards that ended in a decimal point was rounded down, no matter the first figure of the leading decimal.

For the equations, wave ??? and 🦆 are the same wave as wave 20, as both wave ??? and 🦆 did not increase rewards you receive.

EggEggs were calculated as:

Egg250 × (Waves/20)^2 + Egg100 (Triumph Only)

Badges

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There is also one badge that you could obtain when playing on this map, which had additional rewards alongside the badge. It is:

Template:Badge

Plots

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There were 47 purchasable plots in total, with two different types. All plots increased health and income, with the amount depending on cost and type. The first type expanded plot space and could be identified as a field of wheat, grapes or lemons. The second type provided cliff space and could be identified as a platform. Additionally, enemies and units would not travel through cliff spaces. Only the first type of plot will counted towards the objectives. There were 38 plot spaces and 9 cliff spaces.

You started off with 100 base health and CashScript error: No such module "Money". passive income, which you could increase by buying plots. When all plots had been purchased, you would have 1910 base health and CashScript error: No such module "Money". passive income.

There were four rows of plots, all of which had 12 plots, except the first row, which had 11 plots. Each row became more expensive than the previous but provided a higher increase in passive income and base health. This list details how much each plot increased the passive income and base health:

Plot Spaces
Row Amount Cost Passive Income Increase Base Health Increase
1 9 CashScript error: No such module "Money". CashScript error: No such module "Money". 20
2 9 CashScript error: No such module "Money". CashScript error: No such module "Money". 30
3 9 CashScript error: No such module "Money". CashScript error: No such module "Money". 40
4 11 CashScript error: No such module "Money". CashScript error: No such module "Money". 60
Cliff Spaces
Row Amount Cost Passive Income Increase Base Health Increase
1 2 CashScript error: No such module "Money". CashScript error: No such module "Money". 25
2 3 CashScript error: No such module "Money". CashScript error: No such module "Money". 40
3 3 CashScript error: No such module "Money". CashScript error: No such module "Money". 60
4 1 CashScript error: No such module "Money". CashScript error: No such module "Money". 100

Wave Structure

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The formula for calculating wave bonus on each wave is:

(CashScript error: No such module "Money". + (CashScript error: No such module "Money". × Waves Completed)) ÷ Players

You did not get a wave bonus when the wave ??? ended.

The waves in D00M's Revenge follow these timings:

Waves Wave Timer Skip Time[2]
1-20 1:00 0:20[3]
??? 0:00 N/A
🦆 100:00 N/A

Due to the unique nature of D00M's Revenge, the number of enemies that spawn would be extremely hard to count. Additionally, past Wave 20, if the last plot of land was not bought, the game continued in perpetuity. Therefore, the list details the enemy's debut wave and wave dialogue.


Wave Structure
Wave Commander Dialogue Enemy Debut
1 File:Commander Scarred.png Ahhhhhh! Ducks! Ducky
File:Commander Scarred.png They're here to ruin our harvest!
File:Commander Aggresive.png Quick! Defend the center and buy the plots around us!
2 - -
3 - Cool Ducky
4 - -
5 - Fat Ducky
6 - -
7 - Spy Ducky
8 - Mother Ducky
9 - Flying Ducky
10 File:Commander Aggresive.png Unknown flying object inbound!! P3NGU
File:Commander Scarred.png P3NGU?!? Watch out for his deadly laser attacks!
11 - Operative Ducky
12 - -
13 - Explosive Ducky
14 - -
15 - -
16 - Evil Ducky
17 - Long Ducky
18 - -
19 - -
20 - -
??? - Ducky Unit[4] & Eggroll[4]
🦆 File:Commander Scarred.png DUCKY D00M!?! Ducky Unit[4], Eggroll[4] & Ducky D00M
File:Commander Default Dialogue 2.png This is it! The final stand!..
File:Commander Aggresive.png Defend the center by all means necessary!
Lose Dialogue
File:CommaReac1.pngFile:CommaReac2.pngFile:CommaReac3.png One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Strategy

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  • It is recommended to purchase plot around the map, so that the passive income from the map is increased, allowing you to place more towers and increase your base health.
    • Do note that if you purchase all the plots and beat Wave 20, the Ducky D00M will spawn. Not purchasing one plot will prevent it from spawning and give you more time to prepare. Do note the plot has to be a Harvest plot and not a Tower plot.
      • During this time period, the game will be in an endless mode. Enemies will infinitely spawn and have their health increase with time.
      • Use this to your advantage to place more towers before activating the last wave.
      • Do note that if you stay in the wave ??? for about half an hour, the game will begin to spawn only P3NGUs, which will make you lose due to them being able to go to the exit.
  • The Sniper is highly recommended to use as it can easily kill enemies that spawn early on in one shot.
  • Although you do have a lot of health in this map, it is recommended to not let many enemies get to the exit, due to the Ducky D00M's ability being able to damage your base health by 100.
  • The Medic is recommended to heal your base health, as many enemies may leak through.
    • It can also be useful later on in cleansing your towers from stuns.
  • Towers like the Executioner and Pursuit can be useful in killing the Flying Duckies.
    • The Executioner can also help with killing large hordes of enemies early-mid game, being nearly an all rounder.
      • Do note that its hidden detection may be too expensive to deal with Spy Duckies early on.
  • It is recommended you bring fast firing, high DPS towers such as Militant to easily deal with any enemies.
  • High firerate towers with high damage like the Ranger are not very effective on this map, as most enemies spawn in large hordes and have low health.
    • They can, however, be useful against the P3NGU and Ducky D00M, as they can deal significant damage to them.
      • It is recommended to set targeting for towers like the Ranger to Strongest.
  • The Farm and Ace Pilot are disabled in this map, meaning you cannot place them. You should not add them to your loadout, if you are planning to play on this map.
  • Towers with short range, such as the Gladiator and Sledger, will not be effective on this map, due to the enemies coming from all sides.
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Template:Gallery

Trivia

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  • D00M's Revenge is the second map to have interactable objects, the first being Totality Tower.
    • This is the first map to have paid interactable objects, costing players CashScript error: No such module "Money". to use them.
  • D00M's Revenge has 40 paths which is the second highest amount of paths only being beaten by Cold Ambush.
  • The grapevines and lemon trees around the harvest and the stash are a reference to the infamous Duck Song.
  • The sound that played when a wave was beginning was replaced with a quack sound.
  • This is the first map to have objectives.
  • This is the first map to allow you to purchase more ground and cliff spaces to place your towers on.
  • Even after the game ended, you could still get money from the stash.

Update History

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  • 17 April 2022 - v1.2.0
    • D00M's Revenge added.
  • 28 May 2022 - v1.2.4
    • D00M's Revenge removed.

Notes

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  1. Template:InlineQuote
  2. How long you have to wait before you can skip.
  3. Skip at 0:39.
  4. 4.0 4.1 4.2 4.3 Depends if all plots are bought. If not, its first wave appearance is wave ???. If so, its first wave appearance is wave 🦆.


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