Toyboard

From Tower Defense Simulator Wiki
Jump to navigation Jump to search

<infobox>

 <title source="title1"><default>Toyboard</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>[[:Category:Easy Maps|Template:Colour]] </format> <label>Length</label> <format>Script error: No such module "NumName".</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Description

[edit]

Toyboard, as the name suggests, takes place on a toyboard which is located in a massive bedroom.

Toyboard has the Enemies Beta modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.

Design & Path

[edit]

Template:Tabber

Interactive Map

[edit]

Template:Tabber

Rewards

[edit]

The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Template:Rewards

Strategy

[edit]
  • The middle of the map is the best place to place ground towers due to the abundance of corners.
  • Cliff towers should be placed on the playing cards in the middle of the map, as from this spot they can cover most of the map without Range Buffs.
  • This map is quite ideal for the Ace Pilot and Pursuit as their flying pattern closely lines up with the path and can easily cover all if not most of the path.
  • This map has a lot of turns, making the corners useful for towers with short range, such as the Brawler, Warden, Shotgunner and Pyromancer.
  • This map has a lot of straight lines making piercing towers like Frost Blaster and Archer more useful.
[edit]

Template:Gallery

Trivia

[edit]
  • The current icon for Toyboard shows an early version of it, as the map there is set at night. In-game, it is a daytime map instead.
  • An Easter egg was once found with BelowNatural's X (known as Twitter at the time) handle on the back of the castle.
    • On the first version of the castle, there used to be a picture of BelowNatural. The Twitter handle was also outdated on that version of the map.
  • The second icon of Toyboard shows an unused version of it.
    • Most notably, the playing cards are still on the side of the map, while in-game they are placed in the middle of the map.
    • On the icon, there is a cliff spot to the right of the entrance, which was also present on the first version of the map. This cliff spot is not present in-game.
    • In-game, there are two cliff spots near the exit, one large to the left of it and one smaller to the right of it. On the icon only the larger cliff spot is present.
    • The cola cans are much closer to the path than they are in-game. In-game, they are on the corner of the board, while on the icon they are behind one of the cliff spots.
  • Toyboard's third version had two unusual cliff spots near the edges of the map.
    • The first is a few blocks placed on the edge of the map, near the plush bear. These cliff spots are one of the lowest in the entire game, being very close to the ground.
    • The second is an invisible brick near the soda cans, which counts as a cliff spot. This means cliff towers can be placed on nothing and float midair.
    • As both of these spots are placed at the edges of the map, most cliff towers were unable to reach the path from them.
  • This first version of Toyboard was originally a map submission for Tower Battles, a different Roblox game, before becoming a map in Tower Defense Simulator.
  • Weirdly, on one of the game thumbnails, the walls in Toyboard are blue, but in-game they are actually green.

Update History

[edit]
  • 18 June 2019 - BETA v1.1.1
    • Toyboard added.
    • Template:Bug Arrows appear at the corner of the map.
  • 19 June 2019 - BETA v1.1.1a
    • Removed wooden bricks from the corner of the map.
    • Template:Bugfix Arrows now properly appear on the path instead of in a corner.
  • 2 August 2019 - BETA v1.7.0
    • Difficulty changed from Normal to Easy.
  • 5 August 2019 - BETA v1.8.0
    • Easy difficulty removed.
  • 29 October 2020 - Overhaul v1.0.0
    • Easy difficulty added.
    • No longer gives a badge upon first triumph.
    • Template:Bug Toyboard is very bright.
  • 12 March 2022 - v1.1.0
  • 4 July 2022 - v1.2.5
    • Toyboard is now slightly brighter.
  • 31 March 2023 - v1.6.4
  • 28 January 2026 - v1.84.0
    • Toyboard remade.
    • Template:Bugfix The floating invisible brick near the soda cans has been removed.
  • 11 February 2026 - v1.85.0
    • Updated textures to use the intended ones.
  • 5 June 2026 - v2.0.0


File:MapsNewHeader.png
Regular
[[:Category:Very Easy Maps|Template:Colour]]
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Special Maps|Template:Colour]]
[[:Category:Hardcore Maps|Template:Colour]]
PVP
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
Sandbox Mode
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Special Maps|Template:Colour]]
Story Exclusive
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
Event
Undefined
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Event Maps|Template:Colour]]
Removed
Undefined
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
Unreleased
Undefined