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Succumb to the dark sun! Like many before you.
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Description

Summer Castle is an extremely long map that takes place on a beach surrounded by palm trees. It can be played in any of the survival modes. Every Triumph reward reduced by 0.5x (need change this tab)

Design & Path

Summer Castle takes places on the beach of an oversized island. The playable area of the map only contains two sand castles, one with leaves and one with a bucket on top, and a few small sand cliffs. Outside the playable area, multiple colorful buckets and shovels can be seen. There are also a few additional sand castles in the distance, one of which is destroyed. On one side of the map, a recliner can be seen with a cooler containing sodas on the side. Multiple palm trees can be found on one side of the non-playable area while the other is covered in water.

Interactive Map

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 0.5x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem50 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)

Strategy

  • The path in this path is quite long (being even longer than Polluted Wasteland II), meaning only towers with the highest of ranges can actually cover all of it.
    • This makes high range towers overall pretty effective here. While mostly cliff towers like the Ranger, some high range towers like the Necromancer or Turret can also be used.
  • The center of the map is the ideal spot for towers, as it allows for good path coverage and is close to two cliff spots.
  • As this map contains multiple paths placed close to each other, this allows for units which become stationary when attacking to attack enemies which while close physically, are pretty far on the path, allowing them to survive for longer.

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Trivia

Update History

  • 9 July 2025 - v1.70.0
    • Summer Castle added.
  • 3 November 2025 - v1.82.0
    • Changed difficulty from Normal to Very Easy.


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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