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A rather deformed area filled with discomfort.
―Your_Adversary on X[1]

Description

Nether is a hell-like map. It is assumed that this is the underworld, popular in religious cultures. What hell is depicted as by Nether has changed over time, with remakes to the map.

This map is included in the map rotation for Hardcore mode, as well as the regular map rotation for normal gameplay.

Design & Path

The current version of Nether has four reddish-brown islands with black rocks in a magma pool. Various tusks and smaller magma pools can be seen. Several tall black fortress like buildings can be seen in a gothic style. The entire map is surrounded by magma.

The reddish-brown path begins and ends at two caves. It crosses all four islands with stone bridges linking the islands.

The second version of Nether was identical to the first version, except that the skybox changed, and the tone of the map was changed to be darker.

The first version of Nether had a magma theme, with several volcanoes and magma pools dotted around the map. The map itself consisted of two islands connected by a bridge, which was also part of the path. The entire map was surrounded by a black void. The islands themselves were chained to more solid structures sticking from out of the void. This gave the illusion that the islands were floating.

The black stone path began and ended at two lava portals at opposite ends of the map. It is relatively straight, though there are two kinks in the path to take a random detour.

Interactive Map

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem100 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)

Strategy

  • Cliff spots are quite spaced out in this map.
    • Aside from a small mound found on the third island, all the cliff spots are to the side of the path, away from optimal positions.
  • Long-ranged towers, such as the Turret, are recommended on this map to exploit the high number of turns.
    • The DJ Booth can help increase the range of towers.
  • The Military Base units can help on this map if enemies get past your main defenses.

Map Icons

View

Icons

Development Images

Miscellaneous

Trivia

  • This map is an obvious reference to Minecraft's Nether dimension.
  • You can place ground towers underneath the map.
  • On the original two version of Nether, there were various Robloxians scattered across the map.
    • One of Robloxians had a sign saying "Ah those poor souls..." above its head.
  • While this map was remade in the MEGA Update, it was not massively overhauled like other maps.
    • The biggest change was the change in skybox and the removal of skulls on sticks across the map.
    • This map was later completely overhauled in the Overhaul Update.

Update History

  • 24 June 2019 - BETA v1.2.0
    • Nether added.
  • 5 August 2019 - BETA v1.8.0
    • Normal difficulty removed.
  • 13 October 2019 - Release v1.0.0
    • Nether remade.
    • Bug: Nether skybox is broken.
  • 26 January 2020 - Release v1.6.1
    • Bugfix: Nether skybox was fixed.
  • 29 October 2020 - Overhaul v1.0.0
    • Nether remade.
    • Made playable on Hardcore mode.
    • Normal difficulty added.
    • No longer gives a badge upon first triumph.
  • 5 June 2026 - v2.0.0

Notes


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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