Medieval Times

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<infobox>

 <title source="title1"><default>Medieval Times</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>[[:Category:Normal Maps|Template:Colour]] </format> <label>Length</label> <format>Script error: No such module "NumName".</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Description

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Medieval Times is a map that represents a village in the Middle Ages. Over the time it has been in the game, it has been significantly remade multiple times.

Design & Path

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Interactive Map

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Map source code page "<a href="/w/Map:Medieval_Times?action=edit&redlink=1" class="new" title="Map:Medieval Times (page does not exist)">Map:Medieval Times</a>" does not exist.

Rewards

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The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

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Strategy

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  • The main placement of ground towers should be near the middle of the map, where most of the cliffs are located.
    • This area is also useful for cliff towers, as it has a few cliffs which are somewhat close to each other.
  • When placed on the cliffs near the middle of the map, cliff towers can cover a large amount of the path.
    • Cliff towers can cover even more of the path.
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Trivia

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File:MedievalTimesGladiatorVacation.png
Level 0 Gladiator seen farming in second and third versions of Medieval Times.
  • The Gladiator could have been seen farming on the second and third versions of this map, supposedly on vacation.
    • This was intended as a joke as the Gladiator was unable to be used between the 13th of October 2019 and the 29th of November 2019.
      • This Easter egg was still in the map regardless of the fact that the Gladiator can be used again until 4th of February 2023, when Medieval Times received a remake.
    • Despite the Gladiator getting its skin color and face changed, the Gladiator on the map still had yellow skin and uses the default Roblox face, essentially retaining its Pre-Overhaul look.
  • This map was remade as part of the MEGA Update to give it a mid-poly look.

Update History

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File:MapsNewHeader.png
Regular
[[:Category:Very Easy Maps|Template:Colour]]
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Special Maps|Template:Colour]]
[[:Category:Hardcore Maps|Template:Colour]]
PVP
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
Sandbox Mode
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Special Maps|Template:Colour]]
Story Exclusive
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
Event
Undefined
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Event Maps|Template:Colour]]
Removed
Undefined
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
Unreleased
Undefined