Medieval Times
Description
Medieval Times is a map that represents a village in the Middle Ages. Over the time it has been in the game, it has been significantly remade multiple times.
Design & Path
The current version of Medieval Times is a village with fourteen wooden houses. Several wooden fences, barrels, trees and rocks are scattered across the map. Wooden lanterns are also by the path. A well and a wooden cart with hay bales on the back can also be found on the map. Multiple grass small hills are dotted around the map.
The yellow pebble path begins and ends at a cave. The path takes multiple turns, avoiding the houses.
The third version of Medieval Times was an island with six wooden houses seen around the island. Several wooden gates and trees were scattered across the map. Lanterns were also by the path. The entire map was on an island surrounded by water. Several grass hills and trees were dotted around the map, with a significant hill range spanning the south of the island (with the entrance being the north).
The brown stone path began at a cave and ended at an open area with hay bales. It took an indirect route to avoid the houses and the large hill range.
The second version of Medieval Times was identical to the third version, except baseplate water surrounded the map, instead of terrain water.
The first version of Medieval Times was a compact Medieval Village, which consisted of seven houses with some trees, wells and a two stone arcs near a cliff by three of the houses. Other hills and pitched tents could be seen around the map.
The brown stone path began and ended at two caves inside two of the hills. It took a circular route around the map.
Interactive Map
Rewards
The game calculates how many 






Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
| Difficulty reward scaling for survival mode Coins and Exp is 1x. | ||
|---|---|---|
| Mode | Coins/Gem Reward | EXP Reward |
| Easy | ||
| Casual | ||
| Intermediate | ||
| Molten | ||
| Fallen | ||
| Hidden Wave | ||
| Frost | ||
| Hardcore | ||
| Voidcore | ||
Strategy
- The main placement of ground towers should be near the middle of the map, where most of the cliffs are located.
- This area is also useful for cliff towers, as it has a few cliffs which are somewhat close to each other.
- When placed on the cliffs near the middle of the map, cliff towers can cover a large amount of the path.
- Cliff towers can cover even more of the path.
Gallery
Map Icons
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First version (18 June 2019 – 13 October 2019)
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Second and third versions (13 October 2019 – 4 February 2023)
View
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First version (18 June 2019 – 13 October 2019)
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Second version (13 October 2019 – 29 October 2020)
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Third version (29 October 2020 – 4 February 2023)
Thumbnails
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Current version on the game thumbnail.
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Current version on the game thumbnail.
Promotional Videos
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Third version on a promotional video.
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Current version on a promotional video.
Trailers
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Current version in the game trailer.
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Current version in the game trailer.
Development Images
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Second version on a development image.
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Second version on a development image.
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Second version on a development image.
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Second version on a development image.
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Second version on a development image.
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Current version on a development image.
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Current version on a development image.
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Current version on a development image.
Trivia

- The Gladiator could have been seen farming on the second and third versions of this map, supposedly on vacation.
- This was intended as a joke as the Gladiator was unable to be used between the 13th of October 2019 and the 29th of November 2019.
- This Easter egg was still in the map regardless of the fact that the Gladiator can be used again until 4th of February 2023, when Medieval Times received a remake.
- Despite the Gladiator getting its skin color and face changed, the Gladiator on the map still had yellow skin and uses the default Roblox face, essentially retaining its Pre-Overhaul look.
- This was intended as a joke as the Gladiator was unable to be used between the 13th of October 2019 and the 29th of November 2019.
- This map was remade as part of the MEGA Update to give it a mid-poly look.
Update History
- 18 June 2019 - BETA v1.1.1
- Medieval Times added.
- 5 August 2019 - BETA v1.8.0
- Normal difficulty removed.
- 13 October 2019 - Release v1.0.0
- Medieval Times remade.
- 29 October 2020 - Overhaul v1.0.0
- Normal difficulty added.
- Baseplate water replaced with terrain water.
- No longer gives a badge upon first triumph.
- 4 February 2023 - v1.6.1
- Medieval Times remade.
- Made playable in Hardcore mode.
- Enemies Beta modifier added.
- 5 June 2026 - v2.0.0
- Enemies Beta removed.
- No longer playable in Hardcore mode.















