Pls Donate

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Event Content

Pls Donate has been removed from the game as of the 4th of December 2024 as it was part of the Tower Defense Simulator x PLS DONATE Event.
This page has been preserved for historical purposes.

Similar Article
This article is about Pls Donate. You may be looking for the event with similar name.

<infobox>

 <title source="title1"><default>Pls Donate</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Event </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Long</default> <label>Wave Structure</label> <format>Event </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header>

<format>Waves 1-19
File:(Official) Tower Defense Simulator OST - Never Broke Again
</format>
<format>Wave 20 (Corrupted Haz3mn)
File:(Official) Tower Defense Simulator OST - Break The Bank! (Corrupted Haz3mn Theme)
</format>
   <format>{{{music-3}}}</format>
   <format>{{{music-4}}}</format>
   <format>{{{music-5}}}</format>
   <format>{{{music-6}}}</format>
 </group>
 <group collapse="closed">
   <header>Ambience</header>
   
   
   
 </group>

</infobox>

Description

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Pls Donate was the event map for the Tower Defense Simulator x PLS DONATE Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. The rewards you received were based on how many waves you survived and if you won a match. This map had two difficulties, Easy and Hard.

Cash was only gained if an enemy was killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. In solo, you receive 100% of the cash when an enemy was killed, or it was damaged enough. With each additional player, this decreased by 25%, which means that in a trio, you only got 50% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which was 12.5% in duo and 16.7% in trio. If it is a decimal, it got rounded up or down depending on the decimal value. If it is at least 0.5, it got rounded up. If it was less than 0.5, it gets rounded down. For example, the Corrupted Haz3mn gave Cash$1,000 after losing 1% of its health in the Easy difficulty in solo, Cash$750 in duo and Cash$500 in trio between the players that damaged it. Players that did not damage it received Cash$125 in duo and Cash$167 in trio.

Health of enemies in this mode scaled with player count. The increase was 5% more health in duo and 10% more health in trio. The first increase was not always the same amount, while the second increase had a varied amount it increases health by. Both increases were affected by enemy health.

This map had the HP Locked modifier, which set the base health to 100 and the All Paths modifier, which made each enemy except Corrupted Haz3mn spawn on each path. When the difficulty was set to Hard, one additional modifier was added, that being Mutation, which increased the health of an enemy by 10% of their max health for each wave after their debut. None of the modifiers could boost rewards.

The final boss of this map was Corrupted Haz3mn.

Design & Path

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The map design mimiced the Pls Donate map, with booths for users to send donations to. The Tower Defense Simulator version of the map took place on an island in the middle of the ocean. The island itself was quite flat with only some small cliffs placed around the map. Multiple trees with green, pink and blue leaves could be found around the map. Multiple billboard advertisements could also be seen around the map. In the center, there was a giant brick path with multiple booths located around it. These wooden booths had people standing by them. A few lamps could also be seen on these paths. On the edges of the island, multiple tents could be seen. Three large, orange blimps could also be seen in the sky.

The map had two paths, both starting at default Roblox spawn blocks. One longer path merged with the other near its spawn into a single path, which spiraled into the Robux pile in the middle of the map.

Interactive Map

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The <a href="/w/Map:Pls_Donate" title="Map:Pls Donate">data map's source code</a> no longer passes data validation. Please fix the errors.

Story

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File:Pls Donate Cutscene

This map takes place after the Hexscape Event.

A God Cube fragment is discovered in the Pls Donate realm by Haz3mn, who allured by it, corrupts himself. This leads to him attempting to steal the Robux present in the map with the help of multiple fake accounts.

The T.D.S. Organization dispatched multiple agents, which while not shown here, were confirmed in the Operation I.C.E Event to be the Scout, Commander and multiple players. They were sent there to prevent Corrupted Haz3mn from destabilizing the realm and retrieving the fragment.

Preset Loadouts

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In the Easy difficulty, there were three preset loadouts: Air Commander, Power of the Elements and Overwhelming Firepower. If not chosen after 30 seconds, the loadout chosen would be randomized.


Power of the Elements



Rewards

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The game calculated how many Coin Coins and Experience EXP you received based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers.

Rewards were calculated as:

Coins Reward EXP Reward
Easy
Coin 150 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Bonus) Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Hard
Coin 300 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Bonus) Experience 100 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])

Triumphing Pls Donate could give out an additional reward. In Easy, these items were:

In Hard, these items were:

Triumphing this map also gave the Haz3mn skin for the Scout and the Tower Defense Simulator Booth in Pls Donate. Additionally, by triumphing on Hard difficulty, the player received the PlsDonate Nametag.

Badges

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There is one badge that could have been obtained by playing this map.

Pls Donate
✖ UNOBTAINABLE
Earned by completing the "Pls Donate" event


604,844 players earned this

Wave Structure

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Pls Donate had a single wave bonus. It was:

Cash$500 + ([Waves Completed - 1] × Cash$100)^1.2

Depending on player count, the wave bonus was reduced using multipliers. These multipliers were:

Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 2.5% 5%
Trio 5% 10%

For example, on Wave 2 when difficulty was set to Hard, the wave bonus was Cash$751.188643151, rounded down to Cash$751. The full number is used in the equation. In duo, it was Cash$713 (Cash$751.188643151 × 0.95), while in trio, it was Cash$676 (Cash$751.188643151 × 0.9). The wave clear bonus appeared when every enemy from that wave was killed and no damage was dealt to the base health. It was 35% of the wave bonus in solo, while for duo, trio and quad it was 20%.

Waves could not be skipped in Pls Donate. The waves in Pls Donate mode followed these timings:

Waves Wave Timer
1-19 1:05
20

Bolded names indicate an enemy type's debut.


Wave Structure
Wave Dialogue Enemy Type & Amount (Easy) Enemy Type & Amount (Hard)
1
File:DispatcherNeutral.gif
Dispatcher
Alright Commander, my hands are tied dealing with our last fiasco, don't make us lose another fragment.
File:PlsDonateWave1-1.ogg
4x Noob
File:REWCommanderAggressive.gif
Commander
You got it Ma'am. Alrighty! Get those Defense up, let's get to work!
File:PlsDonateWave1-2.ogg
File:REWCommanderTeaching.gif
Commander
The mission brief states this Realm goes by the name "Pls Donate". Kind of.. Makes sense.File:PlsDonateWave1-3.ogg
2
File:REWCommanderTeaching.gif
Commander
Someone or something in this realm reportedly picked up a Fragment and activated it and is now generating a bunch of fake accounts.
File:PlsDonateWave2-1.ogg
2x Guest, 6x Noob 2x Guest, 8x Noob
File:REWCommanderSkeptical.gif
Commander
They are even spawning in.. guests?
File:PlsDonateWave2-2.ogg
3
File:REWCommanderSkeptical.gif
Commander
These accounts seem to be headed towards that huge Robux pile. If they get ahold of it, this Realm's economy will completely collapse.
File:PlsDonateWave3-1.ogg
6x Noob, 8x Guest 7x Noob, 9x Guest
File:REWCommanderAggressive.gif
Commander
So our prerogative here is to defend it, but don't even think about grabbing a singular Robux or two, I'm watching you!
File:PlsDonateWave3-2.ogg
4
File:REWCommanderAggressive.gif
Commander
We've got Trolls coming in now!
File:PlsDonateWave4-1.ogg
2x Troll, 6x Guest, 7x Noob (Bloated), 2x Troll 2x Troll, 8x Guest, 10x Noob (Bloated), 2x Troll
File:REWCommanderScared.gif
Commander
These definitely aren't real players if they're teaming up with Trolls.
File:PlsDonateWave4-2.ogg
5 - 12x Guest, 7x Troll 15x Guest, 8x Troll
6 - 10x Troll, 8x Guest (Bloated) 12x Troll, 10x Guest (Bloated)
7
File:REWCommanderAggressive.gif
Commander
We got two fake traders coming in, keep them away from that pile!
File:PlsDonateWave7-1.ogg
4x Guest (Bloated), 7x Troll, 1x Trader, 6x Noob (Bloated), 6x Guest (Nimble) 5x Guest (Bloated), 10x Troll, 1x Trader, 10x Noob (Bloated), 10x Guest (Nimble)
File:REWCommanderAggressive.gif
Commander
They're coming in from both spawners, cover both of those paths!
File:PlsDonateWave7-2.ogg
8 - 3x Cat, 2x Trader, 3x Cat, 7x Troll (Bloated) 5x Cat, 3x Trader, 5x Cat, 10x Troll (Bloated)
9 - 12x Guest (Bloated, Nimble), 8x Troll (Bloated), 3x Trader, 6x Cat (Nimble) 15x Guest (Bloated, Nimble), 10x Troll (Bloated), 5x Trader, 10x Cat (Nimble)
10 - 6x Cat (Nimble), 8x Troll (Bloated), 4x Trader (Bloated) 10x Cat (Nimble), 12x Troll (Bloated), 4x Trader (Bloated)
11
File:REWCommanderScared.gif
Commander
They are beefing up with some Breakers!
File:PlsDonateWave11-1.ogg
12x Breaker2, 8x Cat (Hidden), 15x Guest (Bloated, Nimble), 4x Breaker2 (Nimble) 15x Breaker2, 10x Cat (Hidden), 20x Guest (Bloated, Nimble), 5x Breaker2 (Nimble)
File:REWCommanderAggressive.gif
Commander
Don't get overpowered by them! Make sure you have plenty of splash damage to deal with them.
File:PlsDonateWave11-2.ogg
12 - 8x Guest, 4x Trader (Bloated), 12x Troll (Bloated), 8x Breaker2 (Nimble) 10x Guest (Slime), 5x Trader (Bloated), 15x Troll (Bloated), 10x Breaker2 (Nimble)
13
File:DispatcherThinking.gif
Dispatcher
Some more information about this Realm, it's[sic] stability relies on that Robux in the center circulating between its players
File:PlsDonateWave13-1.ogg
12x Troll (Bloated), 4x Trader (Bloated), 9x Breaker2 (Bloated), 2x Necromancer, 8x Cat (Hidden) 15x Troll (Bloated), 4x Trader (Bloated, Nimble), 12x Breaker2 (Nimble), 2x Necromancer, 10x Cat (Hidden)
File:DispatcherThinking2.gif
Dispatcher
If all of that Robux goes missing, they will completely cease to exist and this Realm will forever go dark.
File:PlsDonateWave13-2.ogg
14 - 8x Trader (Nimble), 2x Necromancer, 10x Cat (Bloated), 2x Necromancer, 12x Breaker2 (Nimble) 10x Trader (Nimble), 2x Necromancer, 15x Cat (Bloated), 2x Necromancer, 20x Breaker2 (Nimble)
15
File:DispatcherSneaky.gif
Dispatcher
Commander, that signal is getting closer to you. It's going to spawn in real soon.
File:PlsDonateWave15-1.ogg
1x Dev, 1x Alien, 8x Breaker2 (Hidden), 8x Cat (Bloated), 3x Trader (Bloated), 2x Necromancer (Stun Immune, Freeze Immune), 1x Alien, 5x Guest (Slime) 1x Dev, 1x Alien, 10x Breaker2 (Hidden), 10x Cat (Bloated), 4x Trader (Bloated), 3x Necromancer (Stun Immune, Freeze Immune), 1x Alien, 2x Breaker4
File:REWCommanderAggressive.gif
Commander
Yeah, understood. Keep defending all the Robux in the center, We can't let their economy get crippled!
File:PlsDonateWave15-2.ogg
16 - 2x Alien, 3x UFO, 5x Troll (Bloated), 6x Cat (Bloated), 3x Trader (Bloated), 2x UFO, 2x Dev 2x Alien, 3x UFO, 10x Troll (Bloated), 6x Cat (Bloated), 4x Trader (Bloated), 2x UFO, 2x Dev
17
File:REWCommanderScared.gif
Commander
It's ramping up the Fake Account Generators, we're definitely gonna see the climax of this really soon!
File:PlsDonateWave17-1.ogg
2x Alien, 1x Dev, 8x Breaker2 (Hidden), 1x Alien, 1x Dev, 4x UFO, 1x Alien, 1x Dev, 3x Necromancer (Hidden) 2x Alien, 1x Dev, 10x Breaker2 (Hidden), 2x Alien, 1x Dev, 5x UFO, 2x Alien, 1x Dev, 4x Necromancer (Hidden)
File:REWCommanderAggressive.gif
Commander
Stay sharp out there!
File:PlsDonateWave17-2.ogg
18 - 1x Alien (Bloated), 4x UFO, 3x Breaker4, 10x Cat (Bloated, Slime), 3x Breaker4, 3x UFO, 5x Necromancer (Bloated, Nimble) 1x Alien (Bloated), 4x UFO, 3x Breaker4, 15x Cat (Bloated, Nimble), 3x Breaker4, 4x UFO, 5x Necromancer (Bloated, Nimble)
19 - 6x Cat (Slime), 1x Dev (Bloated), 6x Trader (Bloated, Nimble), 8x Breaker4, 15x Breaker2 (Nimble), 1x Dev (Bloated), 4x Necromancer (Bloated), 3x UFO, 2x Alien, 3x UFO 5x Cat (Slime), 1x Dev (Bloated), 6x Trader (Bloated, Nimble), 8x Breaker4, 15x Breaker2 (Nimble), 1x Dev (Bloated), 4x Necromancer (Bloated), 2x UFO, 4x Alien, 2x UFO
20
File:DispatcherScared.gif
Dispatcher
Here he is!
File:PlsDonateWave20-1.ogg
8x Noob (Tank), 8x Guest (Nimble, Hidden), 10x Troll (Bloated), 7x Trader (Bloated, Nimble), 2x Dev (Bloated), 1x Corrupted Haz3mn, 5x Breaker4, 3x Alien, 3x UFO, 3x Necromancer (Bloated) 10x Noob (Tank), 10x Guest (Nimble, Hidden), 15x Troll (Bloated), 8x Trader (Bloated, Nimble), 2x Dev (Bloated), 1x Corrupted Haz3mn, 7x Breaker4, 4x Alien, 3x UFO, 4x Necromancer (Bloated)
File:REWCommanderAggressive.gif
Commander
Throw everything at him and get that fragment back!
File:PlsDonateWave20-2.ogg
File:REWCommanderAggressive.gif
Commander
Watch your heads! He's gonna make it rain!
File:PlsDonateWave20-3.ogg
Triumph Dialogue
File:DispatcherNeutral.gif
Dispatcher
Good job team, get that fragment securd and head come[sic] back, we got bigger matters on our hands.
File:PlsDonateTriumph.ogg
Lose Dialogue
File:CommaReac1.png
File:CommaReac2.png
File:CommaReac3.png
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Strategy

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  • Towers that summon units like the Mercenary Base, Crook Boss and Military Base are very useful in this map as the unit's range can detect enemies and safely fire at them.
    • It is in fact possible to beat Hard difficulty with just the Mercenary Base alone.
  • The Pyromancer is also very useful in this map as it can melt many enemies' defense and lower the health of hordes.
  • Towers with flying detection are essential as there are Flying enemies.
  • Crowds of enemies, particularly those with high health, are excessive in this map, especially in Hard difficulty. Bringing area of effect towers like the Mortar, Electroshocker and aforementioned Pyromancer is heavily recommended.
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Thumbnails

Promotional Images

Promotional Videos

Trivia

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  • The people standing in the booths were the player's Roblox friends that were currently online. Up to ten friends could be seen due to the number of booths.
    • If no friends were online or the account had no friends, developers of Tower Defense Simulator would appear there instead.

Update History

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File:MapsNewHeader.png
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined