Candy Valley

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Candy Valley
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This article is about Candy Valley. You may be looking for Candy Cane Lane.

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 <title source="title1"><default>Candy Valley</default></title>

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Description

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Candy Valley is a two-pathed map in the style of a confectionery wonderland. As it is a two-pathed map, enemies alternate between the spawn points. It has been remade once since its addition to the game.

Design & Path

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Interactive Map

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Map source code page "<a href="/w/Map:Candy_Valley?action=edit&redlink=1" class="new" title="Map:Candy Valley (page does not exist)">Map:Candy Valley</a>" does not exist.

Rewards

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The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

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Strategy

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  • You should cluster your defenses around the path intersection as towers here are useful in defending from both paths.
    • The towers here should not be too overwhelmed as one of the paths is shorter than the other.
    • Additionally, it is close to the start of the right path, meaning that you can kill those enemies before moving on to the left side enemies.
  • The Ranger and Sniper are usable though the cliff space in this map is quite limited.
    • They can be placed on hills, though some cliffs are a distance away from the path.
    • If required, a DJ Booth may be needed to extend the range of cliff towers.
  • You can use towers that deal splash damage, such as the Rocketeer or Mortar, to hit multiple enemies when the paths intersect.
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Trivia

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Update History

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  • 13 October 2019 - Release v1.0.0
    • Candy Valley added.
    • Template:Bug Towers do not target the enemies closest to the entrance when set on First targeting setting.
  • 29 October 2020 - Overhaul v1.3.0
    • Insane difficulty added.
    • Baseplate water replaced with terrain water.
    • No longer gives a badge upon first triumph.
  • 8 May 2021 - Overhaul v1.3.0
    • Candy Valley remade.
    • Difficulty changed from Insane to Hard.
    • Enemies are now divided between lanes.
    • Template:Bugfix Towers now target enemies closest to the entrance when set on First targeting setting properly.


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