Space City

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 <title source="title1"><default>Space City</default></title>

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Description

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Space City is a futuristic map in space. It has been remade once since its addition to the game.

Space City has the All Paths modifier. The All Paths modifier duplicates all enemies for each path with the exception of bosses. It also increases Coin Coins and Experience EXP rewards by 10%.

Design & Path

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Interactive Map

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Rewards

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The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

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Strategy

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  • The cliff spots are located on the various elevated meteors and buildings scattered across the map.
    • While cliff towers can reach the entire map from some meteor spots, it is unlikely that you will be able to reach these towers with a Commander or DJ Booth.
  • Where the paths intersect is where most of your ground towers should be.
    • However, space is limited here. If required, you may need to split your team in half.
  • Bear in mind that only one unit will spawn per Military Base or Crook Boss, and it will go down a random path.
  • If you plan to use the Farm intensively, it is recommended that you place it near the end of the map as ground space is very limited on this map.
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Trivia

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  • This was the third two-pathed map to be added, with the first two being Badlands and Infernal Abyss.
  • Unlike many other maps that existed prior to the MEGA Update, this map was not remade or removed.
  • Despite this map taking place in space, it does not have the Space Suit modifier.
  • Your_Adversary, the creator of the map, posted a development image of the current version back in 2024; it would be a whole year before the map was officially added.
  • The buildings in this map heavily resemble the Capsule Houses from Dragon Ball.

Update History

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  • 9 August 2019 - BETA v1.9.0
    • Space City added.
    • Template:Bug Towers do not target the enemies closest to the entrance when set on First targeting setting.
  • 13 October 2019 - Release v1.0.0
    • Default starting money implemented.
    • Major bosses are now duplicated.
  • 29 October 2020 - Overhaul v1.0.0
    • Insane difficulty added.
    • No longer gives a badge upon first triumph.
  • 8 May 2021 - Overhaul v1.3.0
    • Space City remade.
    • Enemy spawns are now divided between lanes.
    • Template:Bugfix Towers now target enemies closest to the entrance when set on First targeting setting properly.
  • 5 April 2024 - v1.18.0
  • 30 April 2025 - v1.63.0
  • 5 June 2026 - v2.0.0

Notes

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File:MapsNewHeader.png
Regular
[[:Category:Very Easy Maps|Template:Colour]]
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Special Maps|Template:Colour]]
[[:Category:Hardcore Maps|Template:Colour]]
PVP
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
Sandbox Mode
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Special Maps|Template:Colour]]
Story Exclusive
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
Event
Undefined
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Normal Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
[[:Category:Insane Maps|Template:Colour]]
[[:Category:Event Maps|Template:Colour]]
Removed
Undefined
[[:Category:Easy Maps|Template:Colour]]
[[:Category:Hard Maps|Template:Colour]]
Unreleased
Undefined