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Succumb to the dark sun! Like many before you.
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hopefully, this Space City doesn't explode again
―Your_Adversary on X[1]

Description

Space City is a futuristic map in space. It has been remade once since its addition to the game.

Space City has the All Paths modifier. The All Paths modifier duplicates all enemies for each path with the exception of bosses. It also increases CoinCoins and Experience EXP rewards by 10%.

Design & Path

The current version of Space City takes place in a meteor cluster. Various capsule shaped buildings, some of which connected by various corridors. The meteors itself are made out of black stone and have purple sand on top. The islands itself has various small trees, glowing rocks and floating vines. Multiple UFOs can be seen parked around the map.

The paths start at two green portals and end at a red portal. The path takes multiple turns, going through the middle of the ground. and avoiding all the holes around the map

The second version of Space City took place in a meteor cluster. Various tall buildings were located on meteors with purple sand. Pipes also linked the main meteors together.

The purple path began at two portals and went onto several meteors. Metal bridges linked the path between meteors. Near the middle of the map, the paths intersected before heading towards the portal at the end of the path.

The first version of Space City was a floating futuristic city with various cyber buildings, skyscrapers and satellites. In the far distance two UFOs could be seen.

The floating grey paths began at two space portals and intersected near the center of the map. Both paths weave in between buildings, with the left side being significantly shorter. The path ends at a space hotel.

Interactive Map

Loading scripts

Loading scripts

Rewards

The game calculates how many CoinCoins, GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1.5x.
Mode Coins/Gem Reward EXP Reward
Easy (Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only)) × 1.1 (Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 1.1
Casual (Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only)) × 1.1 (Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)) × 1.1
Intermediate (Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only)) × 1.1 (Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.1
Molten (Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only)) × 1.1 (Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)) × 1.1
Fallen (Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only)) × 1.1 (Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)) × 1.1
Hidden Wave Gem150 × 1.1 Experience250 EXP × 1.1
Frost (Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)) × 1.1
(Gem75 (Triumph Only)) × 1.1
(Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)) × 1.1

Strategy

  • The cliff spots are located on the various elevated meteors and buildings scattered across the map.
    • While cliff towers can reach the entire map from some meteor spots, it is unlikely that you will be able to reach these towers with a Commander or DJ Booth.
  • Where the paths intersect is where most of your ground towers should be.
    • However, space is limited here. If required, you may need to split your team in half.
  • Bear in mind that only one unit will spawn per Military Base or Crook Boss, and it will go down a random path.
  • If you plan to use the Farm intensively, it is recommended that you place it near the end of the map as ground space is very limited on this map.

Map Icons

View

Top Down

Thumbnails

Development Images

Trivia

  • This was the third two-pathed map to be added, with the first two being Badlands and Infernal Abyss.
  • Unlike many other maps that existed prior to the MEGA Update, this map was not remade or removed.
  • Despite this map taking place in space, it does not have the Space Suit modifier.
  • Your_Adversary, the creator of the map, posted a development image of the current version back in 2024; it would be a whole year before the map was officially added.
  • The buildings in this map heavily resemble the Capsule Houses from Dragon Ball.

Update History

  • 9 August 2019 - BETA v1.9.0
    • Space City added.
    • Bug: Towers do not target the enemies closest to the entrance when set on First targeting setting.
  • 13 October 2019 - Release v1.0.0
    • Default starting money implemented.
    • Major bosses are now duplicated.
  • 29 October 2020 - Overhaul v1.0.0
    • Insane difficulty added.
    • No longer gives a badge upon first triumph.
  • 8 May 2021 - Overhaul v1.3.0
    • Space City remade.
    • Enemy spawns are now divided between lanes.
    • Bugfix: Towers now target enemies closest to the entrance when set on First targeting setting properly.
  • 5 April 2024 - v1.18.0
  • 30 April 2025 - v1.63.0
    • Space City remade.
    • All Paths added.
    • Bug: Space City sometimes does not load in.
  • 5 June 2026 - v2.0.0

Notes


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined
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