Derelict Outpost
<infobox>
<title source="title1"><default>Derelict Outpost</default></title>
<image source="image1"></image>
<label>Developer(s)</label>
<label>Difficulty</label>
<format>Insane
</format>
<label>Length</label>
<format>Left - Medium (00:47.11)
Middle - Short (00:35.73)
Right - Medium (00:47.77)</format>
<default></default>
<label>Wave Structure</label>
<format>Three-Pathed
</format>
<label>Estimated Match Time</label>
<label>Triumph Rewards</label>
<label>Modifiers</label>
<group collapse="open">
<header>Mode Information</header>
<label>Gamemode Type</label>
<label>Base Health</label>
<label>Waves</label>
<label>Stages</label>
<label>Level Requirement</label>
<label>Starting Cash</label>
<label>Shared Cash</label>
</group>
<group collapse="closed">
<header>Music</header>
<format>{{{music-1}}}</format>
<format>{{{music-2}}}</format>
<format>{{{music-3}}}</format>
<format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
</group>
<group collapse="closed">
<header>Ambience</header>
Description
[edit]Derelict Outpost is a private server-exclusive map.
Derelict Outpost has the All Paths modifier. The All Paths modifier duplicates all enemies for each path with the exception of major bosses. It also increases Coin Coins and Experience EXP rewards by 10%.
Design & Path
[edit]Derelict Outpost takes place in a marshland covered in trees. The map features a few light grey broken buildings with wooden roofs, as well as a large light grey brick castle. There is also an inactive lighthouse at the side of the map. Multiple trees, fungi and bones are also scattered across the map.
There are three paths on this map, all of which originate at a hole in the ground. The middle path goes through a few broken buildings and takes a few turns. The left path leads over the marsh, with groups of logs being placed over the water. The right path leads through a bunch of trees and around a lighthouse. All the paths meet up at the castle, which is the exit.
The only difference between its current and previous version is that the current version does not have fog in it.
Interactive Map
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Rewards
[edit]The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
| Difficulty reward scaling for survival mode Coins and Exp is 1.5x. | ||
|---|---|---|
| Mode | Coins/Gem Reward | EXP Reward |
| Easy | (Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only)) × 1.1 | (Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 1.1 |
| Casual | (Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.1 | (Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)) × 1.1 |
| Intermediate | (Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.1 | (Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.1 |
| Molten | (Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only)) × 1.1 | (Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)) × 1.1 |
| Fallen | (Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only)) × 1.1 | (Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)) × 1.1 |
| Hidden Wave | Gem 150 × 1.1 | Experience 250 EXP × 1.1 |
| Frost | (Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)) × 1.1 (Gem 75 (Triumph Only)) × 1.1 |
(Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)) × 1.1 |
Strategy
[edit]- All enemies, except major bosses, spawn thrice on this map because of the All Paths modifier.
- The increased amount of enemies allows you to gain more cash by damaging enemies.
- This can be further increased by using the Cowboy or the Golden Cowboy.
- The increased amount of enemies allows you to gain more cash by damaging enemies.
- Major bosses like the Fallen King spawn on the right path.
- There are two spots where all paths are close to each other or intersect, with them being near the enemy spawn and exit. You should generally place your towers around these areas.
- Area of effect towers like the Rocketeer and Mortar can also be quite effective on these spots.
- The Pyromancer is especially useful as it can easily handle hordes of enemies.
- It can also reduce the defense of enemies, enabling your towers to do more damage to enemies with defense.
- If you are using cliff towers like the Ranger, it is best to place them around the exit as that area has the highest amount of cliffs.
- For spawner towers like the Crook Boss and Military Base, only one unit will spawn, which will go down a random path.
- Due to more enemies spawning, you will gain more cash than normal games, meaning you can afford towers that are usually too expensive on normal one-pathed maps.
Gallery
[edit]View
-
First version (9 June 2023 – 31 July 2026)
Top Down
-
First version (29 June 2023 – 31 July 2026)
Trailers
-
Derelict Outpost in the game trailer.
Trivia
[edit]- This is the third three-pathed map added to the game, following Totality Tower and Badlands II.
Update History
[edit]- 9 June 2023 - v1.8.0
- Derelict Outpost added.
- 21 June 2024 - v1.25.0
- Bug: Derelict Outpost appears in Hardcore mode matchmaking map override but cannot be chosen.
- 19 July 2024 - v1.26.0
- Bug: Derelict Outpost appears in PVP Test mode matchmaking map override but cannot be chosen.
- 29 January 2025 - v1.51.0
- Enemies Beta removed.
- 31 July 2026 - v2.4.0
- Fog removed.
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |